










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | TLR's Stat Changes 1.6.7My personal twist on and combination of "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill. This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please! Leveling changes: + 0.2% resist all per level, so 10% at level 50, 20% should you reach level 100. +1 to all saves per level up to level 50. Constitution changes: Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Infinite Levelup 1.7.2Make players can level up like in infinite dungeon. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Items Vault 1.7.6Donators/Buyers bonus! Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Cursed |
Level / Exp | 63 / 86% |
Size | big |
Lifes / Deaths | Killed by Osrin at level 63 on the 2nd Mirth 122nd year of Ascendancy at 22:34 / 1 |
Primary Stats
Strength | 136.15025587359 (base 68) |
Dexterity | 79.300511747182 (base 68) |
Constitution | 79.300511747182 (base 68) |
Magic | 77.150255873591 (base 68) |
Willpower | 90.300511747182 (base 68) |
Cunning | 82 (base 68) |
Resources
Life | -17/2026 |
Hate | 100/100 |
Stamina | 957/1048 |
Healing Factor | 0.59388828042406 |
Regeneration | 123.8687836341 |
Speed
Mental | +70.723047583538% |
Attack | +70.723047583538% |
Movement | +462.29147818799% |
Spell | 0% |
Global | +151.7807167737% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 14 |
See Stealth | 106.75910797302 |
See Invisible | 125.0596197202 |
Offense: Mainhand
Damage | 287 |
Accuracy | 77 |
Crit Chance | 24% |
APR | 1 |
Speed | 0.59 |
Offense: Spell
Spellpower | 66 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 115 |
Crit Chance | 20% |
Speed | 0.5857439954091 |
Offense: Damage Bonus
Physical | +105% |
All | +32% |
Offense: Damage Penetration
All | 0% |
Defense: Base
Armour (hardiness) | 7 (96.438666929426%) |
Defense | 72 |
Ranged Defense | 72 |
Fatigue | 0 |
Physical Save | 75 |
Spell Save | 61 |
Mental Save | 83 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 70%( 70%) |
Physical | + 69%( 76%) |
Cold | + 69%( 70%) |
All | + 66%( 70%) |
Lightning | + 67%( 70%) |
Light | + 68%( 70%) |
Temporal | + 68%( 70%) |
Darkness | + 83%( 83%) |
Fire | + 68%( 70%) |
Mind | + 64%( 70%) |
Defense: Immunities
Stun Resistance | 67% |
Disarm Resistance | 28% |
Confusion Resistance | 100% |
Fear Resistance | 67% |
Silence Resistance | 88% |
Instadeath Resistance | 100% |
Knockback Resistance | 67% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Cursed / Gloom | 4.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Predator | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Rampage | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Strife | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Endless hunt | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Slaughter | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cursed / Cursed aura | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 2.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Cursed form | 3.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Yeek | 5.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Savage Hunter |
talent | Gloom |
talent | Cleave |
talent | Stalk |
beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 7.2)Penalty : Fractured Sanity: -4% Mind Resistance, -5% Confusion Immunity Power 1+: Unleashed: +21% critical damage, +21% off-hand weapon damage Power 2+: -1 Luck, +13 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 92% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 8.7% of your life, the remaining cooldown of all your talents is reduced by 1. |
beneficial effect | Hunting: Marked Prey30% Received damage reduction against: - Ritch - Jelly |
detrimental effect | Ethereal Form bonuses reduced by 25% Ethereal Form |
beneficial effect | The target's combat damage is improved by 47 and it an continue to fight past the point of exhaustion, supplementing life for stamina. Adrenaline Surge |
beneficial effect | All damage reduced by 79. Subcutaneous Metallisation |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 9.2)Penalty : Fear of Death: -3% resistance against damage from the undead. Power 1+: Power over Death: +20% damage against the undead. Power 2+: -1 Luck, +9 Strength, +9 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 7) when you fall below 53% health Power 4+: Reprieve from Death: Humanoids you slay have a 50% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | Immune to physical effects. Spine of the World |
detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
beneficial effect | The target has 180 increased life regeneration. Recovery |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+36% resist all). Shroud of Death |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 8.2): 103%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 5% when tested. Power 1+: Removed from Reality: +9 Physical Resistance, +6 Maximum Physical Resistance Power 2+: -1 Luck, +15 Willpower Power 3+: Harrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing 90 mind and 90 darkness damage. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 103%) of triggering a radius 13 nightmare (summon Terrors and chances to slow, deal 140 Mind damage, and deal 140 Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time. |
detrimental effect | The target's has a cursed wound, reducing healing by 63%. Cursed Wound |
detrimental effect | Vulnerable to more cross tier effects. Incoming Disasters |
beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 32%. Strength and Willpower are increased by 8. Poisons and diseases have a 36% chance of being neutralized each turn. Cursed Form |
beneficial effect | The target is rampaging! (+462% movement speed, +71% attack speed, +71% mind speed, +73% physical damage, +44 physical save, +44 mental save, 136/136 damage shrugged off this turn) Rampaging |
detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 8.2)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 4%) for 4 turns. Power 1+: Nightwalker: +33 Darkness Resistance, +13% Max Darkness Resistance, +18 See Invisible Power 2+: -1 Luck, +15 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 36% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 36% for 3 turns. |
Quests
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | active |
Equipment
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes resistances: +6% light / +5% darkness Spell save: +5 (+1 eff.) Size category: +1 Curse of Corpses A belt that goes around your waist. |
On feet | ![]() 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Curse of Shrouds A pair of boots made of leather. |
