Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.3.0Donators/Buyers bonus! Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando QuickTome: Orb of Communication 1.3.1 Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Extended Auto-use 1.1.5Adds additional options to talent auto-use Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. QuickTome: Arena Skip 1.3.1 Exponential Leveling 1.3.3Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Assassin 1.3.3Reworks the Rogue class. Pragmatic Heroism 1.1.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Select your Escorts 1.3.3Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. Elemental Woes 1.1.0This addon changes the Elemental Surge and Endless Woes prodigies to have effects for all damage types. Effects for Elemental Surge are: Effects for Endless Woes are: Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Ignore Race/Class Locks 1.0.4Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. |
Campaign | Infinite |
Mode | Normal Adventure |
Sex | Male |
Race | Faerie |
Class | Rogue |
Level / Exp | 216 / 93% |
Size | tiny |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 161.78084824517 (base 16) |
Dexterity | 507.56169649033 (base 221) |
Constitution | 264.56169649033 (base 62) |
Magic | 143.78084824517 (base 14) |
Willpower | 196.56169649033 (base 8) |
Cunning | 564.00000000001 (base 221) |
Resources
Life | 17142/34507 |
Equilibrium | 15 |
Stamina | 3874/3974 |
Psi | 1995/2055 |
Healing Factor | 2.5 |
Regeneration | 1293.125 |
Speed
Mental | +35.65% |
Attack | +35.65% |
Movement | +1361.7771507397% |
Spell | +35.65% |
Global | +798.67224154049% |
Vision
Sight | 12 |
Lite | -13 |
Infravision | 104 |
See Stealth | 439.223860719 |
See Invisible | 501.78555720932 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major, humanoid/orc |
Offense: Mainhand
Damage | 983 |
Accuracy | 221 |
Crit Chance | 623% |
APR | 447 |
Speed | 0.66 |
Offense: Offhand
Damage | 1305 |
Accuracy | 221 |
Crit Chance | 623% |
APR | 447 |
Speed | 0.66 |
Offense: Spell
Spellpower | 181.97808482452 |
Crit Chance | 100% |
Speed | 0.73719130114265 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 189.01931875432 |
Crit Chance | 100% |
Speed | 0.73719130114265 |
Offense: Damage Bonus
All | +46% |
Offense: Damage Penetration
All | +22% |
Defense: Base
Armour (hardiness) | 361 (37%) |
Defense | 339.68695638341 |
Ranged Defense | 340.37101436211 |
Fatigue | 0 |
Physical Save | 176.52165451749 |
Spell Save | 141.69936133218 |
Mental Save | 188.36715937716 |
Defense: Resistances
All | +115%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 41% |
Blind Resistance | 100% |
Silence Resistance | 20% |
Bleed Resistance | 10% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 1304 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 87 for 13 turns. While Heroism is active, you will only die when reaching -3046 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 28% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1742 damage for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 65% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Combat techniques | 1.30 |
| 21/5 |
| 1/5 |
| 1/5 |
| 21/5 |
Cunning / Stealth | 1.30 |
| 21/5 |
| 21/5 |
| 21/5 |
| 21/5 |
Technique / Duellist | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Artifice | 1.30 |
| 21/5 |
| 21/5 |
| 21/5 |
| 21/5 |
Cunning / Poisons | 1.30 |
| 21/5 |
| 21/5 |
| 21/5 |
| 21/5 |
Cunning / Toxins | 1.30 |
| 21/5 |
| 21/5 |
| 21/5 |
| 21/5 |
Technique / Throwing knives | 1.30 |
| 21/5 |
| 21/5 |
| 21/5 |
| 21/5 |
Technique / Dual techniques | 1.30 |
| 21/5 |
| 21/5 |
| 21/5 |
| 21/5 |
Cunning / Lethality | 1.30 |
| 21/5 |
| 21/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 21/5 |
| 21/5 |
| 21/5 |
| 21/5 |
Technique / Assassination | 1.30 |
| 21/5 |
| 21/5 |
| 21/5 |
| 21/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 10/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Cursed / Cursed aura | 1.40 |
| 21/5 |
| 21/5 |
| 6/5 |
| 0/5 |
Celestial / Chants | 1.20 |
| 1/5 |
| 21/5 |
| 0/5 |
| 0/5 |
Race / Faerie | 1.00 |
| 21/5 |
| 21/5 |
| 21/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 21/5 |
| 21/5 |
| 5/5 |
| 0/5 |
| 21/5 |
Cunning / Survival | 1.30 |
| 21/5 |
| 21/5 |
| 21/5 |
| 21/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 5/5 |
| 21/5 |
| 21/5 |
| 6/5 |
Cunning / Scoundrel | 1.30 |
| 21/5 |
| 21/5 |
| 21/5 |
| 21/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Quickdraw |
talent | Deadly Strikes |
talent | Numbing Poison |
talent | Wild Growth |
talent | Deadly Poison |
talent | Chant of Fortress |
talent | Hemotoxin |
talent | Trained Reactions |
talent | Lacerating Strikes |
