










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Gnome 1.2.5Let there be Gnomes! Addon-content: 1. New subrace: Gnomes (included: own starter-zone and quest) 2. Additional zones and quests: About Gnomes: Gnomes are distant relatives of Halflings, albeit a tad smaller in stature and much weaker physique. In the world of Maj_Eyal, not much is known about them for simple reasons: they usually don't leave home to go on adventures, much less to take part in heroic endeavours. People commonly mistake Gnomes for extraordinary small and malformed Halflings, even if that is far from being the truth. The existence of Gnomes as a proper subspecies has passed history unnoticed for centuries, while they lived peacefully, silent and hidden within Halfling society, dedicating their lives to the study of the physical, magical and historical dimensions of Maj'Eyal. In theory, however, gnomes make great adventurers. While they lack any of those physical attributes, that are commonly associated with a lifestyle dedicated to performing heroic deeds, they got the ability to gain advanced knowledge about almost anything related to skillful adventuring. They start their career with two instead of just one racial talent trees and are able to learn new talent types not available to their choosen class. As a result, they make for very flexible game play, but they are challenged by a low life-rating. --- Major Revamp as of 20.12.2014 --- ! ! ! ! ! No compatibility with older versions ! ! ! ! ! Gnomes now offer a truly experimental game experience. Gnomes get two racial trees: - one tree allows them to learn just about any talents associated to different meta themes (they can learn one type each of these groups: technique/cunning, spell/celestial/chronomancy, psionic/wild-gifts, cursed/corruption). - the other tree provides general offensive and defensive benefits as well as resource (stamina, mana, psi, equilibrium) regeneration. As a result, playing as a gnome makes it possible to spice up just about any class with new talent combinations normaly only experienced when playing the Adventurer class. Additonaly, gnomes still start with their Gnomish Pocket Encyclopedia - an item, which at level 30 allows them to pick one further talent type from about just any category (excluding stone wardens talents). Specifics - Stats and Racial Talents: Stat modifiers: -4 Strength, +1 Dexterity, -6 Constitution, +1 Magic, +0 Willpower, +6 Cunning, +0 Luck Update (24.01.2015): - added a visual distinction between generic and class trees in the dialogues where you choose which talent-type to learn Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.4.8In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Auto-use inscriptions when saturated 1.3.0Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Half Orcs 1.2.5You are the bastard son of an orc invader from the east and a farmer's wife. Introducing Half-Orcs! 0.0.2 Bugfix Release: 0.0.3 0.0.4 0.0.5 0.0.6 "Home sweet home Edition" Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Dark Elves 1.2.5Adds a new race for the elves: Dark Elves also known as "Drow". The dark elves hail from far beneath the planet's surface somewhere within the "Deep Bellow." Features custom racial talents. Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Alternate Zones Option 1.1.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Low Health Popup 1.1.0Pops up a warning dialog if your life falls below a configurable percent of your maximum life. The warning threshold can be configured via the "Low-health warning popup threshold" setting in the UI tab of the Game Options dialog. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Conveyance Reward 1.4.8This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Treant Race 1.1.5Adds in a Treant Race. Showing Items Tier in Inventory 1.5.5This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Allow Respec Anywhere 1.2.3Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Improved Auto-explore and Rest 1.5.3Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Items Vault 1.5.0Donators/Buyers bonus! Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Deep Dwarf 1.2.3Adds a dwarven subrace of ancestral worshippers. Racial talents center around healing and are helpful in surviving the early stages on higher difficulty modes, but lack an offensive punch. Difficulty Addon 1.2.3Adds in the Intense, Brutal, and Chaos difficulties, stepping stones between the vanilla difficulties, and additionally grants free stat bonuses based on difficulty level. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Autotarget Toggle Keybind 1.3.0Adds a keybind to toggle the new auto-accept target option. Set to Alt+F1 by default Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.5.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dark Faerie |
