











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Particle Cleanup 1.7.0An experimental addon that attempts to detect and remove "orphaned" particle display effects left behind by temporary status effects or sustained talents. The check is performed automatically on character load, and can also be triggered manually via the keybinding <Ctrl-Alt-Shift-P>. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Halfling |
| Class | Bulwark |
| Level / Exp | 47 / 60% |
| Size | medium |
| Lifes / Deaths | Killed by Polubeth the mountain troll at level 23 on the 52nd Dusk 122nd year of Ascendancy at 21:04 2 / 5Killed by The Shade of Telos at level 44 on the 1st Time of Balance 123rd year of Ascendancy at 19:22 Killed by Combat Trainer Aerelaith at level 47 on the 25th Dusk 123rd year of Ascendancy at 06:23 Killed by Glacial Legion at level 47 on the 32nd Dusk 123rd year of Ascendancy at 03:46 Killed by orc necromancer at level 47 on the 41st Dusk 123rd year of Ascendancy at 06:34 |
Primary Stats
| Strength | 82 (base 62) |
| Dexterity | 89 (base 65) |
| Constitution | 20 (base 11) |
| Magic | 35 (base 11) |
| Willpower | 46 (base 13) |
| Cunning | 97 (base 65) |
Resources
| Life | 1688/1688 |
| Mana | 556/556 |
| Stamina | 413/413 |
| Positive | 188/188 |
| Healing Factor | 1.087058885578 |
| Regeneration | 0.27176472139451 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 18 |
| Infravision | 5 |
| See Stealth | 63.338680393569 |
| See Invisible | 65.338680393569 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 74 |
| Crit Chance | 59% |
| APR | 51 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 42 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +45% |
| Blight | +28% |
| Arcane | +17% |
| Cold | +43% |
| All | 0% |
| Darkness | +10% |
| Physical | +17% |
| Fire | +17% |
| Nature | +9% |
Offense: Damage Penetration
| Acid | +43% |
| Physical | +53% |
| Blight | +58% |
| Arcane | +63% |
| Darkness | +53% |
| All | +38% |
Defense: Base
| Armour (hardiness) | 57 (69.687909656376%) |
| Defense | 83 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 51 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 54%( 70%) |
| Arcane | + 38%( 70%) |
| Cold | + 60%( 70%) |
| All | + 33%( 70%) |
| Darkness | + 48%( 70%) |
| Light | + 33%( 70%) |
| Temporal | + 42%( 70%) |
| Physical | + 43%( 70%) |
| Fire | + 60%( 70%) |
| Nature | + 47%( 70%) |
Defense: Immunities
| Confusion Resistance | 39% |
| Stun Resistance | 40% |
| Instadeath Resistance | 100% |
| Blind Resistance | 44% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 726 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 133 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 231 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 702% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 477.63 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Celestial / Chants | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Burb the snow giant champion. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You failed to protect the temporal explorer from death by Yvovea the grizzly bear. Escort: temporal explorer (level 2 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1481. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed naga tongue. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour)3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 20 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | dwarven lantern 'Mayiba'0.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: Stats Mag +7 offense ------ Spellpower +10 (+4 eff.) Damage +27% acid, +9% blight Ignore resists +13% all Ignore Armor +14 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 defense ------ Resistance +6% blight, +9% acid Blind Resist +44% Confus Resist +29% other ------- Light +14 See Stealth +19 See Invisibility +21 Track: Puts all charms on 24 turn cooldown Effective talent level: 3.0 Power cost 24 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bleakhunter (7 def, 13 armour)2.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats Lck +12 offense ------ Physical Crit +7.0% Spell Crit +5% Mind Crit +4% Damage +24% cold Ignore resists +15% darkness defense ------ Armor +13 Defense +7 (+1 eff.) Fatigue +5% Resistance +12% darkness, +5% all Physical save +33 (+8 eff.) A cap made of leather. |
| On hands | voratun gauntlets 'Olydunaroddaldil' (0 def, 8 armour)1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats Str +3, Mag +8, Wil +7 offense ------ Physical Power +16 (+4 eff.) Spellpower +11 (+4 eff.) On-Hit 9 arcane Damage +8% arcane, +3% acid Ignore resists +5% acid When Hit 6 acid On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 22 defense ------ Armor +8 Fatigue +5% Resistance +8% arcane, +6% blight Mind save +10 (+3 eff.) Life +80.00 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +12 arcane On Hit: 10% Manathrust level 3 On Hit: 10% Battle Shout level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Isiriawen the steel torque of gale force [power 170] (9 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats Con +3 offense ------ Ignore resists +15% physical Ignore Armor +8 defense ------ Defense +10 (+2 eff.) Physical save +15 (+4 eff.) Unlife -80.00 life other ------- Stamina/turn +2.00 Max stamina +20.00 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 199 physical damage Puts all charms on 9 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Nightsong =shadowstep=0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats Cun +6 offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+3 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 30 out of 50/50. Range 7 Cooldown: 5 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | Wheel of Fate0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: Stats Dex +8, Wil +6, Cun +8, Con +5 offense ------ Damage +9% arcane Ignore resists +15% arcane Accuracy +15 (+3 eff.) On-Hit (Melee): * 10% chance to slow global speed by 55% defense ------ Resistance +12% nature Spell save +16 (+5 eff.) Mind save +12 (+3 eff.) other ------- Max stamina +40.00 Cannot be unequipped or rerolled until level 48. