













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Cleaner Item Descriptions Revised (Wide) 1.7.0gliktch: All I did was edit the max width of item popups from 400 to 666 so things don't wrap when using ToME at 150% font size, and also added a space before the 'Weapon Damage' item in weapon descriptions to correctly align that Original description: This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version: Known bugs: Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Archmage (Technomancer) |
| Level / Exp | 59 / 9% |
| Size | medium |
| Lifes / Deaths | Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:37 / 81Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 18:06 Killed by giant venus flytrap at level 6 on the 79th Pyre 122nd year of Ascendancy at 13:29 Killed by giant venus flytrap at level 8 on the 2nd Mirth 122nd year of Ascendancy at 16:52 Killed by arcane crystal at level 8 on the 2nd Mirth 122nd year of Ascendancy at 19:24 Killed by red jelly at level 13 on the 6th Dusk 122nd year of Ascendancy at 16:57 Killed by Zubetta the snow giant chieftain at level 15 on the 33rd Dusk 122nd year of Ascendancy at 12:14 Killed by Betiratta the cold drake hatchling at level 18 on the 37th Dusk 122nd year of Ascendancy at 08:44 Killed by Weirdling Beast at level 21 on the 56th Dusk 122nd year of Ascendancy at 11:31 Killed by shadow at level 21 on the 56th Dusk 122nd year of Ascendancy at 13:57 Killed by Weirdling Beast at level 21 on the 56th Dusk 122nd year of Ascendancy at 15:59 Killed by Weirdling Beast at level 21 on the 56th Dusk 122nd year of Ascendancy at 18:05 Killed by Weirdling Beast at level 21 on the 56th Dusk 122nd year of Ascendancy at 20:17 Killed by shadow at level 21 on the 56th Dusk 122nd year of Ascendancy at 23:57 Killed by Grand Corruptor at level 22 on the 1st Haze 122nd year of Ascendancy at 02:43 Killed by Grand Corruptor at level 22 on the 1st Haze 122nd year of Ascendancy at 04:05 Killed by grave wight at level 23 on the 5th Allure 123rd year of Ascendancy at 18:21 Killed by Aletta Soultorn at level 23 on the 5th Allure 123rd year of Ascendancy at 20:23 Killed by faerlhing at level 24 on the 6th Allure 123rd year of Ascendancy at 02:10 Killed by faerlhing at level 24 on the 6th Allure 123rd year of Ascendancy at 03:58 Killed by Poltergeist Drake's Bane at level 24 on the 7th Allure 123rd year of Ascendancy at 16:04 Killed by Poltergeist Drake's Bane at level 24 on the 7th Allure 123rd year of Ascendancy at 17:39 Killed by elven corruptor at level 25 on the 9th Allure 123rd year of Ascendancy at 00:06 Killed by elven corruptor at level 25 on the 9th Allure 123rd year of Ascendancy at 09:30 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 10th Allure 123rd year of Ascendancy at 00:51 Killed by aether beam at level 26 on the 18th Regrowth 123rd year of Ascendancy at 05:30 Killed by Urkis, the High Tempest at level 26 on the 19th Regrowth 123rd year of Ascendancy at 11:27 Killed by animated hand at level 27 on the 25th Regrowth 123rd year of Ascendancy at 15:09 Killed by multi-hued drake hatchling at level 28 on the 50th Regrowth 123rd year of Ascendancy at 04:45 Killed by skeleton magus at level 29 on the 52nd Regrowth 123rd year of Ascendancy at 05:06 Killed by Ivorida the ghast at level 29 on the 53rd Regrowth 123rd year of Ascendancy at 03:00 Killed by elder vampire at level 30 on the 53rd Regrowth 123rd year of Ascendancy at 21:53 Killed by Lord of Skulls (warrior) at level 30 on the 54th Regrowth 123rd year of Ascendancy at 00:48 Killed by orc high pyromancer at level 32 on the 30th Pyre 123rd year of Ascendancy at 12:38 Killed by Eilinada the Blightborn at level 33 on the 34th Pyre 123rd year of Ascendancy at 22:45 Killed by faerlhing at level 35 on the 43rd Dusk 123rd year of Ascendancy at 17:13 Killed by Doomed Shade of Robowitch at level 35 on the 57th Dusk 123rd year of Ascendancy at 19:32 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 65th Dusk 123rd year of Ascendancy at 06:17 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 65th Dusk 123rd year of Ascendancy at 07:35 Killed by Grushnak, Battlemaster of the Pride at level 37 on the 65th Dusk 123rd year of Ascendancy at 09:11 Killed by sanguine horror at level 39 on the 79th Dusk 123rd year of Ascendancy at 12:50 Killed by sanguine horror at level 40 on the 1st Haze 123rd year of Ascendancy at 04:58 Killed by armoured skeleton warrior at level 40 on the 1st Haze 123rd year of Ascendancy at 15:55 Killed by ghast at level 41 