



Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Godmode Merchant 1.7.6GodMode for T.O.M.E version 1.7.6
GodMode Menu. Unlock ALL Talents, Increase Health & Mana! Add Stat, Generic, Category, & Prodigy Points! Add Extra Lives, increase Levels, Gold and Carry Weight! Toggle Invulnerability and Insta Kill! Imbue Any Item! Custom Shops! Fast Travel and much more! All Available in the main campaign, Orc: Embers of Rage, and Infinite DungeonOpen inventory (Press 'i') and Left click to open the [GodMode] menu and have FUN! I wanted to make a customizable GodMode so you can set your character's power: From just learning new talents to increasing various character stat points and sub stats to full blown invulnerability and insta kill! *Doesn't disable achievements*
1. Please note you will need to start a new game for the [GodMode] menu to appear in the players inventory.2. Since this is an item, it can only be used where a typical item could be used. Cant be used on the world map, must be in a \"zone\" [town or dungeon] For a non-cheaty version, check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Bulwark |
| Level / Exp | 50 / 2844% |
| Size | big |
| Lifes / Deaths | Killed by Ghkinria at level 50 on the 74th Pyre 122nd year of Ascendancy at 19:29 / 1 |
Primary Stats
| Strength | 120 (base 60) |
| Dexterity | 56 (base 46) |
| Constitution | 74 (base 60) |
| Magic | 20 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 70 (base 60) |
Resources
| Life | 9197654/10003503 |
| Stamina | 172/192 |
| Healing Factor | 1.4951680505321 |
| Regeneration | 12.981628966531 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +108.10810810811% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 10 |
| See Stealth | 77.529303175622 |
| See Invisible | 77.529303175622 |
Offense: Barehand
| Damage | 37 |
| Accuracy | 79 |
| Crit Chance | 159% |
| APR | 0 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 100% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +1410065397% |
| Light | +1410065417% |
| All | +1410065407% |
Offense: Damage Penetration
| All | 0% |
Defense: Base
| Armour (hardiness) | 106 (81.151787968034%) |
| Defense | 85 |
| Ranged Defense | 85 |
| Fatigue | 0 |
| Physical Save | 80 |
| Spell Save | 68 |
| Mental Save | 65 |
Defense: Resistances
| Light | + 42%( 70%) |
| All | + 17%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. |
Class Talents
| Cunning / Tactical | 1.70 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Adventure / Partner | 1.00 |
| 0/14 |
| 0/24 |
| 0/3 |
| 0/2 |
| 0/2 |
| 0/2 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 4/5 |
| 4/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Precise Strikes |
| talent | Exploit Weakness |
| detrimental effect | The target is on fire, taking 3295.25 fire damage per turn. Burning |
| detrimental effect | Reduces global action speed by 85%. Slow |
| detrimental effect | The target has been tethered to the location and has a 15% chance of being teleported back, creating an explosion for 2155.97 physical and 2155.97 temporal warp damage at both ends of the teleport. Spatial Tether |
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off. Brainlocked |
| detrimental effect | The target is losing one sustain per turn. Entropy |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+55). Continuum Destabilization |
| detrimental effect | Damage reduced by 49%. To The Arms |
| detrimental effect | Target is being assailed by an automated saw blade that cuts its flesh for 5493.02 physical damage each turn and silences it. When the effect expires, the saw will explode for 59393.05 fire damage and fly back to its source, pulling the target with it (up to 9 tiles). Explosive Saw |
| beneficial effect | Countering melee attacks: Has a 67% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the injured seer from death by fire drake. Escort: injured seer (level 3 of Trollmire) | failed |
You failed to protect the lone alchemist from death by Emelotta the assassin. Escort: lone alchemist (level 1 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
| Main armor | Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+2 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
| Light source | Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(69 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
healing infusion (heal 91; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 91 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
ethereal rune (power 22; resist 33%; move 59%; dur 5; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 59% faster, and you are invisible (power 22). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 139; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 139 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
sneakthief's copper ring of life0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +7 (+1 eff.) ----- def ----- Max.HP +52.00 HP.reg +8.00 Heal.mod +12% Rings make your fingers look great! |
