jhgy the level 8 Arcanist Effigy Enchanter by darclaw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceArcanist Effigy
ClassEnchanter
Level / Exp8 / 67%
Sizebig
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity8 (base 10)
Constitution26 (base 22)
Magic34 (base 30)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life231/231
Mana93/93
Healing Factor1.1224489795918
Regeneration0.28061224489796

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision4
See Stealth12.807173467321
See Invisible12.807173467321

Offense: Mainhand

Damage18
Accuracy6
Crit Chance3%
APR7
Speed1.00

Offense: Spell

Spellpower39
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+16%
Light+20%
All+6%
Cold+16%
Arcane+16%
Fire+19%
Nature+12%

Defense: Base

Armour (hardiness)5 (30%)
Defense12
Ranged Defense15
Fatigue1
Physical Save20
Spell Save20
Mental Save7

Defense: Resistances

All+ 4%( 70%)
Lightning+ 13%( 70%)
Light+ 24%( 70%)
Temporal+ 6%( 70%)
Cold+ 13%( 70%)
Arcane+ 13%( 70%)
Fire+ 13%( 70%)
Nature+ 13%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Inanimation1.30
1/5
0/5
0/5
0/5
Spell / Disenchantment1.30
1/5
1/5
1/5
0/5
Golem / Arcane1.00
1/5
1/5
0/5
0/5
Spell / Ordered hedgemagic1.50
1/5
0/5
0/5
0/5
Spell / Martial enchantments1.30
1/5
2/5
0/5
0/5
Spell / Enhancement1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Mana alchemy1.30
3/5
0/5
0/5
0/5
Technique / Staff combat1.30
0/5
0/5
0/5
0/5
Spell / Staff magic1.30
1/5
1/5
0/5
0/5
Golem / Effigy1.00
Spell / Force1.50
2/5
0/5
0/5
0/5

Effects

talent
talent
talent
beneficial effect

Quests

active
done
done
done
active
failed

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 9 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Talent Haywire is ready to use.
Talent Mana Barrier is ready to use.
Rested for 5 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is nowhere left to explore.

Jhgy wears:
copper ring of power.

You gain 1.20 gold from the transmogrification of
cleansing iron mail armour (2 def, 4 armour).
You gain 0.89 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 1.79 gold from the transmogrification of
surging elm magestaff (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
iron longsword (11-15.4 power, 2 apr).
You gain 2.09 gold from the transmogrification of
balanced iron dagger (11-14.3 power, 5 apr).
You gain 2.17 gold from the transmogrification of
balanced iron dagger (9.5-12.35 power, 5 apr).
You gain 1.06 gold from the transmogrification of
healing infusion of the psychic (heal 46).
There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Jhgy deactivates Staff Warding.

Jhgy's cold ward fades

Jhgy deactivates Fiery Hands.

Jhgy deactivates Reflective Skin.