talent | Crippling Poison |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 11.8)Penalty : Fractured Sanity: -8% Mind Resistance, -11% Confusion Immunity Power 1+: Unleashed: +35% critical damage, +31% off-hand weapon damage Power 2+: -1 Luck, +23 Dexterity Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Power 4+: Mania: Any time you lose more than 7.1% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1. |
beneficial effect | The target is surrounded by a magical shield, absorbing 4723/8468 damage nil before it crumbles. Damage Shield |
beneficial effect | Grants a +20% damage bonus. Steamroller |
beneficial effect | The Faerie is in flight, gaining the following bonuses. FlyingMove Speed: +1270% Defense: +587 Avoidance of some traps. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 7.8): 0%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 7% when tested. Power 1+: Removed from Reality: +9 Physical Resistance, +7 Maximum Physical Resistance Power 2+: -1 Luck, +15 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 21 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0%) of triggering a radius 13 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | Reduces physical damage received by 27% and provides a 15% chance to ignore critial hits. Juggernaut |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 8.8)Penalty : Fear of Death: -4% resistance against damage from the undead. Power 1+: Power over Death: +20% damage against the undead. Power 2+: -1 Luck, +9 Strength, +9 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 9. Power 4+: Reprieve from Death: Humanoids you slay have a 49% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Improves senses, allowing the detection of unseen things. Sensing |
beneficial effect | Increases global action speed by 538%. Fey Speed |
beneficial effect | The target filled with the spirit of the vorpal bunny! Granting +10% critical chance! Vorpal Bunny! |
beneficial effect | The target's defense is increased by 176. Defensive Maneuver |
beneficial effect | The target's combat attack is improved by 119. Attack |
beneficial effect | You have 31 throwing knives. Throwing Knives |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+44% resist all). Shroud of Death |
beneficial effect | The target filled with the spirit of the bunnies! This looks very very cute! Also whenever you deal damage you have 5% chances to turn into a vorpal bunny, increasing your critical chance by %10. Bunnyficated! |
beneficial effect | Increases global action speed by 159%. Speed |
beneficial effect | Increases maximum life and stamina by 25%. When the effect ends, the extra life and stamina will be lost. Battle Shout |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 9.8)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 5%) for 4 turns. Power 1+: Nightwalker: +39 Darkness Resistance, +17% Max Darkness Resistance, +22 See Invisible Power 2+: -1 Luck, +19 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 44% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 44% for 3 turns. |
Quests
You abandoned lost sun paladin to death. | failed |
You successfully escorted the injured psion to the recall portal on level 5 of Infinite Dungeon. Escort: injured psion (level 5 of Infinite Dungeon)As a reward you improved talent Skate (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by orc high pyromancer. Escort: lost sun paladin (level 11 of Infinite Dungeon) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 12 of Infinite Dungeon. Escort: lost sun paladin (level 12 of Infinite Dungeon)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 20 of Infinite Dungeon. Escort: lost sun paladin (level 20 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 23 of Infinite Dungeon. Escort: lost sun paladin (level 23 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 28 of Infinite Dungeon. Escort: lost sun paladin (level 28 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 29 of Infinite Dungeon. Escort: lost sun paladin (level 29 of Infinite Dungeon)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the worried wilder to the recall portal on level 8 of Infinite Dungeon. Escort: worried wilder (level 8 of Infinite Dungeon)As a reward you gained talent category Wild-gift / Fungus (at mastery 0.80). | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | yew magestaff 'Skytouch' (Corpses) (28-33.6 power, 4 apr, fire element) yew magestaff 'Skytouch' (Corpses) (28-33.6 power, 4 apr, fire element)Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 28.0 - 33.