










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Shalore | 
| Class | Archmage (High Thaumaturgist) | 
| Level / Exp | 50 / 2303% | 
| Size | medium | 
| Lifes / Deaths | Killed by Animated warbringer's dwarven-steel battleaxe of evisceration at level 21 on the 46th Haze 122nd year of Ascendancy at 09:22 3 / 4Killed by Urkis, the High Tempest at level 24 on the 63rd Haze 122nd year of Ascendancy at 20:32 Killed by aledera's temporal clone at level 50 on the 6th Mirth 124th year of Ascendancy at 10:44 Killed by Yviranne the giant green ant at level 50 on the 54th Dusk 124th year of Ascendancy at 16:25  | 
Primary Stats
| Strength | 38 (base 13) | 
| Dexterity | 30 (base 10) | 
| Constitution | 47 (base 29) | 
| Magic | 161 (base 60) | 
| Willpower | 130 (base 60) | 
| Cunning | 106 (base 60) | 
Resources
| Life | 617/617 | 
| Mana | 493/493 | 
| Healing Factor | 1.2623364354647 | 
| Regeneration | 0.31558410886616 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +41.20512205326% | 
| Spell | 0% | 
| Global | +122.45843205308% | 
Vision
| Sight | 10 | 
| Lite | 13 | 
| Infravision | 9 | 
| See Stealth | 33.620154089485 | 
| See Invisible | 72.249136575972 | 
| ESP Range | 20 | 
| ESP Kinds | horror | 
Offense: Mainhand
| Damage | 64 | 
| Accuracy | 32 | 
| Crit Chance | 64% | 
| APR | 18 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 86 | 
| Crit Chance | 96% | 
| Speed | 1 | 
| Cooldown Reduction | 26.666666666667 | 
Offense: Mind
| Mindpower | 64 | 
| Crit Chance | 46% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +121% | 
| Physical | +26% | 
| Cold | +41% | 
| Blight | +21% | 
| Arcane | +52% | 
| Fire | +41% | 
| All | +12% | 
Offense: Damage Penetration
| Lightning | +90% | 
| Fire | +77% | 
| Arcane | +60% | 
| Cold | +50% | 
| All | +25% | 
Defense: Base
| Armour (hardiness) | 12 (30%) | 
| Defense | 76 | 
| Ranged Defense | 84 | 
| Fatigue | 0 | 
| Physical Save | 44 | 
| Spell Save | 73 | 
| Mental Save | 64 | 
Defense: Resistances
| Acid | + 34%( 70%) | 
| Blight | + 38%( 70%) | 
| Arcane | + 57%( 70%) | 
| All | + 32%( 70%) | 
| Lightning | + 56%( 70%) | 
| Light | + 15%( 45%) | 
| Temporal | + 38%( 70%) | 
| Physical | + 38%( 70%) | 
| Darkness | + 40%( 70%) | 
| Nature | + 40%( 70%) | 
Defense: Immunities
| Pinning Resistance | 100% | 
| Silence Resistance | 30% | 
| Confusion Resistance | 50% | 
| Knockback Resistance | 100% | 
| Stun Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 100% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 696 damage for 6 turns. Its effects scale with your Constitution stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 321 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 53% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat.  | 
Class Talents
| Spell / Meta | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 4/5 | 
  | 0/5 | 
| Spell / Temporal | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
| Spell / Air | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 2/5 | 
| Spell / Thaumaturgy | 1.30 | 
  | 3/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Arcane | 1.40 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
| Spell / Phantasm | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Earth | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Fire | 1.40 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Water | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Spell / Staff combat | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Shalore | 1.00 | 
  | 2/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Aegis | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Divination | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
| Spell / Conveyance | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Energy Alteration | 
| talent | Keen Senses | 
| talent | Essence of Speed | 
| talent | Thunderstorm | 
| talent | Multicaster | 
| talent | Arcane Power | 
| talent | Feather Wind | 
| talent | Disruption Shield | 
| talent | Premonition | 
| talent | Shielding | 
| talent | Spellcraft | 
| detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm | 
| beneficial effect | Infinite Dungeon Challenge (Level 76): Mirror Match Challenge | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5.  | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Constitution by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved Strength by +5.  | done | 