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around neck | gold amulet 'Grinoromihor'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats Str +5, Wil +5 offense ------ Physical Power +7 (+2 eff.) Mindpower +5 (+2 eff.) Spellpower/crit +4 Combat Speed +10% Damage +7% physical Ignore resists +5% blight defense ------ Mind save +7 (+2 eff.) Confus Resist +10% other ------- Mana/turn +0.04 Amulets make your neck look great! |
| In main hand | Galatobar (157% power, 6 apr)3.0 Encumbrance T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Mag +9, Wil +10 offense ------ Physical Crit +13.0% Spellpower +12 (+4 eff.) Spellpower/crit +10 Ignore resists +10% arcane When Hit 10 mind other ------- Vim-on-crit +2.00 Blunt and deadly. |
| Around waist | drakeskin leather belt 'Healbile'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats Str +5, Dex +3, Wil +5, Cun +5 offense ------ Physical Crit +5.0% Critical power +13.00% Physical Power +18 (+4 eff.) Damage +9% nature defense ------ Resistance +9% nature Physical save +16 (+4 eff.) Spell save +25 (+8 eff.) Mind save +17 (+4 eff.) other ------- Light +3 Size +1 A belt that goes around your waist. |
| In off hand | Shieldsmaiden (5 def, 20 armour, 159% power, 150 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 160% Range: 1.0x-1.2x Uses 100% Str Damage Ice Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +8.0% Block +150 On Hit: 15% Ice Shards level 3 While equipped: defense ------ Armor +20 Defense +5 (+1 eff.) Ranged Defense +12 (+2 eff.) Fatigue +10% Resistance +25% cold, +25% fire other ------- Talents +1 Shieldsmaiden Aura +1 Block Granted talent can block up to 1 instance of damage each 10 turns. Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield. |
| Cloak | enveloping cashmere cloak of the voidstalker (9 def, 0 armour) =void=2.0 Encumbrance T3 cloak armor [Ego+] Arcane/Master While equipped: defense ------ Defense +9 (+1 eff.) Resistance +10% darkness, +13% temporal Physical save +7 (+2 eff.) Out-of-Phase Defense +12 Out-of-Phase Resistance +11% Out-of-Phase Resilience +13% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 turn cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | silk robe 'Aeradil' (0 def, 4 armour)2.0 Encumbrance T4 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats Cun +5 offense ------ Critical power +15.00% Damage +15% acid, +10% physical +19% blight, +17% fire +19% cold Ignore resists +15% blight Accuracy +10 (+2 eff.) Ignore Armor +1 defense ------ Armor +4 Resistance +12% acid, +15% physical +19% blight, +16% cold +15% fire, +13% all other ------- Hate-on-crit +3.00 Psi-on-crit +3.00 Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
wild infusion of the duelist (res 38%; mental, magical; dur 4; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 38% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Range 10 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 127; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 127 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the sneak (threshold 76; blocks 7; dur 4; cd 13)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 76 up to 7 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 29; blocks 6; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 6 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the titan (threshold 39; blocks 4; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 4 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
Emelunne the stralite amulet0.1 Encumbrance T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Dex +8 offense ------ Physical Power +9 (+2 eff.) Spellpower +30 (+10 eff.) Combat Speed +10% Damage +6% acid, +9% physical defense ------ Spell save +3 (+1 eff.) Mind save +6 (+2 eff.) other ------- Vim-on-crit +2.00 Masteries +0.34 Wild-gift/Harmony Amulets make your neck look great! |
Polawyn the gold amulet0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Str +3 offense ------ Physical Power +5 (+1 eff.) Damage +12% physical Accuracy +5 (+1 eff.) Ignore Armor +2 defense ------ Resistance +14% lightning, +15% temporal Pinning Resist +25% Stun Resist +29% Knockbk Resist +27% other ------- Masteries +0.24 Technique/Warcries +0.24 Technique/Combat techniques Amulets make your neck look great! |
The Far-Hand0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats Con +10 defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 22 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (142). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blazetouch =lightning res=0.1 Encumbrance T3 ring jewelry [Rare] Nature While equipped: offense ------ Damage +15% lightning When Hit 2 cold On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Resistance +60% lightning, +3% cold Rings make your fingers look great! |
