











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Patrol Gold 1.7.6--- DESCRIPTION --- This addon makes enemies in the world map patrol drop a fair amount of gold. Every enemy generated via a world map ambush will drop ten instances of gold, averaging around one gold per instance. If used with the Spells Merchants addon by Akaviriblade, it adds a way to "grind" the patrols for gold so you can buy stat points and whatnot. It should work with every mod, but please let me know if you get a compatibility error! :) --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu select "Addons" 5) Find "Patrol Gold" and ensure it's active --- COMPATIBILITY --- Not compatible with mods that change data/general/npcs/humanoid_random_boss.lua Updated to work for 1.7.6 Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Hotkeys Toolbar Scroll Lock 1.7.0Adds new game option "UI | Scroll hotkeys toolbar with scroll wheel", which can be disabled to prevent the scroll wheel or other scrolling input mechanisms from affecting the hotkeys toolbar. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Spell Merchants 1.7.6T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Interact with Sidekicks 1.7.0Provides an interface to interact with party members similar to the Interact with the Golem talent, by which yo ucan alter their equipment or spend their talent points. Also adds additional functionality like applying a rune or infusion directly to a party member, or managing its talent point plan in conjunction with the Talent Point Planner addon. Standard actions from the "Give order" dialog can also optionally be included, controlled by game option "Gameplay | Include party orders in interaction dialogs". The interaction dialog is bound to Alt-Shift-I by default, and can also be accessed by right-clicking on a suitable party member on the map or via the "Interact with Party Members" action on the main game menu. (NOTE: If you are using this addon in conjunction with the Talent Point Planner addon, you will need to upgrade the latter to release 10.8.3 or higher for compatibility. Similarly, if you are using this addon with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to upgrade it to release 17.2.3 or higher for compatibility.) Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Rogue |
| Level / Exp | 16 / 15% |
| Size | medium |
| Lifes / Deaths | Killed by Zubolethra the skeleton magus at level 16 on the 69th Haze 122nd year of Ascendancy at 10:50 / 1 |
Primary Stats
| Strength | 19 (base 11) |
| Dexterity | 47 (base 30) |
| Constitution | 31 (base 22) |
| Magic | 18 (base 10) |
| Willpower | 11 (base 10) |
| Cunning | 38 (base 34) |
Resources
| Life | -24/403 |
| Stamina | 136/148 |
| Healing Factor | 1.1658714593978 |
| Regeneration | 0.29146786484944 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| See Stealth | 16 |
| See Invisible | 16 |
Offense: Mainhand
| Damage | 57 |
| Accuracy | 39 |
| Crit Chance | 29% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 25 |
| Accuracy | 39 |
| Crit Chance | 18% |
| APR | 4 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Nature | +11% |
| Cold | +20% |
| Fire | +12% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Nature | +10% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 7 (57.155997060385%) |
| Defense | 48 |
| Ranged Defense | 48 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 16 |
| Mental Save | 33 |
Defense: Resistances
| Nature | + 22%( 70%) |
| Lightning | + 10%( 70%) |
| Darkness | + 9%( 70%) |
| Cold | + 30%( 70%) |
| Blight | + 10%( 70%) |
| Mind | + 6%( 70%) |
| Fire | + 19%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 116 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
| Technique / Duelist | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Assassination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 5/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Heart of the Gloom. Escort: lost sun paladin (level 2 of Heart of the Gloom)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed snow giant kidney. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * You've found the needed giant spider spinneret. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed chunk of ghoul flesh. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
Equipment
