










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Items Vault 1.7.6Donators/Buyers bonus! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Light From Below 1.7.6Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Light |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Dwarf |
| Class | Cursed |
| Level / Exp | 47 / 57% |
| Size | medium |
| Lifes / Deaths | Killed by High Guardian Obosin at level 47 on the 13rd Wealth 122nd year of Ascendancy at 04:35 / 1 |
Primary Stats
| Strength | 88 (base 60) |
| Dexterity | 58 (base 60) |
| Constitution | 26 (base 10) |
| Magic | 30 (base 10) |
| Willpower | 45 (base 19) |
| Cunning | 90 (base 53) |
Resources
| Life | -382/1417 |
| Hate | 120/120 |
| Stamina | 345/355 |
| Paradox | 300 |
| Healing Factor | 1.0316586254954 |
| Regeneration | 5.4162077838511 |
Speed
| Mental | -12% |
| Attack | -12% |
| Movement | +16% |
| Spell | -12% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -994 |
| Infravision | 15.746998799039 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 166 |
| Accuracy | 64 |
| Crit Chance | 32% |
| APR | 13 |
| Speed | 1.14 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 32% |
| Speed | 1.1363636363636 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 80 |
| Crit Chance | 58% |
| Speed | 1.1363636363636 |
Offense: Damage Bonus
| Arcane | +33% |
| Cold | +48% |
| All | +30% |
| Darkness | +40% |
| Light | +44% |
| Temporal | +66% |
| Physical | +58% |
| Fire | +44% |
| Mind | +57% |
Offense: Damage Penetration
| Physical | +51% |
| Darkness | +35% |
| Light | +40% |
| Temporal | +45% |
| Mind | +76% |
| Arcane | +40% |
| Cold | +40% |
| All | +20% |
Defense: Base
| Armour (hardiness) | 43 (53.292302510663%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 37 |
| Spell Save | 30 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 59%( 70%) |
| Blight | + 68%( 70%) |
| Arcane | + 57%( 70%) |
| Cold | + 70%( 70%) |
| All | + 52%( 70%) |
| Darkness | + 88%(100%) |
| Light | + 59%( 70%) |
| Temporal | + 70%( 70%) |
| Physical | + 57%( 70%) |
| Lightning | + 59%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 64%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 0% |
| Knockback Resistance | 43% |
| Confusion Resistance | 63% |
| Fear Resistance | 43% |
| Stun Resistance | 74% |
| Poison Resistance | 20% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 220 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 110 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 114 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 234.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cursed / Predator | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Cursed / Rampage | 1.30 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Cursed / Strife | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cursed / Endless hunt | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Slaughter | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You have become whole. Now it is time to fulfill your wishes. FreedomNo longer will you be caged underground, by those who would condemn or kill you on sight. You will be free, and it will be g l o r i o u s. * One more thing stands in your way: the dwarven fortress known as the Iron Gate. * However, it is fortified by several ancient runestones. Assaulting the fortress while these last might be unwise. * You have located a damaged runestone which should allow you to sabotage the whole network, in the Fields of Flesh and Steel. * However, it is guarded by an old dwarven warrior who has proven himself over and over again. Be careful. * With the network of runestones warding the Iron Gate sabotaged, you are confident you can succeed in your attempt to breach the fortress. * But beware: the magic that still lingers will make using your Rod of Recall impossible, and the dwarves will undoubtedly close off any escape routes. * This is it: freedom or death. Gather your strength, and fight your way past the High Guardian. To the surface, and towards freedom. | active |
You have entered... somewhere. It is always, and never. This place has existed for countless millennia, all in the span of a single breath. Places of Power: EternityDeep within, you can feel eternity gazing upon you. It finds you wanting. *The Great Work is completed. | active |
You have entered a cleft in the side of a mountain, exposing a strange crystalline growth. Places of Power: The GeodeDeep within, you can sense something moving - seemingly aware of you. *You have taken the power that lingered in this place, gaining the Technique/Mobility tree, unlocked. | done |
This strange, overgrown ruin is home to both plants and oozes - and the line between these two is very blurry in this place. Something is melding the two together - and you could certainly use that force for your own ends.. Places of Power: The Overgrowth*You have taken the power that lingered in this place, gaining the Chronomancy/Energy tree, unlocked. | done |
You have entered a pit crawling with vermin. The sheer amount of living things here is staggering, and you suspect there may be something here that you could use for your own gain. Places of Power: The Pit*You have taken the power that lingered in this place, gaining fragments of the Technique/Conditioning tree, but mostly other power. | done |
