













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Kruk Yeti |
| Class | Berserker |
| Level / Exp | 38 / 53% |
| Size | medium |
| Lifes / Deaths | Killed by Liosed the shalore at level 19 on the 3rd Revenge 124th year of Ascendancy at 00:35 4 / 4Killed by Oren the shalore at level 31 on the 4th Pain 124th year of Ascendancy at 21:50 Killed by Xoseba the sun paladin at level 38 on the 28th Dearth 124th year of Ascendancy at 02:16 Killed by Gugar at level 38 on the 28th Dearth 124th year of Ascendancy at 02:21 |
Primary Stats
| Strength | 72 (base 60) |
| Dexterity | 51 (base 35) |
| Constitution | 90 (base 60) |
| Magic | 10 (base 10) |
| Willpower | 22 (base 10) |
| Cunning | 58 (base 35) |
Resources
| Life | 1728/1728 |
| Stamina | 322/322 |
| Healing Factor | 1.5918158716399 |
| Regeneration | 62.396803422609 |
Speed
| Mental | +4.4408920985006E-14% |
| Attack | 0% |
| Movement | -61.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 9 |
| See Stealth | 66.500694348103 |
| See Invisible | 66.500694348103 |
Offense: Mainhand
| Damage | 148 |
| Accuracy | 63 |
| Crit Chance | 35% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 29 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +3% |
| Light | +3% |
| Fire | +15% |
| All | 0% |
Offense: Damage Penetration
| Physical | +25% |
| Fire | +10% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 35.292304923968 (87.807182003187%) |
| Defense | 43 |
| Ranged Defense | 50 |
| Fatigue | 20 |
| Physical Save | 64 |
| Spell Save | 45 |
| Mental Save | 48 |
Defense: Resistances
| Blight | + 28%( 70%) |
| Arcane | + 19%( 70%) |
| Cold | + 70%( 70%) |
| All | + 15%( 70%) |
| Physical | + 44%( 70%) |
| Darkness | + 30%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 26%( 70%) |
| Lightning | + 20%( 70%) |
| Mind | + 18%( 70%) |
| Fire | + 31%( 70%) |
| Nature | + 18%( 70%) |
Defense: Immunities
| Stun Resistance | 29% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 372 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 198.17 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 36% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Berserker's strength | 1.50 |
| 3/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Superiority | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 3/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Yeti | 1.00 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Phoenixblack the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +8 Con dps ---------- Dmg.mod +6% fire +3% cold Melee Ret 8 fire ----- def ----- Armour +5 Resists +6% lightning +13% temporal +9% cold Phys.save +46 (+11 eff.) Mind.save +33 (+11 eff.) A pair of boots made of leather. |
| Light source | bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Emelosewe (0 def, 7 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +1 Dex +6 Wil +10 Con dps ---------- Crit.mult +10.00% Res.pen +25% physical ----- def ----- Armour +7 Fatigue +5% Resists +9% blight +13% cold Mind.save +12 (+4 eff.) ---------- misc Breathe water A cap made of leather. |
| Tool | warded ash wand of shielding [power 194] (17 cooldown)2.0 T2 wand charm [Ego+] Arcane While equipped: ---------- misc Wards +2 blight +3 fire +3 arcane +3 nature Talents +1 Ward Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Armitar the Greentyphoon0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Wil dps ---------- Mov.spd +15% Dmg.mod +9% fire Res.pen +10% fire Acc +12 (+3 eff.) Melee Ret 4 fire On Hit (Melee): * 20% chance to slow global speed by 46% ----- def ----- Defense +9 (+3 eff.) Resists +3% nature Mind.save +10 (+3 eff.) Max.HP +63.00 HP.reg +11.00 Heal.mod +13% Blinding Speed: Puts all charms on 34 cooldown Level 2.6 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 27% for 5 turns. Rings make your fingers look great! |
| On fingers | sneakthief's stralite ring of perseverance0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Acc +9 (+3 eff.) ----- def ----- HP.reg +3.00 Stun/Frz- +29% Rings make your fingers look great! |
| Around waist | Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 26 out of 14/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 30% chance to evade melee and ranged attacks and 28 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
| In main hand | Obliterator (48-72 power, 10 apr)5.0 T3 greatmaul 2H weapon [Unique] Master Power 48.0 - 72.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 72 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con dps ---------- Crit.mult +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
