Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Ogre |
Class | Psyshot |
Level / Exp | 26 / 67% |
Size | big |
Lifes / Deaths | Killed by elven cultist at level 26 on the 74th Haze 122nd year of Ascendancy at 23:42 / 1 |
Primary Stats
Strength | 18 (base 13) |
Dexterity | 54 (base 40) |
Constitution | 26 (base 14) |
Magic | 27 (base 10) |
Willpower | 94 (base 46) |
Cunning | 62 (base 27) |
Resources
Life | -212/602 |
Steam | 64/100 |
Equilibrium | 0 |
Psi | 214/224 |
Healing Factor | 1.1316586254954 |
Regeneration | 4.8095491583556 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 17 |
Infravision | 5 |
See Stealth | 8 |
See Invisible | 22 |
Offense: Mainhand
Damage | 51 |
Accuracy | 65 |
Crit Chance | 24% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | 70 |
Accuracy | 75 |
Crit Chance | 24% |
APR | 31 |
Speed | 1.00 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 75 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Lightning | +39% |
Light | +23% |
Darkness | +35% |
Blight | +6% |
Arcane | +17% |
Mind | +15% |
All | 0% |
Offense: Damage Penetration
Lightning | +16% |
Acid | +17% |
Darkness | +22% |
Blight | +22% |
Arcane | +17% |
Mind | +32% |
All | +7% |
Defense: Base
Armour (hardiness) | 24 (58.594633868923%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 47 |
Mental Save | 44 |
Defense: Resistances
Blight | + 28%( 70%) |
Arcane | + 13%( 70%) |
Cold | + 14%( 70%) |
All | + 3%( 70%) |
Lightning | + 38%( 70%) |
Light | + 23%( 70%) |
Temporal | + 9%( 70%) |
Darkness | + 65%( 70%) |
Mind | + 15%( 70%) |
Nature | + 8%( 70%) |
Defense: Immunities
Pinning Resistance | 46% |
Disarm Resistance | 100% |
Confusion Resistance | 12% |
Knockback Resistance | 53% |
Stun Resistance | 0% |
Instadeath Resistance | 100% |
Blind Resistance | 24% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 766% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 185% efficiency and cooldown mod of 93%. Its effects scale with your Willpower stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 200% efficiency and cooldown mod of 63%. Its effects scale with your Cunning stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.3 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Psytech gunnery | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic fog | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Psionic / Action at a distance | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Gestalt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Steamtech / Thoughts of iron | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 3/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | The target is surrounded by a psionic shield, absorbing 73/73 damage before it crumbles. Psionic Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost warrior from death by Zubaribrethra the poison ivy. Escort: lost warrior (level 2 of Trollmire) | failed |
You failed to protect the repented thief from death by Velulle the large white snake. Escort: repented thief (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed vial of wight ectoplasm. * You've found the needed ice ant stinger. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Todudas' (0 def, 4 armour) pair of dwarven-steel boots 'Todudas' (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Str +3 Mag +6 Wil +3 Cun +2 Con offense ------ Spellpower +25 (+6 eff.) defense ------ Armor +4 Fatigue +3% Physical save +10 (+5 eff.) Spell save +12 (+4 eff.) Mind save +8 (+3 eff.) other ------- Hate-on-crit +4.00 Max psi +10.00 Talents +1 Rocket Boots Blink to a nearby random location (rad 10) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | Moldoath (15/15, 131% power, 2 apr) Moldoath (15/15, 131% power, 2 apr) 3.0 Encumbrance T2 shot ammo [Random Unique] Master/Psionic Weapon Damage 131% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 15 Auto Reload 6 On-ranged-hit +7 mind +5 physical +8 nature On-Hit, radius 1 +4 mind On-crit, radius 2 +8 nature On Hit: * 15% chance to reduce all saves and defense by 41 * 20% chance to knock the target back 3 spaces and deal 281 physical damage While equipped: other ------- Talents +2 Saw Shell Shots are used with slings to pummel your foes to death. |
