












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godmode Merchant 1.7.6Spawns an NPC that will grant you God mode, unlock any talent tree, add stat/generic/category/prodigy points, raise sub stats, give extra lives, set level, give gold, custom shop that sells (yellow/orange) Unique items and an option to imbue items, even uniques! (as long as you have the gems and item)! I wanted to make a customizable godmode so you can set your character's power, from just learning new spells to increasing character points and sub stats (to increase def. crits. ect.) to full blown invulnerability and insta kill! He spawns near the portal to Angolwen and in Gates of Morning. Will conflict with any mods that change the world map file (eyal.lua) *Will conflict with 'Spell Merchants' For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Rogue |
| Level / Exp | 36 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 2 on the 75th Pyre 122nd year of Ascendancy at 17:40 / 83Killed by Forest Troll Hedge-Wizard at level 2 on the 75th Pyre 122nd year of Ascendancy at 19:01 Killed by Forest Troll Hedge-Wizard at level 2 on the 75th Pyre 122nd year of Ascendancy at 20:33 Killed by Nereth the giant eel at level 7 on the 5th Dusk 122nd year of Ascendancy at 20:59 Killed by Beleba the giant venus flytrap at level 7 on the 6th Dusk 122nd year of Ascendancy at 00:21 Killed by Gloralaith the thief at level 10 on the 74th Dusk 122nd year of Ascendancy at 15:15 Killed by armoured skeleton warrior at level 10 on the 74th Dusk 122nd year of Ascendancy at 16:21 Killed by war hound at level 12 on the 34th Haze 122nd year of Ascendancy at 10:09 Killed by Norgos, the Guardian at level 12 on the 34th Haze 122nd year of Ascendancy at 12:02 Killed by Layeminn the dreaming poison ivy at level 13 on the 36th Haze 122nd year of Ascendancy at 14:44 Killed by Ce'Neyada the dreaming wolf at level 13 on the 36th Haze 122nd year of Ascendancy at 16:19 Killed by Xath the dreaming honey tree at level 13 on the 37th Haze 122nd year of Ascendancy at 09:35 Killed by Neredhemina the dreaming giant venus flytrap at level 13 on the 37th Haze 122nd year of Ascendancy at 10:29 Killed by Cyrynne the dreaming wolf at level 13 on the 38th Haze 122nd year of Ascendancy at 07:17 Killed by Cyrynne the dreaming wolf at level 14 on the 38th Haze 122nd year of Ascendancy at 08:55 Killed by gwelgoroth at level 14 on the 42nd Haze 122nd year of Ascendancy at 07:14 Killed by greater gwelgoroth at level 14 on the 42nd Haze 122nd year of Ascendancy at 08:44 Killed by Emowe the giant black ant at level 14 on the 43rd Haze 122nd year of Ascendancy at 01:57 Killed by Yviyalle the skeleton mage at level 15 on the 45th Haze 122nd year of Ascendancy at 22:13 Killed by Belenn the skeleton warrior at level 15 on the 46th Haze 122nd year of Ascendancy at 00:25 Killed by Belonne the skeleton magus at level 16 on the 46th Haze 122nd year of Ascendancy at 14:13 Killed by giant venus flytrap at level 17 on the 53rd Haze 122nd year of Ascendancy at 20:16 Killed by Cyrubeth the mean looking elven guard at level 17 on the 56th Haze 122nd year of Ascendancy at 22:20 Killed by snow giant boulder thrower at level 18 on the 1st Wintertide 123rd year of Ascendancy at 15:12 Killed by Cyrama the snow giant at level 18 on the 1st Wintertide 123rd year of Ascendancy at 18:49 Killed by Bethudhetha the cave troll at level 18 on the 1st Wintertide 123rd year of Ascendancy at 23:35 Killed by cold drake hatchling at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 01:37 Killed by snow giant boulder thrower at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 20:01 Killed by snow giant thunderer at level 18 on the 2nd Wintertide 123rd year of Ascendancy at 22:03 Killed by Kremberg at level 18 on the 1st Allure 123rd year of Ascendancy at 00:01 Killed by Lisekira the snow giant at level 18 on the 1st Allure 123rd year of Ascendancy at 01:51 Killed by Yvuda the cold drake hatchling at level 18 on the 1st Allure 123rd year of Ascendancy at 05:57 Killed by Yvuda the cold drake hatchling at level 19 on the 1st Allure 123rd year of Ascendancy at 09:24 Killed by Yvuda the cold drake hatchling at level 19 on the 1st Allure 123rd year of Ascendancy at 11:57 Killed by Ivuranne the xorn at level 19 on the 1st Allure 123rd year of Ascendancy at 17:09 Killed by Ivuranne the xorn at level 19 on the 1st Allure 123rd year of Ascendancy at 19:49 Killed by Emogassra the white wolf at level 19 on the 1st Allure 123rd year of Ascendancy at 23:49 Killed by ritch flamespitter at level 19 on the 2nd Allure 123rd year of Ascendancy at 01:32 Killed by Belaba the cold drake at level 19 on the 2nd Allure 123rd year of Ascendancy at 05:39 Killed by Belaba the cold drake at level 19 on the 2nd Allure 123rd year of Ascendancy at 07:15 Killed by Belaba the cold drake at level 19 on the 2nd Allure 123rd year of Ascendancy at 08:55 Killed by Belaba the cold drake at level 19 on the 2nd Allure 123rd year of Ascendancy at 10:33 Killed by Belaba the cold drake at level 19 on the 2nd Allure 123rd year of Ascendancy at 12:11 Killed by Arona the white wolf at level 19 on the 3rd Allure 123rd year of Ascendancy at 07:23 Killed by shadow at level 19 on the 3rd Allure 123rd year of Ascendancy at 09:07 Killed by ritch flamespitter at level 20 on the 3rd Allure 123rd year of Ascendancy at 16:54 Killed by Yvarelaith the dredgling at level 20 on the 3rd Allure 123rd year of Ascendancy at 22:24 Killed by Burb the snow giant champion at level 20 on the 4th Allure 123rd year of Ascendancy at 02:13 Killed by ultimate telugoroth at level 21 on the 4th Allure 123rd year of Ascendancy at 17:16 Killed by Bethuwyn the ultimate teluvorta at level 21 on the 4th Allure 123rd year of Ascendancy at 19:26 Killed by Bethuwyn the ultimate teluvorta at level 21 on the 4th Allure 123rd year of Ascendancy at 21:20 Killed by Bethuwyn