Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Emblazoned 1.3.0Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents. Shorter ToME4 Dungeons 1.2.5This add-on significantly shortens all plot-related dungeons: - Dreadfell is now 5 levels. This will make the game harder, due to less experience and loot. The loot from these dungeons was improved to compensate (i.e. lower tier items no longer generate). Recommended only for experienced players looking for a challenge or a faster game. Ignore Race/Class Locks 1.0.4Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando QuickTome: Orb of Communication 1.3.1 Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned QuickTome: Arena Skip 1.3.1 Extended Auto-use 1.1.5Adds additional options to talent auto-use Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Pragmatic Heroism 1.1.0Modifies the life bar to show useful information when the player is below zero life. Also available as part of the ZOmnibus Addon Pack. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Nyles Level Mod 1.3.1 Improved Stores 1.3.0Adds a store in Last Hope selling lanterns and pickaxes, several additional stores to improve gear diversity, and improves the quality of infusion and rune stores. New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Allow Full Respec Anywhere 1.2.3Allows characters to fully respec anywhere in game, not just in towns. Marson's Bosses Gone AWOL 1.2.5The addon you hope you never have to use. If all goes well, you never have to touch it. Behind the scenes, BGA monitors the location of every NPC on the current map level. • In cheat mode you can use CTRL-B to pull up a list of all NPCs with details about their locations. Cheat mode will stamp your character, but it can be used as a last resort to see if a quest-required boss has gone all-out missing or not. • If an NPC goes outside the map borders or into the middle of a wall (and it isn't a ghost), BGA will notify you and allow you to relocate the offender to a random free tile somewhere else on the level so that you can reach it. The NPC will not be placed into a vault, but it may be in a secluded room you have to dig to reach. Some levels have rooms behind undiggable walls that aren't marked as vaults. At this point, there isn't much that can be done about those locations beyond using a teleport of some sort. • If a summons is temporarily removed from the level via Time Skip, it remains in your party. If you leave the level before the summons returns, the connection to the summons is severed and it becomes a not-there party member. If you return to the previous level, the original summons will come back out of Time Skip, but it will now be a separate entity from the one that's in your party. The one on the level will sit there and then decay. The one in your party will not decay and will take up a summons slot from that point on, but will not be on any level you visit. BGA will remove the summons in the party slot if the connection is broken, clearing it for future summons. • If an NPC spawns and is then killed in the same turn, it can sit on that tile 'dead'. If a creature—including yourself—walks over that tile, a clone will be made, possibly creating an impassable roadblock. Hitting CTRL-C will cycle through all tiles on the level and remove any clones it finds. • Some rooms will spawn a large group of NPCs. If there are more NPCs than tiles, they will exist 'out of phase'. You can't see or target them and can walk through them as if they didn't exist, but party members may attack the tile they are on. If the NPC has an AOE effect on them, such as an Empire Wight's lighting, it may strike you. You may also hear any sounds associated with the NPC. BGA will 'rephase' the NPC once the square they are on is unoccupied. If the tile and NPC are in sight, you will get the message, '[Name] steps out from hiding.' This may result in an unexpected enemy or two showing up in packed rooms once available space is made. • Log will flush after special actions are taken so that cut/paste is available immediately. • Checks for invalid Dark Fey Clones (StarKeep's Faerie Race addon) + Bugfix: Limmir disappearing immediately after quest completion. Removed check for 'mod.class.PartyMember' on non party members. • v2.2.2 - Compatible with ToME 1.1.5 to 1.2.2
ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dark Faerie |
Class | Emblazoned |
Level / Exp | 83 / 65% |
Size | small |
Lifes / Deaths | Killed by Bethylebeth the bee swarm at level 18 on the 1st Summertide 122nd year of Ascendancy at 01:30 5 / 2Killed by Emesenor the xaren at level 20 on the 1st Summertide 122nd year of Ascendancy at 08:39 |
Primary Stats
Strength | 90 (base 80) |
Dexterity | 119 (base 93) |
Constitution | 98 (base 80) |
Magic | 191 (base 93) |
Willpower | 133 (base 80) |
Cunning | 141 (base 80) |
Resources
Mana | 1496/1496 |
Psi | 252/252 |
Vim | 317/332 |
Life | 3867/3867 |
Positive | 0/301 |
Healing Factor | 1 |
Regeneration | 0.25000000000001 |
Speed
Mental | +125.72811037691% |
Attack | 0% |
Movement | +16% |
Spell | +251.4562207538% |
Global | +150.89136517483% |
Vision
Sight | 10 |
Lite | 23 |
Infravision | 17 |
See Invisible | 31 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 313 |
Accuracy | 75 |
Crit Chance | 109% |
APR | 19 |
Speed | 0.44 |
Offense: Spell
Spellpower | 109.33333333333 |
Crit Chance | 100% |
Speed | 0.28453045954207 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 81.3 |
Crit Chance | 92% |
Speed | 1 |
Offense: Damage Bonus
All | +287% |
Defense: Base
Armour (hardiness) | 65.780109929514 (50%) |
Defense | 95.174211604675 |
Ranged Defense | 96.374211604675 |
Fatigue | 0 |
Physical Save | 85.189872894468 |
Spell Save | 94.109872894468 |
Mental Save | 94.409872894468 |
Defense: Resistances
All | + 22%( 74%) |
Defense: Immunities
Disarm Resistance | 10% |
Bleed Resistance | 5% |
Teleport Resistance | 5% |
Instadeath Resistance | 100% |
Poison Resistance | 45% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 627 life over 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 721 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or magical effect and reduce all damage taken by 17% for 5 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 33% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 766% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Class Talents
Corruption / Midnight | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Corruption / Shadowflame | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 0/5 |
Corruption / Candle | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Corruption / Bone | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Corruption / Fearfire | 1.50 |
| 8/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Night | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Corruption / Blaze | 1.50 |
| 8/5 |
| 8/5 |
| 8/5 |
| 8/5 |
Corruption / Doom covenant | 1.50 |
| 7/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 1.50 |
| 7/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Corruption / Blight | 1.50 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 7/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Technique / Combat training | 1.20 |
| 8/5 |
| 7/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Dark-faerie | 1.20 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Corruption / Herald | 1.50 |
| 8/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Cunning / Scoundrel | 1.10 |
| 1/5 |
| 1/5 |
| 7/5 |
| 8/5 |
Celestial / Light | 1.00 |
| 7/5 |
| 7/5 |
| 1/5 |
| 7/5 |
Technique / Conditioning | 1.10 |
| 8/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.40 |
| 8/5 |
| 8/5 |
| 7/5 |
| 0/5 |
Corruption / Torment | 1.50 |
| 8/5 |
| 8/5 |
| 7/5 |
| 7/5 |
Corruption / Hexes | 1.50 |
| 7/5 |
| 8/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shadowblaze |
talent | Blood Vengeance |
talent | Dark Ritual |
talent | Chant of Fortress |
talent | Bone Shield |
talent | Flame of Urh'Rok |
talent | Overkill |
talent | Brightest Lights... |
talent | Willful Tormenter |
talent | Defensive Posture |
talent | ...Deepest Shadows |
talent | Dancing Flame |
talent | Tale of Destruction |
beneficial effect | The target is immune to all detrimental effects. Draconic Will |
beneficial effect | The Dark Faerie gains the following bonuses. Power of the DarkCasting Speed: +251% Combat Speed: +126% All Damage: +287% |
Quests
Your home forest was suddenly overtaken by powerful corruption, and you were forced to flee for your very life. A Corrupted Forest* You managed to escape your corrupted forest, and defeat your fallen guardian... but not another soul was in sight. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured psion to the recall portal on level 2 of Norgos Lair. Escort: injured psion (level 2 of Norgos Lair)As a reward you improved talent Skate (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Dreadfell. Escort: lost anorithil (level 3 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Norgos Lair. Escort: lost anorithil (level 3 of Norgos Lair)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 302. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
