









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Marauder |
| Level / Exp | 32 / 11% |
| Size | big |
| Lifes / Deaths | Killed by Mayowyn the wolf at level 25 on the 69th Pyre 123rd year of Ascendancy at 23:47 / 2Killed by Saletira the mean looking elven guard at level 32 on the 2nd Dusk 123rd year of Ascendancy at 00:28 |
Primary Stats
| Strength | 75 (base 60) |
| Dexterity | 75 (base 60) |
| Constitution | 23 (base 10) |
| Magic | 17 (base 10) |
| Willpower | 11 (base 11) |
| Cunning | 33 (base 17) |
Resources
| Life | -179/1116 |
| Stamina | 11/248 |
| Healing Factor | 1.3199022211822 |
| Regeneration | 18.808606651846 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +8.8817841970013E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 5 |
| See Stealth | 31.355337427401 |
| See Invisible | 31.355337427401 |
Offense: Mainhand
| Damage | 143 |
| Accuracy | 58 |
| Crit Chance | 54% |
| APR | 39 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 54 |
| Accuracy | 58 |
| Crit Chance | 54% |
| APR | 44 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +18% |
| Physical | +7% |
| Nature | +21% |
| Mind | +9% |
| Arcane | +3% |
| Cold | +12% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Temporal | +20% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 28 (38.594633868923%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 24 |
| Mental Save | 21 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 27%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 27%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 24%( 70%) |
| Temporal | + 32%( 70%) |
| Mind | + 27%( 70%) |
| Darkness | + 17%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 66% |
| Confusion Resistance | 32% |
| Poison Resistance | 20% |
| Blind Resistance | 40% |
| Disarm Resistance | 85% |
| Teleport Resistance | 20% |
| Pinning Resistance | 66% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 32% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 379 damage for 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 156 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 716% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Mayowyn the wolf. Escort: injured seer (level 2 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Scintillating Caves. Escort: temporal explorer (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 294. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed xorn fragment. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed vial of fire wyrm saliva. * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed minotaur nose. * You've found the needed wretchling eyeball. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed pouch of faeros ash. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Voidravage the pair of rough leather boots (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Res.pen +20% temporal Acc +20 (+5 eff.) Apr +3 ----- def ----- Armour +3 Resists +3% darkness ---------- misc Stam/turn +2.00 Infravis +1 A pair of boots made of leather. |
| Light source | Earosta the Greenstun =6 light=1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% nature Res.pen +10% blight Melee Ret 2 nature On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Resists +3% blight +6% nature +30% acid ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Areda' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% mind ----- def ----- Armour +4 Fatigue +4% Resists +9% temporal Die.at -60.00 life Max.HP +80.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/ret +1.80 Equi/ret +1.20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Blizzardglean (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 24 mind 24 darkness Dmg.mod +12% cold Acc +9 (+2 eff.) On Hit (Melee): * 33% chance to reduce all saves and defense by 15 ----- def ----- Armour +7 Fatigue +5% Resists +6% mind +9% cold Phys.save +6 (+3 eff.) Mind.save +4 (+2 eff.) Max.HP +77.00 Disarm- +41% Unarmed combat: Power 36.5 - 51.1 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +20 Apr +15 Crit +10.0% Atk.spd 83% On Hit: 10% Reproach 5 On Hit: 10% Perfect Control 5 On Hit: 10% Battle Shout 5 Ruined Earth: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Rhydunagund the yew wand of shielding [power 278] (4/17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +18% acid ----- def ----- Armour +4 Defense +15 (+5 eff.) Resists +6% mind Phys.save +9 (+4 eff.) Heal.mod +10% Teleport- +20% Create a shield absorbing up to 278 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Heal for 59. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Lelolerain0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Str +5 Dex +3 Cun +8 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Crit.dmg- 5.00% Max.HP +94.00 HP.reg +9.00 Heal.mod +11% Disarm- +44% Pinning- +36% Knockbk- +32% ---------- misc Light +1 Rings make your fingers look great! |
