
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Hulk! 1.4.8 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Orc |
| Class | Sawbutcher |
| Level / Exp | 16 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by Arobrewe the awoken tentacle tree at level 7 on the 15th Retaking 124th year of Ascendancy at 02:01 / 60Killed by corrupted protosentient globula at level 7 on the 15th Retaking 124th year of Ascendancy at 04:54 Killed by Ce'Numima the Blightborn at level 7 on the 15th Retaking 124th year of Ascendancy at 06:15 Killed by Ce'Numima the Blightborn at level 7 on the 15th Retaking 124th year of Ascendancy at 07:34 Killed by corrupted mastocytic feeder at level 8 on the 15th Retaking 124th year of Ascendancy at 08:56 Killed by corrupted mastocytic feeder at level 8 on the 15th Retaking 124th year of Ascendancy at 10:32 Killed by corrupted mastocytic feeder at level 8 on the 15th Retaking 124th year of Ascendancy at 10:56 Killed by corrupted dendritic hemospinner at level 8 on the 15th Retaking 124th year of Ascendancy at 12:13 Killed by corrupted plasmic disruptor at level 8 on the 15th Retaking 124th year of Ascendancy at 13:32 Killed by corrupted mastocytic feeder at level 8 on the 15th Retaking 124th year of Ascendancy at 14:55 Killed by corrupted mastocytic feeder at level 8 on the 15th Retaking 124th year of Ascendancy at 16:14 Killed by corrupted plasmic disruptor at level 9 on the 15th Retaking 124th year of Ascendancy at 20:53 Killed by corrupted protoplasmic controller at level 11 on the 17th Retaking 124th year of Ascendancy at 05:25 Killed by corrupted protoplasmic controller at level 11 on the 17th Retaking 124th year of Ascendancy at 09:36 Killed by corrupted protoplasmic controller at level 11 on the 17th Retaking 124th year of Ascendancy at 10:51 Killed by corrupted protoplasmic controller at level 11 on the 17th Retaking 124th year of Ascendancy at 12:46 Killed by corrupted protosentient globula at level 11 on the 17th Retaking 124th year of Ascendancy at 13:34 Killed by corrupted dendritic hemospinner at level 12 on the 17th Retaking 124th year of Ascendancy at 16:03 Killed by Xanuldatta the corrupted protosentient globula at level 12 on the 17th Retaking 124th year of Ascendancy at 16:21 Killed by corrupted mastocytic feeder at level 12 on the 17th Retaking 124th year of Ascendancy at 17:40 Killed by Xanuldatta the corrupted protosentient globula at level 12 on the 17th Retaking 124th year of Ascendancy at 18:59 Killed by Xanuldatta the corrupted protosentient globula at level 12 on the 17th Retaking 124th year of Ascendancy at 20:18 Killed by Xanuldatta the corrupted protosentient globula at level 12 on the 17th Retaking 124th year of Ascendancy at 21:42 Killed by Xanuldatta the corrupted protosentient globula at level 12 on the 17th Retaking 124th year of Ascendancy at 23:04 Killed by Xanuldatta the corrupted protosentient globula at level 12 on the 18th Retaking 124th year of Ascendancy at 00:18 Killed by Xanuldatta the corrupted protosentient globula at level 12 on the 18th Retaking 124th year of Ascendancy at 01:40 Killed by Xanuldatta the corrupted protosentient globula at level 12 on the 18th Retaking 124th year of Ascendancy at 02:58 Killed by Xanuldatta the corrupted protosentient globula at level 12 on the 18th Retaking 124th year of Ascendancy at 04:24 Killed by Gloruwyn the Blightborn at level 12 on the 18th Retaking 124th year of Ascendancy at 05:40 Killed by Xanuldatta the corrupted protosentient globula at level 12 on the 18th Retaking 124th year of Ascendancy at 07:03 Killed by Gloruwyn the Blightborn at level 12 on the 18th Retaking 124th year of Ascendancy at 08:28 Killed by corrupted protoplasmic controller at level 12 on the 18th Retaking 124th year of Ascendancy at 15:03 Killed by corrupted mastocytic feeder at level 13 on the 18th Retaking 124th year of Ascendancy at 19:46 Killed by corrupted plasmic disruptor at level 13 on the 18th Retaking 124th year of Ascendancy at 21:53 Killed by corrupted protosentient globula at level 13 on the 18th Retaking 124th year of Ascendancy at 22:31 Killed by corrupted plasmic disruptor at level 13 on the 18th Retaking 124th year of Ascendancy at 23:59 Killed by corrupted mastocytic feeder at level 13 