Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Rise of the Ooze 1.7.4Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers). Full Details: Reward from Storming the City with the Oozing Cradle: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Female |
Race | Dwarf |
Class | Cursed |
Level / Exp | 26 / 74% |
Size | medium |
Lifes / Deaths | Killed by Layemina the brown bear at level 7 on the 7th Profit 122nd year of Ascendancy at 00:00 0 / 7Killed by orc corruptor at level 13 on the 25th Profit 122nd year of Ascendancy at 10:42 Killed by Eilinowe the midge swarm at level 20 on the 9th Shortage 122nd year of Ascendancy at 13:59 Killed by Porirewe the swarming horror at level 21 on the 11st Shortage 122nd year of Ascendancy at 07:08 Killed by Arethra the ancient dragon turtle at level 22 on the 12nd Shortage 122nd year of Ascendancy at 06:24 Killed by Belyldawyn the elven cultist at level 26 on the 1st Iron 123rd year of Ascendancy at 08:14 Killed by Xalrassra the mean looking elven guard at level 26 on the 1st Iron 123rd year of Ascendancy at 09:44 |
Antimagic | Follower |
Primary Stats
Strength | 27 (base 16) |
Dexterity | 9 (base 10) |
Constitution | 38.340449927278 (base 25) |
Magic | 8 (base 10) |
Willpower | 87.340449927278 (base 57) |
Cunning | 39 (base 32) |
Resources
Life | -229/878 |
Hate | 124/128 |
Equilibrium | 48 |
Healing Factor | 1.112276891282 |
Regeneration | 6.0619090574872 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +1.9984014443253E-12% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
See Invisible | 6.3404499272777 |
Offense: Mainhand
Damage | 40 |
Accuracy | 52 |
Crit Chance | 12% |
APR | 24 |
Speed | 1.00 |
Offense: Offhand
Damage | 39 |
Accuracy | 52 |
Crit Chance | 12% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 2.6666666666667 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 73 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Acid | +21% |
Nature | +15% |
Darkness | +38% |
Cold | +33% |
Lightning | +12% |
Mind | +87% |
All | 0% |
Offense: Damage Penetration
Acid | +4% |
Nature | +20% |
Darkness | +13% |
Fire | +5% |
Mind | +65% |
All | 0% |
Defense: Base
Armour (hardiness) | 57 (100%) |
Defense | 28 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 34 |
Mental Save | 46 |
Defense: Resistances
Acid | + 46%( 70%) |
Arcane | + 18%( 70%) |
Cold | + 39%( 70%) |
All | + 18%( 70%) |
Darkness | + 32%( 76%) |
Light | + 29%( 70%) |
Physical | + 24%( 75%) |
Mind | + 10%( 70%) |
Lightning | + 23%( 70%) |
Fire | + 43%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Stun Resistance | 42% |
Confusion Resistance | 0% |
Fear Resistance | 78% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 446 life over 5 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 597% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Class Talents
Cursed / Gloom | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cursed / Slaughter | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Fears | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Wild-gift / Antimagic | 1.10 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 1.2)Penalty : Fear of Death: -2% resistance against damage from the undead. Power 1+: Power over Death: +4% damage against the undead. Power 2+: -1 Luck, +2 Strength, +2 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 24 turns, retch (level 1) when you fall below 40% health Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 2.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +9 Darkness Resistance, +6% Max Darkness Resistance, +6 See Invisible Power 2+: -2 Luck, +3 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 6.2): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 24% when tested. Power 1+: Removed from Reality: +7 Physical Resistance, +5 Maximum Physical Resistance Power 2+: -3 Luck, +11 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 105 mind and 77 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 9 nightmare (summon Terrors and chances to slow, deal 155 Mind damage, and deal 115 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 1.2)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+24% chance to avoid traps). Power 2+: -1 Luck, +3 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+8% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 38% if the increase would be enough to kill your opponent. |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the temporal explorer from death by Eilinogabeth the red crystal. Escort: temporal explorer (level 4 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past. You have destroyed the merchant caravan that you once considered family. Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him. | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed chunk of ghoul flesh. * You've found the needed green worm. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed naga tongue. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed snow giant kidney. * You've found the needed vial of greater demon bile. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed red crystal shard. * You've found the needed pouch of faeros ash. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Puretouch the pair of hardened leather boots (Nightmares) (0 def, 3 armour) Puretouch the pair of hardened leather boots (Nightmares) (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Ignore resists +10% mind +20% nature When Hit 10 nature On-Hit (Melee): * 20% chance to reduce damage dealt by 32% defense ------ Armor +3 Fatigue -8% Resistance +9% darkness Physical save +7 (+3 eff.) other ------- Encumbrance +26 Curse of Nightmares A pair of boots made of leather. |
Light source | brass lantern 'Flashdredge' brass lantern 'Flashdredge'2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: offense ------ Damage +12% lightning +3% cold +6% mind Ignore resists +10% mind defense ------ Resistance +6% lightning +3% all Spell save +6 (+3 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | The Face of Fear (Nightmares) (8 def, 0 armour) The Face of Fear (Nightmares) (8 def, 0 armour)2.0 Encumbrance T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil offense ------ Mindpower +16 (+4 eff.) defense ------ Defense +8 (+4 eff.) Fear Resist +60% other ------- Masteries +0.20 Cursed/Fears Curse of Nightmares Instill Fear: Effective talent level: 2.4 Power cost 18 out of 45/45. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 43.95 mind and 32.43 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 25% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 25. Terrified: Deals 10.29 mind and 7.59 darkness damage per turn and increases cooldowns by 39%. Haunted: Causes the target to suffer 17.13 mind and 12.64 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. This item has been sent to the Item's Vault. |
On hands | Ruthless Grip (Corpses) (0 def, 5 armour) Ruthless Grip (Corpses) (0 def, 5 armour)1.5 Encumbrance T4 hands armor [Unique] Psionic While equipped: offense ------ On-Hit 15 darkness 15 cold Damage +20% darkness +20% cold defense ------ Armor +5 Unlife -100.00 life Healmod -10% other ------- Max hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Instill Fear: Effective talent level: 3.6 Power cost 20 out of 30/30. Range 8 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 53.30 mind and 39.33 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 31% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 30. Terrified: Deals 13.09 mind and 9.66 darkness damage per turn and increases cooldowns by 47%. Haunted: Causes the target to suffer 20.59 mind and 15.19 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. This item has been sent to the Item's Vault. |
Tool | Balynik (dig speed 15 turns) Balynik (dig speed 15 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Wil offense ------ Mind Crit +1% Critical power +10.00% Mindpower +10 (+3 eff.) Damage +9% mind defense ------ Life +26.00 other ------- EQ when Hit +0.36 Max stamina +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | copper ring 'Zeralavor' copper ring 'Zeralavor'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +3 Str offense ------ Physical Crit +1.0% defense ------ Armor +4 Resistance +6% cold +15% fire Unlife -80.00 life Life Regen +2.00 Stun Resist +24% Rings make your fingers look great! |
On fingers | Issegorn the Singepride Issegorn the Singepride0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats +3 Wil offense ------ Mind Crit +1% Damage +10% cold Ignore resists +5% fire When Hit 6 fire defense ------ Resistance +20% cold other ------- EQ when Hit +0.04 Max psi +30.00 Rings make your fingers look great! |
Around neck | Shard of Insanity Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+11 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. This item has been sent to the Item's Vault. |
In main hand | Duvabar the thorny mindstar (Shrouds) (8-9 power, 24 apr, mind damage) Duvabar the thorny mindstar (Shrouds) (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 8.5 - 9.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +12 arcane While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +23% mind +18% darkness Ignore resists +15% mind +13% darkness When Hit 4 arcane On-Hit (Melee): * 10% chance to reduce all saves and defense by 40 defense ------ Life +18.00 Life Regen +1.20 other ------- Max hate +8.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | Zubalaith (Shrouds) Zubalaith (Shrouds)1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +1 Dex offense ------ Damage +9% mind Ignore resists +10% mind When Hit 2 mind defense ------ Crit Resistance 5.00% Life +31.00 Curse of Shrouds A belt that goes around your waist. |