Equipment
Psionic focus | elven-wood starstaff 'Mayyvea' (25-30 power, 5 apr, darkness element) elven-wood starstaff 'Mayyvea' (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes stats: +1 Mag / +1 Wil Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +42.00% Physical save: +9 (+2 eff.) Spell save: +13 (+3 eff.) Mental save: +12 (+2 eff.) Mana each turn: +0.44 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +138.00 Spellpower: +19 (+3 eff.) Spell crit. chance: +22% See invisible: +17 Damage Shield penetration: +10% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Light source | Guardian's Bell Guardian's BellInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes stats: +10 Dex / +10 Mag Changes resistances: +12% blight / +12% darkness Changes resistances cap: +6% blight / +6% darkness Spellpower: +30 (+5 eff.) Light radius: +5 This bell is rumored to have secret powers granted to each race by the great Faerie Queen of old. A small bell, once defended by your, now fallen, guardian. Press to compare |
On head | Aeradil (3 def, 0 armour) Aeradil (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +19 Mag / +13 Wil / +6 Cun / +8 Con Changes resistances: +3% blight / +12% darkness / +9% lightning Changes damage: +20% arcane Physical save: +3 (+1 eff.) Spell save: +22 (+4 eff.) Poison immunity: +10% Mana each turn: +0.36 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% Mindpower: +6 (+1 eff.) It can be used to activate talent Arcane Eye, placing all other charms into a 5 cooldown : Effective talent level: 5.0 Power cost: 5 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... Press to compare |
On feet | Zerorain (25 def, 14 armour) Zerorain (25 def, 14 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Physical power: +4 (+1 eff.) Armour: +14 Defense: +25 (+6 eff.) Fatigue: +4% Changes stats: +3 Dex / +8 Mag / +7 Cun Changes resistances: +46% darkness / +59% temporal Changes resistances penetration: +36% temporal / +37% darkness / +5% mind Changes damage: +9% acid / +10% blight Grants telepathy: Demon/Minor Demon/Major Physical save: +20 (+4 eff.) Disease immunity: +50% Stamina each turn: +1.00 Maximum stamina: +50.00 Spellpower: +9 (+2 eff.) Mindpower: +6 (+1 eff.) Mental crit. chance: +1% Infravision radius: +3 Defense after a teleport: +57 Resist all after a teleport: +40% New effects duration reduction after a teleport: +55% It can be used to activate talent Disengage, placing all other charms into a 8 cooldown : Effective talent level: 2.0 Power cost: 8 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Tool | Beothel the dwarven-steel pickaxe (dig speed 10 turns) Beothel the dwarven-steel pickaxe (dig speed 10 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +4 Defense: +6 (+2 eff.) Changes stats: +2 Str / +1 Dex / +1 Wil / +5 Cun / +1 Con Changes resistances: +7% physical Mana when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +2 Lowers spell cool-downs by: 10% Light radius: +3 Infravision radius: +7 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
On fingers | Galefear GalefearPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+2 eff.) Fatigue: -6% Changes stats: +5 Mag / +5 Wil Changes resistances: +18% nature / +6% lightning Changes damage: +3% lightning Maximum encumbrance: +22 Spellpower: +6 (+1 eff.) Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. Press to compare |
On fingers | Voidhunt the voratun ring Voidhunt the voratun ringPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 19% chance to cause random gloom * 45% chance to corrode armour * 15% chance to inflict damage reduction Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 4 arcane Changes stats: +24 Mag / +17 Wil / +25 Cun / +5 Con Changes resistances: +63% acid / +3% darkness / +54% cold / +58% fire / +6% arcane / +55% lightning Changes resistances penetration: +10% darkness Changes damage: +6% darkness Spell save: +18 (+4 eff.) Mental save: +18 (+4 eff.) Hate when firing a critical mind attack: +3.00 Maximum stamina: +40.00 Maximum hate: +15.00 Spellpower: +40 (+7 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
Around neck | Erelihek ErelihekPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Armour: +5 Defense: +7 (+2 eff.) Damage when hit (Melee): 8 acid Changes stats: +3 Mag Changes resistances: +6% acid Changes resistances cap: +4% all Changes damage: +15% blight / +19% fire / +9% acid Critical mult.: +43.00% Reduces incoming crit damage: 15.00% Physical save: +19 (+4 eff.) Mana each turn: +0.37 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +35.00 Maximum stamina: +25.00 Spellpower: +21 (+4 eff.) Amulets can have magical properties. Press to compare |
In main hand | Loamrebel (25-30 power, 5 apr, darkness element) Loamrebel (25-30 power, 5 apr, darkness element)Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Defense: +19 (+5 eff.) Ranged Defense: +6 (+1 eff.) Effects on melee hit: * 15% chance to blind Damage (Melee): 31 fire Damage when hit (Melee): 12 nature Changes resistances: +3% nature / +3% light / +18% darkness Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +47.00% Reduces incoming crit damage: 10.00% Cut immunity: +5% Disarm immunity: +10% Teleport immunity: +5% Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +19 (+3 eff.) Spell crit. chance: +30% Light radius: +5 See invisible: +14 It can be used to activate talent Illuminate, placing all other charms into a 3 cooldown : Effective talent level: 2.0 Power cost: 3 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 607.76 light damage. Staves designed for wielders of magic, by the greats of the art. Press to compare |
On hands | Betheyalle (0 def, 9 armour) Betheyalle (0 def, 9 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +17.0% Armour: +9 Damage (Melee): 6 acid / 10 fire / 4 cold / 8 lightning Changes stats: +13 Mag / +5 Wil / +3 Cun Changes resistances: +6% acid / +9% mind / +7% light / +9% darkness Changes damage: +9% arcane / +3% acid Critical mult.: +14.00% Mental save: +15 (+3 eff.) Maximum life: +61.00 Spell crit. chance: +20% Mental crit. chance: +20% Infravision radius: +2 It can be used to activate talent Starfall, placing all other charms into a 10 cooldown : Effective talent level: 1.0 Power cost: 10 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 493.38 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Around waist | Turaroddanik the Foggash Turaroddanik the FoggashPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Damage when hit (Melee): 8 acid / 20 darkness Changes stats: +5 Dex / +4 Cun / +7 Lck Changes resistances penetration: +20% darkness Changes damage: +9% acid / +6% darkness Trap disarming bonus: +14 Stealth bonus: +7 Spell save: +8 (+2 eff.) Mental save: +10 (+2 eff.) Maximum life: +83.00 Maximum mana: +59.00 Maximum stamina: +45.00 Maximum hate: +13.00 Maximum psi: +29.00 Maximum vim: +26.00 Maximum pos.energy: +25.00 Maximum neg.energy: +27.00 Spellpower: +6 (+1 eff.) Infravision radius: +5 Size category: +1 Reduces paradox anomalies(equivalent to willpower): +13 A belt that goes around your waist. Press to compare |
Cloak | Prismburst (3 def, 0 armour) Prismburst (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Defense: +3 (+1 eff.) Effects on melee hit: * 30% chance to blind * 30% chance to inflict damage reduction Damage when hit (Melee): 8 acid Changes stats: +6 Str / +4 Dex / +5 Mag / +5 Wil / +5 Cun / +4 Con Changes resistances: +3% acid / +30% temporal / +24% darkness / +9% light Changes resistances penetration: +13% arcane Changes damage: +14% arcane / +12% acid Critical mult.: +19.00% Physical save: +13 (+3 eff.) Maximum life: +93.00 Maximum mana: +77.