












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Oozemancer |
| Level / Exp | 22 / 31% |
| Size | medium |
| Lifes / Deaths | Killed by Velunor the drem master at level 20 on the 33rd Dearth 122nd year of Ascendancy at 04:21 / 2Killed by Saliselle the minotaur at level 22 on the 37th Dearth 122nd year of Ascendancy at 09:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 17 (base 10) |
| Constitution | 16 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 89 (base 51) |
| Cunning | 72 (base 44) |
Resources
| Life | -30/437 |
| Equilibrium | 68 |
| Healing Factor | 1.1645771506545 |
| Regeneration | 7.2786071915906 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.6645352591004E-13% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 39.286009934143 |
| See Invisible | 39.286009934143 |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 49 |
| Crit Chance | 24% |
| APR | 40 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 38 |
| Accuracy | 49 |
| Crit Chance | 22% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +6% |
| Nature | +7% |
| Lightning | +3% |
| Fire | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Temporal | +10% |
| Lightning | +5% |
| Arcane | +5% |
| Cold | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 21 |
| Ranged Defense | 21 |
| Fatigue | 7 |
| Physical Save | 47 |
| Spell Save | 53 |
| Mental Save | 66 |
Defense: Resistances
| Acid | + 9%( 70%) |
| Blight | + 33%( 70%) |
| Cold | + 9%( 70%) |
| All | 0%( 70%) |
| Darkness | + 6%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 3%( 70%) |
| Lightning | + 9%( 70%) |
| Fire | + 3%( 70%) |
| Nature | + 41%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 20% |
| Confusion Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 476% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 225 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 747% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.50 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Ooze | 1.43 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mucus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
You failed to protect the lost sun paladin from death by Acredito em Deus, Faço Ele de Escudo. Escort: lost sun paladin (level 2 of Trollmire) | failed |
You failed to protect the lost sun paladin from death by Voritta the giant carpenter ant. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Manorath the Kindlesnake (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil dps ---------- Res.pen +5% mind +5% temporal Melee Ret 6 mind On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +1 Resists +3% light Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A pair of boots made of leather. |
| Light source | brass lantern 'Ivida'2.0 T1 lite [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.crit +5% ----- def ----- Resists +3% darkness +3% cold ---------- misc Equi/ret +0.04 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Polivena the Sunream (0 def, 1 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% fire Res.pen +5% cold Melee Ret 6 darkness 2 cold On Hit (Melee): * 20% chance to reduce damage dealt by 27% ----- def ----- Armour +1 Fatigue +1% Resists +3% fire A cap made of leather. |
| On hands | Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | Blastrigor the iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +4 Dex +3 Wil dps ---------- Dmg.mod +3% lightning Res.pen +5% lightning ----- def ----- Crit.chn- 10.00% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | sneakthief's copper ring0.1 T1 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Acc +6 (+4 eff.) Rings make your fingers look great! |
| On fingers | steel ring 'Layunor'0.1 T2 ring jewelry [Random Unique] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Melee+ 5 physical Ranged+ 10 physical Res.pen +5% acid On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 * 12% chance to reduce all saves and defense by 34 On Hit (Ranged): * 11% chance to reduce all saves and defense by 34 ----- def ----- Resists +3% acid Mind.save +13 (+3 eff.) Confus- +25% ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| Around neck | Murkrip0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Dmg.mod +6% darkness Res.pen +5% arcane Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 27% ---------- misc Masteries +0.13 Wild-gift/Ooze Amulets make your neck look great! |
| In main hand | nature's living mindstar of balance (17-19 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +2% nature ----- def ----- Resists +4% blight Phys.save +3 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+1 eff.) Disease- +13% ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | rough leather belt 'Camibar'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Spell.crit +2% Crit.mult +20.00% Against +19% Summoned Melee Ret 8 mind ----- def ----- D.Red.from +21% Summoned Spell.save +3 (+1 eff.) Mind.save +6 (+1 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +40.00 A belt that goes around your waist. |
| In off hand | gifted vined mindstar of resolve (6-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +2% Mind.pwr +6 (+2 eff.) ----- def ----- Spell.save +3 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Xanitha (16 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Mag +4 Wil +4 Cun dps ---------- Mind.crit +6% S.pwr/crit +4 Res.pen +5% temporal ----- def ----- Defense +16 (+8 eff.) Resists +16% nature +29% blight Phys.save +10 (+3 eff.) HP.reg +6.00 Heal.mod +11% ---------- misc Vim/s.crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. It was hardened by the digestive sack. |
| Main armor | Thunderpride (3 def, 2 armour)9.0 T1 light armor [Rare] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +6% acid +3% temporal +3% darkness +6% cold +9% lightning Mind.save +11 (+3 eff.) A suit of armour made of leather. |
Inventory
Lavabile0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +2% ----- def ----- Resists +3% fire +10% temporal Mind.save +6 (+1 eff.) Pinning- +20% Knockbk- +25% ---------- misc Psi/ret +0.04 Hate/m.crit +3.00 Amulets make your neck look great! |
