










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Water Purification 1.7.0Fixes a bug in the Lost Knowledge quest, restoring the intended effect that the poison water in the Valley of the Moon will be purified to regular water when the quest is successfully completed. Also available as part of the Bugnibus Bugfix Pack. [NOTE: We anticipate that the relevant bug will be fixed in a future game release, at which time this addon will be officially deprecated.] Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
More Sounds 1.7.6This addon adds new sounds to the game, such as on some talents that don't have an associated sound, and on infliction of certain status effects. Currently adds new sounds to the following: [Status Effects] [Infusions/Runes] [Other] More will be added as I play more. All sounds are fully original and created by me. Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Wyrmic |
| Level / Exp | 16 / 55% |
| Size | big |
| Lifes / Deaths | Killed by skeleton archer at level 6 on the 2nd Mirth 122nd year of Ascendancy at 23:17 0 / 6Killed by skeleton master archer at level 6 on the 3rd Mirth 122nd year of Ascendancy at 00:11 Killed by skeleton master archer at level 6 on the 3rd Mirth 122nd year of Ascendancy at 01:14 Killed by Bill the Stone Troll at level 12 on the 2nd Dusk 122nd year of Ascendancy at 22:37 Killed by carrion worm mass at level 16 on the 25th Dusk 122nd year of Ascendancy at 03:26 Killed by Horned Horror at level 16 on the 25th Dusk 122nd year of Ascendancy at 10:47 |
Primary Stats
| Strength | 50 (base 30) |
| Dexterity | 12 (base 10) |
| Constitution | 32 (base 25) |
| Magic | 19 (base 10) |
| Willpower | 41 (base 35) |
| Cunning | 15 (base 10) |
Resources
| Life | -91/651 |
| Stamina | 234/234 |
| Equilibrium | 7 |
| Healing Factor | 1.2224420161895 |
| Regeneration | 11.626354211231 |
Speed
| Mental | +8.3093084429546% |
| Attack | +8.3093084429546% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 68 |
| Accuracy | 36 |
| Crit Chance | 27% |
| APR | 4 |
| Speed | 0.92 |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 15% |
| Speed | 0.92328167761009 |
Offense: Damage Bonus
| Fire | +6% |
| Nature | +8% |
| Blight | +7% |
| Physical | +5% |
| Mind | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
| Cold | +10% |
| Physical | +15% |
Defense: Base
| Armour (hardiness) | 45.317011280365 (72.903125182002%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 13 |
| Physical Save | 28 |
| Spell Save | 25 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Arcane | + 9%( 70%) |
| Cold | + 14%( 70%) |
| All | + 4%( 70%) |
| Lightning | + 10%( 70%) |
| Light | + 24%( 70%) |
| Physical | + 9%( 70%) |
| Darkness | + 14%( 70%) |
| Fire | + 7%( 70%) |
| Nature | + 10%( 70%) |
Defense: Immunities
| Stun Resistance | 27% |
| Confusion Resistance | 12% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Disarm Resistance | 28% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 280 damage for 4 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 117 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
| On feet | Tempestwend (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Mag +1 Wil dps ---------- Res.pen +5% lightning On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Armour +1 Resists +6% lightning ---------- misc Stam/turn +0.40 Max.stam +12.00 A pair of boots made of leather. |
| Light source | brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Galedogrim' (0 def, 5 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str +2 Con dps ---------- Phys.crit +2.0% Crit.mult +5.00% Phys.pwr +3 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Poison- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Runeyon the Tundrashaper (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Spell.pwr +15 (+7 eff.) S.pwr/crit +4 Res.pen +10% cold ----- def ----- Fatigue -4% ---------- misc Vim/s.crit +1.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +8 Str +3 Dex +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Acc +6 (+3 eff.) ----- def ----- Armour +6 Resists +9% light +3% fire ---------- misc Light +1 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | psionicist's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) HP.reg +3.00 Stun/Frz- +27% Rings make your fingers look great! |
| Around waist | Polurevena the Shadowsmash1.0 T3 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Melee Ret 6 darkness ----- def ----- Resists +3% acid +3% physical Phys.save +8 (+4 eff.) Heal.mod +5% Disease- +20% A belt that goes around your waist. |
| In main hand | Daimudrantir the steel battleaxe (22-33 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Arcane/Master/Psionic Power 22.0 - 33.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit.r1 +16 mind On Hit: * 25% chance for lightning to strike from the target to a second target dealing 51 damage * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% mind Acc +7 (+3 eff.) ----- def ----- Defense +12 (+6 eff.) Disarm- +28% ---------- misc Max.hate +4.00 Massive two-handed battleaxes. |
