











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Which Items Are Restocked In Store 1.7.2Highlight restocked items in store. This addon is compatible with Store Wish List. Weight: 100 Superload: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Annotated Charm Hotkeys 1.7.0Modifies the display of torques, totems and wands in the hotkeys toolbar, adding a corner image reflecting the charm's type. [NOTE: If you are using this addon in conjunction with Juggle Hotkeys on Unwield, you will need to update the latter to release 1.4.0 or higher for compatibility. Similarly, if you are using this addon in conjunction with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to update it to release 17.0.0 or higher for compatibility.] Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ashes of Urh'Rok 1.7.4Official Expansion!Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Shalore |
| Class | Archer |
| Level / Exp | 18 / 27% |
| Size | medium |
| Lifes / Deaths | Killed by ritch flamespitter at level 18 on the 58th Dusk 122nd year of Ascendancy at 05:24 / 1 |
Primary Stats
| Strength | 52 (base 34) |
| Dexterity | 55 (base 44) |
| Constitution | 24 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 25 (base 10) |
| Cunning | 20 (base 12) |
Resources
| Life | -284/442 |
| Stamina | 49/201 |
| Healing Factor | 1.1172674059366 |
| Regeneration | 2.5138516633574 |
Speed
| Mental | -3.3306690738755E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 32.388114253578 |
| See Invisible | 43.388114253578 |
Offense: Mainhand
| Damage | 96 |
| Accuracy | 66 |
| Crit Chance | 24% |
| APR | 10 |
| Speed | 0.95 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Light | +3% |
| Physical | +18% |
| Blight | +9% |
| Arcane | +3% |
| Mind | +4% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Arcane | +10% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 34 |
| Ranged Defense | 34 |
| Fatigue | 14 |
| Physical Save | 26 |
| Spell Save | 25 |
| Mental Save | 22 |
Defense: Resistances
| Arcane | + 5%( 70%) |
| Mind | + 8%( 70%) |
| All | 0%( 70%) |
| Lightning | + 5%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 12%( 70%) |
| Physical | + 19%( 70%) |
| Cold | + 27%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Pinning Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 85.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 636% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Archery prowess | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Scintillating Caves. Escort: lost warrior (level 3 of Scintillating Caves)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed skeleton mage skull. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * You've found the needed green worm. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Xanibeth (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Con +1 offense ------ Critical power +5.00% Accuracy +15 (+4 eff.) defense ------ Armor +1 Resistance +5% lightning, +12% temporal Unlife -80.00 life A pair of boots made of leather. |
| Quiver | quiver of ash arrows 'Betharann' (9/12, 137% power, 7 apr)3.0 Encumbrance T2 arrow ammo [Random Unique] Master/Psionic Weapon Damage 137% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +11 Ignore Armor +7 Critical Rate +12.5% Capacity 12 On-ranged-hit +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 94 physical damage On Critical: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Treetrencher'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Wil +4 offense ------ When Hit 2 nature defense ------ Resistance +6% nature Life +40.00 other ------- Light +3 Infravision +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Prismstoker' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +3, Dex +5 offense ------ Physical Crit +1.0% Physical Power +5 (+2 eff.) Accuracy +10 (+2 eff.) defense ------ Armor +3 Fatigue +5% Resistance +3% light Skullcracker: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 176.7 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | elm totem of healing 'Woequarry' [power 116] (12/15 cooldown) =he=2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Critical power +5.00% Damage +9% darkness, +9% blight Ignore Shields +30% On-Hit (Melee): * 20% chance to reduce damage dealt by 15% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to heal for 32. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Splendourpall the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats Str +5, Wil +5, Cun +5, Con +4 offense ------ Physical Power +8 (+3 eff.) Mindpower +5 (+2 eff.) Damage +13% physical, +3% arcane +3% light Ignore resists +10% arcane When Hit 4 arcane defense ------ Resistance +5% arcane, +13% physical Rings make your fingers look great! |