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +14% Light radius: +2 Defense after a teleport: +17 Resist all after a teleport: +14% New effects duration reduction after a teleport: +22% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature, putting all charms on cooldown for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | cashmere robe 'Neryth' (2 def, 0 armour) cashmere robe 'Neryth' (2 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +5 Str / +6 Mag / +6 Wil / +5 Cun / +7 Con Changes resistances: +26% lightning / +30% cold / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +21% lightning / +10% physical / +26% cold / +7% nature / +9% mind Critical mult.: +19.00% Mental save: +25 (+5 eff.) Poison immunity: +35% Disease immunity: +32% Psi when hit: +0.12 Hate when firing a critical mind attack: +5.00 Psi when firing a critical mind attack: +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. movement infusion (712% speed; 6 turns)movement infusion (712% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 712% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. serendipitous gold amulet of murderserendipitous gold amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +22 (+5 eff.) Armour penetration: +7 Physical crit. chance: +5.0% Defense: +10 (+3 eff.) Changes stats: +14 Lck Critical mult.: +16.00% Reduce all damage from unseen attackers: 16% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. wanderer's stralite amuletwanderer's stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -9% Changes stats: +9 Dex / +9 Cun / +9 Con Life regen: +1.10 Stamina each turn: +1.30 Movement speed: +10% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Brenibers the copper ringBrenibers the copper ring Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +21 (+5 eff.) Physical power: +8 (+2 eff.) Armour: +2 Defense: +6 (+2 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +17 Dex / +17 Cun / +2 Con Changes resistances: +11% mind / +24% nature Changes resistances penetration: +15% blight Changes damage: +11% mind / +12% nature Spell save: +18 (+4 eff.) Silence immunity: +20% Disarm immunity: +26% Pinning immunity: +25% Stun/Freeze immunity: +26% Knockback immunity: +26% Life regen: +2.40 Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +88.00 Maximum stamina: +16.00 Healing mod.: +14% Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. steel ring 'Healrock'steel ring 'Healrock' Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +11 Physical power: +17 (+3 eff.) Defense: +11 (+3 eff.) Damage when hit (Melee): 8 blight / 12 light Changes stats: +7 Str / +17 Mag / +18 Wil / +11 Cun / +7 Con Changes resistances: +28% darkness / +15% nature Changes resistances penetration: +10% nature / +5% blight Changes damage: +12% blight / +17% darkness / +6% nature / +9% light Stun/Freeze immunity: +31% Life regen: +2.40 Spellpower: +35 (+6 eff.) Mindpower: +17 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Glerin the stralite ring Glerin the stralite ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+3 eff.) Armour penetration: +11 Defense: +13 (+3 eff.) Fatigue: -8% Damage when hit (Melee): 16 acid Changes stats: +6 Mag / +7 Cun / +4 Con Changes resistances: +6% acid Changes resistances penetration: +10% acid Changes damage: +12% acid / +18% mind Maximum encumbrance: +32 Spell save: +14 (+3 eff.) Disarm immunity: +37% Pinning immunity: +39% Knockback immunity: +40% Maximum life: +33.00 Maximum stamina: +26.00 Spellpower: +11 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 5 cooldown : Effective talent level: 2.0 Power cost: 5 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. Press to compare |
Gorohad the Ebonyvortex (20-24 power, 4 apr, darkness element) Gorohad the Ebonyvortex (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +20 darkness When wielded/worn: Armour: +8 Defense: +9 (+2 eff.) Effects on melee hit: * 13% chance to disease Damage (Melee): 24 fire Damage when hit (Melee): 4 mind Changes resistances: +3% mind Maximum wards: +3 mind / +3 darkness Changes resistances penetration: +15% darkness / +10% mind Changes damage: +3% mind / +20% darkness Talents granted: +3 Ward +1 Command Staff Critical mult.: +28.00% Reduces incoming crit damage: 10.00% Physical save: +11 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +7 Maximum vim: +24.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +9% See invisible: +12 Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Nimbussnake the yew vilestaff (28-33.6 power, 4 apr, acid element)Nimbussnake the yew vilestaff (28-33.6 power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 28.0 - 33.6 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 49% chance to corrode armour Damage (Melee): +4 lightning / +8 acid When wielded/worn: Physical crit. chance: +22.0% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 4 lightning / 12 acid Changes stats: +11 Con Changes resistances: +12% acid Changes resistances penetration: +15% lightning / +5% arcane Changes damage: +28% acid Talent granted: +1 Command Staff Critical mult.: +31.00% Life regen: +2.50 Spellpower on spell critical (stacks up to 3 times): +16 Spellpower: +52 (+9 eff.) Spell crit. chance: +21% Healing mod.: +43% It can be used to unleash an elemental blastwave, dealing 1255.32 - 1506.38 acid damage in a radius 4 around the user, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. infernal yew vilestaff of might (20-24 power, 4 apr, blight element)infernal yew vilestaff of might (20-24 power, 4 apr, blight element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 27 fire Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +28.00% Spellpower: +17 (+3 eff.) Spell crit. chance: +13% See invisible: +14 Staves designed for wielders of magic, by the greats of the art. Press to compare |
magewarrior's short yew vilestaff of wizardry (20-24 power, 4 apr, blight element) magewarrior's short yew vilestaff of wizardry (20-24 power, 4 apr, blight element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +7.0% Physical power: +10 (+2 eff.) Changes stats: +4 Mag / +2 Wil Changes damage: +20% blight Talent granted: +1 Command Staff Critical mult.: +10.00% Maximum mana: +34.00 Spellpower: +25 (+4 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. Press to compare |
Adabeth the Fogbloom (32-38.4 power, 5 apr, blight element) Adabeth the Fogbloom (32-38.4 power, 5 apr, blight element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 32.0 - 38.4 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +4 acid Burst (radius 2) on crit: +4 darkness When wielded/worn: Defense: +18 (+5 eff.) Effects on melee hit: * 10% chance to disease Damage (Melee): 11 % chance of confusion Changes stats: +1 Str / +10 Mag / +6 Wil / +5 Cun Changes damage: +32% blight Grants telepathy: Demon/Minor Demon/Major Talent granted: +1 Command Staff Vim when firing critical spell: +5.00 Maximum mana: +169.00 Maximum vim: +34.00 Spellpower: +47 (+8 eff.) Spell crit. chance: +7% Infravision radius: +2 Damage Shield penetration: +42% It can be used to project a bolt from the staff (to range 9) dealing 1311.79 - 1574.14 blight damage, putting all charms on cooldown for 3 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Eilinetira (25-30 power, 5 apr, fire element)Eilinetira (25-30 power, 5 apr, fire element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 48% chance to cause random gloom Damage (Melee): +4 acid / +8 arcane When wielded/worn: Physical crit. chance: +25.0% Armour: +8 Defense: +8 (+2 eff.) Damage (Melee): 39 arcane Damage when hit (Melee): 16 acid / 8 arcane / 8 mind Changes resistances: +13% darkness / +13% temporal Maximum wards: +2 acid / +2 fire Changes resistances penetration: +3% acid / +12% fire / +5% mind Changes damage: +6% acid / +25% fire Talents granted: +3 Ward +1 Command Staff Critical mult.: +18.00% Mana each turn: +0.65 Maximum mana: +100.00 Spellpower: +53 (+9 eff.) Spell crit. chance: +17% Defense after a teleport: +29 Resist all after a teleport: +20% New effects duration reduction after a teleport: +38% Reduces paradox anomalies(equivalent to willpower): +22 It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 15 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element)blighted elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 13% chance to disease Changes damage: +25% darkness Talent granted: +1 Command Staff Mana each turn: +0.34 Vim when firing critical spell: +5.00 Maximum vim: +34.00 Spellpower: +28 (+5 eff.) Spell crit. chance: +4% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 15 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted dragonbone vilestaff of protection (30-36 power, 6 apr, acid element)blighted dragonbone vilestaff of protection (30-36 power, 6 apr, acid element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 18% chance to disease Changes resistances: +15% acid Changes damage: +30% acid Talent granted: +1 Command Staff Vim when firing critical spell: +6.00 Maximum vim: +23.