You have encountered a strange orb on a pedestal deep underground. Merely being close to it made your mind, your very self, expand. Become more. The Call* You have accepted the Light into yourself and been forever changed. * You are whole. You are complete. Now take your last steps towards freedom. | done |
Equipment
| On feet | Zasus the Eclipserot (Shrouds) (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +12 Mag offense ------ Critical power +5.00% Physical Power +17 (+4 eff.) Spellpower +18 (+6 eff.) Mindpower +18 (+4 eff.) Damage +3% arcane Ignore resists +15% darkness When Hit 6 darkness defense ------ Armor +5 Out-of-Phase Defense +19 Out-of-Phase Resistance +19% Out-of-Phase Resilience +19% other ------- Mana/turn +0.24 Spell cooldown 20% Curse of Shrouds A pair of boots made of leather. |
| Light source | The Egg of Defiance The Egg of Defiance0.0 Encumbrance god lite [Unique] Unknown While equipped: Stats +10 Str +10 Mag +10 Wil +20 Cun offense ------ Critical power +40.00% Damage +30% all defense ------ Defense +24 (+7 eff.) Resistance +50% darkness +10% all Max Resistance +30% darkness Affinity +20% darkness Unlife -200.00 life Blind Resist +100% other ------- Light -1000 Infravision +12 Cry out to the world in a radius of 5 around you, disrupting the existence of nearby creatures.. Uses 80 power out of 17/80 A hollow shell now beats inside your chest, steadily dreaming. Inside, you slumber, waiting to awaken... |
| On head | Malslek the Accursed's Hat (Madness) (2 def, 0 armour)2.0 Encumbrance T4 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +10% Spellpower +10 (+3 eff.) Mindpower +15 (+3 eff.) On-Hit 30% gloom effects Damage +10% darkness +10% physical defense ------ Defense +2 (+1 eff.) Resistance +20% fire Mind save -10 (-5 eff.) Healmod -10% other ------- Hate-on-crit +2.00 Hate/kill +2.00 Max hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony level 2 On Mind Hit: 10% Hateful Whisper level 2 Curse of Madness This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
| On hands | spellstreaming drakeskin leather gloves of sorrow (Madness) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +7% Spellpower +9 (+3 eff.) Mindpower +7 (+2 eff.) On-Hit 24 mind 21 darkness On-Hit (Melee): * 25% chance to reduce all saves and defense by 43 defense ------ Armor +3 Mind save -10 (-5 eff.) other ------- Mana/turn +0.31 Unarmed combat: Weapon Damage 28.0 - 30.8 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +15 arcane On Hit: 10% Reproach level 5 On Hit: 10% Elemental Bolt level 5 Curse of Madness Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 5.4 Power cost 20 out of 20/20. Range 7 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 7 for 8 turns. Any who stand upon it are weakened, reducing the damage they inflict by 52% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed +16% Combat Speed -12% Spell Speed -12% Mind Speed -12% Damage +0% all +15% temporal defense ------ Resistance +12% all +15% temporal Damage Reduction +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | stralite ring 'Blindspiker' (Madness)0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Damage +18% physical +18% cold Accuracy +10 (+2 eff.) defense ------ Armor +10 Resistance +6% blight +36% cold other ------- Stamina/turn +3.00 Max stamina +30.00 Light +3 Curse of Madness Rings make your fingers look great! |
| On fingers | treant's voratun ring of perseverance (Misfortune)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +10% nature +12% blight Life Regen +5.00 Poison Resist +20% Disease Resist +27% Stun Resist +31% Curse of Misfortune Rings make your fingers look great! |
| Around neck | gold amulet 'Gorion'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +7 Cun offense ------ Mind Crit +4% Damage +21% temporal Ignore resists +25% mind +25% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great! |
| In main hand | voratun mace 'Snowhash' (Madness) (61-85 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Rare] Master Weapon Damage 61.0 - 85.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +10% Mindpower +35 (+7 eff.) Damage +27% mind Ignore resists +20% cold +31% mind +20% arcane defense ------ Resistance +9% temporal other ------- EQ when Hit +0.28 Curse of Madness Blunt and deadly. |
| Around waist | Girdle of Preservation (Shrouds)1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+6 eff.) Spell save +15 (+8 eff.) Mind save +15 (+7 eff.) Confus Resist +20% Curse of Shrouds A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Bethita the Blazebrand (Nightmares) (0 def, 25 armour, 76-92 power, 251.95998398719 block)7.0 Encumbrance T5 shield armor [Rare] Master When used to Attack: Weapon Damage 76.5 - 91.8 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +252 While equipped: Stats +14 Str +4 Con offense ------ Physical Crit +5.0% Ignore resists +20% light +31% physical Accuracy +37 (+9 eff.) defense ------ Armor +25 Fatigue +8% Resistance +30% cold other ------- Infravision +4 Talents +1 Block Curse of Nightmares Handheld deflection devices. |