| On hands | Gunyneg the Prismfear (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% light ----- def ----- Armour +2 Fatigue +3% Resists +9% light +6% blight +24% cold +5% arcane +3% darkness HP.reg +6.00 ---------- misc Stam/turn +1.10 Max.stam +15.00 Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Vorawen the stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +3% light +19% fire +3% mind +14% physical Phys.save +26 (+6 eff.) Die.at -60.00 life Max.HP +80.00 A suit of armour made of mail. |
| Cloak | Winterimmortal (27 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Phys.pwr +20 (+5 eff.) On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Defense +27 (+9 eff.) Resists +6% cold Phys.save +6 (+1 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+5 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
medical injector implant (efficiency 104% / cooldown 75%)0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 104% efficiency and cooldown mod of 75%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
shielding rune (absorb 330; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 330 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 234; dur 5; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 234 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Back Support0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fatal Attractor0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss Tread0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Shocking Touch0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid Shell0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spike Attachment0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating0.1 T1 schematic scroll Reqs Create Tinker [Normal] [can be learnt] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
warrior's copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
warmaker's stralite amulet0.1 T4 amulet jewelry [Ego+] Master While equipped: Stats +5 Str +7 Dex +8 Wil Amulets make your neck look great! |
steel ring 'Aeruta'0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +3% physical Acc +15 (+4 eff.) ----- def ----- Resists +5% nature +7% blight Poison- +17% Disease- +17% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
stralite ring 'Sunriver'0.1 T4 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +11 Mag +3 Wil +7 Cun dps ---------- Phys.pwr +13 (+3 eff.) Spell.pwr +26 (+15 eff.) Mind.pwr +17 (+8 eff.) Dmg.mod +9% light +8% all Melee Ret 4 acid ----- def ----- Mind.save +9 (+3 eff.) Confus- +32% Rings make your fingers look great! |
stralite ring of life0.1 T4 ring jewelry [Ego+] Nature While equipped: ----- def ----- Max.HP +56.00 HP.reg +16.00 Heal.mod +14% Rings make your fingers look great! |
Balukor (25-30 power, 5 apr, blight element)5.0 T4 staff 2H weapon Reqs Mag 35 [Rare] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil +4 Con dps ---------- Spell.crit +4% Spell.pwr +12 (+8 eff.) Dmg.mod +25% blight ----- def ----- Armour +15 Defense +8 (+3 eff.) Resists +3% physical Max.HP +40.00 Knockbk- +20% ---------- misc See.Invis +15 Wards +2 blight Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Beralekor the elven-wood starstaff (32-38 power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Random Unique] Arcane Power 32.0 - 38.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +27.00% Spell.pwr +25 (+15 eff.) S.pwr/crit +10 Melee+ 31 fire Dmg.mod +18% blight +32% physical Res.pen +10% blight ----- def ----- Resists +9% mind ---------- misc See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elven-wood magestaff of channeling (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +28 (+16 eff.) Dmg.mod +25% fire Phasing +12% ----- def ----- Defense +17 (+6 eff.) Shield.pwr +11% ---------- misc Mana/turn +0.24 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
imbued elven-wood magestaff (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+8 eff.) Dmg.mod +25% arcane ---------- misc Talents +1 Command Staff On Spell Hit: 10% Arcane Vortex 3 Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of fate (30-36 power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +17 (+11 eff.) Dmg.mod +30% lightning ----- def ----- Phys.save +9 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of greater warding (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +22 (+13 eff.) Melee+ 22 fire Dmg.mod +30% light ----- def ----- Armour +9 Defense +10 (+4 eff.) ---------- misc See.Invis +12 Wards +3 light Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
arcing stralite battleaxe of crippling (42-64 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Master Power 42.5 - 63.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 16 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Massive two-handed battleaxes. |