on the 2nd Haze 123rd year of Ascendancy at 03:54 Killed by orc corruptor at level 41 on the 2nd Haze 123rd year of Ascendancy at 05:20 Killed by Robowitch's Inner Demon at level 41 on the 2nd Haze 123rd year of Ascendancy at 06:52 Killed by orc corruptor at level 41 on the 2nd Haze 123rd year of Ascendancy at 09:51 Killed by Dozing Gloriwe at level 41 on the 4th Haze 123rd year of Ascendancy at 18:50 Killed by orc summoner at level 43 on the 24th Haze 123rd year of Ascendancy at 17:24 Killed by ritch flamespitter at level 43 on the 24th Haze 123rd year of Ascendancy at 18:57 Killed by Gorbat, Supreme Wyrmic of the Pride at level 43 on the 24th Haze 123rd year of Ascendancy at 20:58 Killed by Gorbat, Supreme Wyrmic of the Pride at level 43 on the 24th Haze 123rd year of Ascendancy at 22:38 Killed by overpowered greater multi-hued wyrm at level 45 on the 53rd Haze 123rd year of Ascendancy at 06:41 Killed by Glina the snow giant at level 46 on the 54th Haze 123rd year of Ascendancy at 05:24 Killed by Polyvea the orc cryomancer at level 46 on the 54th Haze 123rd year of Ascendancy at 08:30 Killed by Layyretta the orc cryomancer at level 46 on the 54th Haze 123rd year of Ascendancy at 14:18 Killed by orc cryomancer at level 47 on the 54th Haze 123rd year of Ascendancy at 17:05 Killed by orc high cryomancer at level 47 on the 54th Haze 123rd year of Ascendancy at 19:09 Killed by Ce'Neba the orc pyromancer at level 47 on the 54th Haze 123rd year of Ascendancy at 20:19 Killed by orc high pyromancer at level 47 on the 54th Haze 123rd year of Ascendancy at 21:30 Killed by orc high cryomancer at level 47 on the 54th Haze 123rd year of Ascendancy at 23:01 Killed by Vor, Grand Geomancer of the Pride at level 47 on the 55th Haze 123rd year of Ascendancy at 00:58 Killed by orc high cryomancer at level 47 on the 55th Haze 123rd year of Ascendancy at 03:02 Killed by Ukllmswwik the Wise at level 47 on the 63rd Haze 123rd year of Ascendancy at 17:38 Killed by Ukllmswwik the Wise at level 47 on the 63rd Haze 123rd year of Ascendancy at 18:15 Killed by Yeteplor the Crusher at level 48 on the 21st Regrowth 124th year of Ascendancy at 03:48 Killed by armoured skeleton warrior at level 48 on the 21st Regrowth 124th year of Ascendancy at 12:25 Killed by Isaba the naga myrmidon at level 49 on the 22nd Regrowth 124th year of Ascendancy at 23:51 Killed by Isaba the naga myrmidon at level 49 on the 23rd Regrowth 124th year of Ascendancy at 00:55 Killed by orc pyromancer at level 49 on the 23rd Regrowth 124th year of Ascendancy at 03:58 Killed by orc cryomancer at level 49 on the 23rd Regrowth 124th year of Ascendancy at 11:13 Killed by armoured skeleton warrior at level 49 on the 23rd Regrowth 124th year of Ascendancy at 13:11 Killed by Nerama the bone giant at level 50 on the 24th Regrowth 124th year of Ascendancy at 15:09 Killed by Orsey the human at level 50 on the 25th Regrowth 124th year of Ascendancy at 00:03 Killed by wretchling at level 51 on the 25th Regrowth 124th year of Ascendancy at 03:20 Killed by Elandar at level 51 on the 25th Regrowth 124th year of Ascendancy at 05:20 Killed by Elandar at level 55 on the 25th Regrowth 124th year of Ascendancy at 06:49 Killed by Elandar at level 55 on the 25th Regrowth 124th year of Ascendancy at 10:45 Killed by Elandar at level 55 on the 25th Regrowth 124th year of Ascendancy at 13:41 Killed by Elandar at level 55 on the 25th Regrowth 124th year of Ascendancy at 16:19 Killed by Elandar at level 55 on the 25th Regrowth 124th year of Ascendancy at 21:16 |
Primary Stats
| Strength | 39 (base 16) |
| Dexterity | 29 (base 11) |
| Constitution | 60 (base 25) |
| Magic | 158 (base 69) |
| Willpower | 99 (base 69) |
| Cunning | 126 (base 69) |
Resources
| Life | 938/938 |
| Mana | 603/603 |
| Steam | 90/90 |
| Healing Factor | 1.5600507772246 |
| Regeneration | 0.39001269430615 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +130.07221286943% |
Vision
| Sight | 12 |
| Lite | 18 |
| Infravision | 7 |
| See Stealth | 82.992747501367 |
| See Invisible | 121.03273369908 |
Offense: Mainhand
| Damage | 120 |
| Accuracy | 47 |
| Crit Chance | 46% |
| APR | 72 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 121 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 42% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +23% |
| Arcane | +168% |
| Cold | +127% |
| All | +15% |
| Lightning | +142% |
| Light | +31% |
| Temporal | +52% |
| Fire | +139% |
| Physical | +72% |
Offense: Damage Penetration
| Lightning | +30% |
| Light | +25% |
