Dawwar the level 15 Cornac Wyrmic by wackawill

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassWyrmic
Level / Exp15 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength100 (base 100)
Dexterity106 (base 100)
Constitution100 (base 100)
Magic102 (base 100)
Willpower104 (base 100)
Cunning107 (base 100)

Resources

Mana139/139
Equilibrium0
Life728/728
Stamina167/167
Paradox300
Healing Factor1.5999965160856
Regeneration27.984171687486

Speed

Mental+12.028637809585%
Attack+12.028637809585%
Movement+55.539171999964%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision9
See Stealth86.837782313376
See Invisible86.837782313376

Offense: Mainhand

Damage188
Accuracy74
Crit Chance50%
APR16
Speed0.89

Offense: Spell

Spellpower54
Crit Chance30%
Speed1

Offense: Mind

Mindpower64
Crit Chance43%
Speed0.89262890235236

Offense: Damage Bonus

Light+16%
Nature+9%

Defense: Base

Armour (hardiness)22 (73.607947236566%)
Defense82
Ranged Defense82
Fatigue0
Physical Save46
Spell Save44
Mental Save44

Defense: Resistances

Acid+ 32%( 70%)
Blight+ 21%( 70%)
Physical+ 24%( 70%)
Cold+ 52%( 70%)
All+ 17%( 70%)
Lightning+ 32%( 70%)
Light+ 42%( 70%)
Fire+ 43%( 70%)
Nature+ 33%( 70%)

Defense: Immunities

Poison Resistance31%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.50
5/5
5/5
5/5
3/5
Technique / Combat techniques1.50
5/5
5/5
5/5
3/5
Wild-gift / Storm drake aspect1.50
5/5
5/5
5/5
3/5
Wild-gift / Fire drake aspect1.50
5/5
5/5
5/5
3/5
Wild-gift / Cold drake aspect1.50
5/5
5/5
5/5
3/5
Wild-gift / Sand drake aspect1.50
5/5
5/5
5/5
3/5
Technique / Shield offense1.50
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
5/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.50
5/5
5/5
5/5
3/5

Generic Talents

Wild-gift / Call of the wild1.50
5/5
5/5
5/5
3/5
Wild-gift / Fungus1.20
5/5
5/5
5/5
3/5
Wild-gift / Harmony1.20
5/5
5/5
5/5
3/5
Chronomancy / Chronomancy1.00
5/5
5/5
5/5
3/5
Spell / Divination1.00
5/5
5/5
5/5
3/5
Cunning / Survival1.20
5/5
5/5
5/5
3/5
Technique / Combat training1.50
5/5
5/5
5/5
4/5
5/5
5/5

Effects

talent
beneficial effect

Quests

active
done
done
done
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Home sweet home (Roguelike) Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
By Dawwar the Cornac Wyrmic level 15
3rd Summertide 122nd year of Ascendancy at 09:40
see stats
Level 10 (Roguelike) Got a character to level 10.
By Dawwar the Cornac Wyrmic level 10
3rd Mirth 122nd year of Ascendancy at 06:06
see stats
Size matters (Roguelike) Did over 600 damage in one attack.
By Dawwar the Cornac Wyrmic level 3
76th Pyre 122nd year of Ascendancy at 03:11
see stats

Log

Dawwar picks up (b.): hateful steel mace of erosion (15-21 power, 3 apr).
Dawwar picks up (d.):
shocking steel shield of shrapnel (0 def, 4 armour, 14-16 power, 36 block).
Dawwar picks up (f.):
prismatic hardened leather armour of clarity (9 def, 6 armour).
Dawwar picks up (b.):
flaming steel greatsword of daylight (25-40 power, 2 apr).
Dawwar picks up (h.):
traveler's pair of hardened leather boots (0 def, 3 armour).
Dawwar picks up (h.):
impenetrable steel mail armour of cold resistance (2 def, 11 armour).
Dawwar picks up (a.):
potent yew magestaff (24-29 power, 4 apr, fire element).

Resting starts...

Dawwar starts regenerating health quickly.

Talent Death Dance is ready to use.
Dawwar is no longer surging arcane power.

Talent Rush is ready to use.
Dawwar stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Talent Bellowing Roar is ready to use.
Talent Infusion: Healing is ready to use.
Talent Static Field is ready to use.
Rested for 48 turns (stop reason: all resources and life at maximum).


There is a teleportation circle to the surface here (press '' or right click to use).
Ran for 26 turns (stop reason: at exit).


You don't see how to get there...


Ran for 2 turns (stop reason: interesting terrain).


Ran for 2 turns (stop reason: dialog is displayed).


You enter the swirling portal and in the blink of an eye you set foot in an unfamiliar zone, with no trace of the portal...