Brightbreaker0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Mag +7 offense ------ On-Hit 10 light On-Ranged-Hit 24 light Damage +26% light, +3% blight Ignore resists +20% blight Accuracy +14 (+3 eff.) Ignore Armor +17 defense ------ Defense +9 (+1 eff.) Blind Resist +50% other ------- Light +3 Infravision +5 See Stealth +15 See Invisibility +21 Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Glorydanne the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats Wil +4, Cun +5, Con +9 offense ------ Mindpower +6 (+2 eff.) defense ------ Resistance +6% lightning, +9% temporal +3% light, +9% nature +5% arcane Physical save +18 (+5 eff.) Rings make your fingers look great! |
Turagen the steel ring =6 mag=0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats Mag +6, Wil +6 offense ------ Spellpower +9 (+3 eff.) Damage +12% acid, +12% temporal When Hit 4 mind, 8 temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Rings make your fingers look great! |
Vargh Redemption =6 con=0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4, Con +6 offense ------ Damage +15% cold defense ------ Resistance +10% nature, +25% cold other ------- Max mana +20.00 Max stamina +20.00 Max psi +20.00 Max air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 20.19 cold and 16.52 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 36 power out of 60/60 This azure ring seems to be always moist to the touch. |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
gold ring 'Elenador'0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Str +2 offense ------ Physical Crit +3.0% Physical Power +9 (+2 eff.) Spellpower +11 (+4 eff.) Mindpower +13 (+4 eff.) Damage +3% physical, +6% all Accuracy +25 (+5 eff.) defense ------ Resistance +15% acid, +16% fire +18% lightning, +14% cold Blind Resist +32% other ------- Infravision +4 See Stealth +12 See Invisibility +11 Rings make your fingers look great! |
pixie's stralite ring of arcana (+0.23/turn)0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats Cun +6, Mag +6 offense ------ Spellpower +9 (+3 eff.) defense ------ Silence Resist +40% other ------- Mana/turn +0.23 Rings make your fingers look great! |
voratun ring 'Arthydutar'0.1 Encumbrance T5 ring jewelry [Random Unique] Master/Psionic While equipped: Stats Str +10, Dex +2, Mag +2 Cun +2 offense ------ On-Hit 22 physical On-Ranged-Hit 32 physical On-Hit (Melee): * 17% chance to reduce all saves and defense by 28 On-Hit (Ranged): * 16% chance to reduce all saves and defense by 28 defense ------ Armor +20 Resistance +12% fire, +6% nature +9% cold Life +35.00 Disarm Resist +50% Pinning Resist +28% Knockbk Resist +50% other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 5.2 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
voratun ring 'Brighthue'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats Cun +17, Mag +6 offense ------ Physical Power +12 (+3 eff.) Spellpower +23 (+8 eff.) Mindpower +16 (+5 eff.) On-Hit 28 physical On-Ranged-Hit 23 physical On-Hit (Melee): * 17% chance to reduce all saves and defense by 28 On-Hit (Ranged): * 18% chance to reduce all saves and defense by 28 defense ------ Resistance +6% light other ------- Hate-on-crit +2.00 Max hate +18.00 Light +3 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 5.2 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
Dethblyd (182% power, 18 apr)3.0 Encumbrance T5 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 182% Range: 1.0x-1.6x Uses 10% Mag, 130% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +18 Critical Rate +20.0% Attack Speed 100% Lifesteal +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats Str +10, Mag +8, Con +5 other ------- Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Butcher (159% power, 12 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Master/Psionic Weapon Damage 160% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats Str +10, Wil +10, Cun +7 offense ------ Accuracy +18 (+4 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Corpathus (150% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master/Unknown Weapon Damage 150% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +13.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Critical power +18.00% Damage +5% blight defense ------ Cut Resist -25% other ------- Max vim +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
Dawn's Blade (161% power, 7 apr)3.0 Encumbrance T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Weapon Damage 162% Range: 1.0x-1.4x Uses 25% Mag, 80% Str Damage Light Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 100% On-hit +0 light, +0 fire Damage Against +25% Undead, +25% Demon While equipped: offense ------ Spell Crit +4% Spellpower +10 (+4 eff.) Damage +20% light, +0% fire Ignore resists +25% light other ------- Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 145.00 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 21 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Morrigor (161% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Weapon Damage 162% Range: 1.0x-1.4x Uses 60% Mag, 60% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 20.48 arcane and 19.25 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+8 eff.) other ------- Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Punae's Blade (157% power, 4 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Master Weapon Damage 157% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Physical Crit +20.0% Combat Speed +20% defense ------ Defense +40 (+8 eff.) Evasion +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