Flashorder (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Rare] Nature Power 100% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +12 Dex +29 Con dps ---------- Phys.crit +12.0% Spell.crit +1% Crit.mult +75.00% Spell.pwr +8 (+4 eff.) Dmg.mod +10% darkness +33% lightning Res.pen +55% lightning +69% physical Acc +80 (+16 eff.) Melee Ret 20 lightning ----- def ----- Armour +22 Resists +39% lightning +12% physical +33% darkness +48% blight +42% cold +23% arcane Crit.chn- 65.00% Spell.save +81 (+19 eff.) Die.at -220.00 life HP.reg +19.15 Heal.mod +14% Silence- +92% Stun/Frz- +92% Knockbk- +92% ---------- misc Max.stam +137.61 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Offalswift (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Master Power 100% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Mind.crit +9% Crit.mult +12.00% Spell.pwr +3 (+1 eff.) Dmg.mod +69% acid +93% darkness +10% fire +33% nature +69% mind Res.pen +50% mind +69% nature On Hit (Melee): * 92% chance to slow global speed by 62% ----- def ----- Armour +20 Defense +70 (+14 eff.) Resists +66% lightning +42% temporal +42% darkness +33% acid +57% fire +69% nature +23% arcane Crit.chn- 50.00% Phys.save +30 (+6 eff.) Mind.save +27 (+6 eff.) Heal.mod +50% Poison- +92% Cut- +92% Disarm- +92% ---------- misc Equi/ret +0.40 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Snowquill the elm starstaff (100% power, 2 apr, temporal element)5.0 T1 staff 2H weapon [Rare] Master Power 100% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +12 Str +12 Dex +12 Wil +11 Cun +26 Con dps ---------- Spell.crit +8% Crit.mult +11.00% Spell.pwr +3 (+1 eff.) Dmg.mod +69% nature +138% cold +48% mind +10% temporal Res.pen +130% nature +70% cold On Hit (Melee): * 92% chance to reduce all saves and defense by 34 * 92 arcane resource burn * 92% chance to slow global speed by 62% ----- def ----- Resists +75% acid +60% cold +57% darkness Crit.chn- 68.80% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal elm vilestaff (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 100% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +7 (+3 eff.) Dmg.mod +10% fire Phasing +14% ----- def ----- Defense +12 (+2 eff.) Shield.pwr +8% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elm vilestaff (100% power, 2 apr, fire element)5.0 T1 staff 2H weapon [Ego+] Arcane Power 100% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Crit.mult +20.00% Spell.pwr +8 (+4 eff.) Melee+ 19 fire Dmg.mod +10% fire ---------- misc See.Invis +8 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff (129% power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 129% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Crit.mult +35.00% Spell.pwr +21 (+10 eff.) Melee+ 27 fire Dmg.mod +25% physical ---------- misc See.Invis +17 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Singelore the dragonbone magestaff (136% power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Random Unique] Arcane Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Str +24 Mag +22 Wil +4 Cun +11 Con dps ---------- Spell.crit +5% Spell.pwr +49 (+23 eff.) Dmg.mod +30% lightning +24% temporal +6% blight +33% fire +18% acid Res.pen +40% blight +30% acid On Hit (Melee): * 30% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Crit.chn- 10.00% Anom.red +10 ---------- misc Max.mana +330.00 Infravis +5 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff of illumination (136% power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Nature Power 137% Range: 1.2x Uses 80% Mag, 40% Wil Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Con dps ---------- Spell.crit +5% Spell.pwr +25 (+12 eff.) Dmg.mod +30% physical ----- def ----- Defense +15 (+3 eff.) HP.reg +1.60 Heal.mod +24% ---------- misc Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 3446053265.81 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Eclipseschism the voratun greatmaul (176% power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 177% Range: 1.5x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +12 lightning +28 temporal On Hit.r1 +12 darkness On Crit.r2 +36 arcane On Hit: * 30% chance to reduce damage dealt by 28% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +6 Dex +6 Wil +9 Cun +6 Con dps ---------- Phys.crit +20.0% Dmg.mod +9% darkness +24% fire Res.pen +15% darkness +30% arcane +13% all Acc +30 (+6 eff.) Apr +21 ----- def ----- Resists +39% lightning +28% temporal +23% arcane +15% fire Crit.chn- 35.00% ---------- misc Light +4 See.Invis +18 Massive two-handed mauls. |
hateful iron greatsword of evisceration (115% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Master/Psionic Power 115% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +12 darkness Against +12% Living On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +10.0% Phys.pwr +10 (+2 eff.) Massive two-handed swords. |
Golden Three-Edged Sword 'The Truth' (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 40% Wil, 129% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
balanced dwarven-steel greatsword of ruin (140% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 141% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +16.0% Crit.mult +35.00% Acc +16 (+3 eff.) Apr +16 ----- def ----- Defense +16 (+3 eff.) Disarm- +53% Massive two-handed swords. |