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5.  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 75): Headhunter1 / 3 demon spawn killed.  | failed | 
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 76): Mirror Match | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains.  | failed | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2109.  | active | 
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Ungrol of Last Hope has completed an elixir of foundations without your aid.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself!  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt.  | failed | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died.  | done | 
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Shoes of Moving Slowly (0 def, 0 armour) =aa=2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly.  | 
| Quiver |  The Titan's Quiver (18/18, 62-87 power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.  | 
| Light source |  ethereal dwarven lantern of corpselight =aa=0.0 T5 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) ----- def ----- Resists +9% blight +12% darkness ---------- misc Light +7 Infravis +6 See.Invis +10 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 39 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.  | 
| Tool |  Fortune's Eye =aa=2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+6 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.4 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."  | 
| On fingers |  Elemental Fury =aa=0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors.  | 
| On fingers |  Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 5.6 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 402.80 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.  | 
| Around waist |  skylord's drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +5 Dex +9 Mag +7 Wil +6 Cun dps ---------- Spell.crit +3% ----- def ----- Phys.save +16 (+6 eff.) Spell.save +16 (+4 eff.) Mind.save +16 (+4 eff.) A belt that goes around your waist.  | 
| In main hand |  Salutta (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +19 Mag +25 Wil +8 Cun dps ---------- Spell.crit +11% Spell.pwr +15 (+3 eff.) S.pwr/crit +10 Dmg.mod +30% lightning +9% blight ----- def ----- Defense +13 (+3 eff.) Phys.save +15 (+5 eff.) Spell.save +13 (+3 eff.) Mind.save +10 (+2 eff.) ---------- misc Max.mana +60.00 Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 2.6 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 191.23 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.  | 
| Main armor |  The Calm (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+4 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+4 eff.) Resists +20% lightning +13% all Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.  | 
| Cloak |  Skyobeisance (3 def, 0 armour)2.0 T5 cloak armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +15% lightning Res.pen +25% lightning +27% fire ----- def ----- Defense +3 (+1 eff.) Resists +3% acid +9% temporal +12% nature +15% lightning Spell.save +20 (+5 eff.) Mind.save +15 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  Unflinching Eye =aa=0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Arcane Eye: (Instant) Level 2.6 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.  | 
Inventory
 Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 voratun Telos's Staff Crystal ring =aa=0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ----- def ----- Resists +26% acid +17% cold +15% fire +30% mind +21% lightning Confus- +30% Fear- +30% ---------- misc Light +2 Rings make your fingers look great!  | 
 Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."  | 
 Lightningpiercer (30-36 power, 6 apr, lightning element) =aa=5.0 T5 staff 2H weapon [Random Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +5 Wil dps ---------- Spell.crit +5% Crit.mult +33.00% Spell.pwr +35 (+7 eff.) Melee+ 30 fire Dmg.mod +45% lightning Res.pen +15% lightning ----- def ----- Resists +9% lightning Anom.red +10 ---------- misc Max.mana +60.00 See.Invis +16 Talents +1 Command Staff On Spell Hit: 10% Drain 6 Staves designed for wielders of magic, by the greats of the art.  | 
 Telos's Staff (Top Half) (35-42 power, 0 apr, cold element) =zaaz=2.5 T5 staff 1H weapon [Unique] Arcane A part of set. Power 35.0 - 42.0 Physical Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +15% Spell.pwr +30 (+6 eff.) Dmg.mod +35% cold ----- def ----- Mind.save +8 (+2 eff.) ---------- misc Talents +1 Command Staff The top part of Telos' broken staff.  | 