mighty voratun steamgun of tinkering (+5)4.0 Encumbrance T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats Cun +5, Str +4 offense ------ Physical Power +9 (+2 eff.) Steampower +12 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Carrionfoe (151% power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 151% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +15 cold On-Hit, radius 1 +4 nature On-crit, radius 2 +16 temporal On Hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Critical: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +9.0% Physical Power +10 (+2 eff.) Damage +3% nature, +6% temporal defense ------ Resistance +3% temporal One-handed war axes. |
Emblem of Evasion1.0 Encumbrance T4 belt armor [Unique] Master While equipped: Stats Dex +12, Cun +10, Lck +8 defense ------ Ranged Defense +20 (+4 eff.) Deflect Projectile +15% Slow Projectiles +30% Evasion: (Instant) Effective talent level: 4.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 43 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
hardened leather belt 'Gloruvea' =oop=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Con +2 defense ------ Defense +14 (+2 eff.) Resistance +5% arcane, +12% nature Stealth +8 Cut Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% A belt that goes around your waist. |
hardened leather belt 'Turaruithel'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: Stats Con +9 offense ------ Physical Crit +3.0% Damage +6% physical defense ------ Defense +20 (+4 eff.) Physical save +15 (+4 eff.) Unlife -80.00 life Life +52.00 A belt that goes around your waist. |
spiritwalker's hardened leather belt of recklessness =5 mag=1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats Mag +5 offense ------ Physical Crit +5.0% Critical power +7.00% Physical Power +4 (+1 eff.) other ------- Mana/turn +0.40 Max mana +31.00 A belt that goes around your waist. |
spiritwalker's rough leather belt of burglary =4 mag=1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats Dex +4, Mag +4, Cun +3, Lck +5 defense ------ Stealth +7 other ------- Disarm Traps +7 Mana/turn +0.14 Max mana +20.00 Infravision +4 A belt that goes around your waist. |
Dagudil the Gloompiercer (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Physical Power +15 (+4 eff.) Damage +9% physical Ignore resists +15% darkness, +25% physical Accuracy +10 (+2 eff.) defense ------ Defense +2 (+0 eff.) Physical save +13 (+3 eff.) Mind save +8 (+2 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frozen Shroud (12 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Arcane While equipped: Stats Mag +12 offense ------ Damage +25% cold When Hit 60 ice defense ------ Defense +12 (+2 eff.) Resistance +25% cold, -15% fire, +8% all Release a radius 4 chilling blast, instantly dealing 257.40 cold damage and condensing the air into freezing vapors that deal 85.80 cold damage (based on Magic) each turn for 10 turns. Uses 18 power out of 30/30 All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches. |
Mirozor the elven-silk cloak (3 def, 0 armour) =CRIT POWER=2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats Dex +10, Mag +5, Cun +6 offense ------ Critical power +20.88% Accuracy +10 (+2 eff.) Ignore Armor +17 defense ------ Defense +3 (+0 eff.) Resistance +6% acid, +5% arcane Teleport Resist +21% other ------- Stamina/turn +3.13 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Serpentine Cloak (20 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Nature While equipped: Stats Dex +4, Wil +4, Cun +4 offense ------ Damage +20% nature Ignore resists +20% nature defense ------ Defense +20 (+4 eff.) Poison Resist +50% other ------- Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike level 1 Cunning and malice seem to emanate from this cloak. |
cashmere cloak of the Shaloren (2 def, 0 armour) =2 mag=2.0 Encumbrance T3 cloak armor [Ego] Arcane While equipped: Stats Mag +2, Wil +2 defense ------ Defense +2 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Anasta the Frozenprophet (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Psionic While equipped: Stats Str +2, Mag +2, Wil +3, Con +3 offense ------ Spellpower +5 (+2 eff.) Mindpower +5 (+2 eff.) Damage +12% cold Ignore resists +5% physical defense ------ Armor +3 Silence Resist +28% Confus Resist +27% Stun Resist +29% Blindside: Puts all charms on 15 turn cooldown Effective talent level: 3.0 Power cost 15 out of 25/25. Range 6 Cooldown: 10 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
Arotta (20 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats Cun +4, Wil +4 offense ------ Physical Power +11 (+3 eff.) Spellpower +19 (+7 eff.) Mindpower +10 (+3 eff.) defense ------ Armor +3 Defense +20 (+4 eff.) Resistance +6% cold Physical save +9 (+2 eff.) Spell save +5 (+2 eff.) Mind save +9 (+2 eff.) Disease Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A pair of boots made of leather. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats Cun +3 defense ------ Armor +1 Defense +2 (+0 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 68% (based on Cunning). Uses 30 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats Str +4, Wil +4, Cun +4 offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature, +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of hardened leather boots 'Glimira' (6 def, 11 armour) =stun res=2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats Lck +7, Dex +4 offense ------ Ignore Armor +3 defense ------ Armor +11 Defense +6 (+1 eff.) Stealth +7 Unlife -40.00 life Silence Resist +27% Confus Resist +31% Stun Resist +28% Evasion: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 4.