In off hand | protector's thorny mindstar of venom (Nightmares) (8-9 power, 24 apr, mind damage) protector's thorny mindstar of venom (Nightmares) (8-9 power, 24 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature/Disrupt Weapon Damage 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 5 acid Damage +6% acid Ignore resists +4% acid defense ------ Resistance +4% acid +4% all Life Regen +2.00 other ------- Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Falebar the cashmere cloak (Nightmares) (7 def, 0 armour) Falebar the cashmere cloak (Nightmares) (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: Stats +2 Str +2 Con defense ------ Defense +7 (+4 eff.) Resistance +30% acid +15% fire +13% light Stealth +8 other ------- Light +3 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (Misfortune) (10 def, 15 armour) Spider-Silk Robe of Spydrë (Misfortune) (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+5 eff.) Resistance +30% nature +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Curse of Misfortune This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
wild infusion of the psychic (res 33%; mental; dur 4; cd 11) wild infusion of the psychic (res 33%; mental; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Withering Orbs Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet 'Cyrivena' copper amulet 'Cyrivena'0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Physical Power +5 (+2 eff.) defense ------ Defense +15 (+8 eff.) Resistance +6% physical Physical save +3 (+1 eff.) other ------- Stamina/turn +0.30 See Invisibility +9 Amulets make your neck look great! |
serendipitous copper amulet of willpower (+6) serendipitous copper amulet of willpower (+6)0.1 Encumbrance T1 amulet jewelry [Ego+] Nature While equipped: Stats +6 Lck +3 Wil offense ------ Accuracy +6 (+3 eff.) defense ------ Defense +6 (+3 eff.) Resist unseen 10% Amulets make your neck look great! |
Oakqueen Oakqueen0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +2 Wil offense ------ Damage +6% nature When Hit 4 nature defense ------ Resistance +5% arcane +3% nature +12% light +12% darkness Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +13 (+4 eff.) Blind Resist +26% Amulets make your neck look great! |
Gyrayon the copper ring Gyrayon the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +2 Dex offense ------ Spell Crit +2% Spellpower +5 (+2 eff.) Spellpower/crit +10 Damage +3% blight Accuracy +4 (+2 eff.) other ------- Max mana +40.00 Rings make your fingers look great! |
copper ring 'Chadig' copper ring 'Chadig'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +7 Str +1 Dex +5 Con offense ------ Physical Power +21 (+8 eff.) defense ------ Physical save +9 (+4 eff.) other ------- Stamina/turn +2.00 Max stamina +30.00 Rings make your fingers look great! |
marksman's copper ring marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex offense ------ Accuracy +6 (+3 eff.) Rings make your fingers look great! |
rogue's copper ring rogue's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +2 Cun defense ------ Defense +4 (+2 eff.) Rings make your fingers look great! |
Genocide (Madness) (42-67 power, 4 apr) Genocide (Madness) (42-67 power, 4 apr)3.0 Encumbrance T3 greatsword 2H weapon Reqs Str 40 [Unique] Nature/Master Weapon Damage 42.0 - 67.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +18.0% Attack Speed 100% Damage Against +25% Orc While equipped: Stats +7 Str +7 Dex +7 Con defense ------ Resist Against +15% Orc Life Regen +0.50 other ------- Stamina/turn +1.00 Telepathy Humanoid/Orc Curse of Madness Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Blizzardminister the steel mace (Shrouds) (16-22 power, 3 apr) Blizzardminister the steel mace (Shrouds) (16-22 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Rare] Master Weapon Damage 16.0 - 22.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% While equipped: Stats +6 Mag +2 Con offense ------ Physical Crit +8.0% Critical power +13.00% Ignore resists +10% mind +25% cold Ignore Armor +7 defense ------ Crit Resistance 10.00% Curse of Shrouds Blunt and deadly. |
Glybrera (Nightmares) (19-25 power, 6 apr) Glybrera (Nightmares) (19-25 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon Reqs Dex 16 [Random Unique] Arcane/Master Weapon Damage 19.0 - 24.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +9 fire On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: offense ------ Damage +6% cold Ignore resists +11% cold defense ------ Armor +4 Resistance +2% physical Curse of Nightmares Sharp, short and deadly. |
elemental stralite dagger of phasing (Madness) (28-37 power, 21 apr) elemental stralite dagger of phasing (Madness) (28-37 power, 21 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane Weapon Damage 28.5 - 37.1 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +21 Critical Rate +8.0% Attack Speed 100% Ignore Shields +14% On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: offense ------ Damage +13% acid Ignore resists +13% acid Curse of Madness Sharp, short and deadly. |
