












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. True Full Respec Mastery Boost 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. This version buffs the mastery increase from 0.2 to 0.4 as well. This is rolled in because mastery boosting is incompatible with category respec mods. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Shalore |
Class | Adventurer |
Level / Exp | 50 / 7450% |
Size | medium |
Lifes / Deaths | Killed by shadow at level 24 on the 5th Decay 122nd year of Ascendancy at 01:37 6 / 1 |
Primary Stats
Strength | 60 (base 12) |
Dexterity | 101 (base 48) |
Constitution | 52 (base 15) |
Magic | 144 (base 64) |
Willpower | 121 (base 61) |
Cunning | 92 (base 62) |
Resources
Mana | 775/775 |
Negative | 227/227 |
Steam | 100/100 |
Life | 1238/1238 |
Positive | 217/217 |
Stamina | 504/504 |
Psi | 201/201 |
Healing Factor | 2.5 |
Regeneration | 182.30578714256 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +128.6521907319% |
Spell | +29.821808568984% |
Global | +145.98976338456% |
Vision
Sight | 10 |
Lite | 27.013726448078 |
Infravision | 14 |
See Stealth | 87.413793757178 |
See Invisible | 152.41379375718 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 88 |
Accuracy | 47 |
Crit Chance | 89% |
APR | 16 |
Speed | 1.00 |
Offense: Offhand
Damage | 50 |
Accuracy | 47 |
Crit Chance | 89% |
APR | 16 |
Speed | 1.00 |
Offense: Spell
Spellpower | 128 |
Crit Chance | 100% |
Speed | 0.77028660363226 |
Cooldown Reduction | 50 |
Offense: Mind
Mindpower | 79 |
Crit Chance | 57% |
Speed | 1 |
Offense: Damage Bonus
Acid | +34% |
Blight | +60% |
Arcane | +91% |
Cold | +106% |
All | +16% |
Lightning | +258% |
Light | +62% |
Physical | +41% |
Mind | +25% |
Darkness | +92% |
Fire | +98% |
Nature | +49% |
Offense: Damage Penetration
Lightning | +113% |
Light | +66% |
Cold | +60% |
Arcane | +55% |
Fire | +55% |
All | +25% |
Defense: Base
Armour (hardiness) | 57 (84.914983985962%) |
Defense | 106 |
Ranged Defense | 115 |
Fatigue | 0 |
Physical Save | 56 |
Spell Save | 52 |
Mental Save | 55 |
Defense: Resistances
Acid | + 50%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 70%( 70%) |
Cold | + 70%( 70%) |
All | + 47%( 70%) |
Darkness | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 57%( 70%) |
Physical | + 63%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 64%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 36% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 90% |
Teleport Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 35% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1594 damage for 6 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 365 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (77% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1582% for 10 turns (3218 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (77% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 5 times. |
Class Talents
Spell / Meta | 1.80 |
| 4/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Temporal | 3.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Air | 1.80 |
| 1/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 3.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Magical combat | 2.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Psi-fighting | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 4.60 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Celestial / Radiance | 3.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Hymns | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 4.20 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Combat training | 2.60 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 3.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Celestial / Chants | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Secrets of the Eternals |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Tempest |
talent | Arcane Power |
talent | Spellcraft |
talent | Shielding |
talent | Beyond the Flesh |
talent | Arcane Feed |
talent | Hurricane |
talent | Augmentation |
talent | Hymn of Shadows |
talent | Feather Wind |
talent | Essence of Speed |
talent | Chant of Fortress |
talent | Searing Sight |
talent | Disruption Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 6 of Dreadfell. Escort: temporal explorer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 16. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Mana/turn +5.00 Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. On Spell Hit: 25% Lightning 5 Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Quiver | ![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
On hands | ![]() 1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Disarm- +100% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
Light source | ![]() 1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Con dps ---------- Dmg.mod +9% mind +16% light ----- def ----- Resists +21% blight +3% light Spell.save +3 (+1 eff.) Mind.save +13 (+5 eff.) HP.reg +18.00 Blind- +43% Cut- +20% Confus- +26% ---------- misc Light +13 See.Stealth +44 See.Invis +36 Track: Puts all charms on 34 cooldown Level 5.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 32 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Random Unique] Arcane/Nature While equipped: Stats +6 Mag +7 Wil dps ---------- Spell.pwr +14 (+2 eff.) Dmg.mod +39% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+0 eff.) Resists +27% lightning +18% temporal Silence- +50% ---------- misc Mana/turn +2.40 Mana/ret +2.60 Max.mana +81.00 Manaflow: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 23 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... This object's appearance was changed to Eastern Wood Hat. |
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane While equipped: Stats +9 Mag +4 Wil dps ---------- Mov.spd +25% Dmg.mod +9% blight Melee Ret 6 blight 4 arcane On Melee Ret: * 50% chance to reduce strength, dexterity, and constitution by 46 * 48% chance to reduce damage dealt by 34% ----- def ----- Armour +5 Fatigue +4% Resists +5% arcane +15% blight Phys.save +15 (+5 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% ---------- misc Spell.cld 10% Blink to a nearby random location (rad 12) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | ![]() 3.0 T5 digger tool [Random Unique] Arcane/Nature/Master While equipped: Stats +3 Str +11 Dex +4 Wil dps ---------- Phys.pwr +10 (+2 eff.) Mov.spd +10% Dmg.mod +3% nature On Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +15% darkness Affinity +15% darkness ---------- misc Spell.cld 10% Light +4 Infravis +10 See.Invis +6 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +8 Mag +9 Wil +2 Cun dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +29 (+4 eff.) Dmg.mod +17% lightning +9% all Res.pen +5% cold Melee Ret 34 darkness ----- def ----- Resists +34% lightning +3% fire +9% cold Mind.save +3 (+1 eff.) Max.HP +84.00 HP.reg +20.00 Heal.mod +70% ---------- misc Psi/ret +0.16 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Mag +7 Wil +8 Cun dps ---------- Spell.pwr +15 (+2 eff.) ----- def ----- Armour +6 Defense +16 (+2 eff.) Resists +6% lightning Max.HP +65.00 HP.reg +15.00 Heal.mod +18% Blind- +20% Disarm- +20% Knockbk- +10% Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+1 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