the ultimate teluvorta at level 21 on the 4th Allure 123rd year of Ascendancy at 23:02 Killed by Bethuwyn the ultimate teluvorta at level 21 on the 5th Allure 123rd year of Ascendancy at 00:50 Killed by Ce'Nedhetta the rogue at level 21 on the 3rd Regrowth 123rd year of Ascendancy at 13:05 Killed by Aeriwyn the thief at level 21 on the 4th Regrowth 123rd year of Ascendancy at 06:28 Killed by Adoyata the blue jelly at level 21 on the 4th Regrowth 123rd year of Ascendancy at 12:05 Killed by Velymilrath the giant lightning ant at level 22 on the 6th Regrowth 123rd year of Ascendancy at 09:13 Killed by Iviriada the minotaur at level 22 on the 6th Regrowth 123rd year of Ascendancy at 13:56 Killed by grave wight at level 24 on the 19th Regrowth 123rd year of Ascendancy at 04:03 Killed by Veleth the ghoul at level 24 on the 19th Regrowth 123rd year of Ascendancy at 06:03 Killed by elven blood mage at level 24 on the 29th Regrowth 123rd year of Ascendancy at 07:36 Killed by Emiba the crimson crystal at level 24 on the 31st Regrowth 123rd year of Ascendancy at 22:38 Killed by Emiba the crimson crystal at level 24 on the 32nd Regrowth 123rd year of Ascendancy at 01:23 Killed by beam trap at level 27 on the 36th Regrowth 123rd year of Ascendancy at 08:47 Killed by Eilinavena the nightmare horror at level 27 on the 36th Regrowth 123rd year of Ascendancy at 21:52 Killed by Weirdling Beast at level 27 on the 37th Regrowth 123rd year of Ascendancy at 12:57 Killed by Weirdling Beast at level 27 on the 37th Regrowth 123rd year of Ascendancy at 14:35 Killed by corrupted mastocytic feeder at level 31 on the 64th Regrowth 123rd year of Ascendancy at 07:14 Killed by Kremberg at level 31 on the 64th Regrowth 123rd year of Ascendancy at 12:44 Killed by Xeralelaith the corrupted plasmic disruptor at level 31 on the 64th Regrowth 123rd year of Ascendancy at 16:56 Killed by corrupted dendritic hemospinner at level 31 on the 64th Regrowth 123rd year of Ascendancy at 23:20 Killed by Yvotha the skeleton archer at level 34 on the 25th Pyre 123rd year of Ascendancy at 05:52 Killed by Ce'Nissra the rotting mummy at level 35 on the 26th Pyre 123rd year of Ascendancy at 07:38 Killed by Ce'Nissra the rotting mummy at level 35 on the 26th Pyre 123rd year of Ascendancy at 09:25 Killed by Emuyanor the orc grand master assassin at level 35 on the 26th Pyre 123rd year of Ascendancy at 23:52 Killed by Cyrabrewe the ancient elven mummy at level 35 on the 27th Pyre 123rd year of Ascendancy at 01:41 Killed by Emuyanor the orc grand master assassin at level 35 on the 27th Pyre 123rd year of Ascendancy at 03:29 Killed by orc cryomancer at level 36 on the 27th Pyre 123rd year of Ascendancy at 05:36 Killed by Greater Mummy Lord at level 36 on the 27th Pyre 123rd year of Ascendancy at 10:05 Killed by Greater Mummy Lord at level 36 on the 27th Pyre 123rd year of Ascendancy at 11:40 Killed by Greater Mummy Lord at level 36 on the 27th Pyre 123rd year of Ascendancy at 13:10 Killed by Islywyn the skeleton magus at level 36 on the 31st Pyre 123rd year of Ascendancy at 14:58 Killed by Poltergeist Scorpion's Tail at level 36 on the 32nd Pyre 123rd year of Ascendancy at 06:15 |
Primary Stats
| Strength | 28 (base 21) |
| Dexterity | 80 (base 60) |
| Constitution | 36 (base 21) |
| Magic | 90 (base 60) |
| Willpower | 32 (base 10) |
| Cunning | 91 (base 60) |
Resources
| Life | 1060/1060 |
| Stamina | 215/215 |
| Healing Factor | 1.1979202340232 |
| Regeneration | 16.063963907263 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +12.5% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | -994 |
| Infravision | 11 |
| See Stealth | 98.045758137505 |
| See Invisible | 100.0457581375 |
| Stealth | 77 |
Offense: Mainhand
| Damage | 183 |
| Accuracy | 81 |
| Crit Chance | 187% |
| APR | 49 |
| Speed | 1.11 |
Offense: Offhand
| Damage | 179 |
| Accuracy | 81 |
| Crit Chance | 187% |
| APR | 49 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 90 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +24% |
| Blight | +12% |
| Arcane | +24% |
| Mind | +12% |
| All | +6% |
| Darkness | +40% |
| Temporal | +31% |
| Physical | +67% |
| Cold | +39% |
| Fire | +33% |
| Nature | +33% |
Offense: Damage Penetration
| Acid | +68% |
| Temporal | +38% |
| Blight | +65% |
| Physical | +38% |
| All | +25% |
| Nature | +83% |
Defense: Base
| Armour (hardiness) | 6 (76.987013568881%) |
| Defense | 90 |
| Ranged Defense | 90 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 36 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Fire | + 12%( 70%) |
| Nature | + 31%( 70%) |
| Darkness | + 44%( 70%) |
| Physical | + 39%( 70%) |
| Cold | + 31%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 222 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 550 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 698% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Combat techniques | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Duelist | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Throwing knives | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Poisons | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Trapping | 2.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 3/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Cunning / Lethality | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Survival | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Quickdraw |
| talent | Insidious Poison |
| talent | Secrets of the Eternals |
| talent | Stealth |
| talent | Leeching Poison |
| talent | Daunting Presence |
| talent | Apply Poison |
| talent | Roll With It |
| talent | Aether Permeation |
| talent | Trained Reactions |
| talent | Precise Strikes |
| beneficial effect | The target is wreathed in shadows, increasing life regeneration by 8.4 and stamina regeneration by 2.1. Soothing Darkness |
