Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Items Vault 1.5.0Donators/Buyers bonus! Guaranteed Zones 1.5.2Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met and always spawns Director Hompalan who grants access to the Old Conclave Vault. Possessor Bonus Class 1.5.4Donators/Buyers bonus! FlexSpec Respec Limitation Relaxer 1.5.5Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Multi-Class Challenge 1.3.1Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Auto Use Tweaks 1.5.5Tweaks the auto use options for talents.
It has 106 options currently, to cover most situations. Bind multiple to left click [don't forget alt+shift+o for this] Talents requiring an enemy will not auto-use if under 50%mana or 25%vim or 25%stam. Changelog (cause comment system's busted): 2/5/2018 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Ogre |
Class | Adventurer |
Level / Exp | 74 / 76% |
Size | gargantuan |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 134 (base 84) |
Dexterity | 30 (base 10) |
Constitution | 72 (base 48) |
Magic | 119 (base 84) |
Willpower | 155 (base 84) |
Cunning | 126 (base 84) |
Resources
Mana | 643/643 |
Equilibrium | 25 |
Steam | 80/80 |
Life | 1853/1853 |
Positive | 179/179 |
Stamina | 646/646 |
Psi | 716/716 |
Healing Factor | 2.263032222141 |
Regeneration | 348.71895603894 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +202.46584398714% |
Vision
Sight | 10 |
Lite | 23 |
Infravision | 18 |
See Stealth | 56.9055790526 |
See Invisible | 50.9055790526 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 242 |
Accuracy | 88 |
Crit Chance | 120% |
APR | 85 |
Speed | 1.00 |
Offense: Offhand
Damage | 135 |
Accuracy | 88 |
Crit Chance | 120% |
APR | 86 |
Speed | 1.00 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 91% |
Speed | 1 |
Cooldown Reduction | 80 |
Offense: Mind
Mindpower | 74 |
Crit Chance | 87% |
Speed | 1 |
Offense: Damage Bonus
Blight | +32% |
Arcane | +47% |
Mind | +24% |
All | +12% |
Lightning | +18% |
Light | +24% |
Temporal | +22% |
Physical | +57% |
Fire | +21% |
Nature | +21% |
Offense: Damage Penetration
Acid | +23% |
Nature | +18% |
Physical | +88% |
Arcane | +23% |
All | +13% |
Defense: Base
Armour (hardiness) | 110.54709990778 (97.832957110609%) |
Defense | 39 |
Ranged Defense | 42 |
Fatigue | 27 |
Physical Save | 79.2 |
Spell Save | 83.2 |
Mental Save | 72 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 63%( 70%) |
Cold | + 29%( 70%) |
All | + 24%( 70%) |
Lightning | + 61%( 70%) |
Light | + 36%( 70%) |
Temporal | + 64%( 75%) |
Mind | + 43%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 39%( 70%) |
Nature | + 54%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 82% |
Silence Resistance | 70% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 25% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 725 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 15% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1225% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Spell / Meta | 1.00 |
| 1/5 |
| 7/5 |
| 5/5 |
| 0/5 |
Celestial / Guardian | 1.30 |
| 7/5 |
| 1/5 |
| 7/5 |
| 7/5 |
Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 6/5 |
| 7/5 |
Technique / Bloodthirst | 1.00 |
| 3/5 |
| 1/5 |
| 7/5 |
| 1/5 |
Spell / Grave | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Steamtech / Butchery | 1.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Psionic / Solipsism | 1.00 |
| 1/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Wild-gift / Ooze | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Technique / Magical combat | 1.00 |
| 7/5 |
| 1/5 |
| 7/5 |
| 5/5 |
Steamtech / Automated butchery | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
Steamtech / Battlefield management | 1.00 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.30 |
| 1/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Spell / Stone | 1.00 |
| 7/5 |
| 1/5 |
| 1/5 |
| 7/5 |
Generic Talents
Technique / Combat training | 1.10 |
| 6/5 |
| 7/5 |
| 0/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 7/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 7/5 |
| 0/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 7/5 |
| 7/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Effects
talent | Retribution |
talent | Tempest of Metal |
talent | Arcane Combat |
talent | Lacerating Strikes |
talent | Crystalline Focus |
talent | Arcane Feed |
talent | Spellcraft |
talent | Mow Down |
talent | Beyond the Flesh |
talent | Shield of Light |
talent | Wild Growth |
talent | Quicken Spells |
talent | Mitosis |
talent | Weapon of Wrath |
talent | Essence of Speed |
talent | Vampiric Gift |
talent | Overheat Saws |
talent | Second Life |
talent | Grinding Shield |
talent | Weapon of Light |
talent | Righteous Strength |
beneficial effect | The target is surrounded by a magical shield, absorbing 762/762 damage before it crumbles. Damage Shield |
detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 5% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+43% global speed). Clarity |
beneficial effect | Increases the effectiveness of all healing the target receives by 53%. Empowered Healing |
beneficial effect | A flow of life spins around the target, regenerating 145.04 life per turn. Regeneration |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost anorithil to the recall portal on level 1 of Old Forest. Escort: lost anorithil (level 1 of Old Forest)As a reward you improved talent Bathe in Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost anorithil from death by Betathra the giant fire ant. Escort: lost anorithil (level 2 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Cyreda the dredge. Escort: lost anorithil (level 3 of Old Forest) | failed |
You successfully escorted the lost tinker to the recall portal on level 1 of Dreadfell. Escort: lost tinker (level 1 of Dreadfell)As a reward you improved talent Last Engineer Standing (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Norgos Lair. Escort: lost tinker (level 2 of Norgos Lair) | done |
You failed to protect the lost tinker from death by Adoda the ghoul. Escort: lost tinker (level 8 of Dreadfell) | failed |
You failed to protect the repented thief from death by Phoenix. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 171. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() Naturebliss the voratun greatsword (60.5-96.8 power, 4 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 Base power: 60.5 - 96.8 Uses stat: 132% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 116% chance to cause random gloom * Slows global speed by 60% * Projects up to 5 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +35 mind When wielded/worn: Armour penetration: +21 Changes stats: +10 Cun / +9 Wil Changes resistances: +12% acid / +6% cold / +6% nature Changes resistances penetration: +17% physical Changes damage: +21% physical Reduces incoming crit damage: 10.00% Spell save: +9 (+2 eff.) Blindness immunity: +5% Stun/Freeze immunity: +35% Knockback immunity: +5% Massive two-handed swords. This item has been sent to the Item's Vault. |
On hands | ![]() Salylewen the voratun gauntlets (0 def, 3 armour) Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +18.0% Armour: +3 Changes stats: +5 Str / +5 Wil / +5 Con Changes resistances: +6% acid Changes resistances penetration: +10% arcane Talent mastery: +0.20 Technique / Grappling Talent granted: +3 Iron Grip Critical mult.: +14.00% Physical save: +10 (+2 eff.) Spell save: +33 (+6 eff.) Mental save: +10 (+3 eff.) Disarm immunity: +173% Spell crit. chance: +23% Mental crit. chance: +20% Metal gloves protecting the hands up to the middle of the lower arm. This item has been sent to the Item's Vault. |
Light source | ![]() Balunaridur the Kindlemortal Requires: - Level 35 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 Physical crit. chance: +8.0% Physical power: +10 (+2 eff.) Armour: +2 Damage when hit (Melee): 4 darkness / 12 arcane Changes stats: +9 Wil Changes resistances penetration: +13% all Changes damage: +9% arcane / +9% fire / +12% light / +6% physical Critical mult.: +20.00% Stamina each turn: +0.20 Mana when firing critical spell: +5.00 Maximum life: +80.00 Spellpower: +4 (+1 eff.) Light radius: +9 See stealth: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
On head | ![]() Purespar (0 def, 5 armour) Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 16 nature Changes stats: +5 Str / +10 Dex / +8 Mag / +14 Wil Changes resistances: +25% darkness / +6% temporal Changes damage: +20% blight / +26% arcane / +9% nature / +6% lightning Mental save: +13 (+4 eff.) Silence immunity: +20% Mana each turn: +0.08 Mana when firing critical spell: +4.00 Maximum mana: +80.00 Spell crit. chance: +7% Light radius: +2 Infravision radius: +8 Damage Shield penetration: +40% A hat made of leather. Very stylish. This item has been sent to the Item's Vault. |
On feet | ![]() Footloose (0 def, 5 armour) Requires: - Talent Heavy Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 4 mind Changes stats: +11 Mag / +3 Wil Changes resistances penetration: +5% nature Changes damage: +12% mind Grants telepathy: Demon/Minor Demon/Major Maximum encumbrance: +50 Physical save: +42 (+7 eff.) Spell save: +27 (+5 eff.) Mental save: +15 (+4 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Lowers spell cool-downs by: 20% Mental crit. chance: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This item has been sent to the Item's Vault. |
Tool | ![]() Double-Quick (dig speed 10 turns) Requires: - Level 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +1 Physical crit. chance: +11.0% Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Damage when hit (Melee): 16 blight Changes stats: +12 Str / +10 Wil / +6 Cun / +2 Con Physical save: +12 (+2 eff.) Lowers spell cool-downs by: 20% Mental crit. chance: +15% Light radius: +3 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-1 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() Blazeward the voratun ring =silence imm= Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 22 acid Changes resistances: +15% blight / +15% nature / +18% lightning Changes damage: +5% all Poison immunity: +30% Disease immunity: +28% Silence immunity: +50% Mana each turn: +0.40 Spellpower: +20 (+4 eff.) Mindpower: +20 (+5 eff.) Rings can have magical properties. This item has been sent to the Item's Vault. |
Around neck | ![]() Requires: - Level 25 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.0 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. This item has been sent to the Item's Vault. |
In main hand | ![]() Requires: - Strength 40 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 25.0 - 37.5 Uses stat: 110% Wil Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% Block value: +150 Multiple attacks: +2 Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +11 (+4 eff.) Fatigue: +13% Talent granted: +5 Block This intricate set of steamsaws lock together in a nearly indecipherable system. They sure seem sharp though. This item has been sent to the Item's Vault. |
Around waist | ![]() hardened leather belt 'Dawnhash' Requires: - Level 15 Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +14 (+3 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +8 Str / +9 Con Changes resistances penetration: +10% acid Physical save: +15 (+2 eff.) Spell save: +7 (+2 eff.) Light radius: +1 Size category: +3 A belt that goes around your waist. This item has been sent to the Item's Vault. |