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. lifebinding dragonbone magestaff (30-36 power, 6 apr, cold element)lifebinding dragonbone magestaff (30-36 power, 6 apr, cold element) Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Con Changes damage: +30% cold Talent granted: +1 Command Staff Life regen: +2.00 Spellpower: +24 (+4 eff.) Spell crit. chance: +5% Healing mod.: +27% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. short dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element)short dragonbone magestaff of greater warding (30-36 power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Maximum wards: +3 fire Changes damage: +30% fire Talents granted: +5 Ward +1 Command Staff Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. surging dragonbone starstaff of invocation (30-36 power, 6 apr, darkness element)surging dragonbone starstaff of invocation (30-36 power, 6 apr, darkness element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 30% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +22 Spellpower: +25 (+4 eff.) Spell crit. chance: +5% It can be used to conjure elemental energy in a radius 10 cone, dealing 1284.01 - 1540.81 darkness damage, putting all charms on cooldown for 4 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. Filthwilter (15-22.5 power, 1 apr)Filthwilter (15-22.5 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Blight Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 125% On weapon hit: * 16% chance to daze On weapon crit: * wounds the target reducing their healing Damage (Melee): +12 mind Burst (radius 1) on hit: +4 blight Burst (radius 2) on crit: +14 ice When wielded/worn: Accuracy: +40 (+8 eff.) Armour penetration: +10 Physical crit. chance: +20.0% Physical power: +10 (+2 eff.) Armour: +10 Defense: +20 (+5 eff.) Damage when hit (Melee): 16 blight Changes stats: +3 Str / +13 Dex / +8 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +10% lightning / +10% cold / +15% nature Changes damage: +9% arcane / +6% nature Critical mult.: +17.00% Disarm immunity: +73% Maximum vim: +20.00 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 3 turns. Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful stralite battleaxe of massacre (66-99 power, 3 apr)hateful stralite battleaxe of massacre (66-99 power, 3 apr) Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 66.0 - 99.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Damage (Melee): +24 darkness Damage against: +24% Living Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. Boltstone (29-43.5 power, 2 apr)Boltstone (29-43.5 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 29.0 - 43.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Lightning Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target * 20% chance to torment the target On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +50 lightning / +16 acid When wielded/worn: Armour penetration: +13 Physical crit. chance: +26.0% Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes resistances: +15% acid / +3% cold / +4% physical Changes resistances penetration: +13% physical / +25% mind / +25% darkness Changes damage: +13% physical Blindness immunity: +5% Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic stralite greatmaul of nature (53.5-80.25 power, 3 apr)caustic stralite greatmaul of nature (53.5-80.25 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.3 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 34% chance to corrode armour When wielded/worn: Changes resistances: +12% all Changes resistances penetration: +19% acid / +19% nature Life regen: +3.00 Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental stralite greatmaul of massacre (71-106.5 power, 3 apr)elemental stralite greatmaul of massacre (71-106.5 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 71.0 - 106.5 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +21% acid / +21% fire / +19% lightning / +21% cold Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Brightpall the iron greatsword (16.5-26.4 power, 1 apr)Brightpall the iron greatsword (16.5-26.4 power, 1 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 16.5 - 26.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +30% Damage (Melee): +24 insidious poison / +12 temporal / +4 blight / +14 cold / +12 nature Burst (radius 2) on crit: +14 ice / +10 fire / +12 light When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +20.0% Physical power: +20 (+4 eff.) Armour: +10 Damage when hit (Melee): 4 arcane Changes stats: +3 Str / +2 Mag / +5 Con Changes resistances: +3% blight / +3% light Changes resistances penetration: +10% fire / +10% physical / +5% arcane / +10% cold Changes damage: +10% physical Disarm immunity: +18% Stamina when hit: +1.26 Spellpower: +2 (+0 eff.) Global speed: +3% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful iron greatsword of amnesia (14-22.4 power, 1 apr)hateful iron greatsword of amnesia (14-22.4 power, 1 apr) Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.0 - 22.4 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +12 darkness Damage against: +12% Living When wielded/worn: Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel greatsword of daylight (33-52.8 power, 2 apr)arcing dwarven-steel greatsword of daylight (33-52.8 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 33.0 - 52.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +20 lightning / +20 light Damage against: +28% Undead Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel greatsword of amnesia (37-59.2 power, 2 apr)caustic dwarven-steel greatsword of amnesia (37-59.2 power, 2 apr) Requires: - Strength 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 33% chance to corrode armour * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +16% acid Life regen: +3.00 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword of ruin (50.5-80.8 power, 3 apr)balanced stralite greatsword of ruin (50.5-80.8 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.5 - 80.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+4 eff.) Armour penetration: +19 Physical crit. chance: +19.0% Defense: +19 (+5 eff.) Critical mult.: +26.00% Disarm immunity: +62% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite greatsword of rage (47.5-76 power, 3 apr)stralite greatsword of rage (47.5-76 power, 3 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +19 (+4 eff.) Changes stats: +9 Str Changes damage: +19% physical Stamina when hit: +3.00 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. thought-forged stralite greatsword of vileness (45-72 power, 3 apr)thought-forged stralite greatsword of vileness (45-72 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.0 - 72.0 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 37% chance to cause random gloom * 35% chance to disease Damage (Melee): +31 blight / +30 mind When wielded/worn: Changes stats: +7 Cun / +5 Wil Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's voratun greatsword of massacre (80.5-128.8 power, 4 apr)plaguebringer's voratun greatsword of massacre (80.5-128.8 power, 4 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 80.5 - 128.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 24% chance to disease Damage (Melee): +23 blight When wielded/worn: Disease immunity: +48% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatsword of crippling (63-100.8 power, 4 apr)voratun greatsword of crippling (63-100.8 power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stats: 30% Wil, 50% Mag, 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +21.0% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic iron longsword of shearing (12-16.8 power, 2 apr)caustic iron longsword of shearing (12-16.8 power, 2 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.0 - 16.8 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 11% chance to corrode armour When wielded/worn: Armour penetration: +7 Changes resistances penetration: +7% acid / +7% physical Changes damage: +7% physical Life regen: +0.90 Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Blazebliss (48-67.2 power, 5 apr)Blazebliss (48-67.2 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 48.0 - 67.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 29% chance to corrode armour * 20% chance to blind * 25% chance to put talents on cooldown Damage (Melee): +12 acid / +17 temporal / +17 nature / +17 mind When wielded/worn: Armour penetration: +26 Physical crit. chance: +22.0% Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light / 8 acid Changes resistances: +12% mind Changes resistances penetration: +13% acid / +15% light Critical mult.: +36.00% Life regen: +2.10 Light radius: +2 It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 3 turns. Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. iron mace 'Erelasta' (19.5-27.3 power, 2 apr)iron mace 'Erelasta' (19.5-27.3 power, 2 apr) Requires: - Strength 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 1 Base power: 19.5 - 27.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 11% chance to corrode armour * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target * splashes the target with acid Damage (Melee): +8 acid / +8 darkness Damage against: +8% Living When wielded/worn: Physical crit. chance: +14.0% Physical power: +7 (+1 eff.) Changes stats: +2 Str / +2 Mag / +2 Wil / +4 Con Changes resistances penetration: +7% acid / +7% mind / +7% darkness Reduces incoming crit damage: 5.00% Life regen: +0.80 Light radius: +2 Infravision radius: +3 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel mace of projection (29-40.6 power, 4 apr)plaguebringer's dwarven-steel mace of projection (29-40.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to disease Damage (Melee): +14 blight / +10 mind When wielded/worn: Disease immunity: +25% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 3 turns. Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. arcing stralite mace of torment (39-54.6 power, 5 apr)arcing stralite mace of torment (39-54.6 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 39.0 - 54.6 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance for lightning to arc to a second target Damage (Melee): +13 lightning When wielded/worn: Changes resistances penetration: +13% mind / +12% darkness Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's steel waraxe of rage (13-18.2 power, 3 apr)plaguebringer's steel waraxe of rage (13-18.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 2). On weapon hit: * 11% chance to disease Damage (Melee): +11 blight When wielded/worn: Accuracy: +9 (+2 eff.) Changes stats: +4 Str Changes damage: +9% physical Disease immunity: +20% Stamina when hit: +1.30 One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel waraxe of ruin (21-29.4 power, 4 apr)flaming dwarven-steel waraxe of ruin (21-29.4 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +14 fire When wielded/worn: Armour penetration: +10 Physical crit. chance: +11.0% Critical mult.: +16.00% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Natureborn (54.5-76.3 power, 6 apr)Natureborn (54.5-76.3 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 54.5 - 76.3 Uses stats: 30% Wil, 50% Mag, 100% Str Damage type: Mind Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 125% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +20 blight / +20 acid When wielded/worn: Accuracy: +60 (+12 eff.) Defense: +15 (+4 eff.) Damage when hit (Melee): 12 nature Changes stats: +7 Str / +14 Dex Changes resistances: +6% cold / +5% arcane / +9% all Changes resistances penetration: +15% nature Changes damage: +15% physical Physical save: +20 (+4 eff.) Spell save: +28 (+6 eff.) Poison immunity: +15% Disease immunity: +35% Disarm immunity: +50% Confusion immunity: +20% Stamina when hit: +2.50 Only die when reaching: -80.00 life Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental steel dagger of evisceration (13.5-17.55 power, 6 apr)elemental steel dagger of evisceration (13.5-17.55 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.5 - 17.6 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+2 eff.) Changes resistances penetration: +9% acid / +9% fire / +9% lightning / +8% cold Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel dagger of vileness (18-23.4 power, 7 apr)chilling dwarven-steel dagger of vileness (18-23.4 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 16% chance to disease Damage (Melee): +16 blight / +14 cold Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. blazebringer's stralite dagger of crippling (30.5-39.65 power, 9 apr)blazebringer's stralite dagger of crippling (30.5-39.65 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 30% Wil, 45% Dex, 50% Mag, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +14 fire When wielded/worn: Physical crit. chance: +8.0% Changes resistances penetration: +11% fire Global speed: +4% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Glimmerblow the voratun dagger (37.5-48.75 power, 9 apr)Glimmerblow the voratun dagger (37.5-48.75 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8 Uses stats: 30% Wil, 45% Str, 50% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 40% chance to blind * 16% chance to disease * 25% chance to put talents on cooldown * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +12 blight / +44 cold / +16 mind When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +12 Physical crit. chance: +12.0% Physical power: +12 (+2 eff.) Damage when hit (Melee): 8 arcane / 4 light Changes stats: +6 Str Changes resistances penetration: +12% physical / +11% darkness / +5% arcane / +25% fire / +12% mind / +5% nature Changes damage: +6% blight / +24% physical Spell save: +3 (+1 eff.) Disease immunity: +22% Stamina when hit: +2.00 Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 3 turns. Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. harmonious mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage)harmonious mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. Base power: 2.5 - 2.8 Uses stats: 60% Wil, 50% Mag, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% nature Changes resistances penetration: +4% nature Changes damage: +4% nature Talent mastery: +0.20 Wild-gift / Harmony Mental save: +4 (+1 eff.) Equilibrium when hit: +0.80 Maximum psi: +18.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Global speed: +0% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. honing vined mindstar of venom (5-5.5 power, 18 apr, nature damage)honing vined mindstar of venom (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural venom should be returned to the wyrm. This honing mindstar will focus other psionic mindstars. Base power: 5.0 - 5.5 Uses stats: 65% Wil, 50% Mag, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 acid Changes stats: +2 Cun / +3 Wil Changes resistances: +11% acid / +5% physical Changes resistances penetration: +9% acid / +6% physical Changes damage: +8% acid / +5% physical Life regen: +1.10 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Charged Focus (10-11 power, 24 apr, lightning damage) Charged Focus (10-11 power, 24 apr, lightning damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Lightning Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+2 eff.) Maximum psi: +30.00 Mindpower: +12 (+2 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful thorny mindstar of persecution (9-9.9 power, 24 apr, mind damage)hateful thorny mindstar of persecution (9-9.9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This psionic mindstar hates not to be wrathful. Base power: 9.0 - 9.9 Uses stats: 70% Wil, 50% Mag, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +20% Unnatural When wielded/worn: Changes resistances penetration: +11% mind / +11% darkness Changes damage: +13% mind / +17% darkness Mindpower: +6 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Thermal Focus (14-15.4 power, 32 apr, fire damage) Thermal Focus (14-15.4 power, 32 apr, fire damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Fire Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+2 eff.) Psi each turn: +1.00 Mindpower: +16 (+3 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. Press to compare |
This item will automatically be transmogrified when you leave the level. blooming pulsing mindstar of nightfall (13-14.3 power, 32 apr, mind damage)blooming pulsing mindstar of nightfall (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +17% darkness Changes resistances penetration: +16% darkness Changes damage: +16% darkness Talent mastery: +0.20 Cursed / Darkness Blindness immunity: +22% Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +18% Heals friendly targets nearby when you use a nature summon: +50 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. pulsing mindstar (13-14.3 power, 32 apr, mind damage)pulsing mindstar (13-14.3 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. resonating pulsing mindstar of sand (13.5-14.85 power, 32 apr, mind damage)resonating pulsing mindstar of sand (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. This mindstar will resonate with other psionic mindstars. Base power: 13.5 - 14.9 Uses stats: 75% Wil, 50% Mag, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 15 physical Changes resistances: +7% mind / +17% physical Changes resistances penetration: +9% mind / +17% physical Changes damage: +9% mind / +15% physical Psi when hit: +2.10 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Damage Resonance (when hit): +21% It can be used to activate talent Burrow, placing all other charms into a 15 cooldown : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 24 of target armor and 12% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. epiphanous living mindstar of flames (17.5-19.25 power, 40 apr, mind damage)epiphanous living mindstar of flames (17.5-19.25 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This natural fire should be returned to the wyrm. Base power: 17.5 - 19.3 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 20 fire Changes resistances: +13% fire Changes resistances penetration: +17% fire Changes damage: +23% mind / +20% fire Mindpower: +16 (+3 eff.) Mental crit. chance: +11% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. living mindstar of flames (16-17.6 power, 40 apr, nature damage)living mindstar of flames (16-17.6 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural fire should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 80% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 19 fire Changes resistances: +11% fire Changes resistances penetration: +19% fire Changes damage: +18% fire Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. UlforakUlforak Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 34% chance to corrode armour Damage (Ranged): +17 cold When wielded/worn: Armour: +13 Ranged Defense: +6 (+1 eff.) Changes stats: +6 Dex / +12 Con Changes resistances: +6% nature / +18% fire Changes resistances penetration: +26% acid / +13% cold / +37% physical Changes damage: +54% physical Talent mastery: +0.40 Wild-gift / Fungus Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Blindness immunity: +10% Poison immunity: +15% Teleport immunity: +15% Life regen: +3.70 Resist all after a teleport: +6% It can be used to regenerate 780 life over 5 turns, putting all charms on cooldown for 10 turns. Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. swiftstrike elven-wood longbow of recursionswiftstrike elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 143% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). Travel speed: +200% Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic dragonbone longbow of true flightcaustic dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 20% chance to corrode armour When wielded/worn: Accuracy: +15 (+3 eff.) Physical crit. chance: +13.0% Changes resistances penetration: +14% acid Life regen: +2.50 Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather slingreinforced leather sling Requires: - Dexterity 35 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Physical Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather sling 'Cracklewar'reinforced leather sling 'Cracklewar' Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 4 Base power: 0.0 - 0.0 Uses stats: 30% Wil, 50% Mag Damage type: Lightning Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 On weapon hit: * 68% chance to daze When wielded/worn: Accuracy: +48 (+10 eff.) Physical crit. chance: +52.0% Physical power: +13 (+3 eff.) Changes stats: +10 Str / +10 Dex / +2 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +3% temporal Changes resistances penetration: +24% lightning / +41% physical / +15% mind / +20% temporal Changes damage: +9% temporal / +18% physical Damage Shield penetration: +30% Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. sentry's quiver of elven-wood arrows of torment (47/47, 54.5-76.3 power, 24 apr)sentry's quiver of elven-wood arrows of torment (47/47, 54.5-76.3 power, 24 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 54.5 - 76.3 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +24 Physical crit. chance: +2.5% Capacity: 47 Turns elapse between self-loadings: 2 On weapon hit: * 20% chance to torment the target Damage (Ranged): +17 mind / +17 darkness Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. flaming pouch of dwarven-steel shots (19/19, 32.5-39 power, 3 apr)flaming pouch of dwarven-steel shots (19/19, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 Burst (radius 1) on hit: +16 fire Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. psychokinetic pouch of dwarven-steel shots of persecution (18/18, 32.5-39 power, 3 apr)psychokinetic pouch of dwarven-steel shots of persecution (18/18, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 18 On weapon hit: * disrupts spell-casting * 10% chance to knock the target back Damage (Ranged): +30 physical Damage against: +17% Unnatural Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. pouch of stralite shots (21/21, 46.5-55.8 power, 5 apr)pouch of stralite shots (21/21, 46.5-55.8 power, 5 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 46.5 - 55.8 Uses stats: 30% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 21 Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Helljustice (10 def, 13 armour, 245.5 block)Helljustice (10 def, 13 armour, 245.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +11.0% Physical power: +18 (+4 eff.) Armour: +13 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 18% chance to daze Damage when hit (Melee): 30 fire Changes stats: +5 Str / +5 Dex / +7 Con Changes resistances: +44% lightning / +13% light / +12% darkness / +27% fire / +9% mind / +25% cold Talent granted: +4 Block Physical save: +13 (+3 eff.) Spell save: +28 (+6 eff.) Blindness immunity: +10% Poison immunity: +10% Silence immunity: +15% Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. scouring stralite shield of resistance (10 def, 2 armour, 139 block)scouring stralite shield of resistance (10 def, 2 armour, 139 block) Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Effects when hit in melee: * 31% chance to reduce powers by 20% * 24 arcane resource burn Changes stats: +7 Con Changes resistances: +24% acid / +8% lightning / +12% cold / +17% nature / +12% fire Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. The Black Wall (12 def, 9 armour, 200 block)The Black Wall (12 def, 9 armour, 200 block) Requires: - Strength 28 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
This item will automatically be transmogrified when you leave the level. Arthodramnir the linen robe (10 def, 0 armour)Arthodramnir the linen robe (10 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) Ranged Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +3 Cun / +4 Con Changes resistances: +18% darkness / +3% nature Changes resistances penetration: +8% mind / +5% arcane Changes damage: +12% darkness / +8% mind / +7% nature Critical mult.: +12.00% Mental save: +41 (+8 eff.) Poison immunity: +26% Disease immunity: +24% Silence immunity: +56% Mana each turn: +0.32 Psi each turn: +0.44 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +3.00 Psi when firing a critical mind attack: +2.00 Maximum mana: +101.00 Maximum psi: +15.00 Spellpower: +52 (+9 eff.) Spell crit. chance: +14% Mindpower: +9 (+2 eff.) Mental crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. focusing linen robe of darkness (+18%) (0 def, 0 armour)focusing linen robe of darkness (+18%) (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Mag / +5 Wil Changes resistances: +18% darkness Changes damage: +12% darkness Mana each turn: +0.14 Psi each turn: +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. spellwoven woollen robe of life (0 def, 0 armour)spellwoven woollen robe of life (0 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +11% blight Spell save: +20 (+4 eff.) Life regen: +3.10 Maximum life: +59.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Healing mod.: +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Belora the Corruptionidol (3 def, 0 armour)Belora the Corruptionidol (3 def, 0 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 8 nature Changes stats: +13 Mag / +12 Wil / +5 Cun Changes resistances: +11% lightning / +10% darkness / +33% fire / +24% nature / +3% acid / +2% physical / +17% blight / +11% cold / +11% light Changes resistances penetration: +30% mind / +5% lightning Changes damage: +17% light / +13% darkness / +18% fire / +16% nature / +28% mind Physical save: +18 (+4 eff.) Spell save: +36 (+7 eff.) Mental save: +18 (+4 eff.) Blindness immunity: +5% Silence immunity: +44% Disarm immunity: +10% Stun/Freeze immunity: +5% Knockback immunity: +10% Mana each turn: +0.34 Psi each turn: +2.04 Spellpower on spell critical (stacks up to 3 times): +6 Only die when reaching: -92.00 life Maximum psi: +61.00 Spellpower: +26 (+4 eff.) Spell crit. chance: +9% Mindpower: +18 (+4 eff.) Mental crit. chance: +10% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. dispeller's silk robe of life (3 def, 0 armour)dispeller's silk robe of life (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +10% lightning / +10% darkness / +28% blight / +11% fire / +10% cold / +11% light Physical save: +18 (+4 eff.) Spell save: +36 (+7 eff.) Mental save: +18 (+4 eff.) Life regen: +5.10 Maximum life: +88.00 Healing mod.: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. stargazer's silk robe (3 def, 0 armour)stargazer's silk robe (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun Changes damage: +16% light / +15% darkness Spellpower: +9 (+2 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. Burnwill the elven-silk robe (18 def, 13 armour)Burnwill the elven-silk robe (18 def, 13 armour) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Armour: +13 Defense: +18 (+5 eff.) Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 25 fire Changes stats: +9 Mag Changes resistances: +20% temporal / +99% darkness / +20% blight / +90% mind / +10% light Changes resistances penetration: +10% fire / +5% arcane / +15% light Changes damage: +20% light / +20% temporal / +29% arcane / +20% all Physical save: +85 (+17 eff.) Spell save: +57 (+10 eff.) Mental save: +118 (+21 eff.) Life regen: +5.80 Maximum life: +170.00 Maximum mana: +96.00 Spellpower: +20 (+3 eff.) Light radius: +4 Healing mod.: +30% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. ancient elven-silk robe of alchemy (5 def, 0 armour)ancient elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +10 Mag Changes resistances: +20% acid / +17% physical / +20% fire / +19% cold Changes resistances penetration: +15% temporal / +11% physical Changes damage: +14% acid / +33% physical / +13% cold / +20% temporal / +15% fire Talent cooldown: Refit Golem (-6 turns) Reduces paradox anomalies(equivalent to willpower): +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of alchemy (5 def, 0 armour)fearwoven elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +20% acid / +20% physical / +20% fire / +19% cold Changes resistances penetration: +15% darkness / +20% physical Changes damage: +14% acid / +35% physical / +18% darkness / +15% fire / +12% cold Talent cooldown: Refit Golem (-6 turns) Maximum hate: +14.