| beneficial effect | Has 11 throwing knives prepared: 11 KnivesRange: 7 Net Damage: 262 - 367 Accuracy: 97 (knife) APR: 57 Crit Chance: +212% Crit mult: 225% Uses Stats: 50% Cun, 50% Mag, 70% Dex |
| beneficial effect | Parrying melee and ranged attacks: Has a 82% chance to deflect up to 41 damage from the next 2.9 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Dexterity by +5. | done |
You failed to protect the repented thief from death by Polamina the skeleton master archer. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the repented thief from death by Bethata the white crystal. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by white crystal. Escort: repented thief (level 2 of Old Forest) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 640. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
| On feet | The Black Boots (2 def, 1 armour)2.0 T2 feet armor [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Mov.spd +12% ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% Stealth +10 ---------- misc ShadowPwr +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
| Quiver | quiver of yew arrows 'Scaldmistress' (19/19, 38-52 power, 16 apr)3.0 T3 arrow ammo [Random Unique] Master/Psionic Power 37.5 - 52.5 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +13.0% Capacity 19 Proj.spd +200% Ranged+ +20 physical +15 darkness +4 fire Against +9% Living On Hit.r1 +20 fire On Hit: * 20% chance to slow global speed by 67% * 20% chance to knock the target back 3 spaces and deal 260 physical damage Arrows are used with bows to pierce your foes to death. |
| Light source | Getaharaldir the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Con dps ---------- Acc +10 (+2 eff.) Apr +3 ----- def ----- Defense +5 (+1 eff.) Mind.save +6 (+2 eff.) Die.at -60.00 life ---------- misc Light +3 See.Stealth +6 See.Invis +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | cashmere wizard hat 'Haroyalen' (2 def, 0 armour)2.0 T3 head armor [Random Unique] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Dmg.mod +15% nature Res.pen +10% acid Melee Ret 8 acid 4 temporal On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Defense +2 (+0 eff.) Resists +8% cold +22% nature +7% fire Mind.save +10 (+4 eff.) A pointy cloth hat, very wizardly... |
| On hands | Shadowworth (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +7% Spell.pwr +17 (+3 eff.) Melee+ 7 acid 10 darkness 4 fire 7 cold 8 lightning Dmg.mod +6% blight +7% darkness +3% arcane Res.pen +10% blight ----- def ----- Armour +3 Fatigue +5% Resists +13% darkness ---------- misc Mana/turn +0.24 Max.mana +60.00 Unarmed combat: Power 32.5 - 45.5 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Melee+ +11 ice +19 acid +29 lightning +22 fire +11 arcane On Hit: 20% Moonlight Ray 5 On Hit: 10% Elemental Bolt 5 On Hit: * 12% chance to reduce damage dealt by 31% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Aerissra (dig speed 40 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +2 Wil +5 Cun dps ---------- Dmg.mod +6% mind ----- def ----- Fatigue -5% ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | gold ring 'Relgebers'0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Dex +2 Mag +4 Wil dps ---------- Phys.pwr +9 (+1 eff.) Spell.pwr +9 (+1 eff.) Mind.pwr +8 (+2 eff.) Dmg.mod +6% all +15% physical Res.pen +20% blight ----- def ----- Resists +15% physical Mind.save +8 (+3 eff.) Rings make your fingers look great! |
| On fingers | Scumwaker0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil +3 Con dps ---------- Spell.pwr +9 (+1 eff.) Dmg.mod +12% darkness +6% fire Res.pen +25% nature ----- def ----- Resists +24% darkness +3% fire Spell.save +11 (+5 eff.) ---------- misc Max.stam +16.00 Rings make your fingers look great! |
| Around neck | Yvuth the gold amulet0.1 T3 amulet jewelry [Rare] Psionic While equipped: Stats +6 Str +7 Dex +4 Wil +10 Con dps ---------- Phys.pwr +30 (+4 eff.) Mind.pwr +11 (+3 eff.) ----- def ----- Mind.save +10 (+4 eff.) Confus- +18% Amulets make your neck look great! |
| In main hand | caustic dwarven-steel dagger of amnesia (19-25 power, 7 apr)1.0 T3 dagger 1H weapon [Ego++] Nature/Psionic Power 19.0 - 24.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +10 acid +6 nature On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +13% acid +12% nature Apr +8 Sharp, short and deadly. |
| Around waist | Ulferand1.0 T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Cun +1 Wil dps ---------- Mind.pwr +4 (+1 eff.) On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Defense +14 (+2 eff.) Phys.save +8 (+4 eff.) Stealth +8 Max.HP +50.00 ---------- misc Infravis +3 See.Invis +3 A belt that goes around your waist. |
| In off hand | dwarven-steel dagger 'Lisimira' (25-32 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Nature/Master Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Crit.r2 +36 acid +22 nature While equipped: dps ---------- Res.pen +20% acid +21% nature +10% blight Apr +16 Melee Ret 2 arcane ---------- misc Mana/turn +0.12 Max.vim +50.00 Sharp, short and deadly. |
| Cloak | Khelintir the Oozebolt (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Dmg.mod +12% nature Melee Ret 6 mind On Hit (Melee): * 10% chance to slow global speed by 67% ----- def ----- Defense +1 (+0 eff.) Mind.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | ancient mummy wrappings of alchemy (5 def, 2 armour)6.0 T4 mummy armor [Ego++] Arcane While equipped: Stats +18 Mag dps ---------- Spell.pwr +11 (+2 eff.) Dmg.mod +18% acid +46% physical +15% darkness +33% cold +21% fire +15% arcane +25% temporal Res.pen +13% temporal +13% physical ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +18% acid -9% fire +14% cold +16% physical Anom.red +15 ---------- misc Cooldown Refit Golem -6 Decaying mummy wrappings. |
Inventory