| Physical | +16% |
| Cold | +30% |
| Arcane | +77% |
| Fire | +35% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 8 (30%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 43 |
| Spell Save | 54 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 27%( 70%) |
| Blight | + 31%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 30%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 27%( 70%) |
| Temporal | + 27%( 70%) |
| Mind | + 22%( 70%) |
| Darkness | + 30%( 70%) |
| Fire | + 44%( 70%) |
| Nature | + 22%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 60% |
| Teleport Resistance | 100% |
| Pinning Resistance | 25% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1687 damage for 6 turns. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 209% efficiency and cooldown mod of 60%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1915% for 10 turns (2424 total) and instantly restoring 96 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.2 steam per turn. Can be activated for an instant burst of 56 steam. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 993% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Spell / Occult technomancy | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Aether | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Steamtech / Physics | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Metaphasic Spin |
| talent | Phantasmal Shield |
| talent | Pure Aether |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Premonition |
| talent | Shielding |
| talent | Essence of Speed |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Dreadfell. Escort: lone alchemist (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 5 of Dreadfell. Escort: lone alchemist (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 884. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mysticism. Marus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour) 2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats Cun +8, Mag +8 offense ------ Spellpower +15 (+2 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Physical save +15 (+5 eff.) Pinning Resist +25% Knockbk Resist +25% Teleport Resist +100% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 325 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | bright dwarven lantern of clarity 1.0 Encumbrance T5 lite [Ego] Master/Psionic While equipped: offense ------ Damage +0% darkness, +16% light defense ------ Mind save +14 (+4 eff.) other ------- Light +13 See Stealth +25 See Invisibility +22 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | augmenting elven-silk wizard hat of the Brotherhood (3 def, 0 armour) 2.0 Encumbrance T5 head armor [Ego++] Arcane While equipped: Stats Mag +7, Con +7 offense ------ Damage +8% acid, +8% lightning +5% cold, +21% arcane +8% fire defense ------ Defense +3 (+1 eff.) other ------- Infravision +7 Sight +2 See Stealth +15 See Invisibility +15 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 6.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
| Tool | Fortune's Eye2.0 Encumbrance T4 misc tool [Unique] Master While equipped: Stats Lck +10, Cun +5 offense ------ Accuracy +12 (+4 eff.) Ignore Armor +12 defense ------ Defense +12 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) other ------- See Stealth +12 See Invisibility +12 Track: Effective talent level: 2.0 Power cost 18 out of 35/35. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
| On fingers | solipsist's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Psionic While equipped: Stats Cun +14, Wil +6 offense ------ Mindpower +11 (+3 eff.) On-Hit 12 physical On-Ranged-Hit 14 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 38 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 38 other ------- Hate-on-crit +2.00 Max hate +10.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
| On fingers | stralite Prothotipe's Prismatic Eye ring0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Str +8, Mag +5, Con +13 offense ------ Physical Power +40 (+13 eff.) Spellpower +25 (+4 eff.) Mindpower +24 (+6 eff.) Damage +10% lightning, +19% fire +10% cold, +8% all Ignore resists +5% fire On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 44 defense ------ Resistance +6% acid, +6% temporal other ------- Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Rings make your fingers look great! |