| Cloak | resilient linen cloak of the voidstalker (Shrouds) (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane/Nature While equipped: defense ------ Defense +1 (+1 eff.) Resistance +10% darkness +11% temporal Life +33.00 Out-of-Phase Defense +11 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Curse of Shrouds Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Crimson Robe (Nightmares) (searing) (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) On-Hit 35 mind 10% gloom effects Damage +14% light +14% fire Ignore resists +20% all When Hit 10% gloom effects 27 fire 28 light 35 mind defense ------ Defense +12 (+4 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Light +3 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Curse of Nightmares This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Inventory
movement infusion of the titan (speed 616%; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 616% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 250 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
acid wave rune (damage 143; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 143.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the duelist (absorb 78; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 78 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 65; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 65 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune (threshold 32; blocks 6; dur 4; cd 15)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 32 up to 6 times. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet 'Mayyba'0.1 Encumbrance T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ Damage +6% acid Ignore resists +5% arcane When Hit 2 arcane On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% acid +9% temporal Amulets make your neck look great! |
gold amulet 'Siligamina'0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil offense ------ When Hit 2 mind defense ------ Defense +5 (+2 eff.) Resistance +13% lightning +6% nature Life Regen +4.00 Poison Resist +20% Stun Resist +20% Amulets make your neck look great! |
insulating gold amulet of constitution (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Con defense ------ Resistance +10% fire +13% cold Amulets make your neck look great! |
restful gold amulet of magic (+2)0.1 Encumbrance T3 amulet jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag defense ------ Fatigue -4% Life Regen +2.00 Amulets make your neck look great! |
stralite amulet 'Glarequeller'0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +2 Cun +3 Con defense ------ Resistance +12% cold +26% light +38% darkness Crit Resistance 5.00% Physical save +6 (+3 eff.) Life Regen +4.00 Blind Resist +44% other ------- Light +3 Amulets make your neck look great! |
wanderer's stralite amulet of manastreaming0.1 Encumbrance T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +1 Mag +6 Cun +5 Con offense ------ Spellpower/crit +3 Move Speed +10% defense ------ Fatigue -5% Life Regen +3.00 other ------- Stamina/turn +0.60 Mana/turn +0.30 Max mana +20.00 Amulets make your neck look great! |
voratun amulet 'Huramnir' (in time's wake)0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Mag +1 Cun +11 Con offense ------ Critical power +18.00% Physical Power +10 (+3 eff.) Combat Speed +10% Damage +10% physical Ignore resists +25% arcane Accuracy +10 (+2 eff.) Ignore Armor +20 other ------- See Invisibility +3 Talents +3 Temporal Wake Amulets make your neck look great! |
steel ring of pilfering (Misfortune)0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +9 (+2 eff.) Ignore Armor +8 defense ------ Defense +8 (+3 eff.) Curse of Misfortune Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Elemental Fury (sludge-imbued) (Shrouds)0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Damage +25% lightning +10% acid +10% nature +25% cold +25% arcane +25% fire Ignore resists +25% lightning +25% fire +25% arcane +25% cold defense ------ Resistance +20% nature +20% acid All your damage is converted and split into arcane, fire, cold and lightning. Curse of Shrouds This ring shines with many colors. |
Gunoregodas the Hellpassion (Corpses)0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +9% blight +6% fire Ignore resists +10% temporal When Hit 8 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 defense ------ Resistance +12% blight Life Regen +4.00 Stun Resist +31% Curse of Corpses Rings make your fingers look great! |
Velomina (Madness)0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Spell Crit +3% Mind Crit +2% Spellpower/crit +10 Ignore resists +15% blight When Hit 4 arcane defense ------ Life +32.00 Disarm Resist +29% Pinning Resist +25% Knockbk Resist +31% other ------- Max hate +4.00 Max psi +50.00 Curse of Madness Rings make your fingers look great! |
gold ring 'Shadowgash' (Madness)0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +4 Cun offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 34% defense ------ Defense +8 (+3 eff.) Resistance +12% light Curse of Madness Rings make your fingers look great! |
Eclipse (Misfortune) (18-22 power, 4 apr, darkness element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Weapon Damage 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +12 (+4 eff.) Damage +15% light +15% physical +15% darkness +15% temporal other ------- Positive/turn +0.10 Negative/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 Curse of Misfortune This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Hazepride the dragonbone vilestaff (Corpses) (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Random Unique] Nature/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Con offense ------ Physical Crit +8.0% Spell Crit +23% Critical power +18.00% Physical Power +14 (+4 eff.) Spellpower +32 (+10 eff.) Damage +30% darkness Ignore resists +5% cold Accuracy +9 (+2 eff.) When Hit 4 light defense ------ Resistance +6% temporal +18% fire Life Regen +2.00 Healmod +21% other ------- Talents +1 Command Staff Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