wild infusion of the duelist (res 35%; mental, physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 110; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 110.36 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 204; dur 4; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 204.33 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 61; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 61.16 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1152% over 10 turns; mana 58; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Won't Break Stealth 100% Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1152% for 10 turns (95 total) and instantly restoring 58 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
serendipitous copper amulet0.1 T1 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +5 (+1 eff.) Unseen.red 11% Amulets make your neck look great! |
stabilizing copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +21% Amulets make your neck look great! |
Erelizilathel0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Cun +2 Wil dps ---------- Dmg.mod +6% blight Res.pen +15% blight ----- def ----- Armour +9 Defense +12 (+2 eff.) Resists +7% physical Res.Cap +6% all Phys.save +21 (+10 eff.) ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
wanderer's gold amulet of mastery (0.10 Cunning / Survival)0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +5 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -4% HP.reg +2.00 ---------- misc Stam/turn +0.60 Masteries +0.10 Cunning/Survival Amulets make your neck look great! |
protective stralite amulet of strength (+6)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Str ----- def ----- Armour +5 Defense +9 (+1 eff.) Res.Cap +4% all Phys.save +15 (+7 eff.) Amulets make your neck look great! |
rogue's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+0 eff.) Rings make your fingers look great! |
savage's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con ----- def ----- Spell.save +11 (+5 eff.) Max.HP +44.00 HP.reg +5.00 Heal.mod +12% ---------- misc Max.stam +13.00 Rings make your fingers look great! |
Arthedunadan0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Mag dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +10% arcane Acc +10 (+2 eff.) Apr +10 ----- def ----- Defense +10 (+2 eff.) Resists +7% nature +7% blight Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Poison- +16% Disease- +16% ---------- misc Mana/s.crit +2.00 Vim/s.crit +2.00 Disengage: Puts all charms on 9 cooldown Level 4.5 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
Penitence (15-18 power, 4 apr, fire element)5.0 T2 staff 2H weapon [Unique] Arcane/Nature Power 15.0 - 18.0 Nature Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+3 eff.) ----- def ----- Resists +30% blight +30% fire Affinity +20% fire Spell.save +15 (+6 eff.) ---------- misc Talents +1 Command Staff Cure up to 5 diseases or poisons (based on Magic). Uses 9 power out of 60/60 A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Delorak the Charspawner (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Rare] Nature Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Mind.crit +6% Spell.pwr +9 (+1 eff.) Mind.pwr +30 (+8 eff.) Dmg.mod +15% mind +29% fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +11 (+2 eff.) Resists +5% arcane Mind.save +12 (+4 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 5 cooldown Level 3.5 Pwr.cost 5 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 214.74 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
blighted yew starstaff of power (20-24 power, 4 apr, physical element)5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +28 (+5 eff.) Dmg.mod +20% physical ---------- misc Vim/s.crit +3.00 Max.vim +21.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blighted elven-wood starstaff of warding (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +17 (+3 eff.) Dmg.mod +25% physical ----- def ----- Armour +6 Defense +6 (+1 eff.) ---------- misc Vim/s.crit +5.00 Max.vim +22.00 Wards +2 physical Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood magestaff of wizardry (25-30 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane/Master Power 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +13% Crit.mult +13.00% Spell.pwr +19 (+3 eff.) Dmg.mod +25% fire ---------- misc Max.mana +55.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Uluhad' (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Con dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +22 (+4 eff.) Melee+ 27 fire Dmg.mod +30% arcane Res.pen +30% arcane ----- def ----- Armour +6 Spell.save +6 (+3 eff.) Max.HP +40.00 ---------- misc Infravis +3 See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
warbringer's stralite battleaxe of erosion (46-68 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Nature/Master Power 45.5 - 68.2 Physical Uses 50% Mag, 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +21 nature While equipped: Stats +6 Con dps ---------- Phys.pwr +10 (+1 eff.) Res.pen +17% physical ----- def ----- Disarm- +34% Massive two-handed battleaxes. |
Poltergeist's Tirakai's Maul (32-42 power, 6 apr)5.0 T2 greatmaul 2H weapon [Unique] Arcane Power 32.0 - 41.6 Physical Uses 60% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +8.0% Atk.spd 100% While equipped: ----- def ----- Armour +2 Resists +2% all No gem Imbue the hammer with a gem of your choice. Uses 9 power out of 10/10 This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it. |
Eclipsestoker (40-59 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Master Power 39.5 - 59.2 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +12 fire On Crit.r2 +16 darkness While equipped: Stats +7 Dex +3 Con dps ---------- Res.pen +16% physical Acc +19 (+4 eff.) Apr +16 On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Crit.chn- 15.00% ---------- misc See.Invis +9 Massive two-handed mauls. |
