
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Auto-self-cast Arcane Eye 1.5.0Automatically cast Arcan Eye on self when enemies are not visible and it's at level 4+ and it's not active Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Nekarcos's Quality of Life 07: Visible Size Categories 1.5.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: OldRPG - Music Mod 1.7.6 Items Vault 1.7.6Donators/Buyers bonus! True Full Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Visibly Distinct Subvaults 1.7.0Changes the appearance of the entrance to "sub-vaults" in the Orc Prides and High Peak to be different from the stairs down to the next level, to avoid confusion. Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Activatable Object Cleanup 1.7.0Prevents and cleans up orphaned "activate-object" talents for objects activatable from inventory that you transmogrified from the transmogrification chest. Encouraged for players who use the Utility Supplies addon. Also available as part of the Bugnibus Bugfix Pack. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 2179% |
| Size | medium |
| Lifes / Deaths | Killed by Sawtree at level 13 on the 45th Dusk 122nd year of Ascendancy at 02:33 2 / 8Killed by Xanath the rogue at level 22 on the 42nd Pyre 123rd year of Ascendancy at 20:44 Killed by Pinchaim the dúathedlen at level 22 on the 43rd Pyre 123rd year of Ascendancy at 02:13 Killed by luminous horror at level 29 on the 49th Dusk 123rd year of Ascendancy at 02:04 Killed by Betheriara the Flamebringer at level 41 on the 8th Regrowth 124th year of Ascendancy at 15:43 Killed by orc pyromancer at level 41 on the 8th Regrowth 124th year of Ascendancy at 15:46 Killed by Betheriara the Flamebringer at level 41 on the 8th Regrowth 124th year of Ascendancy at 19:51 Killed by Günther at level 50 on the 2nd Wintertide 125th year of Ascendancy at 16:00 |
Primary Stats
| Strength | 25 (base 13) |
| Dexterity | 64 (base 50) |
| Constitution | 65 (base 46) |
| Magic | 96 (base 60) |
| Willpower | 43 (base 8) |
| Cunning | 91 (base 60) |
Resources
| Life | 718/718 |
| Mana | 404/702 |
| Soul | 13/18 |
| Vim | 266/296 |
| Healing Factor | 1.3541355335885 |
| Regeneration | 15.234024752871 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 7 |
| See Stealth | 43.22431398015 |
| See Invisible | 53.22431398015 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 47 |
| Crit Chance | 56% |
| APR | 12 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 88 |
| Crit Chance | 75% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 57% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +18% |
| Fire | +6% |
| Nature | +34% |
| Darkness | +74% |
| Physical | +20% |
| Cold | +48% |
| All | 0% |
Offense: Damage Penetration
| Darkness | +70% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 16 (30%) |
| Defense | 59 |
| Ranged Defense | 59 |
| Fatigue | 5 |
| Physical Save | 40 |
| Spell Save | 66 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 47%( 70%) |
| Blight | + 54%( 70%) |
| Arcane | + 25%( 40%) |
| Cold | + 80%( 80%) |
| All | + 37%( 70%) |
| Darkness | + 80%( 80%) |
| Light | + 47%( 70%) |
| Temporal | + 52%( 70%) |
| Physical | + 43%( 70%) |
| Lightning | + 65%( 80%) |
| Fire | + 69%( 80%) |
| Nature | + 71%( 80%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 20% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 4 light, 4 cold, 5 nature, 3 fire |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 136 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 27% all resistance, you move 38% faster, and you are invisible (power 23). Its effects scale with your Cunning stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.50 |
| 5/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of bones | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.50 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master necromancer | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Vile life | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 1/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffIn its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself. On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff and tried to steal it from you. You told them nothing and vanquished them. You have advised the elders in Last Hope of these events. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by fiery orc wyrmic. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by skeleton assassin. Escort: repented thief (level 1 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2204. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have taken some orbs of command from the leaders of the Orc Prides. Apparently they are used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. * You have used the Orb of Destruction on an orb pedestal (destruction). * You have used the Orb of Undeath on an orb pedestal (undeath). * You have used the Dragon Orb on an orb pedestal (dragon). * You have used the Elemental Orb on an orb pedestal (elements). You have used all four Orbs of Command. The loud sound you heard from ahead suggests that the shield is down and the way to the High Peak is open. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within13 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* He will need a Blood-Runed Athame and a Resonating Diamond to do this; he suggests looking for them in the Vor Armory to the northeast of the Gates of Morning, and tells you of a back entrance. * You have found a Blood-Runed Athame in the Vor Armory, and a Resonating Diamond in Briagh's lair. * The portal is now functional and can be used to go back, although, like all portals, it is one-way only. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. * You defeated the Assassin Lord and rescued the lost merchant. He gave you 8 gold and invited you to visit his shop in Last Hope. | done |
Equipment
| On feet | pair of hardened leather boots 'Shadetide' (0 def, 7 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +1 Str +3 Dex +7 Mag +4 Cun dps ---------- Res.pen +25% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | void-walker's dwarven lantern of corpselight1.0 T5 lite [Ego++] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +5 (+1 eff.) ----- def ----- Resists +12% blight +8% temporal +13% darkness +6% cold Def/telep +18 Res/telep +16% Dur/telep +22% ---------- misc Light +5 Infravis +5 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 46 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | eldritch elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) ---------- misc Mana/turn +2.30 Mana/ret +2.00 Max.mana +44.00 Manaflow: Puts all charms on 34 cooldown Level 1.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
| Tool | Bleakbore [power 2] (12/22 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +6% darkness Res.pen +20% darkness Acc +20 (+7 eff.) ----- def ----- Armour +6 ---------- misc Stam/turn +2.00 Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
| On fingers | Ring of the Archlich0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. The set is complete. While equipped: dps ---------- Spell.pwr +18 (+3 eff.) Dmg.mod +24% darkness +10% cold ----- def ----- Resists +15% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Talent level: +1 Call of the Crypt. Talent level: +1 Rime Wraith. Talent level: +1 Dread. Talent level: +1 Boneyard. Talent level: +1 Call of the Mausoleum. Impending Doom: Level 2.6 Pwr.cost 34 out of 18/40. Range 7 Travel.spd instantaneous Is necromancy a spell Description: Your target's doom draws near. Its healing factor is reduced by 80%, and it will take 121% of its remaining life (or 944.20, whichever is lower) over 10 turns as frostdusk damage. This spell is so powerful that every 3 turns it tears a part of the target's soul, generating one soul for you. The damage will increase with your Spellpower. This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
| Around waist | Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In main hand | Sceptre of the Archlich (150% power, 12 apr, darkness element)5.0 T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. The set is complete. Power 150% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +12 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +52 (+10 eff.) Dmg.mod +35% darkness ----- def ----- Spell.save +25 (+7 eff.) Mind.save +10 (+3 eff.) ---------- misc Mana/turn +0.50 Max.mana +50.00 Masteries +0.20 Spell/Nightfall +0.20 Spell/Master necromancer +0.20 Spell/Master of flesh +0.20 Spell/Animus +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
| On hands | Glymithra the Furnaceobsidian (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Dex +1 Wil +4 Cun dps ---------- Phys.crit +16.0% Spell.crit +12% Mind.crit +19% Crit.mult +11.00% Melee+ 14 darkness Dmg.mod +9% darkness +6% fire ----- def ----- Armour +3 Fatigue +5% Resists +12% darkness Crit.chn- 15.00% HP.reg +11.00 ---------- misc Stam/turn +3.90 Max.stam +33.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Brandwind (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +7 Str +6 Mag +6 Wil +9 Con dps ---------- Dmg.mod +18% lightning +20% physical +34% nature +26% cold Melee Ret 6 mind 4 fire On Hit (Melee): * 10% chance to reduce all saves and defense by 27 ----- def ----- Resists +10% lightning +15% fire +13% cold +19% nature +15% all Poison- +40% Disease- +42% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Ureslak's Molted Scales (0 def, 0 armour)2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
| Around neck | Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. Effective talent level: 2.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for 6 turns. While transformed, you do not need to breathe, gain access to the Ice Storm talent at level 2, gain 79% resistance to cuts and stuns, gain 40% cold resistance, and all cold damage heals you for 129% of the damage done. The power will increase with your Spellpower. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Inventory
