Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Talent Training 1.5.10Add an option to buy points at Last Hope's Elder Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Playable Yaech Race 1.3.0Adds Yaech as a playable race, as water breathing psionics with a leaning towards cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.5.0Donators/Buyers bonus! Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. High Guard 1.5.10Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Re:Creators Character Icons 1.5.5Adds some very clean chibi custom tiles from the Re:Creators anime (definitely top tier, I recommend it wholeheartedly) None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. The Returned 1.3.0Adds a new playable race; those returned to life by Eyal as punishment for their sins or reward for their service. Inextricably linked to the cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Shared Stash 1.4.8About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Mummy |
Class | High Guard |
Level / Exp | 37 / 71% |
Size | big |
Lifes / Deaths | Killed by Ginn the war bear at level 18 on the 6th Flare 122nd year of Ascendancy at 14:55 / 12Killed by Vorowe the thief at level 23 on the 6th Dusk 122nd year of Ascendancy at 14:38 Killed by Ustimod the halfling at level 25 on the 28th Dusk 122nd year of Ascendancy at 19:19 Killed by Vorinor the corrupted acidic digestor's temporal clone at level 30 on the 44th Dusk 122nd year of Ascendancy at 15:28 Killed by Vorinor the corrupted acidic digestor at level 30 on the 44th Dusk 122nd year of Ascendancy at 16:54 Killed by Betharamira the corrupted dendritic hemospinner at level 31 on the 44th Dusk 122nd year of Ascendancy at 18:02 Killed by war hound at level 31 on the 44th Dusk 122nd year of Ascendancy at 19:46 Killed by Vorinor the corrupted acidic digestor at level 31 on the 44th Dusk 122nd year of Ascendancy at 21:05 Killed by Emelima the corrupted protoplasmic controller at level 32 on the 45th Dusk 122nd year of Ascendancy at 08:12 Killed by Golrata the corrupted plasmic disruptor at level 32 on the 45th Dusk 122nd year of Ascendancy at 16:22 Killed by Eilinelera the corrupted protoplasmic controller at level 35 on the 46th Dusk 122nd year of Ascendancy at 05:03 Killed by Agar the human at level 36 on the 2nd Haze 122nd year of Ascendancy at 14:31 |
Primary Stats
Strength | 124 (base 60) |
Dexterity | 7 (base 10) |
Constitution | 29 (base 29) |
Magic | 74 (base 60) |
Willpower | 37 (base 11) |
Cunning | 23 (base 10) |
Resources
Life | 976/976 |
Mana | 412/412 |
Healing Factor | 1.143216080402 |
Regeneration | 11.717964824121 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Invisible | 21 |
ESP Range | 21.412817129294 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 107 |
Accuracy | 60 |
Crit Chance | 17% |
APR | 48 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 53 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +17% |
Blight | +6% |
Physical | +49% |
Mind | +8% |
All | 0% |
Offense: Damage Penetration
Lightning | +20% |
Light | +10% |
Blight | +10% |
Physical | +14% |
Mind | +10% |
Acid | +10% |
Defense: Base
Armour (hardiness) | 47.892835508389 (73.452380952381%) |
Defense | 31 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 40 |
Mental Save | 50 |
Defense: Resistances
Blight | + 6%( 70%) |
Arcane | + 5%( 70%) |
All | 0%( 70%) |
Darkness | + 46%( 70%) |
Light | + 23%( 70%) |
Temporal | + 3%( 70%) |
Lightning | + 18%( 70%) |
Physical | + 20%( 70%) |
Fire | + 18%( 70%) |
Nature | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 15% |
Confusion Resistance | 15% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 25% |
Silence Resistance | 49% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 49% |
Inscriptions (3/4)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% for 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Sorcerous might | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Phasing | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Battlemage | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Battle channeling | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Magical assault | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Spell / Medic | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Undead / Mummy | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/1 |
Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Undead / Mummified | 1.10 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Defensive Posture |
talent | Deepsight |
talent | Aetherfeast |
talent | Boltfury |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