| On feet | [vs. pair of rough leather boots of rushing (0 def, 1 armour) (On feet)]pair of rough leather boots of rushing (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Changes stats: +3(-) Str / +3(-) Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.9 Power cost: 25 out of 25/25. Range: 9 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | [vs. brass lantern 'Mayann' (Light source)]brass lantern 'Mayann' Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 6(-) mind Changes stats: +2(-) Cun Critical mult.: +10.00% (-) Mental save: +5 (+2 eff.) (-) Mindpower: +5 (+2 eff.) (-) Mental crit. chance: +1% (-) Light radius: +3 (-) See stealth: +6 (-) See invisible: +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10%(-) lightning / +10%(-) cold Changes damage: +10%(-) lightning / +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 30.60 to 91.79 lightning damage (61.20 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | [vs. Serpentstun the hardened leather gloves (0 def, 2 armour) (On hands)]Serpentstun the hardened leather gloves (0 def, 2 armour) Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 (-) Damage (Melee): 7(-) fire Changes stats: +3(-) Str / +5(-) Dex / +2(-) Cun Changes resistances: +6%(-) fire Changes resistances penetration: +10%(-) nature Changes damage: +6%(-) mind / +3%(-) fire Mindpower: +5 (+2 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | [vs. elm totem of summon tentacle [power 100] (25 cooldown) (Tool)]elm totem of summon tentacle [power 100] (25 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 200 Base Damage: 102 Armor: 2 All Resist: 3 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | [vs. savior's copper ring of frost (+20%) (On fingers, 1 of 2)]savior's copper ring of frost (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20%(-) cold Changes damage: +10%(-) cold Physical save: +6 (+3 eff.) (-) Spell save: +6 (+6 eff.) (-) Mental save: +6 (+3 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. savior's copper ring of frost (+20%) (On fingers, 1 of 2)]mule's copper ring of nature (+22%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +22% nature / +0%(-20%) cold Changes damage: +11% nature / +0%(-10%) cold Maximum encumbrance: +22 Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-6 (-6 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Withering Orbs (Around neck)]Withering Orbs Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5(-) mind Damage (Ranged): 5(-) mind Mindpower: +5 (+2 eff.) (-) See stealth: +10 (-) See invisible: +10 (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | [vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand, 1 of 2)]Spellblaze Shard (20-26 power, 10 apr) Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 (-) Crit. chance: +12.0% (-) Attack speed: 100% (-) Lifesteal (this weapon only): +6% (-) Damage (Melee): +20(-) blight / +20(-) fire When wielded/worn: Changes stats: +5(-) Mag Changes resistances: +10%(-) blight / +10%(-) fire Talents granted: +1.00(-) Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. Tap to cycle through comparison choices |
| Around waist | [vs. blurring rough leather belt of the mystic (Around waist)]blurring rough leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+4 eff.) (-) Stealth bonus: +6 (-) Mental save: +6 (+3 eff.) (-) Spellpower: +3 (+2 eff.) (-) A belt that goes around your waist. |
| In off hand | [vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand, 1 of 2)]Star (10-13 power, 0 apr) Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0(-10.0 - -13.0) Uses stats: 20% Cun, 20% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +0 (-10) Crit. chance: +0.0% (-12.0%) Attack speed: 125% (+25%) On weapon hit: + Deal 70 Light damage. Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +0%(-10%) fire Talent granted: +0(+-1) Virulent Disease Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. Tap to cycle through comparison choices |
| Cloak | [vs. linen cloak 'Flarestar' (6 def, 0 armour) (Cloak)]linen cloak 'Flarestar' (6 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) (-) Damage when hit (Melee): 6(-) lightning Changes resistances: +9%(-) darkness / +3%(-) fire Changes resistances penetration: +5%(-) fire Changes damage: +9%(-) fire Physical save: +7 (+4 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. nimble cured leather armour of clarity (8 def, 4 armour) (Main armor)]nimble cured leather armour of clarity (8 def, 4 armour) Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +8 (+3 eff.) (-) Fatigue: +7% (-) Changes stats: +3(-) Dex Changes resistances: +6%(-) mind Mental save: +13 (+6 eff.) (-) Movement speed: +20% (-) A suit of armour made of leather. |
Inventory
heroism infusion of the sneak (die at -282; dur 6; cd 30)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -282 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 563 life, 12 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 190 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