 Spellblade (50-70 power, 0 apr)3.0 T5 longsword 1H weapon [Unique] Arcane Power 50.0 - 70.0 Physical Uses 20% Mag, 90% Str Acc+ +0.4% crit mult (max 40%) Crit +5.0% Atk.spd 100% While equipped: Stats +4 Str +8 Mag dps ---------- Spell.crit +9% Spell.pwr +25 (+5 eff.) Dmg.mod +30% lightning +30% fire +30% arcane ---------- misc Light +1 On Spell Hit: 12% Lightning 5 On Spell Hit: 12% Flame 5 On Spell Hit: 12% Manathrust 5 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.  | 
 blazebringer's voratun waraxe of disruption (42-58 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Disrupt Power 41.5 - 58.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Against +13% Unnatural On Crit.r2 +90 fire On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- All.spd +8% Res.pen +24% fire One-handed war axes.  | 
 Bethegata the voratun dagger (52-68 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Random Unique] Arcane/Master Power 52.0 - 67.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +4 arcane On Hit: * Create an explosion dealing 134 fire damage (1/turn) While equipped: Stats +3 Cun +6 Mag dps ---------- Phys.crit +14.0% Crit.mult +35.00% Spell.pwr +15 (+3 eff.) Dmg.mod +30% fire Res.pen +22% fire +15% physical Acc +25 (+11 eff.) Apr +27 ---------- misc Mana/turn +0.12 Psi/ret +0.24 Sharp, short and deadly.  | 
 thought-forged voratun dagger of evisceration (38-50 power, 9 apr)1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego+] Master/Psionic Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +21 mind On Hit: * 33% chance to reduce all saves and defense by 37 On Crit: * Wound the target dealing 114 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +7 Cun +7 Wil dps ---------- Phys.crit +11.0% Phys.pwr +14 (+7 eff.) Sharp, short and deadly.  | 
 flaming pouch of voratun shots of annihilation (20/20, 65-78 power, 18 apr)3.0 T5 shot ammo Reqs Dex 48 [Ego+] Arcane/Master Power 65.0 - 78.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +18 Crit +15.0% Capacity 20 Proj.spd +200% On Hit.r1 +8 fire Shots are used with slings to pummel your foes to death.  | 
 Cracklewolf =aa=1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Con +3 Mag dps ---------- Dmg.mod +21% lightning ----- def ----- Armour +11 Defense +10 (+3 eff.) Resists +9% lightning +12% fire Phys.save +18 (+6 eff.) ---------- misc Infravis +3 A belt that goes around your waist.  | 
 monstrous drakeskin leather belt of containment1.0 T5 belt armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +6 Con dps ---------- Phys.pwr +11 (+5 eff.) ----- def ----- Phys.save +10 (+4 eff.) Anom.red +19 Max.HP +98.00 ---------- misc Max.mana +53.00 Max.stam +57.00 Max.hate +16.00 Max.psi +40.00 Max.vim +36.00 Max.P.En +40.00 Max.N.En +37.00 Size +1 A belt that goes around your waist.  | 
 Coalscar of the Blightspawn (2 def, 0 armour) =aa=2.0 T3 cloak armor [Random Unique] Arcane While equipped: Stats +4 Mag +6 Wil dps ---------- Dmg.mod +9% acid +9% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 10% chance to reduce armor by 46% On Melee Ret: * 38% chance to reduce strength, dexterity, and constitution by 36 * 22% chance to reduce damage dealt by 30% ----- def ----- Defense +2 (+1 eff.) Spell.save +17 (+4 eff.) Mind.save +8 (+2 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Carrionstake the elven-silk cloak (13 def, 13 armour)2.0 T5 cloak armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Str +6 Dex +5 Con dps ---------- Res.pen +20% nature Melee Ret 4 light On Hit (Melee): * 24% chance to slow global speed by 65% * 20% chance to reduce armor by 46% ----- def ----- Armour +13 Defense +13 (+3 eff.) Resists +9% acid +25% fire +31% light +30% cold Spell.save +30 (+7 eff.) Mind.save +14 (+3 eff.) Stealth +15 ---------- misc Stam/turn +1.50 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+4 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.  | 
 Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+3 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 32.85 blight damage and is poisoned for 131.41 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.  | 
 Storm Bringer's Gauntlets (0 def, 5 armour) =aa=1.5 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +5% Crit.mult +20.00% Spell.pwr +12 (+2 eff.) Dmg.mod +15% lightning ----- def ----- Armour +5 Resists +15% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Lightning 1 Talent level: +1 to all lightning damage spells. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.  | 
