










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Halfling |
| Class | Anorithil |
| Level / Exp | 30 / 82% |
| Size | small |
| Lifes / Deaths | Killed by Zuboriagatira the corrupted protoplasmic controller at level 30 on the 2nd Regrowth 123rd year of Ascendancy at 22:51 / 2Killed by Zuboriagatira the corrupted protoplasmic controller at level 30 on the 2nd Regrowth 123rd year of Ascendancy at 22:58 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 26 (base 10) |
| Constitution | 60 (base 52) |
| Magic | 86 (base 60) |
| Willpower | 16 (base 10) |
| Cunning | 34 (base 20) |
Resources
| Mana | 304/304 |
| Negative | 64/137 |
| Life | -109/1643 |
| Positive | 46/137 |
| Steam | 100/100 |
| Healing Factor | 1.3300507772244 |
| Regeneration | 1.6625634715305 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 12 |
| Infravision | 7 |
| See Stealth | 23 |
| See Invisible | 23 |
Offense: Mainhand
| Damage | 34 |
| Accuracy | 30 |
| Crit Chance | 21% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +15% |
| Light | +18% |
| Blight | +3% |
| Darkness | +57% |
| Mind | +13% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +20% |
| Light | +40% |
| Arcane | +60% |
| Nature | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 60.142857142857 (61.65183292883%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 49 |
| Spell Save | 49 |
| Mental Save | 41 |
Defense: Resistances
| Acid | + 41%( 70%) |
| Arcane | + 18%( 70%) |
| Cold | + 39%( 70%) |
| All | + 14%( 70%) |
| Lightning | + 14%( 70%) |
| Darkness | + 43%( 70%) |
| Mind | + 24%( 70%) |
| Fire | + 24%( 70%) |
| Nature | + 27%( 70%) |
Defense: Immunities
| Stun Resistance | 53% |
| Confusion Resistance | 34% |
| Teleport Resistance | 100% |
| Blind Resistance | 28% |
| Silence Resistance | 20% |
| Disarm Resistance | 48% |
| Pinning Resistance | 56% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 55% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 146.97 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 530 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Celestial / Star fury | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Eclipse | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Sunlight | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Celestial / Circles | 1.30 |
| 3/5 |
| 5/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Hymns | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Light | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the temporal explorer from death by war hound. Escort: temporal explorer (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vial of squid ink. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Iseldarialaith' (0 def, 4 armour) 3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +3 Cun +3 Con offense ------ Critical power +5.00% Move Speed +10% Accuracy +10 (+5 eff.) defense ------ Armor +4 Fatigue -3% Physical save +24 (+8 eff.) Mind save +15 (+5 eff.) Life +36.00 Silence Resist +20% Confus Resist +22% Pinning Resist +20% Stun Resist +22% Knockbk Resist +20% Teleport Resist +100% other ------- Stamina/turn +0.50 Max stamina +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's alchemist's lamp of health1.0 Encumbrance T3 lite [Ego+] Nature/Master While equipped: defense ------ Life +43.00 Blind Resist +28% Confus Resist +12% other ------- Light +7 See Stealth +8 See Invisibility +8 Track: Puts all charms on 40 turn cooldown Effective talent level: 5.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | dwarven-steel helm 'Emelurekira' (0 def, 8 armour) 3.0 Encumbrance T3 head armor [Rare] Nature While equipped: defense ------ Armor +8 Fatigue +4% Resistance +9% nature +11% cold Mind save +12 (+4 eff.) Unlife -40.00 life Life +80.00 Pinning Resist +10% other ------- Infravision +7 Sight +2 See Stealth +15 See Invisibility +15 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Mudulen the Tempestbreeze [power 188] (16/20 cooldown)2.0 Encumbrance T2 wand charm [Rare] Arcane While equipped: Stats +3 Wil offense ------ Spell Crit +3% Ignore resists +20% lightning Ignore Shields +30% defense ------ Spell save +12 (+4 eff.) Create a shield absorbing up to 188 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown 100% to increase all damage penetration by 13% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Aeridin0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ On-Hit 13 light On-Ranged-Hit 12 light Damage +14% darkness +12% light +6% mind Accuracy +9 (+4 eff.) Ignore Armor +8 defense ------ Defense +9 (+3 eff.) Resistance +28% darkness +6% mind Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Issalathador0.1 Encumbrance T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Dex +8 Mag defense ------ Spell save +10 (+3 eff.) Life +30.00 Life Regen +1.00 Disarm Resist +22% Pinning Resist +26% Stun Resist +31% Knockbk Resist +35% Rings make your fingers look great! |
| Around waist | Sunviper the hardened leather belt 1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Nature/Master While equipped: Stats +4 Cun +5 Dex offense ------ Physical Crit +8.0% Mind Crit +9% Damage +6% light Ignore resists +5% light When Hit 4 acid On-Hit (Melee): * 20% chance to reduce armor by 40% defense ------ Armor +7 Resistance +3% acid Life +42.00 Create a temporary shield that absorbs 242 damage Puts all charms on 30 turn cooldown A belt that goes around your waist. |
