Hole Punch the level 11 Cornac Brawler by hewhoquickscopes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassBrawler
Level / Exp11 / 77%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 13)
Dexterity37 (base 32)
Constitution30 (base 10)
Magic10 (base 10)
Willpower14 (base 10)
Cunning29 (base 24)

Resources

Life384/384
Stamina150/150
Healing Factor1.2692147729953
Regeneration13.009451423202

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth26.003878189685
See Invisible26.003878189685

Offense: Barehand

Damage51
Accuracy55
Crit Chance13%
APR7
Speed0.80

Offense: Spell

Spellpower5
Crit Chance7%
Speed1

Offense: Mind

Mindpower23
Crit Chance11%
Speed1

Offense: Damage Bonus

Acid+11%
Cold+10%
Lightning+10%
Fire+5%
All0%

Offense: Damage Penetration

Darkness+5%
Mind+5%
Cold+10%

Defense: Base

Armour (hardiness)18.5 (43.579428603723%)
Defense20
Ranged Defense20
Fatigue9
Physical Save20
Spell Save16
Mental Save20

Defense: Resistances

Acid+ 24%( 70%)
Arcane+ 8%( 70%)
Cold+ 13%( 70%)
All+ 3%( 70%)
Darkness+ 16%( 70%)
Light+ 20%( 70%)
Mind+ 6%( 70%)
Lightning+ 16%( 70%)
Fire+ 15%( 70%)
Nature+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance22%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
4/5
2/5
3/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
0/5
0/5
Cunning / Tactical1.30
1/5
0/5
0/5
0/5
Technique / Unarmed discipline1.30
3/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
3/5
4/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Mobility1.30
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
1/5
1/5
0/5
0/5

Effects

talent
detrimental effect

Quests

done
done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around neck
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Hole Punch the Cornac Brawler level 10
1st Haze 122nd year of Ascendancy at 01:32
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Hole Punch the Cornac Brawler level 7
76th Dusk 122nd year of Ascendancy at 02:37
see stats

Log

Talent Rush is ready to use.
Cyroyamira the dreaming cave bear uses
Heartseeker.
Cyroyamira the dreaming cave bear misses Hole Punch.
Cyroyamira the dreaming cave bear performs a melee critical strike against Hole Punch!
Hole Punch has temporarily forgotten Disengage for 2 turns!
Cyroyamira the dreaming cave bear converts some damage to Psi!
Melee retaliation hits Cyroyamira the dreaming cave bear for
2 to psi, 4 lightning, 0 arcane (5 total damage).
Cyroyamira the dreaming cave bear hits Hole Punch for (8 flat reduction), 37 physical, (3 flat reduction), 0 darkness (37 total damage).
Neroda the dreaming cave bear uses
Knockback.
Hole Punch is no longer being stalked by Neroda the dreaming cave bear.
Neroda the dreaming cave bear converts some damage to Psi!
Neroda the dreaming cave bear hits Hole Punch for (8 flat reduction), 170 physical (170 total damage).
Melee retaliation hits Neroda the dreaming cave bear for
1 to psi, 3 lightning, 0 arcane (5 total damage).
Hole Punch the level 11 cornac brawler was disembowelled to death by Neroda the dreaming cave bear on level 3 of Heart of the Gloom.
--------------------------------

You have 3 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Neroda the dreaming cave bear killed Hole Punch!
Saving game...

Saving done.

Resting starts...

Talent Double Strike is ready to use.
Talent Disengage is ready to use.
Talent Infusion: Healing is ready to use.
Talent Axe Kick is ready to use.
Talent Vitality is ready to use.
Talent Striking Stance is ready to use.
Hole Punch activates
Striking Stance.
Rested for 12 turns (stop reason: all resources and life at maximum).