Makarov the level 12 Orc Gunslinger by Casaeda

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassGunslinger
Level / Exp12 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity38 (base 37)
Constitution26 (base 15)
Magic9 (base 10)
Willpower17 (base 10)
Cunning29 (base 23)

Resources

Life308/308
Steam100/100
Healing Factor1.2816586254954
Regeneration0.32041465637386

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage24
Accuracy43
Crit Chance14%
APR1
Speed1.00

Offense: Offhand

Damage24
Accuracy43
Crit Chance14%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance7%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Offense: Damage Bonus

Temporal+4%

Defense: Base

Armour (hardiness)14 (63.914983985962%)
Defense42
Ranged Defense42
Fatigue0
Physical Save23
Spell Save9
Mental Save16

Defense: Resistances

Blight+ 20%( 70%)
Temporal+ 6%( 70%)
Cold+ 45%( 70%)
Nature+ 30%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Avoidance1.30
1/5
0/5
0/5
0/5
Steamtech / Elusiveness1.30
0/5
0/5
0/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
5/5
0/5
0/5
0/5
Steamtech / Gunner training1.30
4/5
5/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
2/5
1/5
0/5
0/5
Steamtech / Blacksmith1.10
2/5
0/5
0/5
0/5
Race / Orc1.00
0/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
2/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
4/5
2/5
0/5
0/5
Steamtech / Engineering1.20
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
active
done
active
active

Equipment

Quiver
On hands
On head
Tool
Around waist
Main armor
Light source
In off hand
Cloak
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Makarov the Orc Gunslinger level 10
17th Retaking 124th year of Ascendancy at 12:07
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 15 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


You gain 10.00 gold from the melting of
ash totem of stinging [power 170] (15 cooldown).
You gain 2.55 gold from the melting of
quiver of ash arrows of paradox (24/24, 20-27 power, 7 apr).
You gain 1.17 gold from the melting of
cured leather armour of acid resistance (6 def, 4 armour).
You collect a new ingredient:
lump of steel (1).
You gain 1.97 gold from the melting of
cleansing steel mail armour of fire resistance (2 def, 6 armour).
You collect a new ingredient:
lump of steel (1).
You gain 0.70 gold from the melting of
steel waraxe of massacre (22-30 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.68 gold from the melting of
acidic steel waraxe of daylight (14-19 power, 3 apr).
You gain 2.82 gold from the melting of
cruel ash starstaff (15-18 power, 3 apr, light element).
You gain 2.56 gold from the melting of
steady cured leather sling of lightning.
You collect a new ingredient:
lump of steel (1).
You gain 0.50 gold from the melting of
steel mace (14-20 power, 3 apr).
You collect a new ingredient:
lump of steel (1).
You gain 2.89 gold from the melting of
balanced steel longsword (15-21 power, 3 apr).
You gain 1.86 gold from the melting of
ash longbow of acid.
You gain 0.50 gold from the melting of
ash longbow.
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.