










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Myth's Minimalist UI 1.5.10This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Opague Tooltips 1.5.5Tired of messy looking tooltips, or squinting when trying to read them? Squint no more!! This mod removes the transparency of the tooltips, making them easier to read! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Items Vault 1.7.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Friendly Patrols 1.7.4Changes Maj-Eyal & Far East world map patrols to always be friendly by altering their faction (and hate for arcane magic). Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. UI Pack: Plumpkins! 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Always Transmogrify 1.7.4Removes the transmogrify confirmation dialogue box and additionally allows tagged objects to be transmogrified. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 18 / 36% |
| Size | big |
| Lifes / Deaths | Killed by thief at level 5 on the 4th Dusk 122nd year of Ascendancy at 21:01 / 87Killed by rogue at level 5 on the 5th Dusk 122nd year of Ascendancy at 05:55 Killed by rogue at level 5 on the 5th Dusk 122nd year of Ascendancy at 07:06 Killed by minotaur at level 5 on the 5th Dusk 122nd year of Ascendancy at 11:32 Killed by rogue at level 5 on the 5th Dusk 122nd year of Ascendancy at 13:43 Killed by ritch flamespitter at level 9 on the 54th Dusk 122nd year of Ascendancy at 10:07 Killed by sick giant venus flytrap at level 10 on the 55th Dusk 122nd year of Ascendancy at 00:30 Killed by corrupted plasmic disruptor at level 10 on the 47th Haze 122nd year of Ascendancy at 23:54 Killed by decaying devourer at level 10 on the 48th Haze 122nd year of Ascendancy at 00:42 Killed by corrupted protoplasmic controller at level 10 on the 48th Haze 122nd year of Ascendancy at 01:06 Killed by corrupted protoplasmic controller at level 10 on the 48th Haze 122nd year of Ascendancy at 01:30 Killed by Cyrayathra the Blightborn at level 11 on the 48th Haze 122nd year of Ascendancy at 01:37 Killed by Emina the corrupted plasmic disruptor at level 11 on the 48th Haze 122nd year of Ascendancy at 01:44 Killed by corrupted plasmic disruptor at level 11 on the 48th Haze 122nd year of Ascendancy at 01:53 Killed by Emina the corrupted plasmic disruptor at level 11 on the 48th Haze 122nd year of Ascendancy at 02:11 Killed by Emina the corrupted plasmic disruptor at level 11 on the 48th Haze 122nd year of Ascendancy at 02:21 Killed by Emina the corrupted plasmic disruptor at level 11 on the 48th Haze 122nd year of Ascendancy at 02:37 Killed by corrupted mastocytic feeder at level 11 on the 48th Haze 122nd year of Ascendancy at 05:31 Killed by corrupted mastocytic feeder at level 11 on the 48th Haze 122nd year of Ascendancy at 06:23 Killed by corrupted acidic digestor at level 11 on the 48th Haze 122nd year of Ascendancy at 06:51 Killed by corrupted acidic digestor at level 11 on the 48th Haze 122nd year of Ascendancy at 07:13 Killed by corrupted mastocytic feeder at level 11 on the 48th Haze 122nd year of Ascendancy at 07:47 Killed by poisoned deep water at level 12 on the 48th Haze 122nd year of Ascendancy at 17:34 Killed by Beterebeth the ghoulish rat at level 13 on the 49th Haze 122nd year of Ascendancy at 16:56 Killed by Rat Lich at level 13 on the 50th Haze 122nd year of Ascendancy at 02:40 Killed by spectral rat at level 13 on the 50th Haze 122nd year of Ascendancy at 02:53 Killed by Rat Lich at level 13 on the 50th Haze 122nd year of Ascendancy at 03:05 Killed by Rat Lich at level 13 on the 50th Haze 122nd year of Ascendancy at 03:36 Killed by Rat Lich at level 13 on the 50th Haze 122nd year of Ascendancy at 04:03 Killed by Rat Lich at level 13 on the 50th Haze 122nd year of Ascendancy at 04:15 Killed by ghoulish rat at level 13 on the 50th Haze 122nd year of Ascendancy at 08:24 Killed by vampire rat at level 13 on the 50th Haze 122nd year of Ascendancy at 17:57 Killed by Sawtree at level 14 on the 51st Haze 122nd year of Ascendancy at 16:48 Killed by Uhm at level 15 on the 53rd Haze 122nd year of Ascendancy at 19:36 Killed by Uhm at level 15 on the 54th Haze 122nd year of Ascendancy at 11:20 Killed by Uhm at level 15 on the 54th Haze 122nd year of Ascendancy at 15:11 Killed by Weirdling Beast at level 15 on the 55th Haze 122nd year of Ascendancy at 21:04 Killed by Weirdling Beast at level 15 on the 55th Haze 122nd year of Ascendancy at 22:35 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 00:45 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 02:04 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 03:02 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 04:12 Killed by shadow at level 15 on the 56th Haze 122nd year of Ascendancy at 06:18 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 06:44 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 