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of life (5 def, 0 armour)fearwoven elven-silk robe of life (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +20% blight Changes resistances penetration: +15% darkness / +20% physical Changes damage: +20% darkness / +17% physical Life regen: +5.90 Maximum life: +100.00 Maximum hate: +14.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Healing mod.: +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. spellwoven elven-silk robe of alchemy (5 def, 0 armour)spellwoven elven-silk robe of alchemy (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +20% acid / +20% physical / +17% fire / +20% cold Changes damage: +15% acid / +14% physical / +15% fire / +13% cold Talent cooldown: Refit Golem (-6 turns) Spell save: +29 (+6 eff.) Spellpower: +6 (+1 eff.) Spell crit. chance: +6% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. verdant elven-silk robe of nature (+28%) (5 def, 0 armour)verdant elven-silk robe of nature (+28%) (5 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +7 Con Changes resistances: +28% nature Changes damage: +37% nature Poison immunity: +50% Disease immunity: +50% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. marauder's rough leather armour (5 def, 2 armour)marauder's rough leather armour (5 def, 2 armour) Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +6% Changes stats: +4 Str / +5 Dex Physical save: +8 (+2 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. marauder's rough leather armour of clarity (5 def, 2 armour)marauder's rough leather armour of clarity (5 def, 2 armour) Requires: - Strength 10 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +5 (+1 eff.) Fatigue: +6% Changes stats: +4 Str / +5 Dex Changes resistances: +6% mind Physical save: +8 (+2 eff.) Mental save: +13 (+3 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of the hero (2 def, 4 armour)spiked cured leather armour of the hero (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 14 physical Changes stats: +6 Str / +5 Dex / +6 Mag / +6 Wil / +6 Cun A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic reinforced leather armour of alacrity (4 def, 7 armour)prismatic reinforced leather armour of alacrity (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Changes resistances: +18% light / +18% darkness Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Eyal (4 def, 7 armour)reinforced leather armour of Eyal (4 def, 7 armour) Requires: - Strength 18 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Life regen: +3.00 Maximum life: +88.00 Healing mod.: +21% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. troll-hide drakeskin leather armour of cold resistance (5 def, 8 armour)troll-hide drakeskin leather armour of cold resistance (5 def, 8 armour) Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Changes resistances: +27% cold Life regen: +13.90 Healing mod.: +18% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. fearforged dwarven-steel mail armour (3 def, 8 armour)fearforged dwarven-steel mail armour (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +27% Changes stats: +7 Con Changes resistances: +9% fire / -15% light / +11% darkness Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. radiant dwarven-steel mail armour of lightning resistance (3 def, 8 armour)radiant dwarven-steel mail armour of lightning resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+1 eff.) Fatigue: +16% Damage when hit (Melee): 10 light Changes stats: +4 Wil Changes resistances: +22% blight / +21% darkness / +24% lightning Light radius: +2 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened stralite mail armour of Eyal (4 def, 17 armour)hardened stralite mail armour of Eyal (4 def, 17 armour) Requires: - Strength 38 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +17 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +12% acid / +12% physical / +12% cold / +12% lightning / +12% fire Life regen: +3.00 Maximum life: +85.00 Healing mod.: +26% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic stralite mail armour (4 def, 8 armour)prismatic stralite mail armour (4 def, 8 armour) Requires: - Strength 38 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +16% Changes resistances: +18% light / +18% darkness A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite mail armour of implacability (4 def, 16 armour)stralite mail armour of implacability (4 def, 16 armour) Requires: - Strength 38 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +16 Defense: +4 (+1 eff.) Fatigue: +7% Physical save: +8 (+2 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening voratun mail armour (5 def, 10 armour)enlightening voratun mail armour (5 def, 10 armour) Requires: - Strength 48 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +16% Changes stats: +9 Cun / +8 Wil Mental save: +25 (+5 eff.) A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Rhimatar the Gorestoker (24 def, 25 armour)Rhimatar the Gorestoker (24 def, 25 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +25 Defense: +24 (+6 eff.) Fatigue: +26% Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes stats: +21 Str / +2 Wil / +6 Cun / +14 Con Changes resistances: +27% fire / +19% darkness / +25% physical Changes resistances penetration: +20% temporal Grants telepathy: Dragon Reduces incoming crit damage: 10.00% Physical save: +18 (+4 eff.) Mental save: +25 (+5 eff.) Life regen: +12.90 Stamina each turn: +2.30 Maximum life: +351.00 Light radius: +2 Healing mod.: +58% It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 42 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. Seargrind the elven-silk cloak (33 def, 29 armour)Seargrind the elven-silk cloak (33 def, 29 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +29 Defense: +33 (+8 eff.) Changes stats: +11 Str / +6 Dex / +4 Wil / +11 Con Changes resistances: +10% acid / +10% lightning / +34% blight / +10% fire / +41% nature / +36% cold Changes damage: +6% fire Talent mastery: +0.40 Technique / Combat training Reduces incoming crit damage: 10.00% Physical save: +55 (+11 eff.) Spell save: -2 (+0 eff.) Mental save: +67 (+12 eff.) Disarm immunity: +15% Life regen: +6.00 Stamina each turn: +1.50 Mana each turn: -0.60 Only die when reaching: -20.00 life Maximum life: +101.00 Healing mod.: +57% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 70% (based on Cunning), costing 24 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Press to compare |
pair of hardened leather boots 'Stokeroar' (17 def, 9 armour) pair of hardened leather boots 'Stokeroar' (17 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Defense: +17 (+4 eff.) Fatigue: +3% Damage when hit (Melee): 16 fire Changes stats: +4 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances: +9% blight / +17% fire / +10% cold Changes resistances penetration: +5% fire Changes damage: +6% blight / +6% fire Physical save: +16 (+3 eff.) Mental save: +17 (+3 eff.) Mana each turn: +0.28 Maximum mana: +37.00 Spell crit. chance: +3% Infravision radius: +1 It can be used to activate talent Evasion, placing all other charms into a 15 cooldown : Effective talent level: 3.6 Power cost: 15 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 38% chance to completely evade them and granting you 52 defense for 16 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. steady rough leather gloves of regeneration (0 def, 1 armour)steady rough leather gloves of regeneration (0 def, 1 armour) Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Physical save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Disarm immunity: +26% Life regen: +2.40 Stamina each turn: +0.50 Psi each turn: +0.14 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. restful drakeskin leather gloves of strength (+6) (0 def, 3 armour)restful drakeskin leather gloves of strength (+6) (0 def, 3 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Armour: +3 Changes stats: +6 Str Life regen: +3.10 Stamina each turn: +2.00 Maximum stamina: +34.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. rough leather cap 'Silolaith' (2 def, 1 armour)rough leather cap 'Silolaith' (2 def, 1 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +7 (+1 eff.) Armour: +1 Defense: +2 (+1 eff.) Ranged Defense: +2 (+0 eff.) Fatigue: +1% Changes stats: +12 Str / +9 Dex / +15 Wil / +6 Cun / +2 Con Changes resistances: +6% acid / +7% physical / +12% light / +14% blight / +14% fire / +14% cold Physical save: +34 (+7 eff.) Mental save: +43 (+8 eff.) Blindness immunity: +10% Disease immunity: +10% Stun/Freeze immunity: +15% Mindpower: +4 (+1 eff.) It can be used to activate talent Battle Cry, placing all other charms into a 14 cooldown : Effective talent level: 2.0 Power cost: 14 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Decayed Visage (0 def, 0 armour)Decayed Visage (0 def, 0 armour) Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +4 Wil / +5 Mag Changes resistances: +8% blight / +7% darkness Changes resistances penetration: +15% arcane Changes damage: +20% blight / +9% arcane / +6% darkness Spell save: +7 (+1 eff.) Mental save: +9 (+2 eff.) Maximum vim: +25.00 Spell crit. chance: +3% It can be used to activate talent Vimsense (costing 12 power out of 45/45) : Effective talent level: 2.0 Power cost: 12 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 38%, but also make them aware of you. The resistance reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. Press to compare |