enhanced stralite battleaxe (44-67 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature Power 44.5 - 66.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% While equipped: Stats +10 Str +10 Dex +6 Mag +7 Wil +9 Cun +16 Con Massive two-handed battleaxes. |
plaguebringer's stralite battleaxe of amnesia (41-62 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego++] Arcane/Psionic Power 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 9 * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: ----- def ----- Disease- +27% Massive two-handed battleaxes. |
plaguebringer's stralite battleaxe of massacre (56-83 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Arcane/Master Power 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +7 blight On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 9 While equipped: ----- def ----- Disease- +14% Massive two-handed battleaxes. |
stralite greatsword of ruin (50-81 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Crit.mult +28.00% Apr +13 Massive two-handed swords. |
caustic stralite longsword of evisceration (32-45 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature/Master Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit.r2 +17 acid +37 nature On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +9 (+2 eff.) Res.pen +12% acid +11% nature Apr +11 Sharp, long, and deadly. |
enhanced stralite longsword of enduring (32-44 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Nature Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +7 Str +3 Dex +5 Mag +17 Wil +6 Cun +19 Con ----- def ----- Max.HP +21.00 Sharp, long, and deadly. |
arcing stralite waraxe of torment (31-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Psionic Power 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 16 damage One-handed war axes. |
caustic stralite waraxe of crippling (32-44 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Master Power 31.5 - 44.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +37 acid +8 nature On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Res.pen +12% acid +20% nature Apr +9 One-handed war axes. |
flaming stralite waraxe of crippling (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego+] Arcane/Master Power 32.0 - 44.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +13 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% One-handed war axes. |
thought-forged stralite waraxe of massacre (34-48 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Master/Psionic Power 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 mind On Hit: * 25% chance to reduce all saves and defense by 20 While equipped: Stats +4 Cun +4 Wil One-handed war axes. |
quick stralite dagger of evisceration (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Dex dps ---------- Phys.crit +7.0% Phys.pwr +9 (+2 eff.) Phys.spd +10% Acc +15 (+4 eff.) Sharp, short and deadly. |
quick stralite dagger of shearing (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 27.5 - 35.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Res.pen +13% all Acc +27 (+7 eff.) Apr +10 Sharp, short and deadly. |
stormbringer's stralite dagger of massacre (38-50 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Nature/Master Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +19 lightning +13 cold While equipped: dps ---------- Mov.spd +31% Res.pen +12% lightning +13% cold Sharp, short and deadly. |
stralite dagger of evisceration (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 28.0 - 36.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +9 (+2 eff.) Sharp, short and deadly. |
stralite dagger of rage (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 30.0 - 39.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Dmg.mod +10% physical Acc +12 (+3 eff.) Sharp, short and deadly. |
truestriking stralite dagger of ruin (30-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Master Power 29.5 - 38.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Crit.mult +15.00% Res.pen +9% physical Acc +14 (+4 eff.) Apr +22 Sharp, short and deadly. |
balanced voratun dagger of enduring (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Nature/Master Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +5 Con +11 Wil dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Max.HP +35.00 Disarm- +22% Sharp, short and deadly. |
elemental voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 37.0 - 48.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 16 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +24% acid Res.pen +18% acid Sharp, short and deadly. |