| In main hand | Glintpain the elven-wood starstaff (25-30 power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Rare] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +42 (+11 eff.) Damage +25% darkness Ignore resists +35% arcane defense ------ Armor +6 Hardiness +6% Physical save +2 (+0 eff.) other ------- Light +2 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | dwarven-steel gauntlets 'Glitterreign' (0 def, 2 armour) 1.5 Encumbrance T2 hands armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +3 Dex +3 Wil +4 Cun +4 Con offense ------ On-Hit 8 mind Damage +7% mind Ignore resists +5% nature +10% light defense ------ Armor +2 Fatigue +3% Resistance +6% mind +6% nature Physical save +8 (+2 eff.) Disarm Resist +26% other ------- Light +3 Talents +2 Project Saw Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | cashmere robe 'Darkblur' (0 def, 16 armour) 2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: offense ------ Damage +15% acid +18% darkness Ignore resists +25% light When Hit 4 darkness 40 physical defense ------ Armor +16 Fatigue +1% Resistance +22% acid +6% cold +6% darkness +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Layimina (7 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: defense ------ Defense +7 (+3 eff.) Resistance +5% arcane +6% acid Crit Resistance 10.00% Physical save +6 (+2 eff.) Spell save +9 (+3 eff.) Unlife -60.00 life Life +100.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Borahad the copper amulet0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Critical power +5.00% Spellpower +10 (+3 eff.) Damage +3% blight Ignore resists +25% arcane Ignore Shields +30% defense ------ Resistance +11% fire +12% cold Amulets make your neck look great! |
Inventory
medical injector implant of the wizard (efficiency 170% / cooldown 67%)0.1 Encumbrance T1 implant scroll [Ego] Steamtech When inscribed on your body: Cooldown: 1 Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 67%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Mirror Image Rune (dur 6; cd 24)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the titan (damage 220; dur 4; cd 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 219.65 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
biting gale rune of the wizard (damage 260; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 260.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Air Recycler0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Alchemist's Helper0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Armour Reinforcement0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Botanical Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Deflection Field0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fatal Attractor0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Frost Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fungal Web0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Kinetic Stabiliser0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning Coil0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Razor Edge0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rustproof Coating0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Projector0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking Touch0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Solid Shell0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Spike Attachment0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder Grenade0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Water Salve0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Starquake the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +9% lightning +3% light Ignore resists +20% lightning +10% light +5% mind When Hit 4 mind defense ------ Resistance +15% mind other ------- Masteries +0.22 Steamtech/Chemistry +0.22 Celestial/Light Amulets make your neck look great! |
steel amulet of vision0.1 Encumbrance T2 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +10% other ------- Infravision +2 Sight +2 See Invisibility +7 Amulets make your neck look great! |
warmaker's steel amulet of manastreaming0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Str +5 Dex +2 Mag +5 Wil offense ------ Spellpower/crit +3 other ------- Mana/turn +0.18 Max mana +22.00 Amulets make your neck look great! |
gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego+] Nature While equipped: defense ------ Blind Resist +28% other ------- Infravision +4 Sight +2 See Invisibility +7 Amulets make your neck look great! |
Isleressra the Singewalker0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +6 (+2 eff.) Damage +3% darkness +6% fire Ignore resists +20% mind +5% fire defense ------ Resistance +3% mind +3% fire Rings make your fingers look great! |
Quenchgrind the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats +4 Cun +2 Con offense ------ Critical power +5.00% Damage +11% mind +6% physical defense ------ Resistance +11% mind +15% cold other ------- Max hate +6.00 Rings make your fingers look great! |
copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life Regen +2.00 Stun Resist +21% Rings make your fingers look great! |
copper ring of tenacity0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Life +21.00 Disarm Resist +20% Pinning Resist +21% Knockbk Resist +23% Rings make your fingers look great! |
mule's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% other ------- Encumbrance +20 Rings make your fingers look great! |
wizard's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag defense ------ Spell save +6 (+2 eff.) Rings make your fingers look great! |
steel ring 'Moldwreck'0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: Stats +4 Con offense ------ Physical Power +5 (+5 eff.) Damage +11% lightning Ignore resists +25% nature When Hit 10 lightning On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Resistance +22% lightning Rings make your fingers look great! |
Sleetzeal the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +6 Wil +2 Mag offense ------ Physical Power +8 (+6 eff.) Spellpower +7 (+2 eff.) Mindpower +8 (+4 eff.) Damage +15% cold +6% all other ------- Light +3 Rings make your fingers look great! |