acidic voratun greatsword of rage (172% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane/Master Power 172% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 While equipped: Stats +16 Str dps ---------- Dmg.mod +17% physical Acc +35 (+7 eff.) Massive two-handed swords. |
elemental voratun greatsword of ruin (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Arcane/Master Power 176% Range: 1.6x Uses 40% Wil, 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * Create an explosion dealing 29 cold damage (1/turn) While equipped: dps ---------- Phys.crit +21.0% Crit.mult +49.00% Dmg.mod +42% cold Res.pen +42% cold Apr +19 Massive two-handed swords. |
iron longsword (103% power, 2 apr)3.0 T1 longsword 1H weapon [Normal] Power 104% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
iron longsword of torment (105% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Psionic Power 106% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Sharp, long, and deadly. |
quick iron longsword of massacre (118% power, 2 apr)3.0 T1 longsword 1H weapon [Ego+] Master Power 119% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Dex dps ---------- Phys.spd +10% Acc +9 (+2 eff.) Sharp, long, and deadly. |
enhanced dwarven-steel longsword of torment (125% power, 4 apr)3.0 T3 longsword 1H weapon [Ego++] Nature/Psionic Power 126% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +9 Str +9 Dex +9 Mag +9 Wil +9 Cun +9 Con Sharp, long, and deadly. |
elemental stralite longsword of crippling (142% power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Arcane/Master Power 142% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit: * Create an explosion dealing 29 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% Dmg.mod +25% lightning Res.pen +25% lightning Sharp, long, and deadly. |
enhanced iron mace of daylight (104% power, 2 apr)3.0 T1 mace 1H weapon [Ego+] Arcane/Nature Power 105% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +8 light Against +10% Undead While equipped: Stats +4 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Blunt and deadly. |
Miremortal (159% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master Power 160% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Spell.pwr +44 (+21 eff.) S.pwr/crit +8 Dmg.mod +12% nature Res.pen +20% lightning +14% all Phasing +20% Acc +25 (+5 eff.) Apr +15 ----- def ----- Resists +6% nature ---------- misc Mana/turn +0.16 Blunt and deadly. |
Moldlash the voratun mace (172% power, 6 apr)3.0 T5 mace 1H weapon [Random Unique] Arcane/Master/Psionic Power 172% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +20 blight On Hit: * 30% chance to reduce strength, dexterity, and constitution by 12 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +6% fire Res.pen +25% nature Melee Ret 2 fire On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +9% nature +6% mind Blunt and deadly. |
Skullcleaver (120% power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 121% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
caustic iron waraxe of torment (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego++] Nature/Psionic Power 105% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Crit.r2 +10 acid +13 nature On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Res.pen +9% acid +9% nature Apr +7 One-handed war axes. |
iron waraxe of enduring (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Ego+] Nature Power 105% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +7 Con +7 Wil ----- def ----- Max.HP +30.00 One-handed war axes. |
voratun waraxe 'Blackcutter' (169% power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Master Power 169% Range: 1.4x Uses 40% Wil, 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight +8 mind On Hit.r1 +24 blight +16 temporal +16 mind On Hit: * 70% chance to reduce strength, dexterity, and constitution by 12 While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Dmg.mod +18% blight +15% temporal +9% arcane +36% mind Res.pen +25% blight +25% temporal +15% all Acc +49 (+10 eff.) Apr +15 Melee Ret 12 arcane On Hit (Melee): * 40% chance to reduce strength, dexterity, and constitution by 12 ----- def ----- Resists +24% temporal +23% arcane +21% darkness One-handed war axes. |
balanced iron dagger of massacre (115% power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Master Power 115% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+1 eff.) ----- def ----- Defense +7 (+1 eff.) Disarm- +26% Sharp, short and deadly. |
blazebringer's iron dagger of massacre (117% power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Nature/Master Power 117% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Crit.r2 +16 fire While equipped: dps ---------- All.spd +3% Res.pen +9% fire Sharp, short and deadly. |
hateful steel dagger of ruin (102% power, 6 apr)1.0 T2 dagger 1H weapon [Ego+] Master/Psionic Power 102% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +11 darkness Against +11% Living While equipped: dps ---------- Phys.crit +9.0% Crit.mult +20.00% Apr +9 Sharp, short and deadly. |