honing pulsing mindstar of storms (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +5 Dex +1 Mag +5 Wil +6 Cun +5 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 12 lightning Dmg.mod +10% lightning +6% physical Res.pen +11% lightning +6% physical ----- def ----- Resists +6% lightning +6% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Earofang the Ravendeath (34-50 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Rare] Arcane/Steamtech Power 33.5 - 50.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +70 Melee+ +12 blight On Hit.r1 +16 darkness On Hit: * 20% chance to reduce damage dealt by 17% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str dps ---------- Dmg.mod +27% darkness Res.pen +20% cold Melee Ret 16 fire ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +9% blight +18% fire ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
caustic stralite steamsaw of mind resistance (+14%) (32-49 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego+] Nature/Psionic/Steamtech Power 32.5 - 48.8 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +78 On Crit.r2 +26 acid +16 nature Uses 1.0 Steam While equipped: dps ---------- Res.pen +13% acid +9% nature Apr +9 ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +14% mind ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
quick stralite steamsaw of crippling (32-48 power, 0 apr)3.0 T4 steamsaw 1H weapon Reqs Steam Pool [Ego++] Master/Steamtech Power 32.0 - 48.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +70 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: Stats +3 Dex dps ---------- Phys.crit +11.0% Phys.spd +10% Acc +9 (+3 eff.) ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Lisemina the voratun steamsaw (40-60 power, 22 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Random Unique] Arcane/Psionic/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +22 Crit +5.0% Atk.spd 100% Block +94 Phasing +19% Melee+ +8 physical On Hit: 20% Curse of Vulnerability 5 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil dps ---------- Phys.pwr +15 (+4 eff.) Dmg.mod +9% physical Apr +2 ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Resists +14% physical Shield.near.proj +53 Proj.slow +37% Die.at -60.00 life ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
coruscating voratun steamsaw (40-60 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Power 40.0 - 60.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +109 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Str dps ---------- Melee Ret 9 fire ----- def ----- Armour +6 Defense +10 (+4 eff.) Fatigue +12% Resists +15% fire ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
elven-wood longbow of true flight4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +11.0% Acc +14 (+4 eff.) Longbows are used to shoot arrows at your foes. |
swiftstrike elven-wood longbow of piercing4.0 T4 longbow 2H weapon Reqs Shoot [Ego++] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Proj.spd +200% While equipped: Stats +2 Cun dps ---------- Phys.spd +10% Res.pen +8% all Acc +20 (+5 eff.) Apr +17 Longbows are used to shoot arrows at your foes. |
halfling drakeskin leather sling of piercing4.0 T5 sling 1H weapon Reqs Shoot [Ego++] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 While equipped: dps ---------- Dmg.mod +13% physical Res.pen +7% all Acc +15 (+4 eff.) Apr +9 ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
Glacia4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Unique] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +7 Atk.spd 100% Dmg.mult 130% Range +7 Proj.spd +1000% On Hit: * deal cold damage equal to 100 + the higher of your steam or spellpower, and attempt to freeze the target (20% chance). Uses 2.0 Steam While equipped: ----- def ----- Ice.pen +20% Strange coils encircle this extremely cold gun. |
throat-seeking stralite steamgun of true flight4.0 T4 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Disrupt/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +9 nature On Crit: * silences the target Uses 2.0 Steam While equipped: dps ---------- Phys.crit +8.0% Res.pen +9% nature Acc +9 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
barbed quiver of elven-wood arrows of annihilation (22/22, 66-92 power, 23 apr)3.0 T4 arrow ammo [Ego++] Master Power 65.5 - 91.7 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +31.5% Capacity 22 Proj.spd +200% On Crit: * Wound the target dealing 263 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
plaguebringer's quiver of dragonbone arrows of torment (21/21, 52-73 power, 18 apr)3.0 T5 arrow ammo [Ego++] Arcane/Psionic Power 52.0 - 72.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +15 blight On Hit: 20% Epidemic 5 On Hit: * 14% chance to reduce strength, dexterity, and constitution by 9 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Arrows are used with bows to pierce your foes to death. |