This item will automatically be transmogrified when you leave the level. dragonslayer's dwarven-steel helm (0 def, 4 armour)dragonslayer's dwarven-steel helm (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +10% acid / +11% fire / +11% lightning / +11% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. Zeritosta the voratun helm (11 def, 5 armour)Zeritosta the voratun helm (11 def, 5 armour) Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +9 (+2 eff.) Physical power: +5 (+1 eff.) Armour: +5 Defense: +11 (+3 eff.) Fatigue: +5% Effects when hit in melee: * 20% chance to gain 10% of a turn Changes stats: +5 Str / +8 Mag / +17 Wil / +13 Cun / +5 Con Changes resistances: +45% lightning / +14% temporal / +15% blight / +30% fire / +29% cold / +27% acid Changes resistances penetration: +5% arcane Changes damage: +18% blight / +17% arcane / +6% mind Physical save: +21 (+4 eff.) Mental save: +21 (+4 eff.) Psi when hit: +0.12 Maximum hate: +6.00 Spell crit. chance: +5% Mental crit. chance: +3% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
This item will automatically be transmogrified when you leave the level. 2 onyx2 onyx 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. geodegeode 0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. tiger's eyetiger's eye 0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
This item will automatically be transmogrified when you leave the level. brass lantern 'Hathigagund'brass lantern 'Hathigagund' Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Defense: +14 (+4 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 8 blight / 14 fire Changes stats: +10 Cun / +2 Con Changes resistances: +10% blight / +6% fire / +5% arcane Changes resistances penetration: +5% blight Changes damage: +3% arcane / +3% blight Physical save: +24 (+5 eff.) Spell save: +24 (+5 eff.) Mental save: +31 (+6 eff.) Life regen: +1.90 Maximum life: +48.00 Light radius: -18 Infravision radius: +10 See stealth: +9 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
This item will automatically be transmogrified when you leave the level. Balancewinter (dig speed 1 turns)Balancewinter (dig speed 1 turns) Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +21 Physical crit. chance: +32.0% Physical power: +24 (+5 eff.) Armour: +4 Defense: +7 (+2 eff.) Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 20 nature Changes stats: +26 Str / +4 Mag / +24 Wil Changes resistances: +6% blight / +9% temporal / +8% physical Changes resistances penetration: +5% nature / +19% physical Critical mult.: +58.00% Maximum mana: +42.00 Spell crit. chance: +8% Mental crit. chance: +34% Heals friendly targets nearby when you use a nature summon: +30 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Imp Claw Imp ClawPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 5 power out of 9/9) : Effective talent level: 2.0 Power cost: 5 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 1048.81 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. Press to compare |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to speak with someone, costing 1 power out of 1/1. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24) Rod of Asphyxiation (24/24)Powered by unknown forces 0.00 Encumbrance. [Unique] Type: charm / rod Activating this item is instant. It can be used to asphyxiate an unsuspecting target, costing 1 power out of 24/24. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (4/4) Rod of Recall (4/4)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 97 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. quiet dwarven-steel torque of charged psionic shield [power 89] (10 cooldown)quiet dwarven-steel torque of charged psionic shield [power 89] (10 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Talent cooldown: Silence (+5 turn) Talent granted: +4 Silence It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 89 for 7 turns, putting all charms on cooldown for 10 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-wood wand of trap destruction 'Magmalady' [power 312] (21 cooldown)elven-wood wand of trap destruction 'Magmalady' [power 312] (21 cooldown) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Damage when hit (Melee): 4 mind / 8 fire Changes resistances: +15% mind Changes resistances penetration: +15% arcane Talent cooldown: Void Blast (+6 turn) Talents granted: +4 Void Blast +5 Strike +9 Volcano Vim when firing critical spell: +2.00 Spell crit. chance: +3% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to disarm traps (312 disarm power, Magic) along a range 5 line, putting all charms on cooldown for 21 turns. When used: 200% chance to regenerate 35 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
This item will automatically be transmogrified when you leave the level. warded elven-wood wand of conjuration [power 385] (5 cooldown)warded elven-wood wand of conjuration [power 385] (5 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 When wielded/worn: Maximum wards: +5 lightning / +5 temporal / +4 blight / +5 fire / +4 cold Talent granted: +1 Ward It can be used to fire a bolt of a random element (dam 192-385), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
By The Concept Of Murder the Dark Faerie Emblazoned level 31
3rd Summertide 122nd year of Ascendancy at 02:58 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 57
3rd Flare 122nd year of Ascendancy at 15:17 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 10
77th Pyre 122nd year of Ascendancy at 21:28 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 20
1st Summertide 122nd year of Ascendancy at 03:57 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 30
2nd Summertide 122nd year of Ascendancy at 22:34 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 40
1st Flare 122nd year of Ascendancy at 21:13 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 50
3rd Flare 122nd year of Ascendancy at 06:33 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 42
2nd Flare 122nd year of Ascendancy at 21:24 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 24
2nd Summertide 122nd year of Ascendancy at 02:51 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 13
78th Pyre 122nd year of Ascendancy at 14:02 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 29
2nd Summertide 122nd year of Ascendancy at 22:12 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 18
6th Mirth 122nd year of Ascendancy at 23:31 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 39
1st Flare 122nd year of Ascendancy at 20:41 see stats
By The Concept Of Murder the Dark Faerie Emblazoned level 28
2nd Summertide 122nd year of Ascendancy at 21:28 see stats
Log
The Concept Of Murder deactivates Defensive Posture.
The Concept Of Murder activates Defensive Posture.
The Concept Of Murder deactivates ...Deepest Shadows.
The demonic visions in The Concept Of Murder's shadows disappear.
The Concept Of Murder activates ...Deepest Shadows.
Monsters dance in The Concept Of Murder's shadows!
The Concept Of Murder deactivates Brightest Lights....
The Concept Of Murder activates Brightest Lights....
The Concept Of Murder deactivates Overkill.
The Concept Of Murder activates Overkill.
Talent Draconic Will is ready to use.
The Concept Of Murder uses Draconic Will.
The Concept Of Murder's skin hardens.
The Concept Of Murder deactivates Dancing Flame.
The demonic flame around The Concept Of Murder calms down and disappears.
The Concept Of Murder deactivates Bone Shield.
The Concept Of Murder deactivates Flame of Urh'Rok.
The Concept Of Murder deactivates Dark Ritual.
The Concept Of Murder deactivates Brightest Lights....
The Concept Of Murder deactivates Defensive Posture.
The Concept Of Murder deactivates Chant of Fortress.
The Concept Of Murder deactivates Shadowblaze.
The Concept Of Murder's shadows no longer burn black.
The Concept Of Murder deactivates Overkill.
The Concept Of Murder deactivates Blood Vengeance.
The Concept Of Murder deactivates ...Deepest Shadows.
The demonic visions in The Concept Of Murder's shadows disappear.
The Concept Of Murder deactivates Tale of Destruction.
The Concept Of Murder deactivates Willful Tormenter.