Class | Archmage |
Level / Exp | 40 / 73% |
Size | tiny |
Lifes / Deaths | Killed by Adaldamira the corrupted large brown snake at level 5 on the 75th Pyre 122nd year of Ascendancy at 08:44 / 24Killed by Porolle the horrifying giant brown ant at level 7 on the 75th Pyre 122nd year of Ascendancy at 10:57 Killed by Katramfer the shalore at level 15 on the 57th Dusk 122nd year of Ascendancy at 21:18 Killed by Threren the thalore at level 16 on the 58th Dusk 122nd year of Ascendancy at 11:07 Killed by Yvamira the ghast at level 16 on the 7th Haze 122nd year of Ascendancy at 20:50 Killed by skeleton archer at level 19 on the 9th Haze 122nd year of Ascendancy at 09:26 Killed by fire drake at level 21 on the 31st Haze 122nd year of Ascendancy at 09:39 Killed by Greater Mummy Lord at level 21 on the 32nd Haze 122nd year of Ascendancy at 02:01 Killed by Ce'Namina the skeleton assassin at level 23 on the 33rd Haze 122nd year of Ascendancy at 03:18 Killed by Vorotha the naga myrmidon at level 24 on the 33rd Haze 122nd year of Ascendancy at 11:08 Killed by Vorotha the naga myrmidon at level 24 on the 33rd Haze 122nd year of Ascendancy at 15:09 Killed by Vorotha the naga myrmidon at level 24 on the 33rd Haze 122nd year of Ascendancy at 20:07 Killed by Layadatha the ancient elven mummy at level 24 on the 34th Haze 122nd year of Ascendancy at 13:10 Killed by skeleton archer at level 25 on the 35th Haze 122nd year of Ascendancy at 03:44 Killed by Xulle the elven warrior at level 26 on the 40th Haze 122nd year of Ascendancy at 17:40 Killed by Xanymibeth the elven guard at level 26 on the 40th Haze 122nd year of Ascendancy at 21:36 Killed by Xunne the elven cultist at level 27 on the 41st Haze 122nd year of Ascendancy at 02:05 Killed by Glasetta the drem at level 29 on the 49th Haze 122nd year of Ascendancy at 00:07 Killed by Polotha the copperhead snake at level 29 on the 49th Haze 122nd year of Ascendancy at 03:23 Killed by Zubywyn the large white snake at level 34 on the 54th Haze 122nd year of Ascendancy at 04:36 Killed by Glorera the dredge at level 35 on the 54th Haze 122nd year of Ascendancy at 10:54 Killed by Glorera the dredge at level 35 on the 54th Haze 122nd year of Ascendancy at 14:56 Killed by shadow at level 35 on the 54th Haze 122nd year of Ascendancy at 19:22 Killed by Eilinirianne the vampire at level 37 on the 59th Haze 122nd year of Ascendancy at 19:36 |
Primary Stats
Strength | 26 (base 10) |
Dexterity | 28 (base 10) |
Constitution | 67 (base 60) |
Magic | 88 (base 60) |
Willpower | 83 (base 60) |
Cunning | 49 (base 16) |
Resources
Life | 607/607 |
Mana | 665/764 |
Healing Factor | 1.5307594936709 |
Regeneration | 11.098006329114 |
Speed
Mental | +42.899350081876% |
Attack | 0% |
Movement | +20% |
Spell | +85.798700163753% |
Global | +112.34037581188% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
See Stealth | 35.587327736107 |
See Invisible | 62.848661895019 |
ESP Range | 10 |
ESP Kinds | dragon, humanoid/orc |
Offense: Mainhand
Damage | 47 |
Accuracy | 47 |
Crit Chance | 85% |
APR | 33 |
Speed | 0.70 |
Offense: Spell
Spellpower | 89 |
Crit Chance | 95% |
Speed | 0.53821689770631 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 52 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
Acid | +113% |
Blight | +101% |
Arcane | +116% |
Cold | +102% |
All | +83% |
Mind | +111% |
Lightning | +93% |
Light | +98% |
Temporal | +91% |
Physical | +88% |
Darkness | +101% |
Fire | +122% |
Nature | +98% |
Offense: Damage Penetration
Lightning | +94% |
Nature | +28% |
Blight | +58% |
Mind | +66% |
Fire | +38% |
All | +23% |
Defense: Base
