





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Godmode Merchant 1.7.6GodMode for T.O.M.E version 1.7.6
GodMode Menu. Unlock ALL Talents, Increase Health & Mana! Add Stat, Generic, Category, & Prodigy Points! Add Extra Lives, increase Levels, Gold and Carry Weight! Toggle Invulnerability and Insta Kill! Imbue Any Item! Custom Shops! Fast Travel and much more! All Available in the main campaign, Orc: Embers of Rage, and Infinite DungeonOpen inventory (Press 'i') and Left click to open the [GodMode] menu and have FUN! I wanted to make a customizable GodMode so you can set your character's power: From just learning new talents to increasing various character stat points and sub stats to full blown invulnerability and insta kill! *Doesn't disable achievements*
1. Please note you will need to start a new game for the [GodMode] menu to appear in the players inventory.2. Since this is an item, it can only be used where a typical item could be used. Cant be used on the world map, must be in a \"zone\" [town or dungeon] For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
ANC GOD Mode light 1.5.5In-game menu option to toggle a GODMODE cheat that gives the player invincibility. Version with HP God Mode only. All credits to Nyles, https://te4.org/games/addons/tome/nyles-godmode Steam Civilian Massacre 1.1.5Creates an event where you can invade a civilian shelter of steam giants, for fun and profit. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Archmage (High Thaumaturgist) |
| Level / Exp | 50 / 602237% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 61 (base 60) |
| Dexterity | 62 (base 60) |
| Constitution | 66 (base 60) |
| Magic | 63 (base 60) |
| Willpower | 64 (base 60) |
| Cunning | 65 (base 60) |
Resources
| Life | 150010/150010 |
| Mana | 623/623 |
| Healing Factor | 2.4997044069401 |
| Regeneration | 24997.668995502 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 72 |
Offense: Mainhand
| Damage | 360 |
| Accuracy | 40 |
| Crit Chance | 1152% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 327 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 327 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +1410065426% |
| Lightning | +1410065424% |
| Fire | +1410065427% |
| All | +1410065414% |
Offense: Damage Penetration
| Fire | +25% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 933 (80%) |
| Defense | 395 |
| Ranged Defense | 395 |
| Fatigue | 0 |
| Physical Save | 184 |
| Spell Save | 185 |
| Mental Save | 184 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Nature | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Cold | + 70%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| All | +100%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 90% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (4305 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Temporal | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Thaumaturgy | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.50 |
| 4/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Aether Permeation |
| talent | Probability Travel |
| detrimental effect | Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance. Thunderstorm |
| beneficial effect | Infinite Dungeon Challenge (Level 497): Exterminator Challenge |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You abandoned injured seer, to death. Escort: injured seer (level 2 of Dreadfell) | failed |
You abandoned injured seer, to death. Escort: injured seer (level 4 of Dreadfell) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 5 of Dreadfell) | failed |
You abandoned lost warrior, to death. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 105): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 110): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 112): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 113): Rush Hour (260)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Lisalrath the dreaming horror'. Infinite Dungeon Challenge (Level 118): Dream HunterYou completed the challenge and received: Random Artifact: Bolbum's Big Knocker (64-77 power, 10 apr, physical element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 122): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Betobretha the dreaming horror'. Infinite Dungeon Challenge (Level 124): Dream HunterYou completed the challenge and received: Random Artifact: Brightbrace (33-46 power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 128): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 129): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 130): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 131): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 132): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 133): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 141): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 142): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 145): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 146): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 147): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 148): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 320 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 151): Rush Hour (320)Turns left: 129 You completed the challenge and received: Random Artifact: Mireshine (10-14 power, 2 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 153): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 156): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Xathra the dreaming horror'. Infinite Dungeon Challenge (Level 157): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 332 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 158): Rush Hour (332)Turns left: 289 You completed the challenge and received: Random Artifact: Tempestreaper | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 159): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 164): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 203 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 167): Rush Hour (203)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 308 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 169): Rush Hour (308)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 170): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 329 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 171): Rush Hour (329)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 172): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 174): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 177): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 178): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 179): Rush Hour (269)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 218 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 183): Rush Hour (218)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Aerewe the dreaming horror'. Infinite Dungeon Challenge (Level 184): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 356 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 