











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Drem |
| Class | Stone Warden |
| Level / Exp | 28 / 54% |
| Size | huge |
| Lifes / Deaths | Killed by The Spinal Cord at level 3 on the 18th Voratun 122nd year of Ascendancy at 04:33 0 / 7Killed by Forest Troll Hedge-Wizard at level 6 on the 19th Voratun 122nd year of Ascendancy at 23:37 Killed by Cyrywe the Thug at level 17 on the 26th Profit 122nd year of Ascendancy at 18:07 Killed by Islubretta the greater teluvorta at level 22 on the 38th Profit 122nd year of Ascendancy at 23:35 Killed by Chronolith Twin at level 23 on the 40th Profit 122nd year of Ascendancy at 04:26 Killed by worm that walks at level 25 on the 3rd Wealth 122nd year of Ascendancy at 04:37 Killed by The Master at level 28 on the 10th Wealth 122nd year of Ascendancy at 17:10 |
Primary Stats
| Strength | 83 (base 13) |
| Dexterity | 24 (base 10) |
| Constitution | 23 (base 11) |
| Magic | 90 (base 60) |
| Willpower | 62 (base 49) |
| Cunning | 32 (base 10) |
Resources
| Life | -255/730 |
| Mana | 451/522 |
| Equilibrium | 58 |
| Healing Factor | 1.3099022211821 |
| Regeneration | 13.426497767116 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 27.300317620788 |
| See Invisible | 42.300317620788 |
Offense: Mainhand
| Damage | 138 |
| Accuracy | 29 |
| Crit Chance | 11% |
| APR | 6 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 59 |
| Accuracy | 29 |
| Crit Chance | 10% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 53 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +21% |
| Cold | +3% |
| Fire | +18% |
| Mind | +16% |
| All | 0% |
Offense: Damage Penetration
| Fire | +15% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 52.36174050493 (100%) |
| Defense | 33 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 41 |
| Spell Save | 49 |
| Mental Save | 44 |
Defense: Resistances
| Acid | + 38%( 70%) |
| Blight | + 15%( 70%) |
| Arcane | + 11%( 70%) |
| Cold | + 30%( 70%) |
| All | + 6%( 70%) |
| Lightning | + 27%( 70%) |
| Light | + 9%( 70%) |
| Temporal | + 9%( 70%) |
| Physical | + 13%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 26%( 70%) |
| Mind | + 24%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Disarm Resistance | 52% |
| Confusion Resistance | 57% |
| Silence Resistance | 21% |
| Stun Resistance | 96% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 484 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 550 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch shield | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 3/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Earthen vines | 1.30 |
| 5/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Drem | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Spell / Stone alchemy | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by i worship rocks. Escort: repented thief (level 8 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 251. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
| On feet | undeterred pair of iron boots of disengagement (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +3 Fatigue +2% Silence- +21% Confus- +25% Stun/Frz- +23% Disengage: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Murklord the brass lantern2.0 T1 lite [Rare] Master While equipped: Stats +4 Str +1 Con dps ---------- Melee Ret 2 light ----- def ----- Resists +3% darkness ---------- misc Light +5 Infravis +1 See.Invis +15 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Dazzlekiss (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +4 Str +5 Mag dps ---------- Dmg.mod +13% mind Melee Ret 4 light On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Defense +2 (+1 eff.) Resists +13% mind +9% fire Spell.save +6 (+2 eff.) A pointy cloth hat, very wizardly... |
| On hands | voratun gauntlets of the juggernaut (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +5 (+2 eff.) Disarm- +32% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | dwarven-steel pickaxe 'Lavaking' (dig speed 8 turns)3.0 T3 digger tool [Random Unique] Master While equipped: Stats +4 Str +3 Con dps ---------- Crit.mult +14.00% Phys.pwr +8 (+2 eff.) Dmg.mod +18% fire Res.pen +10% light +15% fire Apr +6 ----- def ----- Resists +10% blight +5% fire +7% darkness ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. It was hardened by the digestive sack. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Dex +5 Mag +4 Wil +5 Cun dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +11 (+4 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +3% mind +3% cold Acc +7 (+3 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +6% mind +6% cold Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | steel quartz ring0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +8 (+3 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