Light source | brass lantern 'Umbrastriker' brass lantern 'Umbrastriker'2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +6% lightning +12% darkness +12% acid Ignore resists +10% acid When Hit 4 darkness defense ------ Blind Resist +24% Confus Resist +12% other ------- Light +7 See Stealth +8 See Invisibility +7 Track: Puts all charms on 40 turn cooldown Effective talent level: 2.7 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Malonarirath (0 def, 1 armour) Malonarirath (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +9 Cun +3 Wil offense ------ Mindpower +4 (+1 eff.) Accuracy +9 (+2 eff.) defense ------ Armor +1 Fatigue +1% other ------- Light +8 Infravision +1 See Invisibility +6 A cap made of leather. |
On hands | Bregerath the hardened leather gloves (0 def, 2 armour) Bregerath the hardened leather gloves (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Random Unique] Arcane While equipped: Stats +9 Mag +11 Wil offense ------ Spellpower +15 (+3 eff.) On-Hit 15 arcane 10 light Damage +6% blight +11% arcane +5% light Ignore resists +15% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +2 Resistance +10% arcane +8% light Disarm Resist +70% other ------- See Invisibility +9 Talents +2 Iron Grip Unarmed combat: Weapon Damage 115% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +19 arcane On Hit: 20% Searing Light level 3 On Hit: 20% Manathrust level 6 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | Mayiressra the Glitterkiller [power 206] (15 cooldown) Mayiressra the Glitterkiller [power 206] (15 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +2 Wil offense ------ Mindpower +20 (+5 eff.) Damage +18% light defense ------ Resistance +12% light other ------- Psi when Hit +0.08 Create a radius 3 storm for 5 turns. Each turn, creatures within take 57 lightning damage and will be dazed for 1 turn (286 total damage) Puts all charms on 15 turn cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Balyrand the steel ring Balyrand the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +3 Mag offense ------ Damage +12% darkness +15% mind Ignore resists +25% mind defense ------ Resistance +24% darkness +12% mind Spell save +6 (+2 eff.) Rings make your fingers look great! |
On fingers | Xethra Xethra0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Physical Power +15 (+3 eff.) Damage +11% darkness defense ------ Defense +10 (+3 eff.) Resistance +22% darkness +3% temporal Life +46.00 Disarm Resist +47% Pinning Resist +47% Knockbk Resist +53% Rings make your fingers look great! |
Around neck | Arthonarindur the steel amulet Arthonarindur the steel amulet0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Cun +4 Con +7 Lck offense ------ Move Speed +10% Accuracy +7 (+2 eff.) defense ------ Defense +7 (+2 eff.) Fatigue -10% Resistance +6% blight +6% cold +3% temporal Resist unseen 11% Life Regen +4.00 other ------- Stamina/turn +0.60 Amulets make your neck look great! |
In main hand | steel steamgun 'Cloudobeisance' steel steamgun 'Cloudobeisance' 4.0 Encumbrance T2 steamgun 1H weapon [Random Unique] Arcane/Nature/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On Hit: 10% Shoot level 1 On Hit: * splashes acid on your target dealing 32 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +6 Con +7 Wil offense ------ Damage +12% lightning +6% arcane Ignore resists +10% arcane +7% all Accuracy +7 (+2 eff.) Ignore Armor +7 defense ------ Life +17.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Around waist | noble's rough leather belt of burglary noble's rough leather belt of burglary 1.0 Encumbrance T1 belt armor [Ego++] Master While equipped: Stats +4 Dex +4 Wil +8 Cun +6 Lck offense ------ Against +17% Summoned defense ------ Fatigue -8% Resist Against +15% Summoned Stealth +6 other ------- Disarm Traps +6 Encumbrance +20 Infravision +4 A belt that goes around your waist. |
In off hand | Charged Focus (100% power, 24 apr, lightning damage) Charged Focus (100% power, 24 apr, lightning damage) 3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 100% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Lightning Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +5.0% Attack Speed 100% On Hit: * splashes acid on your target dealing 32 damage and reducing their armor While equipped: offense ------ Mind Crit +6% Mindpower +12 (+3 eff.) Damage +15% lightning Ignore resists +9% lightning defense ------ Resistance +15% lightning Mind save +9 (+3 eff.) other ------- Max psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