186): Rush Hour (356)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 187): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 188): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 189): Rush Hour (107)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 191): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 192): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 323 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 193): Rush Hour (323)Turns left: 110 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 194): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 195): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 196): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 389 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 198): Rush Hour (389)Turns left: 346 You completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 260 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 199): Rush Hour (260)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 200): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 201): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 202): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 205): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 207): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 208): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 210): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 212): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 263 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 215): Rush Hour (263)Turns left: 17 You completed the challenge and received: Random Artifact: Shimmerlace (15-18 power, 3 apr, light element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 216): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 323 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 217): Rush Hour (323)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 219): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Glura the dreaming horror'. Infinite Dungeon Challenge (Level 220): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 266 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 221): Rush Hour (266)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 223): PacifistYou completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 224): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 218 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 225): Rush Hour (218)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 226): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 227): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 228): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 231): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 232): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 234): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 236): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 240): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 241): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 242): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 452 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 243): Rush Hour (452)Turns left: -1 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 245): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 246): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 247): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 248): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 584 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 249): Rush Hour (584)Turns left: 284 You completed the challenge and received: Random Artifact: Snowquell | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 250): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 252): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 253): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 254): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 256): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 332 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 257): Rush Hour (332)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 260): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 261): Exterminator | active |
Wake up and kill the dreaming horror boss 'Glarith the dreaming horror'. Infinite Dungeon Challenge (Level 262): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 263): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 270): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 271): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 272): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 476 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 273): Rush Hour (476)Turns left: 46 You completed the challenge and received: Random Artifact: Ashcutter (30-36 power, 6 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 275): Exterminator | failed |
Wake up and kill the dreaming horror boss 'Velodheta the dreaming horror'. Infinite Dungeon Challenge (Level 276): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 277): Rush Hour (122)Turns left: -1 | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 278): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 279): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Isowe the dreaming horror'. Infinite Dungeon Challenge (Level 280): Dream HunterYou completed the challenge and received: Random Artifact: Deepsspike (25 def, 13 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 281): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 104 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 282): Rush Hour (104)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 227 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 284): Rush Hour (227)Turns left: 100 You completed the challenge and received: Random Artifact: Loamjeer (15 def, 4 armour) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 285): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 286): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 287): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 289): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 290): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 291): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 434 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 292): Rush Hour (434)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 296): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 242 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 297): Rush Hour (242)Turns left: 4 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 300): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 302): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 303): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 304): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 305): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 434 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 308): Rush Hour (434)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 311): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 41 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 313): Rush Hour (41)Turns left: 17 You completed the challenge and received: Random Artifact: Kindlesteel (5-6 power, 18 apr, nature damage) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 314): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 316): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 318): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 275 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 319): Rush Hour (275)Turns left: 14 You completed the challenge and received: Random Artifact: Loamsquall (42-63 power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 320): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 467 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 322): Rush Hour (467)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 325): Rush Hour (290)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 56 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 327): Rush Hour (56)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 328): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 551 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 331): Rush Hour (551)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 332): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 333): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 335): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 191 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 336): Rush Hour (191)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 338): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 107 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 341): Rush Hour (107)Turns left: -1 | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 342): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 343): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 345): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Layulemira the dreaming horror'. Infinite Dungeon Challenge (Level 346): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 305 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 347): Rush Hour (305)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Ivulemina the dreaming horror'. Infinite Dungeon Challenge (Level 351): Dream Hunter | failed |
Wake up and kill the dreaming horror boss 'Adatira the dreaming horror'. Infinite Dungeon Challenge (Level 353): Dream Hunter | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 354): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 355): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 356): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 251 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 357): Rush Hour (251)Turns left: 162 You completed the challenge and received: Random Artifact: Xanarera (0 def, 8 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 358): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 359): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 461 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 360): Rush Hour (461)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 363): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 364): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 370): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 404 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 372): Rush Hour (404)Turns left: 230 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 373): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 374): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 375): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Ce'Nugatira the dreaming horror'. Infinite Dungeon Challenge (Level 376): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 377): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 122 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 379): Rush Hour (122)Turns left: 45 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 380): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 381): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 382): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 384): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 386): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 387): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 389): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 390): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 391): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 393): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 394): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 395): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 398): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 401): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 402): Mirror Match | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 403): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 404): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 406): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 407): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 408): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 409): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 412): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 413): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 416): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 227 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 418): Rush Hour (227)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 419): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 422): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 425): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 426): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 427): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 428): Mirror Match | failed |
Proceed directly to the next Infinite Dungeon level in less than 665 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 429): Rush Hour (665)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 430): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 236 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 431): Rush Hour (236)Turns left: -1 | failed |
Wake up and kill the dreaming horror boss 'Veludhemina the dreaming horror'. Infinite Dungeon Challenge (Level 434): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 439): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 242 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 441): Rush Hour (242)Turns left: 15 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 443): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 444): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 445): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 447): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 450): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 451): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 455): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 456): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Ivowen the dreaming horror'. Infinite Dungeon Challenge (Level 457): Dream Hunter | failed |
