Raj the level 1 Yeek Paradox Mage by Rajman

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Hulk! 1.4.8
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceYeek
ClassParadox Mage
Level / Exp1 / 95%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution9 (base 12)
Magic18 (base 18)
Willpower18 (base 12)
Cunning14 (base 10)

Resources

Life78/86
Paradox300
Healing Factor0.98997220763611
Regeneration0.24749305190903

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy2
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower20
Crit Chance3%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+10%
Fire-10%
Cold+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save5
Spell Save12
Mental Save11

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Stun Resistance0%
Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Chronomancy / Speed Control1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Folding1.30
0/5
0/5
0/5
0/5
Chronomancy / Timetravel1.30
1/5
0/5
0/5
0/5
Chronomancy / Matter1.40
1/5
0/5
0/5
0/5
Chronomancy / Gravity1.30
1/5
0/5
0/5
0/5

Generic Talents

Chronomancy / Chronomancy1.30
1/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.30
1/5
0/5
0/5
0/5
Chronomancy / Fate Weaving1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Ran for 31 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 5 turns (stop reason: suffocating).


Ran for 2 turns (stop reason: suffocating).


The air bubbles are depleted!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The air bubbles are depleted!
There is a next level here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Raj wears:
copper amulet of mastery (0.10 Chronomancy / Matter).

Raj wears:
rough leather cap of constitution (+2) (0 def, 1 armour).

Raj can not wear (main armor):
rough leather armour of resilience (3 def, 2 armour) (not enough stat).
Raj can not wear (main armor):
rough leather armour of resilience (3 def, 2 armour) (not enough stat).
Raj can not wear (main armor):
rough leather armour of resilience (3 def, 2 armour) (not enough stat).
You gain 1.06 gold from the transmogrification of
rough leather armour of resilience (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.21 gold from the transmogrification of
iron waraxe of erosion (12-16 power, 2 apr).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60; 16 cd).
There is a previous level here (press '' or right click to use).
Saving game...

Saving done.