You have been resurrected as an undead by your own dark powers. Waking UpHowever, the ritual failed in some way. Time has flown by and your memories are shattered. You need to find the way out of your laboratory-tomb and see if you can carve a place for yourself in this world. | done |
Equipment
On feet | Galadig (0 def, 5 armour) Galadig (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +10 (+2 eff.) Spell.pwr +5 (+1 eff.) Res.pen +14% physical Apr +9 ----- def ----- Armour +5 Fatigue +5% Resists +5% arcane +6% lightning Phys.save +9 (+3 eff.) Spell.save +9 (+3 eff.) Pinning- +15% A pair of boots made of leather. |
Light source | scorching brass lantern of focus scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +5% mind Melee Ret 11 fire ----- def ----- Resists +6% fire ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Aderira (3 def, 0 armour) Aderira (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Str +1 Wil +11 Cun dps ---------- Mind.crit +4% Mind.pwr +9 (+5 eff.) Dmg.mod +6% blight +19% physical +17% darkness ----- def ----- Defense +3 (+1 eff.) Resists +13% darkness +20% physical Shield.pwr +9% Mind.save +15 (+5 eff.) HP.reg +6.00 ---------- misc Max.hate +13.00 See.Invis +12 Telepathy Demon/Minor Demon/Major A pointy cloth hat, very wizardly... |
On hands | voratun gauntlets 'Arolle' (6 def, 13 armour) voratun gauntlets 'Arolle' (6 def, 13 armour)1.5 T5 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +13 Defense +6 (+3 eff.) Rng.Def +6 (+2 eff.) Spell.save +15 (+5 eff.) HP.reg +4.00 Blind- +25% Disease- +25% Confus- +15% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.70 Max.stam +29.00 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Saloth the Shimmersting [power 129] (6 cooldown) Saloth the Shimmersting [power 129] (6 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +3% mind Res.pen +20% lightning +10% mind On Hit (Melee): * 15% chance to daze at end of turn ----- def ----- Resists +12% lightning Fire a blast of psionic energies in a range 7 beam dealing 64.50 to 129.00 mind damage Puts all charms on 6 cooldown 100% to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | psionicist's copper ring psionicist's copper ring0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+2 eff.) Rings can have magical properties. |
Around neck | Cyruriawe the Glintvengeance Cyruriawe the Glintvengeance0.1 T4 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag dps ---------- S.pwr/crit +6 Res.pen +10% blight +10% light Melee Ret 16 light On Hit (Melee): * 30% chance to blind * 20% chance to disease ----- def ----- Resists +6% blight ---------- misc Mana/turn +0.46 Max.mana +45.00 Light +3 Amulets can have magical properties. |
In main hand | dragonbone starstaff 'Morbusraider' (30-36 power, 6 apr, physical element) dragonbone starstaff 'Morbusraider' (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Mag +6 Wil +2 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+5 eff.) S.pwr/crit +12 Dmg.mod +30% physical ----- def ----- Resists +12% nature Crit.dmg- 15.00% ---------- misc See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Around waist | Brenoyaldir the rough leather belt Brenoyaldir the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Res.pen +10% acid ----- def ----- Defense +8 (+4 eff.) Resists +6% darkness +3% temporal Stealth +6 Disease- +5% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
In off hand | cosmic voratun shield (12 def, 3 armour, 63-75.6 power, 209.5 block) cosmic voratun shield (12 def, 3 armour, 63-75.6 power, 209.5 block)7.0 T5 shield armor [Ego+] Arcane When used to Attack: Power 63.0 - 75.6 Physical Uses 100% Str Mastery Arcane Guardian Acc+ +2.5% procs dam / acc Crit +5.0% Block +210 On Crit.r2 +27 light +14 darkness While equipped: ----- def ----- Armour +3 Defense +12 (+6 eff.) Rng.Def +12 (+4 eff.) Fatigue +14% Resists +9% light +11% darkness ---------- misc Talents +5 Block On block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
Cloak | Cloak of Deception Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Main armor | prismatic stralite mail armour of fire resistance (4 def, 8 armour) prismatic stralite mail armour of fire resistance (4 def, 8 armour)14.0 T4 heavy armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +16% Resists +22% fire +14% light +16% darkness A suit of armour made of mail. |
Inventory
steel battleaxe 'Eremuregorek' (19.5-29.25 power, 2 apr) steel battleaxe 'Eremuregorek' (19.5-29.25 power, 2 apr)3.0 T2 battleaxe 2H weapon [Random Unique] Nature/Psionic Power 19.5 - 29.3 Physical Uses 120% Str Acc+ +0.2% crit / acc Apr +2 Crit +5.0% Atk.spd 100% Melee+ +19 insidious poison +26 mind On Hit: * 33% chance to cause random gloom While equipped: Stats +5 Cun +5 Wil ----- def ----- Resists +6% temporal Massive two-handed battleaxes. |