In main hand | ![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +10 (+2 eff.) Spell.pwr +37 (+5 eff.) Dmg.mod +30% lightning Phasing +30% Acc +12 (+4 eff.) ----- def ----- Armour +7 Hardiness +6% Phys.save +7 (+2 eff.) ---------- misc Mana/turn +5.44 Max.mana +80.00 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Charged Focus. |
Around waist | ![]() 1.0 T5 belt armor [Rare] Nature While equipped: Stats +5 Dex +5 Con dps ---------- Melee Ret 14 fire ----- def ----- Armour +16 Defense +35 (+6 eff.) Resists +21% nature +36% cold +27% light +15% fire Proj.slow +25% HP.reg +3.60 Heal.mod +63% ---------- misc See.Invis +15 A belt that goes around your waist. |
In off hand | ![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +8% Crit.mult +30.00% Phys.pwr +11 (+2 eff.) Spell.pwr +50 (+7 eff.) Melee+ 28 fire Dmg.mod +6% lightning +30% darkness +12% acid Acc +12 (+4 eff.) ----- def ----- Resists +15% fire +12% nature +6% darkness Disease- +26% ---------- misc Mana/turn +5.44 See.Invis +18 Talents +1 Command Staff On Spell Hit: 25% Lightning 5 Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. This object's appearance was changed to Charged Focus. |
Cloak | ![]() 2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+1 eff.) Resists +30% lightning +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% Stun/Frz- +50% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 24 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 361.68 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This object's appearance was changed to Threads of Fate. |
Main armor | ![]() 2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +8 Str +8 Dex +8 Mag +8 Wil +8 Cun +10 Con dps ---------- Mov.spd +15% Dmg.mod +50% lightning +25% physical +9% darkness +27% blight +30% cold +30% nature +6% acid Melee Ret 2 acid ----- def ----- Resists +14% lightning +3% light +6% acid +27% blight +15% cold +12% darkness +15% all Ignore.dmg +8% Affinity +20% lightning HP.reg +10.00 Poison- +120% Disease- +115% Cut- +70% ---------- misc Light +4 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Vestments of the Conclave. |
Inventory
![]() 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 33 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -1103 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1103 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1039% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 45% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 10 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (77% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 546.45 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 231 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 7 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 314 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 1252 damage for 6 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 T3 amulet jewelry [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+1 eff.) Dmg.mod +10% fire -5% cold ----- def ----- Resists +20% fire -20% cold Affinity +30% fire Blind- +40% On Spell Hit: 10% Volcano 3 A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() 0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (228). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() 0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +8 Dex +4 Mag +1 Wil +9 Cun +7 Con dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Mov.spd +10% Dmg.mod +8% acid +6% fire +6% cold +6% lightning Res.pen +10% blight On Hit (Melee): * 20% chance to reduce damage dealt by 34% ----- def ----- Fatigue -8% Resists +20% light +25% darkness HP.reg +5.00 Blind- +39% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.80 Max.mana +20.00 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 43 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +17 Dex +10 Wil dps ---------- Phys.pwr +10 (+2 eff.) Phys.spd +10% Dmg.mod +3% light +10% physical On Hit (Melee): * 26% chance to slow global speed by 71% ----- def ----- Resists +3% temporal +9% light +3% blight +6% fire +5% arcane +6% nature Spell.save +9 (+3 eff.) ---------- misc Light +3 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Rare] Disrupt While equipped: Stats +5 Str +5 Mag dps ---------- Phys.pwr +15 (+3 eff.) Apr +5 Melee Ret 10 nature ----- def ----- Resists +30% blight +11% physical +42% nature Phys.save +12 (+4 eff.) Die.at -100.00 life Poison- +47% Disease- +48% Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +6 Mag dps ---------- Phys.pwr +10 (+2 eff.) S.pwr/crit +4 Phys.spd +10% Dmg.mod +10% physical ---------- misc Mana/turn +0.58 Max.mana +60.00 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +20 Dex +19 Cun +17 Con dps ---------- Mov.spd +20% Res.pen +25% acid ----- def ----- Armour +4 Fatigue -18% Resists +12% temporal +2% physical +28% darkness +27% light Spell.save +9 (+3 eff.) HP.reg +10.00 Blind- +50% ---------- misc Stam/turn +2.50 Amulets make your neck look great! |
![]() 0.1 T5 amulet jewelry [Ego++] Master While equipped: Stats +10 Dex +8 Cun +10 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -9% HP.reg +4.00 ---------- misc Stam/turn +1.20 Masteries +0.40 Chronomancy/Energy +0.40 Spell/Stone Amulets make your neck look great! |
![]() 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() 0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() 0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