| On fingers | steel ring 'Turasahad'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Str +5, Wil +3, Con +9 offense ------ Mind Crit +1% Physical Power +6 (+2 eff.) Ignore resists +10% mind defense ------ Spell save +10 (+5 eff.) Blind Resist +20% other ------- Max stamina +13.00 Infravision +4 See Stealth +11 See Invisibility +7 Rings make your fingers look great! |
| Around waist | Porugamina1.0 Encumbrance T1 belt armor [Rare] Master While equipped: defense ------ Resistance +6% fire, +5% cold Spell save +9 (+5 eff.) Unlife -60.00 life Life Regen +2.00 Disease Resist +20% other ------- Infravision +1 See Invisibility +9 A belt that goes around your waist. |
| In main hand | Surefire4.0 Encumbrance T1 longbow 2H weapon [Unique] Master Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats Dex +3 offense ------ Physical Crit +5.0% Damage +5% physical Accuracy +12 (+3 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
| On hands | psychic's dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego] Master/Psionic While equipped: Stats Dex +2 offense ------ On-Hit 6 mind Damage +4% mind Accuracy +13 (+3 eff.) defense ------ Armor +2 Fatigue +3% Resistance +6% mind Unarmed combat: Weapon Damage 118% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +12.0% Attack Speed 83% On-crit, radius 2 +8 mind On Hit: 20% Psychic Lobotomy level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Emelura the rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Master While equipped: offense ------ Ignore Armor +3 defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +3% mind, +22% cold Mind save +9 (+4 eff.) Life +60.00 Pinning Resist +10% A suit of armour made of leather. |
| Cloak | linen cloak 'Porimiriawyn' (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +1 defense ------ Defense +7 (+4 eff.) Resistance +6% nature, +1% physical Physical save +6 (+3 eff.) Life +20.00 Blind Resist +10% other ------- See Invisibility +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | copper amulet 'Fulikath'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Cun +2, Str +6 offense ------ Mind Crit +1% defense ------ Resistance +6% physical other ------- Stamina/turn +0.40 EQ when Hit +0.04 Hate-on-crit +1.00 Amulets make your neck look great! |
Inventory
regeneration infusion of the warrior (heal 331; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 331 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Arysebeth the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Str +7, Cun +3, Lck +7 offense ------ Mindpower +5 (+2 eff.) Accuracy +5 (+1 eff.) defense ------ Defense +6 (+3 eff.) Resist unseen 11% other ------- Infravision +1 Amulets make your neck look great! |
insulating copper amulet of dexterity (+3)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Dex +3 defense ------ Resistance +10% fire, +10% cold Amulets make your neck look great! |
warrior's copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +6% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
Emelith the Kilnbore0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Str +2, Con +2 offense ------ Ignore resists +10% acid Accuracy +15 (+4 eff.) When Hit 2 physical, 2 fire defense ------ Resistance +6% blight, +9% fire, +6% nature Poison Resist +12% Disease Resist +11% Rings make your fingers look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
mule's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +2.00 Stun Resist +22% other ------- Encumbrance +22 Rings make your fingers look great! |
Ce'Nivea the steel ring0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Ignore resists +5% blight When Hit 4 mind On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 defense ------ Physical save +8 (+4 eff.) Spell save +9 (+5 eff.) Mind save +7 (+3 eff.) Life +23.00 Blind Resist +22% Disarm Resist +28% Pinning Resist +24% Knockbk Resist +21% other ------- Infravision +4 See Stealth +10 See Invisibility +9 Rings make your fingers look great! |
Layygana0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Dex +5, Mag +4, Wil +4, Cun +5 offense ------ Mind Crit +1% Spellpower +7 (+7 eff.) Damage +10% light, +3% mind Accuracy +6 (+1 eff.) When Hit 10 mind defense ------ Resistance +20% light Rings make your fingers look great! |
steel ring 'Umbrasweep'0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: offense ------ Mind Crit +3% Damage +10% blight, +3% darkness defense ------ Fatigue -4% Resistance +10% blight Mind save +6 (+3 eff.) Blind Resist +23% other ------- Encumbrance +24 Infravision +4 See Stealth +8 See Invisibility +9 Rings make your fingers look great! |