storming pouch of stralite shots of erosion (19/19, 42-51 power, 5 apr)3.0 T4 shot ammo [Ego] Nature Power 42.5 - 51.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 Ranged+ +24 lightning +10 nature On Crit.r2 +9 lightning Shots are used with slings to pummel your foes to death. |
acidic stralite shield of fire resistance (+19%) (0 def, 8 armour, 145.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 7 acid Melee Ret 10 acid ----- def ----- Armour +8 Fatigue +8% Resists +19% fire ---------- misc Talents +1 Block Handheld deflection devices. |
corrosive stralite shield of shrapnel (0 def, 8 armour, 139.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 263 physical damage over 5 turns (1/turn) On Melee Ret: * 13% chance to reduce armor by 19% ----- def ----- Armour +8 Fatigue +8% Resists +12% acid ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of the stars (0 def, 8 armour, 133.5 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Cun +5 Mag dps ---------- Dmg.mod +14% light +14% darkness ----- def ----- Armour +8 Fatigue +8% Resists +14% light +15% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
focusing silk robe of frost (+24%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Dmg.mod +16% cold ----- def ----- Resists +13% all +24% cold ---------- misc Mana/turn +0.26 Psi/turn +0.22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of frost (+25%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +3 (+1 eff.) Dmg.mod +17% cold ----- def ----- Resists +13% all +25% cold Mind.save +22 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of fire (+34%) (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +17% nature +23% fire ----- def ----- Resists +13% all +34% fire Poison- +24% Disease- +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +12% blight +13% all Max.HP +88.00 HP.reg +2.70 Heal.mod +24% Poison- +31% Disease- +29% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Medical Urgency Vest (6 def, 7 armour)9.0 T3 light armor [Unique] Steamtech While equipped: ----- def ----- Armour +7 Defense +6 (+2 eff.) Fatigue +7% Phys.save +15 (+3 eff.) ---------- misc Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
marauder's reinforced leather armour of Toknor (18 def, 7 armour)9.0 T4 light armor [Ego++] Master While equipped: Stats +5 Str +6 Dex dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) ----- def ----- Armour +7 Defense +18 (+6 eff.) Fatigue +8% Phys.save +9 (+2 eff.) A suit of armour made of leather. |
nimble reinforced leather armour (22 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: Stats +2 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +7 Defense +22 (+8 eff.) Fatigue +8% A suit of armour made of leather. |
radiant reinforced leather armour of acid resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature/Master While equipped: Stats +1 Wil ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +25% blight +10% darkness +23% acid ---------- misc Light +1 A suit of armour made of leather. |
reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Normal] While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
reinforced leather armour of alacrity (12 def, 7 armour)9.0 T4 light armor [Ego+] Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% A suit of armour made of leather. |
rejuvenating reinforced leather armour of the deep (12 def, 10 armour)9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +12 (+4 eff.) Fatigue +8% Resists +9% acid +8% cold HP.reg +4.80 ---------- misc Stam/turn +1.40 Breathe water A suit of armour made of leather. |
searing reinforced leather armour of acid resistance (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 16 acid 8 fire Melee Ret 11 acid 10 fire ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +37% acid +16% fire A suit of armour made of leather. |
troll-hide reinforced leather armour of command (21 def, 13 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +13 Defense +21 (+7 eff.) Fatigue +8% Mind.save +17 (+5 eff.) Max.HP +46.00 HP.reg +10.40 Heal.mod +14% A suit of armour made of leather. |
Zuburialle the drakeskin leather armour (35 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Disrupt While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +35 (+12 eff.) Fatigue +8% Resists +1% physical +28% darkness +31% blight +27% nature +3% temporal Die.at -20.00 life Max.HP +74.00 HP.reg +7.00 Heal.mod +19% Poison- +10% ---------- misc Light +2 A suit of armour made of leather. |