Armour (hardiness) | 48 (58.391959798995%) |
Defense | 51 |
Ranged Defense | 65 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 66 |
Mental Save | 57 |
Defense: Resistances
Acid | + 25%( 70%) |
Blight | + 29%( 70%) |
Arcane | + 56%( 70%) |
Cold | + 66%( 70%) |
All | + 15%( 70%) |
Lightning | + 23%( 70%) |
Temporal | + 23%( 70%) |
Mind | + 25%( 70%) |
Fire | + 33%( 70%) |
Nature | + 27%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 28% |
Poison Resistance | 40% |
Blind Resistance | 10% |
Disarm Resistance | 44% |
Bleed Resistance | 100% |
Pinning Resistance | 43% |
Instadeath Resistance | 100% |
Knockback Resistance | 29% |
Inscriptions (4/5)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 232 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 150 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (54% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 18% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Class Talents
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Spell / Arcane | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Race / Dark-faerie | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Spell / Stone alchemy | 0.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Hurricane |
talent | Keen Senses |
talent | Arcane Shield |
talent | Thunderstorm |
talent | Tempest |
talent | Feather Wind |
talent | Essence of Speed |
talent | Shielding |
talent | Arcane Power |
beneficial effect | The target is surrounded by a time distortion, absorbing 1091/1091 damage and sending it forward in time. While active all newly applied status effects durations are reduced by 53%. Time Shield |
beneficial effect | The target is surrounded by a magical shield, absorbing 386/386 damage before it crumbles. Damage Shield |
detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
detrimental effect | Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%. Underwater Zone |
beneficial effect | The target assumes the form of a shivgoroth. Shivgoroth Form |
beneficial effect | The target's spellpower has been increased by 15. Spellsurge |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +86% Combat Speed: +43% All Damage: +83% |
beneficial effect | The mana surge engulfs the target, regenerating 22.20 mana per turn. Surging mana |
detrimental effect | The more you use runes, the longer they will take to recharge (+2 cooldowns). Runic Saturation |
beneficial effect | The target is surrounded by a space distortion that randomly sends (72% chance) incoming damage to another target (water imp). Absorbs 913/951 damage before it crumbles. Displacement Shield |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You met an old librarian, who asked you to recover an ancient tome for him. Compile the PastHe promised to reward you plenty and mentioned, that the Mines of Migron might be a good place to start looking. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 0.80). | done |
You failed to protect the worried loremaster from death by Jimbob's Clone. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed mummified bone. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed chunk of ghoul flesh. * You've found the needed ritch stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed bloated horror heart. * You've found the needed snow giant kidney. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Dex +8 Mag +5 Wil +4 Cun dps ---------- Spell.crit +3% Mov.spd +20% Dmg.mod +12% blight +9% fire Res.pen +5% blight +15% fire Melee Ret 8 blight ----- def ----- Armour +13 Fatigue +5% Resists +9% fire Spell.save +8 (+2 eff.) ---------- misc Mana/turn +0.60 Max.mana +38.00 Spell.cld 10% Infravis +2 Disengage: Puts all charms on 15 cooldown Level 1.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Light source | ![]() 1.0 T5 lite [Random Unique] Master While equipped: Stats +9 Cun dps ---------- Mind.crit +2% Crit.mult +15.00% Dmg.mod +6% nature Res.pen +5% mind +23% all Apr +24 Melee Ret 16 mind ----- def ----- Resists +3% nature ---------- misc Max.hate +2.00 Light +1 Infravis +8 Telepathy Dragon Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T3 head armor [Random Unique] Arcane While equipped: Stats +3 Str +9 Mag +5 Wil dps ---------- Spell.pwr +12 (+2 eff.) Res.pen +10% blight Acc +2 (+1 eff.) Apr +3 ----- def ----- Defense +11 (+4 eff.) Rng.Def +9 (+2 eff.) Spell.save +9 (+2 eff.) Max.HP +10.00 ---------- misc Mana/turn +1.80 Mana/ret +1.30 Max.mana +64.00 Manaflow: Puts all charms on 40 cooldown Level 2.