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage Shield penetration (this weapon only): +60% Burst (radius 1) on hit: +8 nature / +8 lightning Burst (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +53 (+4 eff.) Armour penetration: +2 Physical crit. chance: +71.0% Physical power: +54 (+5 eff.) Armour: +44 Armour Hardiness: +7% Defense: +56 (+6 eff.) Fatigue: -6% Damage (Melee): 27 fire / 9 % chance of confusion Damage when hit (Melee): 20 physical Changes stats: +2 Str / +12 Mag / +12 Cun / +19 Con Changes resistances: +9% lightning Maximum wards: +2 fire / +2 physical Changes damage: +12% physical / +28% fire Talents granted: +16 Ward +1 Command Staff Critical mult.: +177.00% Physical save: +8 (+1 eff.) Life regen: +2.00 Mana each turn: +0.80 Vim when firing critical spell: +12.00 Only die when reaching: -20.00 life Maximum life: +10.00 Maximum stamina: +10.00 Maximum vim: +69.00 Maximum neg.energy: +69.00 Spellpower: +117 (+12 eff.) Spell crit. chance: +33% See invisible: +14 Healing mod.: +22% Damage Shield penetration: +34% Curse of Corpses It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 7 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
Quiver | psychokinetic quiver of dragonbone arrows of gravity (Shrouds) (19/19, 52-72.8 power, 18 apr) psychokinetic quiver of dragonbone arrows of gravity (Shrouds) (19/19, 52-72.8 power, 18 apr)Requires: - Dexterity 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.0 - 72.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 19 On weapon hit: * 10% chance to crush the target * 10% chance to knock the target back Damage (Ranged): +20 gravity / +50 physical Curse of Shrouds Arrows are used with bows to pierce your foes to death. Press to compare |
On hands | drakeskin leather gloves 'Silutha' (Madness) (0 def, 15 armour) drakeskin leather gloves 'Silutha' (Madness) (0 def, 15 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +84 (+7 eff.) Armour penetration: +72 Armour: +15 Effects on melee hit: * 15% chance to corrode armour * 30% chance to disease * 23% chance to cause random gloom Damage (Melee): 9 lightning / 40 darkness / 40 acid / 17 arcane / 25 cold / 40 mind / 10 fire Damage when hit (Melee): 8 blight Changes stats: +15 Str / +58 Dex / +15 Mag / +15 Wil / +63 Cun / +18 Con Changes resistances: +20% acid / +15% darkness / +9% blight / +10% cold / +10% arcane Changes damage: +37% acid / +11% cold / +9% mind / +6% blight Talent cooldown: Double Strike (-3 turns) Physical save: +154 (+16 eff.) Spell save: +29 (+4 eff.) Mental save: +74 (+7 eff.) Disarm immunity: +225% Maximum life: +160.00 Mindpower: +10 (+1 eff.) Infravision radius: +4 When used to modify unarmed attacks: Base power: 46.0 - 50.6 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +133 Armour Penetration: +54 Physical crit. chance: +57.0% Attack speed: 100% When this weapon hits: Acid Breath (20% chance level 5). When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (75% chance level 5). When this weapon hits: Juggernaut (30% chance level 3). When this weapon hits: Manathrust (10% chance level 3). When this weapon hits: Ice Breath (10% chance level 5). When this weapon hits: Perfect Control (20% chance level 5). When this weapon hits: Set Up (30% chance level 5). When this weapon hits: Battle Shout (20% chance level 5). When this weapon crits: Dominate (10% chance level 5). On weapon hit: * 60% chance to disease * 73% chance to cause random gloom Damage (Melee): +24 lightning / +29 darkness / +29 fire / +37 acid / +87 physical / +12 blight / +17 arcane / +17 ice Burst (radius 2) on crit: +30 acid / +8 mind / +15 ice Curse of Madness It can be used to activate talent Steady Shot, placing all other charms into a 5 cooldown : Effective talent level: 3.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Light source | Torogabar the alchemist's lamp (Madness) Torogabar the alchemist's lamp (Madness)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +22 Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Defense: +11 (+1 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 12 acid / 22 fire Changes stats: +2 Str / +3 Dex / +6 Mag / +6 Wil / +40 Cun / +16 Con Changes resistances: +31% blight / +8% fire Changes resistances penetration: +20% acid / +22% all Changes damage: +18% blight Critical mult.: +16.00% Physical save: +12 (+1 eff.) Spell save: +16 (+2 eff.) Mental save: +36 (+4 eff.) Blindness immunity: +76% Confusion immunity: +44% Life regen: +11.20 Maximum life: +127.00 Maximum psi: +10.00 Spellpower: +13 (+1 eff.) Mindpower: +11 (+1 eff.) Mental crit. chance: +9% Light radius: -19 Infravision radius: +40 See stealth: +47 See invisible: +61 Curse of Madness It can be used to activate talent Track, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 111 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