balanced stralite greatmaul of crippling (54-80 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego+] Master Power 53.5 - 80.2 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +17.0% Acc +13 (+3 eff.) ----- def ----- Defense +13 (+2 eff.) Disarm- +39% Massive two-handed mauls. |
thought-forged stralite greatmaul of massacre (66-100 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego] Master/Psionic Power 66.5 - 99.8 Physical Uses 50% Mag, 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +14 mind On Hit: * 27% chance to reduce all saves and defense by 38 While equipped: Stats +7 Cun +5 Wil Massive two-handed mauls. |
Isotta the Hazesweep (30-43 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 30.5 - 42.7 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +16 nature On Hit: * 20% chance to slow global speed by 67% While equipped: dps ---------- Dmg.mod +21% cold Melee Ret 10 cold ----- def ----- Resists +15% lightning +9% blight Sharp, long, and deadly. |
Poloda the Ebonygrit (22-30 power, 4 apr)3.0 T3 longsword 1H weapon [Rare] Master Power 21.5 - 30.1 Physical Uses 50% Mag, 100% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 lightning While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Res.pen +25% darkness Acc +11 (+2 eff.) ----- def ----- Defense +11 (+2 eff.) Resists +9% darkness Spell.save +9 (+4 eff.) Disarm- +38% ---------- misc Vim/s.crit +2.00 Max.mana +60.00 Sharp, long, and deadly. |
arcing stralite mace of erosion (38-52 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego] Arcane/Nature Power 37.5 - 52.5 Physical Uses 50% Mag, 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% Melee+ +10 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 138 damage Blunt and deadly. |
blazebringer's stralite waraxe (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Nature Power 30.5 - 42.7 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit.r2 +12 fire While equipped: dps ---------- All.spd +5% Res.pen +12% fire One-handed war axes. |
enhanced stralite waraxe of amnesia (30-41 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego++] Nature/Psionic Power 29.5 - 41.3 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +7 Str +6 Dex +7 Mag +6 Wil +8 Cun +7 Con One-handed war axes. |
truestriking stralite waraxe of erosion (32-45 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Nature/Master Power 32.0 - 44.8 Physical Uses 50% Mag, 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +13 nature While equipped: dps ---------- Res.pen +9% physical Acc +9 (+2 eff.) Apr +9 One-handed war axes. |
Burnrune (11-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 mind +12 fire On Hit.r1 +16 fire On Hit: * 13% chance to reduce all saves and defense by 38 While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% physical Apr +5 ---------- misc Equi/ret +0.16 Sharp, short and deadly. |
Flashtreason (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 darkness +4 mind Against +6% Living On Hit.r1 +4 light On Crit.r2 +8 acid While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 38 ----- def ----- Resists +6% mind ---------- misc Light +1 Sharp, short and deadly. |
Marduyagas the iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Nature Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 nature On Hit: * 20% chance to reduce all saves and defense by 38 While equipped: dps ---------- Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 38 ----- def ----- Resists +3% mind Sharp, short and deadly. |
Nightwar (16-20 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Master Power 15.5 - 20.2 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +6% acid On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Resists +9% acid Sharp, short and deadly. |
elemental iron dagger (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 138 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +6% cold Res.pen +6% cold Sharp, short and deadly. |
flaming iron dagger of massacre (16-21 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 16.5 - 21.4 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +6 fire Sharp, short and deadly. |
iron dagger (10-12 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 9.5 - 12.3 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. |
iron dagger of paradox (9-12 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 9.0 - 11.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 temporal While equipped: ----- def ----- Resists +5% temporal Sharp, short and deadly. |
Poltergeist's Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 65% Dex, 35% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Silent Blade (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 65% Dex, 35% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +8.0% Atk.spd 100% Melee+ +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: dps ---------- Acc +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 65% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 4.5 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 300.99 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Zelematir the Shadeblast (21-27 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Master Power 21.0 - 27.3 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +20 darkness While equipped: dps ---------- Dmg.mod +21% acid Res.pen +10% darkness Melee Ret 10 acid 4 arcane On Hit (Melee): * 20% chance to reduce damage dealt by 31% ----- def ----- Resists +18% acid Sharp, short and deadly. |
steel dagger 'Serpentpulverizer' (11-14 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Psionic Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 mind On Hit: * 12% chance to reduce all saves and defense by 38 * 20 arcane resource burn * 20% chance to slow global speed by 67% While equipped: Stats +3 Cun +2 Wil dps ---------- Dmg.mod +6% fire Melee Ret 2 nature ----- def ----- Resists +6% darkness +3% cold Spell.save +9 (+4 eff.) Sharp, short and deadly. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Dex, 20% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