Cloak | Arcenvy (16 def, 0 armour) Arcenvy (16 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +1 Dex +2 Wil +3 Cun offense ------ Mind Crit +5% Damage +6% lightning When Hit 6 lightning defense ------ Defense +16 (+5 eff.) Resistance +5% nature +5% cold Crit Resistance 10.00% Unlife -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Velitira the Bleakwrack (17 def, 17 armour) Velitira the Bleakwrack (17 def, 17 armour) 9.0 Encumbrance T4 light armor [Random Unique] Nature/Master While equipped: Stats +7 Dex +5 Wil +7 Cun offense ------ Damage +9% acid Ignore resists +15% darkness When Hit 2 acid 0 physical 4 darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 33% defense ------ Armor +17 Hardiness +20% Defense +17 (+5 eff.) Fatigue +10% Resistance +20% blight +18% darkness +21% lightning other ------- Light +2 A suit of armour made of leather. |
Inventory
medical injector implant (efficiency 117% / cooldown 71%) medical injector implant (efficiency 117% / cooldown 71%)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 117% efficiency and cooldown mod of 71%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
shatter afflictions rune (absorb 104; cd 18) shatter afflictions rune (absorb 104; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 104 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 54; cd 16) teleportation rune (range 54; cd 16)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 54 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Acid Groove 2 schematic: Acid Groove0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Deflection Field schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder schematic: Flash Powder0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Iron Grip 4 schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell 2 schematic: Magnetic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve schematic: Pain Suppressor Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots 2 schematic: Rocket Boots0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Shell 3 schematic: Saw Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike Attachment 2 schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun 2 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
cleansing copper amulet of constitution (+3) cleansing copper amulet of constitution (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con defense ------ Resistance +10% nature +10% blight Poison Resist +20% Disease Resist +21% Amulets make your neck look great! |
Earthen Beads Earthen Beads0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 351 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Feathersteel Amulet Feathersteel Amulet0.1 Encumbrance T2 amulet jewelry [Unique] Master While equipped: offense ------ Move Speed +25% defense ------ Defense +15 (+4 eff.) Fatigue -20% Slow Projectiles +15% other ------- Encumbrance +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
serendipitous stralite amulet of murder serendipitous stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +16 Lck offense ------ Critical power +13.00% Accuracy +14 (+4 eff.) Ignore Armor +13 defense ------ Defense +10 (+3 eff.) Resist unseen 12% Amulets make your neck look great! |
warrior's copper ring of darkness (+22%) warrior's copper ring of darkness (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Str offense ------ Damage +11% darkness defense ------ Armor +6 Resistance +22% darkness Rings make your fingers look great! |
mule's steel ring of perseverance mule's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -4% Life Regen +2.00 Stun Resist +22% other ------- Encumbrance +20 Rings make your fingers look great! |
steel onyx ring steel onyx ring0.1 Encumbrance T2 ring jewelry [Ego++] Nature While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con defense ------ Resistance +7% nature +7% blight Life +40.00 Life Regen +7.00 Healmod +12% Poison Resist +10% Disease Resist +12% Rings make your fingers look great! |
steel quartz ring steel quartz ring0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: Stats +1 Con defense ------ Spell save +12 (+4 eff.) Stun Resist +30% other ------- Max stamina +13.00 Rings make your fingers look great! |
steel ring 'Aerabers' steel ring 'Aerabers'0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: offense ------ Damage +6% temporal On-Hit (Melee): * 20% chance to reduce armor by 38% * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +7% blight +6% temporal +7% nature Life +68.00 Life Regen +6.00 Healmod +12% Poison Resist +13% Disease Resist +13% Disarm Resist +28% Pinning Resist +30% Knockbk Resist +21% Rings make your fingers look great! |