thought-forged dwarven-steel dagger of massacre (136% power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Master/Psionic Power 137% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Str Dmg Physical Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +17 mind On Hit: * 23% chance to reduce all saves and defense by 34 While equipped: Stats +4 Cun +4 Wil Sharp, short and deadly. |
Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 3.5 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 16759372676.02 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Singesaw the mossy mindstar (77% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 77% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +92 acid +60 fire On Crit.r2 +60 mind +60 acid On Hit: * 92% chance to reduce armor by 22% While equipped: Stats +22 Str +11 Cun +30 Con dps ---------- Mind.crit +28% Mind.pwr +2 (+0 eff.) Dmg.mod +48% mind +126% fire Res.pen +85% darkness +60% acid Melee Ret 24 fire On Hit (Melee): * 92% chance to reduce damage dealt by 28% * 92% chance to reduce armor by 22% ----- def ----- Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +87 (+20 eff.) ---------- misc Equi/ret +0.90 Psi/ret +0.48 Hate/m.crit +22.93 Light +14 See.Invis +66 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Undeathworth (77% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 77% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% Phasing +110% Melee+ +56 lightning +92 blight On Hit.r1 +68 lightning +64 fire On Crit.r2 +68 nature While equipped: Stats +14 Mag +41 Wil dps ---------- Spell.crit +22% Mind.crit +1% Spell.pwr +110 (+42 eff.) Mind.pwr +6 (+2 eff.) S.pwr/crit +22 Dmg.mod +33% light +42% nature Res.pen +50% blight Melee Ret 28 blight 22 nature ----- def ----- Resists +33% lightning +48% fire +30% light +92% nature Spell.save +33 (+8 eff.) Def/telep +69 Res/telep +69% Dur/telep +69% ---------- misc Mana/turn +0.88 Vim/s.crit +9.17 Max.mana +220.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
epiphanous mossy mindstar of life (72% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 72% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +4 (+1 eff.) Dmg.mod +9% mind ----- def ----- Max.HP +18.00 HP.reg +0.80 ---------- misc Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (72% power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Normal] Nature Power 72% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting mossy mindstar of balance (75% power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego+] Nature/Psionic Power 75% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +9% lightning +9% fire +9% cold ----- def ----- Phys.save +4 (+1 eff.) Spell.save +3 (+1 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +0.80 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Great Caller (100% power, 18 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 34 [Unique] Nature Power 100% Range: 1.1x Uses 70% Wil, 50% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +8% fire +8% physical +8% cold ----- def ----- Heal/summ +30 ---------- misc Max.summ +2 Masteries +0.10 Wild-gift/Summoning (utility) +0.10 Wild-gift/Summoning (augmentation) +0.10 Wild-gift/Summoning (melee) +0.10 Wild-gift/Summoning (distance) +0.10 Wild-gift/Summoning (advanced) Gives a 30% chance that your nature summons appear as wild summons. This mindstar constantly emits a low tone. Life seems to be pulled towards it. |
epiphanous thorny mindstar of life (100% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego+] Nature/Psionic Power 100% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +10 (+3 eff.) Dmg.mod +17% mind ----- def ----- Max.HP +34.00 HP.reg +1.40 ---------- misc Psi/m.crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's thorny mindstar (91% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature Power 92% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Dmg.mod +6% nature ----- def ----- Resists +7% blight Disease- +19% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar (108% power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon Reqs Wil 35 [Normal] Nature Power 108% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kindlequeen the living mindstar (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Random Unique] Nature Power 114% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Phasing +30% Melee+ +24 mind While equipped: Stats +2 Cun +5 Wil dps ---------- Spell.crit +3% Mind.crit +5% Crit.mult +30.00% Mind.pwr +74 (+19 eff.) Dmg.mod +27% arcane +12% mind Res.pen +60% fire Melee Ret 4 fire On Hit (Melee): * 40% chance to reduce all saves and defense by 34 ----- def ----- Resists +30% mind ---------- misc Mana/turn +0.08 Psi/ret +0.28 Mana/s.crit +2.00 Hate/m.crit +3.00 Max.mana +140.00 Max.psi +100.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of life (116% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego] Nature Power 116% Range: 1.1x Uses 90% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +8% nature ----- def ----- Resists +5% blight Max.HP +50.00 HP.reg +2.00 Disease- +21% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm longbow of enduring4.0 T1 longbow 2H weapon Reqs Shoot [Ego+] Nature Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 While equipped: Stats +11 Con +11 Wil ----- def ----- Max.HP +45.00 Longbows are used to shoot arrows at your foes. |