on the 19th Retaking 124th year of Ascendancy at 01:44 Killed by corrupted mastocytic feeder at level 13 on the 19th Retaking 124th year of Ascendancy at 10:28 Killed by Ce'Ninne the Blightborn at level 13 on the 19th Retaking 124th year of Ascendancy at 11:44 Killed by Ce'Ninne the Blightborn at level 13 on the 19th Retaking 124th year of Ascendancy at 13:11 Killed by corrupted dendritic hemospinner at level 14 on the 19th Retaking 124th year of Ascendancy at 22:13 Killed by corrupted protoplasmic controller at level 14 on the 19th Retaking 124th year of Ascendancy at 23:36 Killed by corrupted protoplasmic controller at level 14 on the 20th Retaking 124th year of Ascendancy at 01:06 Killed by corrupted acidic digestor at level 14 on the 20th Retaking 124th year of Ascendancy at 06:15 Killed by Ivulrabeth the Blightborn at level 14 on the 20th Retaking 124th year of Ascendancy at 09:40 Killed by Ivulrabeth the Blightborn at level 14 on the 20th Retaking 124th year of Ascendancy at 10:54 Killed by Glyrianne the Blightborn at level 14 on the 20th Retaking 124th year of Ascendancy at 23:30 Killed by corrupted protosentient globula at level 14 on the 20th Retaking 124th year of Ascendancy at 23:37 Killed by corrupted plasmic disruptor at level 14 on the 21st Retaking 124th year of Ascendancy at 00:46 Killed by corrupted mastocytic feeder at level 15 on the 21st Retaking 124th year of Ascendancy at 02:07 Killed by Glyrianne the Blightborn at level 15 on the 21st Retaking 124th year of Ascendancy at 03:26 Killed by Glyrianne the Blightborn at level 15 on the 21st Retaking 124th year of Ascendancy at 04:52 Killed by Glyrianne the Blightborn at level 15 on the 21st Retaking 124th year of Ascendancy at 06:18 Killed by Glyrianne the Blightborn at level 15 on the 21st Retaking 124th year of Ascendancy at 07:37 Killed by corrupted protosentient globula at level 15 on the 21st Retaking 124th year of Ascendancy at 08:55 Killed by corrupted dendritic hemospinner at level 15 on the 21st Retaking 124th year of Ascendancy at 10:45 Killed by corrupted protoplasmic controller at level 15 on the 21st Retaking 124th year of Ascendancy at 11:55 Killed by corrupted plasmic disruptor at level 15 on the 21st Retaking 124th year of Ascendancy at 13:00 Killed by corrupted dendritic hemospinner at level 15 on the 21st Retaking 124th year of Ascendancy at 14:40 Killed by corrupted protosentient globula at level 15 on the 21st Retaking 124th year of Ascendancy at 15:58 |
Primary Stats
| Strength | 53 (base 43) |
| Dexterity | 20 (base 15) |
| Constitution | 19 (base 11) |
| Magic | 20 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 53 (base 43) |
Resources
| Life | 515/515 |
| Steam | 112/112 |
| Healing Factor | 1.1891723257555 |
| Regeneration | 2.67563773295 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +248.94662037889% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 44 |
| Crit Chance | 16% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 30 |
| Accuracy | 44 |
| Crit Chance | 16% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10.5 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 34 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +11% |
| Light | +3% |
| Nature | +15% |
| Fire | +21% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +5% |
| Fire | +5% |
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 33.511077022655 (89.749889547741%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 31 |
| Physical Save | 38 |
| Spell Save | 30 |
| Mental Save | 40 |
Defense: Resistances
| Blight | + 10%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 6%( 70%) |
| All | 0%( 70%) |
| Lightning | + 16%( 70%) |
| Light | + 13%( 70%) |
| Physical | + 5%( 70%) |
| Darkness | + 38%( 70%) |
| Fire | + 6%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Stun Resistance | 32% |
| Disarm Resistance | 23% |
| Instadeath Resistance | 100% |
| Silence Resistance | 20% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.0 steam per turn. Can be activated for an instant burst of 25 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.5 steam per turn. Can be activated for an instant burst of 28 steam. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Steamtech / Sawmaiming | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 0/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Steamtech / Automated butchery | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 4/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| Steamtech / Blacksmith | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Grinding Shield |