Around neck | ![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-2 eff.) Maximum life: +20.00 Try to not die... Curse of Corpses This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Main armor | ![]() 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all You have never taken it off. Curse of Nightmares Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
On head | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +5% lightning / +6% temporal Curse of Corpses A cap made of leather. |
Light source | ![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +6% fire Maximum life: +41.00 Light radius: +3 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Con Changes resistances: +10% cold Curse of Nightmares A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 21.0 - 31.5 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +7 (+2 eff.) Disarm immunity: +28% Curse of Shrouds Massive two-handed battleaxes. |
Inventory
![]() movement infusion of the warrior (speed 850%; cd 9) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 850% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() wild infusion of the duelist (res 31%; physical; dur 4; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 31% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() copper amulet of magic (+3) (Shrouds) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Mag Curse of Shrouds Amulets make your neck look great! |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stats: 40% Wil, 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Curse of Nightmares Massive two-handed battleaxes. |
![]() quiver of elm arrows of accuracy (Madness) (14/14, 12-17 power, 5 apr) Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 12.0 - 16.8 Uses stats: 40% Wil, 50% Str, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +8 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 14 Curse of Madness Arrows are used with bows to pierce your foes to death. |
![]() pouch of iron shots of erosion (Corpses) (15/15, 12-15 power, 1 apr) Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 12.5 - 15.0 Uses stats: 40% Wil, 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 15 Damage (Ranged): +6 nature Curse of Corpses Shots are used with slings to pummel your foes to death. |
![]() Silk Current (Shrouds) (12 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+3 eff.) Damage when hit (Melee): 10 cold Changes resistances: +15% cold / +7% all Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Ice +0.30 Spell / Grave +0.30 Spell / Frost alchemy Spellpower: +5 (+1 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). Curse of Shrouds This deep blue robe flows and ripples as if pushed by an invisible tide. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Curse of Misfortune A suit of armour made of mail. |
![]() prismatic iron plate armour of fire resistance (Madness) (0 def, 7 armour) Requires: - Massive armour training - Strength 22 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +16% fire / +11% light / +11% darkness Curse of Madness A suit of armour made of metal plates. |
![]() rough leather belt (Nightmares) 1.00 Encumbrance. Type: armor / belt ; tier 1 Curse of Nightmares A belt that goes around your waist. |
![]() rough leather belt of carrying (Madness) Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Curse of Madness A belt that goes around your waist. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Maximum encumbrance: +23 Physical save: +6 (+2 eff.) Stamina each turn: +0.50 Maximum stamina: +15.00 Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() clarifying linen wizard hat of the mountain (+11%) (Madness) (1 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun Changes resistances: +11% physical Changes damage: +11% physical Mental save: +6 (+1 eff.) Curse of Madness A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 Curse of Madness A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 77 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Osrin the Yeek Cursed level 10
75th Pyre 122nd year of Ascendancy at 20:33 see stats
By Osrin the Yeek Cursed level 20
75th Pyre 122nd year of Ascendancy at 20:33 see stats
By Osrin the Yeek Cursed level 30
75th Pyre 122nd year of Ascendancy at 20:33 see stats
By Osrin the Yeek Cursed level 40
75th Pyre 122nd year of Ascendancy at 20:33 see stats
By Osrin the Yeek Cursed level 50
75th Pyre 122nd year of Ascendancy at 20:33 see stats
By Osrin the Yeek Cursed level 32
75th Pyre 122nd year of Ascendancy at 20:33 see stats
By Osrin the Yeek Cursed level 13
75th Pyre 122nd year of Ascendancy at 20:33 see stats
Log
Osrin reacts immediately after taking severe wounds!
Osrin is recovering from the damage!
Osrin internal structure metallises.
Osrin harrows Osrin!
Osrin spreads the madness to Osrin.
Your rampage is invigorated by your fierce attack! (+1 duration)
Curse of Nightmares hits Osrin for (69 flat reduction), 0 mind, (36 flat reduction), 0 darkness (0 total damage).
Osrin hits Osrin for 594 physical damage.
Melee retaliation hits Osrin for (8 flat reduction), 0 fire (0 total damage).
Osrin is jolted to attention by the damage and is no longer being beckoned.
Osrin is no longer beckoned.
Osrin hits Osrin for (79 flat reduction), 285 physical (285 total damage).
Melee retaliation hits Osrin for (8 flat reduction), 0 fire (0 total damage).
Osrin performs a melee critical strike against Osrin!
[EXPOLEVEL] Levelup Preset: Cheatish
Welcome to level 59 [Osrin].
Osrin has 1021 stat point(s), 549 class talent point(s), 518 generic talent point(s), 60 category point(s), 192 prodigies point(s) to spend. Press p to use them.
[EXPOLEVEL] Levelup Preset: Cheatish
Most stores should have new stock now.
Welcome to level 60 [Osrin].
Osrin has 1043 stat point(s), 559 class talent point(s), 529 generic talent point(s), 62 category point(s), 192 prodigies point(s) to spend. Press p to use them.
[EXPOLEVEL] Levelup Preset: Cheatish
Welcome to level 61 [Osrin].
Osrin has 1064 stat point(s), 570 class talent point(s), 539 generic talent point(s), 64 category point(s), 192 prodigies point(s) to spend. Press p to use them.
[EXPOLEVEL] Levelup Preset: Cheatish
Welcome to level 62 [Osrin].
Osrin has 1086 stat point(s), 581 class talent point(s), 549 generic talent point(s), 66 category point(s), 192 prodigies point(s) to spend. Press p to use them.
[EXPOLEVEL] Levelup Preset: Cheatish
Welcome to level 63 [Osrin].
Osrin has 1107 stat point(s), 592 class talent point(s), 560 generic talent point(s), 68 category point(s), 192 prodigies point(s) to spend. Press p to use them.