












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Item Description Filter Plus 1.7.4A modification to yutio's item description filter. I added a lot of item properties he has forgotten and changed how staff is dealed with. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 26 / 28% |
| Size | small |
| Lifes / Deaths | Killed by Cyredabeth the faerlhing at level 26 on the 10th Decay 122nd year of Ascendancy at 02:36 / 1 |
Primary Stats
| Strength | 18 (base 13) |
| Dexterity | 64 (base 57) |
| Constitution | 18 (base 10) |
| Magic | 27 (base 10) |
| Willpower | 19 (base 11) |
| Cunning | 61 (base 49) |
Resources
| Life | -190/777 |
| Mana | 75/295 |
| Stamina | 19/228 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 2.4100567985851 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 5 |
| See Stealth | 40.882121981944 |
| See Invisible | 43.882121981944 |
Offense: Mainhand
| Damage | 107 |
| Accuracy | 66 |
| Crit Chance | 27% |
| APR | 38 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 31 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +26% |
| Light | +38% |
| Nature | +22% |
| Darkness | +19% |
| Lightning | +18% |
| All | +7% |
Offense: Damage Penetration
| Blight | +15% |
| Nature | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 36 (48.594633868923%) |
| Defense | 54 |
| Ranged Defense | 54 |
| Fatigue | 0 |
| Physical Save | 24 |
| Spell Save | 16 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 16%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 15%( 70%) |
| All | + 11%( 70%) |
| Lightning | + 11%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 14%( 70%) |
| Darkness | + 45%( 70%) |
| Fire | + 11%( 70%) |
| Nature | + 16%( 70%) |
Defense: Immunities
| Stun Resistance | 73% |
| Silence Resistance | 29% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 28% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 154 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 593% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the injured seer from death by 3-headed hydra. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the injured seer from death by Porydawyn the red crystal. Escort: injured seer (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost warrior from death by Cyrovena the giant lightning ant. Escort: lost warrior (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Glintsmash' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Damage +3% light Ignore resists +15% blight When Hit 10 temporal defense ------ Armor +4 Fatigue +3% Resistance +6% blight +3% temporal Silence Resist +29% Confus Resist +28% Stun Resist +33% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Wind Worn Shot (25/25, 148% power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Nature Weapon Damage 149% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 25 Projectile Speed +100% On Hit: 10% Tornado level 2 On Hit: * 35% chance for lightning to arc to a second target These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | Berystir1.0 Encumbrance T3 lite [Rare] Master While equipped: Stats +3 Str offense ------ Critical power +20.00% Damage +6% acid defense ------ Unlife -40.00 life other ------- Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | rough leather cap 'Olirion' (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +4 Cun +3 Dex offense ------ Accuracy +20 (+5 eff.) Ignore Armor +4 defense ------ Armor +1 Fatigue +1% Mind save +6 (+3 eff.) Life +20.00 Stun Resist +20% other ------- Stamina/turn +1.00 A cap made of leather. |
| On hands | Arolatharand (10 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: Stats +1 Cun +3 Mag defense ------ Armor +2 Defense +10 (+3 eff.) Fatigue +3% Resistance +6% acid +2% physical +7% light +7% darkness Physical save +3 (+2 eff.) Unlife -80.00 life other ------- Max stamina +30.00 Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 53.35 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | iron torque of mindblast [power 110] (14/15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 118 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Life Regen +2.00 Stun Resist +20% Rings make your fingers look great! |
| On fingers | Arudrasta the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Cun offense ------ Critical power +15.00% defense ------ Fatigue -4% Resistance +3% blight Unlife -20.00 life other ------- Encumbrance +21 See Invisibility +3 Rings make your fingers look great! |
| Around neck | copper amulet of murder0.1 Encumbrance T1 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +11.00% Accuracy +6 (+1 eff.) Ignore Armor +11 Amulets make your neck look great! |
| In main hand | Eilineyamina the cured leather sling4.0 Encumbrance T2 sling 1H weapon [Random Unique] Arcane/Nature Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +7 acid +7 lightning While equipped: Stats +1 Str +5 Wil +5 Con offense ------ Physical Power +15 (+5 eff.) Damage +10% acid +11% lightning Ignore Armor +3 defense ------ Life +12.00 other ------- Reload +1 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Treesage the hardened leather belt1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: Stats +3 Wil offense ------ Mind Crit +6% Mindpower +5 (+2 eff.) Damage +9% nature Ignore resists +20% nature defense ------ Resistance +6% nature Mind save +8 (+4 eff.) Life +51.00 A belt that goes around your waist. |