[vs. Withering Orbs (Around neck)]copper amulet of willpower (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 0(-5) mind Damage (Ranged): 0(-5) mind Changes stats: +2 Wil Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) See stealth: +0 (-10) See invisible: +0 (-10) Amulets make your neck look great! |
[vs. savior's copper ring of frost (+20%) (On fingers, 1 of 2)]copper ring of arcana (+0.10/turn) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +0%(-20%) cold Changes damage: +0%(-10%) cold Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-6 (-6 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Silence immunity: +21% Mana each turn: +0.10 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. savior's copper ring of frost (+20%) (On fingers, 1 of 2)]mule's copper ring of arcana (+0.10/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +0%(-20%) cold Changes damage: +0%(-10%) cold Maximum encumbrance: +21 Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Spell save: +0 (+0 eff.) (-6 (-6 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Silence immunity: +22% Mana each turn: +0.10 Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand)]Pitchobeisance (10-12 power, 2 apr, physical element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0(-10.0 - -14.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 (-8) Crit. chance: +2.5% (-9.5%) Attack speed: 100% (-) Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +0%(-10%) fire Changes resistances penetration: +5% mind Changes damage: +10% physical Talents granted: +1 Command Staff +0(+-1) Virulent Disease Physical save: +3 (+1 eff.) Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 61.78 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand)]magewarrior's short ash magestaff (15-18 power, 3 apr, cold element) Requires: - Magic 16 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0(-5.0 - -8.0) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 (-7) Crit. chance: +3.0% (-9.0%) Attack speed: 100% (-) Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Accuracy: +6 (+2 eff.) Physical crit. chance: +6.0% Physical power: +6 (+3 eff.) Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +0%(-10%) fire Changes damage: +15% cold Talents granted: +1 Command Staff +0(+-1) Virulent Disease Spellpower: +12 (+6 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand)]Aeroriama the iron battleaxe (14-21 power, 1 apr) Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.0 - 21.0(-6.0 - -5.0) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 (-9) Crit. chance: +4.5% (-7.5%) Attack speed: 100% (-) On weapon hit: * 10% chance to reduce armor by 22% Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +9 (+3 eff.) Effects on melee hit: * 20% chance to reduce armor by 22% Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +0%(-10%) fire Changes damage: +3% blight Talent granted: +0(+-1) Virulent Disease Disarm immunity: +29% Spellpower on spell critical (stacks up to 3 times): +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed battleaxes. |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand)]Bill's Tree Trunk (30-51 power, 7 apr) Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0(+10.0 - +25.0) Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 (-3) Crit. chance: +1.5% (-10.5%) Attack speed: 100% (-) Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +0%(-10%) fire Talent granted: +0(+-1) Virulent Disease It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand)]Ulorechak the Brandglamour (19-28 power, 1 apr) Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.0 - 28.5(-1.0 - +2.5) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 (-9) Crit. chance: +0.5% (-11.5%) Attack speed: 100% (-) Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Accuracy: +24 (+8 eff.) Physical power: +5 (+3 eff.) Defense: +9 (+3 eff.) Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +6%(-4%) fire Talent granted: +0(+-1) Virulent Disease Disarm immunity: +29% Maximum stamina: +10.00 Massive two-handed mauls. |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand)]Flashbait the steel greatmaul (25-38 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.0 - 37.5(+5.0 - +11.5) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 (-8) Crit. chance: +1.0% (-11.0%) Attack speed: 100% (-) On weapon hit: * 17% chance to reduce all saves and defense by 19 Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +12 mind / +0(-20) fire Damage (radius 1) on hit: +4 light When wielded/worn: Changes stats: +0(-5) Mag / +3 Wil / +5 Cun Changes resistances: +0%(-10%) blight / +0%(-10%) fire Talent granted: +0(+-1) Virulent Disease Critical mult.: +15.00% Mental save: +3 (+2 eff.) Hate when firing a critical mind attack: +3.00 Mental crit. chance: +2% Massive two-handed mauls. |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand)]This item will automatically be transmogrified when you leave the level. acidic steel greatsword (24-38 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6(+3.5 - +11.6) Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 (-8) Crit. chance: +3.0% (-9.0%) Attack speed: 100% (-) On weapon crit: + Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +0%(-10%) fire Talent granted: +0(+-1) Virulent Disease Massive two-handed swords. |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand)]Skullcleaver (20-28 power, 4 apr) Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0(+0.0 - +2.0) Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 (-6) Crit. chance: +12.0% (-) Attack speed: 100% (-) Lifesteal (this weapon only): +10% (+4%) Damage (Melee): +0(-20) blight / +0(-20) fire Damage conversion: 25% blight When wielded/worn: Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +0%(-10%) fire Changes damage: +8% blight Talent granted: +0(+-1) Virulent Disease A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand, 1 of 2)]Bregurion (11-14 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3(-9.0 - -11.7) Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-5) Crit. chance: +4.0% (-8.0%) Attack speed: 100% (-) Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+2 eff.) Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +0%(-10%) fire Changes resistances penetration: +15% acid Talent granted: +0(+-1) Virulent Disease Disarm immunity: +21% Confusion immunity: +10% Stun/Freeze immunity: +20% Healing mod.: +5% Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand, 1 of 2)]Unerring Scalpel (15-20 power, 25 apr) Requires: - Cunning 16 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 Base power: 15.0 - 19.5(-5.0 - -6.5) Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +25 (+15) Crit. chance: +0.0% (-12.0%) Attack speed: 100% (-) Damage Shield penetration (this weapon only): +50% Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Accuracy: +20 (+6 eff.) Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +0%(-10%) fire Talent granted: +0(+-1) Virulent Disease Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. Tap to cycle through comparison choices |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand, 1 of 2)]elemental iron dagger of the mystic (10-13 power, 5 apr) Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0(-10.0 - -13.0) Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-5) Crit. chance: +4.0% (-8.0%) Attack speed: 100% (-) On weapon hit: + Create an explosion dealing 29 acid damage (1/turn) Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Changes stats: +2(-3) Mag / +2 Wil Changes resistances: +0%(-10%) blight / +0%(-10%) fire Changes resistances penetration: +5% acid Changes damage: +8% acid Talent granted: +0(+-1) Virulent Disease Spellpower: +5 (+3 eff.) Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand, 1 of 2)]enhanced iron dagger of massacre (16-20 power, 5 apr) Requires: - Dexterity 11 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2(-4.5 - -5.8) Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 (-5) Crit. chance: +4.0% (-8.0%) Attack speed: 100% (-) Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Changes stats: +4 Str / +5 Dex / +3(-2) Mag / +4 Wil / +3 Cun / +3 Con Changes resistances: +0%(-10%) blight / +0%(-10%) fire Talent granted: +0(+-1) Virulent Disease Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand, 1 of 2)]arcing steel dagger (11-14 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3(-9.0 - -11.7) Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-4) Crit. chance: +5.0% (-7.0%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 29 damage Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +0%(-10%) fire Talent granted: +0(+-1) Virulent Disease Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand, 1 of 2)]arcing steel dagger of massacre (18-23 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 18.0 - 23.4(-2.0 - -2.6) Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 (-4) Crit. chance: +5.0% (-7.0%) Attack speed: 100% (-) On weapon hit: + 25% chance for lightning to strike from the target to a second target dealing 29 damage Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +0%(-10%) fire Talent granted: +0(+-1) Virulent Disease Sharp, short and deadly. Tap to cycle through comparison choices |