07:43 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 09:54 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 11:59 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 14:03 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 16:02 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 17:44 Killed by Weirdling Beast at level 15 on the 56th Haze 122nd year of Ascendancy at 18:42 Killed by skeleton mage at level 15 on the 79th Haze 122nd year of Ascendancy at 04:18 Killed by skeleton magus at level 15 on the 79th Haze 122nd year of Ascendancy at 05:38 Killed by skeleton magus at level 15 on the 79th Haze 122nd year of Ascendancy at 06:40 Killed by Poreselle the skeleton warrior at level 15 on the 79th Haze 122nd year of Ascendancy at 07:02 Killed by ghoul at level 16 on the 79th Haze 122nd year of Ascendancy at 07:50 Killed by Urkis, the High Tempest at level 16 on the 80th Haze 122nd year of Ascendancy at 21:49 Killed by Urkis, the High Tempest at level 16 on the 80th Haze 122nd year of Ascendancy at 22:32 Killed by gwelgoroth at level 16 on the 80th Haze 122nd year of Ascendancy at 23:21 Killed by Urkis, the High Tempest at level 16 on the 80th Haze 122nd year of Ascendancy at 23:52 Killed by Urkis, the High Tempest at level 16 on the 1st Decay 122nd year of Ascendancy at 00:50 Killed by Urkis, the High Tempest at level 16 on the 1st Decay 122nd year of Ascendancy at 01:10 Killed by Urkis, the High Tempest at level 16 on the 1st Decay 122nd year of Ascendancy at 02:14 Killed by Urkis, the High Tempest at level 16 on the 1st Decay 122nd year of Ascendancy at 04:14 Killed by Urkis, the High Tempest at level 16 on the 1st Decay 122nd year of Ascendancy at 04:23 Killed by Weirdling Beast at level 17 on the 5th Decay 122nd year of Ascendancy at 23:19 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 00:49 Killed by Weirdling Beast at level 17 on the 6th Decay 122nd year of Ascendancy at 03:19 Killed by skeleton archer at level 17 on the 1st Allure 123rd year of Ascendancy at 07:54 Killed by Emeluleda the elder vampire at level 17 on the 1st Allure 123rd year of Ascendancy at 10:06 Killed by thought-forged bowman at level 17 on the 1st Allure 123rd year of Ascendancy at 14:07 Killed by Xaniyaba the vampire at level 17 on the 1st Allure 123rd year of Ascendancy at 17:29 Killed by Xaniyaba the vampire at level 17 on the 1st Allure 123rd year of Ascendancy at 18:35 Killed by Xaniyaba the vampire at level 17 on the 1st Allure 123rd year of Ascendancy at 20:35 Killed by Goba the bone giant at level 17 on the 1st Allure 123rd year of Ascendancy at 22:01 Killed by Goba the bone giant at level 17 on the 1st Allure 123rd year of Ascendancy at 22:32 Killed by Goba the bone giant at level 17 on the 1st Allure 123rd year of Ascendancy at 23:01 Killed by Xuwyn the master vampire at level 17 on the 2nd Allure 123rd year of Ascendancy at 00:31 Killed by Xuwyn the master vampire at level 17 on the 2nd Allure 123rd year of Ascendancy at 02:38 Killed by Belybeth the lesser vampire at level 17 on the 2nd Allure 123rd year of Ascendancy at 08:12 Killed by Isleth the vampire at level 17 on the 2nd Allure 123rd year of Ascendancy at 09:14 Killed by Isleth the vampire at level 17 on the 2nd Allure 123rd year of Ascendancy at 09:53 Killed by Layina the skeleton warrior at level 18 on the 2nd Allure 123rd year of Ascendancy at 11:19 Killed by Celia at level 18 on the 2nd Allure 123rd year of Ascendancy at 13:32 Killed by armoured skeleton warrior at level 18 on the 2nd Allure 123rd year of Ascendancy at 13:59 Killed by Celia at level 18 on the 2nd Allure 123rd year of Ascendancy at 16:09 Killed by Celia at level 18 on the 2nd Allure 123rd year of Ascendancy at 16:44 |
Primary Stats
| Strength | 55 (base 44) |
| Dexterity | 22 (base 11) |
| Constitution | 37 (base 35) |
| Magic | 9 (base 10) |
| Willpower | 12 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | 549/549 |
| Mana | 212/212 |
| Stamina | 156/156 |
| Healing Factor | 1.3041015905906 |
| Regeneration | 0.32602539764765 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 30 |
| Crit Chance | 6% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Arcane | +6% |
| Mind | +49% |
| All | 0% |
| Lightning | +28% |
| Light | +10% |
| Temporal | +9% |
| Physical | +3% |
| Fire | +22% |
| Nature | +12% |
Offense: Damage Penetration
| Darkness | +20% |
| Lightning | +23% |
| Mind | +25% |
| Temporal | +10% |
Defense: Base
| Armour (hardiness) | 46.723073231957 (96.438666929426%) |
| Defense | 9 |
| Ranged Defense | 9 |
| Fatigue | 29 |
| Physical Save | 29 |
| Spell Save | 23 |
| Mental Save | 36 |
Defense: Resistances
| Nature | + 29%( 70%) |
| Darkness | + 10%( 70%) |
| Light | + 35%( 70%) |
| Fire | + 30%( 70%) |
| Cold | + 22%( 70%) |
| Arcane | + 16%( 70%) |