![]() 0.1 T4 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +6 Cun +5 Con dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +9 (+1 eff.) Mind.pwr +13 (+2 eff.) S.pwr/crit +8 Dmg.mod +14% acid +10% fire +10% cold +10% lightning Phasing +30% Melee Ret 8 blight ----- def ----- Defense +12 (+2 eff.) Resists +28% acid Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.08 Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Dex +8 Mag +7 Wil +9 Cun dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +20% lightning +6% fire Res.pen +20% cold Acc +14 (+5 eff.) ----- def ----- Resists +40% lightning +21% fire +9% cold Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +10 Wil dps ---------- Phys.crit +5.0% Spell.crit +9% Crit.mult +25.00% Phys.pwr +50 (+10 eff.) Dmg.mod +30% blight +15% cold Res.pen +25% cold ----- def ----- Crit.chn- 25.00% Silence- +44% ---------- misc Mana/turn +0.51 Infravis +5 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +10 Cun dps ---------- Dmg.mod +24% light +18% lightning Res.pen +40% light +40% cold Melee Ret 17 light On Hit (Melee): * 34% chance to reduce all saves and defense by 42 ----- def ----- Defense +20 (+3 eff.) Resists +24% lightning +51% cold +25% mind Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +10 Mag dps ---------- Res.pen +42% mind Melee Ret 17 cold ----- def ----- Resists +25% mind +30% nature Crit.chn- 25.59% Spell.save +20 (+7 eff.) Max.HP +160.00 Heal.mod +34% Disease- +34% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +27% arcane +21% fire Res.pen +25% fire +25% nature +33% arcane Melee Ret 10 cold ----- def ----- Resists +21% blight +12% fire +6% arcane +12% nature Mind.save +15 (+5 eff.) Confus- +50% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() 0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +20% acid +12% temporal +36% blight +30% fire +15% arcane Res.pen +33% blight +33% temporal ----- def ----- Resists +40% acid +15% cold +20% temporal Def/telep +20 Res/telep +20% Dur/telep +20% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Max.HP +100.00 HP.reg +13.00 Heal.mod +20% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Con ----- def ----- Spell.save +18 (+6 eff.) Max.HP +100.00 HP.reg +20.00 Heal.mod +20% ---------- misc Max.stam +40.00 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.pwr +12 (+2 eff.) ----- def ----- Max.HP +82.00 HP.reg +11.00 Heal.mod +18% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Ego++] Psionic While equipped: Stats +14 Cun +8 Wil dps ---------- Mind.pwr +15 (+3 eff.) Melee+ 35 physical Ranged+ 34 physical On Hit (Melee): * 16% chance to reduce all saves and defense by 42 On Hit (Ranged): * 16% chance to reduce all saves and defense by 42 ---------- misc Hate/m.crit +3.00 Max.hate +15.00 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Arcane While equipped: Stats +4 Str dps ---------- Phys.crit +4.0% Crit.mult +25.14% Spell.pwr +35 (+5 eff.) Dmg.mod +24% arcane +24% physical Res.pen +25% blight ----- def ----- Silence- +44% ---------- misc Mana/turn +0.40 Mana/s.crit +2.51 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Phys.pwr +14 (+2 eff.) Spell.pwr +16 (+2 eff.) Mind.pwr +17 (+3 eff.) Dmg.mod +6% darkness +6% arcane +7% all Res.pen +20% darkness Melee Ret 6 arcane On Melee Ret: * 45% chance to reduce strength, dexterity, and constitution by 46 * 43% chance to reduce damage dealt by 34% ----- def ----- Resists +14% blight +5% arcane +13% nature Mind.save +15 (+5 eff.) Poison- +20% Disease- +27% Confus- +42% Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +8 Str +4 Dex +14 Con dps ---------- Dmg.mod +15% lightning Res.pen +37% fire Apr +5 Melee Ret 14 lightning ----- def ----- Armour +10 Resists +24% lightning Phys.save +18 (+5 eff.) Spell.save +18 (+6 eff.) Mind.save +15 (+5 eff.) ---------- misc Stam/turn +4.54 Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +18 Cun +6 Wil dps ---------- Mind.pwr +14 (+3 eff.) Melee+ 28 physical Ranged+ 30 physical Res.pen +15% darkness On Hit (Melee): * 20% chance to reduce all saves and defense by 42 On Hit (Ranged): * 16% chance to reduce all saves and defense by 42 ----- def ----- Resists +12% acid +3% temporal +6% darkness +6% fire +9% mind Phys.save +6 (+2 eff.) Die.at -80.00 life Blind- +43% Stun/Frz- +30% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Hate/m.crit +2.00 Max.hate +15.00 Infravis +6 See.Stealth +25 See.Invis +25 Bleeding Edge: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Rare] Master While equipped: Stats +24 Str +10 Dex dps ---------- Phys.crit +13.6% Dmg.mod +24% arcane Res.pen +30% physical Acc +20 (+7 eff.) ----- def ----- Resists +33% lightning +5% physical +15% darkness Phys.save +21 (+6 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +1 Mag +20 Cun +8 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee+ 28 physical Ranged+ 35 physical Dmg.mod +6% physical Res.pen +5% physical On Hit (Melee): * 17% chance to reduce all saves and defense by 42 * 26% chance to reduce strength, dexterity, and constitution by 46 On Hit (Ranged): * 20% chance to reduce all saves and defense by 42 ----- def ----- Defense +20 (+3 eff.) Resists +6% physical Phys.save +22 (+6 eff.) ---------- misc Hate/m.crit +3.00 Max.stam +10.00 Max.hate +14.00 Light +3 Bleeding Edge: Puts all charms on 17 cooldown Level 4.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 62%. Rings make your fingers look great! |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 42.0 - 50.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Mind.crit +4% Spell.pwr +26 (+4 eff.) Dmg.mod +42% lightning +6% light Phasing +30% ----- def ----- Defense +25 (+4 eff.) Resists +6% arcane Shield.pwr +13% Max.HP +20.00 Heal.mod +10% Confus- +27% Stun/Frz- +10% ---------- misc Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +14 Mag +14 Wil dps ---------- Spell.crit +20% Crit.mult +19.00% Spell.pwr +32 (+4 eff.) Dmg.mod +6% blight +9% temporal +12% mind +30% lightning Res.pen +15% mind On Hit (Melee): * 30% chance to reduce all saves and defense by 42 ----- def ----- Anom.red +25 ---------- misc Max.mana +206.00 Infravis +4 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +22 (+3 eff.) Dmg.mod +9% acid +30% lightning +9% blight +30% fire +30% arcane +30% cold Res.pen +10% blight +10% acid ----- def ----- Resists +6% acid +15% lightning +12% blight +15% fire +15% arcane +15% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 42.0 - 50.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +5% Crit.mult +51.00% Phys.pwr +5 (+1 eff.) Spell.pwr +52 (+7 eff.) Melee+ 35 fire Dmg.mod +42% lightning +6% physical Res.pen +5% blight ----- def ----- Armour +2 Defense +5 (+1 eff.) ---------- misc Hate/m.crit +4.00 Max.mana +94.00 See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +20% Spell.pwr +15 (+2 eff.) Dmg.mod +30% lightning +12% nature Res.pen +15% nature ----- def ----- Resists +9% acid +29% temporal +24% darkness +2% physical +3% light Die.at -40.00 life Def/telep +45 Res/telep +42% Dur/telep +43% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane Power 42.0 - 50.