marksman's gold ring marksman's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Master While equipped: Stats +4 Dex offense ------ Accuracy +8 (+2 eff.) Rings make your fingers look great! |
psionicist's gold ring of lightning (+24%) psionicist's gold ring of lightning (+24%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +5 Wil offense ------ Damage +12% lightning defense ------ Resistance +24% lightning Mind save +10 (+3 eff.) Rings make your fingers look great! |
wizard's gold ring wizard's gold ring0.1 Encumbrance T3 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag defense ------ Spell save +4 (+1 eff.) Rings make your fingers look great! |
Overcutter (107% power, 12 apr) Overcutter (107% power, 12 apr)3.0 Encumbrance T1 steamsaw 2H weapon Reqs Str 20 [Unique] Steamtech Weapon Damage 107% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +12 Critical Rate +2.0% Attack Speed 100% Block +70 Uses 1.0 Steam While equipped: defense ------ Armor +7 Defense +8 (+3 eff.) Fatigue +10% other ------- Talents +2 Block Earlier steamsaws were notably not meant to be used with one hand. |
Morrigor (161% power, 12 apr) Morrigor (161% power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Mag 40 [Unique] Arcane/Unknown Weapon Damage 161% Range: 1.0x-1.4x Uses 60% Mag, 60% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 15.79 arcane and 18.23 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+6 eff.) other ------- Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
stormbringer's stralite mace of amnesia (148% power, 5 apr) stormbringer's stralite mace of amnesia (148% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego++] Nature/Psionic Weapon Damage 148% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +29 lightning +31 cold On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: offense ------ Move Speed +26% Ignore resists +11% lightning +17% cold Blunt and deadly. |
dreamer's pulsing mindstar of sand (108% power, 32 apr, mind damage) dreamer's pulsing mindstar of sand (108% power, 32 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 108% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 9 physical Damage +13% physical Ignore resists +9% physical defense ------ Resistance +13% mind +7% physical Mind save +4 (+1 eff.) other ------- Psi/turn +1.00 Max psi +27.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar of venom (108% power, 32 apr, nature damage) pulsing mindstar of venom (108% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego+] Nature Weapon Damage 108% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 10 acid Damage +4% acid Ignore resists +12% acid defense ------ Resistance +8% acid Life Regen +3.00 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
blooming living mindstar of life (114% power, 40 apr, mind damage) blooming living mindstar of life (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego] Nature Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) defense ------ Life +41.00 Life Regen +1.30 Healmod +10% Heal-on-summon +46 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Pinwheel (107% power, 10 apr) Pinwheel (107% power, 10 apr)3.0 Encumbrance T1 steamsaw 1H weapon [Unique] Steamtech Weapon Damage 107% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +3.0% Attack Speed 100% Block +50 On Hit: * 15% chance to pin the target Uses 1.0 Steam While equipped: defense ------ Armor +4 Defense +7 (+2 eff.) Fatigue +7% other ------- Talents +1 Block "Create new, exciting connections in other people's lives, such as between their feet and the floor!" |
balanced stralite steamsaw of lightning resistance (+19%) (140% power, 0 apr) balanced stralite steamsaw of lightning resistance (+19%) (140% power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon Reqs Str 35 [Ego] Master/Steamtech Weapon Damage 140% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +71 Uses 1.0 Steam While equipped: offense ------ Accuracy +9 (+2 eff.) defense ------ Armor +5 Defense +17 (+5 eff.) Fatigue +10% Resistance +19% lightning Disarm Resist +24% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Galufang (148% power, 0 apr) Galufang (148% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Random Unique] Arcane/Master/Steamtech Weapon Damage 148% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +107 On-hit +18 blight On-Hit, radius 1 +8 temporal On Hit: 20% Epidemic level 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 29 Uses 1.0 Steam While equipped: offense ------ Critical power +10.00% Spellpower +5 (+1 eff.) Damage +9% blight Accuracy +26 (+7 eff.) defense ------ Armor +6 Defense +34 (+9 eff.) Fatigue +12% Disease Resist +31% Disarm Resist +62% other ------- Mana-on-crit +1.00 Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