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 19 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 43 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats Con +4 defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 119% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Sludgegrip (0 def, 0 armour) =4 cun=1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature defense ------ Resistance +10% nature Poison Resist +20% other ------- Masteries +0.20 Wild-gift/Slime Unarmed combat: Weapon Damage 92% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +4.0% Attack Speed 100% On Hit: 35% Slime Spit level 1 These gloves are coated with a thick, green liquid. |
alchemist's drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats Str +3, Mag +3, Wil +7, Con +3 offense ------ On-Hit 4 acid, 10 fire, 8 cold 5 lightning defense ------ Armor +3 Disarm Resist +35% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 134% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +4 ice, +10 fire, +14 acid +4 lightning On Hit: 10% Disarm level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Camendil' (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Arcane While equipped: Stats Wil +7 offense ------ Critical power +21.07% Physical Power +10 (+2 eff.) On-Hit 20 darkness Damage +10% darkness defense ------ Armor +3 Resistance +15% darkness, +12% light +5% arcane Spell save +15 (+5 eff.) Teleport Resist +21% other ------- Mana/turn +0.12 Unarmed combat: Weapon Damage 131% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-hit +15 item darkness numbing On Hit: 20% Moonlight Ray level 5 On Hit: * 15% chance to reduce damage dealt by 23% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of the iron hand (0 def, 9 armour)1.0 Encumbrance T4 hands armor [Ego++] Master While equipped: Stats Str +3, Wil +3, Con +3 defense ------ Armor +9 Mind save +13 (+3 eff.) Life +56.00 Disarm Resist +33% other ------- Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 139% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +12 Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On Hit: 10% Disarm level 5 On Hit: 10% Battle Shout level 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic dwarven-steel gauntlets of spellstriking (0 def, 6 armour) =6 mag=1.5 Encumbrance T2 hands armor [Ego++] Arcane/Master While equipped: Stats Mag +6, Wil +4 offense ------ Spellpower +7 (+3 eff.) On-Hit 4 arcane Damage +3% arcane defense ------ Armor +6 Fatigue +3% Resistance +5% arcane Mind save +9 (+2 eff.) Life +51.00 Unarmed combat: Weapon Damage 126% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +6 arcane On Hit: 10% Battle Shout level 3 On Hit: 10% Manathrust level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic hardened leather gloves of regeneration (0 def, 6 armour)1.0 Encumbrance T2 hands armor [Ego++] Nature/Master While equipped: defense ------ Armor +6 Mind save +7 (+2 eff.) Life +45.00 Life Regen +2.50 other ------- Stamina/turn +0.30 Psi/turn +0.16 Unarmed combat: Weapon Damage 119% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +5 Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: 10% Second Wind level 1 On Hit: 10% Battle Shout level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
radiant dwarven-steel gauntlets of the juggernaut (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats Con +3 offense ------ On-Hit 10 light Damage +3% light defense ------ Armor +2 Fatigue +3% Resistance +7% light Physical save +16 (+4 eff.) Spell save +8 (+3 eff.) Mind save +5 (+1 eff.) Disarm Resist +25% Unarmed combat: Weapon Damage 120% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-hit +4 physical On Hit: 10% Juggernaut level 1 On Hit: 20% Searing Light level 3 Juggernaut: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 3.9 Power cost 18 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
restful iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats Dex +3 offense ------ Accuracy +11 (+2 eff.) defense ------ Armor +1 Fatigue +1% Life Regen +2.00 other ------- Stamina/turn +0.50 Max stamina +12.00 Unarmed combat: Weapon Damage 101% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +5 Ignore Armor +3 Critical Rate +7.0% Attack Speed 83% On Hit: 10% Nightmare level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
spellstreaming voratun gauntlets of strength (+3) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: Stats Str +3 offense ------ Spell Crit +7% Physical Power +10 (+2 eff.) Spellpower +10 (+4 eff.) defense ------ Armor +3 Fatigue +5% other ------- Mana/turn +0.26 Unarmed combat: Weapon Damage 148% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +12 arcane On Hit: 10% Elemental Bolt level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Lustrebearer' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats Con +8 offense ------ Damage +3% cold Accuracy +8 (+2 eff.) defense ------ Armor +3 Fatigue +5% Resistance +9% light, +12% cold Physical save +58 (+15 eff.) Spell save +12 (+4 eff.) Mind save +23 (+6 eff.) Disarm Resist +121% other ------- Light +2 Unarmed combat: Weapon Damage 131% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +9 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +33 physical On Hit: 20% Juggernaut level 2 On Hit: 10% Perfect Control level 5 Juggernaut: (Instant) Puts all charms on 18 turn cooldown Effective talent level: 2.6 Power cost 18 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 25% and provides a 13% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