| On fingers | Corruptionclash0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Wil +5 Con dps ---------- Dmg.mod +15% nature +6% mind On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Crit.dmg- 15.00% HP.reg +5.00 Stun/Frz- +34% Rings make your fingers look great! |
| Around neck | Brenadoneg0.1 T2 amulet jewelry [Rare] Master While equipped: dps ---------- Phys.pwr +7 (+1 eff.) Phys.spd +10% Dmg.mod +7% physical ----- def ----- Resists +3% cold Mind.save +3 (+1 eff.) Blind- +20% Pinning- +20% ---------- misc Psi/ret +0.16 Max.hate +6.00 Amulets make your neck look great! |
| In main hand | Gonn the voratun battleaxe (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Rare] Master Power 58.0 - 87.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +17.0% Crit.mult +41.00% Apr +16 ----- def ----- Armour +10 Resists +12% temporal +6% nature +3% physical Blind- +20% Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed battleaxes. |
| Around waist | Eremidil the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +10.0% Mind.crit +7% Melee Ret 4 blight ----- def ----- Resists +12% blight +3% mind Max.HP +98.00 ---------- misc Max.mana +30.00 Max.stam +32.00 Anom.red +13 Max.hate +11.00 Max.psi +24.00 Max.vim +26.00 Max.P.En +25.00 Max.N.En +22.00 A belt that goes around your waist. |
| In off hand | stralite dagger 'Neryda' (39-51 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Nature/Master Power 39.0 - 50.7 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +8 nature While equipped: dps ---------- Phys.crit +12.0% Crit.mult +17.00% Dmg.mod +3% arcane Apr +9 ----- def ----- Resists +12% lightning +3% cold Poison- +20% Pinning- +10% Sharp, short and deadly. |
| Cloak | Radhudur the linen cloak (1 def, 0 armour) =3 stam=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) Resists +2% physical Phys.save +3 (+1 eff.) ---------- misc Stam/turn +3.00 Max.stam +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Primal Infusion (affinity 11%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion (heal 368; 14 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 368 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 21%; mental, magical; dur 3; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 66; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
warrior's steel amulet of constitution (+4) =4 con=0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Con ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Zerustir =4 mag=0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag dps ---------- Dmg.mod +6% acid Res.pen +15% acid ----- def ----- Resists +15% lightning +19% temporal Pinning- +29% Knockbk- +35% ---------- misc Infravis +2 Amulets make your neck look great! |
Zuregolin0.1 T3 amulet jewelry [Rare] Arcane While equipped: dps ---------- Crit.mult +36.00% Spell.pwr +8 (+5 eff.) Dmg.mod +11% blight +10% fire ----- def ----- Armour +2 Resists +2% physical +6% mind +6% temporal Crit.dmg- 5.00% Blind- +20% ---------- misc Max.hate +10.00 Amulets make your neck look great! |
Alarab the Furnacewild0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% fire Res.pen +25% nature +15% fire Melee Ret 8 darkness 10 fire On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Resists +13% physical ---------- misc Stam/turn +0.40 Amulets make your neck look great! |
Tarriruichik the Earthstoker =3 mag 3 cun 5 con=0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +3 Mag +3 Cun +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +7 (+5 eff.) Acc +9 (+2 eff.) Apr +8 On Hit (Melee): * 20% chance to slow global speed by 41% ----- def ----- Defense +8 (+3 eff.) Resists +3% darkness Spell.save +6 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Vargh Redemption =6 con=0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 8.72 cold and 8.33 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 50 power out of 60/60 This azure ring seems to be always moist to the touch. |
steel ring of luminosity =3 mag=0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 11 light Ranged+ 10 light Dmg.mod +11% light Rings make your fingers look great! |
Gadheth the gold ring =8 con=0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2 Dex +1 Mag +4 Wil +6 Cun +8 Con dps ---------- Melee Ret 6 acid ----- def ----- Defense +12 (+4 eff.) ---------- misc See.Invis +6 Rings make your fingers look great! |
warrior's gold ring =t3=0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings make your fingers look great! |
warrior's gold ring =t3=0.1 T3 ring jewelry [Ego] Master While equipped: Stats +5 Str ----- def ----- Armour +10 Rings make your fingers look great! |
Amilar the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +1 Wil dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +10 (+6 eff.) Mind.pwr +11 (+6 eff.) S.pwr/crit +10 Dmg.mod +3% blight Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +13 (+5 eff.) Spell.save +3 (+2 eff.) Max.HP +62.00 HP.reg +15.00 Heal.mod +15% ---------- misc Max.vim +20.00 Disengage: Puts all charms on 9 cooldown Level 2.6 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