In off hand | ![]() Viperpanic the voratun steamsaw (40-60 power, 25 apr) Requires: - Strength 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 110% Wil Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +25 Crit. chance: +5.0% Attack speed: 100% Block value: +96 On weapon hit: * Slows global speed by 60% * 25% chance to put talents on cooldown Damage (Melee): +4 mind Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +2.0% Armour: +6 Defense: +10 (+4 eff.) Fatigue: +12% Damage when hit (Melee): 40 fire Changes stats: +2 Cun / +6 Str Changes resistances: +30% acid / +20% fire Changes damage: +6% physical Talent granted: +3 Block Maximum stamina: +5.00 Spellpower: +2 (+0 eff.) Mental crit. chance: +3% Healing mod.: +15% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! This item has been sent to the Item's Vault. |
Cloak | ![]() Requires: - Level 35 Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun / +5 Wil Changes resistances: +30% lightning / +26% temporal / +30% darkness / +16% blight / +18% nature Reduces incoming crit damage: 10.00% Stun/Freeze immunity: +50% Life regen: +2.80 Mana when firing critical spell: +4.00 Vim when firing critical spell: +2.00 Maximum vim: +20.00 Spell crit. chance: +4% Mental crit. chance: +8% Healing mod.: +20% Defense after a teleport: +26 Resist all after a teleport: +12% New effects duration reduction after a teleport: +25% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Main armor | ![]() Requires: - Strength 48 - Talent Heavy Armour Training (level 3) Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+5 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+2 eff.) Mental save: +25 (+7 eff.) Poison immunity: +50% Disease immunity: +50% Cut immunity: +50% Confusion immunity: +100% Fear immunity: +100% Life regen: +6.00 Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 23 Armour, 33 Defense and your attacks will gain 54% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. This item has been sent to the Item's Vault. |
Inventory
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Psionic / Finer energy manipulations Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 12 physical Changes stats: +4 Dex Changes resistances: +8% physical / +14% cold / +11% fire Changes damage: +6% physical Life regen: +0.20 Stamina each turn: +0.40 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +7 (+3 eff.) Changes stats: +6 Str / +6 Dex / +5 Wil / +7 Lck Changes resistances: +14% light / +11% darkness Spell save: +13 (+2 eff.) Blindness immunity: +26% Mana when firing critical spell: +3.00 Spellpower: +2 (+0 eff.) Reduce all damage from unseen attackers: 13% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +6 Wil Changes damage: +24% fire / +6% physical Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +4 Dex / +3 Wil / +5 Cun / +6 Con Changes resistances penetration: +10% nature Physical save: +11 (+2 eff.) Spell save: +11 (+2 eff.) Mental save: +12 (+3 eff.) Life regen: +0.50 Stamina each turn: +0.40 Movement speed: +10% Damage Shield penetration: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Armour: +4 Defense: +5 (+2 eff.) Changes stats: +3 Dex Changes resistances: +16% lightning Changes resistances cap: +3% all Changes resistances penetration: +25% lightning / +15% light Physical save: +8 (+2 eff.) Stun/Freeze immunity: +20% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 4 nature Changes resistances: +7% physical Changes damage: +6% physical Talent mastery: +0.18 Steamtech / Battle machinery Stamina each turn: +0.40 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +8 (+3 eff.) Changes stats: +5 Lck Changes resistances: +14% temporal Changes resistances penetration: +10% lightning Changes damage: +9% lightning / +9% fire Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Pinning immunity: +21% Knockback immunity: +21% Reduce all damage from unseen attackers: 11% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Changes resistances: +12% fire / +11% cold Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Str / +4 Dex / +4 Cun / +8 Con Changes resistances: +6% fire Spell save: +12 (+2 eff.) Life regen: +0.40 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +10 Fatigue: -5% Effects on melee hit: * Slows global speed by 15% Changes stats: +8 Dex / +4 Cun / +4 Con Changes resistances: +9% nature Critical mult.: +11.00% Life regen: +0.40 Stamina each turn: +0.50 Maximum psi: +10.00 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +3 (+1 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: -5% Changes stats: +4 Dex / +3 Wil / +3 Cun / +3 Con Changes resistances: +14% mind / +6% temporal Silence immunity: +10% Confusion immunity: +22% Life regen: +0.50 Stamina each turn: +0.40 Infravision radius: +3 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +6 (+1 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +3 Con Changes resistances: +10% lightning / +9% darkness Changes damage: +6% fire / +6% physical Physical save: +6 (+2 eff.) Stun/Freeze immunity: +27% Life regen: +1.30 Maximum life: +39.00 Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire to your side for 15 turns, costing 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Defense: +10 (+4 eff.) Fatigue: -7% Damage when hit (Melee): 4 mind Changes stats: +5 Dex / +9 Cun / +5 Con / +14 Lck Changes resistances: +15% mind Changes resistances penetration: +5% darkness Changes damage: +6% darkness Life regen: +0.60 Stamina each turn: +0.60 Movement speed: +10% Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Changes stats: +3 Mag / +5 Cun / +4 Con Changes resistances: +3% nature / +6% temporal Physical save: +7 (+2 eff.) Life regen: +2.10 Maximum life: +44.00 See invisible: +6 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+1 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 8 temporal Changes stats: +5 Dex / +3 Mag / +7 Cun / +6 Con Changes resistances: +3% temporal Changes damage: +6% acid / +15% temporal / +6% cold / +7% lightning / +6% fire Blindness immunity: +15% Life regen: +0.70 Stamina each turn: +0.50 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Infravision radius: +7 Sight radius: +2 See invisible: +7 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 388 strength, based on Magic) for 5 turns, costing 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +6 Str / +1 Mag / +6 Con Changes damage: +7% darkness / +5% temporal / +5% light / +5% physical Life regen: +0.90 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% physical Changes resistances penetration: +10% temporal Changes damage: +6% acid / +7% physical / +6% darkness / +5% light / +9% temporal / +6% fire / +4% cold / +5% lightning Mental save: +15 (+4 eff.) Stamina each turn: +0.50 Spellpower: +9 (+2 eff.) Spell crit. chance: +9% Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+9 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) It can be used to activate talent Inner Demons (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Brings the target's inner demons to the surface. Each turn, for 10 turns, there's a 23% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes damage: +6% physical Talent masteries: +0.22 Celestial / Radiance +0.22 Psionic / Gestalt Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +6 Defense: +8 (+3 eff.) Changes stats: +6 Con Changes resistances: +12% temporal / +6% light / +3% darkness Changes resistances cap: +4% all Changes damage: +15% mind / +7% physical Physical save: +12 (+2 eff.) Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Damage when hit (Melee): 12 darkness Changes resistances: +3% darkness Changes resistances penetration: +5% darkness Changes damage: +3% darkness / +7% physical Physical save: +14 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +12 (+3 eff.) Teleport immunity: +50% Combat speed: +10% It can be used to teleport you randomly (rad 38), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +13 Defense: +11 (+4 eff.) Fatigue: -6% Changes stats: +8 Lck Critical mult.: +25.00% Life regen: +2.10 Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Mag Changes resistances: +5% arcane Changes resistances penetration: +5% arcane / +5% fire Changes damage: +6% physical / +5% darkness / +12% fire / +6% temporal / +6% light Talent masteries: +0.20 Spell / Animus +0.20 Corruption / Doom shield Physical save: +19 (+3 eff.) Spell save: +15 (+2 eff.) Mental save: +16 (+4 eff.) Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -6% Damage when hit (Melee): 4 mind Changes stats: +11 Dex / +5 Cun / +5 Con Changes resistances: +15% mind Changes resistances penetration: +5% mind Changes damage: +6% mind Blindness immunity: +15% Life regen: +0.50 Stamina each turn: +0.80 Infravision radius: +2 Sight radius: +2 See invisible: +8 Movement speed: +10% Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil Changes resistances: +3% mind / +6% light Changes resistances penetration: +5% mind Changes damage: +12% mind Talent mastery: +0.23 Psionic / Solipsism Physical save: +13 (+2 eff.) Spell save: +14 (+2 eff.) Mental save: +14 (+4 eff.) Light radius: +3 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 4 arcane Changes stats: +6 Dex / +7 Cun / +7 Con Changes resistances: +13% lightning / +5% arcane / +16% light / +25% darkness Changes resistances penetration: +20% nature Changes damage: +3% nature Blindness immunity: +29% Stun/Freeze immunity: +32% Life regen: +0.70 Stamina each turn: +0.30 Movement speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +5 (+2 eff.) Damage when hit (Melee): 8 blight Changes stats: +1 Str / +4 Mag Changes resistances: +6% blight Changes resistances cap: +4% all Talent masteries: +0.34 Psionic / Augmented striking +0.34 Chronomancy / Chronomancy Reduces incoming crit damage: 5.00% Physical save: +23 (+4 eff.) Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +33.00 See invisible: +9 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -14% Damage (Melee): 11 light / 8 darkness Effects when hit in melee: * 12% chance to blind * 8% chance to inflict 15% damage reduction Damage when hit (Melee): 12 lightning Changes stats: +5 Dex / +7 Cun / +7 Con Changes resistances: +3% temporal Changes resistances penetration: +10% temporal Changes damage: +6% temporal / +13% light / +11% darkness Life regen: +3.10 Stamina each turn: +0.70 Movement speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +7 Con / +6 Mag Changes resistances: +3% acid / +22% temporal Pinning immunity: +34% Knockback immunity: +28% Equilibrium when hit: +0.08 Psi when hit: +0.08 Maximum hate: +2.00 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +2.0% Armour: +2 Fatigue: -14% Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +6 Dex / +7 Cun / +7 Con Changes resistances: +3% temporal Changes resistances penetration: +5% temporal Changes damage: +9% blight / +9% fire Critical mult.: +20.00% Life regen: +1.40 Stamina each turn: +0.70 Spellpower: +8 (+2 eff.) Movement speed: +10% Healing mod.: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +6% lightning / +9% cold / +14% mind / +5% arcane Physical save: +17 (+3 eff.) Spell save: +14 (+2 eff.) Mental save: +12 (+3 eff.) Blindness immunity: +26% Confusion immunity: +25% Infravision radius: +5 Sight radius: +2 See invisible: +9 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+2 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) : Effective talent level: 3.0 Power cost: 30 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +8 (+2 eff.) Armour: +2 Changes stats: +1 Str / +6 Wil Changes damage: +8% physical Physical save: +30 (+5 eff.) Cut immunity: +60% Life regen: +0.40 Stamina each turn: +0.20 Maximum life: +20.00 Combat speed: +10% Healing mod.: +22% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 372 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +17 Fatigue: -6% Damage when hit (Melee): 8 light Changes stats: +4 Con / +2 Wil Changes resistances: +3% light Changes damage: +9% blight / +10% fire Grants telepathy: Dragon Critical mult.: +34.00% Life regen: +3.40 Spellpower: +10 (+2 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +15 Armour: +6 Fatigue: -8% Changes stats: +4 Mag Changes resistances: +2% physical Critical mult.: +18.00% Physical save: +20 (+3 eff.) Disarm immunity: +20% Life regen: +2.90 Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +46.00 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+2 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 955.94 physical damage (based on Magic) in a radius of 3, costing 60 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Defense: +13 (+5 eff.) Fatigue: -7% Damage when hit (Melee): 8 mind Changes stats: +7 Dex / +7 Cun / +8 Con / +13 Lck Changes resistances: +12% mind Changes resistances penetration: +10% lightning Changes damage: +12% mind Talent mastery: +0.34 Psionic / Dream Forge Life regen: +1.10 Stamina each turn: +0.70 Movement speed: +10% Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 (+2 eff.) Fatigue: -9% Damage when hit (Melee): 16 acid Changes stats: +7 Dex / +7 Cun / +7 Con Changes resistances: +9% lightning / +12% fire / +6% light Changes damage: +9% physical Physical save: +22 (+4 eff.) Spell save: +19 (+3 eff.) Mental save: +18 (+5 eff.) Life regen: +0.90 Stamina each turn: +0.50 Movement speed: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -14% Effects on melee hit: * Slows global speed by 30% Changes stats: +14 Dex / +14 Cun / +10 Con Changes resistances: +3% nature Changes resistances penetration: +10% mind Changes damage: +9% mind Spell save: +9 (+2 eff.) Blindness immunity: +20% Life regen: +2.20 Stamina each turn: +1.50 Infravision radius: +5 Sight radius: +2 See invisible: +9 Movement speed: +20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +3 Wil / +12 Mag Changes resistances: +5% arcane Changes damage: +6% temporal / +7% light / +7% physical / +15% arcane / +6% darkness Life regen: +0.90 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +12 (+4 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +6 Wil Changes resistances cap: +6% all Physical save: +23 (+4 eff.) Mental save: +20 (+5 eff.) Blindness immunity: +24% Silence immunity: +15% Disarm immunity: +25% Pinning immunity: +5% Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Str / +7 Dex / +11 Wil / +6 Con Changes resistances: +5% arcane Changes resistances penetration: +15% arcane Changes damage: +6% arcane / +15% fire Physical save: +14 (+2 eff.) Life regen: +2.30 Maximum life: +39.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +2 Str / +6 Wil Changes resistances: +13% physical Changes resistances penetration: +25% physical Talent mastery: +0.31 Spell / Fire Physical save: +10 (+2 eff.) Stamina each turn: +1.10 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +17 Changes stats: +6 Str Talent mastery: +0.32 Cursed / Darkness Critical mult.: +26.00% Equilibrium when hit: +0.12 Maximum hate: +4.00 Mindpower: +6 (+2 eff.) Damage Shield penetration: +40% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Str / +4 Dex / +2 Mag / +9 Wil Changes resistances: +5% arcane Changes damage: +3% mind Mental save: +20 (+5 eff.) Mana each turn: +0.29 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +33.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +3% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +17 (+6 eff.) Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 20 mind / 4 temporal Changes stats: +13 Lck / +9 Mag Changes damage: +6% acid / +6% lightning / +8% cold / +9% mind / +7% fire Mana each turn: +0.26 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +42.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +7 Str / +7 Dex / +8 Wil / +12 Cun Changes resistances: +6% lightning Spell save: +30 (+5 eff.) Infravision radius: +3 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes stats: +7 Str / +8 Dex / +7 Wil Changes resistances: +27% lightning / +5% arcane Changes damage: +12% blight / +12% fire Critical mult.: +17.00% Stun/Freeze immunity: +41% Spellpower: +10 (+2 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour: +7 Defense: +18 (+6 eff.) Ranged Defense: +3 (+1 eff.) Changes stats: +12 Lck Changes resistances: +5% arcane / +6% temporal / +32% light / +15% darkness Changes resistances cap: +7% all Physical save: +24 (+4 eff.) Blindness immunity: +34% Knockback immunity: +5% Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +18 (+3 eff.) Defense: +13 (+5 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +13 Lck / +5 Wil Changes resistances: +11% physical Changes resistances penetration: +15% nature Changes damage: +3% darkness Mental save: +11 (+3 eff.) Confusion immunity: +24% Stamina each turn: +1.20 Mindpower: +8 (+2 eff.) Reduce all damage from unseen attackers: 12% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Changes stats: +9 Str / +8 Dex / +8 Wil Physical save: +12 (+2 eff.) Blindness immunity: +32% Cut immunity: +60% Life regen: +0.20 Maximum life: +20.00 Infravision radius: +8 Sight radius: +2 See invisible: +13 Healing mod.: +25% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 439 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +29 (+6 eff.) Defense: +34 (+12 eff.) Changes stats: +29 Lck / +1 Cun Changes resistances: +6% nature / +9% darkness Changes resistances penetration: +5% arcane Blindness immunity: +10% Cut immunity: +60% Mental crit. chance: +1% Healing mod.: +21% Reduce all damage from unseen attackers: 34% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 372 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour: +7 Defense: +21 (+7 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 8 acid Changes stats: +19 Lck / +10 Dex Changes resistances: +12% cold / +3% nature / +9% temporal Changes resistances cap: +7% all Changes damage: +6% darkness Physical save: +27 (+5 eff.) Reduce all damage from unseen attackers: 19% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Effects on melee hit: * 30% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness / 4 lightning Changes stats: +8 Str / +5 Con Changes resistances: +9% lightning Changes resistances penetration: +5% lightning / +10% darkness Changes damage: +6% lightning Physical save: +15 (+2 eff.) Life regen: +7.50 Maximum life: +72.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Dex / +5 Con Changes resistances: +6% nature Physical save: +39 (+6 eff.) Spell save: +22 (+4 eff.) Mental save: +30 (+8 eff.) Life regen: +2.80 Maximum life: +75.00 Mindpower: +10 (+3 eff.) Heals friendly targets nearby when you use a nature summon: +40 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +15% lightning / +26% light / +25% darkness Changes resistances penetration: +20% lightning Changes damage: +6% lightning Talent masteries: +0.40 Cursed / One with shadows +0.40 Wild-gift / Mucus Blindness immunity: +65% Infravision radius: +8 Sight radius: +2 See invisible: +11 Amulets can have magical properties. |
![]() Camathel the voratun amulet Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +16 Changes stats: +2 Mag Changes resistances: +14% darkness / +5% arcane / +26% light Talent masteries: +0.40 Technique / Dual techniques +0.40 Technique / Duelist Critical mult.: +16.00% Spell save: +3 (+1 eff.) Blindness immunity: +32% Mana when firing critical spell: +4.00 Vim when firing critical spell: +3.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Fatigue: -9% Changes stats: +10 Str Changes resistances: +25% light / +25% darkness Changes resistances penetration: +25% lightning Physical save: +6 (+2 eff.) Blindness immunity: +42% Stun/Freeze immunity: +15% Life regen: +4.50 Amulets can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +11 Wil Changes resistances: +6% blight / +3% darkness Changes resistances penetration: +25% darkness Changes damage: +3% darkness / +9% blight Mental save: +8 (+2 eff.) Blindness immunity: +37% Confusion immunity: +21% Mindpower: +15 (+4 eff.) Infravision radius: +7 Sight radius: +2 See invisible: +12 Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 10 arcane resource burn * 32% chance to inflict 15% damage reduction Changes stats: +9 Dex / +6 Con Changes resistances: +3% blight / +3% temporal / +28% light / +25% darkness Changes damage: +9% nature Physical save: +20 (+3 eff.) Blindness immunity: +50% Life regen: +2.20 Maximum life: +78.00 Amulets can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Damage (Melee): 12 light / 14 darkness Effects when hit in melee: * 9% chance to inflict 15% damage reduction * 12% chance to blind Changes stats: +5 Mag / +6 Wil Changes resistances: +6% temporal Changes damage: +13% light / +15% darkness Reduces incoming crit damage: 16.00% Mental save: +15 (+4 eff.) Blindness immunity: +10% Confusion immunity: +25% Pinning immunity: +5% Teleport immunity: +15% Mana each turn: +0.55 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Mindpower: +15 (+4 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +9 Str / +8 Dex / +9 Mag / +7 Wil Changes resistances: +3% acid / +5% arcane Changes resistances penetration: +10% arcane Changes damage: +5% light / +7% temporal / +6% darkness / +7% physical Mana each turn: +0.36 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +60.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +2 Changes stats: +10 Mag / +4 Con Changes resistances: +27% light / +3% fire / +19% darkness / +6% mind Changes damage: +3% darkness Physical save: +13 (+2 eff.) Blindness immunity: +61% Teleport immunity: +15% Life regen: +1.90 Maximum life: +80.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str Changes resistances: +9% temporal Talent masteries: +0.40 Spell / Staff combat +0.40 Technique / Agility Spell save: +12 (+2 eff.) Stun/Freeze immunity: +15% Psi when hit: +0.04 Mindpower: +6 (+2 eff.) Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +8 Str / +8 Con Changes resistances: +3% mind / +3% light / +6% darkness Changes damage: +9% physical Mental save: +30 (+8 eff.) Stun/Freeze immunity: +10% Combat speed: +10% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +19 Fatigue: -9% Damage when hit (Melee): 12 mind Changes stats: +1 Wil Changes resistances penetration: +10% mind Critical mult.: +19.00% Mental save: +30 (+8 eff.) Teleport immunity: +50% Life regen: +3.70 Maximum hate: +4.00 Mindpower: +2 (+1 eff.) It can be used to teleport you randomly (rad 59), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * 22% chance to disease Changes stats: +10 Cun / +6 Con / +20 Lck Changes resistances: +12% temporal Changes resistances penetration: +5% blight Changes damage: +6% blight / +9% temporal Physical save: +20 (+3 eff.) Life regen: +2.60 Maximum life: +74.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Reduce all damage from unseen attackers: 20% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +14 Physical crit. chance: +2.0% Damage when hit (Melee): 12 blight Changes stats: +9 Wil Changes damage: +9% physical Critical mult.: +21.00% Physical save: +21 (+4 eff.) Spell save: +20 (+3 eff.) Mental save: +23 (+6 eff.) Only die when reaching: -40.00 life Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +10 (+4 eff.) Changes stats: +5 Wil Changes resistances: +5% arcane / +6% fire Changes resistances cap: +7% all Changes resistances penetration: +10% arcane / +10% fire Changes damage: +21% arcane / +3% fire Physical save: +27 (+5 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +25% Teleport immunity: +50% Mindpower: +14 (+4 eff.) It can be used to teleport you randomly (rad 50), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+3 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 433.92 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 light Changes stats: +10 Str / +10 Dex / +4 Wil Changes resistances: +12% fire / +14% physical Changes resistances penetration: +10% fire / +15% temporal Changes damage: +9% light Physical save: +19 (+3 eff.) Spell save: +25 (+4 eff.) Mental save: +25 (+7 eff.) Stamina each turn: +1.10 Amulets can have magical properties. |