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +39 (+5 eff.) S.pwr/crit +9 Dmg.mod +21% temporal +42% arcane +9% nature Res.pen +10% mind ----- def ----- Resists +9% temporal +12% nature +6% mind ---------- misc Vim/s.crit +5.00 Max.vim +40.00 Talents +1 Command Staff Conjure elemental energy in a radius 10 cone, dealing 99.36 to 119.23 arcane damage Puts all charms on 7 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Mag +10 Cun +16 Con dps ---------- Spell.crit +5% Crit.mult +29.00% Spell.pwr +39 (+5 eff.) Dmg.mod +30% lightning +3% nature +15% arcane ----- def ----- Defense +15 (+2 eff.) HP.reg +2.00 Heal.mod +23% ---------- misc N.En/turn +0.20 Psi/ret +0.08 Mana/s.crit +2.29 Vim/s.crit +8.00 Max.vim +44.00 Max.N.En +50.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 254.38 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+4 eff.) Dmg.mod +35% lightning ----- def ----- Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +5.0% Spell.crit +20% Crit.mult +17.00% Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+2 eff.) Dmg.mod +30% lightning +12% physical Apr +4 ---------- misc Talents +1 Command Staff On Spell Hit: 10% Fireflash 5 Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +17% Crit.mult +19.00% Spell.pwr +40 (+6 eff.) Dmg.mod +24% nature +30% lightning Res.pen +10% nature +10% temporal ----- def ----- Resists +3% nature ---------- misc Mana/turn +0.38 Max.mana +110.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 2H weapon [Normal] Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) Dmg.mod +30% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T5 staff 1H weapon [Random Unique] Arcane/Nature/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.crit +5% Spell.pwr +27 (+4 eff.) Dmg.mod +30% acid +9% darkness +6% lightning Res.pen +10% darkness ----- def ----- Defense +15 (+2 eff.) Resists +15% light +6% darkness ---------- misc Max.mana +110.00 Max.P.En +15.00 Max.N.En +15.00 Light +10 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 254.38 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+3 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. This item has been sent to the Item's Vault. |
![]() 3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Nature/Psionic Power 55.0 - 82.5 Physical Uses 72% Wil Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +12 lightning +12 darkness On Hit.r1 +4 darkness On Crit.r2 +86 fire On Hit: * 10% chance to reduce damage dealt by 34% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +16 Mag +14 Wil dps ---------- Spell.pwr +21 (+3 eff.) All.spd +13% Dmg.mod +6% lightning +12% acid Res.pen +33% fire On Hit (Melee): * 10% chance to reduce damage dealt by 34% ----- def ----- Resists +12% darkness +3% acid Massive two-handed battleaxes. |
![]() 3.0 T4 longsword 1H weapon [Unique] Arcane/Unknown Power 50.0 - 70.0 Physical Uses 36% Wil, 60% Mag Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +7.0% Atk.spd 100% On Hit: * deal 137.52 arcane and 138.61 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: dps ---------- Spell.crit +12% Spell.pwr +24 (+3 eff.) ---------- misc Talents +1 Soul Purge This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
![]() 3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 60% Wil Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
![]() 3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 40.0 - 56.0 Physical Uses 60% Wil Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +13 Str +16 Dex +13 Mag +13 Wil +13 Cun +13 Con dps ---------- Phys.spd +10% Acc +32 (+11 eff.) ----- def ----- Defense +40 (+6 eff.) Resists +9% lightning +6% temporal +6% light +12% blight Spell.save +15 (+5 eff.) Mind.save +6 (+2 eff.) HP.reg +6.00 Silence- +20% Disarm- +46% One-handed war axes. |
![]() 1.0 T1 dagger 1H weapon [Unique] Arcane Power 15.0 - 19.5 Physical Uses 27% Wil, 33% Cun Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
![]() 1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 60% Cun Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 1.0 T5 dagger 1H weapon [Random Unique] Nature/Psionic Power 39.5 - 51.4 Physical Uses 30% Wil, 30% Cun Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +20 darkness +8 mind Against +9% Living On Crit.r2 +45 lightning +36 cold On Hit: * 20% chance to reduce armor by 56% While equipped: Stats +15 Con +15 Wil dps ---------- Mov.spd +43% Res.pen +25% lightning +25% cold Melee Ret 8 mind ----- def ----- Resists +15% acid +12% fire Max.HP +110.00 HP.reg +2.00 Teleport- +20% Sharp, short and deadly. |
![]() 3.0 T5 mindstar 1H weapon [Random Unique] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Str dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Melee+ 34 acid Dmg.mod +35% acid Res.pen +34% acid ----- def ----- Resists +39% acid +3% lightning Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) HP.reg +10.00 Heal.mod +15% ---------- misc Equi/ret +1.50 Light +3 See.Invis +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 whip 1H weapon [Unique] Arcane Power 55.0 - 60.5 Devouring flames Uses 60% Cun Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Crit +9.0% Atk.spd 125% On Hit: 20% Bone Nova 4 On Hit: 15% Blood Boil 3 While equipped: dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +20% blight +20% fire ---------- misc See.Invis +2 Telepathy Demon/Minor Demon/Major While carried: dps ---------- Dmg.mod +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
![]() 4.0 T5 longbow 2H weapon [Unique] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag dps ---------- Spell.crit +10% Spell.pwr +30 (+4 eff.) Mov.spd +30% Ranged+ 75 lightning Dmg.mod +25% lightning ----- def ----- Defense +30 (+5 eff.) Resists +20% lightning ---------- misc Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 184 to 368 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
![]() 3.0 T5 arrow ammo [Unique] Arcane Power 45.0 - 63.0 Void Uses 30% Wil, 40% Mag, 42% Cun Acc+ +0.2% crit chance (max 25%) Apr +120 Crit +6.0% On Hit: 15% Spatial Tether 1 On Hit: 15% Dimensional Anchor 1 An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