enhanced dwarven-steel battleaxe of crippling (32-48 power, 2 apr) =Enhanced=3.0 T3 battleaxe 2H weapon [Ego++] Nature/Master Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +10 Str +9 Dex +9 Mag +9 Wil +7 Cun +7 Con dps ---------- Phys.crit +10.0% Massive two-handed battleaxes. |
enhanced dwarven-steel greatsword of enduring (33-53 power, 2 apr) =20 con, 7 mag=3.0 T3 greatsword 2H weapon [Ego++] Nature Power 33.0 - 52.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Str +7 Dex +7 Mag +17 Wil +5 Cun +20 Con ----- def ----- Max.HP +59.00 Massive two-handed swords. |
stralite longsword 'Tulogar' (34-48 power, 5 apr)3.0 T4 longsword 1H weapon [Random Unique] Arcane Power 34.5 - 48.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% Melee+ +13 blight +17 light Against +13% Undead On Hit: 20% Epidemic 4 On Hit: * 13% chance to reduce strength, dexterity, and constitution by 10 * Create an explosion dealing 21 fire damage (1/turn) While equipped: dps ---------- Crit.mult +5.00% Mind.pwr +10 (+5 eff.) Dmg.mod +6% fire Res.pen +11% fire ----- def ----- Mind.save +9 (+4 eff.) Disease- +10% ---------- misc Equi/ret +0.08 Sharp, long, and deadly. |
Cinderquencher (14-18 power, 6 apr) =8 will 8 con=1.0 T2 dagger 1H weapon [Rare] Nature Power 14.0 - 18.2 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +20 fire On Hit.r1 +12 arcane While equipped: Stats +8 Con +8 Wil dps ---------- Dmg.mod +21% fire Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce armor by 20% ----- def ----- Resists +15% fire Max.HP +29.00 Sharp, short and deadly. |
Obsidianhunger the stralite dagger (37-48 power, 11 apr) =25% phys pen 30 acc=1.0 T4 dagger 1H weapon [Rare] Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +8.0% Atk.spd 100% On Hit: * 20% chance to reduce damage dealt by 13% While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +25% physical Acc +30 (+7 eff.) Apr +2 Sharp, short and deadly. |
Glarepanic the hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% fire ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +20% light +5% arcane Max.HP +56.00 HP.reg +7.00 Heal.mod +15% ---------- misc Light +3 A suit of armour made of leather. |
Runemabar (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +2 Wil dps ---------- Phys.crit +5.0% Spell.pwr +10 (+6 eff.) Melee+ 17 acid 15 fire Dmg.mod +12% blight Melee Ret 13 acid 13 fire ----- def ----- Armour +11 Fatigue +22% Resists +21% acid +9% temporal +3% physical +19% fire +9% nature +15% lightning A suit of armour made of metal plates. |
Branidegar =4 mag=1.0 T1 belt armor [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Crit.mult +20.00% Dmg.mod +9% arcane +6% blight Res.pen +10% blight ----- def ----- Fatigue -5% Resists +6% mind ---------- misc Max.enc +27 Mana/turn +0.16 A belt that goes around your waist. |
rough leather belt of unlife =undeath=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Gloruyassra the Charhash =-80 life +1 size=1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +3% fire Res.pen +15% fire ----- def ----- Resists +3% blight +3% nature Spell.save +5 (+3 eff.) Die.at -80.00 life HP.reg +4.00 ---------- misc Size +1 A belt that goes around your waist. |
hardened leather belt 'Skyenvy' =8 mag=1.0 T3 belt armor [Rare] Master While equipped: Stats +12 Dex +8 Mag +4 Cun +7 Lck ----- def ----- Resists +6% lightning Stealth +7 ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. |
Hirath the Shockoblivion (1 def, 6 armour) =2 mag=2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Mag +1 Con dps ---------- Dmg.mod +18% lightning ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold Crit.dmg- 10.00% ---------- misc See.Invis +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Emeleta the Gloomprophet (0 def, 1 armour) =3 con=2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +6% darkness Res.pen +15% arcane Melee Ret 2 darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Armour +1 Resists +5% arcane +9% darkness Rush: Puts all charms on 21 cooldown Level 2.6 Pwr.cost 21 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Tyntir (0 def, 1 armour) =2 stam=2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Dex +6 Lck +1 Con ----- def ----- Armour +1 Resists +9% cold Spell.save +6 (+3 eff.) Stealth +6 Teleport- +20% ---------- misc Stam/turn +2.00 A pair of boots made of leather. |
Shimmerrip the pair of drakeskin leather boots (0 def, 5 armour) =18 cun=2.0 T5 feet armor [Rare] Master While equipped: Stats +6 Dex +18 Cun +2 Con dps ---------- Mind.pwr +15 (+8 eff.) Res.pen +15% lightning ----- def ----- Armour +5 Crit.dmg- 10.00% Disengage: Puts all charms on 13 cooldown Level 1.3 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 116% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