Thaloren-Tree Longbow4.0 T5 longbow 2H weapon Reqs Shoot [Unique] Nature Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +12 Atk.spd 118% Range +10 While equipped: Stats +10 Dex +20 Wil dps ---------- Phys.crit +15.0% Mind.crit +15% Dmg.mod +30% nature +30% physical Res.pen +20% nature +20% physical In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
Tulydebers the Puswreck4.0 T1 sling 1H weapon Reqs Shoot [Rare] Master Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Proj.spd +917% Ranged+ +36 nature On Hit.r1 +36 nature While equipped: Stats +13 Str +10 Dex +10 Con dps ---------- Phys.crit +3.0% Crit.mult +50.00% Phys.pwr +50 (+12 eff.) Dmg.mod +27% lightning +135% physical Res.pen +45% nature +70% physical Acc +57 (+11 eff.) On Hit (Ranged): * 92% chance to slow global speed by 62% ----- def ----- Armour +26 Resists +45% lightning +75% blight +30% cold +23% arcane +75% acid HP.reg +18.33 Blind- +92% Pinning- +92% ---------- misc Reload +18 Infravis +9 See.Invis +57 Slings are used to hurl stones or metal shots at your foes. |
penetrating rough leather sling of recursion4.0 T1 sling 1H weapon Reqs Shoot [Ego++] Arcane Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 On Hit: 10% Shoot 1 While equipped: dps ---------- Res.pen +9% physical Slings are used to hurl stones or metal shots at your foes. |
throat-seeking rough leather sling of enduring4.0 T1 sling 1H weapon Reqs Shoot [Ego++] Nature/Disrupt Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 Ranged+ +9 nature On Crit: * silences the target While equipped: Stats +7 Con +7 Wil dps ---------- Res.pen +7% nature ----- def ----- Max.HP +26.00 Slings are used to hurl stones or metal shots at your foes. |
enhanced iron steamgun of enduring4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego++] Nature/Steamtech Power 66% Range: 1.1x Uses 40% Wil Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +5 Str +5 Dex +5 Mag +12 Wil +5 Cun +12 Con ----- def ----- Max.HP +30.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
quiver of elven-wood arrows of annihilation (16/16, 167% power, 29 apr)3.0 T4 arrow ammo [Ego+] Master Power 168% Range: 1.4x Uses 40% Wil, 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +29 Crit +17.5% Capacity 16 Proj.spd +200% Arrows are used with bows to pierce your foes to death. |
Beliroddazor the Rainpunish (20/20, 186% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Arcane/Master Power 186% Range: 1.4x Uses 40% Wil, 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +23.0% Capacity 20 Ranged+ +44 temporal +84 light +60 cold +36 mind On Hit.r1 +32 light +76 cold On Hit: * 92% chance to gain 10% of a turn (3/turn limit) * 92% chance to reduce all saves and defense by 34 * 25% chance for lightning to strike from the target to a second target dealing 29 damage * Create an explosion dealing 41 fire damage (1/turn) On Crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
Shadegrind (19/19, 120% power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 121% Range: 1.2x Uses 40% Wil, 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 19 Ranged+ +80 acid +92 darkness +92 blight +92 temporal On Hit.r1 +76 blight +92 darkness +92 acid On Hit: * 92% chance to gain 10% of a turn (3/turn limit) * 92% chance to reduce strength, dexterity, and constitution by 12 * 92% chance to reduce armor by 22% * 92% chance to reduce damage dealt by 28% Shots are used with slings to pummel your foes to death. |
arcing pouch of iron shots (17/17, 111% power, 1 apr)3.0 T1 shot ammo [Ego] Arcane Power 111% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 17 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of iron shots of torment (12/12, 109% power, 1 apr)3.0 T1 shot ammo [Ego++] Psionic Power 109% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 12 Ranged+ +12 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 228 physical damage * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
coruscating iron shield of reflection (0 def, 2 armour, 98% power, 19 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane When used to Attack: Power 99% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +19 Melee+ +12 fire While equipped: Stats +2 Str dps ---------- Melee Ret 7 fire ----- def ----- Armour +2 Fatigue +8% Resists +12% fire +12% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
iron shield (0 def, 2 armour, 97% power, 20 block)7.0 T1 shield armor Reqs Shield usage training [Normal] When used to Attack: Power 97% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