![]() 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+3 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+2 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() 2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +1 Cun +19 Con dps ---------- Dmg.mod +30% lightning +53% nature ----- def ----- Resists +45% lightning +9% blight +6% cold +6% nature +15% all Spell.save +6 (+2 eff.) Max.HP +60.00 Poison- +85% Disease- +71% Knockbk- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+4 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +15% all Spell.save +25 (+8 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: dps ---------- Dmg.mod +34% darkness +30% mind Res.pen +10% darkness Melee Ret 6 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 46 ----- def ----- Resists +9% blight +48% mind +60% darkness +15% all Phys.save +16 (+5 eff.) Spell.save +17 (+6 eff.) Mind.save +34 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats +7 Str +12 Mag +18 Wil dps ---------- Spell.pwr +18 (+2 eff.) S.pwr/crit +5 Dmg.mod +47% lightning +21% physical +25% cold Res.pen +10% blight On Melee Ret: * 33% chance to reduce strength, dexterity, and constitution by 46 * 44% chance to reduce damage dealt by 34% ----- def ----- Resists +59% lightning +15% cold +15% all Spell.save +15 (+5 eff.) Silence- +41% ---------- misc Max.vim +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +12 Mag +11 Wil dps ---------- Spell.crit +12% Spell.pwr +16 (+2 eff.) Dmg.mod +12% lightning +60% temporal +26% darkness +57% arcane +6% nature Res.pen +10% acid On Hit (Melee): * 10% chance to slow global speed by 71% ----- def ----- Resists +12% acid +18% nature +39% darkness +15% all ---------- misc Max.mana +220.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Cun +3 Mag dps ---------- Dmg.mod +30% nature On Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +24% lightning +12% temporal +31% darkness +11% fire +45% nature +15% all +12% blight +12% cold +19% mind +10% light Crit.chn- 5.00% Phys.save +40 (+11 eff.) Spell.save +60 (+17 eff.) Mind.save +60 (+16 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Infravis +2 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Rare] Nature While equipped: Stats +5 Dex dps ---------- Spell.crit +10% S.pwr/crit +16 Dmg.mod +30% lightning +30% arcane Phasing +50% ----- def ----- Resists +45% lightning +21% cold +8% arcane +15% all Die.at -134.10 life Blind- +33% Poison- +33% ---------- misc Light +5 Infravis +5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+2 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 T5 light armor [Random Unique] Arcane/Master While equipped: Stats +8 Str +10 Mag +10 Wil dps ---------- Phys.crit +20.0% Spell.crit +10% Mind.crit +10% Phys.pwr +24 (+4 eff.) Spell.pwr +24 (+3 eff.) Mind.pwr +24 (+5 eff.) Dmg.mod +12% darkness Res.pen +10% temporal Apr +20 On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +8 Defense +31 (+5 eff.) Fatigue +8% Resists +20% lightning +10% physical +3% darkness +18% temporal Phys.save +25 (+7 eff.) ---------- misc Stam/turn +1.50 Second Wind: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 174 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
![]() 9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +10 Dex dps ---------- Mov.spd +20% Melee+ 10 fire Ranged+ 10 fire Res.pen +10% nature ----- def ----- Armour +35 Defense +35 (+6 eff.) Fatigue +8% Resists +3% temporal +30% fire +6% arcane +27% physical Phys.save +3 (+1 eff.) Max.HP +80.00 HP.reg +11.00 Heal.mod +17% Cut- +26% Silence- +26% A suit of armour made of leather. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +1 Mag +2 Wil +7 Con dps ---------- Phys.crit +6.0% Crit.mult +15.00% Phys.pwr +19 (+3 eff.) Mind.pwr +12 (+2 eff.) Dmg.mod +12% lightning Res.pen +15% nature On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 46 ----- def ----- Crit.chn- 25.41% Phys.save +28 (+8 eff.) ---------- misc Infravis +5 Size +1 A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() 1.0 T5 belt armor [Random Unique] Nature/Disrupt/Master While equipped: Stats +7 Str +6 Dex +8 Wil +7 Cun dps ---------- Phys.crit +6.0% Mind.crit +8% Crit.mult +25.00% Phys.pwr +5 (+1 eff.) Dmg.mod +6% light +42% mind Melee Ret 4 light ----- def ----- Resists +15% acid +15% blight Phys.save +20 (+6 eff.) Spell.save +19 (+6 eff.) Mind.save +26 (+8 eff.) A belt that goes around your waist. |
![]() 1.0 T5 belt armor [Unique] Psionic While equipped: ----- def ----- Fatigue +5% Resists +30% lightning Stun/Frz- +30% Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. The charges decay at a rate of 1 per turn. Max 10 charges. A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it. |
![]() 2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +6 Str +5 Mag +6 Wil +5 Con dps ---------- Mind.crit +2% Crit.mult +15.00% Dmg.mod +9% mind ----- def ----- Defense +3 (+0 eff.) Resists +3% physical Phys.save +28 (+8 eff.) Spell.save +25 (+8 eff.) Mind.save +14 (+5 eff.) Die.at -50.00 life Max.HP +110.00 Silence- +26% ---------- misc Max.mana +78.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Crit.mult +27.06% Dmg.mod +9% temporal ----- def ----- Armour +22 Defense +39 (+6 eff.) Resists +15% darkness Phys.save +25 (+7 eff.) Spell.save +23 (+8 eff.) Mind.save +49 (+14 eff.) Blind- +27% Poison- +27% Disease- +27% ---------- misc Max.vim +67.64 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +10 Lck dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% temporal ----- def ----- Defense +10 (+1 eff.) Resists +20% temporal Res.Cap +10% temporal Phys.save +20 (+6 eff.) Spell.save +20 (+7 eff.) Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Masteries +0.10 Chronomancy/Timeline Threading +0.10 Chronomancy/Chronomancy +0.10 Spell/Divination See the Threads: Level 1.0 Pwr.cost 43 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() 2.0 T5 cloak armor [Unique] Nature It would go well with another part of Ureslak. While equipped: ----- def ----- Resists +20% lightning +20% darkness +20% cold +20% fire -30% arcane +20% nature Res.Cap +10% lightning +10% darkness +10% cold +10% fire -30% arcane +10% nature Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.). Uses 43 power out of 50/50 This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
![]() 2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +5 Dex +4 Wil dps ---------- Spell.pwr +50 (+7 eff.) Res.pen +41% blight Melee Ret 16 blight ----- def ----- Defense +3 (+0 eff.) Crit.chn- 25.14% Spell.save +24 (+8 eff.) Mind.save +13 (+5 eff.) ---------- misc Mana/s.crit +3.35 Vim/s.crit +3.35 Max.vim +80.00 Light +5 Infravis +5 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 feet armor [Unique] Master While equipped: Stats +3 Cun ----- def ----- Armour +1 Defense +2 (+0 eff.) Fatigue +2% ---------- misc Masteries +0.20 Cunning/Survival Boost speed by 66% (based on Cunning). Uses 43 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 308 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 21 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