reinforced voratun steamsaw of massacre (65% power, 0 apr) reinforced voratun steamsaw of massacre (65% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego] Master/Steamtech Weapon Damage 157% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +111 Uses 1.0 Steam When used to Attack: Block +78 While equipped: defense ------ Armor +13 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw of amnesia (148% power, 0 apr) voratun steamsaw of amnesia (148% power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon Reqs Str 48 [Ego+] Psionic/Steamtech Weapon Damage 148% Range: 1.0x-1.5x Uses 100% Str Damage Phys.bleed Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +105 On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Uses 1.0 Steam While equipped: defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
elven-wood longbow 'Duvegrim' elven-wood longbow 'Duvegrim'4.0 Encumbrance T4 longbow 2H weapon [Random Unique] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-crit, radius 2 +38 lightning +33 cold While equipped: Stats +2 Mag offense ------ Physical Crit +6.0% Spellpower +20 (+5 eff.) Move Speed +46% Ignore resists +20% lightning +17% cold +20% all Accuracy +50 (+13 eff.) Ignore Armor +17 When Hit 2 blight other ------- Vim-on-crit +2.00 Max mana +80.00 Longbows are used to shoot arrows at your foes. |
stralite steamgun of piercing stralite steamgun of piercing4.0 Encumbrance T4 steamgun 1H weapon [Ego+] Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Ignore resists +8% all Accuracy +5 (+1 eff.) Ignore Armor +8 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty voratun steamgun of life draining mighty voratun steamgun of life draining4.0 Encumbrance T5 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Psyshot Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +23 draining blight Uses 2.0 Steam While equipped: Stats +3 Str offense ------ Physical Power +8 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
deadly pouch of voratun shots of amnesia (18/21, 176% power, 6 apr) deadly pouch of voratun shots of amnesia (18/21, 176% power, 6 apr)3.0 Encumbrance T5 shot ammo [Ego+] Master/Psionic Weapon Damage 176% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 21 On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
stormwoven linen robe (0 def, 0 armour) stormwoven linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Nature While equipped: Stats +5 Str +4 Mag +5 Wil offense ------ Damage +5% lightning +6% physical +9% cold When Hit 0 physical defense ------ Resistance +5% lightning +6% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 53.60 to 67.00 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
shimmering silk robe of power (0 def, 0 armour) shimmering silk robe of power (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego+] Arcane While equipped: offense ------ Spellpower +14 (+3 eff.) Damage +10% arcane +8% all defense ------ Resistance +13% all other ------- Max mana +37.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of power (0 def, 0 armour) ancient elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +3 Mag offense ------ Spellpower +15 (+3 eff.) Damage +28% physical +21% temporal +7% all Ignore resists +9% temporal +9% physical defense ------ Resistance +15% all Anomaly Control +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
nimble reinforced leather armour of Eyal (19 def, 7 armour) nimble reinforced leather armour of Eyal (19 def, 7 armour)9.0 Encumbrance T4 light armor [Ego++] Nature/Master While equipped: Stats +6 Dex offense ------ Move Speed +20% defense ------ Armor +7 Defense +19 (+5 eff.) Fatigue +8% Life +49.00 Life Regen +3.00 Healmod +15% A suit of armour made of leather. |
duelist's drakeskin leather armour of acid resistance (26 def, 13 armour) duelist's drakeskin leather armour of acid resistance (26 def, 13 armour)9.0 Encumbrance T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +9 Cun +6 Dex defense ------ Armor +13 Defense +26 (+7 eff.) Fatigue +8% Resistance +21% acid A suit of armour made of leather. |
voratun mail armour of command (15 def, 16 armour) voratun mail armour of command (15 def, 16 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego+] Psionic While equipped: Stats +3 Cun defense ------ Armor +16 Defense +15 (+4 eff.) Fatigue +12% Mind save +17 (+6 eff.) A suit of armour made of mail. |