| Around waist | Chamirand the Tundrabile 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master While equipped: Stats Mag +3, Wil +2, Cun +4, Con +1 offense ------ Spellpower +10 (+1 eff.) Damage +0% acid, +20% physical +0% blight, +0% fire +0% nature Ignore resists +16% physical When Hit 4 cold defense ------ Fatigue -20% Resistance +11% blight Mind save +13 (+3 eff.) other ------- Encumbrance +50 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (172% power, 60 apr, lightning element) 7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats Mag +10, Wil +10 offense ------ Spell Crit +15% Spellpower +48 (+7 eff.) Damage +60% lightning, +60% fire +60% arcane, +60% cold Ignore resists +30% lightning, +30% fire +30% arcane, +30% cold other ------- Mana/turn +5.00 Max mana +100.00 Max positive +50.00 Max negative +50.00 Talents +1 Command Staff May understand old Sher'Tul language. On Spell Hit: 25% Lightning level 5 Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Ximira the Glimmerstrider (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats Dex +3, Mag +3, Con +9 offense ------ Ignore resists +25% light Accuracy +8 (+3 eff.) defense ------ Armor +2 Resistance +6% light Physical save +7 (+2 eff.) Mind save +7 (+2 eff.) Disarm Resist +118% other ------- Light +3 Talents +3 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Galen's Flowing Robe (0 def, 0 armour) 2.0 Encumbrance T5 cloth armor [Unique] Arcane While equipped: Stats Mag +7, Wil +7, Cun +7 offense ------ Spell Crit +12% Spellpower +35 (+5 eff.) Damage +37% lightning, +37% temporal +37% cold, +37% fire +37% arcane, +37% physical defense ------ Resistance +15% all other ------- Mana/turn +2.00 Max mana +77.00 Talents +4 Arcane Dynamo Masteries +0.10 Spell/Occult technomancy +0.10 Spell/Galvanic technomancy +0.10 Spell/Terrene technomancy 20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe. The circuit will do one of: if more than one foe is in melee range: teleport away all foes if below 50% life: increase all resistances by 20% for 5 turns if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns otherwise: reset the cooldown of the spell with the highest remaining cooldown This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells! |
| Cloak | Fearfire Mantle (14 def, 0 armour)2.0 Encumbrance T3 cloak armor [Unique] Arcane While equipped: offense ------ When Hit 30 fire defense ------ Defense +14 (+4 eff.) Resistance +10% fire, +10% darkness +10% cold other ------- Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | grounding stralite amulet of healing0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +17% lightning Healmod +23% Cut Resist +60% Stun Resist +23% Heal: Puts all charms on 35 turn cooldown Effective talent level: 1.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 268 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
medical injector implant of the sneak (efficiency 217% / cooldown 77%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 217% efficiency and cooldown mod of 77%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
heroism infusion of the psychic (die at -923; dur 9; cd 29)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 29 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -923 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 923 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 10; phase 34; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 10 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Gorerazor the dragonbone vilestaff (136% power, 6 apr, fire element)5.0 Encumbrance T5 staff 2H weapon [Random Unique] Nature/Master Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Con +5 offense ------ Spell Crit +10% Critical power +20.00% Spellpower +23 (+3 eff.) Damage +30% fire Ignore resists +10% nature defense ------ Defense +10 (+3 eff.) Resistance +15% blight, +6% fire Spell save +6 (+2 eff.) Life Regen +1.60 Healmod +26% other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.3 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 218.00 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of channeling (136% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 137% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +31 (+4 eff.) Damage +30% physical, +30% temporal +30% darkness, +30% light other ------- Mana/turn +0.40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Poltergeist's Star (100% power, 0 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 100% Range: 1.0x-1.3x Uses 20% Str, 20% Dex Damage Light Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