gold ring 'Hellslace'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +12 Str +1 Mag +3 Cun +6 Con offense ------ Physical Power +7 (+6 eff.) defense ------ Resistance +12% fire Crit Resistance 10.00% Rings make your fingers look great! |
gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Accuracy +10 (+5 eff.) Ignore Armor +10 defense ------ Defense +9 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
pixie's gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +3 Mag offense ------ Spellpower +9 (+2 eff.) Rings make your fingers look great! |
treant's gold ring of lightning (+9%)0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +9% blight +8% nature +20% lightning Poison Resist +13% Disease Resist +17% Rings make your fingers look great! |
Hettunarihir the Voidusher (55-82 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Rare] Arcane Weapon Damage 55.0 - 82.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +20 darkness +33 cold While equipped: offense ------ Damage +12% darkness Ignore resists +15% lightning When Hit 4 blight On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Resistance +15% blight Massive two-handed battleaxes. |
voratun longsword of evisceration (42-59 power, 6 apr)3.0 Encumbrance T5 longsword 1H weapon Reqs Str 48 [Ego+] Master Weapon Damage 42.5 - 59.5 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Critical: * Wound the target dealing 37 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +10.0% Physical Power +10 (+7 eff.) Sharp, long, and deadly. |
iron dagger 'Grinygar' (9-12 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Rare] Arcane Weapon Damage 9.0 - 11.7 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * 20% chance to reduce all saves and defense by 15 On Critical: * Splash the target with acid dealing 177 damage over 5 turns and reducing armor and accuracy by 23 While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 30 defense ------ Crit Resistance 5.00% Unlife -20.00 life Silence Resist +10% Sharp, short and deadly. |
Urthastir the Dawnnaught (14-18 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Nature/Master Weapon Damage 14.0 - 18.2 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +12 light On-Hit, radius 1 +16 light While equipped: Stats +15 Con +15 Wil offense ------ Damage +6% fire Accuracy +9 (+4 eff.) defense ------ Defense +7 (+3 eff.) Resistance +6% fire Life +46.00 Disarm Resist +22% Sharp, short and deadly. |
Sootrot of the Blightspawn (28-37 power, 9 apr)1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Nature/Psionic Weapon Damage 28.5 - 37.1 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +11 darkness +4 cold +12 nature Damage Against +8% Living On-crit, radius 2 +21 acid +17 nature On Hit: 20% Netherblast level 4 On Hit: * 20% chance to reduce damage dealt by 13% While equipped: offense ------ Damage +15% cold Ignore resists +12% acid +17% nature Ignore Armor +9 On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Resistance +3% darkness On Spell Hit: 20% Netherblast level 4 Sharp, short and deadly. |
wrathful living mindstar of flames (17-19 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +15% Mindpower +10 (+5 eff.) Global Speed +8% On-Hit 8 fire Damage +17% fire Ignore resists +13% fire defense ------ Resistance +12% fire other ------- Hate-on-crit +4.00 Psi-on-crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cashmere robe 'Galesweep' (0 def, 6 armour)2.0 Encumbrance T3 cloth armor [Rare] Nature While equipped: Stats +5 Str +5 Dex +6 Mag +6 Wil +5 Con offense ------ Damage +19% lightning +11% physical +15% cold When Hit 0 physical defense ------ Armor +6 Resistance +8% lightning +13% cold +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Medical Urgency Vest (6 def, 7 armour)9.0 Encumbrance T3 light armor Reqs Str 22 [Unique] Steamtech While equipped: defense ------ Armor +7 Defense +6 (+2 eff.) Fatigue +7% Physical save +15 (+5 eff.) other ------- Talents +1 Medical Urgency Vest This light leather armour features a special medical injector. |
noble's rough leather belt of unlife1.0 Encumbrance T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil offense ------ Against +16% Summoned defense ------ Resistance +6% blight Resist Against +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
rough leather belt 'Glowbraid'1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: offense ------ Damage +30% mind Ignore resists +20% light When Hit 4 light defense ------ Resistance +12% light Life +33.00 other ------- Light +2 A belt that goes around your waist. |
linen cloak 'Islubeth' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +8 Dex offense ------ Accuracy +4 (+2 eff.) Ignore Armor +6 defense ------ Defense +1 (+1 eff.) other ------- Stamina/turn +2.00 Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Murkresolve the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% darkness Ignore resists +25% darkness On-Hit (Melee): * 20% chance to reduce armor by 40% * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +2 (+1 eff.) Resistance +6% acid Life +48.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Thunderlady the pair of rough leather boots (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats +2 Dex offense ------ Damage +3% lightning Ignore resists +5% lightning defense ------ Armor +1 Resistance +9% lightning +3% nature Life Regen +1.00 Healmod +11% A pair of boots made of leather. |
hardened leather gloves 'Flashslicer' (0 def, 15 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Ignore resists +10% light When Hit 6 lightning defense ------ Armor +15 Resistance +15% cold Mind save +7 (+3 eff.) Life +52.00 Confus Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
