












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Noto Sans font family 1.7.6Adds the “Noto Sans” font family. Available:
How to enable: The font will remain active as the default for the game client. Font source:
(This add-on was based on the “DejaVu font” add-on by Paul Bransford.) ---
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. ASCII Tactical Borders 1.7.5Adds an option to the UI tab in Game Options where you can choose a style to overload the "Combined Big" tactical overlay and target cursor used in the "Modern" graphic mode with those used in the "ASCII" graphic mode. The default option is "Thick", which is a properly scaled and more consistent alternative to the official ASCII borders. The "Thick" and "Thin" styles were contributed by rexorcorum. I just like how it looks :) https://github.com/sandertyu/tome-ascii-borders ---Changelog--- Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game ASCII/Modern Graphics Mode 1.7.0Request from impsy on the Discord. Modifies the "Modern" graphics mode to use ASCII tiles with backgrounds for terrain and some other elements, while using the Modern high quality graphics for creatures, items, and projectiles. To use, your Graphics mode MUST be set to "Modern", not "ASCII" or "ASCII w/ Backgrounds". Unusual graphical issues may result, due to the mixing of graphics modes, especially with talents that create terrain. Inventory Tooltip Away 1.7.0Request from Yrol Denjeah on the Discord. Adjusts the behavior of the Inventory to not have anything "selected" and displaying its tooltip when your mouse is not actively on top of a list element (e.g. below the bottom of the list, when your inventory is mostly empty). Inspired by Zizzo's marvelous Tooltip Cleanup, works alongside it, and should be used with it for consistent behavior between the inventory and the equip doll. Technical Notes/Known Issues:
Cleaner Item Descriptions Revised (Wide) 1.7.0gliktch: All I did was edit the max width of item popups from 400 to 666 so things don't wrap when using ToME at 150% font size, and also added a space before the 'Weapon Damage' item in weapon descriptions to correctly align that Original description: This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version: Known bugs: Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Roguelike |
Sex | Female |
Race | Ogre |
Class | Skirmisher |
Level / Exp | 16 / 4% |
Size | big |
Lifes / Deaths | Killed by worm that walks at level 16 on the 46th Dusk 122nd year of Ascendancy at 01:56 / 1 |
Primary Stats
Strength | 19 (base 10) |
Dexterity | 43 (base 41) |
Constitution | 17 (base 10) |
Magic | 13 (base 10) |
Willpower | 24 (base 11) |
Cunning | 46 (base 32) |
Resources
Life | -42/426 |
Stamina | 185/200 |
Healing Factor | 1.162941519274 |
Regeneration | 7.4912667539093 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +12.5% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 5 |
See Stealth | 36.323645669319 |
See Invisible | 36.323645669319 |
Offense: Mainhand
Damage | 81 |
Accuracy | 54 |
Crit Chance | 31% |
APR | 9 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 13 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 29 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Acid | +5% |
Light | +22% |
Darkness | +10% |
Cold | +15% |
Fire | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 25.764593763945 (59.794990797553%) |
Defense | 47 |
Ranged Defense | 47 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 21 |
Mental Save | 24 |
Defense: Resistances
Cold | + 25%( 70%) |
Acid | + 15%( 70%) |
Light | + 41%( 70%) |
Nature | + 10%( 70%) |
Darkness | + 10%( 70%) |
Physical | + 13%( 70%) |