14 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5, Lck +10 Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Lifebinding Emerald0.0 Encumbrance T5 green gem [Plot Item] Nature While equipped: Stats Con +15 Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Item imbue powers: Stats Con +15 Resistance +10% blight Affinity +15% nature Life Regen +2.00 Healmod +30% Stun Resist +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
well-made alchemist's helper0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: offense ------ Damage +15% acid, +15% fire +15% nature, +15% blight Tinkers can be attached to normal items to improve them with steam power! |
powerful second skin0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to body When attached: defense ------ Life Regen +6.00 Poison Resist +50% Disease Resist +50% Cut Resist +50% Tinkers can be attached to normal items to improve them with steam power! |
stralite kinetic stabiliser0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to feet When attached: defense ------ Physical save +12 (+4 eff.) Pinning Resist +20% Knockbk Resist +20% Teleport Resist +100% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel galvanic retributor0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to armor/shield When attached: offense ------ When Hit 15 lightning Tinkers can be attached to normal items to improve them with steam power! |
amazing healing salve [power 703] amazing healing salve [power 703]1.0 Encumbrance T5 salve misc [Normal] Nature/Steamtech Using medical injector with 209% efficiency and 60% cooldown modifier. Heal 703 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Mag +6 Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Persistent Will2.0 Encumbrance T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats Wil +8 offense ------ Mindpower +10 (+3 eff.) Damage +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
Tree of Life2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats Wil +7, Con +6 offense ------ Mindpower +7 (+2 eff.) Damage +20% nature defense ------ Resistance +20% blight, +20% nature Healmod +25% other ------- Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Robowitch the Cornac Archmage level 31
59th Regrowth 123rd year of Ascendancy at 12:49 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Robowitch the Cornac Archmage level 31
57th Regrowth 123rd year of Ascendancy at 19:23 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Robowitch the Cornac Archmage level 35
45th Dusk 123rd year of Ascendancy at 01:53 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Robowitch the Cornac Archmage level 44
53rd Haze 123rd year of Ascendancy at 06:03 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Robowitch the Cornac Archmage level 34
41st Dusk 123rd year of Ascendancy at 23:35 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Robowitch the Cornac Archmage level 28
49th Regrowth 123rd year of Ascendancy at 07:02 see stats
Catch that Plumpkin! (Exploration mode)
Finish the Plumpkin event.By Robowitch the Cornac Archmage level 27
25th Regrowth 123rd year of Ascendancy at 16:13 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Robowitch the Cornac Archmage level 36
57th Dusk 123rd year of Ascendancy at 20:53 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Robowitch the Cornac Archmage level 32
3rd Pyre 123rd year of Ascendancy at 00:31 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Robowitch the Cornac Archmage level 33
60th Pyre 123rd year of Ascendancy at 08:34 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Robowitch the Cornac Archmage level 46
53rd Haze 123rd year of Ascendancy at 11:01 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Robowitch the Cornac Archmage level 59
25th Regrowth 124th year of Ascendancy at 22:21 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Robowitch the Cornac Archmage level 19
39th Dusk 122nd year of Ascendancy at 18:26 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Robowitch the Cornac Archmage level 27
19th Regrowth 123rd year of Ascendancy at 21:09 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Robowitch the Cornac Archmage level 49
24th Regrowth 124th year of Ascendancy at 03:39 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Robowitch the Cornac Archmage level 48
21st Regrowth 124th year of Ascendancy at 14:22 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Robowitch the Cornac Archmage level 32
34th Pyre 123rd year of Ascendancy at 02:54 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Robowitch the Cornac Archmage level 21