| Around neck | Blastwalker0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +5 Dex +5 Cun +5 Con dps ---------- Mind.pwr +30 (+9 eff.) Mov.spd +10% Dmg.mod +21% lightning ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.60 Hate/m.crit +2.00 Amulets make your neck look great! |
| In main hand | Titanic (20 def, 18 armour, 48-58 power, 320 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 48.0 - 57.6 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +320 While equipped: ----- def ----- Armour +18 Hardiness +20% Defense +20 (+9 eff.) Rng.Def +10 (+4 eff.) Fatigue +30% ---------- misc Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
| Around waist | Voridhena the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Mag dps ---------- Phys.pwr +7 (+2 eff.) ----- def ----- Resists +5% arcane Spell.save +8 (+3 eff.) HP.reg +4.00 Heal.mod +20% Pinning- +20% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Infravis +2 Size +1 A belt that goes around your waist. |
| In off hand | dwarven-steel shield 'Wildhunter' (0 def, 6 armour, 30-35 power, 102 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 29.5 - 35.4 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +102 Melee+ +8 physical While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +6 Fatigue +8% Resists +20% acid +12% cold Spell.save +6 (+2 eff.) Max.HP +60.00 ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | Vorivea the cashmere cloak (9 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: ----- def ----- Defense +9 (+4 eff.) Resists +6% acid +3% temporal +3% light +15% lightning Phys.save +11 (+4 eff.) Spell.save +3 (+1 eff.) Mind.save +6 (+2 eff.) HP.reg +4.00 Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | enlightening dwarven-steel plate armour of the dragon (6 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +11 Defense +6 (+3 eff.) Fatigue +22% Resists +8% acid +8% physical +7% fire +7% lightning +8% cold Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +16 (+6 eff.) Disarm- +20% Stun/Frz- +23% Knockbk- +20% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
Rune of the Rift (398.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 398.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
mindweaver's steel amulet of manastreaming0.1 T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Wil +2 Mag dps ---------- Mind.pwr +6 (+2 eff.) S.pwr/crit +3 ----- def ----- Mind.save +5 (+2 eff.) Confus- +12% ---------- misc Mana/turn +0.22 Max.mana +28.00 Amulets make your neck look great! |
Hathukalthogund0.1 T2 ring jewelry [Rare] Master While equipped: Stats +9 Str +12 Con dps ---------- Phys.pwr +7 (+2 eff.) Dmg.mod +15% arcane ----- def ----- Crit.chn- 10.00% Rings make your fingers look great! |
marksman's steel ring of corrosion (+24%)0.1 T2 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +12% acid Acc +6 (+3 eff.) ----- def ----- Resists +24% acid Rings make your fingers look great! |
psionicist's steel ring of light (+20%)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +10% light ----- def ----- Resists +20% light Mind.save +4 (+2 eff.) Rings make your fingers look great! |
gladiator's gold ring of time (+12%)0.1 T3 ring jewelry [Ego+] Arcane/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +12% temporal ----- def ----- Resists +12% temporal Rings make your fingers look great! |
gladiator's stralite ring of luminosity0.1 T4 ring jewelry [Ego++] Arcane/Master While equipped: Stats +7 Str +5 Mag +6 Con dps ---------- Phys.pwr +8 (+2 eff.) Melee+ 22 light Ranged+ 14 light Dmg.mod +13% light Rings make your fingers look great! |
savior's stralite ring of power0.1 T4 ring jewelry [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +8 (+3 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Phys.save +12 (+4 eff.) Spell.save +11 (+4 eff.) Mind.save +10 (+4 eff.) Rings make your fingers look great! |
Glima (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Rare] Arcane Power 15.5 - 21.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +10 temporal While equipped: dps ---------- Mind.crit +4% Mind.pwr +25 (+8 eff.) Dmg.mod +9% acid Acc +25 (+11 eff.) ----- def ----- Resists +9% acid +9% temporal Die.at -60.00 life Blunt and deadly. |
Prismquill (0 def, 10 armour, 26-32 power, 117.5 block)7.0 T3 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 26.5 - 31.8 Physical Uses 100% Str Mastery Stoneshield Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +118 On Hit.r1 +20 mind On Crit.r2 +8 mind While equipped: Stats +2 Mag dps ---------- Dmg.mod +6% light Res.pen +5% mind ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