drakeskin leather armour 'Issutir' (31 def, 17 armour)9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +12 Cun +8 Wil dps ---------- Dmg.mod +18% acid Res.pen +15% acid Melee Ret 10 acid ----- def ----- Armour +17 Defense +31 (+11 eff.) Fatigue +8% Resists +8% physical Phys.save +25 (+6 eff.) Mind.save +42 (+13 eff.) A suit of armour made of leather. |
radiant drakeskin leather armour of stability (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: Stats +4 Wil ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +25% blight +8% physical +17% darkness Phys.save +11 (+2 eff.) ---------- misc Light +2 A suit of armour made of leather. |
fearforged stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +7 Con ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +20% Resists +8% fire -14% light +9% darkness Phys.save +7 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +5 (+1 eff.) A suit of armour made of mail. |
fortifying stralite mail armour of thunder (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +12 Str +7 Mag +6 Wil +6 Con dps ---------- Phys.crit +5.0% Spell.crit +6% Mind.crit +6% Phys.pwr +18 (+4 eff.) Spell.pwr +16 (+10 eff.) Mind.pwr +13 (+6 eff.) ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +12% lightning Max.HP +82.00 A suit of armour made of mail. |
rejuvenating stralite mail armour of implacability (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +15 Defense +4 (+2 eff.) Fatigue +5% Phys.save +9 (+2 eff.) HP.reg +5.60 ---------- misc Stam/turn +1.50 A suit of armour made of mail. |
stralite mail armour 'Duskransom' (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +9 Str dps ---------- Res.pen +5% darkness ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +9% fire +15% physical +30% darkness +5% arcane Mind.save +12 (+4 eff.) Max.HP +20.00 Teleport- +20% ---------- misc Light +2 Track: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
prismatic voratun mail armour of Eyal (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Nature While equipped: ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +12% light +17% darkness Max.HP +69.00 HP.reg +9.00 Heal.mod +15% A suit of armour made of mail. |
radiant voratun mail armour of spell shielding (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Arcane/Nature While equipped: Stats +3 Wil ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +19% blight +10% darkness +7% arcane Spell.save +19 (+7 eff.) ---------- misc Light +1 A suit of armour made of mail. |
voratun plate armour 'Puswrither' (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Nature/Master While equipped: Stats +2 Cun dps ---------- Crit.mult +15.00% Dmg.mod +6% nature ----- def ----- Armour +26 Fatigue +22% Resists +20% acid +10% physical +23% cold +10% lightning +5% fire Mind.save +9 (+3 eff.) Disarm- +27% Stun/Frz- +36% Knockbk- +26% ---------- misc Breathe water Cooldown Rush -5 A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
restorative cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +2 (+1 eff.) Resists +13% nature +15% blight HP.reg +4.00 Heal.mod +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
fleetfooted pair of hardened leather boots (6 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +4 Dex ----- def ----- Armour +3 Defense +6 (+2 eff.) A pair of boots made of leather. |
reinforced pair of dwarven-steel boots of tirelessness (0 def, 10 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +10 Fatigue +3% Resists +8% acid +7% fire +5% lightning +10% cold ---------- misc Stam/turn +0.60 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Stralite Sand Shredder (0 def, 1 armour)1.0 T4 hands armor [Plot Item] Steamtech While equipped: ----- def ----- Armour +1 ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
blighted voratun gauntlets of sorrow (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 7 blight 16 mind 28 darkness Dmg.mod +9% blight On Hit (Melee): * 17% chance to reduce all saves and defense by 20 ----- def ----- Armour +3 Fatigue +5% Resists +7% blight Mind.save -11 (-4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-3 eff.) Spell.pwr -10 (-10 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-3 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Mayukira (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +6 Str +4 Dex +4 Cun +3 Con ----- def ----- Armour +3 Fatigue +3% Resists +14% light +15% darkness ---------- misc Light +3 See.Invis +6 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 269.5 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
bladed dwarven-steel helm of strength (+10) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +10 Str ----- def ----- Armour +4 Fatigue +4% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 269.5 Physical damage. If the attack hits, the target is confused (39% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