57th Dusk 122nd year of Ascendancy at 04:31 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Robowitch the Cornac Archmage level 45
53rd Haze 123rd year of Ascendancy at 08:07 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Robowitch the Cornac Archmage level 32
66th Regrowth 123rd year of Ascendancy at 13:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Robowitch the Cornac Archmage level 10
5th Mirth 122nd year of Ascendancy at 17:14 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Robowitch the Cornac Archmage level 20
40th Dusk 122nd year of Ascendancy at 12:47 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Robowitch the Cornac Archmage level 30
53rd Regrowth 123rd year of Ascendancy at 08:44 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Robowitch the Cornac Archmage level 40
1st Time of Equilibrium 123rd year of Ascendancy at 10:29 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Robowitch the Cornac Archmage level 50
24th Regrowth 124th year of Ascendancy at 09:03 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Robowitch the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 18:30 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Robowitch the Cornac Archmage level 47
55th Haze 123rd year of Ascendancy at 02:53 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Robowitch the Cornac Archmage level 22
65th Haze 122nd year of Ascendancy at 11:07 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Robowitch the Cornac Archmage level 42
6th Haze 123rd year of Ascendancy at 00:42 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Robowitch the Cornac Archmage level 55
25th Regrowth 124th year of Ascendancy at 10:20 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Robowitch the Cornac Archmage level 28
50th Regrowth 123rd year of Ascendancy at 01:49 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Robowitch the Cornac Archmage level 34
60th Pyre 123rd year of Ascendancy at 09:52 see stats
Sufficiently Advanced Technology (Exploration mode)
Put five points into each of the tinker-crafting talents as any mage class.By Robowitch the Cornac Archmage level 55
25th Regrowth 124th year of Ascendancy at 06:22 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Robowitch the Cornac Archmage level 55
25th Regrowth 124th year of Ascendancy at 22:20 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Robowitch the Cornac Archmage level 26
9th Regrowth 123rd year of Ascendancy at 06:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Robowitch the Cornac Archmage level 21
56th Dusk 122nd year of Ascendancy at 13:22 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Robowitch the Cornac Archmage level 5
77th Pyre 122nd year of Ascendancy at 12:03 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Robowitch the Cornac Archmage level 38
65th Dusk 123rd year of Ascendancy at 20:04 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Robowitch the Cornac Archmage level 27
41st Regrowth 123rd year of Ascendancy at 06:44 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Robowitch the Cornac Archmage level 59
43rd Regrowth 124th year of Ascendancy at 19:47 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Robowitch the Cornac Archmage level 37
64th Dusk 123rd year of Ascendancy at 09:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Robowitch the Cornac Archmage level 18
38th Dusk 122nd year of Ascendancy at 16:05 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Robowitch the Cornac Archmage level 30
54th Regrowth 123rd year of Ascendancy at 04:12 see stats
Log
There is an item here: Scale Mail of Kroltar (10 def, 18 armour)
--------------------------------
There is an item here: Storm Fury
--------------------------------
You transfer Sceptre of the Archlich (150% power, 12 apr, darkness element) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Black Robe (6 def, 0 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Death's Embrace (18 def, 18 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Ring of the Archlich to the online item's vault.
Saving done.
Saving game...
--------------------------------
Saving done.
You transfer perfect black light emitter to the online item's vault.
Saving done.
Saving game...
Saving done.
Galen's Flowing Robe activates and resets Robowitch's Arcane Power cooldown!
Galen's Flowing Robe activates and resets Robowitch's Premonition cooldown!























































































































