









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 21 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by Shax the Slimy at level 7 on the 1st Mirth 122nd year of Ascendancy at 15:27 0 / 6Killed by Bethereth the giant green ant at level 8 on the 2nd Mirth 122nd year of Ascendancy at 06:05 Killed by Ben Cruthdar, the Cursed at level 13 on the 3rd Haze 122nd year of Ascendancy at 03:35 Killed by enthralled slave at level 13 on the 6th Haze 122nd year of Ascendancy at 19:28 Killed by Blood Master at level 14 on the 9th Haze 122nd year of Ascendancy at 06:05 Killed by snow giant boulder thrower at level 21 on the 56th Haze 122nd year of Ascendancy at 03:34 |
Primary Stats
| Strength | 20 (base 10) |
| Dexterity | 19 (base 10) |
| Constitution | 47 (base 42) |
| Magic | 62 (base 50) |
| Willpower | 25 (base 10) |
| Cunning | 32 (base 13) |
Resources
| Life | -114/508 |
| Insanity | 19/100 |
| Healing Factor | 1.2623364354647 |
| Regeneration | 10.414275592584 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 26 |
| Crit Chance | 30% |
| APR | 11 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 33% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +12% |
| Cold | +5% |
| All | 0% |
| Lightning | +18% |
| Light | +16% |
| Physical | +11% |
| Darkness | +30% |
| Fire | +13% |
| Nature | +13% |
Offense: Damage Penetration
| Cold | +15% |
| Arcane | +5% |
Defense: Base
| Armour (hardiness) | 28.849364806351 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 41 |
| Mental Save | 34 |
Defense: Resistances
| Blight | + 14%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 22%( 70%) |
| All | + 9%( 70%) |
| Physical | + 10%( 70%) |
| Darkness | + 17%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 12%( 70%) |
| Lightning | + 44%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 26%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Disarm Resistance | 42% |
| Stun Resistance | 30% |
| Pinning Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 271 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 496% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Demented / Madness | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Demented / Rift | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Demented / Timethief | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Twofold Curse |
| talent | Grand Oration |
| talent | Revelation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lost defiler from death by Arorassra the giant blue ant. Escort: lost defiler (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost tinker (level 1 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 11. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed warg claw. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Hekhad' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +8 Lck +5 Dex dps ---------- Melee Ret 2 acid ----- def ----- Armour +3 Resists +18% lightning +1% physical +3% mind Phys.save +3 (+1 eff.) Stealth +7 A pair of boots made of leather. |
| Light source | Elathra1.0 T3 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +8% Mind.pwr +6 (+3 eff.) ----- def ----- Resists +6% mind +3% cold Phys.save +3 (+1 eff.) Mind.save +6 (+3 eff.) Die.at -80.00 life HP.reg +4.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Unlightoracle the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Str +1 Wil dps ---------- Dmg.mod +13% nature ----- def ----- Defense +2 (+1 eff.) Resists +19% nature +6% cold +5% arcane +3% darkness Spell.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
| Tool | Frozentorrent [power 225] (29/15 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% cold On Hit (Melee): * 20% chance to reduce armor by 34% ----- def ----- Defense +5 (+2 eff.) Resists +5% arcane Spell.save +3 (+1 eff.) Max.HP +20.00 HP.reg +4.00 Project a gust of wind in a cone knocking all creatures back 9 spaces and dealing 250 physical damage Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +5 Wil +6 Cun dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 23 light Ranged+ 25 light Dmg.mod +13% light ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| On fingers | wizard's steel ring of tenacity0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+1 eff.) Max.HP +20.00 Disarm- +22% Pinning- +30% Knockbk- +23% Rings make your fingers look great! |
| Around waist | Brightnull the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Cun +4 Wil dps ---------- Dmg.mod +3% light Against +16% Summoned ----- def ----- Defense +10 (+5 eff.) Resists +6% darkness +3% temporal D.Red.from +19% Summoned Spell.save +3 (+1 eff.) Disease- +20% A belt that goes around your waist. |
