









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Better Item Description Filter 1.7.4A combination of Deogo's Better Item Description and my Item Description Filter Plus (based on yutio's Item Description Filter). Possessor Bonus Class 1.7.4Donators/Buyers bonus! Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Stop automatic talent usage when using movement infusion 1.7.6Stop automatic talent usage when using movement infusion/step up/..., and restore automatic talent usage after that. Quick Combos 1.7.4Lets you link together instant talents so that you can use them with one button press. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Faster Egress Artifact Rolling 1.7.4Immediately gives you 3 appropriate artifacts upon entering the egress instead of having to brute-force combinations. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Marauder |
| Level / Exp | 28 / 48% |
| Size | big |
| Lifes / Deaths | Killed by Arovena the elven mage at level 28 on the 38th Pyre 123rd year of Ascendancy at 09:05 / 1 |
Primary Stats
| Strength | 65 (base 57) |
| Dexterity | 61 (base 57) |
| Constitution | 16 (base 11) |
| Magic | 16 (base 10) |
| Willpower | 19 (base 10) |
| Cunning | 15 (base 11) |
Resources
| Life | -287/633 |
| Stamina | 141/204 |
| Healing Factor | 1.2045771506545 |
| Regeneration | 0.30114428766361 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Stealth | 21.08893205365 |
| See Invisible | 27.08893205365 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 101 |
| Accuracy | 62 |
| Crit Chance | 8% |
| APR | 54 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 62 |
| Crit Chance | 16% |
| APR | 57 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +6% |
| Physical | +23% |
| Darkness | +3% |
| Blight | +9% |
| Arcane | +17% |
| Fire | +14% |
| All | 0% |
Offense: Damage Penetration
| Acid | +23% |
| All | +8% |
| Physical | +28% |
| Cold | +23% |
| Nature | +24% |
Defense: Base
| Armour (hardiness) | 13 (38.594633868923%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 28 |
| Spell Save | 17 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 24%( 70%) |
| Blight | + 24%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 22%( 70%) |
| All | + 17%( 70%) |
| Physical | + 29%( 70%) |
| Lightning | + 19%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 37%( 70%) |
| Mind | + 19%( 70%) |
| Darkness | + 29%( 70%) |
| Fire | + 34%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Silence Resistance | 21% |
| Disarm Resistance | 27% |
| Knockback Resistance | 45% |
| Confusion Resistance | 53% |
| Stun Resistance | 100% |
| Pinning Resistance | 46% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 446 damage for 6 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 605% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 431 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Thuggery | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed honey tree root. * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed ice ant stinger. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * You've found the needed pouch of faeros ash. * You've found the needed minotaur nose. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed ice wyrm tooth. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Mayemira the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: dps ---------- Melee Ret 8 physical ----- def ----- Armour +1 Defense +5 (+1 eff.) Resists +9% acid +3% light +3% blight Silence- +21% Confus- +21% Stun/Frz- +25% ---------- misc Stam/turn +1.00 A pair of boots made of leather. |
| Light source | Cuthelach the Taintmoon1.0 T3 lite [Rare] Nature While equipped: Stats +5 Wil +1 Con dps ---------- On Hit (Melee): * 20% chance to slow global speed by 38% ----- def ----- Crit.dmg- 10.00% Max.HP +41.00 ---------- misc Light +4 Infravis +1 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | cashmere wizard hat 'Xerimira' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Crit.mult +20.00% Dmg.mod +14% fire Acc +10 (+2 eff.) Apr +2 ----- def ----- Defense +2 (+0 eff.) Resists +21% fire Phys.save +9 (+5 eff.) Die.at -40.00 life A pointy cloth hat, very wizardly... |
| On hands | Elassra the hardened leather gloves (0 def, 2 armour) =3 stam=1.0 T2 hands armor [Rare] Arcane While equipped: Stats +4 Str +4 Mag +2 Con dps ---------- Dmg.mod +5% arcane +9% blight ----- def ----- Armour +2 Die.at -40.00 life ---------- misc Stam/turn +3.00 Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Melee+ +10 arcane On Crit.r2 +8 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | piercing ash wand of lightning storm [power 176] (15 cooldown)2.0 T2 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (186 total damage) Puts all charms on 15 cooldown Res.pen: + 10% all for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Shockraider the steel ring =3 stam 20% phys pen=0.1 T2 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% arcane +6% lightning Res.pen +20% physical Acc +10 (+2 eff.) ----- def ----- Armour +8 Resists +12% arcane Die.at -60.00 life ---------- misc Stam/turn +3.00 Rings make your fingers look great! |