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion of the titan (res 29%; magical; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the titan (range 6; phase 18; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the warrior (range 5; phase 18; cd 18)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of the Rift (322.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 322.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the psychic (damage 135; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 134.60 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 81; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 366; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 366 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 255; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 255 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
starseer's gold amulet of mastery (0.16 Technique / Combat training)0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +2 Mag dps ---------- Spell.crit +3% Spell.pwr +3 (+0 eff.) Dmg.mod +4% darkness +5% temporal +5% light +6% physical ---------- misc Masteries +0.16 Technique/Combat training Amulets make your neck look great! |
starlit stralite amulet of perfection (0.34 Spell / Master of flesh,0.34 Spell / Master of bones)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +14% light +20% darkness Blind- +31% ---------- misc Masteries +0.34 Spell/Master of bones +0.34 Spell/Master of flesh Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Chillknight the steel ring0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +3% light +15% cold Res.pen +15% acid +15% cold +10% light ----- def ----- Phys.save +4 (+2 eff.) Rings make your fingers look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+3 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Ivivena0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +4 Wil +5 Cun +10 Con dps ---------- Mind.pwr +10 (+4 eff.) Dmg.mod +20% fire Acc +34 (+12 eff.) Apr +34 ----- def ----- Defense +34 (+9 eff.) Resists +9% acid +40% fire Phys.save +20 (+7 eff.) ---------- misc Psi/ret +0.16 Hate/m.crit +4.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Rainwake0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Cun +10 Con dps ---------- Phys.pwr +19 (+10 eff.) Spell.pwr +13 (+2 eff.) Mind.pwr +20 (+7 eff.) Dmg.mod +3% cold +3% physical +18% nature +8% all Acc +10 (+4 eff.) ----- def ----- Defense +43 (+11 eff.) Resists +36% nature Phys.save +9 (+3 eff.) Spell.save +20 (+5 eff.) ---------- misc Max.stam +36.00 Rings make your fingers look great! |
voratun ring of misery0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 28 physical Ranged+ 24 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 27 On Hit (Ranged): * 17% chance to reduce all saves and defense by 27 ---------- misc Hate/m.crit +2.00 Max.hate +12.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
Betytira the Offaltrail (129% power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Rare] Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +18.00% Spell.pwr +12 (+2 eff.) Dmg.mod +6% fire +21% nature +40% darkness Res.pen +15% nature +15% fire On Hit (Melee): * 20% chance to slow global speed by 54% ----- def ----- Resists +9% darkness +9% nature ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Polinn the Abyssglory (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Rare] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) S.pwr/crit +10 Dmg.mod +30% darkness +18% fire Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Defense +31 (+8 eff.) Resists +9% darkness Spell.save +15 (+4 eff.) Die.at -80.00 life Silence- +20% Pinning- +20% Stun/Frz- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of illumination (136% power, 6 apr, light element)5.0 T5 staff 2H weapon [Ego] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% light ----- def ----- Defense +12 (+3 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 154.66 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone vilestaff of breaching (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% fire Res.pen +15% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +35.00% Spell.pwr +23 (+4 eff.) Melee+ 29 fire Dmg.mod +30% lightning ---------- misc See.Invis +18 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone magestaff of greater warding (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +5% Spell.pwr +24 (+5 eff.) Melee+ 45 arcane Dmg.mod +30% lightning ----- def ----- Armour +7 Defense +12 (+3 eff.) ---------- misc Max.mana +96.00 Wards +3 lightning Talents +4 Ward +1 Command Staff Effective talent level: 4.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Description: Bring a damage-type-specific ward into being. The ward will fully negate as many attacks of its element as it has charges. You can activate the following wards: None Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone vilestaff of wizardry (136% power, 6 apr, blight element)5.0 T5 staff 2H weapon [Ego++] Arcane Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Phys.crit +12.0% Spell.crit +5% Spell.pwr +32 (+6 eff.) Melee+ 24 arcane Dmg.mod +30% blight ---------- misc Max.mana +191.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