steel ring of pilfering0.1 Encumbrance T2 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +7 (+2 eff.) Ignore Armor +8 defense ------ Defense +7 (+4 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 111% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
NOTE: con7Runarim the steel longsword (110% power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon [Random Unique] Nature/Master/Psionic Weapon Damage 110% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +5 mind, +18 item expose On Hit: * 18% chance to reduce all saves and defense by 17 While equipped: Stats Dex +2, Mag +1, Wil +10, Cun +2 Con +7 offense ------ Physical Power +6 (+2 eff.) Ignore resists +6% physical defense ------ Crit Resistance 5.00% Life +17.00 Disarm Resist +12% other ------- See Invisibility +6 Sharp, long, and deadly. |
barbed quiver of elm arrows of crippling (15/15, 126% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego++] Master Weapon Damage 126% Range: 1.0x-1.4x Uses 50% Str, 70% Dex Damage Physical Mastery Master Marksman Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +17.0% Capacity 15 On Critical: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
NOTE: cun4noble's rough leather belt 1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats Cun +4, Wil +4 offense ------ Against +15% Summoned defense ------ Resist Against +16% Summoned A belt that goes around your waist. |
The Black Boots (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats Cun +4 defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% Stealth +10 other ------- Shadow Power +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Murkripper2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Mindpower +15 (+7 eff.) Damage +9% nature Ignore resists +5% nature When Hit 2 lightning On-Hit (Melee): * 10% chance to slow global speed by 43% other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Ce'Nitha the iron pickaxe (dig speed 28 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1, Dex +2, Con +1 offense ------ Physical Power +3 (+1 eff.) Move Speed +10% defense ------ Armor +6 Resistance +3% light, +3% mind Crit Resistance 15.00% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast 'Hailquench' [power 105] (12/15 cooldown) =mb=2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Damage +3% cold Ignore resists +5% cold When Hit 2 darkness, 2 fire On-Hit (Melee): * 20% chance to reduce damage dealt by 15% defense ------ Resistance +6% cold Blast the opponent's mind dealing 109 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Erhi the Shalore Archer level 7
10th Mirth 122nd year of Ascendancy at 08:08 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Erhi the Shalore Archer level 10
6th Flare 122nd year of Ascendancy at 20:51 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Erhi the Shalore Archer level 17
57th Dusk 122nd year of Ascendancy at 07:00 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Erhi the Shalore Archer level 6
79th Pyre 122nd year of Ascendancy at 21:02 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Erhi the Shalore Archer level 13
28th Dusk 122nd year of Ascendancy at 16:32 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Erhi the Shalore Archer level 17
47th Dusk 122nd year of Ascendancy at 08:10 see stats
Log
Elabeth the gloomy treant loses sight!
Mayyvena the gloomy dire wolf loses sight!
Poreriara the gloomy polar bear loses sight!
Gloomy Sawtree loses sight!
Sick war bear loses sight!
Gloomy wolf loses sight!
Bloated ooze resists the blinding flare!
Giant spider uses Web.
Erhi shrugs off the effect 'Pinned to the ground'!
Erhi no longer hears the hateful whisper.
Talent Infusion: Movement is ready to use.
--------------------------------
Erhi shoots!
Bloated ooze is free from the ice.
Bloated ooze is free from the ice.
The Withering Thing's creeping dark hits Elabeth the Gloomy Treant's mucus ooze for 14 darkness damage.
Mayyvena the gloomy dire wolf reacts to an attack from Erhi's Shoot, mitigating the blow!.
Erhi's Shoot hits Mayyvena the gloomy dire wolf for (8 flat reduction), (35 reacted , -5 stam), 175 physical, (8 flat reduction), 1 physical (177 total damage).
Giant spider uses Spit Poison.
Erhi is poisoned!
Giant spider hits Erhi for 12 nature damage.
Mayyvena the gloomy dire wolf shoves Sick war bear aside.
Talent Volley is ready to use.
Poison from Giant spider hits Erhi for 12 nature damage.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Erhi reacts to damage from Ritch flamespitter, mitigating the blow!.
Ritch flamespitter hits Erhi for (23 reacted , -5 stam), 68 fire (68 total damage).
Erhi the level 18 shalore archer was slowly cooked to death by a ritch flamespitter on level 3 of Heart of the Gloom.












































