iron battleaxe (Shrouds) (16-24 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 16.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Curse of Shrouds Massive two-handed battleaxes. |
Spectral Blade (Nightmares) (26-42 power, 25 apr)0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+1 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Nightmares This sword appears weightless, and nearly invisible. |
Veluta the stralite greatsword (blazing) (Shrouds) (46-74 power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon [Random Unique] Disrupt/Master/Psionic Weapon Damage 46.5 - 74.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +10 darkness Damage Against +13% Living +20% Unnatural On-crit, radius 2 +4 acid On Hit: 20% Pyrokinesis level 2 On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Global Speed +10% Ignore resists +25% acid +14% all Accuracy +13 (+3 eff.) Ignore Armor +13 On-Hit (Melee): * 20% chance to reduce armor by 32% Curse of Shrouds Massive two-handed swords. |
iron longsword of massacre (Nightmares) (16-22 power, 2 apr)3.0 Encumbrance T1 longsword 1H weapon [Ego] Master Weapon Damage 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Curse of Nightmares Sharp, long, and deadly. |
Acera (Corpses) (33-46 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Unique] Arcane/Master Weapon Damage 33.0 - 46.2 Acid Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% On-crit, radius 2 +40 corrosive acid While equipped: offense ------ Physical Crit +10.0% Spell Crit +10% Damage +20% acid Ignore resists +20% acid defense ------ Resistance +15% acid Curse of Corpses Corrosive Worm: Effective talent level: 5.5 Power cost 30 out of 30/30. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 37 acid damage in a 4 radius ball. This damage will increase by 26% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
Blade of Distorted Time (Madness) (time-lost) (40-56 power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 40.0 - 56.0 Physical Uses 20% Mag, 90% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% On-hit +23 debilitating temporal Damage Conversion 20% temporal On Hit: * deals 50 temporal damage and slows enemies in radius 6 of the target by 60% based on Magic While equipped: offense ------ Spellpower +11 (+3 eff.) Damage +30% temporal +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Curse of Madness Blink Blade: Effective talent level: 5.5 Power cost 10 out of 10/10. Range 9 Cooldown: 7 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Wintertide (Corpses) (39-55 power, 10 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane Weapon Damage 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 100% On-hit +25 ice On Hit: * Create a Winter Storm that gradually expands (from radius 1 to radius 4), dealing 108.53 cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration. While equipped: offense ------ Damage +20% cold When Hit 40 ice defense ------ Resistance +25% cold Pierce Iceblocks +35% No Winter Storm Active Curse of Corpses Precipitate ice walls (lasting 10 turns) within your Winter Storm's area. Uses 30 power out of 40/40 The air seems to freeze around the blade of this sword, draining all heat from the area. It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war. |
truestriking voratun longsword of ruin (Shrouds) (43-60 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon [Ego++] Master Weapon Damage 43.0 - 60.2 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +12.0% Critical power +14.00% Ignore resists +12% physical Accuracy +16 (+4 eff.) Ignore Armor +25 Curse of Shrouds Sharp, long, and deadly. |
iron mace 'Arcstar' (Nightmares) (14-19 power, 2 apr)3.0 Encumbrance T1 mace 1H weapon [Rare] Master Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +5.0% defense ------ Resistance +6% lightning Curse of Nightmares Blunt and deadly. |
voratun mace 'Brandire' (sludge-dripping) (Nightmares) (52-72 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Master/Psionic Weapon Damage 51.5 - 72.1 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Slime Spit level 2 On Hit: * 16% chance to slow global speed by 72% * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Accuracy +15 (+3 eff.) On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +9 (+3 eff.) Resistance +5% arcane +3% fire Disarm Resist +38% Curse of Nightmares Blunt and deadly. |
voratun mace 'Skyumbra' (blazing) (Shrouds) (45-63 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Arcane/Master Weapon Damage 45.0 - 63.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: 20% Pyrokinesis level 2 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 73 damage On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Global Speed +10% Damage +9% lightning +9% temporal Ignore resists +11% physical Accuracy +25 (+6 eff.) Ignore Armor +15 When Hit 6 temporal defense ------ Resistance +9% lightning Curse of Shrouds Blunt and deadly. |