vined mindstar of storms (Madness) (4-5 power, 18 apr, nature damage) vined mindstar of storms (Madness) (4-5 power, 18 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego+] Nature Weapon Damage 4.5 - 5.0 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +1 Cun +1 Con offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 7 lightning Damage +5% lightning Ignore resists +6% lightning defense ------ Resistance +4% lightning other ------- Talents +1 Attune Mindstar Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Glorythra' (Madness) (8-9 power, 24 apr, nature damage) thorny mindstar 'Glorythra' (Madness) (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 6 lightning 3 physical 5 cold 4 acid 3 fire Damage +10% lightning +11% fire +9% blight +10% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 40 defense ------ Resistance +4% lightning +5% physical +4% fire +5% cold +6% acid Life +13.00 Life Regen +0.50 other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reinforced leather sling of true flight (Shrouds) reinforced leather sling of true flight (Shrouds)4.0 Encumbrance T4 sling 1H weapon Reqs Dex 35 Shoot [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: offense ------ Physical Crit +9.0% Accuracy +9 (+4 eff.) Curse of Shrouds Slings are used to hurl stones or metal shots at your foes. |
Xann the Sunstrider (Corpses) (0 def, 4 armour) Xann the Sunstrider (Corpses) (0 def, 4 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats +4 Mag +4 Wil +1 Con offense ------ When Hit 2 physical defense ------ Armor +4 Resistance +12% fire +5% arcane +7% all Physical save +3 (+1 eff.) other ------- Mana/turn +0.10 Psi/turn +0.10 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elenarain the Glittersorrow (Corpses) (0 def, 0 armour) Elenarain the Glittersorrow (Corpses) (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats +8 Wil offense ------ Damage +17% fire Ignore resists +10% light defense ------ Resistance +25% fire +9% all Crit Resistance 5.00% other ------- Light +3 Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Sleetjam the steel mail armour (Corpses) (2 def, 11 armour) Sleetjam the steel mail armour (Corpses) (2 def, 11 armour)14.0 Encumbrance T2 heavy armor [Random Unique] Nature While equipped: Stats +2 Wil offense ------ Damage +3% cold defense ------ Armor +11 Defense +2 (+1 eff.) Fatigue +12% Resistance +12% acid +12% darkness +12% blight +13% cold +6% nature +9% fire Spell save +6 (+3 eff.) other ------- Light +2 Breathe water Curse of Corpses A suit of armour made of mail. |
insulating rough leather belt of transcendence (Madness) insulating rough leather belt of transcendence (Madness)1.0 Encumbrance T1 belt armor [Ego] Master/Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) defense ------ Resistance +6% fire +6% cold Physical save +6 (+3 eff.) Curse of Madness A belt that goes around your waist. |
rough leather belt of the giants (Nightmares) rough leather belt of the giants (Nightmares)1.0 Encumbrance T1 belt armor [Ego] Master While equipped: offense ------ Physical Power +3 (+2 eff.) defense ------ Spell save +5 (+2 eff.) other ------- Size +1 Curse of Nightmares A belt that goes around your waist. |
Blazereeve the linen cloak (Madness) (11 def, 0 armour) Blazereeve the linen cloak (Madness) (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% lightning defense ------ Defense +11 (+6 eff.) Spell save +9 (+4 eff.) Unlife -60.00 life Life +33.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Blindbringer (Misfortune) (1 def, 7 armour) Blindbringer (Misfortune) (1 def, 7 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +6% light defense ------ Armor +7 Defense +1 (+1 eff.) Resistance +10% cold Spell save +3 (+1 eff.) Disease Resist +20% Stun Resist +10% Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Pitchquarry' (Nightmares) (7 def, 0 armour) linen cloak 'Pitchquarry' (Nightmares) (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +3% light Ignore resists +15% darkness defense ------ Defense +7 (+4 eff.) Resistance +3% light +3% darkness Physical save +6 (+3 eff.) other ------- Light +1 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Starcast (Nightmares) (2 def, 4 armour) Starcast (Nightmares) (2 def, 4 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +5 Con offense ------ Physical Crit +5.0% Physical Power +1 (+1 eff.) Damage +9% lightning defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue -4% Physical save +6 (+3 eff.) other ------- Light +3 Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Poremith' (Nightmares) (27 def, 0 armour) cashmere cloak 'Poremith' (Nightmares) (27 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex defense ------ Defense +27 (+13 eff.) Resistance +6% darkness Crit Resistance 15.00% Mind save +12 (+4 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Adytira (Corpses) (0 def, 2 armour) Adytira (Corpses) (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +12 (+5 eff.) Accuracy +6 (+3 eff.) Ignore Armor +7 defense ------ Armor +2 Resistance +6% blight Physical save +6 (+3 eff.) Spell save +8 (+4 eff.) Life Regen +1.00 Disease Resist +10% Pinning Resist +10% other ------- Stamina/turn +0.60 Max stamina +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Corpses Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