[vs. Spellblaze Shard (20-26 power, 10 apr) (In main hand, 1 of 2)]Kinetic Focus (6-7 power, 18 apr, physical damage) Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6(-14.0 - -19.4) Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+8) Crit. chance: +5.0% (-7.0%) Attack speed: 100% (-) Lifesteal (this weapon only): +0% (-6%) Damage (Melee): +0(-20) blight / +0(-20) fire When wielded/worn: Changes stats: +0(-5) Mag Changes resistances: +0%(-10%) blight / +10% physical / +0%(-10%) fire Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talents granted: +1 Psionic Maelstrom +0(+-1) Virulent Disease Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. Tap to cycle through comparison choices |
[vs. nimble cured leather armour of clarity (8 def, 4 armour) (Main armor)]ancient linen robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-8 (-3 eff.)) Fatigue: +0% (-7%) Changes stats: +0(-3) Dex / +3 Mag / +2 Wil Changes resistances: +0%(-6%) mind / +7% all Changes resistances penetration: +6% temporal / +7% physical Changes damage: +8% temporal / +6% physical Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Silence immunity: +21% Spellpower on spell critical (stacks up to 3 times): +3 Spellpower: +6 (+3 eff.) Movement speed: +0% (-20%) Reduces paradox anomalies(equivalent to willpower): +9 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. nimble cured leather armour of clarity (8 def, 4 armour) (Main armor)]Chargestoker (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +0 (-4) Defense: +0 (+0 eff.) (-8 (-3 eff.)) Fatigue: +0% (-7%) Changes stats: +0(-3) Dex Changes resistances: +19% cold / +0%(-6%) mind / +9% all Changes damage: +15% lightning / +13% cold Critical mult.: +10.00% Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Psi when hit: +0.04 Mindpower: +15 (+8 eff.) Movement speed: +0% (-20%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. nimble cured leather armour of clarity (8 def, 4 armour) (Main armor)]This item will automatically be transmogrified when you leave the level. cured leather armour of stability (6 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (-) Defense: +6 (+2 eff.) (-2 (-1 eff.)) Fatigue: +7% (-) Changes stats: +0(-3) Dex Changes resistances: +0%(-6%) mind / +5% physical Physical save: +12 (+6 eff.) Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Movement speed: +0% (-20%) A suit of armour made of leather. |
[vs. nimble cured leather armour of clarity (8 def, 4 armour) (Main armor)]cured leather armour of the deep (6 def, 6 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 (+2) Defense: +6 (+2 eff.) (-2 (-1 eff.)) Fatigue: +7% (-) Changes stats: +0(-3) Dex Changes resistances: +6% acid / +6% cold / +0%(-6%) mind Allows you to breathe in: water Mental save: +0 (+0 eff.) (-13 (-6 eff.)) Movement speed: +0% (-20%) A suit of armour made of leather. |
[vs. blurring rough leather belt of the mystic (Around waist)]Galylach the Lavaquick Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-4 eff.)) Changes resistances: +1% physical Changes resistances penetration: +10% fire Changes damage: +3% darkness / +3% fire Stealth bonus: +0 (-6) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Confusion immunity: +20% Maximum life: +30.00 Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) A belt that goes around your waist. |
[vs. blurring rough leather belt of the mystic (Around waist)]Xanuwen the rough leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-4 eff.)) Changes resistances: +5% lightning / +5% temporal / +2% physical Reduces incoming crit damage: 5.00% Stealth bonus: +0 (-6) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Poison immunity: +10% Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
[vs. blurring rough leather belt of the mystic (Around waist)]rough leather belt of unlife Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +0 (+0 eff.) (-10 (-4 eff.)) Changes resistances: +5% blight Stealth bonus: +0 (-6) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Spellpower: +0 (+0 eff.) (-3 (-2 eff.)) The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
[vs. pair of rough leather boots of rushing (0 def, 1 armour) (On feet)]insulating pair of rough leather boots of evasion (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +3 (+1 eff.) Changes stats: +0(-3) Str / +0(-3) Con Changes resistances: +6% fire / +6% cold Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.9 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 29% chance to evade melee and ranged attacks and 26 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