Camafang (Corpses) (12-17 power, 3 apr)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Nature Weapon Damage 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +6 nature While equipped: Stats +3 Cun offense ------ Mindpower +20 (+4 eff.) Ignore resists +5% arcane When Hit 2 arcane defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Curse of Corpses One-handed war axes. |
Dairomahell the dwarven-steel waraxe (Shrouds) (20-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Arcane Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +14 light +20 mind Damage Against +18% Undead While equipped: offense ------ Accuracy +30 (+7 eff.) defense ------ Defense +30 (+9 eff.) other ------- Stamina/turn +3.00 Psi when Hit +0.28 Max hate +6.00 Max psi +30.00 Curse of Shrouds One-handed war axes. |
dwarven-steel waraxe 'Snowspawner' (Madness) (20-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 19.5 - 27.3 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +4 mind While equipped: Stats +3 Con offense ------ Physical Power +7 (+2 eff.) Damage +9% mind +3% cold Ignore resists +5% cold +8% physical defense ------ Resistance +18% acid +3% mind Disarm Resist +15% Curse of Madness One-handed war axes. |
Aeruth (Madness) (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * Create an explosion dealing 73 acid damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Mag +8 Wil offense ------ Physical Crit +8.0% Spell Crit +3% Critical power +5.00% Spellpower +12 (+4 eff.) Damage +30% acid Ignore resists +30% acid When Hit 2 arcane 2 blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 43 Curse of Madness One-handed war axes. |
Razorblade, the Cursed Waraxe (Corpses) (38-53 power, 16 apr)3.0 Encumbrance T5 waraxe 1H weapon [Unique] Psionic Weapon Damage 38.0 - 53.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +16 Critical Rate +7.0% Attack Speed 100% While equipped: Stats +4 Str +4 Dex offense ------ Ignore resists +30% physical Accuracy +40 (+10 eff.) Ignore Armor +30 Curse of Corpses This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Spellblaze Shard (Nightmares) (20-26 power, 10 apr)1.0 Encumbrance T2 dagger 1H weapon [Unique] Arcane Weapon Damage 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5 Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease Curse of Nightmares This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Glarewolf (Madness) (18-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Weapon Damage 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +11 Wil offense ------ Mind Crit +11% Mindpower +16 (+3 eff.) Damage +49% mind Ignore resists +25% cold +25% mind +20% light defense ------ Resistance +15% light other ------- EQ when Hit +0.28 Psi-on-crit +5.00 Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Scorpion's Tail (Misfortune) (28-31 power, 8 apr)3.0 Encumbrance T3 whip 1H weapon [Unique] Nature Weapon Damage 28.0 - 30.8 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +8 Critical Rate +5.0% Attack Speed 125% On-hit +22 poison +22 bleed On Hit: 30% Disarm level 3 While equipped: offense ------ Accuracy +10 (+2 eff.) other ------- See Stealth +9 See Invisibility +9 Curse of Misfortune A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
windwalling dwarven-steel shield (Shrouds) (0 def, 6 armour, 27-32 power, 77.5 block)7.0 Encumbrance T3 shield armor [Ego+] Psionic When used to Attack: Weapon Damage 27.0 - 32.4 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.5% Block +78 On-hit +15 physical While equipped: Stats +3 Wil defense ------ Armor +6 Fatigue +8% Resistance +13% physical Windwall +10 Slow Projectiles +15% other ------- Talents +1 Block Curse of Shrouds Handheld deflection devices. |
Fire Dragon Shield (Misfortune) (16 def, 9 armour, 58-70 power, 220 block)7.0 Encumbrance T4 shield armor [Unique] Nature/Master When used to Attack: Weapon Damage 58.0 - 69.6 Fire Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +220 While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+5 eff.) Ranged Defense +15 (+5 eff.) Fatigue +20% Resistance +35% fire Affinity +15% fire other ------- Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Curse of Misfortune This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Neremina the Cobrablast (Nightmares) (0 def, 8 armour, 48-57 power, 139 block)7.0 Encumbrance T4 shield armor [Rare] Master When used to Attack: Weapon Damage 47.5 - 57.0 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +139 While equipped: Stats +6 Mag +3 Wil +6 Cun offense ------ Damage +18% temporal Ignore resists +10% nature On-Hit (Melee): * 20% chance to slow global speed by 72% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +8 Fatigue +8% Resistance +18% physical Crit Resistance 15.00% other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. |