undeterred pair of dwarven-steel boots of evasion (5 def, 4 armour) =25% stun=3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +5 (+2 eff.) Fatigue +3% Silence- +26% Confus- +31% Stun/Frz- +25% Evasion: (Instant) Puts all charms on 25 cooldown Level 3.9 Pwr.cost 25 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 37 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Turofast the rough leather gloves (0 def, 1 armour) =20% stun=1.0 T1 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Spell.crit +7% Mind.crit +7% Crit.mult +6.00% Acc +30 (+7 eff.) ----- def ----- Armour +1 Resists +6% lightning HP.reg +4.00 Disease- +20% Stun/Frz- +20% ---------- misc Max.stam +20.00 Unarmed combat: Power 12.5 - 13.8 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +6.0% Atk.spd 100% On Crit: 20% Cripple 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystle's Astral Bindings (0 def, 0 armour) =3 mag=1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+2 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Unarmed combat: Power 14.0 - 15.4 Physical Uses 40% Dex, 40% Cun, 20% Mag 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +6.0% Atk.spd 100% Dmg.conv 100% void On Hit: 15% Dust to Dust 1 On Hit: 10% Mind Blast 1 On Hit: 10% Turn Back the Clock 1 On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Searqueen (0 def, 2 armour) =-80 life 2 stam=1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Dmg.mod +6% physical +18% fire Res.pen +10% fire Acc +7 (+1 eff.) Apr +8 ----- def ----- Armour +2 Fatigue +3% Resists +12% fire Die.at -80.00 life ---------- misc Stam/turn +2.00 Unarmed combat: Power 17.5 - 24.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +8 Apr +16 Crit +8.0% Atk.spd 83% On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
cinder voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego] Nature While equipped: dps ---------- Melee+ 10 fire Dmg.mod +7% fire ----- def ----- Armour +3 Fatigue +5% Resists +6% fire Unarmed combat: Power 30.0 - 42.0 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +15 fire On Hit: 10% Fire Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Kitondur' (1 def, 0 armour) =5 mag=2.0 T1 head armor [Rare] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Dmg.mod +11% arcane Res.pen +25% arcane Melee Ret 6 arcane ----- def ----- Defense +1 (+1 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.mana +80.00 A pointy cloth hat, very wizardly... |
Delaneg the Kilnhunt (1 def, 0 armour) =7 con=2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +7 Con dps ---------- Dmg.mod +15% physical +11% fire Res.pen +5% fire ----- def ----- Defense +1 (+1 eff.) Resists +16% fire A pointy cloth hat, very wizardly... |
Quasit's Skull (0 def, 12 armour) =30% stun=3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+5 eff.) Stun/Frz- +30% Skullcr.mult +2 Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(52 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 82 power out of 100/100 The very essence of bearness! |
dwarven-steel pickaxe 'Elydata' (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +2 Wil dps ---------- Dmg.mod +6% mind Melee Ret 10 mind ----- def ----- Armour +10 Defense +15 (+5 eff.) Resists +7% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Boltpierce the dwarven-steel torque of psionic shield [power 85] (4/21 cooldown)2.0 T3 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% arcane Res.pen +10% lightning Melee Ret 6 lightning Setup a psionic shield, reducing all damage taken by 85 for 5 turns Puts all charms on 21 cooldown Heal for 45. Gain 10% evasion for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Aerabeth the Woemistress [power 325] (4/13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +30% darkness Res.pen +10% nature +15% cold Melee Ret 4 darkness ----- def ----- Resists +12% nature +12% cold Project a gust of wind in a cone knocking all creatures back 11 spaces and dealing 348 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
elm totem of summon tentacle 'Glowpassion' [power 105] (4/21 cooldown) =6 con=2.0 T1 totem charm [Rare] Nature While equipped: Stats +3 Mag +6 Con dps ---------- Dmg.mod +15% arcane +12% light ----- def ----- Resists +5% arcane Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 233 Base Damage: 113 Armor: 5 All Resist: 10 Puts all charms on 21 cooldown Gain 13% evasion for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Ivikira the Hazeoblivion [power 296] (4/13 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Mag +9 Cun +2 Con dps ---------- Res.pen +15% acid +20% cold ----- def ----- Crit.dmg- 15.00% ---------- misc See.Invis +15 Sting an enemy dealing 358 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
yew wand of shielding 'Yvykira' [power 296] (4/17 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.pwr +30 (+16 eff.) S.pwr/crit +4 Res.pen +15% temporal Melee Ret 10 arcane ---------- misc Vim/s.crit +2.00 Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