Proceed directly to the next Infinite Dungeon level in less than 353 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 458): Rush Hour (353)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 460): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 461): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 463): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 465): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 467): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 468): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 472): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 474): Exterminator | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 475): Mirror Match | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 476): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 743 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 482): Rush Hour (743)Turns left: 188 You completed the challenge and received: Random Artifact: Wintertouch (15-21 power, 5 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 483): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 146 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 484): Rush Hour (146)Turns left: 79 You completed the challenge and received: Random Artifact: Sunsever (25 def, 27 armour, 212 block) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 486): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 487): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 488): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 490): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 497): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 75): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 78): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 79): Rush Hour (110)Turns left: -1 | failed |
Proceed directly to the next Infinite Dungeon level in less than 194 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 82): Rush Hour (194)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 89): Pacifist | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 90): Mirror Match | failed |
Wake up and kill the dreaming horror boss 'Zubyma the dreaming horror'. Infinite Dungeon Challenge (Level 92): Dream Hunter | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 94): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 95): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 99): Pacifist | failed |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You must explore the Trollmire and find out what lurks there and what treasures are to be gained! * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have closed 0 wormhole(s). | failed |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Main armor | linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In main hand | Murkblast the voratun battleaxe (56-83 power, 4 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 55.5 - 83.2 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 27 arcane resource burn Damage (Melee): +13 nature / +24 light Damage (radius 2) on crit: +27 acid When wielded/worn: Changes resistances: +41% acid / +15% temporal / +12% lightning / +21% cold / +15% nature / +21% fire Changes damage: +12% nature Spell save: +12 (+2 eff.) Massive two-handed battleaxes. |
Inventory
Awakened Staff of Absorption (60-72 power, 60 apr, cold element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stats: 180% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+3 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
elm magestaff (10-12 power, 2 apr, arcane element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% arcane Talent granted: +1 Command Staff Spellpower: +3 (+0 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of fate (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +11.0% Damage (Melee): 30 arcane Changes damage: +30% darkness Talent granted: +1 Command Staff Physical save: +11 (+1 eff.) Spell save: +11 (+1 eff.) Mental save: +10 (+1 eff.) Maximum mana: +96.00 Spellpower: +22 (+1 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
33 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6005 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
26 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
19 Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
22 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
26 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+0 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
31 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
20 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
29 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+0 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
25 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
25 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
24 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
25 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
22 Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
21 Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
23 Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
17 Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
27 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
29 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which WrithesPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: weird / tentacle ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / -3 Wil / +3 Con Fully Charged! Activating this item is instant. It can be used to reduce the duration of all detrimental effects Activation costs 10 power out of 10/10. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
21 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
22 Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
22 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) When used to imbue an object: Defense: +10 (+1 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+1 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
24 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
24 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
34 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
30 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Madness (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By 500xxx the Higher Archmage level 30
9th Flare 122nd year of Ascendancy at 18:32 see stats
Against all odds (Madness (Roguelike) difficulty)
Killed Ukruk in the ambush.By 500xxx the Higher Archmage level 27
6th Flare 122nd year of Ascendancy at 08:59 see stats
Brave new world (Madness (Roguelike) difficulty)
Went to the Far East and took part in the war.By 500xxx the Higher Archmage level 45
8th Dusk 122nd year of Ascendancy at 13:23 see stats
Destroyer's bane (Madness (Roguelike) difficulty)
Killed Golbug the Destroyer.By 500xxx the Higher Archmage level 40
6th Dusk 122nd year of Ascendancy at 02:55 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By 500xxx the Higher Archmage level 50