reinforced iron shield of the stars (0 def, 5 armour, 94% power, 54.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 95% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +54 Melee+ +12 light +12 darkness While equipped: Stats +3 Cun +3 Mag dps ---------- Dmg.mod +12% light +12% darkness ----- def ----- Armour +5 Fatigue +8% Resists +12% light +12% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
wrathful iron shield of cold resistance (+7%) (0 def, 2 armour, 94% power, 20 block)7.0 T1 shield armor Reqs Shield usage training [Ego+] Arcane/Master When used to Attack: Power 95% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +20 On Crit.r2 +15 light +15 fire While equipped: dps ---------- On shield block: * Deals 43 light and fire damage to each enemy blocked ----- def ----- Armour +2 Fatigue +8% Resists +7% fire +7% light +18% cold ---------- misc Talents +1 Block Handheld deflection devices. |
stralite shield of shrapnel (0 def, 8 armour, 157% power, 137 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 157% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +137 While equipped: dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 234 physical damage over 5 turns (1/turn) ----- def ----- Armour +8 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Blightstopper (18 def, 12 armour, 164% power, 240 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Nature/Disrupt When used to Attack: Power 164% Range: 1.2x Uses 40% Wil, 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +240 Dmg.conv 30% nature 10% manaburn arcane While equipped: dps ---------- Melee Ret 15 nature ----- def ----- Armour +12 Defense +18 (+4 eff.) Rng.Def +12 (+2 eff.) Fatigue +22% Resists +35% blight +15% nature Spell.save +24 (+6 eff.) Disease- +60% ---------- misc Talents +1 Block Masteries +0.20 Wild-gift/Antimagic Purge up to 3 diseases (based on Willpower) and gain disease immunity, 20% blight resistance, and 20 spell save for 5 turns. Uses 21 power out of 40/40 This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars. |
Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+2 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
stargazer's linen robe (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Arcane While equipped: Stats +2 Cun dps ---------- Spell.crit +6% Spell.pwr +6 (+3 eff.) Dmg.mod +10% light +8% darkness ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven linen robe of corrosion (+7%) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +10% lightning +9% physical +14% acid +10% cold ----- def ----- Resists +7% lightning +7% cold +21% acid +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven linen robe of lightning (+28%) (0 def, 0 armour)2.0 T1 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +5 Wil dps ---------- Dmg.mod +24% lightning +8% physical +10% cold ----- def ----- Resists +28% lightning +7% cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient cashmere robe of darkness (+31%) (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +20% temporal +21% darkness +16% physical Res.pen +11% temporal +11% physical ----- def ----- Resists +31% darkness +11% all Anom.red +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +16% darkness +15% mind +11% all Phys.save +15 (+3 eff.) Spell.save +16 (+4 eff.) Mind.save +32 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Evermoss Robe (12 def, 0 armour)2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow ----- def ----- Defense +12 (+2 eff.) Resists +25% nature +13% all Phys.save +15 (+3 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+11 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 2.5 Pwr.cost 43 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
tormentor's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +9 Cun dps ---------- Crit.mult +18.00% Dmg.mod +21% acid +21% physical +21% fire +17% cold ----- def ----- Resists +18% acid +18% physical +18% fire +18% cold +13% all ---------- misc Hate/m.crit +5.00 Psi/m.crit +5.00 Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Mayimira the Frozenwind (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Nature While equipped: Stats +7 Wil +3 Cun +10 Con dps ---------- Mind.crit +5% Crit.mult +30.00% Mind.pwr +10 (+3 eff.) Dmg.mod +29% lightning +24% nature +15% cold +18% arcane +18% mind Res.pen +10% arcane +50% temporal On Hit (Melee): * 50% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +43% lightning +9% temporal +20% blight +12% mind +23% arcane +15% all Mind.save +18 (+4 eff.) Max.HP +100.00 HP.reg +5.30 Heal.mod +24% Poison- +50% Disease- +46% Def/telep +30 Res/telep +30% Dur/telep +30% ---------- misc Equi/ret +0.48 Hate/m.crit +5.00 Max.psi +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +10 Con dps ---------- Dmg.mod +30% nature ----- def ----- Resists +19% blight +15% all Max.HP +86.00 HP.reg +6.00 Heal.mod +30% Poison- +46% Disease- +48% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of lightning (+45%) (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +30% nature +30% lightning ----- def ----- Resists +45% lightning +15% all Poison- +49% Disease- +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cleansing rough leather armour of Eyal (3 def, 2 armour)9.0 T1 light armor [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +12% nature +12% blight Max.HP +31.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of leather. |