elemental voratun greatmaul of massacre (195% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Arcane/Master Power 195% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 136 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +27% lightning Res.pen +31% lightning Massive two-handed mauls. |
Dawn's Blade (161% power, 7 apr)3.0 T5 longsword 1H weapon Reqs Str 35 [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 162% Range: 1.4x Uses 25% Mag, 80% Str Dmg Light Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 267.00 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 30 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
stormbringer's voratun longsword of disruption (150% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Disrupt Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Against +21% Unnatural On Crit.r2 +45 lightning +29 cold On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mov.spd +48% Res.pen +21% lightning +13% cold Sharp, long, and deadly. |
stormbringer's voratun longsword of shearing (151% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 152% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit.r2 +29 lightning +35 cold While equipped: dps ---------- Mov.spd +49% Res.pen +24% lightning +23% cold +12% all Acc +25 (+9 eff.) Apr +13 Sharp, long, and deadly. |
warbringer's voratun longsword of massacre (161% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Power 162% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +14 (+7 eff.) Res.pen +13% physical ----- def ----- Disarm- +34% Sharp, long, and deadly. |
voratun dagger of evisceration (146% power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 147% Range: 1.3x Uses 50% Str, 50% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 78 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +13 (+7 eff.) Sharp, short and deadly. |
resonating living mindstar of gales (113% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 113% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Dmg.mod +11% lightning +14% cold +7% mind +10% physical Res.pen +7% mind ----- def ----- Defense +29 (+7 eff.) Resists +10% mind Dmg.Resnn +12% Pinning- +35% ---------- misc Psi/ret +2.20 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
plaguebringer's quiver of dragonbone arrows (19/19, 162% power, 18 apr)3.0 T5 arrow ammo [Ego+] Arcane Power 163% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 19 Ranged+ +35 blight On Hit: 20% Epidemic 5 On Hit: * 18% chance to reduce strength, dexterity, and constitution by 36 Effective talent level: 5.0 Use mode: Activated Vim cost: 20 Range: 8 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Infects the target with a very contagious disease, doing 73.98 damage per turn for 6 turns. If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. The chance to spread increases with the blight damage dealt and is 100% if it is at least 20% of the target's maximum life. Creatures suffering from that disease will also suffer healing reduction (70%) and diseases immunity reduction (55%). Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity. The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt. Arrows are used with bows to pierce your foes to death. |
deadly pouch of voratun shots of crippling (23/23, 179% power, 6 apr)3.0 T5 shot ammo [Ego+] Master Power 179% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +18.0% Capacity 23 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
scouring voratun shield (0 def, 10 armour, 209 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Disrupt Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con dps ---------- Melee+ 22 acid 25 nature On Hit (Melee): * 25 arcane resource burn On Melee Ret: * 12 arcane resource burn ----- def ----- Armour +10 Fatigue +8% Resists +17% acid +14% nature ---------- misc Talents +1 Block Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
woollen robe 'Nightparry' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +7 (+1 eff.) S.pwr/crit +3 Dmg.mod +11% light +21% darkness Res.pen +15% darkness ----- def ----- Resists +15% acid +27% darkness +16% light +9% all Silence- +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
prismatic voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Arcane/Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +26% cold +19% light +19% darkness A suit of armour made of mail. |
rejuvenating voratun plate armour of clarity (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Nature/Psionic While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +9% mind Mind.save +17 (+4 eff.) HP.reg +5.70 ---------- misc Stam/turn +2.10 A suit of armour made of metal plates. |