30th Dusk 122nd year of Ascendancy at 11:26 see stats
Earth Master (Madness (Roguelike) difficulty)
Killed Harkor'Zun.By 500xxx the Higher Archmage level 50
4th Allure 123rd year of Ascendancy at 05:39 see stats
Exterminator (Madness (Roguelike) difficulty)
Killed 1000 creatures.By 500xxx the Higher Archmage level 50
29th Dusk 122nd year of Ascendancy at 15:25 see stats
Fear me not! (Madness (Roguelike) difficulty)
Survived the Fearscape!By 500xxx the Higher Archmage level 19
5th Flare 122nd year of Ascendancy at 11:52 see stats
Fear of Fours (Madness (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By 500xxx the Higher Archmage level 50
49th Dusk 122nd year of Ascendancy at 16:30 see stats
Infinite x100 (Madness (Roguelike) difficulty)
Got to level 100 of the infinite dungeon.By 500xxx the Higher Archmage level 50
50th Haze 122nd year of Ascendancy at 01:14 see stats
Infinite x150 (Madness (Roguelike) difficulty)
Got to level 150 of the infinite dungeon.By 500xxx the Higher Archmage level 50
79th Haze 122nd year of Ascendancy at 16:54 see stats
Infinite x200 (Madness (Roguelike) difficulty)
Got to level 200 of the infinite dungeon.By 500xxx the Higher Archmage level 50
2nd Regrowth 123rd year of Ascendancy at 10:47 see stats
Infinite x300 (Madness (Roguelike) difficulty)
Got to level 300 of the infinite dungeon.By 500xxx the Higher Archmage level 50
57th Regrowth 123rd year of Ascendancy at 21:31 see stats
Infinite x400 (Madness (Roguelike) difficulty)
Got to level 400 of the infinite dungeon.By 500xxx the Higher Archmage level 50
28th Pyre 123rd year of Ascendancy at 12:28 see stats
Infinite x500 (Madness (Roguelike) difficulty)
Got to level 500 of the infinite dungeon.By 500xxx the Higher Archmage level 50
7th Mirth 123rd year of Ascendancy at 02:09 see stats
Infinite x80 (Madness (Roguelike) difficulty)
Got to level 80 of the infinite dungeon.By 500xxx the Higher Archmage level 50
36th Haze 122nd year of Ascendancy at 18:58 see stats
Infinite x90 (Madness (Roguelike) difficulty)
Got to level 90 of the infinite dungeon.By 500xxx the Higher Archmage level 50
42nd Haze 122nd year of Ascendancy at 23:07 see stats
Invasion from the Depths (Madness (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By 500xxx the Higher Archmage level 50
30th Dusk 122nd year of Ascendancy at 03:03 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By 500xxx the Higher Archmage level 10
4th Flare 122nd year of Ascendancy at 09:25 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By 500xxx the Higher Archmage level 20
5th Flare 122nd year of Ascendancy at 11:58 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By 500xxx the Higher Archmage level 30
6th Flare 122nd year of Ascendancy at 08:59 see stats
Level 40 (Madness (Roguelike) difficulty)
Got a character to level 40.By 500xxx the Higher Archmage level 40
5th Dusk 122nd year of Ascendancy at 18:33 see stats
Level 50 (Madness (Roguelike) difficulty)
Got a character to level 50.By 500xxx the Higher Archmage level 50
14th Dusk 122nd year of Ascendancy at 19:33 see stats
Orcrist (Madness (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By 500xxx the Higher Archmage level 50
48th Dusk 122nd year of Ascendancy at 13:09 see stats
Overpowered! (Madness (Roguelike) difficulty)
Did over 6000 damage in one attack.By 500xxx the Higher Archmage level 1
4th Flare 122nd year of Ascendancy at 04:03 see stats
Size is everything (Madness (Roguelike) difficulty)
Did over 1500 damage in one attack.By 500xxx the Higher Archmage level 1
4th Flare 122nd year of Ascendancy at 04:03 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By 500xxx the Higher Archmage level 1
4th Flare 122nd year of Ascendancy at 04:03 see stats
Sliders (Madness (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By 500xxx the Higher Archmage level 43
6th Dusk 122nd year of Ascendancy at 03:30 see stats
Tactical master (Madness (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By 500xxx the Higher Archmage level 50
53rd Dusk 122nd year of Ascendancy at 15:29 see stats
The High Lady's destiny (Madness (Roguelike) difficulty)
Won ToME by closing the Void portal using Aeryn as a sacrifice.By 500xxx the Higher Archmage level 50
53rd Dusk 122nd year of Ascendancy at 15:31 see stats
The bigger the better! (Madness (Roguelike) difficulty)
Did over 3000 damage in one attack.By 500xxx the Higher Archmage level 1
4th Flare 122nd year of Ascendancy at 04:03 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By 500xxx the Higher Archmage level 50
15th Dusk 122nd year of Ascendancy at 02:03 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By 500xxx the Higher Archmage level 20
5th Flare 122nd year of Ascendancy at 13:10 see stats
Vampire crusher (Madness (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By 500xxx the Higher Archmage level 22
6th Flare 122nd year of Ascendancy at 06:31 see stats
Log
You don't see how to get there...
Ran for 1 turns (stop reason: didn't move).
There is a next level here (press '' or right click to use).
Ran for 1 turns (stop reason: didn't move).
Ran for 5 turns (stop reason: detrimental status effect).
There is a next level here (press '' or right click to use).
You gain 3.25 gold from the transmogrification of pouch of voratun shots of crippling (19/19, 52-62 power, 6 apr).
You gain 25.00 gold from the transmogrification of Shiveronslaught the steel shield (60 def, 52 armour, 169.80693987318 block).
You gain 2.93 gold from the transmogrification of impenetrable dwarven-steel mail armour of cold resistance (3 def, 21 armour).
You gain 6.56 gold from the transmogrification of enlightening stralite mail armour of acid resistance (4 def, 8 armour).
You gain 25.00 gold from the transmogrification of drakeskin leather cap 'Ichorpiercer' (0 def, 5 armour).
You gain 7.36 gold from the transmogrification of catburglar's voratun helm of trickery (0 def, 5 armour).
You gain 25.00 gold from the transmogrification of cashmere cloak 'Lightbreak' (108 def, 0 armour).
You gain 6.16 gold from the transmogrification of truestriking voratun waraxe of massacre (54-76 power, 6 apr).
You gain 8.31 gold from the transmogrification of blazebringer's stralite greatsword (48-77 power, 3 apr).
You gain 1.10 gold from the transmogrification of chilling iron dagger (11-14 power, 5 apr).
You gain 25.00 gold from the transmogrification of Floeborn (40-51 power, 9 apr).
You gain 5.34 gold from the transmogrification of chilling iron battleaxe of ruin (16-24 power, 1 apr).
You gain 6.28 gold from the transmogrification of pixie's gold ring of arcana (+0.28/turn).
You gain 0.81 gold from the transmogrification of copper ring of frost (+24%).
You gain 25.00 gold from the transmogrification of Brightwitch.
New Achievement: Infinite x500 (Madness (Roguelike) difficulty)!
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.


































































































