Eilinewyn (Misfortune) (0 def, 10 armour, 68-82 power, 194 block)7.0 Encumbrance T5 shield armor [Rare] Arcane When used to Attack: Weapon Damage 68.0 - 81.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +194 On-hit +23 temporal +20 fire On-Hit, radius 1 +23 acid On-crit, radius 2 +16 mind On Hit: * 23% chance to reduce all saves and defense by 43 While equipped: Stats +3 Cun +5 Str offense ------ Mindpower +30 (+6 eff.) Damage +21% mind When Hit 28 fire defense ------ Armor +10 Fatigue +8% Resistance +9% acid +19% fire Mind save +9 (+4 eff.) Out-of-Phase Defense +18 Out-of-Phase Resistance +18% Out-of-Phase Resilience +18% other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Temporal Rift (Misfortune) (bloodless) (8 def, 4 armour, 50-60 power, 325 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 50.0 - 60.0 Temporal Uses 20% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+4 eff.) defense ------ Armor +4 Defense +8 (+3 eff.) Ranged Defense +10 (+4 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+10 eff.) Slow Projectiles +50% Healmod -15% Poison Resist +100% Cut Resist +100% other ------- Talents +1 Block Curse of Misfortune Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
impervious voratun shield of the stars (Misfortune) (0 def, 18 armour, 68-82 power, 294.5 block)7.0 Encumbrance T5 shield armor [Ego++] Arcane/Master When used to Attack: Weapon Damage 68.0 - 81.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +294 On-hit +17 light +18 darkness While equipped: Stats +6 Mag +6 Cun +5 Con offense ------ Damage +15% light +15% darkness defense ------ Armor +18 Fatigue +8% Resistance +14% light +15% darkness Physical save +9 (+4 eff.) other ------- Talents +1 Block Curse of Misfortune Handheld deflection devices. |
Mustir the Weepoozer (Corpses) (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Arcane While equipped: offense ------ Damage +11% temporal defense ------ Resistance +11% temporal +3% mind +7% all other ------- Infravision +2 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Growthstun the woollen robe (Shrouds) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats +4 Con +1 Wil offense ------ Damage +11% lightning +9% nature Ignore resists +10% nature defense ------ Resistance +16% lightning +9% all Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering silk robe of alchemy (Misfortune) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Damage +13% acid +5% physical +9% fire +13% arcane +8% cold defense ------ Resistance +13% acid +10% physical +15% fire +12% cold +13% all other ------- Max mana +56.00 Cooldown Refit Golem -3 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe 'Brenuran' (shaded) (Nightmares) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +4 Cun +6 Con offense ------ Physical Crit +9.0% Spell Crit +7% Spellpower +9 (+3 eff.) Damage +39% darkness +15% physical +20% nature +5% light Ignore resists +15% arcane +20% temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +16% blight +5% arcane +13% all Life +85.00 Life Regen +4.20 Healmod +13% Poison Resist +35% Disease Resist +39% Fear Resist +100% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +3 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Molten Skin (Nightmares) (15 def, 12 armour)9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag offense ------ Physical Crit +8.0% Spell Crit +10% Critical power +20.00% Spellpower +15 (+5 eff.) On-Hit 15 light 30 fire On-Ranged-Hit 15 light 30 fire Damage +20% fire +5% light +10% all Ignore resists +10% light +15% fire When Hit 30 fire defense ------ Armor +12 Defense +15 (+5 eff.) Resistance +20% fire +12% light -5% cold other ------- Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Curse of Nightmares Blastwave: Effective talent level: 5.5 Power cost 12 out of 16/16. Range melee/personal Cooldown: 4 Travel.spd instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 178.10 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Girdle of the Calm Waters (Corpses)1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +3 Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% Curse of Corpses A belt rumoured to have been worn by the Conclave healers. |
Rope Belt of the Thaloren (Shrouds)1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil offense ------ Mind Crit +15% Mindpower +15 (+3 eff.) other ------- Masteries +0.20 Wild-gift/Harmony Curse of Shrouds The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
Lightglory the hardened leather belt (Madness)1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +1 Cun +4 Con offense ------ Spellpower +4 (+1 eff.) Ignore resists +5% blight defense ------ Resistance +3% light Crit Resistance 10.00% Mind save +8 (+4 eff.) other ------- Light +2 Curse of Madness A belt that goes around your waist. |
Swampmight (Corpses)1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats +3 Con offense ------ Mindpower +6 (+1 eff.) defense ------ Resistance +3% temporal +5% arcane +3% blight +12% cold +6% mind +6% nature Mind save +7 (+3 eff.) Curse of Corpses A belt that goes around your waist. |
balancing drakeskin leather belt of life (Shrouds)1.0 Encumbrance T5 belt armor [Ego+] Nature/Master While equipped: Stats +5 Cun +4 Dex offense ------ Physical Crit +11.0% Mind Crit +13% defense ------ Life Regen +3.10 Healmod +25% Curse of Shrouds A belt that goes around your waist. |
thick linen cloak of Iron Throne (Corpses) (1 def, 5 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +11% cold Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Amelen' (Shrouds) (2 def, 8 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Physical Power +20 (+5 eff.) Damage +15% acid +9% blight Accuracy +10 (+2 eff.) defense ------ Armor +8 Defense +2 (+1 eff.) Resistance +12% blight +18% cold Unlife -40.00 life other ------- Stamina/turn +3.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of rough leather boots (Misfortune) (0 def, 2 armour)2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +2 other ------- Infravision +1 Curse of Misfortune A pair of boots made of leather. |