 Lustrewilter the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Con dps ---------- Mind.crit +4% Crit.mult +20.00% Mind.pwr +10 (+3 eff.) Dmg.mod +15% acid +20% temporal +20% darkness +20% physical +9% cold +13% fire +15% arcane +15% lightning Phasing +35% Acc +5 (+3 eff.) ----- def ----- Defense +3 (+1 eff.) Resists +20% temporal +20% darkness +20% physical Spell.save +12 (+3 eff.) ---------- misc Equi/ret +2.20 Psi/ret +2.90 Hate/ret +2.60 Max.hate +15.00 Light +3 A pointy cloth hat, very wizardly...  | 
 augmenting elven-silk wizard hat of decomposition (3 def, 0 armour) =aa=2.0 T5 head armor [Ego++] Arcane While equipped: dps ---------- Dmg.mod +9% acid +14% lightning +10% fire +11% arcane +6% cold ----- def ----- Defense +3 (+1 eff.) Resists +6% lightning +6% temporal +6% light +5% fire +4% nature +6% acid +5% blight +4% cold +4% darkness A pointy cloth hat, very wizardly...  | 
 Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+4 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors.  | 
 Oozedredge (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.crit +5% Mind.pwr +11 (+3 eff.) Dmg.mod +15% temporal +14% light +15% physical +9% cold +6% nature +15% darkness Melee Ret 4 light 8 cold ----- def ----- Defense +3 (+1 eff.) Resists +15% fire +9% nature +15% cold ---------- misc Psi/turn +0.39 Light +4 A pointy cloth hat, very wizardly...  | 
 defender's drakeskin leather cap of blood magic (7 def, 12 armour)2.0 T5 head armor [Ego++] Arcane/Master While equipped: Stats +7 Mag +6 Wil dps ---------- Spell.crit +3% Dmg.mod +14% blight +18% arcane ----- def ----- Armour +12 Defense +7 (+2 eff.) Fatigue +5% Resists +4% all Phys.save +13 (+5 eff.) A cap made of leather.  | 
 3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 35 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 40 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 23 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 53 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 46 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 Lifebinding Emerald0.0 T5 green gem [Plot Item] Nature While equipped: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Item imbue powers: Stats +15 Con Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface.  | 
 Glowing Core1.0 T4 white gem [Unique] Arcane While equipped: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% See.Invis +20 While carried: Light +2 Item imbue powers: Resists +50% light +50% fire Affinity +20% light +20% fire Blind- +100% Light +4 See.Invis +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before.  | 
 59 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 Mummified Egg-sac of Ungolë =air=2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life.  | 
 Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.  | 
 Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Rod of Spydric Poison (1/1) =azezae=2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 945.28 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom.  | 
 Forbidden Tome: "A View From The Gallery" =545=2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.  | 
 Forbidden Tome: "The Day It Came" =15=2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
 Forbidden Tome: "The Illusory Castle" =55=2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By aledera the Shalore Archmage level 36
75th Pyre 123rd year of Ascendancy at 10:15 see stats
			A different point of view
			Learned the five chapters of Orc history through loremaster Hadak's tales.By aledera the Shalore Archmage level 50
20th Pyre 124th year of Ascendancy at 09:49 see stats
			A living one!
			Was teleported into Caldizar's Fortress, far into the void between the stars.By aledera the Shalore Archmage level 31
8th Regrowth 123rd year of Ascendancy at 21:41 see stats
			Against all odds
			Killed Ukruk in the ambush.By aledera the Shalore Archmage level 31
2nd Regrowth 123rd year of Ascendancy at 13:20 see stats
			Anti-Antimagic!
			Destroyed the Ziguranth camp with your Rhaloren allies.By aledera the Shalore Archmage level 32
27th Regrowth 123rd year of Ascendancy at 00:50 see stats
			Arachnophobia
			Destroyed the spydric menace.By aledera the Shalore Archmage level 39
21st Haze 123rd year of Ascendancy at 19:34 see stats
			Are you out of your mind?!