Swordbreaker (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Master Power 25.0 - 32.5 Physical Uses 50% Dex, 50% Mag, 50% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +15.0% Atk.spd 111% On Crit: * Breaks enemy weapon. While equipped: Stats +8 Cun +8 Dex ----- def ----- Hardiness +20% Defense +15 (+3 eff.) Phys.save +15 (+7 eff.) Disarm- +50% ---------- misc Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
dwarven-steel dagger 'Islylema' (24-31 power, 7 apr)1.0 T3 dagger 1H weapon [Random Unique] Disrupt/Master Power 24.0 - 31.2 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Against +12% Unnatural On Crit.r2 +4 mind On Crit: * Deals 111 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) While equipped: Stats +1 Wil dps ---------- On Hit (Melee): * 20% chance to slow global speed by 67% * 20 arcane resource burn ----- def ----- Resists +3% mind Sharp, short and deadly. |
flaming dwarven-steel dagger of amnesia (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Arcane/Psionic Power 18.5 - 24.1 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +13 fire On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Sharp, short and deadly. |
Icy Kill (35-46 power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
blazebringer's stralite dagger of amnesia (32-41 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Psionic Power 31.5 - 41.0 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +48 fire On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- All.spd +2% Res.pen +9% fire Sharp, short and deadly. |
caustic stralite dagger of amnesia (29-38 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Psionic Power 29.0 - 37.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +18 acid +21 nature On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +19% acid +11% nature Apr +6 Sharp, short and deadly. |
enhanced stralite dagger of projection (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Psionic Power 30.0 - 39.0 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +7 Str +3 Dex +8 Mag +3 Wil +7 Cun +7 Con Sharp, short and deadly. |
stralite dagger of shearing (28-36 power, 9 apr)1.0 T4 dagger 1H weapon [Ego+] Master Power 27.5 - 35.8 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Res.pen +9% all Acc +9 (+2 eff.) Apr +13 Sharp, short and deadly. |
nature's pulsing mindstar of sand (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 10 physical Dmg.mod +5% nature +12% physical Res.pen +11% physical ----- def ----- Resists +6% blight +7% physical Disease- +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Poltergeist's Scorpion's Tail (28-31 power, 8 apr)3.0 T3 whip 1H weapon [Unique] Nature Power 28.0 - 30.8 Physical Uses 50% Mag, 100% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +8 Crit +5.0% Atk.spd 125% Melee+ +22 poison +22 bleed On Hit: 30% Disarm 3 While equipped: dps ---------- Acc +10 (+2 eff.) ----- def ----- Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) ---------- misc See.Stealth +9 See.Invis +9 A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom. |
fungal elven-wood longbow of enduring4.0 T4 longbow 2H weapon Reqs Shoot [Ego+] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: Stats +18 Con +12 Wil ----- def ----- Max.HP +21.00 ---------- misc Masteries +0.15 Wild-gift/Fungus Regenerate 228 life over 5 turns Puts all charms on 17 cooldown Longbows are used to shoot arrows at your foes. |
cured leather sling 'Harentir'4.0 T2 sling 1H weapon Reqs Shoot [Rare] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +11 cold On Crit.r2 +12 acid While equipped: dps ---------- Spell.crit +5% Crit.mult +15.00% Spell.pwr +20 (+4 eff.) Dmg.mod +21% blight +14% cold ----- def ----- Resists +6% acid ---------- misc Mana/s.crit +2.00 Slings are used to hurl stones or metal shots at your foes. |
blazebringer's reinforced leather sling of enduring4.0 T4 sling 1H weapon Reqs Shoot [Ego++] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 On Crit.r2 +36 fire While equipped: Stats +8 Con +9 Wil dps ---------- All.spd +5% Res.pen +20% fire ----- def ----- Max.HP +46.00 Slings are used to hurl stones or metal shots at your foes. |
Flashwrither (20/20, 46-64 power, 10 apr)3.0 T3 arrow ammo [Rare] Master Power 45.5 - 63.7 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 20 On Hit.r1 +16 lightning +12 acid On Crit.r2 +20 lightning +20 acid On Hit: * 20 arcane resource burn * 20% chance to reduce armor by 47% Arrows are used with bows to pierce your foes to death. |
acidic pouch of voratun shots of accuracy (21/21, 53-64 power, 6 apr)3.0 T5 shot ammo [Ego] Arcane/Master Power 53.0 - 63.6 Physical Uses 70% Dex, 50% Mag, 50% Cun Acc+ +0.2% base dam (max 20%) Acc +5 Apr +6 Crit +7.0% Capacity 21 On Crit: * Splash the target with acid dealing 231 damage over 5 turns and reducing armor and accuracy by 29 Shots are used with slings to pummel your foes to death. |
acidic stralite shield of winter (0 def, 8 armour, 140 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Wil dps ---------- Melee+ 7 acid On shield block: * Deals 223 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 12 acid ----- def ----- Armour +8 Fatigue +8% Resists +11% cold ---------- misc Talents +1 Block Handheld deflection devices. |
corrosive stralite shield of crushing (0 def, 8 armour, 134 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Con dps ---------- Phys.crit +7.0% Phys.pwr +12 (+1 eff.) On Melee Ret: * 15% chance to reduce armor by 47% ----- def ----- Armour +8 Fatigue +8% Resists +14% acid ---------- misc Talents +1 Block Handheld deflection devices. |