Wanderer's Rest (sludge-imbued) (Shrouds) (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex offense ------ Move Speed +10% Damage +10% nature +10% acid defense ------ Defense +4 (+2 eff.) Fatigue -10% Resistance +20% acid +5% physical +20% nature Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Curse of Shrouds Telekinetic Leap: Effective talent level: 4.5 Power cost 20 out of 20/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
pair of hardened leather boots 'Emelitira' (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +3 Mag +2 Wil +6 Lck offense ------ Spellpower +5 (+1 eff.) Damage +3% acid On-Hit (Melee): * 10% chance to reduce armor by 32% defense ------ Armor +3 Resistance +21% acid Stealth +7 Curse of Nightmares Blink to a nearby random location (rad 8) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
pair of dwarven-steel boots 'Amezilamnir' (living) (Corpses) (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +6 Str +3 Mag +2 Con offense ------ Physical Power +20 (+5 eff.) Ignore resists +12% darkness +15% temporal defense ------ Armor +8 Fatigue +3% Resistance +18% darkness +16% temporal Life Regen +8.00 Healmod +18% Out-of-Phase Defense +16 Out-of-Phase Resistance +13% Out-of-Phase Resilience +15% other ------- Stamina/turn +2.00 Spell cooldown 10% Curse of Corpses Rush: Puts all charms on 25 turn cooldown Effective talent level: 2.5 Power cost 25 out of 25/25. Range 7 Cooldown: 27 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Yvorana (Madness) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Arcane While equipped: Stats +2 Dex offense ------ On-Hit 6 darkness Damage +4% darkness defense ------ Armor +1 Resistance +6% darkness +3% acid other ------- Light +1 Unarmed combat: Weapon Damage 7.5 - 8.2 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 20% Moonlight Ray level 1 On Hit: * 6% chance to reduce damage dealt by 34% Curse of Madness Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves (Nightmares) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Psionic While equipped: defense ------ Armor +2 Life Regen +3.00 other ------- Stamina/turn +0.70 Max stamina +18.00 Unarmed combat: Weapon Damage 16.0 - 17.6 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Nightmare level 3 Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
psychic's drakeskin leather gloves of butchering (Nightmares) (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego+] Disrupt/Psionic While equipped: offense ------ Physical Power +11 (+3 eff.) On-Hit 12 mind Damage +8% mind Accuracy +13 (+3 eff.) Ignore Armor +6 defense ------ Armor +3 Resistance +11% blight +10% mind Spell save +17 (+9 eff.) Unarmed combat: Weapon Damage 25.0 - 27.5 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +11 mind On Hit: 20% Psychic Lobotomy level 5 On Hit: * 24% chance to slow global speed by 72% * 13% chance to reduce armor by 32% Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets of strength (+2) (Misfortune) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) defense ------ Armor +1 Fatigue +1% Unarmed combat: Weapon Damage 15.5 - 21.7 Physical Uses 40% Str, 40% Cun, 40% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (Madness) (8 def, 4 armour)1.5 Encumbrance T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun offense ------ Mindpower +3 (+1 eff.) Damage +8% physical defense ------ Armor +4 Defense +8 (+3 eff.) Disarm Resist +40% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 25.0 - 35.0 Physical Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 87% On Hit: 20% Poisonous Bite level 3 On Hit: 10% Quick as Thought level 3 On Hit: 5% Implode level 1 Curse of Madness Mindhook: Effective talent level: 5.5 Power cost 16 out of 24/24. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Velemivea the cashmere wizard hat (Madness) (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +7 Mag +3 Wil +5 Con offense ------ Damage +12% mind Ignore resists +20% mind defense ------ Defense +2 (+1 eff.) Spell save +8 (+4 eff.) other ------- Infravision +3 Curse of Madness A pointy cloth hat, very wizardly... |
Glaremortal (Nightmares) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ Physical Crit +1.0% Damage +6% light defense ------ Armor +1 Fatigue +1% Physical save +11 (+4 eff.) other ------- Stamina/turn +1.00 Max stamina +10.00 Curse of Nightmares A cap made of leather. |
hardened leather cap 'Zerab' (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +3 Dex +3 Con offense ------ Physical Crit +8.0% defense ------ Armor +3 Fatigue +3% Resistance +1% physical Physical save +3 (+1 eff.) Unlife -20.00 life Curse of Nightmares A cap made of leather. |
dwarven-steel helm 'Kilnhue' (Shrouds) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +4 Str +4 Wil offense ------ Physical Power +8 (+2 eff.) Damage +6% temporal +3% fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Fatigue +4% Resistance +3% blight +7% physical Physical save +7 (+3 eff.) Curse of Shrouds A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+3 eff.) Spell save +8 (+4 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+4 eff.) Spell save +10 (+5 eff.) Mind save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