| In off hand | iron shield 'Bleakmight' (0 def, 17 armour, 96% power, 62.5 block)7.0 Encumbrance T1 shield armor [Rare] Arcane When used to Attack: Weapon Damage 96% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +62 On-hit +11 light +11 darkness On-Hit, radius 1 +12 darkness +16 mind While equipped: Stats +3 Cun +3 Mag offense ------ Physical Power +20 (+7 eff.) Damage +12% light +12% darkness Ignore Armor +2 defense ------ Armor +17 Fatigue +8% Resistance +11% light +12% darkness other ------- Talents +1 Block Handheld deflection devices. |
| Cloak | Greenlore (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +3 Str +1 Dex offense ------ Damage +6% nature defense ------ Defense +2 (+1 eff.) Resistance +2% physical Physical save +9 (+5 eff.) Life +41.00 other ------- Stamina/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Elenugonik (8 def, 9 armour)2.0 Encumbrance T3 cloth armor [Random Unique] Arcane While equipped: Stats +1 Str +11 Mag offense ------ Critical power +5.00% Spellpower +14 (+7 eff.) Damage +3% acid +16% light +7% all Accuracy +15 (+3 eff.) Ignore Armor +3 defense ------ Armor +9 Defense +8 (+3 eff.) Resistance +19% darkness +15% light +11% all Life +86.00 other ------- Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the wizard (heal 111; cd 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 111 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Flameriver =mag=0.1 Encumbrance T1 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag offense ------ Spell Crit +2% Spellpower/crit +3 Damage +12% blight Ignore resists +25% blight defense ------ Resistance +6% blight +6% fire Spell save +6 (+5 eff.) other ------- Mana/turn +0.16 Max mana +22.00 Amulets make your neck look great! |
copper amulet of manastreaming0.1 Encumbrance T1 amulet jewelry [Ego+] Arcane While equipped: Stats +2 Mag offense ------ Spellpower/crit +2 other ------- Mana/turn +0.10 Max mana +24.00 Amulets make your neck look great! |
warrior's copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex defense ------ Resistance +5% physical other ------- Stamina/turn +0.20 Amulets make your neck look great! |
pixie's copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Arcane While equipped: Stats +3 Cun +3 Mag offense ------ Spellpower +6 (+3 eff.) Rings make your fingers look great! |
Turodar (138% power, 5 apr) =mag=3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Random Unique] Nature/Master Weapon Damage 138% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +9 Str +7 Dex +7 Mag +19 Wil +6 Cun +14 Con offense ------ Physical Crit +6.0% Critical power +16.00% Damage +9% blight Ignore Armor +7 defense ------ Life +66.00 other ------- Max vim +20.00 Sharp, long, and deadly. |
iron waraxe 'Noonwing' (103% power, 8 apr)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Psionic Weapon Damage 104% Range: 1.0x-1.4x Uses 100% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +8 Critical Rate +3.5% Attack Speed 100% On-hit +20 light On-Hit, radius 1 +8 physical On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: offense ------ Accuracy +10 (+2 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Physical save +6 (+3 eff.) other ------- Stamina/turn +2.00 One-handed war axes. |
acidic iron dagger of massacre (113% power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 113% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 85 damage over 5 turns and reducing armor and accuracy by 11 Sharp, short and deadly. |
steel dagger 'Glintprophet' (103% power, 6 apr) =mag=1.0 Encumbrance T2 dagger 1H weapon [Rare] Nature Weapon Damage 104% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 20% chance to slow global speed by 47% While equipped: Stats +4 Str +5 Dex +7 Mag +6 Wil +6 Cun +5 Con offense ------ Damage +6% cold defense ------ Resistance +20% light Sharp, short and deadly. |
mighty rough leather sling of cold4.0 Encumbrance T1 sling 1H weapon [Ego] Arcane/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +6 cold While equipped: Stats +2 Str offense ------ Physical Power +6 (+2 eff.) Damage +9% cold Slings are used to hurl stones or metal shots at your foes. |
hardened leather sling of piercing4.0 Encumbrance T3 sling 1H weapon [Ego+] Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: offense ------ Ignore resists +7% all Accuracy +5 (+1 eff.) Ignore Armor +7 Slings are used to hurl stones or metal shots at your foes. |
Urudig the Firemaim (17/17, 154% power, 3 apr)3.0 Encumbrance T3 shot ammo [Rare] Master Weapon Damage 154% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 17 On-ranged-hit +8 lightning +20 fire On-Hit, radius 1 +4 lightning +12 fire On-crit, radius 2 +4 lightning +12 fire Shots are used with slings to pummel your foes to death. |