stralite plate armour of natural resilience (0 def, 13 armour) stralite plate armour of natural resilience (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Ego+] Disrupt While equipped: defense ------ Armor +13 Fatigue +22% Resistance +16% nature +14% blight Resist Against +9% Unnatural A suit of armour made of metal plates. |
Manotolar the Venombraid Manotolar the Venombraid1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +3 Cun +4 Wil offense ------ Against +17% Summoned When Hit 4 nature defense ------ Resistance +9% cold +9% nature +3% darkness Resist Against +15% Summoned A belt that goes around your waist. |
blurring rough leather belt of transcendence blurring rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego] Master/Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Defense +8 (+3 eff.) Physical save +5 (+3 eff.) Stealth +5 A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak 'Beifast' (16 def, 0 armour) linen cloak 'Beifast' (16 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Defense +16 (+5 eff.) Resistance +3% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con defense ------ Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
marshal's cashmere cloak of implacability (2 def, 0 armour) marshal's cashmere cloak of implacability (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Str +3 Con defense ------ Defense +2 (+1 eff.) Physical save +17 (+9 eff.) Mind save +8 (+3 eff.) Unlife -50.00 life Life +73.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
insulating pair of drakeskin leather boots of spellbinding (0 def, 5 armour) insulating pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Mag defense ------ Armor +5 Resistance +6% fire +10% cold other ------- Spell cooldown 10% A pair of boots made of leather. |
Glelaith the pair of dwarven-steel boots (0 def, 4 armour) Glelaith the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +2 Str +5 Mag +6 Con offense ------ Spellpower +8 (+2 eff.) When Hit 6 acid On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Armor +4 Fatigue +3% other ------- Infravision +3 See Invisibility +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
fleetfooted pair of dwarven-steel boots (6 def, 4 armour) fleetfooted pair of dwarven-steel boots (6 def, 4 armour)3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: Stats +1 Dex defense ------ Armor +4 Defense +6 (+2 eff.) Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Obsidianbraid (0 def, 2 armour) Obsidianbraid (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Dex +1 Cun offense ------ On-Hit 5 mind Damage +5% mind Accuracy +16 (+4 eff.) defense ------ Armor +2 Resistance +7% mind +6% darkness Physical save +7 (+4 eff.) Mind save +5 (+2 eff.) Disarm Resist +26% Unarmed combat: Weapon Damage 111% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +13 Ignore Armor +3 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +7 mind On Hit: 20% Psychic Lobotomy level 3 On Hit: 10% Perfect Control level 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Unarmed combat: Weapon Damage 118% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +7.0% Attack Speed 100% On Hit: 20% Clinch level 3 On Hit: 10% Maim level 3 On Hit: 10% Take Down level 3 These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
brawler's drakeskin leather gloves of sorrow (0 def, 3 armour) brawler's drakeskin leather gloves of sorrow (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Ego++] Master/Psionic While equipped: Stats +3 Str +3 Dex +4 Cun offense ------ Mindpower +6 (+2 eff.) On-Hit 31 mind 31 darkness On-Hit (Melee): * 19% chance to reduce all saves and defense by 41 defense ------ Armor +3 Physical save +7 (+4 eff.) Mind save -7 (-2 eff.) other ------- Cooldown Double Strike -1 Unarmed combat: Weapon Damage 132% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +14.0% Attack Speed 100% On Hit: 10% Reproach level 5 On Hit: 10% Set Up level 5 Ruined Earth: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Anadir the iron gauntlets (0 def, 1 armour) Anadir the iron gauntlets (0 def, 1 armour)1.5 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ Spellpower +5 (+1 eff.) Spellpower/crit +2 On-Hit 6 cold Damage +3% blight +4% cold Ignore resists +15% blight defense ------ Armor +1 Fatigue +1% Resistance +6% cold other ------- Mana/turn +0.04 Unarmed combat: Weapon Damage 102% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +5 ice On Hit: 10% Ice Breath level 1 Metal gloves protecting the hands up to the middle of the lower arm. |
