Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Items Vault 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Rise of the Ooze 1.7.4Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers). Full Details: Reward from Storming the City with the Oozing Cradle: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Custom Difficulty 1.7.4Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Drem |
Class | Cultist of Entropy |
Level / Exp | 32 / 1% |
Size | medium |
Lifes / Deaths | Killed by Elussra the bee swarm at level 6 on the 24th Voratun 122nd year of Ascendancy at 00:18 1 / 5Killed by Mayima the giant yellow ant at level 20 on the 33rd Profit 122nd year of Ascendancy at 00:02 Killed by Eilinebrenor the bee swarm at level 20 on the 33rd Profit 122nd year of Ascendancy at 04:28 Killed by worm that walks at level 20 on the 33rd Profit 122nd year of Ascendancy at 21:17 Killed by Xeretta the sabertooth tiger at level 30 on the 13rd Gold 123rd year of Ascendancy at 11:34 |
Primary Stats
Strength | 25 (base 13) |
Dexterity | 16 (base 10) |
Constitution | 16 (base 15) |
Magic | 81 (base 60) |
Willpower | 33 (base 10) |
Cunning | 75 (base 60) |
Resources
Life | 680/680 |
Mana | 281/281 |
Insanity | 53/100 |
Healing Factor | 1.0545771506545 |
Regeneration | 4.4819528902816 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 3 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 45 |
Accuracy | 18 |
Crit Chance | 34% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 81 |
Crit Chance | 54% |
Speed | 1 |
Offense: Mind
Mindpower | 62 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Acid | +19% |
Arcane | +14% |
Mind | +32% |
All | +8% |
Lightning | +20% |
Light | +22% |
Temporal | +57% |
Physical | +24% |
Darkness | +40% |
Nature | +12% |
Offense: Damage Penetration
Darkness | +35% |
Lightning | +15% |
Light | +35% |
Temporal | +33% |
Nature | +15% |
Physical | +15% |
Cold | +15% |
All | +10% |
Defense: Base
Armour (hardiness) | 21.627673129068 (35.65183292883%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 33 |
Mental Save | 41 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 22%( 70%) |
Arcane | + 20%( 70%) |
All | + 11%( 70%) |
Lightning | + 35%( 70%) |
Temporal | + 22%( 70%) |
Darkness | + 22%( 70%) |
Fire | + 16%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Stun Resistance | 99% |
Confusion Resistance | 97% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Silence Resistance | 28% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 505 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 147 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 346 life over 5 turns. Its effects scale with your Magic stat. |
Class Talents
Demented / Oblivion | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Madness | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Demented / Entropy | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Demented / Nether | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Timethief | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Demented / Chronophage | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Demented / Void | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Demented / Doom | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
talent | Jinxed Touch |
talent | Chaos Orbs |
talent | Power Overwhelming |
talent | Void Stars |
talent | Premonition |
talent | Grand Oration |
talent | Atrophy |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the repented thief from death by Cyrilrathra the white crystal. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by Glytta the snow giant. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 454. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed orc heart. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed red crystal shard. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed electric eel tail. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Gloroth the pair of hardened leather boots (0 def, 3 armour) Gloroth the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Cun +3 Mag dps ---------- Spell.pwr +6 (+1 eff.) ----- def ----- Armour +3 Fatigue -6% Resists +5% arcane Phys.save +7 (+3 eff.) Silence- +28% Confus- +35% Stun/Frz- +23% ---------- misc Max.enc +25 Light +1 Infravis +3 A pair of boots made of leather. |