powerful elven-wood wand of lightning storm [power 350] (4/13 cooldown)2.0 T4 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 70 lightning damage and will be dazed for 1 turn (350 total damage) Puts all charms on 13 cooldown Dmg.mod: + 18% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
A View From The Gallery (Insane (Roguelike) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Random621 the Ogre Marauder level 29
2nd Summertide 123rd year of Ascendancy at 21:03 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Random621 the Ogre Marauder level 28
78th Pyre 123rd year of Ascendancy at 19:12 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Random621 the Ogre Marauder level 29
5th Mirth 123rd year of Ascendancy at 02:09 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Random621 the Ogre Marauder level 12
62nd Haze 122nd year of Ascendancy at 00:04 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Random621 the Ogre Marauder level 31
4th Flare 123rd year of Ascendancy at 11:45 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Random621 the Ogre Marauder level 31
4th Flare 123rd year of Ascendancy at 05:26 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Random621 the Ogre Marauder level 23
20th Pyre 123rd year of Ascendancy at 03:19 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Random621 the Ogre Marauder level 22
19th Pyre 123rd year of Ascendancy at 10:42 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Random621 the Ogre Marauder level 28
78th Pyre 123rd year of Ascendancy at 18:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Random621 the Ogre Marauder level 10
32nd Haze 122nd year of Ascendancy at 23:53 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Random621 the Ogre Marauder level 20
51st Regrowth 123rd year of Ascendancy at 15:11 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Random621 the Ogre Marauder level 30
1st Flare 123rd year of Ascendancy at 03:04 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Random621 the Ogre Marauder level 18
21st Regrowth 123rd year of Ascendancy at 12:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Random621 the Ogre Marauder level 26
72nd Pyre 123rd year of Ascendancy at 05:38 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Random621 the Ogre Marauder level 11
54th Haze 122nd year of Ascendancy at 20:27 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Random621 the Ogre Marauder level 28
78th Pyre 123rd year of Ascendancy at 19:12 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By Random621 the Ogre Marauder level 27
74th Pyre 123rd year of Ascendancy at 23:48 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Random621 the Ogre Marauder level 11
52nd Haze 122nd year of Ascendancy at 17:58 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Random621 the Ogre Marauder level 22
19th Pyre 123rd year of Ascendancy at 21:13 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Random621 the Ogre Marauder level 17
1st Regrowth 123rd year of Ascendancy at 12:22 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Random621 the Ogre Marauder level 25
69th Pyre 123rd year of Ascendancy at 23:48 see stats
Log
Shadow is pinned to the ground.
Random621 slows down.
Automatic talent usage: enabled
------Player Action End------
------Game Turn Changed!------
Talent Dual Strike is ready to use.
Talent Tumble is ready to use.
Random621 is cut deeply.
Something hits Random621 for 118 mind, 11 lightning, 17 physical, 10 mind, 5 darkness, 11 lightning, 17 physical, 10 mind, 5 darkness (202 total damage).
------Player Action Start------
Random621 uses Tumble.
------Player Action End------
------Game Turn Changed!------
Talent Infusion: Regeneration is ready to use.
Deep Wound from Saletira the mean looking elven guard hits Random621 for 17 physical damage.
------Player Action Start------
Random621 uses Infusion: Regeneration.
Random621 starts regenerating health quickly.
------Player Action End------
------Game Turn Changed!------
Talent Dig is ready to use.
Deep Wound from Saletira the mean looking elven guard hits Random621 for 17 physical damage.
Shadow is no longer pinned.
Shadow hits Random621 for (19 parried), 34 physical (34 total damage).
Melee retaliation hits Shadow for 3 blight, 1 nature (4 total damage).
Isoth the ogre guard's Beyond the Flesh misses Random621.
Saletira the mean looking elven guard uses Willful Strike.
Random621 reacts to damage from Saletira the mean looking elven guard, mitigating the blow!.
Saletira the mean looking elven guard hits Random621 for (78 reacted , -5 stam), 199 physical (199 total damage).
Random621 the level 32 ogre marauder was ground to death by Saletira the mean looking elven guard on level 3 of Dark crypt.






















































































