| On fingers | gold quartz ring0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Dex dps ---------- Dmg.mod +14% physical Acc +21 (+5 eff.) Apr +12 ----- def ----- Defense +10 (+3 eff.) Resists +6% blight +14% physical +9% nature Mind.save +18 (+9 eff.) Stun/Frz- +30% Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | steel amulet 'Hailspike'0.1 T2 amulet jewelry [Random Unique] Nature While equipped: dps ---------- Res.pen +15% cold ----- def ----- Resists +6% cold +24% temporal +15% darkness +13% light Blind- +20% Pinning- +46% Knockbk- +45% Amulets make your neck look great! |
| In main hand | Isera the Splendourmark (47-66 power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Nature/Master/Psionic Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +11 mind On Crit.r2 +31 acid +29 nature On Hit: * 18% chance to reduce all saves and defense by 13 While equipped: Stats +2 Cun +3 Wil dps ---------- Res.pen +15% acid +16% nature Acc +6 (+1 eff.) Apr +8 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +9 (+3 eff.) Resists +12% light Disarm- +27% Blunt and deadly. |
| Around waist | Duskbrace the rough leather belt =3 stam=1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +4.0% Crit.mult +6.00% Phys.pwr +3 (+1 eff.) Dmg.mod +3% darkness +9% physical ----- def ----- Armour +2 ---------- misc Stam/turn +3.00 A belt that goes around your waist. |
| In off hand | voratun dagger of shearing (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% all Acc +11 (+2 eff.) Apr +12 Sharp, short and deadly. |
| Cloak | Malyntir (2 def, 0 armour)2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil ----- def ----- Defense +2 (+0 eff.) Resists +3% lightning +1% physical +5% arcane +3% mind Mind.save +8 (+4 eff.) Heal.mod +15% Stun/Frz- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Mankini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, arcane, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 2 physical, 5 arcane, 3 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 61; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 64; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Dazzleradiance the steel amulet =4 con=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +9% arcane Res.pen +20% light Melee Ret 4 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Resists +9% blight ---------- misc Light +2 Amulets make your neck look great! |
Saladhevena the steel amulet =20% phys pen=0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +9 Str dps ---------- Phys.crit +3.0% Res.pen +20% physical Melee Ret 6 acid ---------- misc Max.psi +40.00 Amulets make your neck look great! |
wanderer's stralite amulet of constitution (+6)0.1 T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats +6 Dex +6 Cun +14 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +2.00 ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
psionicist's steel ring of perseverance =22% stun=0.1 T2 ring jewelry [Ego] Master/Psionic While equipped: Stats +4 Wil ----- def ----- Mind.save +8 (+4 eff.) HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
gold ring of pilfering =t3=0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+2 eff.) Apr +10 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Bloodcaller0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-3 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
pixie's voratun ring of luminosity =t5=0.1 T5 ring jewelry [Ego++] Arcane While equipped: Stats +5 Cun +12 Mag dps ---------- Spell.pwr +12 (+8 eff.) Melee+ 10 light Ranged+ 20 light Dmg.mod +11% light Rings make your fingers look great! |
Xanildakira the Sepsiswar (42-62 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Arcane Power 41.5 - 62.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +4 acid On Hit.r1 +12 fire On Crit.r2 +8 nature On Hit: * 20% chance to slow global speed by 38% While equipped: dps ---------- Melee Ret 2 acid ----- def ----- Resists +20% blight Massive two-handed mauls. |
Delagorain (22-30 power, 4 apr) =enhanced=3.0 T3 longsword 1H weapon [Random Unique] Nature/Master/Psionic Power 21.5 - 30.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +10 mind +12 arcane On Hit: * 13% chance to reduce all saves and defense by 13 While equipped: Stats +4 Str +9 Dex +6 Mag +8 Wil +7 Cun +5 Con dps ---------- S.pwr/crit +4 Phys.spd +10% Res.pen +10% blight Acc +9 (+2 eff.) ---------- misc Mana/s.crit +1.00 Max.mana +40.00 Sharp, long, and deadly. |
stralite waraxe (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon [Normal] Power 30.5 - 42.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% One-handed war axes. |