| Mind | -2%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 0% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Sawtree. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 13. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed xorn fragment. * You've found the needed orc heart. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Burnprophet the pair of dwarven-steel boots (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% acid +12% fire Melee Ret 6 arcane ----- def ----- Armour +7 Fatigue +3% Resists +5% arcane ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Wintershine (0 def, 5 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Dmg.mod +3% physical Melee Ret 6 cold ----- def ----- Armour +5 Fatigue +1% Resists +5% fire +5% cold Die.at -20.00 life A cap made of leather. |
| Tool | Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+5 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
| On fingers | copper ring of fire (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% fire ----- def ----- Resists +20% fire Rings make your fingers look great! |
| On fingers | Unlightripper of the Blightspawn0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +12% nature Res.pen +5% lightning Acc +7 (+3 eff.) On Hit (Melee): * 20% chance to reduce damage dealt by 13% On Melee Ret: * 22% chance to reduce strength, dexterity, and constitution by 11 * 28% chance to reduce damage dealt by 13% ----- def ----- Resists +24% nature +3% darkness Mind.save +6 (+3 eff.) Confus- +25% Rings make your fingers look great! |
| Around waist | Murkveil1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +20% darkness +10% temporal Melee Ret 4 darkness On Hit (Melee): * 10% chance to reduce armor by 21% ----- def ----- Spell.save +5 (+3 eff.) Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Size +1 A belt that goes around your waist. |
| In main hand | elemental steel greatsword (26-42 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Arcane Power 26.0 - 41.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 27 lightning damage (1/turn) While equipped: dps ---------- Dmg.mod +10% lightning Res.pen +13% lightning Massive two-handed swords. |
| On hands | Khelodan the Galeblast (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str +3 Dex +4 Cun dps ---------- Dmg.mod +18% lightning +9% temporal +6% arcane Res.pen +5% lightning Melee Ret 4 lightning ----- def ----- Armour +2 Fatigue +3% Phys.save +7 (+4 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Marin the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Arcane While equipped: Stats +2 Cun +1 Con dps ---------- Dmg.mod +24% mind Res.pen +5% mind ----- def ----- Armour +9 Fatigue +22% Resists +5% arcane Spell.save +15 (+8 eff.) ---------- misc Infravis +3 A suit of armour made of metal plates. |
| Cloak | thick linen cloak of the Shaloren (1 def, 6 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +1 Mag +1 Wil ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+4 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+13 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
Inventory
copper amulet0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! |
mule's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% ---------- misc Max.enc +21 Rings make your fingers look great! |
acidic iron battleaxe (14-22 power, 1 apr)3.0 T1 battleaxe 2H weapon [Ego] Arcane Power 14.5 - 21.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 Massive two-handed battleaxes. |
iron greatsword (14-22 power, 1 apr)3.0 T1 greatsword 2H weapon [Normal] Power 14.0 - 22.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Massive two-handed swords. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+13 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 41.73 to 125.20 lightning damage (83.46 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
impenetrable iron mail armour of resilience (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +10 Defense +2 (+2 eff.) Fatigue +12% Max.HP +21.00 A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
steel mail armour 'Shockimmortal' (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +3% cold ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +17% lightning +6% darkness +3% blight A suit of armour made of mail. |
insulating rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5% fire +6% cold A belt that goes around your waist. |
noble's rough leather belt of transcendence1.0 T1 belt armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.pwr +3 (+1 eff.) Against +15% Summoned ----- def ----- D.Red.from +16% Summoned Phys.save +6 (+3 eff.) A belt that goes around your waist. |
dreamer's pair of rough leather boots of rushing (0 def, 1 armour)2.0 T1 feet armor [Ego++] Master/Psionic While equipped: Stats +2 Str +2 Wil +3 Cun +3 Con ----- def ----- Armour +1 Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +5 (+2 eff.) Rush: Puts all charms on 25 cooldown Level 1.3 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
