Aussie_Cursed the level 3 Cornac Cursed by AussieBBQ

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassCursed
Level / Exp3 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 24)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower12 (base 14)
Cunning10 (base 10)

Resources

Life138/138
Hate64/100
Healing Factor0.82194577443318
Regeneration0.20548644360829

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible5

Offense: Mainhand

Damage38
Accuracy21
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)21.522593642275 (62.32946707186%)
Defense2
Ranged Defense2
Fatigue15
Physical Save16
Spell Save7
Mental Save12

Defense: Resistances

Temporal+ 12%( 70%)
Lightning+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cursed / Gloom1.30
0/5
0/5
0/5
0/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Rampage1.30
3/5
0/5
0/5
0/5
Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
1/5
0/5
0/5
0/5

Generic Talents

Cursed / Cursed aura1.00
2/5
0/5
0/5
0/5
Cursed / Cursed form1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
2/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

done
active

Equipment

On feet
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log


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Aussie_Cursed wears:
grounding iron helm (0 def, 3 armour).

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Resting starts...

Aussie_Cursed starts regenerating health quickly.

Aussie_Cursed stops regenerating health quickly.

Talent Rampage is ready to use.
Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


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There is a way to the next level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


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You gain 5.00 gold from the transmogrification of
elm totem of stinging [power 110] (15 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 4.55 gold from the transmogrification of
pair of iron boots of speed (0 def, 3 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (Corpses) (0 def, 7 armour).
You gain 1.07 gold from the transmogrification of
rough leather armour of resilience (Shrouds) (3 def, 2 armour).
You gain 1.36 gold from the transmogrification of
cleansing rough leather armour of lightning resistance (Misfortune) (3 def, 2 armour).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 98% power, 17 block).
You gain 1.22 gold from the transmogrification of
nature's mossy mindstar (Corpses) (72% power, 12 apr, mind damage).
You gain 2.13 gold from the transmogrification of
iron dagger of vileness (Nightmares) (98% power, 5 apr).
You gain 1.21 gold from the transmogrification of
iron mace of erosion (Corpses) (108% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (Nightmares) (112% power, 1 apr).
You gain 0.57 gold from the transmogrification of
shatter afflictions rune (absorb 26; cd 22).
There is a way to the previous level here (press '' or right click to use).