Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 Items Vault 1.5.0Donators/Buyers bonus! Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Multi-Class Challenge 1.3.1Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nur Kit 1.4.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: FlexSpec Respec Limitation Relaxer 1.5.5 |
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Sholtar |
| Class | Adventurer |
| Level / Exp | 54 / 44% |
| Size | big |
| Lifes / Deaths | Killed by Xuna the red crystal at level 17 on the 66th Dusk 122nd year of Ascendancy at 20:40 5 / 2Killed by Porulle the luminous horror at level 30 on the 2nd Allure 123rd year of Ascendancy at 11:55 |
Primary Stats
| Strength | 129 (base 64) |
| Dexterity | 27 (base 12) |
| Constitution | 49 (base 41) |
| Magic | 77 (base 64) |
| Willpower | 85 (base 64) |
| Cunning | 87 (base 64) |
Resources
| Mana | 487/487 |
| Negative | 184/184 |
| Life | 1363/1363 |
| Hate | 50/100 |
| Equilibrium | 25 |
| Vim | 374/374 |
| Positive | 6/169 |
| Stamina | 438/438 |
| Psi | 175/175 |
| Healing Factor | 2.0271232876713 |
| Regeneration | 246.64009041097 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +145% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 44.101715104065 |
| See Invisible | 69.101715104065 |
Offense: Mainhand
| Damage | 119 |
| Accuracy | 71 |
| Crit Chance | 64% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 75 |
| Crit Chance | 61% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +47% |
| Blight | +61% |
| Physical | +33% |
| Cold | +22% |
| All | +8% |
| Darkness | +51% |
| Light | +18% |
| Fire | +96% |
| Mind | +23% |
Offense: Damage Penetration
| Blight | +10% |
| Physical | +15% |
| Fire | +50% |
Defense: Base
| Armour (hardiness) | 122.44614646391 (93.924050632911%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 48 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 26%( 75%) |
| Blight | + 75%( 75%) |
| Physical | + 22%( 75%) |
| Cold | + 48%( 75%) |
| All | + 14%( 75%) |
| Darkness | + 42%( 75%) |
| Light | + 40%( 75%) |
| Temporal | + 17%( 75%) |
| Fire | + 24%( 75%) |
| Nature | + 69%( 75%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 50% |
| Bleed Resistance | 70% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 579 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 328 life over 5 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 485 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 992% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cursed / Strife | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Temporal | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Ooze | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Sunlight | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Combat | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Twilight | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cursed / Gloom | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Wildfire | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Sholtar | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Celestial / Hymns | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 1/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Technique / Thuggery | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Arcane Combat |
| talent | Arcane Shield |
| talent | Insight |
| talent | Eternal Suffering |
| talent | Arcane Feed |
| talent | Wildfire |
| talent | Beyond the Flesh |
| talent | Hymn Nocturnalist |
| talent | Wild Growth |
| talent | Overkill |
| talent | Weapon of Light |
| talent | Willful Tormenter |
| talent | Weapon of Wrath |
| talent | Essence of Speed |
| talent | Abyssal Shield |
| talent | Hymn of Perseverance |
| talent | Second Life |
| talent | Gloom |
| talent | Shielding |
| talent | Mitosis |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 115.72 life per turn. Regeneration |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Trollmire. Escort: lost anorithil (level 2 of Trollmire)As a reward you improved talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You failed to protect the lost tinker from death by Xerytta the giant fire ant. Escort: lost tinker (level 1 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Dreadfell. Escort: lost tinker (level 2 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 5 of Dreadfell. Escort: lost tinker (level 5 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You abandoned lost tinker to death. Escort: weary adventurer (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1442. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed sandworm tooth. * You've found the needed naga tongue. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * You've found the needed snow giant kidney. * You've found the needed minotaur nose. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed ritch stinger. * You've found the needed skeleton mage skull. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | Arimith the dragonbone vilestaff (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Damage when hit (Melee): 20 blight Changes stats: +6 Mag / +4 Wil Maximum wards: +3 blight / +3 fire / +3 darkness / +3 acid Changes resistances penetration: +10% blight Changes damage: +30% blight / +30% fire / +30% darkness / +30% acid Talents granted: +2 Ward +1 Command Staff Spell save: +9 (+3 eff.) Maximum mana: +49.00 Spellpower: +34 (+8 eff.) Spell crit. chance: +5% Heals friendly targets nearby when you use a nature summon: +10 Staves designed for wielders of magic, by the greats of the art. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (139 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Steam Powered Helm (3 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