nimble rough leather armour (8 def, 2 armour)9.0 T1 light armor [Ego+] Master While equipped: Stats +4 Dex dps ---------- Mov.spd +20% ----- def ----- Armour +2 Defense +8 (+2 eff.) Fatigue +6% A suit of armour made of leather. |
prismatic rough leather armour of temporal resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Arcane While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +18% temporal +12% light +11% darkness A suit of armour made of leather. |
Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+3 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 3.5 Pwr.cost 22 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 3462268966.17 to 10386806898.52 lightning damage (6924537932.35 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
rejuvenating hardened leather armour of Eyal (9 def, 6 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +6 Defense +9 (+2 eff.) Fatigue +8% Max.HP +56.00 HP.reg +12.60 Heal.mod +16% ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
rejuvenating hardened leather armour of the deep (9 def, 10 armour)9.0 T3 light armor [Ego+] Nature While equipped: ----- def ----- Armour +10 Defense +9 (+2 eff.) Fatigue +8% Resists +10% acid +11% cold HP.reg +5.60 ---------- misc Stam/turn +1.30 Breathe water A suit of armour made of leather. |
Shimmerbreak the drakeskin leather armour (45 def, 18 armour)9.0 T5 light armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +10 Str +11 Dex +6 Cun dps ---------- Phys.crit +2.0% Melee+ 23 acid 23 fire Dmg.mod +6% mind +21% temporal Res.pen +10% lightning +10% mind Apr +2 Melee Ret 16 acid 16 fire ----- def ----- Armour +18 Defense +45 (+9 eff.) Fatigue +8% Resists +30% acid +30% fire Phys.save +20 (+4 eff.) Mind.save +23 (+5 eff.) Die.at -40.00 life ---------- misc Hate/m.crit +3.00 A suit of armour made of leather. |
drakeskin leather armour 'Seargore' (34 def, 26 armour)9.0 T5 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Cun dps ---------- Phys.crit +4.0% Phys.spd +15% Spell.spd +15% Mind.spd +15% Res.pen +20% fire ----- def ----- Armour +26 Defense +34 (+7 eff.) Fatigue +8% Resists +3% physical Mind.save +25 (+6 eff.) Max.HP +60.00 ---------- misc Stam/turn +4.39 Infravis +3 A suit of armour made of leather. |
enlightening iron mail armour of Eyal (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Mind.save +13 (+3 eff.) Max.HP +32.00 HP.reg +3.00 Heal.mod +12% A suit of armour made of mail. |
hardened iron mail armour of cold resistance (2 def, 10 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +10 Defense +2 (+0 eff.) Fatigue +12% Resists +7% acid +7% physical +25% cold +7% lightning +7% fire A suit of armour made of mail. |
iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% A suit of armour made of mail. |
radiant iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +2 Wil ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +12% Resists +13% blight +14% darkness ---------- misc Light +2 A suit of armour made of mail. |
dwarven-steel mail armour of implacability (3 def, 16 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: ----- def ----- Armour +16 Defense +3 (+1 eff.) Fatigue +5% Phys.save +11 (+3 eff.) A suit of armour made of mail. |
enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Mind.save +19 (+4 eff.) A suit of armour made of mail. |
fortifying stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +5 Str +6 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +27% acid Max.HP +78.00 A suit of armour made of mail. |
voratun mail armour of the deep (5 def, 15 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +15 Defense +5 (+1 eff.) Fatigue +12% Resists +14% acid +13% cold ---------- misc Breathe water A suit of armour made of mail. |
searing iron plate armour of lightning resistance (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 11 acid 11 fire Melee Ret 10 acid 10 fire ----- def ----- Armour +7 Fatigue +22% Resists +14% acid +14% fire +18% lightning A suit of armour made of metal plates. |
Layigakira the voratun plate armour (0 def, 36 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Mag +10 Wil dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +25 (+6 eff.) Spell.pwr +25 (+12 eff.) Mind.pwr +25 (+6 eff.) Dmg.mod +9% mind +12% arcane Res.pen +10% mind +15% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +36 Fatigue +22% Resists +20% lightning +24% fire +7% arcane +12% temporal A suit of armour made of metal plates. |
noble's rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +20% Summoned ----- def ----- D.Red.from +21% Summoned A belt that goes around your waist. |