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T1 misc tool [Unique] Master While equipped: Stats +3 Cun ---------- misc See.Stealth +15 See.Invis +15 This beautiful ornamented spyglass belonged to the possessions of Hossenploss, the infamous halfling burglar. Looking through it sharpens your senses. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Str +6 Wil +6 Cun dps ---------- Mind.pwr +10 (+3 eff.) ----- def ----- Armour +12 Resists +17% blight +6% fire +11% nature +3% cold Crit.dmg- 10.00% Die.at -20.00 life Blind- +10% Poison- +40% Disease- +16% Knockbk- +5% Rings can have magical properties. |
On fingers | ![]() 0.1 T2 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +6 Str +5 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +12% mind Res.pen +15% lightning +10% mind ----- def ----- Resists +9% lightning Mind.save +7 (+3 eff.) Max.HP +44.00 HP.reg +0.70 Heal.mod +17% Confus- +28% Rings can have magical properties. |
Around waist | ![]() 1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+5 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 18 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
In main hand | ![]() 5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +9.0% Atk.spd 100% While equipped: Stats +5 Mag +5 Wil dps ---------- Phys.crit +22.0% Spell.crit +5% Crit.mult +14.00% Spell.pwr +32 (+6 eff.) S.pwr/crit +5 Melee+ 34 arcane Dmg.mod +30% lightning Res.pen +20% blight Melee Ret 16 temporal ----- def ----- Armour +10 Defense +11 (+4 eff.) ---------- misc Mana/turn +0.12 Max.mana +144.00 Wards +3 lightning Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T5 hands armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +5 (+2 eff.) Melee+ 11 cold Dmg.mod +3% darkness +9% cold Res.pen +15% mind ----- def ----- Armour +3 Resists +6% mind +7% cold Phys.save +21 (+6 eff.) Spell.save +8 (+2 eff.) Mind.save +6 (+2 eff.) HP.reg +5.50 Disarm- +44% ---------- misc Stam/turn +0.80 Psi/turn +0.35 Juggernaut: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 T3 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Con dps ---------- Spell.crit +6% Mind.crit +3% Spell.pwr +18 (+4 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +10% mind +13% arcane Res.pen +13% mind Melee Ret 12 arcane ----- def ----- Armour +6 Defense +2 (+1 eff.) Max.HP +10.00 HP.reg +0.80 ---------- misc Mana/turn +0.21 Psi/turn +0.39 Max.mana +114.00 Max.psi +21.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 T3 cloak armor [Random Unique] Nature While equipped: dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +6% mind Acc +24 (+8 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -6% Resists +6% mind Max.HP +145.00 ---------- misc Hate/m.crit +2.00 Max.stam +21.00 Max.hate +4.00 Max.psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Con +2 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+1 eff.) Dmg.mod +5% temporal +5% light +5% physical +9% nature +5% darkness Melee Ret 4 nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Resists +10% temporal Pinning- +24% Knockbk- +24% ---------- misc Telepathy Humanoid/Orc Amulets can have magical properties. |
Inventory
![]() 0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 13% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
![]() 0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 27 Travel.spd instantaneous Usage Speed Spell (54% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (11 radius) and to allow you to see invisible and stealthed creatures (power 22) for 26 turns. Your mind will become more receptive for 26 turns, allowing you to sense any undead around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T1 taint scroll [Rare] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Disease surrounds you, granting a chance to inflict the Rotting disease (20 power) on anyone you hit, for 5 turns. Also, you cannot take a blow doing more than 90% of their maximum health at once. However the disease also affects you, reducing your movement speed by 10%. Scales with Taintmarks, which will increase when you inscribe a Taint. Inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.1 T2 amulet jewelry [Plot Item] Nature While carried: ---------- misc Talents +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