duelist's hardened leather armour of command (21 def, 13 armour)9.0 T3 light armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +3 Dex dps ---------- Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all ----- def ----- Armour +13 Defense +21 (+9 eff.) Fatigue +8% Mind.save +10 (+4 eff.) A suit of armour made of leather. |
enlightening steel plate armour of command (6 def, 16 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Psionic While equipped: Stats +6 Cun +4 Wil ----- def ----- Armour +16 Defense +6 (+3 eff.) Fatigue +22% Resists +3% all Mind.save +25 (+9 eff.) A suit of armour made of metal plates. |
cashmere cloak 'Lisydavea' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +18% mind On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Defense +2 (+1 eff.) Resists +9% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zedethel the Pitchradiance (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Dex +5 Wil +3 Cun ----- def ----- Armour +1 Resists +6% darkness Phys.save +5 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +6 (+2 eff.) ---------- misc Infravis +1 A pair of boots made of leather. |
Gloriyaleta the Swampstreaker (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Res.pen +10% cold Acc +6 (+3 eff.) Apr +7 On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Armour +2 Fatigue +3% Resists +9% nature +15% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By i worship rocks the Drem Stone Warden level 24
40th Profit 122nd year of Ascendancy at 23:45 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By i worship rocks the Drem Stone Warden level 18
28th Profit 122nd year of Ascendancy at 01:58 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By i worship rocks the Drem Stone Warden level 20
32nd Profit 122nd year of Ascendancy at 13:08 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By i worship rocks the Drem Stone Warden level 10
24th Voratun 122nd year of Ascendancy at 12:54 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By i worship rocks the Drem Stone Warden level 20
30th Profit 122nd year of Ascendancy at 19:15 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By i worship rocks the Drem Stone Warden level 25
2nd Wealth 122nd year of Ascendancy at 15:51 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By i worship rocks the Drem Stone Warden level 13
7th Profit 122nd year of Ascendancy at 19:14 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By i worship rocks the Drem Stone Warden level 12
2nd Profit 122nd year of Ascendancy at 08:28 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By i worship rocks the Drem Stone Warden level 25
3rd Wealth 122nd year of Ascendancy at 12:26 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By i worship rocks the Drem Stone Warden level 15
11st Profit 122nd year of Ascendancy at 01:15 see stats
Log
I worship rocks casts Eldritch Fury.
i worship rocks misses The Master.
i worship rocks misses The Master.
i worship rocks misses The Master.
The Master resists the dazing blows!
i worship rocks hits The Master for 153 nature, 28 arcane, 160 nature, 28 arcane, 113 nature, 7 physical, 28 arcane (516 total damage).
Elder vampire is seized by a stone vine.
i worship rocks counter attacks Elder vampire with his shield shards!
Elder vampire slows down.
i worship rocks misses Elder vampire.
Rotting Disease from Elder vampire hits i worship rocks for 16 blight damage.
Elder vampire hits i worship rocks for (22 flat reduction), 41 blight (41 total damage).
Melee retaliation hits Elder vampire for (6 ignored), 0 light, 17 arcane (17 total damage).
i worship rocks hits Elder vampire for 17 healing, 9 nature, (25 ignored), 0 arcane (9 total damage) [17 healing].
The Master is free from the stone vine.
Stone Vine from I worship rocks hits The Master for 34 nature, 23 arcane (57 total damage).
Black Blood Bleeding from I worship rocks hits Elder vampire for 23 darkness damage.
Stone Vine from I worship rocks hits Elder vampire for 7 nature, (23 ignored), 0 arcane (7 total damage).
The Master receives 29 healing from Ghast's purging blight area effect.
Ghoul receives 36 healing from Ghast's purging blight area effect.
Ghoul receives 36 healing from Ghast's purging blight area effect.
Elder vampire receives 27 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits i worship rocks for 30 blight damage.
Elder vampire receives 54 healing from Ghast's purging blight area effect.
Ghast's purging blight area effect hits i worship rocks for 30 blight damage.
Ghoul receives 73 healing from Ghast's purging blight area effect.
The Master receives 58 healing from Ghast's purging blight area effect.
The Master casts Manathrust.
The Master hits i worship rocks for 152 arcane damage.
i worship rocks the level 28 drem stone warden was blasted to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.


















































