exposing voratun shield of the stars (0 def, 10 armour, 197.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Cun +5 Mag dps ---------- Dmg.mod +12% light +10% darkness On Hit (Melee): * 9% chance to reduce all saves and defense by 38 On Melee Ret: * 24% chance to reduce all saves and defense by 38 ----- def ----- Armour +10 Fatigue +8% Resists +12% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Venomflash (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% mind +11% physical Res.pen +20% nature On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Resists +12% acid +11% physical +7% all Mind.save +6 (+2 eff.) ---------- misc Max.psi +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Isibeth the cashmere robe (34 def, 4 armour)2.0 T3 cloth armor [Rare] Master While equipped: dps ---------- Melee Ret 6 temporal ----- def ----- Armour +4 Defense +34 (+6 eff.) Resists +18% nature +6% mind +11% all Phys.save +23 (+11 eff.) Teleport- +20% ---------- misc Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+2 eff.) Resists +25% nature +13% all Phys.save +15 (+7 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+4 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+1 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 2.5 Pwr.cost 41 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
duelist's reinforced leather armour of clarity (17 def, 14 armour)9.0 T4 light armor [Ego+] Master/Psionic While equipped: Stats +7 Cun +7 Dex ----- def ----- Armour +14 Defense +17 (+3 eff.) Fatigue +8% Resists +7% mind Mind.save +16 (+6 eff.) A suit of armour made of leather. |
searing reinforced leather armour of clarity (12 def, 7 armour)9.0 T4 light armor [Ego+] Arcane/Psionic While equipped: dps ---------- Melee+ 13 acid 13 fire Melee Ret 9 acid 12 fire ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +21% acid +18% fire +8% mind Mind.save +12 (+4 eff.) A suit of armour made of leather. |
Death's Embrace (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+3 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 41, based on Cunning and Magic) for 10 turns. Uses 41 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
steel mail armour 'Glimmersting' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Res.pen +25% cold Melee Ret 10 acid 4 light On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Armour +6 Defense +2 (+0 eff.) Fatigue +12% Resists +39% acid +9% light A suit of armour made of mail. |
radiant stralite mail armour of command (13 def, 17 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Nature/Psionic While equipped: Stats +1 Cun +3 Wil ----- def ----- Armour +17 Defense +13 (+2 eff.) Fatigue +12% Resists +13% blight +17% darkness Mind.save +11 (+4 eff.) ---------- misc Light +2 A suit of armour made of mail. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
insulating rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +5% blight +5% cold +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Ragakalthogas the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Str +4 Dex +5 Cun +8 Lck dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 38 ----- def ----- Resists +12% mind Crit.chn- 5.00% Stealth +8 ---------- misc T.Disarm +11 Light +2 Infravis +5 See.Invis +6 A belt that goes around your waist. |
Poryldawen (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to reduce all saves and defense by 38 ----- def ----- Armour +1 Resists +5% lightning +6% temporal +3% darkness Knockbk- +10% A pair of boots made of leather. |
Xowyn (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +1 Cun +7 Lck ----- def ----- Armour +1 Resists +3% nature Spell.save +3 (+2 eff.) Stealth +5 Heal.mod +5% Blind- +20% A pair of boots made of leather. |
wanderer's pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +3 Con dps ---------- Mov.spd +25% ----- def ----- Armour +3 Phys.save +13 (+6 eff.) Mind.save +13 (+5 eff.) A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
hardened leather gloves 'Spiderspawn' (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +4 Str dps ---------- Phys.pwr +14 (+2 eff.) Melee+ 6 fire Dmg.mod +4% fire On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Armour +2 Resists +6% fire Unarmed combat: Power 24.5 - 27.0 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +7 fire On Hit: 10% Fire Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Xonne (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Str +5 Mag +9 Con dps ---------- Phys.crit +5.0% Crit.mult +15.00% Dmg.mod +8% arcane Acc +15 (+3 eff.) ----- def ----- Armour +8 Fatigue +3% ---------- misc Stam/turn +3.00 Unarmed combat: Power 19.5 - 27.3 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 83% Melee+ +13 arcane On Crit.r2 +11 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
clarifying linen wizard hat of light (+16%) (1 def, 0 armour)2.0 T1 head armor [Ego] Arcane/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +11% light ----- def ----- Defense +1 (+0 eff.) Resists +16% light Mind.save +5 (+2 eff.) A pointy cloth hat, very wizardly... |
augmenting cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +4 Wil dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +7% acid +6% lightning +8% cold +9% arcane +8% fire ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
eldritch cashmere wizard hat of arcana (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Spell.pwr +12 (+2 eff.) ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +1.00 Mana/ret +1.20 Max.mana +69.00 Manaflow: Puts all charms on 33 cooldown Level 3.5 Pwr.cost 33 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 22 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Hat of Arcane Understanding (2 def, 0 armour)2.0 T3 head armor [Unique] Arcane Only supremacy of the arcane can release its full power. While equipped: ----- def ----- Defense +2 (+0 eff.) Resists +20% arcane ---------- misc Mana/turn +2.00 Cooldown Disruption Shield -10 Masteries +0.20 Spell/Meta A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Xitira (2 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +24% acid +9% physical +13% darkness Res.pen +25% blight Melee Ret 10 acid On Hit (Melee): * 20% chance to reduce armor by 47% ----- def ----- Defense +2 (+0 eff.) Resists +14% darkness +14% physical ---------- misc Max.hate +10.00 A pointy cloth hat, very wizardly... |
hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Normal] While equipped: ----- def ----- Armour +3 Fatigue +3% A cap made of leather. |
miner's hardened leather cap of precognition (7 def, 6 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +3 Cun dps ---------- Acc +4 (+1 eff.) On Melee Ret: * 13% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +6 Defense +7 (+1 eff.) Fatigue +3% ---------- misc Infravis +3 A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+5 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Brandobeisance the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str dps ---------- Dmg.mod +6% temporal +12% fire Res.pen +10% fire +20% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +4 Fatigue +4% Resists +30% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xywe the Cloudzeal (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Con dps ---------- Dmg.mod +6% lightning +15% fire +6% nature On Hit (Melee): * 20% chance to slow global speed by 67% ----- def ----- Armour +4 Fatigue +4% Resists +18% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing dwarven-steel helm of constitution (+3) (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: Stats +3 Con ----- def ----- Armour +4 Fatigue +4% Resists +7% nature +11% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+5 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 25 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
532 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of health2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +42.00 ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 82 power out of 100/100 The very essence of bearness! |
Olodunaromindur (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str +1 Wil +3 Cun dps ---------- Mind.crit +1% Crit.mult +5.00% Dmg.mod +6% nature ----- def ----- Resists +14% nature Spell.save +12 (+5 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of wreckage (dig speed 30 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +3 Str dps ---------- Apr +5 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 5.2 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
sapper's dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Ego+] Master While equipped: Stats +2 Str +2 Cun dps ---------- Acc +5 (+1 eff.) ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 4.5 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 19 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Kremberg the Shalore Rogue level 34
6th Pyre 123rd year of Ascendancy at 02:26 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Kremberg the Shalore Rogue level 29
40th Regrowth 123rd year of Ascendancy at 22:09 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Kremberg the Shalore Rogue level 10
33rd Dusk 122nd year of Ascendancy at 12:06 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Kremberg the Shalore Rogue level 30
60th Regrowth 123rd year of Ascendancy at 17:07 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Kremberg the Shalore Rogue level 22
6th Regrowth 123rd year of Ascendancy at 12:03 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Kremberg the Shalore Rogue level 33
79th Regrowth 123rd year of Ascendancy at 01:03 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Kremberg the Shalore Rogue level 21
3rd Regrowth 123rd year of Ascendancy at 08:18 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Kremberg the Shalore Rogue level 27
37th Regrowth 123rd year of Ascendancy at 19:39 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Kremberg the Shalore Rogue level 31
65th Regrowth 123rd year of Ascendancy at 02:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Kremberg the Shalore Rogue level 10
8th Dusk 122nd year of Ascendancy at 19:52 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Kremberg the Shalore Rogue level 20
3rd Allure 123rd year of Ascendancy at 12:33 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Kremberg the Shalore Rogue level 30
60th Regrowth 123rd year of Ascendancy at 17:07 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Kremberg the Shalore Rogue level 27
36th Regrowth 123rd year of Ascendancy at 10:35 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Kremberg the Shalore Rogue level 23
19th Regrowth 123rd year of Ascendancy at 02:31 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Kremberg the Shalore Rogue level 12
34th Haze 122nd year of Ascendancy at 09:05 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Kremberg the Shalore Rogue level 6
3rd Dusk 122nd year of Ascendancy at 20:03 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Kremberg the Shalore Rogue level 24
19th Regrowth 123rd year of Ascendancy at 05:38 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Kremberg the Shalore Rogue level 6
1st Dusk 122nd year of Ascendancy at 08:45 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Kremberg the Shalore Rogue level 22
6th Regrowth 123rd year of Ascendancy at 11:29 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Kremberg the Shalore Rogue level 13
37th Haze 122nd year of Ascendancy at 06:04 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Kremberg picks up (d.): biting gale rune (damage 61; dur 4; cd 21).
There is a next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is an exit to the worldmap here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).
Saving game...
Saving done.





















































































































































