On head | voratun helm 'Duathelrazor' (Nightmares) (44 def, 45 armour) voratun helm 'Duathelrazor' (Nightmares) (44 def, 45 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +11 (+1 eff.) Armour penetration: +24 Physical crit. chance: +8.0% Physical power: +18 (+2 eff.) Armour: +45 Defense: +44 (+5 eff.) Fatigue: +5% Effects on melee hit: * 30% chance to gain 10% of a turn Effects when hit in melee: * 20% chance to gain 10% of a turn Changes stats: +20 Str / +43 Dex / +38 Wil / +36 Cun / +5 Con / +17 Lck Changes resistances: +15% acid / +15% physical / +49% darkness / +25% cold / +30% blight / +10% fire / +15% lightning / +26% all Changes resistances penetration: +15% mind / +15% temporal Grants telepathy: Humanoid/Orc Allows you to breathe in: water Physical save: +72 (+8 eff.) Mental save: +58 (+6 eff.) Maximum psi: +20.00 Spell crit. chance: +7% Mindpower: +14 (+1 eff.) Mental crit. chance: +8% Infravision radius: +12 Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On feet | pair of drakeskin leather boots 'Phoenixransom' (Shrouds) (34 def, 25 armour) pair of drakeskin leather boots 'Phoenixransom' (Shrouds) (34 def, 25 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +11 Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Armour: +25 Defense: +34 (+4 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: -3% Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 8 fire Changes stats: +3 Str / +28 Dex / +14 Mag / +10 Wil / +29 Cun / +28 Con / +28 Lck Changes resistances: +22% darkness / +30% temporal Changes resistances penetration: +10% fire / +20% temporal / +20% darkness / +10% physical Changes damage: +8% acid / +3% arcane / +10% blight Stealth bonus: +27 Physical save: +99 (+10 eff.) Spell save: +30 (+4 eff.) Mental save: +104 (+10 eff.) Disease immunity: +50% Stamina each turn: +4.70 Maximum life: +51.00 Maximum stamina: +120.00 Spellpower: +10 (+1 eff.) Mindpower: +9 (+1 eff.) Infravision radius: +7 Movement speed: +30% Defense after a teleport: +29 Resist all after a teleport: +17% New effects duration reduction after a teleport: +30% Curse of Shrouds It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 6 turns. A pair of boots made of leather. Press to compare |
Tool | Fogbait the voratun pickaxe (Madness) (dig speed 1 turns) Fogbait the voratun pickaxe (Madness) (dig speed 1 turns)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +20 (+2 eff.) Armour penetration: +42 Physical power: +29 (+3 eff.) Armour: +8 Defense: +14 (+2 eff.) Changes stats: +26 Str / +6 Dex / +10 Cun / +12 Con Changes resistances: +19% physical / +14% nature / +8% arcane Changes resistances penetration: +25% physical Changes damage: +6% darkness / +6% arcane / +49% fire / +73% mind / +10% nature Grants telepathy: Demon/Minor Demon/Major Critical mult.: +39.00% Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +73 (+7 eff.) Hate when firing a critical mind attack: +3.00 Maximum life: +124.00 Maximum stamina: +28.00 Maximum psi: +10.00 Lowers spell cool-downs by: 10% Mental crit. chance: +8% Light radius: +3 Infravision radius: +12 Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +30 When carried: Talent granted: +1 Dig Curse of Madness It can be used to activate talent Perfect Strike, placing all other charms into a 6 cooldown : Effective talent level: 5.2 Power cost: 6 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +103 accuracy and allowing you to attack creatures you cannot see without penalty for the next 6 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | stralite ring 'Skynaught' (Shrouds) stralite ring 'Skynaught' (Shrouds)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +46 (+4 eff.) Physical power: +56 (+6 eff.) Defense: +28 (+3 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 20 mind Changes stats: +20 Str / +23 Dex / +18 Mag / +24 Wil / +36 Cun / +28 Con Changes resistances: +3% lightning / +34% light / +13% blight / +18% mind / +12% nature Changes damage: +30% mind / +17% light / +16% all Grants telepathy: Dragon Physical save: +32 (+4 eff.) Spell save: +67 (+8 eff.) Mental save: +32 (+3 eff.) Poison immunity: +26% Disease immunity: +26% Stun/Freeze immunity: +41% Life regen: +5.70 Maximum life: +86.00 Maximum stamina: +48.00 Spellpower: +57 (+6 eff.) Mindpower: +47 (+5 eff.) Light radius: +3 Movement speed: +22% Healing mod.: +26% Activating this item is instant. Curse of Shrouds It can be used to activate talent Blinding Speed, placing all other charms into a 9 cooldown : Effective talent level: 3.9 Power cost: 9 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 37% for 5 turns. Rings can have magical properties. Press to compare |