| talent | Saw Wheels |
Quests
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. | active |
Equipment
| On feet | Murkworth of the Blightspawn (2 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +3 Wil +2 Cun +1 Con dps ---------- On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 6 * 20% chance to reduce damage dealt by 19% ----- def ----- Armour +3 Defense +2 (+1 eff.) Fatigue -3% Phys.save +12 (+4 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+1 eff.) ---------- misc Max.enc +20 See.Invis +9 Talents +1 Rocket Boots Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 18% chance to evade melee and ranged attacks and 8 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern of health2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm 'Purewoe' (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature On Hit (Melee): * 20% chance to slow global speed by 49% ----- def ----- Armour +3 Fatigue +5% Resists +10% light +3% physical +11% darkness +5% arcane Stun/Frz- +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Gloombearer of the Blightspawn (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Psionic While equipped: Stats +1 Wil dps ---------- Mind.pwr +10 (+5 eff.) Melee+ 5 nature Dmg.mod +3% nature Acc +6 (+2 eff.) On Melee Ret: * 20% chance to reduce strength, dexterity, and constitution by 6 * 20% chance to reduce damage dealt by 19% ----- def ----- Armour +2 Fatigue +3% Resists +5% darkness +7% blight +6% fire +6% nature +8% arcane Affinity +5% nature Phys.save +5 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +6 (+2 eff.) Disarm- +23% ---------- misc Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron pickaxe of endurance (dig speed 39 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Darkhack of the Blightspawn0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +3 Dex +2 Wil +2 Cun dps ---------- Dmg.mod +11% darkness +9% nature Acc +6 (+2 eff.) On Melee Ret: * 27% chance to reduce strength, dexterity, and constitution by 6 * 22% chance to reduce damage dealt by 19% ----- def ----- Resists +22% darkness Mind.save +4 (+1 eff.) ---------- misc Infravis +1 Rings make your fingers look great! |
| On fingers | steel ring 'Glowsever'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +4 Mag +3 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +5 (+3 eff.) Dmg.mod +3% light Res.pen +5% mind ----- def ----- Defense +6 (+3 eff.) ---------- misc Equi/ret +0.04 Rings make your fingers look great! |
| Around neck | Obsidiankin of the Blightspawn0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats -4 Dex +5 Mag +5 Lck dps ---------- Acc +12 (+4 eff.) On Hit (Melee): * 10% chance to slow global speed by 49% ----- def ----- Defense +6 (+3 eff.) Resists +10% lightning +2% physical Phys.save +13 (+5 eff.) Spell.save +13 (+6 eff.) Mind.save +13 (+4 eff.) Unseen.red 13% Stun/Frz- +22% Amulets make your neck look great! |
| In main hand | iron steamsaw (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 10.0 - 15.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +10 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Burnsmash the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +2 (+0 eff.) Dmg.mod +12% fire Res.pen +5% arcane +5% fire Melee Ret 6 fire ----- def ----- Resists +3% blight Mind.save +6 (+2 eff.) A belt that goes around your waist. |
| In off hand | iron steamsaw (10-15 power, 0 apr)3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 10.0 - 15.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +7 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Kilnbore the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +9% fire ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +6% cold Max.HP +20.00 Silence- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Hatodas the Kindlestone (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +2 Str +5 Dex +2 Mag +2 Wil +2 Cun +2 Con dps ---------- Dmg.mod +15% cold Melee Ret 4 light ----- def ----- Armour +7 Fatigue +22% Resists +3% light Crit.chn- 5.00% Max.HP +27.00 HP.reg +2.00 Heal.mod +11% A suit of armour made of metal plates. |