Islylenne (0 def, 4 armour, 105% power, 42.5 block)7.0 Encumbrance T2 shield armor [Random Unique] Master/Psionic When used to Attack: Weapon Damage 106% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% Block +42 While equipped: Stats +2 Dex +1 Mag offense ------ On-Hit (Melee): * 5% chance to reduce all saves and defense by 21 * 10% chance to reduce armor by 27% When Hit: * 10% chance to reduce all saves and defense by 21 defense ------ Armor +4 Fatigue +8% Resistance +9% acid +11% physical +20% fire other ------- Talents +1 Block Handheld deflection devices. |
Robe of Force (12 def, 8 armour) =def=2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+4 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 35.67 to 44.58 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
cashmere robe 'Abyssrage' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Psionic While equipped: offense ------ Damage +15% mind Ignore resists +15% fire defense ------ Resistance +6% temporal +15% mind +11% all Poison Resist +20% Stun Resist +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Eremigayatir the rough leather armour (3 def, 2 armour)9.0 Encumbrance T1 light armor [Rare] Nature While equipped: offense ------ Physical Crit +4.0% Critical power +5.00% Ignore Armor +1 defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Physical save +6 (+3 eff.) Life +21.00 A suit of armour made of leather. |
Wildlore1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +4 (+2 eff.) Ignore resists +15% nature When Hit 6 lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 21 defense ------ Resistance +3% lightning +12% nature +9% mind Physical save +7 (+4 eff.) A belt that goes around your waist. |
rough leather belt 'Cyrovena'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: offense ------ Physical Crit +1.0% Ignore resists +5% arcane Ignore Armor +2 On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 defense ------ Fatigue -5% other ------- Encumbrance +22 A belt that goes around your waist. |
rough leather belt 'Layevea'1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Con offense ------ Physical Power +10 (+4 eff.) Damage +3% physical defense ------ Armor +5 Resistance +6% blight Unlife -40.00 life Create a temporary shield that absorbs 170 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
Winterbraid the hardened leather belt =def=1.0 Encumbrance T3 belt armor [Rare] Master While equipped: offense ------ Critical power +5.00% Damage +3% acid +9% physical defense ------ Defense +30 (+9 eff.) Resistance +10% fire +21% cold other ------- Stamina/turn +2.00 A belt that goes around your waist. |
Gagabeth the linen cloak (1 def, 0 armour) =mag=2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats +1 Mag +4 Cun +1 Con offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +1 (+0 eff.) Life +33.00 other ------- Light +1 See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightningsage (8 def, 0 armour) =def=2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +9% lightning On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 defense ------ Defense +8 (+3 eff.) Resistance +9% darkness Physical save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Hettadar (30 def, 1 armour) =def=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +6 Lck +7 Dex offense ------ Physical Power +5 (+2 eff.) defense ------ Armor +1 Defense +30 (+9 eff.) Physical save +3 (+2 eff.) Stealth +6 other ------- Stamina/turn +1.00 A pair of boots made of leather. |
Radhyziladan (0 def, 9 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str offense ------ Physical Power +10 (+4 eff.) Ignore Armor +2 defense ------ Armor +9 other ------- Stamina/turn +0.40 Max stamina +11.00 A pair of boots made of leather. |
pair of rough leather boots 'Eclipsestrider' (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +3% mind +15% darkness Ignore resists +15% mind defense ------ Armor +1 Resistance +6% darkness +15% mind Life Regen +2.00 Healmod +12% A pair of boots made of leather. |
Olorakor the pair of iron boots (0 def, 3 armour) =stun=3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: offense ------ Ignore resists +10% physical defense ------ Armor +3 Fatigue +2% Resistance +2% physical Physical save +3 (+2 eff.) Silence Resist +22% Confus Resist +22% Stun Resist +22% other ------- Stamina/turn +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of iron boots of phasing (0 def, 3 armour)3.0 Encumbrance T1 feet armor [Ego++] Arcane While equipped: Stats +3 Mag +2 Wil defense ------ Armor +3 Fatigue +2% Silence Resist +22% Confus Resist +21% Stun Resist +25% Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
temporal rough leather gloves of dexterity (+2) (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ On-Hit 6 temporal On-Ranged-Hit 5 temporal Damage +3% temporal Accuracy +11 (+2 eff.) defense ------ Armor +1 Resistance +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