On fingers | Elekira the Brightmalice (Corpses) Elekira the Brightmalice (Corpses)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +64 (+5 eff.) Armour penetration: +33 Physical power: +34 (+3 eff.) Defense: +43 (+5 eff.) Effects on melee hit: * 30% chance to blind * 30% chance to gain 10% of a turn Damage when hit (Melee): 16 arcane / 4 light Changes stats: +10 Str / +20 Dex / +15 Mag / +42 Wil / +50 Cun / +22 Con Changes resistances: +40% lightning / +3% temporal / +8% arcane Changes resistances penetration: +15% temporal / +15% light / +10% arcane Changes damage: +20% lightning / +15% light / +8% all Spell save: +40 (+5 eff.) Mental save: +55 (+6 eff.) Disarm immunity: +98% Confusion immunity: +43% Pinning immunity: +90% Stun/Freeze immunity: +50% Knockback immunity: +100% Life regen: +8.80 Maximum life: +291.00 Maximum stamina: +74.00 Spellpower: +50 (+5 eff.) Mindpower: +48 (+5 eff.) Healing mod.: +60% Curse of Corpses It can be used to activate talent Disengage, placing all other charms into a 3 cooldown : Effective talent level: 2.0 Power cost: 3 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Around neck | Urivon (Madness) Urivon (Madness)Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +16 Physical crit. chance: +12.0% Fatigue: -27% Damage (Melee): 13 light / 13 darkness Effects when hit in melee: * 10% chance to inflict damage reduction * 12% chance to blind Changes stats: +9 Str / +32 Dex / +5 Mag / +8 Wil / +22 Cun / +25 Con Changes resistances: +9% temporal / +18% light / +20% darkness / +20% fire / +26% mind / +29% cold Changes damage: +7% temporal / +19% darkness / +37% blight / +39% fire / +18% light / +8% physical Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.31 Wild-gift / Mindstar mastery Critical mult.: +90.00% Physical save: +71 (+7 eff.) Spell save: +44 (+6 eff.) Mental save: +39 (+4 eff.) Blindness immunity: +78% Poison immunity: +15% Silence immunity: +15% Confusion immunity: +61% Stun/Freeze immunity: +10% Life regen: +3.70 Stamina each turn: +3.70 Spellpower: +40 (+4 eff.) Spell crit. chance: +5% Infravision radius: +10 Sight radius: +2 See invisible: +13 Movement speed: +30% Curse of Madness Amulets can have magical properties. Press to compare |
In main hand | Sparkwinter the voratun dagger (Corpses) (62-80.6 power, 9 apr) Sparkwinter the voratun dagger (Corpses) (62-80.6 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 62.0 - 80.6 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 28% chance to daze * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +15 acid / +12 darkness Burst (radius 2) on crit: +16 fire Damage against: +12% Living When wielded/worn: Accuracy: +44 (+4 eff.) Armour penetration: +33 Physical crit. chance: +46.0% Physical power: +33 (+3 eff.) Armour: +4 Defense: +24 (+3 eff.) Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 8 lightning Changes stats: +9 Str / +10 Dex / +4 Mag / +4 Wil / +4 Cun / +9 Con Changes resistances: +12% mind Changes resistances penetration: +12% lightning / +24% physical / +12% fire Changes damage: +6% arcane / +24% physical Critical mult.: +32.00% Reduces incoming crit damage: 20.00% Disease immunity: +25% Cut immunity: +10% Disarm immunity: +100% Pinning immunity: +15% Knockback immunity: +25% Stamina when hit: +2.00 Global speed: +5% Curse of Corpses Sharp, short and deadly. Press to compare |
Around waist | hardened leather belt 'Blindobeisance' (Nightmares) hardened leather belt 'Blindobeisance' (Nightmares)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +16.0% Physical power: +5 (+0 eff.) Armour: +11 Defense: +11 (+1 eff.) Fatigue: -8% Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 darkness Changes stats: +20 Dex / +19 Mag / +16 Wil / +24 Cun / +24 Lck Changes resistances: +22% light / +22% darkness Changes resistances penetration: +5% blight / +14% physical Changes damage: +9% blight / +17% physical / +12% darkness Grants telepathy: Demon/Minor Demon/Major Critical mult.: +11.00% Trap disarming bonus: +60 Stealth bonus: +33 Maximum encumbrance: +41 Physical save: +19 (+2 eff.) Mental save: +11 (+1 eff.) Mana each turn: +0.40 Equilibrium when hit: +0.28 Maximum life: +160.00 Maximum mana: +150.00 Maximum stamina: +96.00 Maximum hate: +32.00 Maximum psi: +61.00 Maximum vim: +64.00 Maximum pos.energy: +64.00 Maximum neg.energy: +63.00 Spellpower: +5 (+0 eff.) Spell crit. chance: +15% Mindpower: +4 (+0 eff.) Mental crit. chance: +11% Infravision radius: +15 Reduces paradox anomalies(equivalent to willpower): +30 Curse of Nightmares A belt that goes around your waist. Press to compare |
In off hand | Haredas (Madness) (69-89.7 power, 9 apr) Haredas (Madness) (69-89.7 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 69.0 - 89.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon hit: * 44% chance to corrode armour * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +20% Damage (Melee): +48 insidious poison / +16 temporal When wielded/worn: Accuracy: +26 (+2 eff.) Armour penetration: +14 Physical crit. chance: +62.0% Physical power: +21 (+2 eff.) Defense: +12 (+1 eff.) Damage when hit (Melee): 16 temporal Changes stats: +6 Dex / +1 Mag / +5 Wil / +1 Con Changes resistances: +12% temporal Changes resistances penetration: +24% acid Critical mult.: +16.00% Reduces incoming crit damage: 10.00% Disarm immunity: +40% Life regen: +4.00 Maximum stamina: +10.00 Infravision radius: +4 Curse of Madness Sharp, short and deadly. Press to compare |