flaming iron dagger (9-11.7 power, 5 apr) flaming iron dagger (9-11.7 power, 5 apr)1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane Power 9.0 - 11.7 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +5 fire Sharp, short and deadly. |
hateful iron greatsword of massacre (24-38.4 power, 1 apr) hateful iron greatsword of massacre (24-38.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Master/Psionic Power 24.0 - 38.4 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +10 darkness Against +9% Living Massive two-handed swords. |
iron greatsword 'Duvesta' (21.5-34.4 power, 1 apr) iron greatsword 'Duvesta' (21.5-34.4 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Master Power 21.5 - 34.4 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +4 mind While equipped: Stats +3 Str +2 Dex +2 Wil +2 Con dps ---------- Dmg.mod +3% mind Massive two-handed swords. |
iron greatsword of daylight (14.5-23.2 power, 1 apr) iron greatsword of daylight (14.5-23.2 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 14.5 - 23.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 light Against +9% Undead Massive two-handed swords. |
acidic iron longsword of massacre (17.5-24.5 power, 2 apr) acidic iron longsword of massacre (17.5-24.5 power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Arcane/Master Power 17.5 - 24.5 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 acid On Crit: * splashes the target with acid Sharp, long, and deadly. |
manaburning steel longsword of dampening (15-21 power, 3 apr) manaburning steel longsword of dampening (15-21 power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Disrupt Power 15.0 - 21.0 Physical Uses 100% Str Acc+ +0.4% crit.pwr / acc Apr +3 Crit +3.0% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: ----- def ----- Resists +8% acid +8% fire +9% lightning +7% cold Spell.save +7 (+3 eff.) Sharp, long, and deadly. |
creative vined mindstar of balance (6-6.6 power, 18 apr, nature damage) creative vined mindstar of balance (6-6.6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 6.0 - 6.6 Nature Uses 35% Wil, 15% Cun Mastery Psiblades Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +6.00% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) ---------- misc Equi/ret +0.80 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
elm magestaff (10-12 power, 2 apr, arcane element) elm magestaff (10-12 power, 2 apr, arcane element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% arcane ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elm starstaff (10-12 power, 2 apr, light element) elm starstaff (10-12 power, 2 apr, light element)5.0 T1 staff 2H weapon [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% light ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic iron waraxe (12-16.8 power, 2 apr) acidic iron waraxe (12-16.8 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% Melee+ +5 acid On Crit: * splashes the target with acid One-handed war axes. |
iron waraxe (12-16.8 power, 2 apr) iron waraxe (12-16.8 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
iron waraxe (12-16.8 power, 2 apr) iron waraxe (12-16.8 power, 2 apr)3.0 T1 waraxe 1H weapon [Normal] Power 12.0 - 16.8 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% One-handed war axes. |
Blindmonster the rough leather belt Blindmonster the rough leather belt1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+1 eff.) Res.pen +5% light On Hit (Melee): * 30% chance to blind ----- def ----- Resists +9% light +3% fire Mind.save +6 (+2 eff.) ---------- misc Light +1 A belt that goes around your waist. |
enveloping linen cloak of battle (7 def, 0 armour) enveloping linen cloak of battle (7 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: dps ---------- Phys.crit +1.0% Phys.pwr +1 (+1 eff.) ----- def ----- Defense +7 (+3 eff.) Fatigue -2% Phys.save +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
miner's pair of iron boots of uncanny dodging (3 def, 7 armour) miner's pair of iron boots of uncanny dodging (3 def, 7 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +3 (+1 eff.) Rng.Def +2 (+0 eff.) Fatigue +2% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Skyjustice the iron gauntlets (0 def, 1 armour) Skyjustice the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 5 acid Dmg.mod +4% acid +6% lightning Melee Ret 12 light 4 lightning On Hit (Melee): * 15% chance to blind ----- def ----- Armour +1 Resists +6% acid Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of magic (+2) (0 def, 1 armour) iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Barygrim the rough leather cap (0 def, 1 armour) Barygrim the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +4 (+1 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +1 Fatigue +1% Resists +3% temporal +3% darkness +6% blight +6% cold +3% nature +6% fire A cap made of leather. |