Fire | + 11%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 40% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 43 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 445% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 4/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Scintillating Caves. Escort: injured seer (level 2 of Scintillating Caves)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed hummerhorn wing. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed warg claw. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed green worm. * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() The Black Boots (2 def, 1 armour) 2.0 Encumbrance T2 feet armor [Unique] Arcane While equipped: Stats Cun +4 (-) offense ------ Move Speed +12% (-) defense ------ Armor +1 (-) Defense +2 (+0 eff.) (-) Fatigue +2% (-) Stealth +10 (-) other ------- Shadow Power +5 (-) Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Quiver | ![]() barbed pouch of steel shots of crippling (15/17, 132% power, 2 apr) 3.0 Encumbrance T2 shot ammo Reqs Dex 16 [Ego++] Master Weapon Damage 132% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (-) Critical Rate +17.5% (-) Capacity 17 (-) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 (-) Lite Light Burst (radius 1) Damage +10% (-) light defense ------ Resistance +30% (-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(75 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() warlord's rough leather cap of knowledge (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego++] Nature/Psionic While equipped: Stats Str +4 (-), Wil +6 (-), Cun +3 (-) offense ------ Physical Power +7 (+2 eff.) (-) Mindpower +3 (+2 eff.) (-) defense ------ Armor +1 (-) Fatigue +1% (-) Resistance +6% (-) physical Physical save +5 (+4 eff.) (-) A cap made of leather. |
On hands | ![]() corrosive hardened leather gloves of archery (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego+] Nature/Master While equipped: Stats Cun +2 (-), Dex +3 (-) offense ------ On-Hit 5 (-) acid Damage +5% (-) acid Accuracy +6 (+2 eff.) (-) Ignore Armor +7 (-) defense ------ Armor +2 (-) Resistance +5% (-) acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range 7 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() iron torque of psionic shield [power 25] (25 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Vargh Redemption 0.1 Encumbrance T2 ring jewelry [Unique] Nature While equipped: Stats Wil +4 (-), Con +6 (-) offense ------ Damage +15% (-) cold defense ------ Resistance +10% (-) nature, +25% (-) cold other ------- Max mana +20.00 (-) Max stamina +20.00 (-) Max psi +20.00 (-) Max air +50.00 (-) Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 12.28 cold and 10.67 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. Tap to cycle through comparison choices |
On fingers | ![]() Nilach 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Wil +0 (-4), Cun +2, Con +1 (-5) offense ------ Physical Power +15 (+5 eff.) Damage +0% (-15%) cold Accuracy +5 (+2 eff.) defense ------ Defense +4 (+2 eff.) Resistance +2% physical, +0% (-10%) nature +0% (-25%) cold other ------- Max mana +0.00 (-20.00) Max stamina +0.00 (-20.00) Max psi +0.00 (-20.00) Max air +0.00 (-50.00) Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() warrior's copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +5% (-) physical other ------- Stamina/turn +0.20 (-) Amulets make your neck look great! |
In main hand | ![]() mighty cured leather sling of fire 4.0 Encumbrance T2 sling 1H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% (-) Range +7 (-) On-ranged-hit +6 (-) fire While equipped: Stats Str +2 (-) offense ------ Physical Power +7 (+2 eff.) (-) Damage +10% (-) fire Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() Mighty Girdle 1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 (-) Fatigue -10% (-) Life +40.00 (-) Knockbk Resist +40% (-) other ------- Encumbrance +70 (-) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In off hand | ![]() warded steel shield of the stars (0 def, 4 armour, 114% power, 36.5 block) 7.0 Encumbrance T2 shield armor Reqs - Shield usage training Cun 16 [Ego++] Arcane When used to Attack: Weapon Damage 114% Range: 1.0x-1.2x Uses 100% Str Damage Physical Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +3.0% (-) Block +36 (-) On-hit +11 (-) light, +10 (-) darkness On Hit: * reduce the cooldown of your ward talent by 1 While equipped: Stats Cun +1 (-), Mag +1 (-) offense ------ Damage +12% (-) light, +10% (-) darkness defense ------ Armor +4 (-) Fatigue +8% (-) Resistance +11% (-) light, +10% (-) darkness other ------- Wards +3 (-) lightning, +4 (-) temporal +4 (-) darkness, +4 (-) fire +3 (-) nature, +5 (-) blight +4 (-) cold, +3 (-) arcane, +3 (-) light Talents +1.00(-) Ward +1.00(-) Block Handheld deflection devices. |