![]() 2.0 T4 feet armor [Unique] Unknown/Steamtech While equipped: Stats +8 Dex +8 Mag +8 Wil +8 Cun dps ---------- Steampwr +5 (+2 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +6% Pinning- +575% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. You move 3 spaces at once. Tornado: Level 3.0 Pwr.cost 13 out of 20/20. Range 10 Travel.spd 100% of base Is a mind power a nature gift Description: Summon a tornado that moves very slowly towards the target, following it if it changes position. Each time it moves every foes within radius 2 takes 78.11 lightning damage and is knocked back 2 spaces. When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 416.53 lightning and 163.81 physical damage. The tornado will move a maximum of 20 times. Damage will increase with your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados! |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +6 Mag +8 Wil +8 Cun +2 Con dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +18% lightning ----- def ----- Armour +5 Resists +21% lightning Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +14 (+5 eff.) Silence- +40% Confus- +50% Stun/Frz- +39% ---------- misc See.Invis +6 A pair of boots made of leather. |
![]() 3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+0 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 28 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +8 Mag +5 Wil +6 Cun dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +9% nature Melee Ret 4 cold ----- def ----- Armour +5 Fatigue +4% Phys.save +15 (+5 eff.) Spell.save +21 (+7 eff.) Mind.save +15 (+5 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Max.mana +60.00 Spell.cld 10% Light +3 Infravis +5 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +3 Str +6 Mag +6 Cun +11 Con dps ---------- Phys.crit +4.0% Crit.mult +15.00% Phys.pwr +5 (+1 eff.) Dmg.mod +3% cold Res.pen +15% cold Apr +3 ----- def ----- Armour +5 Defense +10 (+1 eff.) Fatigue +4% Phys.save +25 (+7 eff.) Mind.save +20 (+6 eff.) ---------- misc Stam/turn +4.78 Spell.cld 10% Rush: Puts all charms on 22 cooldown Level 3.0 Pwr.cost 22 out of 25/25. Range 8 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +1 Str +7 Dex +4 Mag +4 Wil +10 Cun +14 Con ----- def ----- Armour +5 Fatigue +4% Resists +9% temporal Phys.save +24 (+7 eff.) Mind.save +25 (+8 eff.) ---------- misc Infravis +2 Blink to a nearby random location (rad 15) Puts all charms on 22 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +12 Str +3 Dex +2 Wil +10 Con dps ---------- Dmg.mod +10% physical Res.pen +36% darkness +35% temporal ----- def ----- Armour +5 Fatigue +4% Resists +64% temporal +51% darkness +6% fire Crit.chn- 10.00% Def/telep +67 Res/telep +55% Dur/telep +75% ---------- misc Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T4 hands armor [Rare] Master While equipped: Stats +18 Str +10 Dex +7 Cun dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +24% lightning Res.pen +20% lightning Melee Ret 10 cold ----- def ----- Armour +3 Resists +21% lightning ---------- misc Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +7 (+1 eff.) Dmg.mod +31% lightning +20% physical +20% darkness +12% light +12% cold +15% fire +15% arcane +15% acid Res.pen +20% acid +15% fire Melee Ret 8 light 10 fire ----- def ----- Defense +3 (+0 eff.) Resists +25% lightning +20% physical +13% darkness ---------- misc Max.hate +15.00 Light +2 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +17 Str +10 Dex +8 Wil +5 Cun dps ---------- Dmg.mod +18% lightning On Hit (Melee): * 33% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +3 (+0 eff.) Resists +50% fire Phys.save +15 (+5 eff.) Def/telep +20 Res/telep +20% Dur/telep +20% ---------- misc Light +5 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Dmg.mod +20% arcane Res.pen +40% arcane ----- def ----- Armour +26 Defense +3 (+0 eff.) Resists +45% cold +9% fire Heal.mod +33% Poison- +33% Silence- +33% ---------- misc Mana/turn +0.40 Max.mana +99.00 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Random Unique] Master While equipped: Stats +9 Str +4 Dex +13 Con dps ---------- Phys.pwr +6 (+1 eff.) S.pwr/crit +4 Dmg.mod +3% acid Phasing +39% ----- def ----- Armour +11 Fatigue +5% Crit.chn- 15.00% Phys.save +15 (+5 eff.) Mind.save +15 (+5 eff.) ---------- misc Max.mana +40.00 Infravis +4 See.Invis +21 Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master/Psionic While equipped: Stats +18 Str +16 Dex +5 Wil +14 Cun +9 Con dps ---------- Phys.crit +4.0% Mind.pwr +6 (+1 eff.) Res.pen +15% light Acc +15 (+5 eff.) Apr +6 ----- def ----- Armour +11 Defense +30 (+5 eff.) Fatigue +5% ---------- misc Max.stam +10.00 Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 462.3 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: dps ---------- Mind.crit +3% Spell.pwr +8 (+1 eff.) Mind.pwr +10 (+2 eff.) S.pwr/crit +4 Dmg.mod +16% acid +12% mind Melee Ret 2 arcane On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Defense +3 (+0 eff.) Resists +24% acid +18% mind +6% nature Phys.save +12 (+4 eff.) Spell.save +3 (+1 eff.) Mind.save +14 (+5 eff.) ---------- misc Mana/turn +1.70 Mana/ret +3.00 Max.mana +68.00 Max.psi +35.00 Manaflow: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 23 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Unique] Unknown/Steamtech While equipped: Stats +10 Cun dps ---------- Acc +20 (+7 eff.) ----- def ----- Defense +10 (+1 eff.) Blind- +100% See everything. EVERYTHING. For 5 turns, anyway. Uses 26 power out of 30/30 How do these even work? |
![]() 2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +2 Mag dps ---------- Crit.mult +15.00% Dmg.mod +6% blight +9% physical Melee Ret 6 blight ----- def ----- Armour +18 Defense +8 (+1 eff.) Fatigue +5% Resists +15% blight +15% darkness +7% all Phys.save +33 (+9 eff.) Spell.save +13 (+4 eff.) Mind.save +14 (+5 eff.) ---------- misc Infravis +4 Circle of Sanctity: (Instant) Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 47 light damage to everyone else who enters. The circle lasts 4 turns. A cap made of leather. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +17 Str +17 Dex +8 Cun +9 Con dps ---------- Dmg.mod +3% blight +3% fire +9% mind Res.pen +15% blight +10% fire +15% arcane +15% mind ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +15% temporal +12% blight +21% fire +8% arcane Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 462.3 Physical damage. If the attack hits, the target is confused (45% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +50% A Helmet. But with steam power! |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