searing voratun plate armour of cold resistance (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 15 acid 18 fire Melee Ret 11 acid 16 fire ----- def ----- Armour +16 Fatigue +22% Resists +24% acid +21% fire +23% cold A suit of armour made of metal plates. |
Halusatir the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Crit.mult +5.00% On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Resists +6% blight +6% light +6% darkness A belt that goes around your waist. |
Bleakwell1.0 T5 belt armor [Rare] Nature While equipped: Stats +4 Cun dps ---------- Dmg.mod +18% darkness Res.pen +20% arcane ----- def ----- Resists +9% acid +18% darkness +10% fire +7% cold +10% lightning Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Psi/ret +0.16 A belt that goes around your waist. |
ravager's drakeskin leather belt of dampening1.0 T5 belt armor [Ego++] Nature/Master While equipped: dps ---------- Dmg.mod +19% physical Res.pen +20% physical ----- def ----- Resists +7% acid +8% fire +8% lightning +8% cold A belt that goes around your waist. |
Eluthra (6 def, 6 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +3% darkness +6% nature Phys.save +9 (+3 eff.) Confus- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Dex +4 Mag +3 Wil +4 Cun dps ---------- Spell.crit +5% Acc +5 (+2 eff.) Apr +5 ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+3 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.0 Pwr.cost 24 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 130.80 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
murderer's elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +5 Cun +4 Dex dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyralaith (0 def, 9 armour)2.0 T3 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun +7 Wil dps ---------- Crit.mult +10.00% Res.pen +13% darkness +13% temporal Apr +2 ----- def ----- Armour +9 Fatigue -7% Resists +15% darkness +12% temporal Phys.save +18 (+6 eff.) Spell.save +7 (+2 eff.) Mind.save +7 (+2 eff.) Def/telep +11 Res/telep +13% Dur/telep +17% ---------- misc Max.enc +32 A pair of boots made of leather. |
Nightwire (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Mind.crit +2% Mind.pwr +15 (+5 eff.) Res.pen +20% darkness ----- def ----- Armour +3 Resists +10% lightning +8% temporal +6% light +6% acid A pair of boots made of leather. |
Dimonslaught the pair of drakeskin leather boots (0 def, 15 armour)2.0 T5 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +21% mind +9% fire Res.pen +25% fire Melee Ret 8 mind 6 darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +15 Resists +15% acid +15% darkness +15% fire +13% cold +15% mind +14% lightning A pair of boots made of leather. |
restorative pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Ego+] Nature While equipped: ----- def ----- Armour +5 HP.reg +11.00 Heal.mod +18% A pair of boots made of leather. |
restorative pair of drakeskin leather boots of massiveness (0 def, 5 armour)2.0 T5 feet armor [Ego++] Nature/Master While equipped: Stats +8 Str +7 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +5 HP.reg +5.00 Heal.mod +17% ---------- misc Size +1 A pair of boots made of leather. |
wanderer's pair of drakeskin leather boots of disengagement (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: Stats +4 Dex +7 Cun +4 Con ----- def ----- Armour +5 Phys.save +22 (+8 eff.) Mind.save +13 (+3 eff.) Disengage: Puts all charms on 13 cooldown Level 2.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Nightreeve (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +2 Cun +2 Con dps ---------- Dmg.mod +9% darkness Res.pen +10% darkness ----- def ----- Armour +7 Fatigue +3% Resists +5% lightning +7% temporal +6% cold +9% acid Phys.save +11 (+4 eff.) Mind.save +15 (+4 eff.) ---------- misc Infravis +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
scholar's pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +4 Str +3 Con dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Armour +5 Fatigue +4% Rush: Puts all charms on 22 cooldown Level 1.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Erelasazor (0 def, 10 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +2 Str +3 Wil dps ---------- Spell.crit +2% Phys.pwr +5 (+3 eff.) S.pwr/crit +4 Dmg.mod +6% physical ----- def ----- Armour +10 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
linen wizard hat 'Brandswift' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% Phys.pwr +5 (+3 eff.) Dmg.mod +11% darkness +3% fire ----- def ----- Defense +1 (+0 eff.) Resists +16% darkness ---------- misc Stam/turn +1.00 A pointy cloth hat, very wizardly... |