enveloping linen cloak of mindcraft (8 def, 0 armour)2.0 T1 cloak armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +5% ----- def ----- Defense +8 (+2 eff.) Phys.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Starsquall (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +13 Str +12 Mag +11 Wil dps ---------- Phys.crit +5.0% Spell.crit +8% Crit.mult +20.00% Phys.pwr +5 (+1 eff.) Dmg.mod +12% blight +15% physical +25% darkness Res.pen +15% temporal +20% darkness +10% physical Acc +30 (+6 eff.) Apr +6 Melee Ret 4 temporal On Hit (Melee): * 50% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +13 (+3 eff.) Fatigue -7% Resists +9% temporal +25% darkness +15% light Crit.chn- 40.00% Stealth +25 Die.at -80.00 life ---------- misc Stam/turn +3.00 Max.stam +80.00 Light +3 Infravis +3 See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Singeguile' (13 def, 12 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +4 Wil +2 Cun dps ---------- Spell.crit +2% S.pwr/crit +8 Dmg.mod +12% blight +9% fire +25% darkness +6% arcane Res.pen +18% darkness +20% fire Phasing +40% ----- def ----- Armour +12 Defense +13 (+3 eff.) Resists +12% lightning +33% darkness +25% fire +15% cold +23% light Crit.chn- 10.00% Spell.save +6 (+2 eff.) Mind.save +26 (+6 eff.) Stealth +35 Die.at -60.00 life Blind- +20% Poison- +20% Cut- +20% ---------- misc Mana/turn +0.32 Light +6 Infravis +4 See.Invis +9 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
invigorating pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -4% Max.HP +36.00 ---------- misc Stam/turn +0.40 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 4.5 Pwr.cost 7 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 3593841388.59 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
mindwoven linen wizard hat of fire (+18%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) Dmg.mod +12% fire ----- def ----- Defense +1 (+0 eff.) Resists +18% fire ---------- misc Psi/turn +0.15 A pointy cloth hat, very wizardly... |
Adytira the iron helm (0 def, 13 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +12 Dex +4 Con dps ---------- Dmg.mod +18% mind Res.pen +37% mind Acc +44 (+9 eff.) Melee Ret 12 physical ----- def ----- Armour +13 Fatigue +5% Phys.save +26 (+6 eff.) Die.at -116.98 life ---------- misc Max.stam +43.87 Infravis +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
bladed iron helm of trickery (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +3 Dex +3 Cun dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +5% Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3229375806.0 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
catburglar's iron helm of strength (+4) (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +4 Str +5 Dex ----- def ----- Armour +3 Fatigue +5% Resists +13% darkness ---------- misc Infravis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
thaloren iron helm of the bounder (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +6 Str +6 Dex +4 Wil ----- def ----- Armour +3 Fatigue +5% Resists +7% blight Mind.save +7 (+1 eff.) Skullcracker: Puts all charms on 17 cooldown Level 4.5 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 3229375806.0 Physical damage. If the attack hits, the target is confused (40% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
102 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Tundratide2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Mind.crit +6% Crit.mult +45.00% Mind.pwr +46 (+12 eff.) Dmg.mod +12% cold Res.pen +37% cold Apr +7 Melee Ret 12 cold ----- def ----- Phys.save +21 (+5 eff.) Mind.save +6 (+1 eff.) ---------- misc Max.hate +8.00 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
You transfer iron plate armour 'Arevon' (0 def, 9 armour) to the Shared Stash.
Saving game...
Saving done.
Ghkinria is not stunned anymore.
Ghkinria has recovered!
Talent Infusion: Regeneration is ready to use.
Talent Set Up is ready to use.
Talent Assault is ready to use.
Talent Shield Slam is ready to use.
Talent Rush is ready to use.
Explosive Saw from Beluyavea the king cobra hits Ghkinria for 0 physical damage.
Burning from Beluyavea the king cobra hits Ghkinria for 0 fire damage.
Beluyavea the king cobra uses Explosive Steam Engine.
Beluyavea the king cobra's tinker attains critical power!
Ghkinria is pinned to the ground.
Beluyavea the king cobra's Volcano hits Ghkinria for 0 fire, 0 physical (0 total damage).
Ghkinria is no longer pinned.
Ghkinria has recovered!
Talent Shield Pummel is ready to use.
Talent Rune: Blink is ready to use.
Talent Repulsion is ready to use.
Explosive Saw from Beluyavea the king cobra hits Ghkinria for 0 physical damage.
Burning from Beluyavea the king cobra hits Ghkinria for 0 fire damage.
Beluyavea the king cobra performs a melee critical strike against Ghkinria!
Tempest of Metal performs a melee critical strike against Ghkinria!
Tempest of Metal performs a melee critical strike against Ghkinria!
Beluyavea the king cobra performs a melee critical strike against Ghkinria!
Tempest of Metal hits Ghkinria for 0 physical, 0 physical, 0 fire, 0 physical, 0 nature, 0 physical, 0 fire (0 total damage).
Beluyavea the king cobra hits Ghkinria for 0 physical, 0 physical, 0 fire, 0 physical, 0 nature, 0 physical, 0 fire (0 total damage).






























































































