![]() Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Armour: +6 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 mind Changes resistances: +23% blight / +6% acid / +6% mind / +27% nature Changes resistances cap: +6% all Changes resistances penetration: +15% acid Changes damage: +6% acid / +7% physical Physical save: +24 (+4 eff.) Poison immunity: +35% Disease immunity: +47% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +39 (+7 eff.) Armour: +4 Defense: +31 (+11 eff.) Changes stats: +8 Str / +3 Mag / +34 Lck Changes resistances penetration: +15% physical Critical mult.: +5.00% Stamina each turn: +0.60 Maximum life: +30.00 Reduce all damage from unseen attackers: 31% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+4 eff.) Damage when hit (Melee): 4 mind / 8 physical Changes stats: +3 Cun / +9 Mag Changes resistances: +12% fire Changes resistances cap: +6% all Changes resistances penetration: +10% mind Physical save: +50 (+8 eff.) Spell save: +20 (+3 eff.) Mental save: +31 (+8 eff.) Mindpower: +4 (+1 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 13 light / 15 darkness Effects when hit in melee: * 9% chance to inflict 15% damage reduction * 13% chance to blind Changes stats: +3 Wil / +5 Mag Changes resistances: +24% lightning Changes damage: +17% darkness / +7% temporal / +16% light / +5% physical Grants telepathy: Dragon Mental save: +30 (+8 eff.) Stun/Freeze immunity: +33% Hate when firing a critical mind attack: +4.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +15 Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +12 Con Changes resistances: +3% blight / +3% fire Changes resistances penetration: +25% acid Critical mult.: +18.00% Physical save: +13 (+2 eff.) Life regen: +1.60 Maximum life: +79.00 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 32% chance to inflict 15% damage reduction Changes stats: +5 Wil / +5 Mag Changes resistances: +6% darkness Changes resistances penetration: +26% mind Changes damage: +7% acid / +7% lightning / +7% cold / +9% mind / +7% fire Talent mastery: +0.37 Cursed / Rampage Mental save: +15 (+4 eff.) Confusion immunity: +24% Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Mindpower: +13 (+3 eff.) Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Damage when hit (Melee): 16 nature Changes stats: +9 Mag Changes resistances: +6% nature / +5% arcane Changes resistances penetration: +10% arcane / +15% nature Changes damage: +6% temporal / +6% light / +17% physical / +12% arcane / +5% darkness Mana each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +47.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Fatigue: -8% Changes stats: +2 Str Changes resistances: +25% lightning / +15% physical Critical mult.: +6.00% Stun/Freeze immunity: +36% Life regen: +3.90 Stamina each turn: +1.20 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +5 Con Critical mult.: +5.00% Physical save: +39 (+6 eff.) Spell save: +55 (+9 eff.) Mental save: +18 (+5 eff.) Life regen: +6.70 Spellpower on spell critical (stacks up to 3 times): +10 Maximum life: +56.00 Amulets can have magical properties. |
![]() Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+4 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 darkness Changes stats: +10 Str / +5 Dex / +10 Wil Changes resistances: +26% nature / +30% blight Changes resistances cap: +7% all Changes resistances penetration: +20% light Changes damage: +3% darkness / +9% light Physical save: +23 (+4 eff.) Poison immunity: +50% Disease immunity: +42% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) Defense: +20 (+7 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Damage when hit (Melee): 8 darkness Changes stats: +18 Lck Changes resistances: +12% lightning / +10% physical / +19% light / +21% darkness Changes damage: +9% darkness Blindness immunity: +46% Stamina each turn: +1.00 Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +17 Defense: +16 (+6 eff.) Effects on melee hit: * Slows global speed by 15% * 15% chance to inflict 15% damage reduction Changes stats: +16 Lck Changes resistances: +3% nature / +21% light / +21% darkness Changes damage: +9% nature / +15% darkness Critical mult.: +17.00% Blindness immunity: +34% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Defense: +15 (+5 eff.) Changes stats: +16 Lck / +7 Wil Critical mult.: +17.00% Mental save: +30 (+8 eff.) Psi when hit: +0.08 Hate when firing a critical mind attack: +5.00 Mental crit. chance: +2% Reduce all damage from unseen attackers: 17% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Wil / +8 Cun / +5 Con Changes resistances: +18% fire / +30% cold Changes damage: +9% mind Physical save: +20 (+3 eff.) Life regen: +2.60 Hate when firing a critical mind attack: +2.00 Maximum life: +69.00 Maximum psi: +40.00 Heals friendly targets nearby when you use a nature summon: +30 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Defense: +11 (+4 eff.) Effects on melee hit: * 30% chance to blind Changes stats: +16 Lck / +6 Wil Changes damage: +6% light / +21% darkness Physical save: +17 (+3 eff.) Spell save: +21 (+4 eff.) Mental save: +34 (+9 eff.) Confusion immunity: +19% Mindpower: +12 (+3 eff.) Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +24% acid / +15% light / +6% fire / +22% mind / +17% darkness Changes damage: +3% acid Talent mastery: +0.40 Spell / Fire alchemy Blindness immunity: +29% Confusion immunity: +30% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Effects on melee hit: * 30% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Dex / +10 Cun / +14 Con Changes resistances: +12% blight / +24% temporal Changes damage: +9% blight / +9% temporal Physical save: +15 (+2 eff.) Pinning immunity: +50% Knockback immunity: +50% Life regen: +4.50 Stamina each turn: +1.20 Maximum life: +80.00 Movement speed: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +30% fire / +26% cold Talent masteries: +0.40 Psionic / Kinetic mastery +0.40 Spell / Advanced-golemancy Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +16% temporal Talent masteries: +0.30 Psionic / Nightmare +0.30 Corruption / Curses Pinning immunity: +50% Knockback immunity: +50% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -5% Damage when hit (Melee): 4 temporal Changes resistances: +22% darkness / +41% mind / +11% light Changes damage: +9% mind Blindness immunity: +50% Confusion immunity: +40% Life regen: +4.10 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Effects on melee hit: * Slows global speed by 15% Changes stats: +5 Dex / +8 Cun / +11 Con Changes resistances: +9% blight / +20% temporal / +3% nature Grants telepathy: Demon/Minor Demon/Major Physical save: +18 (+3 eff.) Spell save: +21 (+4 eff.) Mental save: +20 (+5 eff.) Pinning immunity: +50% Knockback immunity: +47% Life regen: +1.00 Stamina each turn: +1.50 Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +14 Changes stats: +5 Con Changes resistances: +9% blight / +6% cold / +6% darkness / +6% fire Changes damage: +3% darkness Critical mult.: +20.00% Physical save: +20 (+3 eff.) Spell save: +3 (+1 eff.) Cut immunity: +70% Life regen: +2.50 Maximum life: +79.00 Healing mod.: +18% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 439 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -4% Effects on melee hit: * Slows global speed by 15% Changes stats: +12 Str / +7 Dex / +10 Wil Changes resistances: +12% acid / +30% temporal Reduces incoming crit damage: 15.00% Physical save: +25 (+4 eff.) Spell save: +22 (+4 eff.) Mental save: +24 (+6 eff.) Pinning immunity: +50% Knockback immunity: +50% See invisible: +9 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +18 Str / +17 Dex / +17 Wil Changes resistances: +28% mind Changes resistances penetration: +15% arcane Changes damage: +24% mind Confusion immunity: +50% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -4% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +1 Str / +9 Dex / +3 Wil / +4 Cun / +10 Con Changes resistances penetration: +5% mind Changes damage: +3% mind / +3% temporal Blindness immunity: +40% Infravision radius: +9 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Damage when hit (Melee): 12 lightning / 4 fire Changes stats: +2 Cun / +4 Dex Changes resistances: +15% physical Changes resistances penetration: +10% lightning Changes damage: +10% physical Reduces incoming crit damage: 15.00% Blindness immunity: +27% Stamina each turn: +1.00 Infravision radius: +7 Sight radius: +2 See invisible: +12 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +16 Physical power: +8 (+2 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +3 Mag / +8 Wil Changes damage: +6% arcane / +7% physical Critical mult.: +17.00% Spellpower on spell critical (stacks up to 3 times): +6 Spell crit. chance: +2% Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +2 (+1 eff.) Armour: +6 Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 mind Changes resistances: +21% lightning / +24% fire / +29% mind / +13% cold Confusion immunity: +39% Stun/Freeze immunity: +30% Maximum life: +10.00 Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +7 Defense: +10 (+4 eff.) Fatigue: -8% Changes stats: +8 Dex / +2 Mag / +5 Wil / +8 Cun / +7 Con Changes resistances cap: +6% all Changes resistances penetration: +15% arcane Physical save: +20 (+3 eff.) Life regen: +1.20 Stamina each turn: +1.40 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Movement speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -17% Damage when hit (Melee): 16 mind Changes stats: +20 Dex / +15 Cun / +24 Con Changes resistances: +6% mind Changes resistances penetration: +10% mind Changes damage: +15% mind Life regen: +1.50 Stamina each turn: +2.70 Movement speed: +20% Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 8 blight Changes damage: +15% blight / +15% fire Critical mult.: +27.00% Reduces incoming crit damage: 15.00% Physical save: +25 (+4 eff.) Spell save: +24 (+4 eff.) Mental save: +25 (+7 eff.) Life regen: +4.50 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +100.00 Spellpower: +15 (+3 eff.) Damage Shield penetration: +40% Amulets can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Changes stats: +9 Dex / +7 Mag / +3 Con Changes damage: +8% acid / +10% physical / +7% fire / +7% lightning / +8% cold Cut immunity: +10% Knockback immunity: +10% Maximum stamina: +15.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Light radius: +2 Infravision radius: +2 Combat speed: +10% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +6 Str / +8 Dex / +15 Wil Changes resistances: +5% arcane / +12% temporal Mental save: +10 (+3 eff.) Blindness immunity: +35% Confusion immunity: +18% Mindpower: +12 (+3 eff.) Light radius: +3 Infravision radius: +6 Sight radius: +2 See invisible: +14 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +10 (+4 eff.) Fatigue: -6% Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 4 lightning Changes resistances: +23% lightning Changes resistances cap: +5% all Changes resistances penetration: +10% lightning Physical save: +18 (+3 eff.) Stun/Freeze immunity: +32% Life regen: +4.30 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Physical power: +6 (+1 eff.) Armour: +8 Fatigue: -7% Changes stats: +5 Mag Changes resistances: +2% physical Talent mastery: +0.40 Wild-gift / Call of the wild Life regen: +3.80 Mana each turn: +0.53 Spellpower on spell critical (stacks up to 3 times): +5 Maximum life: +30.00 Maximum mana: +46.00 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Changes stats: +2 Wil / +17 Mag Changes resistances penetration: +10% mind Changes damage: +13% acid / +13% fire / +15% cold / +13% lightning Mental save: +9 (+3 eff.) Mana each turn: +0.36 Equilibrium when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +50.