Eye of the Forest (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Nature While equipped: Stats Cun +6, Wil +8 offense ------ Damage +20% nature Ignore resists +15% nature defense ------ Defense +8 (+1 eff.) Mind save +12 (+3 eff.) Blind Resist +100% other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Effective talent level: 2.0 Power cost 21 out of 35/35. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Geth the dwarven-steel helm (10 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Dex +2, Wil +2 offense ------ When Hit 6 mind defense ------ Armor +4 Defense +10 (+2 eff.) Fatigue +4% Physical save +12 (+3 eff.) Mind save +12 (+3 eff.) Unlife -40.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Lightslice the linen wizard hat (1 def, 0 armour) =3 cun=2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3 offense ------ Damage +6% mind Ignore resists +10% temporal On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +1 (+0 eff.) Resistance +6% mind, +3% light Mind save +6 (+2 eff.) other ------- Light +1 A pointy cloth hat, very wizardly... |
Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+3 eff.) Spell save +12 (+4 eff.) Mind save +12 (+3 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
enlightening voratun mail armour of the deep (5 def, 13 armour)14.0 Encumbrance T5 heavy armor [Ego++] Nature/Psionic While equipped: Stats Cun +9, Wil +6 defense ------ Armor +13 Defense +5 (+1 eff.) Fatigue +12% Resistance +9% acid, +12% cold Mind save +14 (+4 eff.) other ------- Breathe water A suit of armour made of mail. |
Plate of the Blackened Mind (15 def, 40 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Unique] Psionic While equipped: Stats Wil +6, Cun +4, Con +3 offense ------ Mindpower +10 (+3 eff.) When Hit: * 20% chance to cause random gloom defense ------ Armor +40 Defense +15 (+3 eff.) Fatigue +17% Resistance +15% acid, +15% light +20% blight, +25% mind +20% darkness Physical save +15 (+4 eff.) Mind save +25 (+6 eff.) Confus Resist +100% Fear Resist +100% other ------- Light -2 Infravision +4 Masteries +0.20 Cursed/Gloom Dominate: Effective talent level: 2.0 Power cost 9 out of 25/25. Range 2 Cooldown: 8 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 17% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
The Black Wall (12 def, 9 armour, 164% power, 200 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 164% Range: 1.0x-1.2x Uses 100% Str Damage Darkness Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +200 While equipped: offense ------ When Hit 10 darkness defense ------ Armor +9 Defense +12 (+2 eff.) Ranged Defense +15 (+3 eff.) Fatigue +28% Resistance +0% all other ------- Talents +1 Block Masteries +0.20 Technique/Shield defense +0.20 Technique/Shield offense +0.20 Corruption/Doom shield Shadow Power +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Unsetting Sun (16 def, 20 armour, 161% power, 280 block)7.0 Encumbrance T5 shield armor [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Weapon Damage 162% Range: 1.0x-1.2x Uses 100% Str Damage Light Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +280 While equipped: defense ------ Armor +20 Defense +16 (+3 eff.) Ranged Defense +17 (+3 eff.) Fatigue +14% Resistance +30% blight, +30% darkness Spell save +19 (+6 eff.) other ------- Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
impervious voratun shield of crushing (0 def, 17 armour, 188% power, 311 block) =crit=7.0 Encumbrance T5 shield armor [Ego++] Master When used to Attack: Weapon Damage 188% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +311 On Critical: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Con +5 offense ------ Physical Crit +11.0% Physical Power +8 (+2 eff.) defense ------ Armor +17 Fatigue +8% Physical save +7 (+2 eff.) other ------- Talents +1 Block Handheld deflection devices. |
voratun shield 'Glorilaith' (0 def, 19 armour, 186% power, 231.5 block)7.0 Encumbrance T5 shield armor [Random Unique] Nature/Master When used to Attack: Weapon Damage 186% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +232 While equipped: Stats Str +13, Dex +9 offense ------ Physical Power +25 (+6 eff.) Accuracy +17 (+4 eff.) defense ------ Armor +19 Fatigue +8% Resistance +13% acid, +10% fire +10% lightning, +35% cold other ------- Talents +1 Block Handheld deflection devices. |
voratun shield of resistance (0 def, 10 armour, 180% power, 180.5 block)7.0 Encumbrance T5 shield armor [Ego+] Nature When used to Attack: Weapon Damage 181% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +180 While equipped: defense ------ Armor +10 Fatigue +8% Resistance +10% acid, +9% fire +7% lightning, +10% cold other ------- Talents +1 Block Handheld deflection devices. |
Quiver of the Sun (25/25, 142% power, 15 apr)3.0 Encumbrance T4 arrow ammo [Unique] Arcane Weapon Damage 142% Range: 1.0x-1.4x Uses 60% Dex, 20% Mag, 50% Str Damage Bright light Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +2.0% Capacity 25 Projectile Speed +300% On-ranged-hit +25 item light blind On Hit: * 25% chance to blind Shoots beams through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
