technomancer 2 the level 50 Whitehoof Archmage by DragongirlsAnonymous

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 3161%
Sizemedium
Lifes / Deaths

Primary Stats

Strength73 (base 47)
Dexterity81 (base 60)
Constitution72 (base 60)
Magic89 (base 60)
Willpower77 (base 60)
Cunning85 (base 60)

Resources

Life1196/1196
Mana361/361
Steam115/115
Healing Factor1.3862906294957
Regeneration0.34657265737393

Speed

Mental0%
Attack0%
Movement+131.20512205326%
Spell0%
Global+130.07221286943%

Vision

Sight10
Lite18.536947836765
See Stealth28.637810274926
See Invisible66.559434950624
ESP Range10
ESP Kindsanimal/canine

Offense: Mainhand

Damage79
Accuracy53
Crit Chance64%
APR47
Speed1.00

Offense: Spell

Spellpower123
Crit Chance74%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower82
Crit Chance24%
Speed1

Offense: Damage Bonus

Acid+49%
Blight+67%
Arcane+127%
Cold+77%
All+40%
Darkness+86%
Light+61%
Temporal+77%
Physical+77%
Fire+78%
Lightning+116%

Offense: Damage Penetration

Physical+29%
Darkness+57%
Nature+34%
Temporal+49%
Lightning+94%
Arcane+43%
Mind+34%
All+24%

Defense: Base

Armour (hardiness)56 (62.946778433524%)
Defense63
Ranged Defense74
Fatigue0
Physical Save43
Spell Save39
Mental Save38

Defense: Resistances

Acid+ 56%( 70%)
Blight+ 32%( 70%)
Arcane+ 62%( 70%)
Cold+ 45%( 70%)
All+ 27%( 70%)
Darkness+ 70%( 70%)
Light+ 47%( 70%)
Temporal+ 40%( 70%)
Physical+ 29%( 70%)
Fire+ 48%( 70%)
Lightning+ 70%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance50%
Stun Resistance100%
Poison Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Implants
Implants
Runes
Implants

Class Talents

Spell / Meta1.30
4/5
5/5
0/5
0/5
Spell / Occult technomancy1.40
5/5
5/5
3/5
5/5
Spell / Storm1.30
2/5
5/5
5/5
5/5
Spell / Air1.30
5/5
5/5
5/5
5/5
Spell / Arcane1.30
5/5
5/5
1/5
5/5
Spell / Phantasm1.30
5/5
5/5
5/5
5/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
5/5
5/5
0/5
Spell / Temporal1.30
1/5
5/5
1/5
5/5

Generic Talents

Technique / Combat training1.00
5/5
2/5
5/5
0/5
0/5
0/5
Spell / Aegis1.30
5/5
5/5
5/5
5/5
Steamtech / Chemistry1.00
5/5
5/5
5/5
5/5
Steamtech / Physics1.00
6/5
7/5
7/5
5/5
Spell / Divination1.30
5/5
5/5
5/5
5/5
Spell / Conveyance1.30
5/5
5/5
5/5
0/5
Race / Whitehooves1.00
5/5
5/5
5/5
5/5

Prodigies

1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
active
active
active
done
active
done
done
done
done
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Roguelike) difficulty) Buy an item from an AAA.
By technomancer 2 the Whitehoof Archmage level 20
38th Retaking 124th year of Ascendancy at 15:44
see stats
Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By technomancer 2 the Whitehoof Archmage level 12
24th Retaking 124th year of Ascendancy at 16:02
see stats
Blood on the Moon (Insane (Roguelike) difficulty) Kill all of the Star Gazers within 7 game turns.
By technomancer 2 the Whitehoof Archmage level 35
11st Revenge 124th year of Ascendancy at 09:59
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By technomancer 2 the Whitehoof Archmage level 50
26th Loss 124th year of Ascendancy at 10:02
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By technomancer 2 the Whitehoof Archmage level 31
51st Retaking 124th year of Ascendancy at 10:45
see stats
Fear me not! (Insane (Roguelike) difficulty) Survived the Fearscape!
By technomancer 2 the Whitehoof Archmage level 50
43rd Dearth 124th year of Ascendancy at 19:46
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By technomancer 2 the Whitehoof Archmage level 10
17th Retaking 124th year of Ascendancy at 20:45
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By technomancer 2 the Whitehoof Archmage level 20
37th Retaking 124th year of Ascendancy at 16:37
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By technomancer 2 the Whitehoof Archmage level 30
47th Retaking 124th year of Ascendancy at 10:47
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By technomancer 2 the Whitehoof Archmage level 40
9th Pain 124th year of Ascendancy at 13:54
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By technomancer 2 the Whitehoof Archmage level 50
28th Dearth 124th year of Ascendancy at 01:37
see stats
Mender (Insane (Roguelike) difficulty) Destroyed the bosses of the Primal Forest without killing any uncorrupted treants.
By technomancer 2 the Whitehoof Archmage level 46
5th Dearth 124th year of Ascendancy at 06:51
see stats
No Steam, No Palace. No Palace, No Palace! (Insane (Roguelike) difficulty) Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.
By technomancer 2 the Whitehoof Archmage level 50
24th Loss 124th year of Ascendancy at 10:03
see stats
Once Upon A Time, In the West... (Insane (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By technomancer 2 the Whitehoof Archmage level 50
44th Dearth 124th year of Ascendancy at 00:51
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By technomancer 2 the Whitehoof Archmage level 50
24th Loss 124th year of Ascendancy at 10:03
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By technomancer 2 the Whitehoof Archmage level 48
27th Dearth 124th year of Ascendancy at 03:33
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By technomancer 2 the Whitehoof Archmage level 20
38th Retaking 124th year of Ascendancy at 04:55
see stats
Sufficiently Advanced Technology (Insane (Roguelike) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By technomancer 2 the Whitehoof Archmage level 36
31st Revenge 124th year of Ascendancy at 20:09
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By technomancer 2 the Whitehoof Archmage level 50
29th Loss 124th year of Ascendancy at 09:51
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By technomancer 2 the Whitehoof Archmage level 40
10th Pain 124th year of Ascendancy at 06:38
see stats
The Rat Lich (Insane (Roguelike) difficulty) Killed the terrible Rat Lich.
By technomancer 2 the Whitehoof Archmage level 48
27th Dearth 124th year of Ascendancy at 12:05
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By technomancer 2 the Whitehoof Archmage level 27
47th Retaking 124th year of Ascendancy at 02:56
see stats
To the Bitter End (Insane (Roguelike) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By technomancer 2 the Whitehoof Archmage level 50
29th Loss 124th year of Ascendancy at 17:41
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By technomancer 2 the Whitehoof Archmage level 34
10th Revenge 124th year of Ascendancy at 18:12
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By technomancer 2 the Whitehoof Archmage level 20
38th Retaking 124th year of Ascendancy at 13:23
see stats

Log