Cloak | Blindvenom the linen cloak (Shrouds) (14 def, 18 armour) Blindvenom the linen cloak (Shrouds) (14 def, 18 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +14 (+1 eff.) Armour penetration: +14 Physical crit. chance: +2.0% Physical power: +2 (+0 eff.) Armour: +18 Defense: +14 (+2 eff.) Fatigue: -3% Changes stats: +6 Str / +6 Con Changes resistances: +18% acid / +6% temporal / +13% light / +6% darkness / +46% cold / +18% lightning / +31% fire Changes resistances penetration: +10% darkness / +15% physical Changes damage: +18% darkness Critical mult.: +34.00% Reduces incoming crit damage: 15.00% Stealth bonus: +21 Physical save: +40 (+4 eff.) Spell save: +13 (+2 eff.) Mental save: +27 (+3 eff.) Only die when reaching: -100.00 life Maximum life: +90.00 Healing mod.: +25% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | Bloomrigor (Madness) (37 def, 27 armour) Bloomrigor (Madness) (37 def, 27 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +20.0% Physical power: +28 (+3 eff.) Armour: +27 Defense: +37 (+4 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +7% Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 14 physical Changes stats: +11 Str / +12 Dex / +6 Mag / +6 Wil / +14 Cun Changes resistances: +42% lightning / +8% physical / +9% temporal / +8% arcane / +29% cold / +30% fire / +9% nature / +3% mind Changes damage: +3% nature Critical mult.: +54.00% Physical save: +37 (+4 eff.) Spell save: +40 (+5 eff.) Mental save: +48 (+5 eff.) Disease immunity: +10% Silence immunity: +5% Life regen: +2.20 Only die when reaching: -20.00 life Maximum life: +64.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +18% Curse of Madness A suit of armour made of leather. Press to compare |
Inventory
Antimagic Wyrm Bile Extract Antimagic Wyrm Bile ExtractCrafted by a master 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the elixir. This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces. |
teleportation rune of the titan (range 287) teleportation rune of the titan (range 287)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (74% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 287 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
voratun ring 'Galeborn' (Madness) voratun ring 'Galeborn' (Madness)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +50 (+4 eff.) Armour penetration: +17 Physical power: +52 (+5 eff.) Armour: +20 Defense: +16 (+2 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 21 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 8 lightning / 8 temporal / 8 light Changes stats: +30 Str / +26 Dex / +8 Mag / +39 Wil / +69 Cun / +30 Con Changes resistances: +43% blight / +40% cold / +42% nature / +3% temporal Changes resistances penetration: +10% physical Changes damage: +7% all / +20% cold Critical mult.: +6.00% Spell save: +36 (+4 eff.) Mental save: +30 (+3 eff.) Poison immunity: +87% Disease immunity: +84% Disarm immunity: +43% Confusion immunity: +98% Pinning immunity: +46% Stun/Freeze immunity: +50% Knockback immunity: +48% Life regen: +4.80 Hate when firing a critical mind attack: +3.00 Only die when reaching: -60.00 life Maximum life: +49.00 Maximum stamina: +40.00 Maximum hate: +15.00 Spellpower: +16 (+2 eff.) Mindpower: +85 (+8 eff.) Curse of Madness It can be used to activate talent Bleeding Edge, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Mercy (Nightmares) (35-45.5 power, 9 apr) Mercy (Nightmares) (35-45.5 power, 9 apr)Requires: - Dexterity 42 Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 45% Cun, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +15.0% Attack speed: 100% On weapon hit: * deals physical damage equal to 3% of the target's missing health When wielded/worn: Changes stats: +6 Str / +6 Dex Critical mult.: +20.00% Curse of Nightmares This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. Press to compare |
Bindings of Eternal Night (Nightmares) (12 def, 12 armour) Bindings of Eternal Night (Nightmares) (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 3 It is part of a set of items. When wielded/worn: Armour: +12 Defense: +12 (+1 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Curse of Nightmares Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. Press to compare |