iron pickaxe 'Rimebrawn' (dig speed 38 turns)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats Str +1, Wil +1 offense ------ Mindpower +10 (+3 eff.) Damage +6% nature, +6% cold Ignore resists +5% mind defense ------ Resistance +10% nature, +6% mind Mind save +6 (+2 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cuthylin1.0 Encumbrance T3 lite [Rare] Psionic While equipped: defense ------ Resistance +9% mind, +5% arcane Mind save +28 (+7 eff.) Life +40.00 Life Regen +4.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +4 See Stealth +17 See Invisibility +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
Porikira1.0 Encumbrance T5 lite [Random Unique] Arcane/Psionic While equipped: Stats Wil +7 offense ------ Damage +10% darkness, +13% light +12% mind Ignore resists +15% temporal When Hit 4 mind, 6 temporal On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Resistance +12% light, +6% temporal +13% darkness, +6% mind Affinity +5% darkness, +5% light other ------- Light +7 Infravision +4 Sun Flare: Puts all charms on 18 turn cooldown Effective talent level: 3.0 Power cost 18 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 113.01 light damage. At talent level 3 you gain 22% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(103 power, based on Willpower). Uses 6 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Wintertide Phial2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Cleanse your mind of up to 4 (based on Magic) detrimental mental effects. Uses 24 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Xanera1.0 Encumbrance T5 lite [Random Unique] Nature/Disrupt/Master While equipped: offense ------ Ignore resists +13% all Ignore Armor +15 defense ------ Resistance +18% light, +3% all Physical save +13 (+3 eff.) Spell save +15 (+5 eff.) Healmod +28% Disease Resist +10% Cut Resist +10% Disarm Resist +10% other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Zundur the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Master While equipped: offense ------ Mindpower +10 (+3 eff.) Ignore resists +5% mind defense ------ Resistance +6% light Life +80.00 Life Regen +4.00 other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Lisoyanor'1.0 Encumbrance T3 lite [Random Unique] Nature/Master While equipped: Stats Dex +2 offense ------ Spellpower/crit +4 defense ------ Physical save +5 (+1 eff.) Healmod +10% other ------- Max mana +60.00 Light +9 A normal brass lantern, enhanced by alchemy to make it brighter. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
ethereal dwarven lantern0.0 Encumbrance T5 lite [Ego+] Arcane While equipped: Stats Mag +6 offense ------ Spellpower +12 (+4 eff.) other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+4 eff.) Mindpower +10 (+3 eff.) On-Hit 25 phys.bleed Damage +10% temporal, +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 9 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 370.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 139% power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Ice Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Star Shot (20/20, 139% power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Fire Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot. |
barbed pouch of voratun shots of crippling (20/21, 177% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master Weapon Damage 178% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +23.0% Capacity 21 On Critical: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
evasive steel torque of gale force [power 165] (9 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 193 physical damage Puts all charms on 9 turn cooldown 100% to gain a 15% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Chalyrion [power 435] (15 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: offense ------ Physical Crit +2.0% Critical power +20.88% Damage +9% physical When Hit 10 acid defense ------ Armor +4 Defense +30 (+6 eff.) Resistance +15% acid Mind save +18 (+5 eff.) Healmod +15% Summon a resilient tentacle up to 5 spaces away for 13 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1270 Base Damage: 532 Armor: 45 All Resist: 50 Puts all charms on 15 turn cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing [power 110] (9 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 110 Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of stinging [power 116] (9 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Sting an enemy dealing 126 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing [power 302] (9 cooldown)2.0 Encumbrance T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 302 Puts all charms on 9 turn cooldown Natural totems are made by powerful wilders to store nature power. |
focusing elven-wood totem of stinging [power 326] (9 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Sting an enemy dealing 355 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 turn cooldown 100% to reduce 2 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing 'Xanonne' [power 308] (9 cooldown)2.0 Encumbrance T3 totem charm [Rare] Nature While equipped: Stats Mag +3, Wil +4 offense ------ Spell Crit +6% Spellpower +30 (+10 eff.) Damage +9% arcane, +18% acid Ignore resists +15% blight Heal yourself and all friendly characters within 10 spaces for 308 Puts all charms on 9 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Achievements
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Gell the Halfling Bulwark level 36