![]() 0.1 T2 amulet jewelry [Plot Item] Nature While carried: ---------- misc Talents +1 Teleport: Oyze A symbol with an engraved maze. When you touch it, the world around you starts fading away. This seems to be a teleporting device of some kind. (A gut feeling tells you not to use it, before you hit level 35 at least.) |
![]() 0.1 T1 ring jewelry [Random Unique] Nature While equipped: dps ---------- Dmg.mod +11% nature ----- def ----- Armour +4 Resists +5% arcane +22% nature +6% light Stun/Frz- +15% Rings can have magical properties. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane/Master Power 31.0 - 40.3 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +8.0% Atk.spd 100% Melee+ +12 acid On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +11% physical Res.pen +8% physical Apr +10 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Ego] Arcane/Master Power 51.5 - 67.0 Physical Uses 45% Str, 45% Dex Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Melee+ +10 lightning On Hit: * 25% chance for lightning to arc to a second target Sharp, short and deadly. |
![]() 3.0 T3 greatsword 2H weapon [Ego++] Nature Power 34.5 - 55.2 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 27% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +12% nature +13% acid ----- def ----- Resists +7% all HP.reg +2.00 Massive two-handed swords. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Power 61.0 - 97.6 Physical Uses 120% Str Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 37% chance to corrode armour by 30% While equipped: dps ---------- Res.pen +17% acid ----- def ----- HP.reg +4.00 Massive two-handed swords. |
![]() 3.0 T5 mindstar 1H weapon [Ego++] Nature/Psionic This mindstar projects psionic energy if enough is absorbed. This natural venom should be returned to the wyrm. Power 15.5 - 17.1 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +22% lightning +21% fire +15% acid +14% cold Res.pen +18% acid Melee Ret 14 acid ----- def ----- Resists +14% acid HP.reg +1.80 ---------- misc Masteries +0.20 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic This psionic mindstar is wrathful to the hated. Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +13% Mind.pwr +10 (+3 eff.) ----- def ----- Max.HP +50.00 HP.reg +1.70 ---------- misc Hate/m.crit +5.00 Psi/m.crit +4.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 T3 staff 2H weapon [Random Unique] Arcane/Master Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Wil +1 Mag dps ---------- Phys.crit +17.0% Spell.crit +3% Crit.mult +16.00% Spell.pwr +21 (+4 eff.) Melee+ 24 arcane Dmg.mod +6% blight +3% temporal +20% lightning ----- def ----- Resists +10% lightning ---------- misc Vim/s.crit +2.00 Max.mana +117.00 Max.vim +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon [Unique] Arcane A true understanding of the arcane is needed to release its full power. Power 20.0 - 24.0 Arcane Uses 150% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +20% arcane ---------- misc Cooldown Manathrust -1 Masteries +0.20 Spell/Arcane Arcane Supremacy: Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
![]() 5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +15 (+3 eff.) Dmg.mod +30% lightning ----- def ----- Phys.save +7 (+2 eff.) Spell.save +11 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Mana/turn +0.20 Max.mana +94.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Nature/Master Power 39.5 - 55.3 Acid Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 100% Melee+ +17 lightning On Hit.r1 +4 acid On Crit.r2 +20 fire On Hit: * 40% chance to corrode armour by 30% * 25% chance for lightning to arc to a second target * Random elemental explosion While equipped: Stats +5 Str +1 Wil dps ---------- All.spd +4% Dmg.mod +12% physical Res.pen +20% acid +29% fire +14% cold +5% mind +8% lightning Acc +23 (+8 eff.) ----- def ----- Defense +15 (+5 eff.) Disarm- +36% ---------- misc Stam/ret +2.10 Telepathy Demon/Minor Demon/Major One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Master Power 65.0 - 91.0 Physical Uses 100% Str Acc+ +0.2% crit / acc Apr +6 Crit +7.0% Atk.spd 111% Melee+ +8 acid On Crit.r2 +8 temporal While equipped: Stats +5 Dex dps ---------- Dmg.mod +3% acid Res.pen +5% acid +9% physical Acc +39 (+13 eff.) Apr +12 On Hit (Melee): * 15% chance to corrode armour by 30% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +13 (+5 eff.) Resists +9% acid Disarm- +35% One-handed war axes. |