Polylle the Shadebore (0 def, 1 armour) Polylle the Shadebore (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness +3% blight On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +1 Fatigue +1% Resists +3% blight +6% fire +12% darkness +6% cold A cap made of leather. |
cleansing rough leather cap of constitution (+2) (0 def, 1 armour) cleansing rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +5% blight A cap made of leather. |
linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) A pointy cloth hat, very wizardly... |
linen wizard hat of corrosion (+15%) (1 def, 0 armour) linen wizard hat of corrosion (+15%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+0 eff.) Resists +15% acid A pointy cloth hat, very wizardly... |
miner's iron helm (0 def, 4 armour) miner's iron helm (0 def, 4 armour)3.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +5% ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
impenetrable iron mail armour of fire resistance (2 def, 9 armour) impenetrable iron mail armour of fire resistance (2 def, 9 armour)14.0 T1 heavy armor [Ego] Master While equipped: ----- def ----- Armour +9 Defense +2 (+1 eff.) Fatigue +12% Resists +16% fire A suit of armour made of mail. |
spiked iron mail armour (2 def, 4 armour) spiked iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Ego] Master While equipped: dps ---------- Melee Ret 10 physical ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. |
iron plate armour (3 def, 7 armour) iron plate armour (3 def, 7 armour)17.0 T1 massive armor [Normal] While equipped: ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% A suit of armour made of metal plates. |
iron plate armour 'Amanarigas' (3 def, 7 armour) iron plate armour 'Amanarigas' (3 def, 7 armour)17.0 T1 massive armor [Rare] Arcane While equipped: Stats +2 Str +3 Wil ----- def ----- Armour +7 Defense +3 (+1 eff.) Fatigue +20% Resists +11% light +10% darkness ---------- misc See.Invis +18 A suit of armour made of metal plates. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
83 alchemist agate 83 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
fire opal fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psionic iron torque of thermal psionic shield [power 25] (20 cooldown) psionic iron torque of thermal psionic shield [power 25] (20 cooldown)2.0 T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all fire, cold, light, and arcane damage by 25 for 7 turns Puts all charms on 20 cooldown 100% to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
diamond diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dirk the Mummy High Guard level 36
66th Dusk 122nd year of Ascendancy at 00:48 see stats
By Dirk the Mummy High Guard level 36
66th Dusk 122nd year of Ascendancy at 00:48 see stats
By Dirk the Mummy High Guard level 36
46th Dusk 122nd year of Ascendancy at 23:39 see stats
By Dirk the Mummy High Guard level 10
76th Pyre 122nd year of Ascendancy at 01:05 see stats
By Dirk the Mummy High Guard level 20
7th Flare 122nd year of Ascendancy at 06:59 see stats
By Dirk the Mummy High Guard level 30
42nd Dusk 122nd year of Ascendancy at 15:48 see stats
By Dirk the Mummy High Guard level 24
6th Dusk 122nd year of Ascendancy at 18:59 see stats
By Dirk the Mummy High Guard level 32
45th Dusk 122nd year of Ascendancy at 15:58 see stats
By Dirk the Mummy High Guard level 26
33rd Dusk 122nd year of Ascendancy at 17:43 see stats
By Dirk the Mummy High Guard level 12
2nd Mirth 122nd year of Ascendancy at 02:39 see stats
By Dirk the Mummy High Guard level 36
55th Dusk 122nd year of Ascendancy at 22:39 see stats
By Dirk the Mummy High Guard level 36
46th Dusk 122nd year of Ascendancy at 23:39 see stats
Log
Dirk hits Elven cultist for 1899 physical damage.
Boltfury hits Elven cultist for 94 physical damage.
Boltfury killed Elven cultist!
Dirk picks up (v.): cleansing rough leather cap of constitution (+2) (0 def, 1 armour).
Dirk no longer feels strong.
Resting starts...
Talent Pain Enhancement System is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 37 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 14th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 50 turns (stop reason: at exit).
Dirk deactivates Aetherfeast.
Dirk deactivates Boltfury.
Dirk deactivates Defensive Posture.
Dirk deactivates Deepsight.