| On hands | Gloruwen (10 def, 8 armour)1.0 T2 hands armor [Rare] Nature While equipped: Stats +2 Cun +6 Mag dps ---------- Melee+ 8 physical Dmg.mod +5% physical ----- def ----- Armour +8 Defense +10 (+5 eff.) Resists +5% arcane Def/telep +5 Res/telep +5% Dur/telep +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | prismatic steel mail armour of command (7 def, 10 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +1 Cun ----- def ----- Armour +10 Defense +7 (+3 eff.) Fatigue +12% Resists +12% light +10% darkness Mind.save +12 (+6 eff.) A suit of armour made of mail. |
| Cloak | cashmere cloak 'Hanorab' (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Res.pen +15% physical Apr +2 ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +10% cold Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | mindweaver's steel amulet of soulsearing0.1 T2 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Crit.mult +10.00% Spell.pwr +6 (+3 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +7% blight +6% fire ----- def ----- Mind.save +7 (+3 eff.) Confus- +12% Amulets make your neck look great! |
Inventory
regeneration infusion of the psychic (heal 319; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 319 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper amulet 'Chargewreck'0.1 T1 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% lightning Res.pen +5% acid +15% lightning Melee Ret 8 acid 2 lightning ----- def ----- Armour +3 Defense +6 (+3 eff.) Resists +9% lightning Res.Cap +3% all Phys.save +7 (+3 eff.) Amulets make your neck look great! |
vitalizing gold amulet0.1 T3 amulet jewelry [Ego+] Nature While equipped: Stats +2 Con ----- def ----- Phys.save +7 (+3 eff.) Max.HP +37.00 HP.reg +5.00 Amulets make your neck look great! |
titan's copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +2 Con +1 Mag dps ---------- Melee+ 11 light Ranged+ 10 light Dmg.mod +11% light ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
Glimmerream0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Res.pen +20% physical Acc +10 (+4 eff.) ----- def ----- Resists +3% acid +3% physical HP.reg +3.00 Stun/Frz- +23% ---------- misc Light +1 Rings make your fingers look great! |
arcing quiver of ash arrows (12/12, 20-28 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego] Arcane Power 20.0 - 28.0 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 12 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 51 damage Arrows are used with bows to pierce your foes to death. |
impenetrable steel plate armour of fire resistance (0 def, 19 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +19 Fatigue +22% Resists +18% fire A suit of armour made of metal plates. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Exterminator
Killed 1000 creatures.By Sage the Ogre Wyrmic level 16
24th Dusk 122nd year of Ascendancy at 06:33 see stats
Level 10
Got a character to level 10.By Sage the Ogre Wyrmic level 10
4th Flare 122nd year of Ascendancy at 14:35 see stats
The secret city
Discovered the truth about mages.By Sage the Ogre Wyrmic level 15
19th Dusk 122nd year of Ascendancy at 06:55 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Sage the Ogre Wyrmic level 15
20th Dusk 122nd year of Ascendancy at 09:23 see stats
Log
Sage slows down.
Talent Swallow is ready to use.
Strangle Hold from Horned Horror hits Sage for 15 nature damage.
Sage tries to swallow Horned Horror!
Sage performs a melee critical strike against Dire wolf!
Sage hits Dire wolf for 51 lightning, 45 mind, 7 physical, 18 mind (122 total damage).
Sage hits Horned Horror for (21 flat reduction), 199 nature, (8 flat reduction), 0 physical, (16 flat reduction), 0 mind, (21 flat reduction), 19 lightning (218 total damage).
Dire wolf howls
Horned Horror throws a finishing uppercut.
Rested for 7 turns (stop reason: taken damage).
Sage resists the stun!
Melee retaliation hits Horned Horror for (5 flat reduction), 0 darkness (0 total damage).
Horned Horror hits Sage for 160 physical, 21 lightning (181 total damage).
Strangle Hold from Horned Horror hits Sage for 15 nature damage.
Sage spits acid!
Sage hits Horned Horror for (21 flat reduction), 147 acid (147 total damage).
Horned Horror throws two quick punches.
Melee retaliation hits Horned Horror for (5 flat reduction), 0 darkness, (5 flat reduction), 0 darkness (0 total damage).
Horned Horror hits Sage for 56 physical, 21 lightning, 80 physical, 21 lightning (178 total damage).
Strangle Hold from Horned Horror hits Sage for 15 nature damage.
Horned Horror lashes out with a flurry of fists.
Sage hits Dire wolf for 18 mind, 51 lightning, 26 mind, 7 physical, 18 mind (120 total damage).
Sage hits Horned Horror for (21 flat reduction), 47 physical, (8 flat reduction), 0 physical, (16 flat reduction), 0 mind, (21 flat reduction), 19 lightning, (16 flat reduction), 0 mind (66 total damage).
Melee retaliation hits Horned Horror for (5 flat reduction), 0 darkness, (5 flat reduction), 0 darkness, (5 flat reduction), 0 darkness (0 total damage).
Horned Horror hits Sage for 87 physical, 21 lightning, 63 physical, 21 lightning, 65 physical, 21 lightning (278 total damage).
Strangle Hold from Horned Horror hits Sage for 15 nature damage.
Horned Horror lashes out with a spinning backhand.
Melee retaliation hits Horned Horror for (5 flat reduction), 0 darkness (0 total damage).
Horned Horror hits Sage for 80 physical damage.
Sage the level 16 ogre wyrmic was decapitated to death by Horned Horror and revived as a mindless horror on level 4 of The Maze.


















































