Cloak | ![]() enveloping linen cloak of protection (6 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: defense ------ Defense +6 (+2 eff.) (-) Physical save +5 (+4 eff.) (-) Spell save +6 (+4 eff.) (-) Mind save +5 (+2 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() searing rough leather armour of Toknor (3 def, 2 armour) 9.0 Encumbrance T1 light armor Reqs Str 10 [Ego++] Arcane/Master While equipped: offense ------ Physical Crit +3.0% (-) Critical power +10.00% (-) Physical Power +5 (+1 eff.) (-) On-Hit 8 (-) acid, 9 (-) fire When Hit 9 (-) acid, 8 (-) fire defense ------ Armor +2 (-) Defense +3 (+1 eff.) (-) Fatigue +6% (-) Resistance +10% (-) acid, +11% (-) fire A suit of armour made of leather. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 98 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Withering Orbs 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind defense ------ Resistance +0% (-5%) physical other ------- Stamina/turn +0.00 (-0.20) See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Earthen Beads 0.1 Encumbrance T2 amulet jewelry [Unique] Nature While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) defense ------ Resistance +0% (-5%) physical Affinity +15% nature Life Regen +2.00 other ------- Stamina/turn +0.00 (-0.20) Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 186 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Bill's Tree Trunk (136% power, 7 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 25 [Unique] Master Weapon Damage 137% (+71%) Range: 1.0x-1.7x (+0.6x) Uses 130% Str Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% (-) Range +0 (-7) On-ranged-hit +0 (-6) fire While equipped: Stats Str +0 (-2) offense ------ Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Damage +0% (-10%) fire Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() dwarven-steel dagger of projection (118% power, 7 apr) 1.0 Encumbrance T3 dagger 1H weapon Reqs Dex 24 [Ego+] Psionic Weapon Damage 118% (+52%) Range: 1.0x-1.3x (+0.2x) Uses 50% Str, 50% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% (-) Range +0 (-7) On-ranged-hit +0 (-6) fire On Hit: + Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats Str +0 (-2) offense ------ Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Damage +0% (-10%) fire Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Serpent's Glare (91% power, 15 apr, nature damage) 3.0 Encumbrance T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Weapon Damage 92% (+26%) Range: 1.0x-1.1x (+0.0x) Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% (-) Range +0 (-7) On-ranged-hit +0 (-6) fire Damage Conversion 30% poison While equipped: Stats Str +0 (-2) offense ------ Mind Crit +2% Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Mindpower +4 (+2 eff.) Damage +10% nature, +0% (-10%) fire defense ------ Resistance +10% nature Poison Resist +50% Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit poison at your target, doing 185.89 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
![]() Stormlash (115% power, 7 apr) 3.0 Encumbrance T1 whip 1H weapon Reqs Dex 15 [Unique] Arcane Weapon Damage 115% (+49%) Range: 1.0x-1.1x (+0.0x) Uses 100% Dex Damage Physical Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% (+25%) Range +0 (-7) On-ranged-hit +0 (-6) fire Damage Conversion 50% dazing lightning On Critical: + Focus the lightning forces on an enemy While equipped: Stats Str +0 (-2) offense ------ Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Damage +10% lightning, +0% (-10%) fire Accuracy +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 13.61 to 40.83 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. Tap to cycle through comparison choices |