8th Allure 123rd year of Ascendancy at 07:14 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Gell the Halfling Bulwark level 36
5th Allure 123rd year of Ascendancy at 22:11 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Gell the Halfling Bulwark level 41
18th Regrowth 123rd year of Ascendancy at 18:33 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Gell the Halfling Bulwark level 46
77th Pyre 123rd year of Ascendancy at 02:06 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Gell the Halfling Bulwark level 39
13rd Regrowth 123rd year of Ascendancy at 04:10 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By Gell the Halfling Bulwark level 22
46th Dusk 122nd year of Ascendancy at 18:31 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Gell the Halfling Bulwark level 45
63rd Pyre 123rd year of Ascendancy at 20:31 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Gell the Halfling Bulwark level 20
28th Dusk 122nd year of Ascendancy at 01:44 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Gell the Halfling Bulwark level 38
8th Regrowth 123rd year of Ascendancy at 16:11 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Gell the Halfling Bulwark level 32
3rd Decay 122nd year of Ascendancy at 13:08 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Gell the Halfling Bulwark level 46
9th Mirth 123rd year of Ascendancy at 22:35 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Gell the Halfling Bulwark level 21
46th Dusk 122nd year of Ascendancy at 07:50 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gell the Halfling Bulwark level 31
65th Haze 122nd year of Ascendancy at 02:50 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Gell the Halfling Bulwark level 34
1st Wintertide 123rd year of Ascendancy at 07:10 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gell the Halfling Bulwark level 31
68th Haze 122nd year of Ascendancy at 13:50 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Gell the Halfling Bulwark level 10
4th Mirth 122nd year of Ascendancy at 01:06 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Gell the Halfling Bulwark level 20
17th Dusk 122nd year of Ascendancy at 05:35 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Gell the Halfling Bulwark level 30
52nd Haze 122nd year of Ascendancy at 09:25 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Gell the Halfling Bulwark level 40
16th Regrowth 123rd year of Ascendancy at 07:12 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Gell the Halfling Bulwark level 28
67th Dusk 122nd year of Ascendancy at 06:59 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Gell the Halfling Bulwark level 42
24th Regrowth 123rd year of Ascendancy at 09:05 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Gell the Halfling Bulwark level 22
46th Dusk 122nd year of Ascendancy at 09:29 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Gell the Halfling Bulwark level 38
8th Regrowth 123rd year of Ascendancy at 22:15 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Gell the Halfling Bulwark level 10
4th Mirth 122nd year of Ascendancy at 21:50 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gell the Halfling Bulwark level 28
38th Haze 122nd year of Ascendancy at 23:36 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Gell the Halfling Bulwark level 10
6th Mirth 122nd year of Ascendancy at 11:30 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Gell the Halfling Bulwark level 27
64th Dusk 122nd year of Ascendancy at 14:16 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Gell the Halfling Bulwark level 42
45th Regrowth 123rd year of Ascendancy at 20:52 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Gell the Halfling Bulwark level 28
38th Haze 122nd year of Ascendancy at 12:57 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Gell the Halfling Bulwark level 24
54th Dusk 122nd year of Ascendancy at 20:37 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Gell the Halfling Bulwark level 15
3rd Dusk 122nd year of Ascendancy at 13:48 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Gell the Halfling Bulwark level 35
4th Allure 123rd year of Ascendancy at 15:30 see stats
Log
--------------------------------
Gell is confused and fails to use Assault.
Bane of Confusion from Orc necromancer hits Gell for 106 darkness damage.
Gell the level 47 halfling bulwark was darkened to death by an orc necromancer on level 2 of Rak'shor Pride.
--------------------------------
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bane of Confusion from Orc necromancer killed Gell!
Saving game...
Saving done.
Resting starts...
Talent Rune: Acid Wave is ready to use.
Talent Repulsion is ready to use.
Talent Luck of the Little Folk is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Talent Chant of Fortitude is ready to use.
Talent Block is ready to use.
Talent Shieldsmaiden Aura is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Greater Weapon Focus is ready to use.
Talent Shield Wall is ready to use.
Talent Blinding Speed is ready to use.
Talent Chant of Resistance is ready to use.
Talent Infusion: Healing is ready to use.
Talent Indomitable is ready to use.
Talent Precise Strikes is ready to use.
Talent Relentless Pursuit is ready to use.
Rested for 43 turns (stop reason: all resources and life at maximum).







































































































































