Let there be light the level 11 Halfling Shadowblade by chrome.gg

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceHalfling
ClassShadowblade
Level / Exp11 / 51%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity25 (base 18)
Constitution15 (base 10)
Magic23 (base 18)
Willpower14 (base 10)
Cunning43 (base 33)

Resources

Life-177/296
Mana90/90
Stamina94/100
Healing Factor1.0460311219418
Regeneration2.3535700243689

Speed

Mental+19.90967423812%
Attack0%
Movement-50%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision6
See Stealth42.25276604189
See Invisible42.25276604189

Offense: Mainhand

Damage33
Accuracy49
Crit Chance21%
APR29
Speed0.83

Offense: Offhand

Damage18
Accuracy49
Crit Chance26%
APR10
Speed0.83

Offense: Spell

Spellpower41
Crit Chance12%
Speed1

Offense: Mind

Mindpower23
Crit Chance12%
Speed1

Offense: Damage Bonus

Mind+6%
Darkness+4%
Fire+5%
Nature+12%

Offense: Damage Penetration

All0%

Defense: Base

Armour (hardiness)11 (44.574340358689%)
Defense29
Ranged Defense29
Fatigue0
Physical Save22
Spell Save27
Mental Save26

Defense: Resistances

Nature+ 25%( 70%)
Darkness+ 19%( 70%)
Cold+ 23%( 70%)
All+ 14%( 70%)

Defense: Immunities

Silence Resistance20%
Pinning Resistance20%
Disarm Resistance20%
Instadeath Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic4.50
5/5
5/5
0/5
0/5
Spell / Enhancement1.40
1/5
2/5
0/5
0/5
Cunning / Stealth1.30
2/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
5/5
1/5
2/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
3/5
0/5
1/5

Effects

talent
talent
talent
detrimental effect
beneficial effect
detrimental effect
detrimental effect
beneficial effect
detrimental effect

Quests

done
done
done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Let there be light the Halfling Shadowblade level 10
8th Mirth 122nd year of Ascendancy at 05:07
see stats
That was close (Nightmare (Roguelike) difficulty) Killed your target while having only 1 life left.
By Let there be light the Halfling Shadowblade level 8
4th Mirth 122nd year of Ascendancy at 18:41
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Let there be light the Halfling Shadowblade level 8
2nd Mirth 122nd year of Ascendancy at 12:16
see stats

Log

Let there be light stops regenerating health quickly.

Let there be light hits The Possessed for 32 physical, 5 darkness, 14 fire, 77 darkness, 17 physical, 5 darkness, 14 fire, 77 darkness, 8 fire (250 total damage).
The Possessed uses
Infusion: Healing.
The Possessed receives
91 healing from Infusion: Healing.
The Possessed uses
Dual Strike.
Let there be light is stunned!

Melee retaliation hits The Possessed for
2 darkness, 1 darkness (3 total damage).
The Possessed hits Let there be light for 31 physical, 41 physical, 4 nature (75 total damage).

Let there be light performs a melee critical strike against The Possessed!
Let there be light hits The Possessed for 14 physical, 2 darkness, 6 fire, 33 darkness, 16 physical, 2 darkness, 6 fire, 33 darkness, 3 fire (116 total damage).
The Possessed casts
Earthen Missiles.
The Possessed performs a melee critical strike against Let there be light!
The Possessed casts
Flame.
Melee retaliation hits The Possessed for
1 darkness, 1 darkness (2 total damage).
The Possessed hits Let there be light for 27 physical, 4 nature, 34 physical (65 total damage).
Let there be light is on fire!

Let there be light starts to bleed.

Talent Expose Weakness is ready to use.
Talent Dig is ready to use.
Talent Arcane Strike is ready to use.
Burning from The Possessed hits
Let there be light for 10 fire damage.
The Possessed's Earthen Missiles hits
Let there be light for 30 physical, 5 physical (35 total damage).
Bleeding from The Possessed hits
Let there be light for 10 physical damage.
The Possessed's Earthen Missiles hits
Let there be light for 30 physical, 5 physical (35 total damage).
The Possessed's Flame hits
Let there be light for 30 fire damage.

Let there be light hits The Possessed for 15 physical, 2 darkness, 7 fire, 39 darkness, 8 physical, 2 darkness, 7 fire, 39 darkness, 4 fire (124 total damage).
The Possessed casts
Pulverizing Auger.