Light source | Loamcut Loamcut1.0 T3 lite [Random Unique] Nature/Master While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +13.00% Phys.pwr +7 (+2 eff.) Res.pen +5% nature +10% all Apr +8 On Hit (Melee): * 20% chance to slow global speed by 64% ----- def ----- Resists +12% nature +5% arcane Max.HP +48.00 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Strikeblur (1 def, 0 armour) Strikeblur (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +11% acid +12% lightning Res.pen +5% lightning ----- def ----- Defense +1 (+0 eff.) Resists +16% acid Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Vim/s.crit +1.00 A pointy cloth hat, very wizardly... |
Tool | voratun torque of mindblast 'Kilnbile' [power 340] (15 cooldown) voratun torque of mindblast 'Kilnbile' [power 340] (15 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% mind ----- def ----- Resists +12% blight +6% fire +12% darkness +12% lightning Die.at -80.00 life Max.HP +60.00 Def/telep +10 Res/telep +10% Dur/telep +10% Blast the opponent's mind dealing 449 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Betherin the gold ring Betherin the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Cun +4 Mag dps ---------- Mind.crit +6% Spell.pwr +7 (+1 eff.) ----- def ----- Resists +15% acid ---------- misc Equi/ret +0.12 Psi/ret +0.04 Rings make your fingers look great! |
On fingers | Delodas Delodas0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +6 Cun +4 Wil dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +14 (+3 eff.) Mind.pwr +10 (+2 eff.) S.pwr/crit +6 Dmg.mod +6% all ----- def ----- Defense +12 (+4 eff.) Phys.save +11 (+5 eff.) Spell.save +8 (+4 eff.) Mind.save +11 (+3 eff.) ---------- misc Mana/turn +0.08 Vim/s.crit +2.00 Rings make your fingers look great! |
Around waist | Neira's Memory Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 302, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | ash magestaff 'Iceidol' (15-18 power, 3 apr, temporal element) ash magestaff 'Iceidol' (15-18 power, 3 apr, temporal element)5.0 T2 staff 1H weapon [Random Unique] Arcane/Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +6.0% Spell.crit +19% Crit.mult +11.00% Phys.pwr +7 (+2 eff.) Spell.pwr +12 (+2 eff.) Dmg.mod +18% temporal Res.pen +5% cold Acc +8 (+4 eff.) Melee Ret 2 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | rough leather gloves 'Vorabremina' (0 def, 1 armour) rough leather gloves 'Vorabremina' (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 6 nature Dmg.mod +4% nature ----- def ----- Armour +1 Resists +6% nature Max.HP +60.00 HP.reg +4.00 Pinning- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | cashmere robe 'Cracklestrider' (0 def, 0 armour) cashmere robe 'Cracklestrider' (0 def, 0 armour)2.0 T3 cloth armor [Random Unique] Arcane While equipped: Stats +3 Cun +3 Mag dps ---------- Spell.crit +6% Spell.pwr +7 (+1 eff.) Dmg.mod +21% temporal +11% light +10% darkness +18% mind +16% physical Res.pen +8% temporal +5% physical Melee Ret 2 lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 36 ----- def ----- Resists +12% temporal +11% all Anom.red +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | linen cloak 'Ebonyenvy' (1 def, 0 armour) linen cloak 'Ebonyenvy' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +5% Dmg.mod +3% light +9% darkness +6% arcane Res.pen +25% light +10% darkness Melee Ret 4 arcane ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Dourqueller' voratun amulet 'Dourqueller'0.1 T5 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +9 Str +5 Dex +6 Mag +7 Wil dps ---------- Dmg.mod +3% darkness ----- def ----- Defense +30 (+10 eff.) Resists +15% lightning Stun/Frz- +46% Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
wild infusion of the wizard (res 33%; physical; dur 4; cd 13) wild infusion of the wizard (res 33%; physical; dur 4; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the warrior (damage 98; dur 4; cd 23) biting gale rune of the warrior (damage 98; dur 4; cd 23)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 23 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 98.28 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 249; dur 4; cd 16) biting gale rune of the wizard (damage 249; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 248.62 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Anyrim the steel amulet Anyrim the steel amulet0.1 T2 amulet jewelry [Random Unique] Nature While equipped: Stats +2 Cun +3 Con dps ---------- Phasing +20% Melee Ret 4 arcane ----- def ----- Resists +12% lightning Stun/Frz- +20% ---------- misc Max.vim +10.00 Amulets make your neck look great! |
