










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 12 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 12 on the 38th Dusk 122nd year of Ascendancy at 16:47 / 1 |
Primary Stats
| Strength | 35 (base 30) |
| Dexterity | 20 (base 20) |
| Constitution | 10 (base 10) |
| Magic | 36 (base 22) |
| Willpower | 18 (base 10) |
| Cunning | 22 (base 13) |
Resources
| Life | -20/343 |
| Mana | 68/206 |
| Stamina | 93/153 |
| Healing Factor | 1.1000003099961 |
| Regeneration | 0.27500007749904 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 22.531537443297 |
| See Invisible | 24.531537443297 |
Offense: Mainhand
| Damage | 22 |
| Accuracy | 30 |
| Crit Chance | 5% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 36 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +10% |
| Blight | +10% |
| Arcane | +3% |
| Cold | +3% |
| Darkness | +10% |
| Light | +15% |
| Mind | +9% |
| Fire | +10% |
| Nature | +10% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 14 (44.574340358689%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 18 |
| Mental Save | 20 |
Defense: Resistances
| Nature | + 25%( 70%) |
| Acid | + 12%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 12%( 70%) |
| Blight | + 9%( 70%) |
| Darkness | + 11%( 70%) |
| Cold | + 11%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Silence Resistance | 43% |
| Confusion Resistance | 30% |
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 41 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 183 damage for 4 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed green worm. * You've found the needed red crystal shard. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | [vs. Beleregohek (0 def, 3 armour) (On feet)]Beleregohek (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats +1(-) Cun offense ------ Damage +9%(-) mind Ignore resists +5%(-) acid defense ------ Armor +3 (-) Fatigue +2% (-) Resistance +6%(-) acid Silence Resist +23% (-) Confus Resist +20% (-) Stun Resist +21% (-) other ------- Max psi +30.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15(-) Lite Light Burst (radius 1) Damage +10%(-) light defense ------ Resistance +30%(-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(65 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | [vs. iron helm 'Frostwish' (0 def, 3 armour) (On head)]iron helm 'Frostwish' (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ On-Hit 0(-10) item manaburn arcane Damage +3%(-) cold On-Hit (Melee): * 10 arcane resource burn defense ------ Armor +3 (-) Fatigue +5% (-) Resistance +3%(-) blight +5%(-) cold +6%(-) temporal other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. The Cog (Tool)] The CogThe Cog 0.0 Encumbrance T3 mechanical cog [Legendary] Unknown While equipped: Stats +5(-) Cun +3(-) Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | [vs. copper ring of nature (+20%) (On fingers)]copper ring of nature (+20%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10%(-) nature defense ------ Resistance +20%(-) nature Rings make your fingers look great! |
| Around waist | [vs. Mighty Girdle (Around waist)]Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | [vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]Kor's Fall (100% power, 0 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 110% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% (-) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +8% (-) Spellpower +7 (+4 eff.) (-) Damage +10%(-) acid +10%(-) fire +10%(-) darkness +10%(-) blight other ------- See Invisibility +2 (-) Talents +1.00(-) Command Staff Masteries +0.10(-) Corruption/Bone Bone Spear: Effective talent level: 3.3 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 116.45 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (232). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | [vs. rough leather gloves of magic (+3) (0 def, 1 armour) (On hands)]rough leather gloves of magic (+3) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +3(-) Mag offense ------ Damage +3%(-) arcane defense ------ Armor +1 (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | [vs. sunsealed linen robe of Angolwen (4 def, 3 armour) (Main armor)]sunsealed linen robe of Angolwen (4 def, 3 armour) 2.0 Encumbrance T1 cloth armor [Ego++] Arcane While equipped: Stats +6(-) Mag +3(-) Wil offense ------ Spellpower +5 (+3 eff.) (-) Spellpower/crit +3 (-) Damage +5%(-) light defense ------ Armor +3 (-) Defense +4 (+2 eff.) (-) Resistance +5%(-) darkness +6%(-) light +7%(-) all Life +35.00 (-) Silence Resist +20% (-) other ------- Light +2 (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | [vs. enveloping linen cloak (6 def, 0 armour) (Cloak)]enveloping linen cloak (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Defense +6 (+3 eff.) (-) Physical save +5 (+5 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. mindweaver's steel amulet of cunning (+3) (Around neck)]mindweaver's steel amulet of cunning (+3) 0.1 Encumbrance T2 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +3(-) Cun +2(-) Wil offense ------ Mindpower +5 (+3 eff.) (-) defense ------ Mind save +6 (+6 eff.) (-) Confus Resist +10% (-) Amulets make your neck look great! |
Inventory
[vs. copper ring of nature (+20%) (On fingers)]treant's copper ring of pilfering 0.1 Encumbrance T1 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Damage +0%(-10%) nature Accuracy +8 (+4 eff.) Ignore Armor +9 defense ------ Defense +7 (+3 eff.) Resistance +6%(-14%) nature +5% blight Poison Resist +11% Disease Resist +10% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]ash starstaff (111% power, 3 apr, temporal element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Normal] Weapon Damage 111% (+11%) Range: 1.0x-1.2x (+0.0x) Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 (+3) Critical Rate +3.0% (+1.5%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +2% (-6%) Spellpower +6 (+3 eff.) (-1 (-1 eff.)) Damage +0%(-10%) acid +15% temporal +0%(-10%) darkness +0%(-10%) blight +0%(-10%) fire other ------- See Invisibility +0 (-2) Talents +1.00(-) Command Staff Masteries +0.00(-0.10) Corruption/Bone Staves designed for wielders of magic, by the greats of the art. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]potent ash magestaff of illumination (115% power, 3 apr, arcane element) 5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane/Nature Weapon Damage 115% (+15%) Range: 1.0x-1.2x (+0.0x) Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 (+3) Critical Rate +3.0% (+1.5%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +2% (-6%) Spellpower +8 (+4 eff.) (+1 (+0 eff.)) Damage +0%(-10%) acid +0%(-10%) darkness +0%(-10%) blight +0%(-10%) fire +17% arcane defense ------ Defense +7 (+3 eff.) other ------- Light +2 See Invisibility +0 (-2) Talents +1.00(-) Command Staff Masteries +0.00(-0.10) Corruption/Bone Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 71.15 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]flaming steel battleaxe of paradox (127% power, 2 apr) 3.0 Encumbrance T2 battleaxe 2H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 127% (+27%) Range: 1.0x-1.5x (+0.3x) Uses 120% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 (+2) Critical Rate +5.0% (+3.5%) Attack Speed 100% (-) On-hit +10 temporal On-Hit, radius 1 +12 fire While equipped: offense ------ Spell Crit +0% (-8%) Spellpower +0 (+0 eff.) (-7 (-4 eff.)) Damage +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight defense ------ Resistance +10% temporal other ------- See Invisibility +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Massive two-handed battleaxes. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]iron greatmaul (116% power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Normal] Weapon Damage 116% (+16%) Range: 1.0x-1.5x (+0.3x) Uses 120% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (+1) Critical Rate +0.5% (-1.0%) Attack Speed 100% (-) While equipped: offense ------ Spell Crit +0% (-8%) Spellpower +0 (+0 eff.) (-7 (-4 eff.)) Damage +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight other ------- See Invisibility +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Massive two-handed mauls. |
[vs. Kor's Fall (100% power, 0 apr, darkness element) (In main hand)]balanced steel greatsword of erosion (127% power, 2 apr) 3.0 Encumbrance T2 greatsword 2H weapon Reqs Str 16 [Ego] Nature/Master Weapon Damage 127% (+27%) Range: 1.0x-1.6x (+0.4x) Uses 120% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 (+2) Critical Rate +3.0% (+1.5%) Attack Speed 100% (-) On-hit +10 nature While equipped: offense ------ Spell Crit +0% (-8%) Spellpower +0 (+0 eff.) (-7 (-4 eff.)) Damage +0%(-10%) acid +0%(-10%) fire +0%(-10%) darkness +0%(-10%) blight Accuracy +7 (+3 eff.) defense ------ Defense +9 (+4 eff.) Disarm Resist +27% other ------- See Invisibility +0 (-2) Talents +0(+-1) Command Staff Masteries +0.00(-0.10) Corruption/Bone Massive two-handed swords. |