![]() Surefire 4.0 Encumbrance T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% (+5%) Range +9 (+2) On-ranged-hit +0 (-6) fire While equipped: Stats Str +0 (-2), Dex +3 offense ------ Physical Crit +5.0% Physical Power +0 (+0 eff.) (-7 (-2 eff.)) Damage +0% (-10%) fire, +5% physical Accuracy +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() pouch of iron shots of crippling (15/16, 110% power, 1 apr) 3.0 Encumbrance T1 shot ammo Reqs Dex 11 [Ego+] Master Weapon Damage 110% (-22%) Range: 1.0x-1.2x (+0.0x) Uses 50% Cun, 70% Dex Damage Physical Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-1) Critical Rate +9.0% (-8.5%) Capacity 16 (-1) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% - Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
![]() cured leather armour of the deep (6 def, 6 armour) 9.0 Encumbrance T2 light armor Reqs Str 14 [Ego+] Nature While equipped: offense ------ Physical Crit +0.0% (-3.0%) Critical power +0.00% (-10.00%) Physical Power +0 (+0 eff.) (-5 (-1 eff.)) On-Hit 0 (-8) acid, 0 (-9) fire When Hit 0 (-9) acid, 0 (-8) fire defense ------ Armor +6 (+4) Defense +6 (+2 eff.) (+3 (+1 eff.)) Fatigue +7% (+1%) Resistance +5% (-5%) acid, +6% cold, +0% (-11%) fire other ------- Breathe water A suit of armour made of leather. |
![]() Flamewrought (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Dex +0 (-3), Wil +3, Cun +2 (-) offense ------ Mindpower +2 (+1 eff.) On-Hit 0 (-5) acid Damage +0% (-5%) acid, +5% fire Accuracy +0 (+0 eff.) (-6 (-2 eff.)) Ignore Armor +0 (-7) defense ------ Armor +2 (-) Resistance +0% (-5%) acid, +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 41.45 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() powerful yew totem of stinging [power 248] (15 cooldown) 2.0 Encumbrance T3 totem charm [Ego] Nature Sting an enemy dealing 248 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 turn cooldown 100% to increase all damage by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Aerdie the Ogre Skirmisher level 10
10th Flare 122nd year of Ascendancy at 02:35 see stats
By Aerdie the Ogre Skirmisher level 8
3rd Flare 122nd year of Ascendancy at 04:39 see stats
By Aerdie the Ogre Skirmisher level 14
36th Dusk 122nd year of Ascendancy at 12:42 see stats
Log
Epidemic from Worm that walks hits Aerdie for (11 flat reduction), 45 blight (45 total damage).
Worm Rot from Worm that walks hits Aerdie for (11 flat reduction), 31 blight, (11 flat reduction), 19 acid (49 total damage).
A carrion worm mass has spawned from worm that walks' wounds!
Worm that walks's Infusion: Regeneration is disrupted by his wounds!
Aerdie's Shoot hits Worm that walks for 109 physical, 10 fire (119 total damage).
Aerdie shoots!
Worm that walks fumbles and fails to use Drain, injuring himself!
------Game Turn Changed!------
Epidemic from Worm that walks hits Aerdie for (11 flat reduction), 45 blight (45 total damage).
Worm Rot from Worm that walks hits Aerdie for (11 flat reduction), 31 blight, (11 flat reduction), 19 acid (49 total damage).
Fumble from Aerdie hits Worm that walks for 56 physical damage.
Aerdie's Shoot performs a ranged critical strike against Worm that walks!
A carrion worm mass has spawned from worm that walks' wounds!
Worm that walks is crippled.
Worm that walks is cut deeply.
Aerdie's Shoot hits Worm that walks for 82 physical, 10 fire (92 total damage).
Worm that walks casts Drain.
The diseases of worm that walks spread!
------Game Turn Changed!------
Epidemic from Worm that walks hits Aerdie for (11 flat reduction), 29 blight (29 total damage).
Worm that walks hits Aerdie for (11 flat reduction), 129 blight (129 total damage).
Worm Rot from Worm that walks hits Aerdie for (11 flat reduction), 19 blight, (11 flat reduction), 10 acid (29 total damage).
Deep Wound from Aerdie hits Worm that walks for 19 physical damage.
You are too injured to fight recklessly!
Aerdie casts Rune: Shatter Afflictions.
A carrion worm mass bursts out of Aerdie!
Aerdie is free from the worm rot.
A shield forms around Aerdie.