Judge the level 6 Dwarf Sun Paladin by bpat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceDwarf
ClassSun Paladin
Level / Exp6 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 20)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic25 (base 27)
Willpower13 (base 10)
Cunning10 (base 10)

Resources

Life245/245
Positive35/35
Stamina132/132
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy24
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower22
Crit Chance1%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Nature+10%

Defense: Base

Armour (hardiness)19.118138619369 (56.297102139833%)
Defense1
Ranged Defense1
Fatigue22
Physical Save12
Spell Save13
Mental Save17

Defense: Resistances

Nature+ 15%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
4/5
2/5
0/5
0/5
Technique / Two-handed assault1.00
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
2/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Tool
On feet
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Judge stops regenerating health quickly.
Talent Wave of Power is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Path of the Sun is ready to use.
Talent Bathe in Light is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).


Today is the 19th Voratun of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a previous level here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).


You gain 1.91 gold from the transmogrification of
blazing pouch of iron shots of accuracy (20/20, 16-20 power, 1 apr).
You gain 0.30 gold from the transmogrification of
deadly quiver of elm arrows (15/15, 22-30 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.94 gold from the transmogrification of
potent elm vilestaff of fate (13-16 power, 2 apr, fire element).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, lightning element).
You gain 1.45 gold from the transmogrification of
creative mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 2.40 gold from the transmogrification of
balanced iron dagger (10-12 power, 5 apr).
You gain 0.95 gold from the transmogrification of
arcing iron dagger of massacre (16-20 power, 5 apr).
There is a next level here (press '' or right click to use).
You feel very confident walking into this place.
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 54 turns (stop reason: at exit).