arch the level 3 Shalore Archmage by mewthi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp3 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity14 (base 10)
Constitution10 (base 10)
Magic20 (base 18)
Willpower16 (base 13)
Cunning12 (base 11)

Resources

Life101/101
Mana144/144
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy8
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save6
Spell Save12
Mental Save9

Defense: Resistances

Physical+ 11%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
failed
failed

Equipment

Main armor
Light source
Around neck
In main hand

Inventory

Achievements

Log

There is an exit to the worldmap here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


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Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


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Arch wears:
warrior's copper amulet of dexterity (+3).

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shielding rune of the psychic (absorb 126; dur 3; cd 16) is not wearable.
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 4.00 gold from the transmogrification of
agate.
You gain 1.33 gold from the transmogrification of
cleansing iron helm of strength (+3) (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 1.75 gold from the transmogrification of
iron dagger of phasing (98% power, 11 apr).
You gain 1.25 gold from the transmogrification of
psionicist's copper ring of the mind (+10%).
You gain 1.18 gold from the transmogrification of
shielding rune (absorb 62; dur 3; cd 17).
You gain 1.16 gold from the transmogrification of
shielding rune (absorb 56; dur 3; cd 18).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; magical; dur 3; cd 14).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 400%; cd 13).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 13).
You gain 0.63 gold from the transmogrification of
healing infusion (heal 45; cd 10).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 12).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 11).
There is a way to the previous level here (press '' or right click to use).