![]() 1.0 T1 belt armor [Random Unique] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +6.0% Mind.crit +7% Phys.pwr +3 (+1 eff.) Dmg.mod +3% arcane Melee Ret 4 arcane ----- def ----- Resists +6% nature Phys.save +10 (+3 eff.) Spell.save +6 (+2 eff.) Blind- +10% Disease- +10% Cut- +5% ---------- misc Mana/s.crit +2.00 Size +1 A belt that goes around your waist. |
![]() 2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +7 Con dps ---------- Spell.crit +11% Spell.pwr +26 (+5 eff.) Dmg.mod +16% nature ----- def ----- Defense +5 (+2 eff.) Poison- +38% Disease- +37% ---------- misc Mana/turn +0.10 Max.mana +67.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +10 Dex +3 Mag +4 Wil +4 Cun +12 Lck dps ---------- Spell.pwr +6 (+1 eff.) S.pwr/crit +4 Dmg.mod +9% blight +9% light +6% arcane ----- def ----- Armour +5 Fatigue +5% Stealth +13 ---------- misc Light +3 Blink to a nearby random location (rad 13) Puts all charms on 25 cooldown A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% acid +9% fire Res.pen +15% acid Melee Ret 4 acid ----- def ----- Armour +1 Defense +3 (+1 eff.) Rng.Def +3 (+0 eff.) Fatigue +1% A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Ego] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +7 (+3 eff.) Melee+ 6 acid Dmg.mod +4% acid ----- def ----- Armour +1 Resists +5% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: dps ---------- Res.pen +25% lightning Melee Ret 8 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Armour +3 Fatigue +3% Resists +8% cold +14% light +18% darkness Phys.save +15 (+5 eff.) ---------- misc Breathe water A cap made of leather. |
![]() 2.0 T5 head armor [Ego+] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() 9.0 T5 light armor [Ego+] Arcane While equipped: Stats +7 Str +4 Mag +10 Wil dps ---------- Phys.crit +7.0% Spell.crit +9% Mind.crit +7% Phys.pwr +25 (+12 eff.) Spell.pwr +19 (+4 eff.) Mind.pwr +20 (+6 eff.) ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +8% Resists +17% lightning A suit of armour made of leather. |
![]() 17.0 T2 massive armor Reqs Str 28 Heavy Armour Training 3 [Ego] Master While equipped: dps ---------- Melee Ret 12 physical ----- def ----- Armour +9 Defense +4 (+2 eff.) Fatigue +22% Resists +18% acid A suit of armour made of metal plates. |
![]() 6.0 T3 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+4 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
nuummite nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
malachite malachite0.0 T2 green gem [Normal] While equipped: Dmg.mod +4% all Defense +15 (+5 eff.) Item imbue powers: Dmg.mod +4% all Defense +15 (+5 eff.) When used as an alchemist bomb: Additional 20 acid damage Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Guardian's Bell Guardian's Bell1.0 lite [Unique] Nature While equipped: Stats +0 Dex +0 Mag dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +0% blight +0% darkness Res.Cap +0% blight +0% darkness ---------- misc Light +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. |
![]() 2.0 T1 lite [Normal] While equipped: ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 T1 misc [Normal] A map with an isle and a big red 'X' on it. You never heard the name of that isle before. This map is obviously a fake. |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to a cursed tomb full of treasures, whose entrance seems to be located at the Last Hope Graveyard. (*USE* it while being inside the Last Hope Graveyard. Warning: This location is very, very deadly. Enemies are level 30 and higher.) |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to a strange dimensional rift inside Daikara. (*USE* it while being inside Daikara. Warning: This location hosts two very, very deadly surprises.) |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to some secret tunnels full of treasures and danger reachable from within the Tower of Dreadfell. (*USE* it while being inside Dreadfell). |