pouch of steel shots 'Cloudraven' (20/20, 130% power, 2 apr)3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Rare] Master Weapon Damage 130% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +11.5% Capacity 20 On-ranged-hit +20 acid On-Hit, radius 1 +4 lightning On-crit, radius 2 +12 lightning On Hit: * 10 arcane resource burn * 20% chance to slow global speed by 41% On Critical: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
[vs. sunsealed linen robe of Angolwen (4 def, 3 armour) (Main armor)]cured leather armour (6 def, 4 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Normal] While equipped: Stats +0(-6) Mag +0(-3) Wil offense ------ Spellpower +0 (+0 eff.) (-5 (-3 eff.)) Spellpower/crit +0 (-3) Damage +0%(-5%) light defense ------ Armor +4 (+1) Defense +6 (+3 eff.) (+2 (+1 eff.)) Fatigue +7% Resistance +0%(-5%) darkness +0%(-6%) light +0%(-7%) all Life +0.00 (-35.00) Silence Resist +0% (-20%) other ------- Light +0 (-2) A suit of armour made of leather. |
[vs. rough leather gloves of magic (+3) (0 def, 1 armour) (On hands)]brawler's dwarven-steel gauntlets (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Ego+] Master While equipped: Stats +4 Str +2 Dex +0(-3) Mag +4 Cun offense ------ Damage +0%(-3%) arcane defense ------ Armor +2 (+1) Fatigue +3% Physical save +7 (+3 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. iron helm 'Frostwish' (0 def, 3 armour) (On head)]rough leather cap of strength (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str offense ------ On-Hit 0(-10) item manaburn arcane Damage +0%(-3%) cold defense ------ Armor +1 (-2) Fatigue +1% (-4%) Resistance +0%(-3%) blight +0%(-5%) cold +0%(-6%) temporal other ------- Breathe water A cap made of leather. |
[vs. iron helm 'Frostwish' (0 def, 3 armour) (On head)]Blastzephyr (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +4 (+2 eff.) On-Hit 0(-10) item manaburn arcane Damage +3% lightning +0%(-3%) cold +3% blight Ignore resists +10% blight +15% lightning On-Hit (Melee): * 10% chance to reduce damage dealt by 14% defense ------ Armor +3 (-) Fatigue +5% (-) Resistance +0%(-3%) blight +0%(-5%) cold +9% darkness +0%(-6%) temporal other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+3 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Level 10 (Roguelike)
Got a character to level 10.By John the Cornac Arcane Blade level 10
20th Dusk 122nd year of Ascendancy at 00:55 see stats
The Arena (Roguelike)
Unlocked Arena mode.By John the Cornac Arcane Blade level 10
20th Dusk 122nd year of Ascendancy at 15:07 see stats
The secret city (Roguelike)
Discovered the truth about mages.By John the Cornac Arcane Blade level 12
34th Dusk 122nd year of Ascendancy at 14:15 see stats
Log
John hits Worm that walks for 11 arcane, 4 lightning, 10 arcane, 17 light (44 total damage).
John hits Carrion worm mass for 18 light damage.
Carrion worm mass's blight area effect hits Carrion worm mass for 0 blight damage.
Epidemic from Worm that walks hits John for (51 absorbed), 0 blight (0 total damage).
Worm that walks casts Virulent Strike.
The Cog spins up and deflects the blow from John!
Your shield crumbles under the damage!
The shield around John crumbles.
Worm that walks misses John.
Worm that walks performs a melee critical strike against John!
The diseases of worm that walks spread!
John is covered in acid!
Worm that walks hits John for 0 physical, (6 absorbed), 0 blight, (2 absorbed), 18 blight, 21 blight, 6 blight, 21 blight, 15 blight, 21 blight (105 total damage).
Ruin hits Worm that walks for 7 healing, 9 healing, 9 healing (0 total damage) [27 healing].
John casts Arcane Reconstruction.
A shield forms around John.
John receives 95 healing.
Your shield crumbles under the damage!
The shield around John crumbles.
Acid Splash from Worm that walks hits John for 29 acid damage.
Epidemic from Worm that walks hits John for (36 absorbed), 15 blight (15 total damage).
Worm that walks casts Acid Strike.
Worm that walks misses John.
The Cog spins up and deflects the blow from John!
The Cog spins up and deflects the blow from John!
The diseases of worm that walks spread!
Worm that walks hits John for 40 acid, 6 blight, 22 blight, 93 acid, 0 blight, 0 blight, 22 blight, 18 blight, 22 blight (227 total damage).
Ruin hits Worm that walks for 9 healing, 9 healing, 9 healing (0 total damage) [29 healing].
John the level 12 cornac arcane blade was tainted to death by a worm that walks on level 2 of Old Forest.














































