Poltergeist's Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Dex, 15% Mag, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +5% darkness +4% all Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 20 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 57.51 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
stralite dagger (26-34 power, 9 apr)1.0 T4 dagger 1H weapon [Normal] Power 26.5 - 34.5 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Sharp, short and deadly. |
truestriking voratun dagger (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +9 (+2 eff.) Apr +8 Sharp, short and deadly. |
fungal ash longbow of enduring =14 con=4.0 T2 longbow 2H weapon [Ego+] Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 While equipped: Stats +14 Con +9 Wil ----- def ----- Max.HP +36.00 ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 138 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
barbed pouch of stralite shots (19/19, 52-63 power, 5 apr)3.0 T4 shot ammo [Ego+] Master Power 52.5 - 63.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +14.5% Capacity 19 On Crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Normal] While equipped: ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% A suit of armour made of leather. |
rough leather belt of unlife =Undeath=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +5% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
heroic drakeskin leather gloves of archery (0 def, 7 armour)1.0 T4 hands armor [Ego++] Master While equipped: Stats +4 Cun +6 Dex dps ---------- Acc +5 (+1 eff.) Apr +5 ----- def ----- Armour +7 Mind.save +8 (+4 eff.) Max.HP +54.00 Unarmed combat: Power 31.5 - 34.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +13 Apr +12 Crit +5.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets 'Betithra' (30 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +4 Wil +2 Con dps ---------- Crit.mult +5.00% Acc +11 (+2 eff.) Apr +2 ----- def ----- Armour +1 Defense +30 (+10 eff.) Fatigue +1% ---------- misc Stam/turn +2.00 Unarmed combat: Power 12.5 - 17.5 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +6 Apr +3 Crit +7.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets of the nighthunter (0 def, 15 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +9 Con dps ---------- Acc +8 (+2 eff.) ----- def ----- Armour +15 Hardiness +15% Fatigue +5% Resists +7% darkness +5% physical ---------- misc Infravis +3 Unarmed combat: Power 31.0 - 43.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +18.0% Atk.spd 83% Melee+ +20 darkness On Hit: 5% Stone Touch 5 On Crit: 10% Dominate 5 Track: Puts all charms on 15 cooldown Level 2.6 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Xerunn' (1 def, 0 armour) =20% res pen=2.0 T1 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Phys.crit +3.0% Res.pen +20% physical Melee Ret 2 physical ----- def ----- Defense +1 (+0 eff.) Mind.save +6 (+3 eff.) Die.at -20.00 life A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Galelash' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Dex dps ---------- Dmg.mod +15% nature +9% physical Res.pen +25% fire Apr +5 Melee Ret 6 physical ----- def ----- Defense +2 (+0 eff.) Resists +22% nature +15% lightning A pointy cloth hat, very wizardly... |
Xutta the hardened leather cap (5 def, 3 armour) =7 con=2.0 T3 head armor [Rare] Master While equipped: Stats +2 Mag +7 Con dps ---------- Res.pen +5% mind ----- def ----- Armour +3 Defense +5 (+1 eff.) Fatigue +3% Resists +12% mind ---------- misc Light +2 A cap made of leather. |
thaloren hardened leather cap of absorption (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +5 Wil ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Mind.save +9 (+5 eff.) ---------- misc Stam/ret +1.80 Equi/ret +1.30 A cap made of leather. |
iron helm 'Yaryrek' (0 def, 5 armour) =3 stam water breath=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +3% mind ----- def ----- Armour +5 Fatigue +5% Resists +6% cold ---------- misc Stam/turn +3.00 Max.stam +30.00 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+6 eff.) Mind.save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+6 eff.) Mind.save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Galepassion the brass lantern =6 light=2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +5% lightning ----- def ----- Resists +6% acid +9% fire +12% cold Heal.mod +10% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One =Lucid=2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 5 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 378.48 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of gale force [power 100] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 123 physical damage Puts all charms on 15 cooldown Reduce 1 talent CDs by 2. Torques are made by powerful psionics to store psionic powers. |
cleansing dwarven-steel torque of psionic shield [power 77] (25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 77 for 5 turns Puts all charms on 25 cooldown Cleanse 2 disease/wound/poison. Torques are made by powerful psionics to store psionic powers. |