brass lantern brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Demonic Soul Demonic Soul0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Alaneg [power 240] (15 cooldown) Alaneg [power 240] (15 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: Stats +1 Con defense ------ Resistance +12% cold +3% temporal Life +20.00 Life Regen +4.00 Blast the opponent's mind dealing 449 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 15% for 2 turns. 100% to gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
powerful elm totem of summon tentacle [power 100] (25 cooldown) powerful elm totem of summon tentacle [power 100] (25 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 204 Base Damage: 101 Armor: 1 All Resist: 6 Puts all charms on 25 turn cooldown 100% to increase all damage by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By TheVoices the Dwarf Cursed level 13
25th Profit 122nd year of Ascendancy at 12:18 see stats
By TheVoices the Dwarf Cursed level 23
18th Shortage 122nd year of Ascendancy at 00:34 see stats
By TheVoices the Dwarf Cursed level 23
13rd Shortage 122nd year of Ascendancy at 12:35 see stats
By TheVoices the Dwarf Cursed level 10
8th Profit 122nd year of Ascendancy at 10:15 see stats
By TheVoices the Dwarf Cursed level 20
8th Shortage 122nd year of Ascendancy at 14:58 see stats
By TheVoices the Dwarf Cursed level 6
18th Voratun 122nd year of Ascendancy at 19:06 see stats
By TheVoices the Dwarf Cursed level 26
1st Iron 123rd year of Ascendancy at 05:14 see stats
By TheVoices the Dwarf Cursed level 10
9th Profit 122nd year of Ascendancy at 07:18 see stats
By TheVoices the Dwarf Cursed level 24
19th Shortage 122nd year of Ascendancy at 23:33 see stats
By TheVoices the Dwarf Cursed level 17
17th Wealth 122nd year of Ascendancy at 20:46 see stats
Log
Glorema the ogre rune-spinner reacts to damage from Xalrassra the mean looking elven guard, mitigating the blow!.
You feel a surge of power as a powerful creature falls nearby.
You feel a surge of power as a powerful creature falls nearby.
TheVoices is free from the grapple.
Xalrassra the mean looking elven guard has released the hold.
Xalrassra the mean looking elven guard hits Belyldawyn the elven cultist for 289 physical damage.
Xalrassra the mean looking elven guard hits Terror for 376 physical damage.
Xalrassra the mean looking elven guard hits Terror for 377 physical damage.
Xalrassra the mean looking elven guard hits Ce'Nelle the elven guard for 365 physical damage.
Xalrassra the mean looking elven guard hits Terror for 376 physical damage.
Xalrassra the mean looking elven guard hits Terror for 377 physical damage.
Xalrassra the mean looking elven guard hits Terror for 413 physical damage.
Xalrassra the mean looking elven guard hits Terror for 376 physical damage.
Xalrassra the mean looking elven guard hits Terror for 376 physical damage.
Xalrassra the mean looking elven guard hits Terror for 242 physical damage.
Xalrassra the mean looking elven guard hits Terror for 376 physical damage.
Xalrassra the mean looking elven guard hits Terror for 413 physical damage.
Xalrassra the mean looking elven guard hits Terror for 450 physical damage.
Xalrassra the mean looking elven guard hits Animated Golden Three-Edged Sword 'The Truth' (Corpses) (49-78 power, 9 apr) for 107 physical damage.
Xalrassra the mean looking elven guard hits Terror for 413 physical damage.
Xalrassra the mean looking elven guard hits Terror for 376 physical damage.
Xalrassra the mean looking elven guard hits Terror for 340 physical damage.
Xalrassra the mean looking elven guard hits Glorema the ogre rune-spinner for (96 reacted , -6 stam), 293 physical (293 total damage).
Xalrassra the mean looking elven guard hits TheVoices for 269 physical damage.
Terrified from TheVoices hits Belyldawyn the elven cultist for 14 mind, 7 darkness (20 total damage).
Terrified from TheVoices hits Glorema the ogre rune-spinner for 12 mind, 6 darkness (18 total damage).
Poison from TheVoices hits Belyldawyn the elven cultist for 6 nature damage.
Haunted from TheVoices hits Glorema the ogre rune-spinner for 114 mind, 55 darkness (169 total damage).
Poison from TheVoices hits Xalrassra the mean looking elven guard for (13 flat reduction), 0 nature (0 total damage).
TheVoices the level 26 dwarf cursed was mauled to death by Xalrassra the mean looking elven guard on level 3 of Dark crypt.