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +7% Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 12 light / 12 darkness Effects when hit in melee: * 11% chance to blind * 12% chance to inflict 15% damage reduction Damage when hit (Melee): 12 fire Changes stats: +11 Mag Changes resistances penetration: +20% blight Changes damage: +6% blight / +12% fire / +8% light / +15% darkness Mana each turn: +0.82 Spellpower on spell critical (stacks up to 3 times): +9 Maximum mana: +111.00 Amulets can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +4 Fatigue: -9% Changes stats: +1 Dex Changes damage: +21% fire Talent masteries: +0.36 Spell / Advanced-golemancy +0.36 Cunning / Ambush Physical save: +22 (+4 eff.) Spell save: +23 (+4 eff.) Mental save: +17 (+5 eff.) Life regen: +2.80 Amulets can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +10% blight / +15% temporal Changes damage: +6% temporal / +10% physical Talent masteries: +0.40 Wild-gift / Eyal's fury +0.40 Cursed / Predator Teleport immunity: +50% Combat speed: +10% It can be used to teleport you randomly (rad 64), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +6% temporal / +9% fire / +5% arcane / +14% physical Changes resistances penetration: +15% nature Physical save: +15 (+2 eff.) Spell save: +21 (+4 eff.) Mental save: +16 (+4 eff.) Blindness immunity: +23% Stamina each turn: +1.10 Infravision radius: +8 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Changes resistances: +22% acid Changes damage: +11% acid Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Mental save: +6 (+2 eff.) Confusion immunity: +21% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 4 lightning Changes stats: +5 Dex / +5 Mag / +4 Wil / +5 Cun Changes resistances: +6% darkness / +6% lightning Maximum encumbrance: +24 Spellpower: +7 (+1 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +9 Mag / +5 Wil / +3 Cun Changes resistances: +6% temporal Stun/Freeze immunity: +26% Life regen: +0.90 Maximum mana: +40.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +2% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Changes resistances: +5% arcane Changes damage: +3% arcane / +12% darkness Maximum encumbrance: +22 Physical save: +9 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Blindness immunity: +24% Infravision radius: +4 See stealth: +9 See invisible: +8 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Changes stats: +6 Cun / +5 Dex Changes resistances: +10% mind / +20% light / +3% darkness Changes damage: +10% mind / +10% light / +3% darkness Mental save: +3 (+1 eff.) Equilibrium when hit: +0.12 Mental crit. chance: +2% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 12 nature / 8 acid Changes stats: +4 Mag Changes resistances: +12% mind Changes resistances penetration: +15% nature Changes damage: +12% mind Spell save: +8 (+2 eff.) Stun/Freeze immunity: +25% Life regen: +1.20 Rings can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 20 darkness Changes stats: +5 Cun / +4 Wil Changes resistances: +24% fire Changes resistances penetration: +5% darkness Changes damage: +12% fire Mental save: +7 (+2 eff.) Confusion immunity: +20% Mindpower: +5 (+2 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +2 Con Changes resistances: +32% nature / +7% blight Changes damage: +12% nature / +3% mind Spell save: +12 (+2 eff.) Mental save: +30 (+8 eff.) Poison immunity: +13% Disease immunity: +12% Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +1.00 Maximum stamina: +13.00 Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Cun / +5 Wil Changes resistances: +9% blight / +22% light / +5% arcane Changes resistances penetration: +10% blight Changes damage: +11% light / +3% blight Silence immunity: +25% Mana each turn: +0.10 Mindpower: +6 (+2 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +5 Cun / +5 Dex Changes resistances: +3% temporal / +22% fire Changes resistances penetration: +15% arcane Changes damage: +11% fire Stun/Freeze immunity: +20% Life regen: +1.10 Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 46 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+2 eff.) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 1 tidal wave that expands slowly over 7 turns, dealing 27.42 cold and 38.55 physical damage (based on Willpower) each turn and knocking opponents back, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Changes stats: +3 Cun Changes resistances: +6% blight / +6% nature / +3% acid Changes resistances penetration: +10% acid Changes damage: +3% acid Mental save: +7 (+2 eff.) Poison immunity: +16% Disease immunity: +16% Confusion immunity: +25% Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+1 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +4 Cun / +5 Dex Changes resistances: +25% lightning / +3% temporal / +3% light Changes damage: +11% lightning Physical save: +8 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +8 (+2 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +1 Dex / +5 Mag / +5 Wil Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Stun/Freeze immunity: +23% Life regen: +1.10 Spellpower: +13 (+3 eff.) Mindpower: +6 (+2 eff.) Light radius: +3 Infravision radius: +1 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +8 (+3 eff.) Damage when hit (Melee): 12 blight Changes resistances: +3% lightning / +24% fire / +22% nature Changes damage: +11% nature / +12% fire Critical mult.: +5.00% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Wil / +4 Con Changes resistances: +7% nature / +7% blight Spell save: +12 (+2 eff.) Mental save: +6 (+2 eff.) Poison immunity: +13% Disease immunity: +15% Maximum stamina: +11.00 See invisible: +12 Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Mag / +4 Wil / +3 Cun Changes resistances: +24% darkness / +6% temporal Changes resistances penetration: +10% temporal Changes damage: +12% darkness Mental save: +18 (+5 eff.) Spellpower: +5 (+1 eff.) Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +26% Life regen: +1.40 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 acid Changes stats: +7 Cun / +8 Dex Changes resistances: +24% nature Changes resistances penetration: +15% acid / +10% mind Changes damage: +12% nature / +6% mind Stun/Freeze immunity: +28% Life regen: +1.90 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +9 Defense: +8 (+3 eff.) Changes stats: +1 Wil Changes resistances: +20% acid Changes damage: +10% acid / +6% blight Spell save: +6 (+2 eff.) Disarm immunity: +24% Pinning immunity: +26% Knockback immunity: +20% Maximum life: +20.00 Spell crit. chance: +3% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +13 (+3 eff.) Changes stats: +14 Dex / +6 Wil / +12 Cun Changes resistances: +13% physical Changes resistances penetration: +10% blight Changes damage: +13% physical Spell save: +30 (+5 eff.) Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +5 Changes stats: +4 Str / +8 Wil Changes resistances: +5% physical Changes damage: +5% physical Physical save: +12 (+2 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +11 Physical power: +7 (+2 eff.) Defense: +13 (+5 eff.) Damage when hit (Melee): 8 mind Changes stats: +6 Str / +5 Mag / +6 Wil / +7 Con Changes resistances: +6% mind Changes resistances penetration: +5% arcane / +5% mind Changes damage: +12% mind Spellpower: +7 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +11 (+2 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +6 Cun / +6 Wil Changes resistances: +9% nature / +9% fire Changes resistances penetration: +20% fire Life regen: +1.00 Maximum life: +76.00 Spellpower: +10 (+2 eff.) Mindpower: +19 (+5 eff.) Healing mod.: +19% Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 12 darkness Changes resistances: +9% nature / +11% blight Changes resistances penetration: +25% blight Changes damage: +9% darkness Poison immunity: +21% Disease immunity: +19% Stun/Freeze immunity: +34% Life regen: +3.30 Maximum life: +63.00 Healing mod.: +16% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Damage when hit (Melee): 16 blight / 12 fire Changes stats: +6 Dex / +6 Mag / +6 Wil / +6 Cun Changes resistances: +24% light Changes resistances penetration: +15% blight Changes damage: +12% light Spellpower: +7 (+1 eff.) Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +4 Con Changes resistances: +10% blight / +26% cold / +8% nature / +6% fire Changes damage: +13% cold Physical save: +8 (+2 eff.) Spell save: +3 (+1 eff.) Poison immunity: +21% Disease immunity: +17% Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +6 Defense: +8 (+3 eff.) Damage when hit (Melee): 8 physical Changes stats: +4 Cun Changes resistances: +26% cold Changes damage: +13% cold / +5% all Critical mult.: +3.00% Physical save: +12 (+2 eff.) Spellpower: +10 (+2 eff.) Mindpower: +5 (+2 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +18 (+3 eff.) Armour penetration: +10 Defense: +10 (+4 eff.) Changes stats: +6 Cun / +6 Dex Changes resistances: +7% blight / +8% nature / +12% light Physical save: +3 (+1 eff.) Poison immunity: +12% Disease immunity: +12% Stun/Freeze immunity: +10% Knockback immunity: +15% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 12 acid Changes stats: +2 Wil Changes resistances: +15% acid / +30% darkness / +11% fire / +15% lightning / +15% cold Changes damage: +15% darkness Equilibrium when hit: +0.08 Spellpower: +6 (+1 eff.) Mindpower: +8 (+2 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour: +2 Changes stats: +7 Cun / +6 Dex Changes resistances: +6% acid / +24% fire / +5% arcane Changes damage: +12% fire Physical save: +3 (+1 eff.) Mental save: +10 (+3 eff.) Poison immunity: +5% Confusion immunity: +28% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Physical power: +6 (+1 eff.) Changes stats: +5 Dex / +4 Wil / +9 Cun Changes damage: +3% blight Spellpower: +12 (+2 eff.) Mindpower: +18 (+5 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +10 Armour: +4 Defense: +10 (+4 eff.) Changes stats: +6 Cun / +7 Dex Changes resistances: +6% fire Blindness immunity: +25% Disease immunity: +20% Cut immunity: +10% Infravision radius: +5 See stealth: +12 See invisible: +17 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes resistances: +6% acid / +62% fire / +6% darkness / +9% light Changes damage: +4% all / +28% fire Spellpower: +10 (+2 eff.) Mindpower: +12 (+3 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +5 Dex / +1 Mag Changes resistances: +28% fire Changes resistances penetration: +10% darkness Changes damage: +14% fire / +6% all Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Stun/Freeze immunity: +26% Life regen: +2.10 Spellpower: +11 (+2 eff.) Mindpower: +14 (+4 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 arcane / 8 blight Changes stats: +6 Cun / +6 Dex Changes resistances: +6% blight Stun/Freeze immunity: +31% Life regen: +2.60 Maximum life: +69.00 Healing mod.: +16% Rings can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 12 light / 4 fire Changes stats: +6 Cun / +6 Wil Changes resistances: +24% lightning Changes resistances penetration: +15% fire Changes damage: +12% lightning / +9% light Life regen: +1.00 Maximum life: +53.00 Mindpower: +8 (+2 eff.) Light radius: +1 Healing mod.: +18% Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +8 Cun / +6 Mag Changes resistances penetration: +10% blight Changes damage: +9% blight Mental save: +8 (+2 eff.) Confusion immunity: +22% Spellpower: +16 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +8 (+3 eff.) Changes stats: +4 Cun Changes resistances: +12% blight Changes damage: +12% blight Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Str / +3 Dex / +9 Mag / +9 Wil / +6 Cun Changes damage: +12% mind / +3% lightning Silence immunity: +41% Mana each turn: +0.22 Spellpower: +22 (+5 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +19 (+4 eff.) Effects on melee hit: * 21% chance to blind Damage (Melee): 38 light Effects on ranged hit: * 25% chance to blind Damage (Ranged): 39 light Damage when hit (Melee): 8 lightning Changes stats: +8 Cun / +14 Dex Changes resistances: +5% arcane / +9% lightning Changes damage: +21% arcane Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +10 (+2 eff.) Damage when hit (Melee): 4 lightning Changes stats: +7 Dex / +7 Mag / +7 Wil / +7 Cun Changes resistances: +15% mind Changes resistances penetration: +5% lightning Changes damage: +3% mind Spellpower: +20 (+4 eff.) Mindpower: +6 (+2 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +15 Defense: +15 (+5 eff.) Damage when hit (Melee): 8 lightning Changes stats: +8 Mag / +8 Wil Changes damage: +12% mind / +6% lightning Mental save: +13 (+4 eff.) Confusion immunity: +40% Maximum hate: +2.00 Maximum psi: +10.00 Spellpower: +13 (+3 eff.) Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +14 Damage when hit (Melee): 8 nature / 8 light Changes stats: +7 Str Changes resistances: +9% blight / +28% cold / +19% nature / +6% light Changes damage: +3% nature / +14% cold Poison immunity: +17% Disease immunity: +22% Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +6 Dex Changes resistances: +26% cold / +3% nature / +3% darkness Changes resistances penetration: +5% darkness / +5% nature Changes damage: +13% cold Life regen: +1.00 Maximum life: +52.00 Healing mod.: +13% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +7 Str / +6 Mag / +5 Wil / +7 Con Changes resistances: +6% blight Changes resistances penetration: +15% blight / +10% arcane Changes damage: +3% blight / +12% arcane Disarm immunity: +33% Pinning immunity: +31% Knockback immunity: +44% Maximum life: +33.00 Spellpower: +13 (+3 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +13 (+3 eff.) Fatigue: -8% Changes stats: +8 Dex / +8 Cun / +6 Con Changes resistances: +12% darkness Changes resistances penetration: +15% light Changes damage: +6% light / +9% darkness Maximum encumbrance: +36 Physical save: +12 (+2 eff.) Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +23% acid / +6% blight / +21% fire / +14% cold / +14% lightning Reduces incoming crit damage: 15.00% Silence immunity: +39% Pinning immunity: +5% Stun/Freeze immunity: +10% Mana each turn: +0.28 Spellpower: +8 (+2 eff.) Light radius: +2 Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +2 Changes stats: +4 Cun / +6 Wil Changes resistances: +5% arcane / +6% cold Spell save: +9 (+2 eff.) Mental save: +9 (+3 eff.) Blindness immunity: +33% Confusion immunity: +27% Psi when hit: +0.08 Mindpower: +9 (+3 eff.) Infravision radius: +4 See stealth: +14 See invisible: +13 Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+3 eff.) Physical power: +11 (+2 eff.) Changes stats: +8 Str / +13 Dex / +6 Mag / +3 Wil / +8 Con Disarm immunity: +30% Pinning immunity: +43% Knockback immunity: +36% Maximum life: +33.00 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 16 arcane / 22 temporal Changes stats: +5 Con Changes resistances: +13% blight / +10% nature / +36% acid Changes damage: +18% acid / +6% fire Spell save: +18 (+3 eff.) Poison immunity: +26% Disease immunity: +26% Maximum stamina: +31.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Changes stats: +6 Dex / +1 Wil / +7 Cun Changes resistances penetration: +5% arcane Mental save: +9 (+3 eff.) Confusion immunity: +38% Life regen: +1.20 Maximum life: +88.00 Spellpower: +12 (+2 eff.) Healing mod.: +22% Damage Shield penetration: +30% Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Cun / +8 Dex Changes resistances: +30% fire / +45% nature / +5% arcane Changes resistances penetration: +15% nature Changes damage: +24% nature / +15% fire Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+2 eff.) Physical power: +15 (+3 eff.) Defense: +10 (+4 eff.) Changes resistances: +13% blight / +2% physical / +12% nature / +6% light Changes damage: +3% nature / +7% all Poison immunity: +20% Disease immunity: +23% Pinning immunity: +20% Knockback immunity: +10% Spellpower: +15 (+3 eff.) Mindpower: +16 (+4 eff.) Movement speed: +14% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +8 Str / +7 Wil / +5 Cun / +7 Con Changes resistances: +30% fire Changes damage: +15% fire Reduces incoming crit damage: 10.00% Maximum hate: +4.00 Mindpower: +9 (+3 eff.) Infravision radius: +1 See invisible: +3 Heals friendly targets nearby when you use a nature summon: +40 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Con Changes resistances: +72% acid / +6% light / +6% fire / +3% nature / +9% darkness Changes resistances penetration: +10% acid Changes damage: +45% acid Spell save: +16 (+3 eff.) Maximum stamina: +22.00 Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Fatigue: -7% Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 11 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +8 Cun Maximum encumbrance: +32 Mental save: +30 (+8 eff.) Disarm immunity: +33% Pinning immunity: +32% Stun/Freeze immunity: +15% Knockback immunity: +38% Hate when firing a critical mind attack: +2.00 Maximum life: +36.00 Maximum hate: +15.00 Mental crit. chance: +3% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+2 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 4 darkness / 16 blight Changes stats: +4 Con Changes damage: +12% blight / +15% darkness Spell save: +16 (+3 eff.) Disarm immunity: +44% Pinning immunity: +38% Knockback immunity: +44% Life regen: +1.70 Maximum life: +99.00 Maximum stamina: +21.00 Healing mod.: +18% Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+2 eff.) Damage when hit (Melee): 4 mind / 16 arcane Changes stats: +6 Dex Changes resistances: +9% mind / +5% arcane Mental save: +10 (+3 eff.) Disarm immunity: +44% Confusion immunity: +39% Pinning immunity: +39% Knockback immunity: +30% Maximum life: +24.00 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes resistances: +9% nature / +21% blight Changes resistances penetration: +5% light Changes damage: +3% light Spell save: +30 (+5 eff.) Poison immunity: +19% Disease immunity: +25% Stun/Freeze immunity: +35% Life regen: +3.80 Maximum life: +60.00 Healing mod.: +19% Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +6 Str / +8 Con Changes resistances: +6% acid / +9% light / +13% blight / +6% fire / +13% nature Spell save: +12 (+2 eff.) Poison immunity: +21% Disease immunity: +14% Stun/Freeze immunity: +38% Life regen: +1.90 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +16 Con Changes damage: +6% arcane / +18% lightning Critical mult.: +9.00% Physical save: +14 (+2 eff.) Spell save: +31 (+6 eff.) Maximum stamina: +62.00 Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +30% acid / +20% darkness / +18% light Changes resistances penetration: +20% darkness Changes damage: +15% acid Light radius: +2 Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +17 Defense: +9 (+3 eff.) Changes stats: +3 Str / +8 Dex / +6 Wil / +16 Cun Changes resistances: +6% nature Mindpower: +6 (+2 eff.) Healing mod.: +5% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +7 Str / +6 Mag / +6 Cun / +7 Con Changes resistances: +3% mind Mental save: +30 (+8 eff.) Blindness immunity: +62% Poison immunity: +15% Maximum psi: +30.00 Spellpower: +8 (+2 eff.) Infravision radius: +5 See stealth: +17 See invisible: +17 Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 fire Changes stats: +5 Cun / +5 Mag Changes resistances: +30% nature / +15% fire Changes resistances penetration: +20% light Changes damage: +9% fire / +15% nature / +8% all Spellpower: +19 (+4 eff.) Mindpower: +15 (+4 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% temporal / +2% physical Cut immunity: +15% Silence immunity: +23% Disarm immunity: +34% Pinning immunity: +33% Stun/Freeze immunity: +28% Knockback immunity: +46% Life regen: +4.00 Mana each turn: +0.22 Maximum life: +38.00 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +2 (+0 eff.) Defense: +9 (+3 eff.) Ranged Defense: +9 (+3 eff.) Changes stats: +4 Con Changes resistances: +14% blight / +1% physical / +12% nature Changes resistances penetration: +15% blight Physical save: +9 (+2 eff.) Spell save: +17 (+3 eff.) Poison immunity: +18% Disease immunity: +30% Stun/Freeze immunity: +42% Life regen: +2.90 Maximum stamina: +34.00 Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +5 Changes stats: +7 Wil / +8 Cun / +4 Con Changes resistances penetration: +10% blight Mental save: +11 (+3 eff.) Disarm immunity: +41% Confusion immunity: +30% Pinning immunity: +50% Knockback immunity: +46% Life regen: +0.60 Maximum life: +47.00 Mindpower: +15 (+4 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to corrode armour by 30% * 17% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 14 bleed Damage when hit (Melee): 8 light Changes stats: +11 Cun / +4 Mag Changes resistances: +42% acid Changes damage: +24% acid Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +9 (+2 eff.) Light radius: +3 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +34% cold Changes resistances penetration: +10% arcane Changes damage: +17% cold Critical mult.: +10.00% Mental save: +10 (+3 eff.) Confusion immunity: +50% Life regen: +1.60 Mana when firing critical spell: +1.00 Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +58.00 Spell crit. chance: +3% Healing mod.: +21% Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Effects on melee hit: * 20% chance to disease Changes stats: +8 Str / +8 Con Changes resistances: +9% fire Changes resistances penetration: +10% darkness Changes damage: +6% darkness / +6% fire Life regen: +1.20 Maximum life: +97.00 Spellpower: +12 (+2 eff.) Mindpower: +9 (+3 eff.) Healing mod.: +29% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 33% * 17% chance to cause random gloom Damage (Melee): 24 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 23 bleed Damage when hit (Melee): 20 nature Changes stats: +10 Mag / +9 Cun / +6 Con Changes resistances: +9% mind / +3% darkness Changes resistances penetration: +25% mind Spell save: +39 (+6 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +38.00 Maximum hate: +14.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +3 Effects on melee hit: * 32% chance to blind Damage (Melee): 32 light Effects on ranged hit: * 25% chance to blind Damage (Ranged): 50 light Changes stats: +2 Dex Changes resistances penetration: +15% lightning Disarm immunity: +40% Pinning immunity: +46% Stun/Freeze immunity: +42% Knockback immunity: +48% Life regen: +4.70 Maximum life: +90.00 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Physical power: +15 (+3 eff.) Changes stats: +9 Str / +9 Dex / +9 Cun / +9 Con Changes resistances: +3% lightning / +40% light / +6% nature Changes damage: +20% light / +12% lightning Spell save: +10 (+2 eff.) Disarm immunity: +5% Confusion immunity: +5% Stun/Freeze immunity: +15% Knockback immunity: +10% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Defense: +20 (+7 eff.) Fatigue: -8% Changes stats: +12 Str / +8 Mag / +8 Wil / +10 Cun / +7 Con Changes resistances: +6% blight Spellpower: +14 (+3 eff.) Light radius: +2 Infravision radius: +3 Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +28 (+5 eff.) Effects on melee hit: * 20% chance to disease Changes resistances: +6% cold / +6% darkness / +35% fire Changes damage: +16% fire / +7% all Spell save: +30 (+5 eff.) Mental save: +9 (+3 eff.) Spellpower: +24 (+5 eff.) Mindpower: +28 (+7 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +24 (+5 eff.) Physical power: +20 (+4 eff.) Armour: +10 Changes stats: +10 Dex Changes resistances: +11% blight / +15% nature / +5% arcane / +6% acid Changes damage: +8% all Poison immunity: +19% Disease immunity: +30% Life regen: +0.40 Stamina each turn: +0.40 Maximum life: +20.00 Spellpower: +20 (+4 eff.) Mindpower: +19 (+5 eff.) Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 112.75 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 8 temporal Changes stats: +13 Cun / +7 Wil Changes resistances: +3% blight / +6% temporal Changes resistances penetration: +10% blight / +5% temporal Changes damage: +6% blight Mental save: +13 (+4 eff.) Confusion immunity: +27% Mindpower: +13 (+3 eff.) Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+7 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +6 Changes stats: +6 Mag / +6 Wil / +4 Con Changes resistances: +3% lightning Reduces incoming crit damage: 5.00% Physical save: +9 (+2 eff.) Spell save: +11 (+2 eff.) Cut immunity: +5% Maximum stamina: +13.00 Spellpower: +13 (+3 eff.) Mindpower: +10 (+3 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +8 (+2 eff.) Damage when hit (Melee): 4 blight Changes stats: +2 Mag / +9 Con Changes resistances: +40% lightning Changes damage: +20% lightning / +7% all Critical mult.: +20.00% Physical save: +18 (+3 eff.) Spellpower: +13 (+3 eff.) Mindpower: +21 (+5 eff.) Mental crit. chance: +1% Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 temporal Changes stats: +8 Str / +9 Wil / +7 Con Changes resistances: +6% mind Changes damage: +9% temporal Mental save: +30 (+8 eff.) Confusion immunity: +46% Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +28% nature / +30% darkness Changes resistances penetration: +10% mind Changes damage: +14% nature / +15% darkness Critical mult.: +15.00% Hate when firing a critical mind attack: +1.00 Maximum psi: +10.00 Spellpower: +10 (+2 eff.) Mental crit. chance: +1% Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +15 Cun / +13 Wil Changes resistances: +12% blight Changes damage: +12% light Stun/Freeze immunity: +44% Life regen: +3.70 Mindpower: +23 (+6 eff.) Light radius: +3 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour: +4 Changes stats: +7 Mag / +7 Wil Changes resistances: +25% temporal Changes damage: +19% temporal Stun/Freeze immunity: +48% Life regen: +2.90 Maximum stamina: +5.00 Spellpower: +13 (+3 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +14 Defense: +12 (+4 eff.) Changes resistances: +15% blight / +11% nature / +5% arcane Changes resistances penetration: +25% arcane / +5% temporal Changes damage: +6% arcane Poison immunity: +24% Disease immunity: +13% Stun/Freeze immunity: +48% Life regen: +3.70 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -18% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 mind / 4 temporal Changes stats: +6 Cun / +6 Mag Changes resistances: +6% mind / +6% temporal Changes resistances penetration: +5% mind / +5% temporal Maximum encumbrance: +54 Spellpower: +13 (+3 eff.) Rings can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 22 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 15 bleed Damage when hit (Melee): 20 mind Changes stats: +7 Cun Changes resistances: +34% lightning / +40% acid Changes resistances penetration: +25% darkness Changes damage: +17% lightning / +6% mind / +9% darkness / +20% acid Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+3 eff.) Fatigue: -6% Damage when hit (Melee): 12 blight Changes stats: +4 Str / +10 Dex Changes resistances: +13% nature / +14% blight Poison immunity: +21% Disease immunity: +26% Stun/Freeze immunity: +50% Life regen: +3.90 Spellpower on spell critical (stacks up to 3 times): +6 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +2 Physical power: +4 (+1 eff.) Effects on melee hit: * 19% chance to cause random gloom * 30% chance to blind Damage (Melee): 41 light / 22 bleed Effects on ranged hit: * 20% chance to cause random gloom * 31% chance to blind Damage (Ranged): 39 light / 24 bleed Changes stats: +1 Dex / +10 Cun / +1 Con Stun/Freeze immunity: +45% Life regen: +4.80 Hate when firing a critical mind attack: +3.00 Maximum stamina: +15.00 Maximum hate: +15.00 Healing mod.: +15% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+5 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +18 (+4 eff.) Damage when hit (Melee): 8 darkness Changes stats: +1 Cun / +8 Con Changes resistances penetration: +20% darkness / +10% mind Changes damage: +7% all Physical save: +16 (+3 eff.) Stun/Freeze immunity: +49% Life regen: +4.40 Psi when hit: +0.16 Hate when firing a critical mind attack: +3.00 Spellpower: +20 (+4 eff.) Mindpower: +18 (+5 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +12 Defense: +14 (+5 eff.) Effects on melee hit: * 15% chance to daze at end of turn * 35% chance to blind Damage (Melee): 50 light Effects on ranged hit: * 15% chance to blind Damage (Ranged): 41 light Changes stats: +10 Dex / +4 Wil / +9 Cun Mental save: +20 (+5 eff.) Mental crit. chance: +6% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Fatigue: -10% Changes stats: +9 Str / +3 Dex / +6 Mag / +7 Wil / +7 Con Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Blindness immunity: +45% Spellpower: +12 (+2 eff.) Infravision radius: +5 See stealth: +17 See invisible: +14 Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Pugilism +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Grappling +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Unarmed training +0.30 Technique / Thuggery +0.30 Technique / Superiority +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Archery excellence +0.30 Technique / Combat techniques +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Shield offense +0.30 Technique / Shield defense +0.30 Technique / Dual techniques +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
![]() Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+2 eff.) Physical crit. chance: +3.0% Physical power: +18 (+4 eff.) Armour: +4 Defense: +34 (+12 eff.) Ranged Defense: +6 (+2 eff.) Damage when hit (Melee): 12 mind Changes stats: +8 Cun Changes damage: +6% all Physical save: +12 (+2 eff.) Only die when reaching: -40.00 life Spellpower: +19 (+4 eff.) Mindpower: +11 (+3 eff.) Movement speed: +23% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.4 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 41% for 5 turns. Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to daze at end of turn Damage when hit (Melee): 12 mind / 4 lightning Changes stats: +8 Mag / +7 Wil Changes resistances: +26% acid / +6% lightning Changes resistances penetration: +20% lightning / +10% arcane Changes damage: +13% acid / +3% arcane / +6% lightning Stun/Freeze immunity: +50% Life regen: +4.60 Spellpower: +15 (+3 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Fatigue: -14% Damage when hit (Melee): 20 fire Changes resistances: +12% nature / +12% blight Changes damage: +6% all Maximum encumbrance: +32 Poison immunity: +30% Disease immunity: +30% Spellpower: +13 (+3 eff.) Mindpower: +15 (+4 eff.) Light radius: +3 Infravision radius: +1 Rings can have magical properties. |
![]() Toxinripper the voratun ring Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 15% Changes stats: +8 Mag Changes resistances: +6% nature Changes damage: +3% nature / +12% arcane Spell save: +16 (+3 eff.) Disarm immunity: +71% Pinning immunity: +82% Knockback immunity: +85% Maximum life: +76.00 Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +17 Defense: +14 (+5 eff.) Effects on melee hit: * Slows global speed by 30% * 30% chance to inflict 15% damage reduction Changes stats: +5 Con Changes resistances: +17% blight Changes damage: +17% blight / +9% nature / +3% darkness Reduces incoming crit damage: 5.00% Spell save: +17 (+3 eff.) Maximum stamina: +26.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes stats: +8 Mag / +8 Wil Changes resistances: +9% fire / +28% cold Changes damage: +14% cold Mental save: +32 (+8 eff.) Blindness immunity: +5% Silence immunity: +5% Life regen: +1.90 Maximum life: +91.00 Spellpower: +14 (+3 eff.) Healing mod.: +30% Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+2 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 267.90 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +7 Str / +12 Con Changes resistances: +34% nature Changes resistances penetration: +20% arcane Changes damage: +17% nature Spell save: +23 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Maximum stamina: +27.00 Spellpower: +4 (+1 eff.) Rings can have magical properties. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Armour: +4 Defense: +14 (+5 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 10% chance to cause random gloom Damage (Ranged): 13 bleed Changes stats: +16 Cun Stun/Freeze immunity: +47% Life regen: +4.30 Equilibrium when hit: +0.08 Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Mindpower: +6 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +18 (+3 eff.) Effects on melee hit: * 15% chance to cause random gloom Damage (Melee): 24 bleed Effects on ranged hit: * 15% chance to cause random gloom Damage (Ranged): 14 bleed Changes stats: +10 Cun / +9 Dex Changes resistances: +9% nature / +40% fire Changes resistances penetration: +15% mind Changes damage: +20% fire Hate when firing a critical mind attack: +2.00 Maximum hate: +14.00 Heals friendly targets nearby when you use a nature summon: +50 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to cause random gloom Damage (Melee): 11 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 23 bleed Damage when hit (Melee): 4 lightning Changes stats: +2 Mag / +3 Wil / +4 Cun / +3 Con Stun/Freeze immunity: +45% Life regen: +6.10 Hate when firing a critical mind attack: +3.00 Maximum life: +93.00 Maximum hate: +11.00 Healing mod.: +18% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Effects on melee hit: * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +9 Dex / +15 Mag / +8 Wil / +14 Cun Critical mult.: +5.00% Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +27 (+6 eff.) Damage Shield penetration: +40% Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Fatigue: -8% Changes stats: +6 Dex / +6 Mag / +11 Wil / +2 Cun Changes damage: +7% all Disarm immunity: +41% Pinning immunity: +41% Knockback immunity: +46% Maximum life: +46.00 Spellpower: +27 (+6 eff.) Mindpower: +14 (+4 eff.) Rings can have magical properties. |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +2 Effects on melee hit: * 17% chance to cause random gloom Damage (Melee): 19 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 17 bleed Changes stats: +10 Cun / +10 Con Changes resistances: +6% blight / +9% acid / +6% light / +20% mind Changes damage: +20% mind Physical save: +20 (+3 eff.) Cut immunity: +10% Teleport immunity: +5% Hate when firing a critical mind attack: +3.00 Maximum hate: +15.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 43%. Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +19 (+4 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 12 fire Changes stats: +4 Con Changes resistances: +34% cold Changes resistances penetration: +20% acid Changes damage: +7% all / +17% cold Spell save: +14 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Maximum stamina: +32.00 Spellpower: +15 (+3 eff.) Mindpower: +17 (+4 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Changes stats: +7 Cun / +9 Wil Changes resistances: +9% nature Changes resistances penetration: +5% temporal Grants telepathy: Dragon Silence immunity: +50% Mana each turn: +0.40 Psi when hit: +0.08 Spellpower: +12 (+2 eff.) Mindpower: +20 (+5 eff.) Rings can have magical properties. |