| In main hand | Torugalach the Shadereeve (30-36 power, 6 apr, darkness element)3.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +15% Crit.mult +8.00% Phys.pwr +8 (+4 eff.) Spell.pwr +21 (+7 eff.) Dmg.mod +30% darkness +12% arcane Res.pen +5% arcane Acc +12 (+6 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 17% ---------- misc Mana/turn +0.25 Max.mana +72.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | hardened leather gloves 'Erachak' (0 def, 12 armour)1.0 T2 hands armor [Random Unique] Master While equipped: Stats +3 Con dps ---------- Phys.crit +8.0% Spell.crit +8% Mind.crit +9% Crit.mult +8.00% Phys.pwr +25 (+10 eff.) Dmg.mod +3% physical Apr +2 Melee Ret 2 physical ----- def ----- Armour +12 Phys.save +10 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +12 (+6 eff.) Max.HP +43.00 Disarm- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe 'Yarurim' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature While equipped: Stats +4 Str +5 Mag +5 Wil dps ---------- Dmg.mod +18% lightning +8% physical +13% fire +5% cold ----- def ----- Resists +21% lightning +3% light +19% fire +6% blight +5% cold +6% nature +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | murderer's cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Master While equipped: Stats +2 Str +4 Dex +3 Cun +2 Con dps ---------- Acc +5 (+2 eff.) Apr +3 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +3 ----- def ----- Phys.save +12 (+5 eff.) Spell.save +12 (+4 eff.) Mind.save +10 (+5 eff.) ---------- misc Mana/turn +0.15 Max.mana +20.00 Amulets make your neck look great! |
Inventory
blink rune of the sneak (range 6; phase 16; cd 16)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 82; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 82 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 330; dur 4; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 330 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
savior's steel ring of sensing0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Phys.save +8 (+4 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+4 eff.) Blind- +25% ---------- misc Infravis +3 See.Stealth +7 See.Invis +8 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
mule's stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +12 (+6 eff.) Apr +8 ----- def ----- Defense +10 (+5 eff.) Fatigue -5% ---------- misc Max.enc +20 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego+] Arcane While equipped: Stats +1 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Spell.save +6 (+2 eff.) ---------- misc Max.mana +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By cultist of fatcock the Cornac Cultist of Entropy level 13
3rd Haze 122nd year of Ascendancy at 04:55 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By cultist of fatcock the Cornac Cultist of Entropy level 19
37th Haze 122nd year of Ascendancy at 19:00 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By cultist of fatcock the Cornac Cultist of Entropy level 21
40th Haze 122nd year of Ascendancy at 09:31 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By cultist of fatcock the Cornac Cultist of Entropy level 10
4th Mirth 122nd year of Ascendancy at 16:11 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By cultist of fatcock the Cornac Cultist of Entropy level 20
37th Haze 122nd year of Ascendancy at 23:29 see stats
Poisonous (Nightmare (Adventure) difficulty)
Sided with the assassin lord.By cultist of fatcock the Cornac Cultist of Entropy level 21
45th Haze 122nd year of Ascendancy at 11:34 see stats
The Right thing to do (Nightmare (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By cultist of fatcock the Cornac Cultist of Entropy level 14
9th Haze 122nd year of Ascendancy at 07:12 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By cultist of fatcock the Cornac Cultist of Entropy level 14
20th Haze 122nd year of Ascendancy at 08:18 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By cultist of fatcock the Cornac Cultist of Entropy level 14
8th Haze 122nd year of Ascendancy at 13:22 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By cultist of fatcock the Cornac Cultist of Entropy level 16
28th Haze 122nd year of Ascendancy at 07:04 see stats
Log
Cultist of fatcock casts Black Monolith.
Cultist of fatcock is wasting away!
Fox slows down.
Gigantic gravity worm's gravity area effect hits Void monolith for 22 physical damage.
Gigantic gravity worm's gravity area effect hits Fox for 33 physical damage.
Gigantic gravity worm's gravity area effect hits cultist of fatcock for 23 physical damage.
Gigantic gravity worm's gravity area effect hits Snow giant boulder thrower for 26 physical damage.
Dark Whispers from Cultist of fatcock hits Fox for 25 darkness damage.
Dark Whispers from Cultist of fatcock hits Snow giant boulder thrower for 25 darkness damage.
Dark Whispers from Cultist of fatcock hits Gigantic gravity worm for 26 darkness damage.
Cultist of fatcock loses 2 health to the entropy.
Cultist of fatcock speeds up.
Gigantic gravity worm is dazed!
Cultist of fatcock casts Prophecy of Ruin.
Snow giant boulder thrower is doomed to ruin!
Snow giant boulder thrower is doomed to treason!
Gigantic gravity worm is wreathed in entropy.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at cultist of fatcock!
Void monolith resists the knockback!
Cultist of fatcock resists the knockback!
Gigantic gravity worm is not dazed anymore.
Gigantic gravity worm's gravity area effect hits Void monolith for 19 physical damage.
Gigantic gravity worm's gravity area effect hits Fox for 28 physical damage.
Gigantic gravity worm's gravity area effect hits Snow giant boulder thrower for 27 physical damage.
Snow giant boulder thrower hits Void monolith for 141 physical damage.
Snow giant boulder thrower hits Gigantic gravity worm for 209 physical damage.
Snow giant boulder thrower hits cultist of fatcock for 147 physical damage.
cultist of fatcock the level 21 cornac cultist of entropy was minced to death by a snow giant boulder thrower on level 2 of Daikara.









































