catburglar's voratun helm of dexterity (+16) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +16 Dex ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness ---------- misc Infravis +7 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing voratun helm of strength (+8) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +8 Str ----- def ----- Armour +5 Fatigue +5% Phys.save +21 (+7 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren voratun helm of trickery (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Dex +4 Wil +5 Cun dps ---------- Apr +6 ----- def ----- Armour +5 Fatigue +5% Resists +11% blight Mind.save +15 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning Effective talent level: 2.0 Use mode: Activated Mana cost: 11 Range: 7 Cooldown: 3 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Your golem fires a beam from his eyes, doing 253.40 fire damage, 353.80 cold damage or 282.08 lightning damage. The beam will always be the maximun range it can be and will not harm friendly creatures. The damage will increase with your golem's Spellpower. This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+4 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. Effective talent level: 6.0 Use mode: Activated Mana cost: 11 Range: 10 Cooldown: 3 Travel Speed: 2000% of base Usage Speed: Spell (100% of a turn) Is: necromancy and a spell Description: Conjures up a beam of darkness, doing 419.98 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 68 power out of 80/80 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Blazebright (dig speed 8 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +3 Str dps ---------- Dmg.mod +9% lightning Res.pen +10% arcane ----- def ----- Resists +15% acid +7% fire +7% darkness Phys.save +3 (+1 eff.) Poison- +20% ---------- misc Spell.cld 10% Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of quickening (dig speed 16 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +3 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dragonbone totem of stinging [power 542] (12/13 cooldown)2.0 T5 totem charm [Ego] Nature Sting an enemy dealing 726 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Günther the Lich Necromancer level 34
41st Haze 123rd year of Ascendancy at 02:45 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Günther the Lich Necromancer level 50
45th Haze 124th year of Ascendancy at 07:11 see stats
Against all odds
Killed Ukruk in the ambush.By Günther the Lich Necromancer level 32
72nd Dusk 123rd year of Ascendancy at 21:46 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Günther the Shalore Necromancer level 24
21st Dusk 123rd year of Ascendancy at 05:36 see stats
Arachnophobia
Destroyed the spydric menace.By Günther the Lich Necromancer level 37
62nd Haze 123rd year of Ascendancy at 11:03 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Günther the Lich Necromancer level 39
5th Regrowth 124th year of Ascendancy at 20:20 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Günther the Lich Necromancer level 44
12nd Dusk 124th year of Ascendancy at 08:52 see stats
Brave new world
Went to the Far East and took part in the war.By Günther the Lich Necromancer level 36
58th Haze 123rd year of Ascendancy at 04:23 see stats
Bringer of Doom
Killed a Bringer of Doom.By Günther the Lich Necromancer level 35
49th Haze 123rd year of Ascendancy at 19:26 see stats
Clone War
Destroyed your own Shade.By Günther the Lich Necromancer level 41
62nd Regrowth 124th year of Ascendancy at 21:20 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Günther the Shalore Necromancer level 13
30th Dusk 122nd year of Ascendancy at 11:35 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Günther the Lich Necromancer level 49
77th Dusk 124th year of Ascendancy at 06:09 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Günther the Lich Necromancer level 35
50th Haze 123rd year of Ascendancy at 14:34 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Günther the Lich Necromancer level 36
60th Haze 123rd year of Ascendancy at 10:02 see stats
Exterminator
Killed 1000 creatures.By Günther the Shalore Necromancer level 19
43rd Regrowth 123rd year of Ascendancy at 10:55 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Günther the Lich Necromancer level 29
51st Dusk 123rd year of Ascendancy at 09:11 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Günther the Lich Necromancer level 50
29th Haze 124th year of Ascendancy at 01:20 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Günther the Lich Necromancer level 37
8th Decay 123rd year of Ascendancy at 03:24 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Günther the Lich Necromancer level 45
41st Dusk 124th year of Ascendancy at 14:05 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Günther the Shalore Necromancer level 16
49th Dusk 122nd year of Ascendancy at 19:16 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Günther the Lich Necromancer level 40
5th Regrowth 124th year of Ascendancy at 21:55 see stats
Level 10
Got a character to level 10.By Günther the Shalore Necromancer level 10
10th Mirth 122nd year of Ascendancy at 07:48 see stats
Level 20
Got a character to level 20.By Günther the Shalore Necromancer level 20