[vs. Serpentstun the hardened leather gloves (0 def, 2 armour) (On hands)]restful rough leather gloves (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 (-1) Damage (Melee): 0(-7) fire Changes stats: +0(-3) Str / +0(-5) Dex / +0(-2) Cun Changes resistances: +0%(-6%) fire Changes resistances penetration: +0%(-10%) nature Changes damage: +0%(-6%) mind / +0%(-3%) fire Life regen: +2.00 Stamina each turn: +0.50 Maximum stamina: +12.00 Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Serpentstun the hardened leather gloves (0 def, 2 armour) (On hands)]rough leather gloves of butchering (0 def, 1 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Physical power: +5 (+3 eff.) Armour: +1 (-1) Damage (Melee): 0(-7) fire Changes stats: +0(-3) Str / +0(-5) Dex / +0(-2) Cun Changes resistances: +6% blight / +0%(-6%) fire Changes resistances penetration: +0%(-10%) nature Changes damage: +0%(-6%) mind / +0%(-3%) fire Spell save: +10 (+7 eff.) Mindpower: +0 (+0 eff.) (-5 (-2 eff.)) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Cloud Caller (0 def, 0 armour) (On head)]clarifying linen wizard hat of light (+16%) (1 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun Changes resistances: +0%(-10%) lightning / +0%(-10%) cold / +16% light Changes damage: +0%(-10%) lightning / +0%(-10%) cold / +11% light Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
[vs. elm totem of summon tentacle [power 100] (25 cooldown) (Tool)]Zanonaridor the Tundrapeal (dig speed 29 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +2 Str / +1 Mag / +1 Wil / +3 Cun Changes resistances penetration: +10% cold Changes damage: +6% cold Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. elm totem of summon tentacle [power 100] (25 cooldown) (Tool)]This item will automatically be transmogrified when you leave the level. miner's iron pickaxe (dig speed 28 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. elm totem of summon tentacle [power 100] (25 cooldown) (Tool)]Eye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. elm totem of summon tentacle [power 100] (25 cooldown) (Tool)]Prox's Lucky Halfling Foot Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. elm totem of summon tentacle [power 100] (25 cooldown) (Tool)]piercing elm totem of thorny skin [power 15] (20 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 15 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
[vs. elm totem of summon tentacle [power 100] (25 cooldown) (Tool)]soothing ash totem of healing [power 176] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 176 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Log
Myth hits Zubolethra the skeleton magus for (39 blocked), 0 physical, (17 blocked), 0 blight, (19 blocked), 0 fire, 5 mind, (7 blocked), 0 fire, (11 blocked), 0 light, 5 mind, (7 blocked), 0 fire, (40 blocked), 19 light (28 total damage).
Myth hits Zubolethra the skeleton magus for (14 blocked), 0 lightning (0 total damage).
Myth hits Xaren for 14 lightning damage.
Zubolethra the skeleton magus is no longer evading attacks.
Zubolethra the skeleton magus casts Manathrust.
Xaren misses Myth.
Zubolethra the skeleton magus hits Myth for 66 arcane damage.
Talent Infusion: Regeneration is ready to use.
Burning from Zubolethra the skeleton magus hits Myth for 12 fire damage.
Myth uses Infusion: Healing.
Myth receives 135 healing from Infusion: Healing.
Myth fumbles and fails to use Infusion: Regeneration, injuring herself!
Fumble from Zubolethra the skeleton magus hits Myth for 101 physical damage.
Myth hits Zubolethra the skeleton magus for 14 lightning damage.
Myth hits Xaren for 14 lightning damage.
Zubolethra the skeleton magus shoots!
Xaren misses Myth.
Zubolethra the skeleton magus's Shoot hits Myth for (12 parried), 93 physical, 7 acid (100 total damage).
Burning from Zubolethra the skeleton magus hits Myth for 12 fire damage.
Myth uses Infusion: Regeneration.
Myth starts regenerating health quickly.
Myth hits Zubolethra the skeleton magus for 16 lightning damage.
Myth hits Xaren for 16 lightning damage.
Zubolethra the skeleton magus shoots!
Xaren uses Constrict.
Xaren misses Myth.
Zubolethra the skeleton magus's Shoot hits Myth for (12 parried), 40 physical (40 total damage).
Myth the level 16 thalore rogue was crushed to death by Zubolethra the skeleton magus on level 3 of Daikara.








































































