![]() 1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
![]() 3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() 0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 Item imbue powers: Dmg.mod +20% fire Melee Ret 100 fire Max.HP +60.00 Pinning- +50% Light +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.0 T3 lite [Rare] Arcane While equipped: Stats +5 Mag +5 Con dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +27% lightning Res.pen +15% mind +25% physical Melee Ret 8 lightning ----- def ----- Phys.save +9 (+3 eff.) ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+4 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 629.50 darkness damage (based on Mindpower and charge). Uses 9 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
![]() 1.0 T3 lite [Ego++] Arcane/Master While equipped: dps ---------- Dmg.mod +11% light ----- def ----- Resists +11% darkness Affinity +5% light Blind- +38% Confus- +20% ---------- misc Light +12 See.Stealth +17 See.Invis +17 Sun Flare: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 507.60 light damage. At talent level 3 you gain 57% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+2 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 68 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 127.92 cold damage and 87.56 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 9 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to body When attached: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +10 Con Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +9 Sight +3 See.Stealth +25 See.Invis +25 Blind-Fight: No penalty when attacking invisible/stealthed Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: dps ---------- Acc +25 (+8 eff.) ---------- misc Light +7 Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
![]() 0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon When attached: On Hit.r1 +90 20% chance of physical repulsion Strikes can trigger a thunderclap that damages and repel foes. Tinkers can be attached to normal items to improve them with steam power! |
![]() 3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +6 Str +7 Mag dps ---------- Spell.crit +3% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Dmg.mod +8% nature Apr +15 ----- def ----- Resists +13% nature ---------- misc Vim/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 3.0 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +72 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +12 Str +6 Wil +2 Con dps ---------- Phys.crit +9.0% Mind.crit +7% Crit.mult +20.00% Dmg.mod +3% nature +12% physical ----- def ----- Armour +4 Resists +1% physical Max.HP +31.00 ---------- misc Max.stam +25.00 Light +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 2.0 T5 injector tool [Unique] Arcane/Nature/Master/Psionic/Unknown/Steamtech While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Gain a random beneficial effect. Uses 26 power out of 30/30 Activation is instant. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 194% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1167.23 fire damage (based on Magic). Uses 43 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 1156.24 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +5 Wil ----- def ----- Armour +18 Resists +36% lightning +33% acid Crit.chn- 18.61% Disease- +24% Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 521 physical damage Puts all charms on 13 cooldown 100% to reduce fatigue by 36% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +25% light +25% nature On Hit (Melee): * 10% chance to slow global speed by 71% * 33% chance to reduce damage dealt by 34% ----- def ----- Resists +8% arcane ---------- misc Light +5 Blast the opponent's mind dealing 593 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage penetration by 28% for 2 turns. 100% to reduce 3 talent cooldowns by 2. 100% to increase all damage by 29% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +10 Con dps ---------- Spell.crit +3% Dmg.mod +18% light +12% physical On Hit (Melee): * 24% chance to reduce strength, dexterity, and constitution by 46 ----- def ----- Resists +12% blight +7% physical ---------- misc Stam/turn +3.72 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to reduce 3 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 torque charm [Rare] Psionic While equipped: Stats +10 Cun dps ---------- Mind.pwr +35 (+7 eff.) Dmg.mod +18% cold Res.pen +33% arcane +15% cold Melee Ret 13 cold ----- def ----- Resists +6% arcane Mind.save +15 (+5 eff.) Blast the opponent's mind dealing 593 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 totem charm [Rare] Nature While equipped: Stats +4 Str +5 Dex +3 Mag +5 Con dps ---------- Phys.crit +7.0% Crit.mult +24.98% Phys.pwr +25 (+5 eff.) Dmg.mod +12% blight +24% physical ----- def ----- Spell.save +15 (+5 eff.) Sting an enemy dealing 449 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T5 wand charm [Rare] Arcane While equipped: Stats +4 Con dps ---------- Melee Ret 10 mind ----- def ----- Armour +12 Resists +15% lightning +18% temporal +21% light +4% physical +12% mind +24% nature +21% acid Mind.save +18 (+6 eff.) ---------- misc Light +5 See.Invis +21 Create a radius 3 storm for 5 turns. Each turn, creatures within take 401 lightning damage and will be dazed for 1 turn (2007 total damage) Puts all charms on 13 cooldown 100% to heal for 77. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Spell.crit +2% Spell.pwr +5 (+1 eff.) ----- def ----- Resists +6% nature +3% physical Die.at -60.00 life Confus- +30% ---------- misc Mana/turn +0.04 Mana/s.crit +2.00 Wards +5 blight +6 temporal +6 arcane +4 mind Talents +1 Ward Create a shield absorbing up to 1053 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 17 cooldown 100% to increase all damage by 21% for 2 turns. 100% to gain a 39% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Zego the Last the Shalore Adventurer level 50
29th Pyre 124th year of Ascendancy at 00:04 see stats
By Zego the Last the Shalore Adventurer level 40
72nd Pyre 123rd year of Ascendancy at 06:14 see stats
By Zego the Last the Shalore Adventurer level 45