47th Regrowth 123rd year of Ascendancy at 00:25 see stats
Level 30
Got a character to level 30.By Günther the Lich Necromancer level 30
61st Dusk 123rd year of Ascendancy at 04:52 see stats
Level 40
Got a character to level 40.By Günther the Lich Necromancer level 40
5th Regrowth 124th year of Ascendancy at 21:05 see stats
Level 50
Got a character to level 50.By Günther the Lich Necromancer level 50
1st Time of Equilibrium 124th year of Ascendancy at 04:03 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Günther the Lich Necromancer level 29
49th Dusk 123rd year of Ascendancy at 02:04 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Günther the Lich Necromancer level 42
10th Pyre 124th year of Ascendancy at 10:41 see stats
Orcrist
Killed the leaders of the Orc Pride.By Günther the Lich Necromancer level 50
45th Haze 124th year of Ascendancy at 16:10 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Günther the Shalore Necromancer level 20
59th Regrowth 123rd year of Ascendancy at 02:47 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Günther the Shalore Necromancer level 26
31st Dusk 123rd year of Ascendancy at 15:56 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Günther the Lich Necromancer level 50
2nd Wintertide 125th year of Ascendancy at 16:00 see stats
Size is everything
Did over 1500 damage in one attack.By Günther the Lich Necromancer level 43
7th Dusk 124th year of Ascendancy at 13:12 see stats
Size matters
Did over 600 damage in one attack.By Günther the Shalore Necromancer level 19
46th Regrowth 123rd year of Ascendancy at 19:31 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Günther the Lich Necromancer level 36
51st Haze 123rd year of Ascendancy at 07:04 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Günther the Lich Necromancer level 50
2nd Wintertide 125th year of Ascendancy at 16:00 see stats
Tales of the Spellblaze
Learned the eight chapters of the Spellblaze Chronicles.By Günther the Lich Necromancer level 38
8th Decay 123rd year of Ascendancy at 23:57 see stats
That was close
Killed your target while having only 1 life left.By Günther the Shalore Necromancer level 7
5th Mirth 122nd year of Ascendancy at 07:24 see stats
The Arena
Unlocked Arena mode.By Günther the Shalore Necromancer level 6
3rd Mirth 122nd year of Ascendancy at 02:31 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Günther the Lich Necromancer level 50
26th Haze 124th year of Ascendancy at 21:59 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Günther the Shalore Necromancer level 20
76th Regrowth 123rd year of Ascendancy at 16:49 see stats
The Sun Still Shines
Aeryn survived the last battle.By Günther the Lich Necromancer level 50
2nd Wintertide 125th year of Ascendancy at 16:00 see stats
The bigger the better!
Did over 3000 damage in one attack.By Günther the Lich Necromancer level 50
69th Haze 124th year of Ascendancy at 13:13 see stats
The secret city
Discovered the truth about mages.By Günther the Shalore Necromancer level 13
41st Dusk 122nd year of Ascendancy at 13:46 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Günther the Lich Necromancer level 42
9th Pyre 124th year of Ascendancy at 06:06 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Günther the Shalore Necromancer level 23
60th Pyre 123rd year of Ascendancy at 23:29 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Günther the Shalore Necromancer level 16
54th Dusk 122nd year of Ascendancy at 00:38 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Günther the Lich Necromancer level 31
71st Dusk 123rd year of Ascendancy at 18:36 see stats
Log
Günther's ice storm area effect hits Skeleton mage for 37 cold damage.
Günther's ice storm area effect hits Shadow for 15 cold damage.
Elandar casts Phase Door.
Armoured skeleton warrior casts Rune: Blink.
Armoured skeleton warrior is out of phase.
Skeleton mage casts Manathrust.
Günther casts a protective shield just in time!
Your premonition allows you to raise a shield just in time!
Armoured skeleton warrior uses Overpower.
Armoured skeleton warrior performs a melee critical strike against Elandar!
Armoured skeleton warrior performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Günther's ice storm area effect killed Shadow!
Skeleton mage hits Elandar for 129 arcane damage.
Skeleton mage hits Günther for 0 arcane damage.
Armoured skeleton warrior hits Elandar for 284 physical, 7 acid, 10 fire, 125 physical, 12 acid, 17 fire (455 total damage).
High Sun Paladin Aeryn uses Infusion: Regeneration.
High Sun Paladin Aeryn starts regenerating health quickly.
Armoured skeleton warrior killed Elandar!
Günther's spell attains critical power!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
New Achievement: The Sun Still Shines!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.














































































































