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By aledera the Shalore Archmage level 40
25th Haze 123rd year of Ascendancy at 07:49 see stats
			Back and there again
			Opened a portal to the Far East from Maj'Eyal.By aledera the Shalore Archmage level 43
5th Decay 123rd year of Ascendancy at 15:46 see stats
			Brave new world
			Went to the Far East and took part in the war.By aledera the Shalore Archmage level 38
6th Mirth 123rd year of Ascendancy at 18:27 see stats
			Bringer of Doom
			Killed a Bringer of Doom.By aledera the Shalore Archmage level 37
2nd Mirth 123rd year of Ascendancy at 01:38 see stats
			Clone War
			Destroyed your own Shade.By aledera the Shalore Archmage level 44
2nd Allure 124th year of Ascendancy at 08:43 see stats
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By aledera the Shalore Archmage level 14
23rd Dusk 122nd year of Ascendancy at 13:54 see stats
			Demonic Invasion
			Stopped a demonic invasion by closing their portal.By aledera the Shalore Archmage level 50
35th Pyre 124th year of Ascendancy at 04:19 see stats
			Destroyer's bane
			Killed Golbug the Destroyer.By aledera the Shalore Archmage level 37
2nd Mirth 123rd year of Ascendancy at 23:43 see stats
			Dragon's Greed
			Amassed 8000 gold pieces.By aledera the Shalore Archmage level 38
6th Mirth 123rd year of Ascendancy at 21:43 see stats
			Exterminator
			Killed 1000 creatures.By aledera the Shalore Archmage level 19
35th Haze 122nd year of Ascendancy at 01:47 see stats
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By aledera the Shalore Archmage level 24
64th Haze 122nd year of Ascendancy at 16:56 see stats
			Fear of Fours
			Killed all four bosses of the Slime Tunnels.By aledera the Shalore Archmage level 50
53rd Pyre 124th year of Ascendancy at 01:33 see stats
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By aledera the Shalore Archmage level 24
59th Haze 122nd year of Ascendancy at 08:13 see stats
			I cleared the room of death and all I got was this lousy achievement!
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By aledera the Shalore Archmage level 41
25th Haze 123rd year of Ascendancy at 08:34 see stats
			Level 10
			Got a character to level 10.By aledera the Shalore Archmage level 10
4th Mirth 122nd year of Ascendancy at 00:30 see stats
			Level 20
			Got a character to level 20.By aledera the Shalore Archmage level 20
43rd Haze 122nd year of Ascendancy at 23:00 see stats
			Level 30
			Got a character to level 30.By aledera the Shalore Archmage level 30
10th Allure 123rd year of Ascendancy at 05:25 see stats
			Level 40
			Got a character to level 40.By aledera the Shalore Archmage level 40
25th Haze 123rd year of Ascendancy at 01:37 see stats
			Level 50
			Got a character to level 50.By aledera the Shalore Archmage level 50
19th Pyre 124th year of Ascendancy at 22:15 see stats
			Orbituary
			Stabilized the Abashed Expanse to maintain it in orbit.By aledera the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:16 see stats
			Orcrist
			Killed the leaders of the Orc Pride.By aledera the Shalore Archmage level 50
51st Pyre 124th year of Ascendancy at 11:18 see stats
			Rescuer of the lost
			Rescued the merchant from the assassin lord.By aledera the Shalore Archmage level 18
52nd Dusk 122nd year of Ascendancy at 05:08 see stats
			Shasshhiy'Kaish
			Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By aledera the Shalore Archmage level 24
71st Haze 122nd year of Ascendancy at 05:59 see stats
			Size is everything
			Did over 1500 damage in one attack.By aledera the Shalore Archmage level 29
4th Allure 123rd year of Ascendancy at 07:37 see stats
			Size matters
			Did over 600 damage in one attack.By aledera the Shalore Archmage level 19
34th Haze 122nd year of Ascendancy at 10:02 see stats
			Sliders
			Activated a portal using the Orb of Many Ways.By aledera the Shalore Archmage level 38
3rd Mirth 123rd year of Ascendancy at 01:00 see stats
			Tactical master
			Fought the two Sorcerers without closing any invocation portals.By aledera the Shalore Archmage level 50
10th Mirth 124th year of Ascendancy at 19:59 see stats
			The Arena
			Unlocked Arena mode.By aledera the Shalore Archmage level 10
5th Mirth 122nd year of Ascendancy at 10:54 see stats
			The High Lady's destiny
			Won ToME by closing the Void portal using Aeryn as a sacrifice.By aledera the Shalore Archmage level 50
10th Mirth 124th year of Ascendancy at 20:00 see stats
			The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.By aledera the Shalore Archmage level 50
51st Pyre 124th year of Ascendancy at 13:43 see stats
			The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By aledera the Shalore Archmage level 18
33rd Haze 122nd year of Ascendancy at 12:13 see stats
			The bigger the better!
			Did over 3000 damage in one attack.By aledera the Shalore Archmage level 39
24th Haze 123rd year of Ascendancy at 14:48 see stats
			The sky is falling!
