







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
| Addons | Round'em Up And Then Drown'em 1.4.0Drowning gets you good items but walking the whole big towns searching for rares is tedious. It works by overloading the town file with changed npc generation boundaries. I'm a programming noob (or even less), so go easy on me. There should be no errors though, only changes are 4 number values for each town. PS. I can't help but feel there was a better way of doing this. Sorry this addon is so heavy. Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Marson's Character Recycler 1.2.3v1.0.0 You can choose to regenerate the current character at the beginning, or to go back to the character generation screen and create a new one. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Auto-explore and Rest 1.4.9Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 8 / 74% |
| Size | big |
| Lifes / Deaths | Killed by Emynor the stone troll at level 8 on the 5th Dusk 122nd year of Ascendancy at 07:36 / 1 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 12 (base 12) |
| Magic | 32 (base 30) |
| Willpower | 16 (base 13) |
| Cunning | 11 (base 10) |
Resources
| Life | -105/371 |
| Vim | 58/128 |
| Healing Factor | 0.4464835164835 |
| Regeneration | 20.542706593406 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 24 |
| Accuracy | 5 |
| Crit Chance | 4% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 38 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +6% |
| Lightning | +31% |
| Cold | +20% |
| Mind | +3% |
| Arcane | +29% |
| Fire | +32% |
| All | 0% |
Offense: Damage Penetration
| Acid | +15% |
| Fire | +10% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 4 (30%) |
| Defense | 2 |
| Ranged Defense | 5 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 20 |
| Mental Save | 23 |
Defense: Resistances
| Blight | + 10%( 70%) |
| Physical | + 7%( 70%) |
| Mind | + 3%( 70%) |
| All | 0%( 70%) |
| Lightning | + 16%( 70%) |
| Cold | + 6%( 70%) |
| Arcane | + 5%( 70%) |
| Fire | + 27%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Pinning Resistance | 27% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 213 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blight | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Corruption / Blood | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Curses | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | The target's final doom is drawing near, reducing healing factor by 80% and dealing 13.07 arcane damage per turn. The effect will stop if the caster dies. Impending Doom |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is on fire, taking 26.79 fire damage per turn. Burning |
| beneficial effect | A flow of life spins around the target, regenerating 42.76 life per turn. Regeneration |
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
Escort the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire) | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | [vs. Salekira the Lavaspike (2 def, 1 armour) (On feet)]Salekira the Lavaspike (2 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +2 (+2 eff.) (-) Ranged Defense: +3 (+3 eff.) (-) Fatigue: +1% (-) Damage when hit (Melee): 8(-) fire Changes resistances penetration: +15%(-) acid Changes damage: +6%(-) acid / +12%(-) fire A pair of boots made of leather. |
| On hands | [vs. storm hardened leather gloves (0 def, 2 armour) (On hands)]storm hardened leather gloves (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 (-) Damage (Melee): 6(-) lightning Changes resistances: +7%(-) lightning Changes damage: +5%(-) lightning Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. Bokuleg (0 def, 1 armour) (On head)]Bokuleg (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 (-) Fatigue: +1% (-) Changes resistances: +6%(-) cold / +6%(-) fire Changes damage: +3%(-) arcane Mana when firing critical spell: +1.00 (-) Spell crit. chance: +4% (-) Damage Shield penetration: +20% (-) A cap made of leather. |
| Tool | [vs. iron pickaxe of endurance (dig speed 38 turns) (Tool)]iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% (-) Changes stats: +2(-) Str When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Berigorn the Cracklewind (On fingers)]Berigorn the Cracklewind Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 12(-) arcane Changes resistances: +5%(-) arcane / +9%(-) lightning Changes damage: +6%(-) arcane / +6%(-) lightning Disarm immunity: +28% (-) Pinning immunity: +27% (-) Knockback immunity: +25% (-) Maximum life: +26.00 (-) Rings can have magical properties. |
| Around neck | [vs. Heatwreath the steel amulet (Around neck)]Heatwreath the steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +8%(-) physical / +21%(-) fire Changes resistances penetration: +5%(-) darkness / +10%(-) fire Stamina each turn: +0.40 (-) Amulets can have magical properties. |
| In main hand | [vs. Staff of Destruction (120% power, 4 apr, fire element) (In main hand)]Staff of Destruction (120% power, 4 apr, fire element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Power: 120% Range: 1.2x Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 (-) Attack speed: 100% (-) When wielded/worn: Changes damage: +20%(-) lightning / +20%(-) fire / +20%(-) arcane / +20%(-) cold Talents granted: +1.00(-) Command Staff Spellpower: +25 (+12 eff.) (-) Spell crit. chance: +10% (-) Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