miner's pair of rough leather boots of speed (0 def, 2 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +2 ---------- misc Infravis +1 A pair of boots made of leather. |
Chargestalker (0 def, 2 armour)1.0 T2 hands armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% lightning +15% blight Acc +7 (+3 eff.) Melee Ret 6 lightning ----- def ----- Armour +2 Resists +12% lightning Phys.save +7 (+4 eff.) Mind.save +5 (+2 eff.) Disarm- +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane/Psionic While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +2 HP.reg +3.00 ---------- misc Stam/turn +0.60 Max.stam +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather cap of constitution (+3) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 37 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 59% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 241/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing iron torque of mindblast [power 105] (15 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 156 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Winteredge the steel torque of gale force [power 165] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% cold Res.pen +20% cold +10% darkness +15% mind ----- def ----- Resists +6% darkness Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 170 physical damage Puts all charms on 15 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Uhm the Thalore Berserker level 9
48th Dusk 122nd year of Ascendancy at 13:34 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Uhm the Thalore Berserker level 17
2nd Decay 122nd year of Ascendancy at 18:12 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Uhm the Thalore Berserker level 17
6th Decay 122nd year of Ascendancy at 13:44 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Uhm the Thalore Berserker level 10
54th Dusk 122nd year of Ascendancy at 23:54 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Uhm the Thalore Berserker level 17
6th Decay 122nd year of Ascendancy at 11:04 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Uhm the Thalore Berserker level 5
5th Dusk 122nd year of Ascendancy at 07:05 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Uhm the Thalore Berserker level 13
50th Haze 122nd year of Ascendancy at 04:35 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Uhm the Thalore Berserker level 15
79th Haze 122nd year of Ascendancy at 06:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Uhm the Thalore Berserker level 8
14th Dusk 122nd year of Ascendancy at 09:27 see stats
Log
You gain 0.95 gold from the transmogrification of dwarven-steel dagger of massacre (24-31 power, 7 apr).
You gain 3.10 gold from the transmogrification of dwarven-steel dagger of crippling (20-27 power, 7 apr).
You gain 1.69 gold from the transmogrification of slime-covered steel dagger of massacre (18-23 power, 6 apr).
You gain 1.00 gold from the transmogrification of acidic steel dagger (11-14 power, 6 apr).
You gain 4.00 gold from the transmogrification of Unerring Scalpel (15-20 power, 25 apr).
You gain 3.52 gold from the transmogrification of balanced dwarven-steel waraxe of massacre (26-36 power, 4 apr).
You gain 2.11 gold from the transmogrification of steel waraxe of daylight (14-20 power, 3 apr).
You gain 1.45 gold from the transmogrification of flaming dwarven-steel mace (26-37 power, 4 apr).
You gain 6.73 gold from the transmogrification of plaguebringer's dwarven-steel greatsword of phasing (33-53 power, 19 apr).
You gain 2.70 gold from the transmogrification of hateful dwarven-steel greatsword of massacre (46-74 power, 2 apr).
You gain 4.08 gold from the transmogrification of thought-forged steel greatsword of erosion (26-42 power, 2 apr).
You gain 0.70 gold from the transmogrification of steel greatsword of massacre (34-54 power, 2 apr).
You gain 1.67 gold from the transmogrification of steel greatsword of erosion (27-43 power, 2 apr).
You gain 3.42 gold from the transmogrification of balanced steel greatsword of massacre (32-52 power, 2 apr).
You gain 1.92 gold from the transmogrification of ash magestaff of might (15-18 power, 3 apr, cold element).
You gain 1.05 gold from the transmogrification of gold amulet of willpower (+4).
You gain 25.00 gold from the transmogrification of The Far-Hand.
You gain 2.10 gold from the transmogrification of restful steel amulet of strength (+4).
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
--------------------------------
There is a Last Hope (Town) here (press '' or right click to use).
Today is the 3rd Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:40.
--------------------------------
Saving game...
Saving done.













































