Emblem of Evasion (Misfortune) Emblem of Evasion (Misfortune)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+1 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Curse of Misfortune It can be used to activate talent Evasion (costing 7 power out of 30/30) : Effective talent level: 5.2 Power cost: 7 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 46% chance to completely evade them and granting you 199 defense for 19 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. Press to compare |
Glareblood (Misfortune) (30 def, 15 armour) Glareblood (Misfortune) (30 def, 15 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +18 (+2 eff.) Armour penetration: +12 Physical power: +10 (+1 eff.) Armour: +15 Defense: +30 (+3 eff.) Fatigue: +3% Effects when hit in melee: * 32% chance to gain 10% of a turn Damage when hit (Melee): 4 arcane Changes stats: +18 Str / +37 Dex / +10 Wil / +26 Cun / +8 Con Changes resistances: +7% arcane / +11% physical / +15% darkness / +10% all Changes resistances penetration: +5% arcane / +15% light Changes damage: +6% arcane Reduces incoming crit damage: 10.00% Physical save: +42 (+5 eff.) Mental save: +11 (+1 eff.) Mana each turn: +0.12 Vim when firing critical spell: +1.00 Mindpower: +5 (+0 eff.) Infravision radius: +7 See invisible: +12 Curse of Misfortune It can be used to activate talent Battle Cry, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Xerolaith the Willowripper (Corpses) Xerolaith the Willowripper (Corpses)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 (+2 eff.) Effects on melee hit: * Slows global speed by 15% Changes resistances: +10% temporal / +30% darkness / +18% fire / +10% cold / +15% nature / +28% light Changes resistances penetration: +5% nature / +5% fire Changes damage: +6% nature / +29% darkness / +33% light Damage affinity(heal): +10% darkness / +10% light Physical save: +18 (+2 eff.) Spell save: +19 (+2 eff.) Mental save: +20 (+2 eff.) Blindness immunity: +46% Confusion immunity: +27% Light radius: +26 Infravision radius: +10 See stealth: +24 See invisible: +25 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +25% Curse of Corpses It can be used to activate talent Sun Flare, placing all other charms into a 7 cooldown : Effective talent level: 3.0 Power cost: 7 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 270.18 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
Guardian's Bell (Misfortune) Guardian's Bell (Misfortune)Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. Curse of Misfortune A small bell, once defended by your, now fallen, guardian. Press to compare |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 22 power out of 100/100. The very essence of bearness! Press to compare |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome, costing 11 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. Press to compare |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 22 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Night's kiss the iron pickaxe (Misfortune) (dig speed 1 turns) Night's kiss the iron pickaxe (Misfortune) (dig speed 1 turns)Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +5 (+0 eff.) Physical crit. chance: +14.0% Armour: +3 Defense: +5 (+1 eff.) Effects on melee hit: * 15% chance to corrode armour Changes stats: +11 Str / +10 Wil / +2 Cun Changes resistances: +18% darkness / +6% physical / +3% mind / +6% fire Changes resistances penetration: +10% darkness / +15% mind Changes damage: +9% acid / +21% fire / +21% mind Mental save: +21 (+2 eff.) Mental crit. chance: +14% Infravision radius: +3 When carried: Talent granted: +1 Dig Curse of Misfortune Allows you to dig a wall, remove a tree, create ways. Press to compare |
Toxinclamor (Shrouds) (dig speed 1 turns) Toxinclamor (Shrouds) (dig speed 1 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +14 Physical power: +24 (+2 eff.) Armour: +4 Defense: +7 (+1 eff.) Fatigue: -20% Changes stats: +10 Str Changes resistances: +10% physical / +24% darkness / +24% fire Changes resistances penetration: +5% physical Changes damage: +3% nature Critical mult.: +32.00% Reduces incoming crit damage: 20.00% Physical save: +9 (+1 eff.) Life regen: +0.80 Maximum life: +32.00 Maximum stamina: +23.00 Lowers spell cool-downs by: 10% Light radius: +2 When carried: Talent granted: +1 Dig Curse of Shrouds Allows you to dig a wall, remove a tree, create ways. Press to compare |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 1539.41 fire damage (based on Magic), costing 11 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Achievements
By Heartshot the Faerie Rogue level 122
3rd Dusk 122nd year of Ascendancy at 20:57 see stats
By Heartshot the Faerie Rogue level 52
3rd Flare 122nd year of Ascendancy at 00:36 see stats
By Heartshot the Faerie Rogue level 160
6th Dusk 122nd year of Ascendancy at 00:09 see stats
By Heartshot the Faerie Rogue level 40
3rd Summertide 122nd year of Ascendancy at 14:24 see stats
By Heartshot the Faerie Rogue level 200