grounding steel amulet of mastery (0.16 Demented / Madness) grounding steel amulet of mastery (0.16 Demented / Madness)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +15% lightning Stun/Frz- +23% ---------- misc Masteries +0.16 Demented/Madness Amulets make your neck look great! |
savior's copper ring of frost (+22%) savior's copper ring of frost (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+2 eff.) Rings make your fingers look great! |
Adyselrarin Adyselrarin0.1 T2 ring jewelry [Rare] Master While equipped: Stats +3 Mag +4 Wil +2 Con ----- def ----- Resists +15% acid +6% temporal Spell.save +18 (+8 eff.) ---------- misc Max.stam +11.00 Rings make your fingers look great! |
Staff of Destruction (20-24 power, 4 apr, cold element) Staff of Destruction (20-24 power, 4 apr, cold element)5.0 T3 staff 2H weapon [Unique] Arcane Power 20.0 - 24.0 Cold Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
Furnacewreath (19/19, 54-76 power, 18 apr) Furnacewreath (19/19, 54-76 power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Nature Power 54.0 - 75.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 19 Ranged+ +20 fire +17 nature +20 arcane On Hit.r1 +20 arcane +20 fire On Crit.r2 +8 fire Arrows are used with bows to pierce your foes to death. |
dispeller's mummy wrappings (5 def, 2 armour) dispeller's mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Ego+] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists +7% lightning +9% darkness +9% blight -15% fire +9% cold +10% light Phys.save +15 (+7 eff.) Spell.save +28 (+12 eff.) Mind.save +17 (+5 eff.) Decaying mummy wrappings. |
spellwoven Rags of the Sanctuary (0 def, 0 armour) spellwoven Rags of the Sanctuary (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) ----- def ----- Resists +7% all Spell.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 50.59 to 63.24 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
verdant cashmere robe of life (0 def, 0 armour) verdant cashmere robe of life (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +7% blight +11% all Max.HP +73.00 HP.reg +3.00 Heal.mod +12% Poison- +24% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Yaragar (5 def, 10 armour) Yaragar (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Rare] Master While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +6% blight Res.pen +25% temporal Phasing +20% Melee Ret 8 arcane ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +7% physical Phys.save +19 (+9 eff.) ---------- misc Mana/turn +0.12 A suit of armour made of mail. |
rough leather belt 'Shiverspitter' rough leather belt 'Shiverspitter'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +3% cold ----- def ----- Resists +5% lightning +6% temporal ---------- misc Max.mana +20.00 A belt that goes around your waist. |
hardened leather belt 'Duvakan' hardened leather belt 'Duvakan'1.0 T3 belt armor [Random Unique] Arcane/Nature While equipped: Stats +3 Str +5 Mag +5 Wil +5 Con dps ---------- Phys.crit +2.0% Spell.crit +4% Phys.pwr +8 (+3 eff.) Spell.pwr +4 (+1 eff.) Res.pen +15% physical ----- def ----- Phys.save +13 (+6 eff.) Mind.save +7 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Muckpain the pair of rough leather boots (5 def, 1 armour) Muckpain the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +7 Cun +3 Wil dps ---------- Phys.crit +1.0% Mind.pwr +15 (+3 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +3% nature Phys.save +5 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +11 (+3 eff.) A pair of boots made of leather. |
Abysskin (0 def, 3 armour) Abysskin (0 def, 3 armour)2.0 T3 feet armor [Rare] Arcane While equipped: Stats +2 Dex +3 Mag dps ---------- Mov.spd +25% Dmg.mod +12% fire Res.pen +25% fire ----- def ----- Armour +3 Crit.dmg- 15.00% A pair of boots made of leather. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 58.26 to 174.78 lightning damage (116.52 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