![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +2 Dex / +3 Wil / +3 Con Changes resistances: +20% blight / +40% fire / +15% nature / +40% cold Changes damage: +20% cold / +20% fire Mental save: +10 (+3 eff.) Poison immunity: +28% Disease immunity: +26% Stun/Freeze immunity: +15% Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +14 Changes stats: +16 Str / +8 Con Changes resistances: +14% nature / +13% blight Changes damage: +9% temporal Spell save: +6 (+2 eff.) Mental save: +9 (+3 eff.) Poison immunity: +29% Disease immunity: +29% Silence immunity: +10% Knockback immunity: +10% Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +12 Mag / +2 Wil / +5 Cun Spell save: +9 (+2 eff.) Stun/Freeze immunity: +36% Life regen: +5.70 Maximum life: +112.00 Spellpower: +8 (+2 eff.) Healing mod.: +25% Damage Shield penetration: +20% Rings can have magical properties. |
![]() voratun ring 'Hathadas' Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+3 eff.) Armour penetration: +21 Physical power: +4 (+1 eff.) Defense: +16 (+6 eff.) Damage when hit (Melee): 12 physical Changes damage: +3% acid Disarm immunity: +93% Pinning immunity: +100% Knockback immunity: +98% Maximum life: +98.00 Maximum stamina: +30.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 93% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +3 Mag / +13 Wil Mental save: +33 (+8 eff.) Confusion immunity: +41% Spellpower: +13 (+3 eff.) Mindpower: +14 (+4 eff.) Light radius: +3 Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Defense: +20 (+7 eff.) Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 8 blight Changes stats: +10 Cun / +5 Con Changes resistances: +36% acid Changes resistances penetration: +20% acid Changes damage: +27% acid Spell save: +20 (+3 eff.) Maximum stamina: +40.00 Rings can have magical properties. |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 17% chance to cause random gloom Damage (Ranged): 14 bleed Damage when hit (Melee): 8 mind Changes stats: +6 Cun / +1 Con Changes resistances: +13% blight / +3% lightning / +3% mind / +13% nature Changes damage: +9% mind Spell save: +15 (+2 eff.) Poison immunity: +23% Disease immunity: +25% Cut immunity: +15% Hate when firing a critical mind attack: +3.00 Maximum stamina: +40.00 Maximum hate: +12.00 Mental crit. chance: +3% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Armour: +20 Effects on melee hit: * 20% chance to disease Changes stats: +19 Str / +10 Con Changes resistances: +40% lightning / +6% blight Changes resistances penetration: +5% blight Changes damage: +20% lightning / +27% arcane / +3% blight Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +17 (+3 eff.) Effects on melee hit: * Slows global speed by 35% Changes stats: +3 Str Changes resistances: +40% light / +6% nature Changes resistances penetration: +10% blight Changes damage: +9% nature / +20% light / +8% all Stun/Freeze immunity: +50% Life regen: +3.90 Stamina each turn: +0.80 Spellpower: +20 (+4 eff.) Mindpower: +20 (+5 eff.) Rings can have magical properties. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Damage when hit (Melee): 8 fire Changes stats: +10 Str / +15 Con Changes resistances: +12% lightning / +15% fire / +40% cold Changes damage: +18% lightning / +6% fire / +20% cold Spell save: +20 (+3 eff.) Maximum stamina: +40.00 Light radius: +3 Rings can have magical properties. |
![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Damage when hit (Melee): 12 nature Changes stats: +8 Dex / +6 Mag / +7 Wil / +9 Cun Changes resistances: +34% lightning / +12% fire / +6% darkness Changes damage: +17% lightning / +15% darkness Spellpower: +11 (+2 eff.) Rings can have magical properties. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+3 eff.) Effects on melee hit: * 33% chance to blind Damage (Melee): 50 light Effects on ranged hit: * 31% chance to blind Damage (Ranged): 50 light Changes stats: +9 Cun / +9 Dex Changes resistances: +15% lightning / +19% temporal Changes damage: +19% temporal Grants telepathy: Demon/Minor Demon/Major Mental save: +3 (+1 eff.) Equilibrium when hit: +0.16 Mindpower: +6 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +20 Rings can have magical properties. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+11 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% blight / +5% light / +6% darkness The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Fatigue: -6% Damage when hit (Melee): 8 nature Changes stats: +4 Dex / +3 Cun / +7 Lck Changes resistances: +6% lightning Changes resistances penetration: +20% lightning / +15% nature Critical mult.: +7.00% Trap disarming bonus: +14 Stealth bonus: +8 Maximum encumbrance: +35 Infravision radius: +4 A belt that goes around your waist. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +12 (+4 eff.) Fatigue: -2% Maximum encumbrance: +28 Physical save: +7 (+2 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 19 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
1000 Strings of Compressed Time 1000 Strings of Compressed TimePowered by unknown forces 0.00 Encumbrance. [Legendary] Type: gem / gift ; tier 5 When carried: Light radius: +8 It can be used to become a near god for 1000 turns (usable only once!), costing 1 power out of 1/1. This looks like a time fragment of the timestream, all compressed in a time ball of power! |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+2 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 4.0 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 36.21 cold damage and 50.91 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'feet' When attach to an other item: Talent granted: +5 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 381/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 817.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 25 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Phoenix the Ogre Adventurer level 41
31st Haze 123rd year of Ascendancy at 12:34 see stats
By Phoenix the Ogre Adventurer level 60
43rd Dusk 124th year of Ascendancy at 01:05 see stats
By Phoenix the Ogre Adventurer level 41
29th Haze 123rd year of Ascendancy at 02:16 see stats
By Phoenix the Ogre Adventurer level 47
8th Decay 123rd year of Ascendancy at 23:28 see stats
By Phoenix the Ogre Adventurer level 50
21st Regrowth 124th year of Ascendancy at 10:01 see stats
By Phoenix the Ogre Adventurer level 54
12nd Dusk 124th year of Ascendancy at 17:00 see stats
By Phoenix the Ogre Adventurer level 47
6th Decay 123rd year of Ascendancy at 07:25 see stats
By Phoenix the Ogre Adventurer level 24
62nd Pyre 123rd year of Ascendancy at 15:24 see stats
By Phoenix the Ogre Adventurer level 49
12nd Regrowth 124th year of Ascendancy at 09:40 see stats
By Phoenix the Ogre Adventurer level 43
73rd Haze 123rd year of Ascendancy at 06:45 see stats
By Phoenix the Ogre Adventurer level 48
7th Allure 124th year of Ascendancy at 18:53 see stats
By Phoenix the Ogre Adventurer level 46
1st Decay 123rd year of Ascendancy at 14:24 see stats
By Phoenix the Ogre Adventurer level 53
69th Pyre 124th year of Ascendancy at 22:06 see stats
By Phoenix the Ogre Adventurer level 25
63rd Pyre 123rd year of Ascendancy at 19:57 see stats
By Phoenix the Ogre Adventurer level 35
9th Haze 123rd year of Ascendancy at 17:50 see stats
By Phoenix the Ogre Adventurer level 74
14th Regrowth 125th year of Ascendancy at 00:35 see stats
By Phoenix the Ogre Adventurer level 21
39th Pyre 123rd year of Ascendancy at 06:44 see stats
By Phoenix the Ogre Adventurer level 35
1st Time of Equilibrium 123rd year of Ascendancy at 02:34 see stats
By Phoenix the Ogre Adventurer level 65
34th Haze 124th year of Ascendancy at 21:51 see stats
By Phoenix the Ogre Adventurer level 48
7th Allure 124th year of Ascendancy at 19:42 see stats
By Phoenix the Ogre Adventurer level 65
21st Haze 124th year of Ascendancy at 19:38 see stats
By Phoenix the Ogre Adventurer level 20
33rd Pyre 123rd year of Ascendancy at 11:35 see stats
By Phoenix the Ogre Adventurer level 50
21st Regrowth 124th year of Ascendancy at 11:33 see stats
By Phoenix the Ogre Adventurer level 53
71st Pyre 124th year of Ascendancy at 06:00 see stats
By Phoenix the Ogre Adventurer level 62
60th Dusk 124th year of Ascendancy at 03:32 see stats
By Phoenix the Ogre Adventurer level 10
61st Regrowth 123rd year of Ascendancy at 19:53 see stats
By Phoenix the Ogre Adventurer level 20
32nd Pyre 123rd year of Ascendancy at 17:44 see stats
By Phoenix the Ogre Adventurer level 30
4th Dusk 123rd year of Ascendancy at 02:04 see stats
By Phoenix the Ogre Adventurer level 40
26th Haze 123rd year of Ascendancy at 17:20 see stats
By Phoenix the Ogre Adventurer level 50
21st Regrowth 124th year of Ascendancy at 01:17 see stats
By Phoenix the Ogre Adventurer level 65
10th Decay 124th year of Ascendancy at 01:23 see stats
By Phoenix the Ogre Adventurer level 53
68th Pyre 124th year of Ascendancy at 12:51 see stats
By Phoenix the Ogre Adventurer level 53
63rd Pyre 124th year of Ascendancy at 07:27 see stats
By Phoenix the Ogre Adventurer level 65
74th Dusk 124th year of Ascendancy at 02:54 see stats
By Phoenix the Ogre Adventurer level 53
65th Pyre 124th year of Ascendancy at 10:42 see stats
By Phoenix the Ogre Adventurer level 57
29th Dusk 124th year of Ascendancy at 13:34 see stats
By Phoenix the Ogre Adventurer level 9
34th Dusk 122nd year of Ascendancy at 18:47 see stats
By Phoenix the Ogre Adventurer level 29
69th Pyre 123rd year of Ascendancy at 07:01 see stats
By Phoenix the Ogre Adventurer level 34
40th Dusk 123rd year of Ascendancy at 12:07 see stats
By Phoenix the Ogre Adventurer level 33
38th Dusk 123rd year of Ascendancy at 18:48 see stats
By Phoenix the Ogre Adventurer level 46
1st Decay 123rd year of Ascendancy at 19:00 see stats
By Phoenix the Ogre Adventurer level 53
67th Pyre 124th year of Ascendancy at 03:56 see stats
By Phoenix the Ogre Adventurer level 53
64th Pyre 124th year of Ascendancy at 09:05 see stats
By Phoenix the Ogre Adventurer level 73
14th Regrowth 125th year of Ascendancy at 00:34 see stats
By Phoenix the Ogre Adventurer level 10
71st Regrowth 123rd year of Ascendancy at 05:07 see stats
By Phoenix the Ogre Adventurer level 65
74th Dusk 124th year of Ascendancy at 02:38 see stats
By Phoenix the Ogre Adventurer level 74
14th Regrowth 125th year of Ascendancy at 00:35 see stats
By Phoenix the Ogre Adventurer level 53
2nd Mirth 124th year of Ascendancy at 15:44 see stats
By Phoenix the Ogre Adventurer level 9
18th Dusk 122nd year of Ascendancy at 06:30 see stats
By Phoenix the Ogre Adventurer level 51
60th Regrowth 124th year of Ascendancy at 09:38 see stats
By Phoenix the Ogre Adventurer level 18
31st Pyre 123rd year of Ascendancy at 08:45 see stats
By Phoenix the Ogre Adventurer level 14
27th Pyre 123rd year of Ascendancy at 18:10 see stats
By Phoenix the Ogre Adventurer level 40
27th Haze 123rd year of Ascendancy at 17:57 see stats
Log
Connection to online server lost, trying to reconnect.
Connection to online server established.
Phoenix deactivates Arcane Combat.
Phoenix deactivates Mitosis.
Phoenix deactivates Mow Down.
Phoenix deactivates Grinding Shield.
Phoenix deactivates Crystalline Focus.
Phoenix deactivates Righteous Strength.
Phoenix deactivates Arcane Feed.
Phoenix deactivates Quicken Spells.
Phoenix deactivates Second Life.
Phoenix deactivates Retribution.
Phoenix deactivates Wild Growth.
Phoenix deactivates Overheat Saws.
Phoenix deactivates Beyond the Flesh.
Phoenix deactivates Essence of Speed.
The shield around Phoenix crumbles.
Phoenix deactivates Lacerating Strikes.
Phoenix deactivates Weapon of Wrath.
Phoenix deactivates Spellcraft.
Phoenix deactivates Shield of Light.
Phoenix stops regenerating health quickly.
Phoenix deactivates Vampiric Gift.
Phoenix deactivates Tempest of Metal.
Phoenix deactivates Weapon of Light.