| On feet | Wanderer's Rest (4 def, 0 armour) =jumping=Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 (+1 eff.) Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Talent mastery: +0.20 Psionic / Augmented mobility Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Tool | Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Flashpyre =immunities=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +1 Physical power: +2 (+1 eff.) Damage when hit (Melee): 8 light Changes stats: +7 Cun / +8 Dex Changes resistances: +9% blight / +28% cold / +13% nature / +2% physical Changes damage: +14% cold Physical save: +20 (+5 eff.) Poison immunity: +24% Disease immunity: +21% Maximum stamina: +10.00 Rings can have magical properties. |
| On fingers | gold ring 'Gloraldawe' =immunities=Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Changes stats: +2 Con Changes resistances: +2% physical / +8% blight / +3% fire / +13% nature / +3% temporal Spell save: +14 (+5 eff.) Mental save: +8 (+2 eff.) Poison immunity: +16% Disease immunity: +18% Confusion immunity: +34% Maximum stamina: +21.00 Rings can have magical properties. |
| Around neck | Sungash the stralite amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +11 (+4 eff.) Changes stats: +4 Mag Changes resistances cap: +5% all Changes damage: +11% blight / +18% fire Critical mult.: +28.00% Physical save: +23 (+5 eff.) Mental save: +26 (+7 eff.) Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +35.00 Spellpower: +12 (+3 eff.) Mindpower: +2 (+0 eff.) Amulets can have magical properties. |
| In main hand | Uluvor the Umbratooth (30-36 power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +21 (+7 eff.) Damage (Melee): 8 % chance of confusion / 35 fire Changes stats: +2 Wil Changes resistances: +3% darkness Changes damage: +9% acid / +30% fire Talent granted: +1 Command Staff Critical mult.: +33.00% Spell save: +6 (+2 eff.) Spellpower: +31 (+7 eff.) Spell crit. chance: +20% See invisible: +19 Damage Shield penetration: +49% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Steam Powered Gauntlets (0 def, 12 armour)Requires: - Talent Heavy Armour Training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Gauntlets. But with steam power! |
| Around waist | NOTE: healmodGlowsever =healmod= Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light Changes resistances penetration: +15% physical Changes damage: +15% mind / +25% physical Physical save: +15 (+3 eff.) Life regen: +1.60 Mindpower: +10 (+3 eff.) Healing mod.: +30% A belt that goes around your waist. |
| Cloak | elven-silk cloak 'Yvedaba' (3 def, 0 armour)Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +2 Wil Changes resistances: +31% blight / +9% fire / +38% nature / +6% darkness Changes damage: +12% blight Life regen: +4.10 Maximum life: +58.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +1% Healing mod.: +36% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ulfyvon the voratun plate armour (22 def, 29 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +29 Defense: +22 (+7 eff.) Fatigue: +26% Damage when hit (Melee): 10 light Changes stats: +3 Str / +5 Wil / +6 Cun Changes resistances: +29% blight / +12% cold / +23% darkness / +14% acid Allows you to breathe in: water Mental save: +19 (+5 eff.) Mana each turn: +0.12 Light radius: +1 Infravision radius: +3 See invisible: +6 A suit of armour made of metal plates. |
Inventory
gold amulet 'Xanuldalaith' =water=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Armour: +4 Changes stats: +4 Wil Changes resistances: +16% cold Allows you to breathe in: water Reduces incoming crit damage: 15.00% Physical save: +12 (+3 eff.) Spell save: +18 (+6 eff.) Mental save: +14 (+4 eff.) Disease immunity: +5% Stun/Freeze immunity: +5% Only die when reaching: -40.00 life Amulets can have magical properties. |
Ce'Niseta =+encumbrance=Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -4% Changes resistances: +3% blight / +26% nature / +12% acid Changes damage: +13% nature Maximum encumbrance: +21 Stun/Freeze immunity: +22% Life regen: +0.80 Rings can have magical properties. |
Erytolen the gold ring =+encumbrance=Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Fatigue: -4% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 16 arcane Changes stats: +4 Cun / +4 Mag Changes resistances penetration: +10% blight Maximum encumbrance: +32 Blindness immunity: +27% Spellpower: +6 (+2 eff.) Infravision radius: +3 See stealth: +14 See invisible: +10 Rings can have magical properties. |
Branuvor =+encumbrance; containment=Powered by arcane forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Fatigue: -13% Damage when hit (Melee): 4 physical Changes resistances: +3% physical Maximum encumbrance: +93 Life regen: +0.40 Maximum life: +99.00 Maximum mana: +67.00 Maximum stamina: +54.00 Maximum hate: +19.00 Maximum psi: +40.00 Maximum vim: +36.00 Maximum pos.energy: +28.00 Maximum neg.energy: +35.00 Light radius: +2 See invisible: +6 Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. |