			Saw a huge meteor falling from the sky.By aledera the Shalore Archmage level 32
26th Regrowth 123rd year of Ascendancy at 00:11 see stats
			There and back again
			Opened a portal to Maj'Eyal from the Far East.By aledera the Shalore Archmage level 42
45th Haze 123rd year of Ascendancy at 14:44 see stats
			Treasure Hoarder
			Amassed 3000 gold pieces.By aledera the Shalore Archmage level 30
10th Allure 123rd year of Ascendancy at 11:44 see stats
			Treasure Hunter
			Amassed 1000 gold pieces.By aledera the Shalore Archmage level 18
52nd Dusk 122nd year of Ascendancy at 05:08 see stats
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By aledera the Shalore Archmage level 30
2nd Regrowth 123rd year of Ascendancy at 00:48 see stats
			You were not supposed to see that!
			Read a Forbidden Tome.By aledera the Shalore Archmage level 36
78th Pyre 123rd year of Ascendancy at 23:17 see stats
Log
You gain 25.00 gold from the transmogrification of Shimmersweeper (19/19, 72-101 power, 18 apr).
You gain 2.00 gold from the transmogrification of barbed quiver of yew arrows of annihilation (23/23, 60-84 power, 22 apr).
You gain 5.00 gold from the transmogrification of Hornet Stingers (20/20, 18-25 power, 10 apr).
You gain 4.93 gold from the transmogrification of stralite dagger of shearing (32-42 power, 9 apr).
You gain 25.00 gold from the transmogrification of Mercy (35-46 power, 9 apr).
You gain 25.00 gold from the transmogrification of Shockvile the dwarven-steel dagger (18-24 power, 7 apr).
You gain 5.74 gold from the transmogrification of caustic steel dagger of projection (14-18 power, 6 apr).
You gain 9.93 gold from the transmogrification of plaguebringer's dwarven-steel waraxe of ruin (20-27 power, 4 apr).
You gain 6.95 gold from the transmogrification of stormbringer's iron waraxe of torment (12-18 power, 2 apr).
You gain 3.00 gold from the transmogrification of acidic voratun mace of amnesia (46-65 power, 6 apr).
You gain 25.00 gold from the transmogrification of Blastreeve the voratun mace (45-63 power, 6 apr).
You gain 6.75 gold from the transmogrification of flaming voratun greatsword of vileness (61-98 power, 4 apr).
You gain 10.04 gold from the transmogrification of caustic stralite greatsword of massacre (64-102 power, 3 apr).
You gain 9.13 gold from the transmogrification of quick voratun battleaxe of persecution (57-86 power, 4 apr).
You gain 7.22 gold from the transmogrification of inquisitor's voratun battleaxe of crippling (56-84 power, 4 apr).
You gain 11.53 gold from the transmogrification of caustic stralite battleaxe of torment (44-66 power, 3 apr).
You gain 4.40 gold from the transmogrification of hateful steel battleaxe of dampening (18-26 power, 2 apr).
You gain 25.00 gold from the transmogrification of iron battleaxe 'Ashjustice' (25-38 power, 1 apr).
You gain 9.02 gold from the transmogrification of dragonbone magestaff of channeling (30-36 power, 6 apr, lightning element).
You gain 1.75 gold from the transmogrification of dragonbone magestaff (30-36 power, 6 apr, lightning element).
You gain 8.50 gold from the transmogrification of Ring of the Archlich.
You gain 9.14 gold from the transmogrification of painweaver's gold ring of warding.
You gain 15.00 gold from the transmogrification of Inertial Twine.
You gain 25.00 gold from the transmogrification of Ring of Growth.
You gain 6.81 gold from the transmogrification of restful gold amulet of the eclipse.
You gain 2.05 gold from the transmogrification of ethereal rune (power 21; resist 35%; move 61%; dur 5; cd 22).
You gain 1.50 gold from the transmogrification of wild infusion of the psychic (res 49%; physical; dur 4; cd 13).
Accepted quest 'Infinite Dungeon Challenge (Level 76): Mirror Match'! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
The furious lightning storm around aledera calms down and disappears.


























































































