bloodstone bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Zaneyadas the Moldravager Zaneyadas the Moldravager2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Resists +6% nature +3% temporal Max.HP +42.00 Blind- +20% Disease- +10% Disarm- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Planar Beacon Planar Beacon1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 170.02 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 170.02 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Essence of Bearness Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
Rungof's Fang Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Elenuziladin' (dig speed 29 turns) iron pickaxe 'Elenuziladin' (dig speed 29 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +5 Dex +1 Cun +4 Con dps ---------- Phys.pwr +3 (+1 eff.) Mov.spd +10% On Hit (Melee): * 10% chance to reduce armor by 45% ---------- misc Light +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator Gwai's Burninator2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 498.96 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Nightkarma [power 105] (15 cooldown) Nightkarma [power 105] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +2 Wil +1 Mag dps ---------- Res.pen +20% darkness ----- def ----- Resists +5% arcane +9% cold ---------- misc Infravis +3 Fire a magical bolt dealing 125 acid damage Puts all charms on 15 cooldown 100% to increase all damage by 12% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By EntroNheat the Drem Cultist of Entropy level 29
30th Steel 123rd year of Ascendancy at 06:11 see stats
By EntroNheat the Drem Cultist of Entropy level 21
23rd Dearth 122nd year of Ascendancy at 02:27 see stats
By EntroNheat the Drem Cultist of Entropy level 30
13rd Gold 123rd year of Ascendancy at 14:55 see stats
By EntroNheat the Drem Cultist of Entropy level 29
31st Steel 123rd year of Ascendancy at 08:45 see stats
By EntroNheat the Drem Cultist of Entropy level 25
2nd Iron 123rd year of Ascendancy at 04:42 see stats
By EntroNheat the Drem Cultist of Entropy level 22
14th Shortage 122nd year of Ascendancy at 06:37 see stats
By EntroNheat the Drem Cultist of Entropy level 31
11st Stralite 123rd year of Ascendancy at 00:28 see stats
By EntroNheat the Drem Cultist of Entropy level 25
2nd Iron 123rd year of Ascendancy at 01:18 see stats
By EntroNheat the Drem Cultist of Entropy level 24
24th Shortage 122nd year of Ascendancy at 13:33 see stats
By EntroNheat the Drem Cultist of Entropy level 10
27th Voratun 122nd year of Ascendancy at 15:43 see stats
By EntroNheat the Drem Cultist of Entropy level 20
31st Profit 122nd year of Ascendancy at 21:44 see stats
By EntroNheat the Drem Cultist of Entropy level 30
12nd Gold 123rd year of Ascendancy at 10:37 see stats
By EntroNheat the Drem Cultist of Entropy level 21
41st Dearth 122nd year of Ascendancy at 15:46 see stats
By EntroNheat the Drem Cultist of Entropy level 21
11st Shortage 122nd year of Ascendancy at 11:06 see stats
By EntroNheat the Drem Cultist of Entropy level 18
29th Profit 122nd year of Ascendancy at 16:25 see stats
By EntroNheat the Drem Cultist of Entropy level 9
27th Voratun 122nd year of Ascendancy at 01:40 see stats
By EntroNheat the Drem Cultist of Entropy level 21
36th Profit 122nd year of Ascendancy at 03:58 see stats
By EntroNheat the Drem Cultist of Entropy level 22
14th Shortage 122nd year of Ascendancy at 03:33 see stats
By EntroNheat the Drem Cultist of Entropy level 15
9th Profit 122nd year of Ascendancy at 19:34 see stats
Log
A void star appears around EntroNheat.
Rested for 11 turns (stop reason: all resources and life at maximum).
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Resting starts...
Talent Unravel Existence is ready to use.
Talent Frenzy is ready to use.
Rested for 32 turns (stop reason: all resources and life at maximum).
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EntroNheat deactivates Jinxed Touch.
EntroNheat activates Jinxed Touch.
EntroNheat deactivates Chaos Orbs.
EntroNheat activates Chaos Orbs.
EntroNheat deactivates Power Overwhelming.
EntroNheat activates Power Overwhelming.
EntroNheat deactivates Premonition.
EntroNheat activates Premonition.
EntroNheat deactivates Atrophy.
EntroNheat activates Atrophy.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Void Stars
- Grand Oration
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
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Resting starts...
Today is the 34th Stralite of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Suspend is ready to use.
Rested for 27 turns (stop reason: all resources and life at maximum).