Inventory
movement infusion of the titan (speed 457%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 457% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
shatter afflictions rune of the psychic (absorb 46; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 46 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
iron steamsaw (10-16 power, 0 apr)3.0 T1 steamsaw 1H weapon [Normal] Steamtech Power 10.5 - 15.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +1.5% Atk.spd 100% Block +11 Uses 1.0 Steam While equipped: ----- def ----- Armour +2 Defense +2 (+1 eff.) Fatigue +4% ---------- misc Talents +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Adakira the steel shield (0 def, 4 armour, 35.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Dex dps ---------- Dmg.mod +3% temporal Res.pen +10% acid Melee Ret 5 lightning ----- def ----- Armour +4 Fatigue +8% Resists +12% lightning +12% temporal ---------- misc Talents +1 Block Handheld deflection devices. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
impenetrable steel plate armour of lightning resistance (0 def, 15 armour)17.0 T2 massive armor Reqs Massive armour training [Ego] Master While equipped: ----- def ----- Armour +15 Fatigue +22% Resists +15% lightning A suit of armour made of metal plates. |
Pressurizer (8 def, 0 armour)2.0 T2 cloak armor [Unique] Steamtech While equipped: Stats +3 Dex dps ---------- Steam.crit +10% Steampwr +10 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) ---------- misc Masteries +0.10 Steamtech/Automation +0.10 Steamtech/Avoidance This cloak hides and protects a series of powerful steam compressors. |
pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% ---------- misc Stam/turn +0.30 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
simple frost salve [power 11] simple frost salve [power 11]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Remove 1 physical effects and grants a frost aura (11% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 138] simple healing salve [power 138]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 100% efficiency and 100% cooldown modifier. Heal 138 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 241/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Yeti's Muscle Tissue (Patriarch)1.0 muscle flesh [Plot Item] Nature Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Raj the Orc Sawbutcher level 10
17th Retaking 124th year of Ascendancy at 01:08 see stats
Log
You gain 1.15 gold from the melting of ranger's cured leather sling.
You collect a new ingredient: stack of herbs (viperweed) (1).
You gain 0.80 gold from the melting of mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You collect a new ingredient: lump of steel (1).
You gain 1.42 gold from the melting of slime-covered steel waraxe (13-18 power, 3 apr).
You collect a new ingredient: lump of steel (1).
You gain 3.05 gold from the melting of balanced steel waraxe of massacre (18-25 power, 3 apr).
You collect a new ingredient: lump of steel (1).
You gain 1.00 gold from the melting of acidic steel waraxe (14-20 power, 3 apr).
You collect a new ingredient: lump of iron (1).
You gain 0.75 gold from the melting of arcing iron waraxe (13-18 power, 2 apr).
You collect a new ingredient: lump of iron (1).
You gain 0.25 gold from the melting of iron mace (14-19 power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 2.40 gold from the melting of thought-forged steel battleaxe (21-32 power, 2 apr).
You collect a new ingredient: lump of iron (1).
You gain 2.92 gold from the melting of balanced iron battleaxe (14-20 power, 1 apr).
There is a Entrance to the Vaporous Emporium here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Today is the 25th Retaking of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:23.
There is a Entrance to the Sunwall Outpost here (press '' or right click to use).
Ran for 4 turns (stop reason: interesting terrain).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.














































































