Lighthoof the level 1 Whitehoof Adventurer by Elkan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNightmare Roguelike
SexFemale
RaceWhitehoof
ClassAdventurer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 12)
Dexterity11 (base 12)
Constitution14 (base 12)
Magic22 (base 15)
Willpower9 (base 12)
Cunning13 (base 12)

Resources

Life116/116
Positive30/30
Negative30/30
Healing Factor1.0372895330003
Regeneration0.25932238325009

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth19.433042497527
See Invisible19.433042497527

Offense: Mainhand

Damage12
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance7%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Cold+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense1
Ranged Defense1
Fatigue0
Physical Save12
Spell Save19
Mental Save7

Defense: Resistances

Acid+ 12%( 70%)
Cold+ 12%( 70%)
Lightning+ 12%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Silence Resistance50%
Bleed Resistance100%
Confusion Resistance20%
Instadeath Resistance100%
Stun Resistance20%
Poison Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Celestial / Eclipse1.30
1/5
0/5
0/5
0/5
Celestial / Twilight1.30
1/5
0/5
0/5
0/5
Celestial / Star fury1.30
2/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Celestial / Hymns1.30
1/5
0/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 0.10 gold from the melting of pouch of iron shots (15/15, 110% power, 1 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (19/19, 108% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 0.25 gold from the transmogrification of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (103% power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (104% power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (75% power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (100% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (100% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (104% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron longsword (102% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (114% power, 1 apr).
You gain 0.59 gold from the transmogrification of
manasurge rune (regen 600% over 10 turns; mana 30; cd 14).
You gain 1.57 gold from the transmogrification of
steam generator implant (steam 4).
You gain 2.60 gold from the transmogrification of
medical injector implant (efficiency 84% / cooldown 89%).