copper amulet 'Darktorrent'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +3% darkness +18% mind On Hit (Melee): * 20% chance to reduce damage dealt by 27% * 10% chance to reduce all saves and defense by 34 ----- def ----- Resists +3% darkness Amulets make your neck look great! |
copper amulet of perfection (0.12 Wild-gift / Call of the wild,0.12 Wild-gift / Moss)0.1 T1 amulet jewelry [Ego+] Master While equipped: ---------- misc Masteries +0.12 Wild-gift/Call of the wild +0.12 Wild-gift/Moss Amulets make your neck look great! |
Betutira the Arccrack0.1 T1 ring jewelry [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Melee Ret 4 lightning ----- def ----- Mind.save +6 (+1 eff.) Confus- +20% ---------- misc Psi/ret +0.08 Max.psi +20.00 Rings make your fingers look great! |
copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
mossy mindstar 'Emeloriama' (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature/Psionic Power 2.0 - 2.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +12 mind While equipped: Stats +4 Cun +1 Con dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Melee+ 4 mind 4 darkness Dmg.mod +3% physical +2% mind +2% darkness Res.pen +15% blight +5% mind ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eye of Winter (8-9 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
horrifying pulsing mindstar (14-15 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego] Nature/Psionic Power 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 4 mind 4 darkness Dmg.mod +3% mind +3% darkness ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen robe of nature (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +15% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Dazzleoozer (0 def, 0 armour)2.0 T2 cloth armor [Rare] Arcane While equipped: Stats +4 Cun +2 Wil dps ---------- Mind.pwr +20 (+6 eff.) Dmg.mod +17% light ----- def ----- Resists +16% light +9% all Phys.save +15 (+5 eff.) Poison- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Undeathbrand1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Res.pen +5% nature +5% acid ----- def ----- Resists +6% acid +6% nature HP.reg +0.80 Heal.mod +11% A belt that goes around your waist. |
Brodymas (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Dmg.mod +3% arcane Res.pen +5% arcane Acc +3 (+2 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +6% darkness Crit.chn- 5.00% Die.at -40.00 life Max.HP +20.00 Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
154 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Shimmerbutcher2.0 T1 lite [Rare] Nature While equipped: Stats +3 Cun +2 Str ----- def ----- Resists +3% lightning Phys.save +5 (+1 eff.) Heal.mod +10% ---------- misc Max.hate +2.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of mindblast [power 100] (13 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Acredito em Deus, Faço Ele de Escudo the Dwarf Oozemancer level 20
26th Dearth 122nd year of Ascendancy at 15:38 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Acredito em Deus, Faço Ele de Escudo the Dwarf Oozemancer level 10
12nd Wealth 122nd year of Ascendancy at 01:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Acredito em Deus, Faço Ele de Escudo the Dwarf Oozemancer level 20
20th Dearth 122nd year of Ascendancy at 10:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Acredito em Deus, Faço Ele de Escudo the Dwarf Oozemancer level 12
16th Wealth 122nd year of Ascendancy at 23:10 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Acredito em Deus, Faço Ele de Escudo the Dwarf Oozemancer level 22
37th Dearth 122nd year of Ascendancy at 08:38 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Acredito em Deus, Faço Ele de Escudo the Dwarf Oozemancer level 15
27th Wealth 122nd year of Ascendancy at 01:57 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Acredito em Deus, Faço Ele de Escudo the Dwarf Oozemancer level 20
33rd Dearth 122nd year of Ascendancy at 04:21 see stats
Log
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Acredito em Deus, Faço Ele de Escudo uses Antimagic Zone.
Silirianor the dredge is silenced!
Bloated ooze is silenced!
Silirianor the dredge slows down.
Acredito em Deus, Faço Ele de Escudo stops wasting away.
Acredito em Deus, Faço Ele de Escudo speeds up.
Talent Infusion: Movement is ready to use.
Talent Slime Roots is ready to use.
Something hits Bloated ooze for 133 fire damage.
Something killed Bloated ooze!
Acredito em Deus, Faço Ele de Escudo's manaburn arcane area effect hits Acredito em Deus, Faço Ele de Escudo for 0 arcane damage.
Acredito em Deus, Faço Ele de Escudo's manaburn arcane area effect hits Silirianor the dredge for 35 arcane damage.
Silirianor the dredge uses Dual Strike.
Silirianor the dredge performs a melee critical strike against Acredito em Deus, Faço Ele de Escudo!
Acredito em Deus, Faço Ele de Escudo's nature damage is more potent.
Acredito em Deus, Faço Ele de Escudo is crippled.
Acredito em Deus, Faço Ele de Escudo is stunned!
Blade Flurry performs a melee critical strike against Bloated ooze!
Acredito em Deus, Faço Ele de Escudo shares damage with his oozes!
Melee retaliation hits Silirianor the dredge for 16 acid, 5 darkness, 2 cold, 11 mind, 2 arcane, 8 acid, 2 darkness, 1 cold, 5 mind, 1 arcane (52 total damage).
Blade Flurry hits Bloated ooze for 67 physical damage.
Silirianor the dredge hits Acredito em Deus, Faço Ele de Escudo for 35 physical, (35 antimagic), 2 darkness, 46 physical, (35 antimagic), 2 darkness (86 total damage).
Blade Flurry killed Bloated ooze!
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Acredito em Deus, Faço Ele de Escudo shares damage with his oozes!
Something hits Acredito em Deus, Faço Ele de Escudo for (35 antimagic), 33 arcane (33 total damage).
Acredito em Deus, Faço Ele de Escudo the level 22 dwarf oozemancer was blasted to death by Saliselle the minotaur on level 4 of The Maze.














































