innervating ash totem of healing [power 176] (15 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 176 Puts all charms on 15 cooldown Fatigue - 24% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Ulyrig the ash wand of lightning storm [power 188] (15 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Spell.pwr +15 (+9 eff.) Dmg.mod +12% arcane On Hit (Melee): * 10% chance to reduce armor by 19% ---------- misc Mana/s.crit +2.00 Create a radius 3 storm for 5 turns. Each turn, creatures within take 39 lightning damage and will be dazed for 1 turn (199 total damage) Puts all charms on 15 cooldown Increase 2 buffs' duration by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
supercharged ash wand of shielding [power 254] (24 cooldown)2.0 T2 wand charm [Ego] Arcane Create a shield absorbing up to 254 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 24 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Random622 the Ogre Marauder level 17
1st Allure 123rd year of Ascendancy at 17:01 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Random622 the Ogre Marauder level 26
27th Pyre 123rd year of Ascendancy at 21:02 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Random622 the Ogre Marauder level 23
10th Pyre 123rd year of Ascendancy at 19:18 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Random622 the Ogre Marauder level 21
51st Regrowth 123rd year of Ascendancy at 14:24 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Random622 the Ogre Marauder level 10
51st Haze 122nd year of Ascendancy at 00:39 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Random622 the Ogre Marauder level 20
18th Regrowth 123rd year of Ascendancy at 14:15 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Random622 the Ogre Marauder level 22
73rd Regrowth 123rd year of Ascendancy at 09:21 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Random622 the Ogre Marauder level 25
26th Pyre 123rd year of Ascendancy at 02:52 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Random622 the Ogre Marauder level 8
49th Haze 122nd year of Ascendancy at 04:06 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Random622 the Ogre Marauder level 13
63rd Haze 122nd year of Ascendancy at 18:38 see stats
Thralless (Insane (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Random622 the Ogre Marauder level 22
53rd Regrowth 123rd year of Ascendancy at 16:04 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Random622 the Ogre Marauder level 21
23rd Regrowth 123rd year of Ascendancy at 19:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Random622 the Ogre Marauder level 15
3rd Decay 122nd year of Ascendancy at 10:00 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Random622 the Ogre Marauder level 27
30th Pyre 123rd year of Ascendancy at 12:37 see stats
Log
Talent Rune: Shielding is ready to use.
Talent Greater Weapon Focus is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Infusion: Regeneration is ready to use.
Talent Giant Leap is ready to use.
Something performs a melee critical strike against Random622!
Random622 reacts to an attack from Something, mitigating the blow!.
Rested for 28 turns (stop reason: taken damage).
Random622 is poisoned!
Something performs a melee critical strike against Random622!
Random622 reacts to an attack from Something, mitigating the blow!.
Random622 is crippled.
Random622 starts to bleed.
Arovena the elven mage performs a melee critical strike against Random622!
Random622 reacts to an attack from Arovena the elven mage, mitigating the blow!.
Random622 is recovering from the damage!
Random622 reacts to an attack from Arovena the elven mage, mitigating the blow!.
Random622's Fan of Knives is disrupted by his wounds!
Random622 reacts to an attack from Arovena the elven mage, mitigating the blow!.
Arovena the elven mage performs a melee critical strike against Random622!
Random622 reacts to an attack from Arovena the elven mage, mitigating the blow!.
Melee retaliation hits Arovena the elven mage for 8 physical, 8 physical, 8 physical, 8 physical (33 total damage).
Arovena the elven mage hits Random622 for (82 reacted , -5 stam), 166 physical, 8 darkness, (61 reacted , -5 stam), 124 physical, 6 fire, (80 reacted , -5 stam), 163 physical, 10 darkness, (33 reacted , -5 stam), 67 physical, 7 fire, (42 reacted , -5 stam), 85 physical, 10 darkness, (56 reacted , -5 stam), 114 physical, 7 fire (765 total damage).
------Game Turn Changed!------
Poison bursts out of Random622's corpse!
Deadly Poison from Arovena the elven mage hits Random622 for 87 nature damage.
Bleeding from Arovena the elven mage hits Random622 for 85 physical damage.
Random622 the level 28 ogre marauder was mutilated to death by Arovena the elven mage on level 1 of Dark crypt.



















































































