833 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
dwarven-steel pickaxe of Reknor (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Resistance +6% darkness +6% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
shattering dwarven-steel pickaxe (dig speed 16 turns)3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str offense ------ Ignore resists +13% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Adotha the steel torque of psionic shield [power 47] (25 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% mind defense ------ Resistance +2% physical +5% arcane +9% mind Life Regen +2.00 Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Horokan [power 200] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: defense ------ Defense +15 (+5 eff.) Resistance +5% physical +5% arcane +6% nature Blind Resist +10% Stun Resist +10% Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Saleldana the yew wand of conjuration [power 220] (15 cooldown)2.0 Encumbrance T3 wand charm [Rare] Arcane While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +1% other ------- EQ when Hit +0.04 Max hate +6.00 Light +1 Fire a magical bolt dealing 286 lightning damage Puts all charms on 15 turn cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A Purpose, Rewritten (Insane (Roguelike) difficulty)
One day, you will hatch.By RunItBack the Dwarf Cursed level 44
7th Wealth 122nd year of Ascendancy at 09:52 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By RunItBack the Dwarf Cursed level 31
33rd Profit 122nd year of Ascendancy at 17:34 see stats
Gaze upon Eternity (Insane (Roguelike) difficulty)
Destroyed the Gaze of Eternity.By RunItBack the Dwarf Cursed level 39
7th Wealth 122nd year of Ascendancy at 09:51 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By RunItBack the Dwarf Cursed level 10
22nd Voratun 122nd year of Ascendancy at 07:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By RunItBack the Dwarf Cursed level 20
5th Profit 122nd year of Ascendancy at 05:46 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By RunItBack the Dwarf Cursed level 30
31st Profit 122nd year of Ascendancy at 23:54 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By RunItBack the Dwarf Cursed level 40
7th Wealth 122nd year of Ascendancy at 09:51 see stats
Made Whole (Insane (Roguelike) difficulty)
You survived the ambush in Old Mythrescar and became whole again.By RunItBack the Dwarf Cursed level 33
35th Profit 122nd year of Ascendancy at 17:16 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By RunItBack the Dwarf Cursed level 33
36th Profit 122nd year of Ascendancy at 04:18 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By RunItBack the Dwarf Cursed level 26
20th Profit 122nd year of Ascendancy at 18:45 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By RunItBack the Dwarf Cursed level 47
13rd Wealth 122nd year of Ascendancy at 03:43 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By RunItBack the Dwarf Cursed level 28
31st Profit 122nd year of Ascendancy at 02:27 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By RunItBack the Dwarf Cursed level 18
2nd Acquisition 122nd year of Ascendancy at 16:36 see stats
Log
Terror is writhing in agony!
RunItBack harrows High Guardian Obosin!
Terror is disarmed!
RunItBack hits Terror for 136 mind, 225 acid (360 total damage).
RunItBack hits Terror for 136 mind, 225 acid (360 total damage).
RunItBack hits High Guardian Obosin for 58 mind, (135 blocked), 0 acid (58 total damage).
Curse of Nightmares hits High Guardian Obosin for 102 mind, 8 mind, (19 blocked), 0 darkness (110 total damage).
Bleeding from High Guardian Obosin hits Terror for 54 physical damage.
Bleeding from High Guardian Obosin hits Terror for 54 physical damage.
Bleeding from High Guardian Obosin hits Terror for 98 physical damage.
Bleeding from High Guardian Obosin hits Terror for 54 physical damage.
Your summoned terror disappears.
Your summoned terror disappears.
A large chunk of crystal rips itself free from the ground, taking the shape of High Guardian Obosin!
High Guardian Obosin uses Bleeding Edge.
High Guardian Obosin performs a melee critical strike against RunItBack!
Talent Blindside is ready to use.
RunItBack's mania hastens cooldowns.
RunItBack reacts to an attack from High Guardian Obosin, mitigating the blow!.
Your shield crumbles under the damage!
The shield around RunItBack crumbles.
RunItBack begins rampaging!
RunItBack repels an attack from High Guardian Obosin.
RunItBack is cut deeply.
Agony from RunItBack hits High Guardian Obosin for 57 mind damage.
Melee retaliation hits High Guardian Obosin for 8 mind, 23 light, 15 mind, 18 fire, 2 mind, 4 darkness, 60 mind (129 total damage).
High Guardian Obosin hits RunItBack for (10 flat reduction), (18 dissipated), (204 reacted , -5 stam), (115 absorbed), (76 rampage shugs off), 341 physical (341 total damage).
RunItBack the level 47 dwarf cursed was minced to death by a High Guardian Obosin on level 5 of The Iron Gate.
High Guardian Obosin prepares for the next kill!
High Guardian Obosin is no longer being stalked by RunItBack.

























































































































