66 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Arthidrarek the Offalpiercer [power 302] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- S.pwr/crit +10 Dmg.mod +15% blight +6% arcane Res.pen +10% fire Melee Ret 4 nature ----- def ----- Spell.save +18 (+6 eff.) ---------- misc Mana/s.crit +2.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 60 lightning damage and will be dazed for 1 turn (302 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 3 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Yeti's Muscle Tissue (Astral)1.0 muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
Across the Narrow Sea (Insane (Adventure) difficulty)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Gugar the Kruk Yeti Berserker level 13
35th Retaking 124th year of Ascendancy at 11:20 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Gugar the Kruk Yeti Berserker level 31
4th Pain 124th year of Ascendancy at 11:50 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Gugar the Kruk Yeti Berserker level 34
20th Dearth 124th year of Ascendancy at 08:25 see stats
I did not want that! (Insane (Adventure) difficulty)
Tricked Nektosh into killing one of his own people.By Gugar the Kruk Yeti Berserker level 27
34th Revenge 124th year of Ascendancy at 06:49 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Gugar the Kruk Yeti Berserker level 10
24th Retaking 124th year of Ascendancy at 04:00 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Gugar the Kruk Yeti Berserker level 20
15th Revenge 124th year of Ascendancy at 03:38 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Gugar the Kruk Yeti Berserker level 30
2nd Pain 124th year of Ascendancy at 18:45 see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty)
Freed the remnants of the Prides from the Internment Camp.By Gugar the Kruk Yeti Berserker level 36
21st Dearth 124th year of Ascendancy at 11:50 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Gugar the Kruk Yeti Berserker level 33
19th Dearth 124th year of Ascendancy at 21:40 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Gugar the Kruk Yeti Berserker level 22
17th Revenge 124th year of Ascendancy at 22:57 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Gugar the Kruk Yeti Berserker level 36
26th Dearth 124th year of Ascendancy at 17:55 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Gugar the Kruk Yeti Berserker level 30
2nd Pain 124th year of Ascendancy at 23:54 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Gugar the Kruk Yeti Berserker level 17
46th Retaking 124th year of Ascendancy at 21:36 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Gugar the Kruk Yeti Berserker level 38
28th Dearth 124th year of Ascendancy at 02:21 see stats
Log
Eilinywyn the elven astromancer casts Lunar Orb.
Porolrath the halfling pyremaster's black hole pulls Gugar in!
Elven astromancer's Lunar Orb hits Gugar for 33 physical, 96 darkness (129 total damage).
Bleeding from Gugar hits Porolrath the halfling pyremaster for 7 physical damage.
Bleeding from Gugar hits Eilinywyn the elven astromancer for (50 flat reduction), 79 physical (79 total damage).
Porolrath the halfling pyremaster's black hole hits Gugar for 16 temporal, 16 darkness (32 total damage).
Porolrath the halfling pyremaster casts Netherblast.
Elven astromancer's Solar Orb hits Eilinywyn the elven astromancer for (31 flat reduction), 0 physical, (50 flat reduction), 2 light (2 total damage).
Gugar fails to use Rune: Mirror Image.
Porolrath the halfling pyremaster's Body of Fire hits Gugar for 79 fire damage.
Gugar resists the teleport!
Poruna the anorithil's spatial tether hits Gugar for 48 temporal, 37 physical (86 total damage).
Porolrath the halfling pyremaster's Netherblast hits Gugar for 113 temporal, 113 darkness (226 total damage).
Xoseba the sun paladin's firestorm hits Gugar for 148 fire damage.
Eilinywyn the elven astromancer's ice area effect hits Porolrath the halfling pyremaster for 6 physical, 7 cold (13 total damage).
Gugar the level 38 kruk yeti berserker was fried to death by Xoseba the sun paladin on level 2 of Gates of Morning.
Gugar no longer revels in blood quite so much.
Gugar's rage subsides!
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xoseba the sun paladin's firestorm killed Gugar!
Saving game...
Saving done.
Talent Subcutaneous Metallisation is ready to use.
Talent Death Dance is ready to use.
Talent Execution is ready to use.
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!





























































































