![]() 0.0 T1 misc [Unique] Read the map. A map pointing to the entrance of an ancient underground complex, reachable from within a ruined dungeon. (*USE* it while being inside a ruined dungeon. Warning: This location is very deadly. The Entrance is heavily guarded.) |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 carnelian 2 carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% When used as an alchemist bomb: Additional 45 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T3 rod charm [Unique] Arcane Shoot a cone of flames (radius 5) for 1054.62 fire damage (based on Magic). Uses 50 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
small geode small geode0.0 T2 stone gem [Normal] While equipped: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 Item imbue powers: HP.reg +1.00 Heal.mod +10% Stam/turn +0.40 Mana/turn +0.40 Psi/turn +0.40 When used as an alchemist bomb: Additional 20 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 violet gem [Normal] While equipped: Crit.mult +4.00% Res.pen +4% all Item imbue powers: Crit.mult +4.00% Res.pen +4% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 white gem [Normal] While equipped: Armour +8 Resists +2% all Item imbue powers: Armour +8 Resists +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By Jimbob the Dark Faerie Archmage level 19
23rd Haze 122nd year of Ascendancy at 03:34 see stats
By Jimbob the Dark Faerie Archmage level 25
35th Haze 122nd year of Ascendancy at 07:47 see stats
By Jimbob the Dark Faerie Archmage level 19
23rd Haze 122nd year of Ascendancy at 03:34 see stats
By Jimbob the Dark Faerie Archmage level 14
3rd Flare 122nd year of Ascendancy at 20:27 see stats
By Jimbob the Dark Faerie Archmage level 10
75th Pyre 122nd year of Ascendancy at 13:46 see stats
By Jimbob the Dark Faerie Archmage level 20
25th Haze 122nd year of Ascendancy at 19:18 see stats
By Jimbob the Dark Faerie Archmage level 30
49th Haze 122nd year of Ascendancy at 09:24 see stats
By Jimbob the Dark Faerie Archmage level 40
60th Haze 122nd year of Ascendancy at 22:47 see stats
By Jimbob the Dark Faerie Archmage level 14
4th Flare 122nd year of Ascendancy at 05:10 see stats
By Jimbob the Dark Faerie Archmage level 29
42nd Haze 122nd year of Ascendancy at 14:41 see stats
By Jimbob the Dark Faerie Archmage level 33
52nd Haze 122nd year of Ascendancy at 17:25 see stats
By Jimbob the Dark Faerie Archmage level 15
58th Dusk 122nd year of Ascendancy at 10:50 see stats
By Jimbob the Dark Faerie Archmage level 11
3rd Mirth 122nd year of Ascendancy at 00:28 see stats
By Jimbob the Dark Faerie Archmage level 31
50th Haze 122nd year of Ascendancy at 23:16 see stats
By Jimbob the Dark Faerie Archmage level 16
7th Haze 122nd year of Ascendancy at 03:45 see stats
Log
Jimbob deactivates Shielding.
Jimbob deactivates Arcane Shield.
Jimbob deactivates Arcane Shield.
Jimbob is no longer surging arcane power.
Jimbob deactivates Essence of Speed.
Jimbob deactivates Essence of Speed.
Jimbob's Clone deactivates Thunderstorm.
Jimbob's Clone deactivates Thunderstorm.
The furious lightning storm around Jimbob's Clone calms down and disappears.
Jimbob's Clone deactivates Arcane Power.
Jimbob's Clone deactivates Arcane Power.
Jimbob's Clone deactivates Feather Wind.
Jimbob's Clone deactivates Feather Wind.
Jimbob's Clone deactivates Keen Senses.
Jimbob's Clone deactivates Keen Senses.
Jimbob's Clone deactivates Arcane Shield.
Jimbob's Clone deactivates Arcane Shield.
Jimbob's Clone stops surging mana.
Jimbob's Clone is no longer surging arcane power.
Jimbob's Clone deactivates Essence of Speed.
Jimbob's Clone deactivates Essence of Speed.
Jimbob's Clone deactivates Shielding.
Jimbob's Clone deactivates Shielding.
Jimbob's Clone is no longer transformed.
Jimbob's Clone deactivates Tempest.
Jimbob's Clone deactivates Tempest.
The fabric of space around Jimbob's Clone stabilizes to normal.
The shield around Jimbob's Clone crumbles.
Jimbob's Clone deactivates Hurricane.
Jimbob's Clone deactivates Hurricane.