| Main armor | [vs. woollen robe 'Poxoracle' (0 def, 0 armour) (Main armor)]woollen robe 'Poxoracle' (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11%(-) blight / +6%(-) nature / +3%(-) mind Changes damage: +3%(-) mind Mental save: +17 (+14 eff.) (-) Life regen: +3.00 (-) Maximum life: +100.00 (-) Mindpower: +3 (+3 eff.) (-) Mental crit. chance: +3% (-) Healing mod.: +23% (-) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Light source | [vs. brass lantern of health (Light source)]brass lantern of health Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Around waist | [vs. rough leather belt of the giants (Around waist)]rough leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+2 eff.) (-) Spell save: +5 (+4 eff.) (-) Size category: +1 (-) A belt that goes around your waist. |
Inventory
heat beam rune (52 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 52.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Staff of Destruction (120% power, 4 apr, fire element) (In main hand)]Flashrigor the ash magestaff (111% power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% (-9%) Range: 1.2x (+0.0x) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-1) Crit. chance: +3.0% Attack speed: 100% (-) When wielded/worn: Armour: +8 Defense: +10 (+10 eff.) Changes resistances: +9% fire Maximum wards: +4 lightning Changes damage: +15%(-5%) lightning / +0%(-20%) cold / +0%(-20%) fire / +0%(-20%) arcane / +3% acid Talents granted: +3 Ward +1.00(-) Command Staff Spellpower: +6 (+3 eff.) (-19 (-9 eff.)) Spell crit. chance: +8% (-2%) Staves designed for wielders of magic, by the greats of the art. |
[vs. Staff of Destruction (120% power, 4 apr, fire element) (In main hand)]This item will automatically be transmogrified when you leave the level. thought-forged iron greatmaul (121% power, 1 apr) Requires: - Strength 11 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 121% (+0%) Range: 1.5x (+0.3x) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 (-3) Crit. chance: +0.5% Attack speed: 100% (-) On weapon hit: * 17% chance to cause random gloom (+17%) Damage (Melee): +7 mind When wielded/worn: Changes stats: +2 Cun / +3 Wil Changes damage: +0%(-20%) lightning / +0%(-20%) fire / +0%(-20%) arcane / +0%(-20%) cold Talent granted: +0(+-1) Command Staff Spellpower: +0 (+0 eff.) (-25 (-12 eff.)) Spell crit. chance: +0% (-10%) Massive two-handed mauls. |
[vs. woollen robe 'Poxoracle' (0 def, 0 armour) (Main armor)]linen robe (0 def, 0 armour) 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +0%(-11%) blight / +0%(-6%) nature / +0%(-3%) mind Changes damage: +0%(-3%) mind Mental save: +0 (+0 eff.) (-17 (-14 eff.)) Life regen: +0.00 (-3.00) Maximum life: +0.00 (-100.00) Mindpower: +0 (+0 eff.) (-3 (-3 eff.)) Mental crit. chance: +0% (-3%) Healing mod.: +0% (-23%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. woollen robe 'Poxoracle' (0 def, 0 armour) (Main armor)]mindwoven linen robe of the mountain (+11%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +0%(-11%) blight / +11% physical / +0%(-6%) nature / +0%(-3%) mind Changes damage: +0%(-3%) mind / +11% physical Mental save: +15 (+13 eff.) (-2 (-1 eff.)) Life regen: +0.00 (-3.00) Maximum life: +0.00 (-100.00) Mindpower: +2 (+2 eff.) (-1 (-1 eff.)) Mental crit. chance: +2% (-1%) Healing mod.: +0% (-23%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
146 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. iron pickaxe of endurance (dig speed 38 turns) (Tool)]woodsman's iron pickaxe (dig speed 37 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: +0% (+4%) Changes stats: +1(-1) Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Sambaraseri the Shalore Corruptor level 8
1st Flare 122nd year of Ascendancy at 22:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Sambaraseri the Shalore Corruptor level 8
1st Dusk 122nd year of Ascendancy at 04:53 see stats
Log
Sambaraseri casts Rune: Shielding.
A shield forms around Sambaraseri.
Sambaraseri casts Corrupted Negation.
Sambaraseri casts Impending Doom.
Sambaraseri is doomed!
Sambaraseri is no longer pinned.
The shield around Sambaraseri crumbles.
Emynor the stone troll deactivates Keen Senses.
Emynor the stone troll deactivates Arcane Power.
Emynor the stone troll is free from the weakness disease.
Sambaraseri hits Sambaraseri for (38 absorbed), 9 blight (10 total damage).
Sambaraseri hits Emynor the stone troll for 54 blight damage.
Sambaraseri hits Emamina, the injured seer for 54 blight damage.
Fox hits Sambaraseri for 12 physical damage.
Sambaraseri hits Fox for 15 arcane damage.
Sambaraseri killed Fox!
Talent Virulent Disease is ready to use.
Impending Doom from Sambaraseri hits Sambaraseri for 19 arcane damage.
Emynor the stone troll casts Flame.
Sambaraseri is on fire!
Emynor the stone troll hits Sambaraseri for 53 fire damage.
Sambaraseri uses Infusion: Regeneration.
Sambaraseri starts regenerating health quickly.
Something hits Emynor the stone troll for 37 arcane damage.
Burning from Emynor the stone troll hits Sambaraseri for 17 fire damage.
Impending Doom from Sambaraseri hits Sambaraseri for 19 arcane damage.
Emynor the stone troll casts Pulverizing Auger.
Emynor the stone troll's spell attains critical power!
Saving game...





















