blighted dwarven-steel gauntlets of strength (+4) (0 def, 2 armour) blighted dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Arcane/Master While equipped: Stats +4 Str offense ------ Physical Power +8 (+2 eff.) On-Hit 7 blight Damage +5% blight defense ------ Armor +2 Fatigue +3% Resistance +7% blight Unarmed combat: Weapon Damage 133% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On-crit, radius 2 +7 blight On Hit: 20% Soul Rot level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of magic (+5) (0 def, 9 armour) heroic voratun gauntlets of magic (+5) (0 def, 9 armour)1.5 Encumbrance T4 hands armor [Ego+] Arcane/Master While equipped: Stats +5 Mag offense ------ Damage +6% arcane defense ------ Armor +9 Fatigue +5% Mind save +8 (+3 eff.) Life +63.00 Unarmed combat: Weapon Damage 142% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +3 Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +8 arcane On-crit, radius 2 +10 arcane On Hit: 10% Battle Shout level 5 Metal gloves protecting the hands up to the middle of the lower arm. |
voratun gauntlets 'Porema' (0 def, 3 armour) voratun gauntlets 'Porema' (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Rare] Arcane While equipped: offense ------ On-Hit 19 darkness Damage +12% blight +9% darkness +6% mind Ignore resists +20% arcane On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 29 defense ------ Armor +3 Fatigue +5% Resistance +15% darkness +5% arcane +12% mind Unarmed combat: Weapon Damage 131% Range: 1.0x-1.4x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On Hit: 20% Moonlight Ray level 5 On Hit: * 11% chance to reduce damage dealt by 33% Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather hat of constitution (+3) (0 def, 1 armour) rough leather hat of constitution (+3) (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% A hat made of leather. Very stylish. |
Polimira the Sulfurjeer (0 def, 7 armour) Polimira the Sulfurjeer (0 def, 7 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Str +5 Cun +6 Con offense ------ Damage +9% nature Ignore resists +25% nature defense ------ Armor +7 Fatigue +3% other ------- Infravision +6 A cap made of leather. |
Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mind Crit +5% Mindpower +12 (+3 eff.) Damage +10% mind When Hit 12 mind Psychic Lobotomy: Effective talent level: 3.0 Power cost 8 out of 10/10. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Inflicts 171.78 mind damage and cripples the target's higher mental functions, reducing cunning by 17 and confusing (34% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? |
dwarven-steel helm of blood magic (0 def, 4 armour) dwarven-steel helm of blood magic (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats +4 Mag +5 Wil offense ------ Spell Crit +3% Damage +9% blight +8% arcane defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of trickery (0 def, 4 armour) dwarven-steel helm of trickery (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +4 Cun +2 Dex offense ------ Ignore Armor +6 defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing dwarven-steel helm of constitution (+4) (0 def, 4 armour) stabilizing dwarven-steel helm of constitution (+4) (0 def, 4 armour)3.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +4 Con defense ------ Armor +4 Fatigue +4% Physical save +12 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst 5 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 garnet 2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern 'Tydrazor' brass lantern 'Tydrazor'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats +2 Str offense ------ Critical power +5.00% defense ------ Physical save +9 (+5 eff.) Mind save +6 (+2 eff.) other ------- Max stamina +10.00 Light +3 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Dairodogorn the Plagueslice Dairodogorn the Plagueslice1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +2 Dex +4 Con offense ------ When Hit 8 nature On-Hit (Melee): * 20% chance to slow global speed by 70% defense ------ Resistance +6% nature +1% physical other ------- Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel armour reinforcement dwarven steel armour reinforcement0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Armor +3 Hardiness +20% Fatigue +3% Tinkers can be attached to normal items to improve them with steam power! |