7th Dusk 122nd year of Ascendancy at 22:53 see stats
By Heartshot the Faerie Rogue level 53
3rd Flare 122nd year of Ascendancy at 12:14 see stats
By Heartshot the Faerie Rogue level 42
3rd Summertide 122nd year of Ascendancy at 14:38 see stats
By Heartshot the Faerie Rogue level 53
3rd Flare 122nd year of Ascendancy at 12:14 see stats
By Heartshot the Faerie Rogue level 27
7th Mirth 122nd year of Ascendancy at 19:06 see stats
By Heartshot the Faerie Rogue level 208
10th Dusk 122nd year of Ascendancy at 03:58 see stats
By Heartshot the Faerie Rogue level 52
2nd Flare 122nd year of Ascendancy at 13:12 see stats
By Heartshot the Faerie Rogue level 61
5th Flare 122nd year of Ascendancy at 02:22 see stats
By Heartshot the Faerie Rogue level 78
8th Flare 122nd year of Ascendancy at 07:56 see stats
By Heartshot the Faerie Rogue level 100
10th Flare 122nd year of Ascendancy at 12:06 see stats
By Heartshot the Faerie Rogue level 111
1st Dusk 122nd year of Ascendancy at 23:15 see stats
By Heartshot the Faerie Rogue level 121
3rd Dusk 122nd year of Ascendancy at 13:44 see stats
By Heartshot the Faerie Rogue level 203
8th Dusk 122nd year of Ascendancy at 20:28 see stats
By Heartshot the Faerie Rogue level 205
9th Dusk 122nd year of Ascendancy at 13:47 see stats
By Heartshot the Faerie Rogue level 59
4th Flare 122nd year of Ascendancy at 22:26 see stats
By Heartshot the Faerie Rogue level 10
77th Pyre 122nd year of Ascendancy at 12:42 see stats
By Heartshot the Faerie Rogue level 20
3rd Mirth 122nd year of Ascendancy at 10:32 see stats
By Heartshot the Faerie Rogue level 30
9th Mirth 122nd year of Ascendancy at 08:58 see stats
By Heartshot the Faerie Rogue level 40
3rd Summertide 122nd year of Ascendancy at 14:13 see stats
By Heartshot the Faerie Rogue level 50
1st Flare 122nd year of Ascendancy at 03:42 see stats
By Heartshot the Faerie Rogue level 183
7th Dusk 122nd year of Ascendancy at 01:42 see stats
By Heartshot the Faerie Rogue level 77
7th Flare 122nd year of Ascendancy at 15:00 see stats
By Heartshot the Faerie Rogue level 30
9th Mirth 122nd year of Ascendancy at 20:51 see stats
By Heartshot the Faerie Rogue level 16
1st Mirth 122nd year of Ascendancy at 08:45 see stats
By Heartshot the Faerie Rogue level 65
6th Flare 122nd year of Ascendancy at 07:44 see stats
By Heartshot the Faerie Rogue level 33
1st Summertide 122nd year of Ascendancy at 07:35 see stats
By Heartshot the Faerie Rogue level 22
4th Mirth 122nd year of Ascendancy at 22:39 see stats
Log
You gain 8.02 gold from the transmogrification of plaguebringer's dwarven-steel mace of daylight (Misfortune) (25.5-35.7 power, 4 apr).
You gain 4.37 gold from the transmogrification of plaguebringer's iron mace (Shrouds) (12.5-17.5 power, 2 apr).
You gain 10.87 gold from the transmogrification of plaguebringer's voratun longsword of shearing (Nightmares) (40.5-56.7 power, 6 apr).
You gain 5.05 gold from the transmogrification of elemental dwarven-steel longsword (Madness) (24.5-34.3 power, 4 apr).
You gain 25.00 gold from the transmogrification of Skyream the steel longsword (Misfortune) (49.5-69.3 power, 10 apr).
You gain 10.96 gold from the transmogrification of warbringer's orichalcum trident (Corpses) (53.5-85.6 power, 16 apr).
You gain 6.89 gold from the transmogrification of quick stralite greatsword of purging (Shrouds) (48-76.8 power, 3 apr).
You gain 25.00 gold from the transmogrification of Oozewaker the iron greatmaul (Corpses) (28-42 power, 1 apr).
You gain 15.54 gold from the transmogrification of magelord's dragonbone magestaff of wizardry (Corpses) (30-36 power, 6 apr, fire element).
You gain 25.00 gold from the transmogrification of yew vilestaff 'Beugas' (Misfortune) (20-24 power, 4 apr, acid element).
You gain 13.26 gold from the transmogrification of magewarrior's short yew vilestaff of channeling (Shrouds) (20-24 power, 4 apr, fire element).
You gain 8.65 gold from the transmogrification of lifebinding ash vilestaff of invocation (Misfortune) (15-18 power, 3 apr, darkness element).
You gain 6.07 gold from the transmogrification of lifebinding elm magestaff of illumination (Corpses) (10-12 power, 2 apr, fire element).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Heartshot aims less carefully.
Heartshot deactivates Trained Reactions.
Heartshot deactivates Deadly Strikes.
Heartshot deactivates Hemotoxin.
Heartshot slows down.
Heartshot deactivates Deadly Poison.
Heartshot deactivates Lacerating Strikes.
The shield around Heartshot crumbles.
Heartshot deactivates Chant of Fortress.
Heartshot's skin returns to normal.
Heartshot isn't moving as defensively anymore.
Heartshot deactivates Quickdraw.
Heartshot deactivates Crippling Poison.
Heartshot slows down.
Heartshot deactivates Numbing Poison.
Heartshot deactivates Wild Growth.