blighted hardened leather gloves of magic (+2) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ On-Hit 5 blight Damage +3% blight +5% arcane defense ------ Armor +2 Resistance +7% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Tidedash' (0 def, 2 armour) =mag=1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Dex +3 Mag +7 Cun offense ------ On-Hit 5 lightning Damage +5% lightning +3% cold +3% acid Accuracy +6 (+1 eff.) Ignore Armor +7 When Hit 2 cold On-Hit (Melee): * 20% chance to reduce armor by 27% defense ------ Armor +2 Fatigue +3% Resistance +6% lightning +9% cold +7% light +6% darkness other ------- Infravision +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 7 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+4 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+5 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+5 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
306 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Torchward'2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +3% fire Ignore resists +5% nature +20% fire defense ------ Resistance +6% light Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats +1 Str offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of psionic shield [power 27] (14/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 27 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Shorty the Halfling Skirmisher level 11
15th Dusk 122nd year of Ascendancy at 09:51 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Shorty the Halfling Skirmisher level 21
40th Haze 122nd year of Ascendancy at 02:19 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Shorty the Halfling Skirmisher level 22
43rd Haze 122nd year of Ascendancy at 13:15 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Shorty the Halfling Skirmisher level 10
4th Flare 122nd year of Ascendancy at 14:36 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Shorty the Halfling Skirmisher level 20
74th Dusk 122nd year of Ascendancy at 04:31 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Shorty the Halfling Skirmisher level 16
55th Dusk 122nd year of Ascendancy at 07:28 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Shorty the Halfling Skirmisher level 26
10th Decay 122nd year of Ascendancy at 02:30 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Shorty the Halfling Skirmisher level 6
2nd Mirth 122nd year of Ascendancy at 16:32 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Shorty the Halfling Skirmisher level 17
64th Dusk 122nd year of Ascendancy at 03:35 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Shorty the Halfling Skirmisher level 24
48th Haze 122nd year of Ascendancy at 15:42 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Shorty the Halfling Skirmisher level 19
67th Dusk 122nd year of Ascendancy at 19:05 see stats
Log
Cyredabeth the faerlhing's light area effect hits Shorty for (25 flat reduction), 30 light (30 total damage).
Shorty hits Cyredabeth the faerlhing for (80 absorbed), (80 mana), 0 physical, (37 absorbed), (37 mana), 0 light, (26 absorbed), (26 mana), 0 darkness, (29 absorbed), (29 mana), 0 darkness, (17 absorbed), (17 mana), 0 mind (0 total damage).
Shorty hits Wolf for 33 darkness, 36 mind (69 total damage).
Shorty's Bash and Smash hits Cyredabeth the faerlhing for (226 absorbed), (226 mana), 0 physical, (8 absorbed), (8 mana), 0 acid, (7 absorbed), (7 mana), 0 lightning (0 total damage).
Cyredabeth the faerlhing misses Shorty.
--------------------------------
Shorty activates her iron torque of mindblast!
Cyredabeth the faerlhing shrugs off the effect 'Silenced'!
Shorty hits Cyredabeth the faerlhing for (102 absorbed), (102 mana), 0 mind (0 total damage).
Cyredabeth the faerlhing's light area effect hits Shorty for (25 flat reduction), 30 light (30 total damage).
Bleeding from Shorty hits Cyredabeth the faerlhing for (20 absorbed), (20 mana), 0 physical (0 total damage).
Shorty is no longer pinned.
Talent Infusion: Movement is ready to use.
Talent Infusion: Wild is ready to use.
Talent Noggin Knocker is ready to use.
Cyredabeth the faerlhing casts Moonlight Ray.
Shorty tries to evade attacks.
Cyredabeth the faerlhing hits Shorty for (25 flat reduction), 108 darkness (108 total damage).
Cyredabeth the faerlhing's light area effect hits Shorty for (25 flat reduction), 30 light (30 total damage).
--------------------------------
Shorty uses Infusion: Wild.
Shorty lessens the pain.
Shorty uses Infusion: Movement.
Shorty is moving at extreme speed!
Bleeding from Shorty hits Cyredabeth the faerlhing for (20 absorbed), (20 mana), 0 physical (0 total damage).
--------------------------------
Cyredabeth the faerlhing casts Manathrust.
Cyredabeth the faerlhing's spell attains critical power!
Cyredabeth the faerlhing hits Shorty for (25 flat reduction), 91 arcane (91 total damage).
Shorty the level 26 halfling skirmisher was energised to death by Cyredabeth the faerlhing on level 4 of Old Forest.































































































