Seraphim the level 6 Higher Writhing One by SubCruz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassWrithing One
Level / Exp6 / 91%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity13 (base 12)
Constitution26 (base 18)
Magic25 (base 24)
Willpower14 (base 10)
Cunning10 (base 10)

Resources

Life258/258
Insanity0/100
Healing Factor1.1316586254954
Regeneration3.3383929452116

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite5
See Stealth6
See Invisible5

Offense: Mainhand

Damage31
Accuracy24
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower39
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+5%
All0%

Defense: Base

Armour (hardiness)20 (37%)
Defense2
Ranged Defense2
Fatigue1
Physical Save20
Spell Save27
Mental Save20

Defense: Resistances

Cold+ 12%( 70%)
Physical+ 12%( 70%)
Fire+ 11%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Horrific body1.30
2/5
0/5
0/5
0/5
Demented / Controlled horrors1.30
0/5
0/5
0/5
0/5
Demented / Tentacles1.30
2/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Disfigured face1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

active

Equipment

Tool
On fingers
On fingers
On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Log

Seraphim receives 56 healing from Infusion: Healing.
Seraphim uses
Infusion: Regeneration.
Seraphim starts regenerating health quickly.

Arcane crystal misses Seraphim.
Arcane crystal casts Elemental Bolt!

There is a stairs back to Rhaloren Camp here (press '' or right click to use).
Arcane crystal casts Elemental Bolt!
Arcane crystal's Elemental Bolt hits
Seraphim for 55 nature damage.

You gain 0.80 gold from the transmogrification of
iron helm of strength (+3) (0 def, 3 armour).
You gain 0.73 gold from the transmogrification of
linen robe of nature (+16%) (0 def, 0 armour).
You gain 3.64 gold from the transmogrification of
mighty ash longbow of fire.
You gain 6.55 gold from the transmogrification of
iron greatmaul 'Lustrespawn' (18-27 power, 1 apr).
You gain 1.54 gold from the transmogrification of
psionicist's steel ring of lightning (+20%).
You gain 1.25 gold from the transmogrification of
regeneration infusion of the duelist (heal 129; 17 cd).
You gain 2.02 gold from the transmogrification of
movement infusion of the titan (speed 495%; cd 16).
You gain 1.12 gold from the transmogrification of
healing infusion of the warrior (heal 71; cd 13).
There is a collapsed tower here (press '' or right click to use).
Saving game...

Saving done.

Resting starts...

Seraphim stops regenerating health quickly.

Talent Infusion: Wild is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Infusion: Healing is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Saving game...

Saving done.