15th Dusk 123rd year of Ascendancy at 05:51 see stats
By Zego the Last the Shalore Adventurer level 31
64th Regrowth 123rd year of Ascendancy at 09:39 see stats
By Zego the Last the Shalore Adventurer level 50
25th Dusk 124th year of Ascendancy at 03:36 see stats
By Zego the Last the Shalore Adventurer level 47
34th Dusk 123rd year of Ascendancy at 01:54 see stats
By Zego the Last the Shalore Adventurer level 50
64th Regrowth 125th year of Ascendancy at 16:44 see stats
By Zego the Last the Shalore Adventurer level 50
69th Haze 123rd year of Ascendancy at 10:17 see stats
By Zego the Last the Shalore Adventurer level 50
39th Pyre 124th year of Ascendancy at 01:20 see stats
By Zego the Last the Shalore Adventurer level 46
28th Dusk 123rd year of Ascendancy at 13:54 see stats
By Zego the Last the Shalore Adventurer level 34
6th Pyre 123rd year of Ascendancy at 10:15 see stats
By Zego the Last the Shalore Adventurer level 15
32nd Haze 122nd year of Ascendancy at 04:52 see stats
By Zego the Last the Shalore Adventurer level 50
5th Allure 125th year of Ascendancy at 11:38 see stats
By Zego the Last the Shalore Adventurer level 42
3rd Mirth 123rd year of Ascendancy at 11:51 see stats
By Zego the Last the Shalore Adventurer level 31
63rd Regrowth 123rd year of Ascendancy at 13:19 see stats
By Zego the Last the Shalore Adventurer level 50
6th Pyre 125th year of Ascendancy at 01:31 see stats
By Zego the Last the Shalore Adventurer level 50
50th Regrowth 125th year of Ascendancy at 23:26 see stats
By Zego the Last the Shalore Adventurer level 24
5th Allure 123rd year of Ascendancy at 01:17 see stats
By Zego the Last the Shalore Adventurer level 34
1st Pyre 123rd year of Ascendancy at 13:31 see stats
By Zego the Last the Shalore Adventurer level 27
6th Regrowth 123rd year of Ascendancy at 23:12 see stats
By Zego the Last the Shalore Adventurer level 50
46th Haze 124th year of Ascendancy at 10:29 see stats
By Zego the Last the Shalore Adventurer level 50
5th Allure 125th year of Ascendancy at 12:38 see stats
By Zego the Last the Shalore Adventurer level 50
50th Dusk 124th year of Ascendancy at 23:45 see stats
By Zego the Last the Shalore Adventurer level 41
79th Pyre 123rd year of Ascendancy at 14:53 see stats
By Zego the Last the Shalore Adventurer level 45
15th Dusk 123rd year of Ascendancy at 05:28 see stats
By Zego the Last the Shalore Adventurer level 48
34th Dusk 123rd year of Ascendancy at 15:54 see stats
By Zego the Last the Shalore Adventurer level 10
8th Mirth 122nd year of Ascendancy at 04:02 see stats
By Zego the Last the Shalore Adventurer level 20
69th Haze 122nd year of Ascendancy at 12:42 see stats
By Zego the Last the Shalore Adventurer level 30
26th Regrowth 123rd year of Ascendancy at 14:19 see stats
By Zego the Last the Shalore Adventurer level 40
69th Pyre 123rd year of Ascendancy at 18:47 see stats
By Zego the Last the Shalore Adventurer level 50
31st Haze 123rd year of Ascendancy at 09:07 see stats
By Zego the Last the Shalore Adventurer level 50
34th Pyre 125th year of Ascendancy at 03:59 see stats
By Zego the Last the Shalore Adventurer level 45
15th Dusk 123rd year of Ascendancy at 05:51 see stats
By Zego the Last the Shalore Adventurer level 50
68th Regrowth 125th year of Ascendancy at 17:33 see stats
By Zego the Last the Shalore Adventurer level 50
45th Haze 124th year of Ascendancy at 10:17 see stats
By Zego the Last the Shalore Adventurer level 50
45th Dusk 124th year of Ascendancy at 21:00 see stats
By Zego the Last the Shalore Adventurer level 31
40th Regrowth 123rd year of Ascendancy at 15:42 see stats
By Zego the Last the Shalore Adventurer level 50
64th Pyre 124th year of Ascendancy at 22:39 see stats
By Zego the Last the Shalore Adventurer level 50
31st Regrowth 124th year of Ascendancy at 06:38 see stats
By Zego the Last the Shalore Adventurer level 35
25th Pyre 123rd year of Ascendancy at 14:19 see stats
By Zego the Last the Shalore Adventurer level 15
39th Haze 122nd year of Ascendancy at 20:21 see stats
By Zego the Last the Shalore Adventurer level 45
26th Dusk 123rd year of Ascendancy at 13:41 see stats
By Zego the Last the Shalore Adventurer level 50
50th Regrowth 125th year of Ascendancy at 23:25 see stats
By Zego the Last the Shalore Adventurer level 45
15th Dusk 123rd year of Ascendancy at 05:51 see stats
By Zego the Last the Shalore Adventurer level 10
8th Mirth 122nd year of Ascendancy at 22:18 see stats
By Zego the Last the Shalore Adventurer level 45
15th Dusk 123rd year of Ascendancy at 05:51 see stats
By Zego the Last the Shalore Adventurer level 32
65th Regrowth 123rd year of Ascendancy at 10:29 see stats
By Zego the Last the Shalore Adventurer level 31
57th Regrowth 123rd year of Ascendancy at 11:21 see stats
By Zego the Last the Shalore Adventurer level 50
50th Regrowth 125th year of Ascendancy at 23:26 see stats
By Zego the Last the Shalore Adventurer level 46
32nd Dusk 123rd year of Ascendancy at 20:40 see stats
By Zego the Last the Shalore Adventurer level 10
39th Dusk 122nd year of Ascendancy at 23:03 see stats
By Zego the Last the Shalore Adventurer level 25
6th Allure 123rd year of Ascendancy at 20:36 see stats
By Zego the Last the Shalore Adventurer level 49
79th Dusk 123rd year of Ascendancy at 17:09 see stats
By Zego the Last the Shalore Adventurer level 23
1st Decay 122nd year of Ascendancy at 13:22 see stats
By Zego the Last the Shalore Adventurer level 16
58th Haze 122nd year of Ascendancy at 14:43 see stats
By Zego the Last the Shalore Adventurer level 39
69th Pyre 123rd year of Ascendancy at 07:35 see stats
By Zego the Last the Shalore Adventurer level 50
29th Pyre 124th year of Ascendancy at 00:05 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
Saving done.
Saving game...
Saving done.
Saving game...
There is a teleportation circle to the surface here (press '' or right click to use).
You feel very confident walking into this place.
The rod emits a strange noise, glows briefly and returns to normal.
Saving done.
Saving game...
Saving done.
Saving game...
Quest 'Melinda, lucky girl' status updated! (Press 'j' to see the quest log)
Saving done.
Quest 'Melinda, lucky girl' status updated! (Press 'j' to see the quest log)
New Achievement: Lucky Girl (Madness (Adventure) difficulty)!
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Your rod of recall glows brightly for a moment.
Resting starts...
Rested for 113 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
The furious lightning storm around Zego the Last calms down and disappears.