steel spike attachment steel spike attachment0.0 Encumbrance T2 steamtech tinker [Normal] Steamtech Attachable to body When attached: offense ------ When Hit 20 physical defense ------ Armor +8 Fatigue +1% Tinkers can be attached to normal items to improve them with steam power! |
crude focus lens crude focus lens0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: other ------- Infravision +5 Sight +1 See Stealth +5 See Invisibility +5 Tinkers can be attached to normal items to improve them with steam power! |
crude head lamp crude head lamp0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: offense ------ Accuracy +1 (+0 eff.) other ------- Light +3 Tinkers can be attached to normal items to improve them with steam power! |
simple frost salve [power 23] simple frost salve [power 23]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 200% efficiency and 63% cooldown modifier. Remove 1 physical effects and grants a frost aura (23% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
simple healing salve [power 283] simple healing salve [power 283]1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech Using medical injector with 200% efficiency and 63% cooldown modifier. Heal 283 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
powerful pain suppressor salve [power 398] powerful pain suppressor salve [power 398]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech Using medical injector with 200% efficiency and 63% cooldown modifier. Let you fight up to -398 life and reduces all damage by 19% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 turn cooldown Activation is instant. Medical salve. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +1 Str other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Cleanselore the iron torque of psionic shield [power 27] (25 cooldown) Cleanselore the iron torque of psionic shield [power 27] (25 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +10% blight +5% fire +15% nature When Hit 6 blight defense ------ Resistance +3% nature Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
innervating iron torque of psionic shield [power 23] (25 cooldown) innervating iron torque of psionic shield [power 23] (25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
By PK Love the Ogre Psyshot level 14
22nd Dusk 122nd year of Ascendancy at 11:05 see stats
By PK Love the Ogre Psyshot level 24
67th Haze 122nd year of Ascendancy at 03:15 see stats
By PK Love the Ogre Psyshot level 22
42nd Haze 122nd year of Ascendancy at 06:14 see stats
By PK Love the Ogre Psyshot level 10
1st Flare 122nd year of Ascendancy at 23:06 see stats
By PK Love the Ogre Psyshot level 20
58th Dusk 122nd year of Ascendancy at 18:05 see stats
By PK Love the Ogre Psyshot level 21
11st Haze 122nd year of Ascendancy at 17:52 see stats
By PK Love the Ogre Psyshot level 3
78th Pyre 122nd year of Ascendancy at 19:03 see stats
By PK Love the Ogre Psyshot level 16
52nd Dusk 122nd year of Ascendancy at 00:05 see stats
By PK Love the Ogre Psyshot level 17
54th Dusk 122nd year of Ascendancy at 17:02 see stats
Log
PK Love deflects the projectile from Elven cultist to the southeast!
Eleranne the elven cultist casts Call of the Crypt.
PK Love uses Solidify Air.
PK Love slows down.
PK Love receives 94 healing.
Elven mage casts Grace of the Eternals.
Elven mage speeds up.
Elven mage casts Timeless.
The smoke around elven mage dissipate.
Elven mage casts Shock.
PK Love deflects the projectile from Elven mage to the south!
Eleranne the elven cultist casts Drain.
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Armoured skeleton warrior uses Bone Armour.
A shield forms around armoured skeleton warrior.
Eleranne the elven cultist hits PK Love for (30 flat reduction), 74 blight (74 total damage).
Layona the elven warrior shoves Armoured skeleton warrior aside.
Elven cultist activates his torque!
PK Love resists the effect 'Silenced'!
Talent Improved Gestalt is ready to use.
Elven cultist hits PK Love for (30 flat reduction), 57 mind (58 total damage).
Rotting Disease from Elven cultist hits PK Love for (30 flat reduction), 34 blight (35 total damage).
Decrepitude Disease from Elven cultist hits PK Love for (30 flat reduction), 19 blight (19 total damage).
Bleeding from Elven mage hits PK Love for (30 flat reduction), 10 physical (11 total damage).
PK Love the level 26 ogre psyshot was debilitated by noxious blight before falling to death by an elven cultist on level 1 of Dark crypt.
A psionic shield forms around PK Love.
PK Love deactivates her cloak's restoration systems.