pair of drakeskin leather boots 'Xanille' (0 def, 5 armour) =+encumbrance=Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -2% Effects on melee hit: * 10 arcane resource burn Changes stats: +4 Dex / +8 Cun / +4 Con Changes resistances: +9% acid / +3% cold Critical mult.: +10.00% Maximum encumbrance: +47 Physical save: +21 (+5 eff.) Mental save: +21 (+5 eff.) Mental crit. chance: +1% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Burning Star =mapper=Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Eilinuba (dig speed 10 turns) =digger=Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +3 (+1 eff.) Physical crit. chance: +7.0% Defense: +6 (+2 eff.) Ranged Defense: +6 (+2 eff.) Changes stats: +7 Str / +6 Wil / +4 Cun Changes resistances: +6% acid / +7% fire / +7% darkness Spell save: +12 (+4 eff.) Knockback immunity: +15% Mental crit. chance: +8% Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator =BURNINATOR=Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 889.84 fire damage (based on Magic), costing 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Tuchak the dwarven-steel torque of psychoportation [power 36] (30 cooldown) =tport=Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 3 When wielded/worn: Changes stats: +3 Cun Changes resistances: +6% acid / +6% temporal Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward Spell save: +20 (+7 eff.) It can be used to teleport randomly (rad 36), putting all charms on cooldown for 30 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Leonardo the Sholtar Adventurer level 42
4th Pyre 123rd year of Ascendancy at 11:14 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Leonardo the Sholtar Adventurer level 50
66th Dusk 123rd year of Ascendancy at 16:08 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Leonardo the Sholtar Adventurer level 34
2nd Regrowth 123rd year of Ascendancy at 15:10 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Leonardo the Sholtar Adventurer level 40
54th Regrowth 123rd year of Ascendancy at 16:57 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Leonardo the Sholtar Adventurer level 23
80th Haze 122nd year of Ascendancy at 17:27 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Leonardo the Sholtar Adventurer level 46
28th Dusk 123rd year of Ascendancy at 01:38 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Leonardo the Sholtar Adventurer level 29
8th Decay 122nd year of Ascendancy at 12:46 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Leonardo the Sholtar Adventurer level 10
7th Dusk 122nd year of Ascendancy at 19:17 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Leonardo the Sholtar Adventurer level 20
33rd Haze 122nd year of Ascendancy at 00:31 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Leonardo the Sholtar Adventurer level 30
2nd Allure 123rd year of Ascendancy at 02:46 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Leonardo the Sholtar Adventurer level 40
8th Regrowth 123rd year of Ascendancy at 20:06 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Leonardo the Sholtar Adventurer level 50
61st Dusk 123rd year of Ascendancy at 21:29 see stats
Lucky Girl (Nightmare (Adventure) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Leonardo the Sholtar Adventurer level 43
1st Flare 123rd year of Ascendancy at 15:32 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Leonardo the Sholtar Adventurer level 40
52nd Regrowth 123rd year of Ascendancy at 18:28 see stats
Savior of the damsels in distress (Nightmare (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Leonardo the Sholtar Adventurer level 40
9th Regrowth 123rd year of Ascendancy at 12:16 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Leonardo the Sholtar Adventurer level 40
56th Regrowth 123rd year of Ascendancy at 04:27 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Leonardo the Sholtar Adventurer level 40
52nd Regrowth 123rd year of Ascendancy at 10:04 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Leonardo the Sholtar Adventurer level 21
52nd Haze 122nd year of Ascendancy at 04:42 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Leonardo the Sholtar Adventurer level 11
17th Dusk 122nd year of Ascendancy at 07:41 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Leonardo the Sholtar Adventurer level 40
52nd Regrowth 123rd year of Ascendancy at 22:50 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Leonardo the Sholtar Adventurer level 14
46th Dusk 122nd year of Ascendancy at 08:44 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Leonardo the Sholtar Adventurer level 21
56th Haze 122nd year of Ascendancy at 14:41 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Leonardo the Sholtar Adventurer level 16
56th Dusk 122nd year of Ascendancy at 00:40 see stats
Log
There is an item here: Zubulrabeth the hardened leather belt
There is an item here: Vilerot the hardened leather belt
There is an item here: Porana the hardened leather belt
There is an item here: Neira's Memory
There is an item here: Eilineriavea the hardened leather belt
There is an item here: Duveromirim
There is an item here: Branuyarak the hardened leather belt
Leonardo stops regenerating health quickly.
Leonardo deactivates Shielding.
Leonardo deactivates Abyssal Shield.
Leonardo deactivates Second Life.
Leonardo deactivates Arcane Combat.
Leonardo deactivates Hymn Nocturnalist.
Leonardo deactivates Mitosis.
Leonardo deactivates Arcane Feed.
Leonardo deactivates Weapon of Wrath.
Leonardo deactivates Wild Growth.
Leonardo deactivates Insight.
Leonardo deactivates Essence of Speed.
Leonardo deactivates Willful Tormenter.
Leonardo deactivates Eternal Suffering.
Leonardo deactivates Gloom.
Leonardo deactivates Wildfire.
Leonardo deactivates Arcane Shield.
Leonardo deactivates Overkill.
Leonardo deactivates Weapon of Light.
Leonardo deactivates Beyond the Flesh.
Leonardo deactivates Hymn of Perseverance.
A shield forms around Leonardo.















































































