mindwoven linen wizard hat of lightning (+16%) (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Damage +11% lightning defense ------ Defense +1 (+1 eff.) Resistance +16% lightning other ------- Psi/turn +0.12 A pointy cloth hat, very wizardly... |
hardened leather hat 'Frozenwild' (7 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats +11 Dex +2 Wil +8 Cun offense ------ Damage +15% cold Accuracy +7 (+3 eff.) When Hit: * 16% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +3 Defense +7 (+3 eff.) Fatigue +3% Resistance +6% cold other ------- Infravision +3 A hat made of leather. Very stylish. |
iron helm 'Blizzardviper' (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Arcane While equipped: offense ------ Damage +15% mind When Hit 10 mind defense ------ Armor +3 Fatigue +5% Resistance +5% blight +3% cold +6% darkness +5% arcane Spell save +6 (+2 eff.) Mind save +7 (+3 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 5.2 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 27 light damage to everyone else who enters. The circle lasts 6 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Eilinilratira the Eclipsespar (0 def, 5 armour)3.0 Encumbrance T5 head armor [Rare] Master While equipped: offense ------ Damage +15% darkness +12% temporal Ignore resists +20% darkness defense ------ Armor +5 Fatigue +5% Physical save +15 (+5 eff.) other ------- Light +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
462 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Coalpain'2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +1 Mag +2 Cun +1 Con offense ------ Ignore resists +20% darkness defense ------ Resistance +6% darkness Crit Resistance 5.00% Physical save +6 (+2 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven steel back support0.0 Encumbrance T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: defense ------ Fatigue -12% other ------- Encumbrance +30 Tinkers can be attached to normal items to improve them with steam power! |
great air recycler0.0 Encumbrance T4 steamtech tinker [Normal] Steamtech Attachable to head When attached: defense ------ Silence Resist +40% Returns 4 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
voratun mental stimulator0.0 Encumbrance T5 steamtech tinker [Normal] Steamtech Attachable to head When attached: Stats +10 Cun defense ------ Mind save +15 (+5 eff.) Tinkers can be attached to normal items to improve them with steam power! |
powerful frost salve [power 14] powerful frost salve [power 14]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 physical effects and grants a frost aura (14% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
powerful healing salve [power 198] powerful healing salve [power 198]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 198 Puts Talent Medical Injector on 15 turn cooldown Medical salve. |
powerful water salve [power 14] powerful water salve [power 14]1.0 Encumbrance T3 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 2 mental effects and grants a water aura (14% blight, mind and acid affinity). Puts Talent Medical Injector on 25 turn cooldown Activation is instant. Medical salve. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
cleansing steel torque of mindblast [power 160] (16/15 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 181 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Glitterstoker the stralite torque of clear mind [power 3] (16/25 cooldown)2.0 Encumbrance T4 torque charm [Random Unique] Psionic While equipped: offense ------ Ignore resists +15% mind +5% light When Hit 2 light On-Hit (Melee): * 10% chance to reduce all saves and defense by 15 defense ------ Resistance +9% light Remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce fatigue by 27% for 2 turns. 100% to heal for 66. 100% to increase all damage penetration by 14% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of mindblast [power 570] (16/21 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Blast the opponent's mind dealing 644 mind damage and silencing them for 4 turns Puts all charms on 21 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Aerudil the elm totem of healing [power 122] (16/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats +2 Cun +14 Wil other ------- Hate-on-crit +2.00 Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Fiona the Halfling Anorithil level 27
79th Haze 122nd year of Ascendancy at 16:46 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Fiona the Halfling Anorithil level 30
3rd Allure 123rd year of Ascendancy at 13:14 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Fiona the Halfling Anorithil level 24
55th Haze 122nd year of Ascendancy at 09:47 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Fiona the Halfling Anorithil level 12
10th Flare 122nd year of Ascendancy at 20:16 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Fiona the Halfling Anorithil level 29
8th Decay 122nd year of Ascendancy at 10:34 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Fiona the Halfling Anorithil level 24
54th Haze 122nd year of Ascendancy at 21:21 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Fiona the Halfling Anorithil level 27
79th Haze 122nd year of Ascendancy at 17:23 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Fiona the Halfling Anorithil level 10
9th Mirth 122nd year of Ascendancy at 13:40 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Fiona the Halfling Anorithil level 20
66th Dusk 122nd year of Ascendancy at 11:12 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Fiona the Halfling Anorithil level 30
2nd Allure 123rd year of Ascendancy at 00:59 see stats
Merry wintertide! (Insane (Roguelike) difficulty)
Finish the Santascape event and free the little helper elves.By Fiona the Halfling Anorithil level 20
67th Dusk 122nd year of Ascendancy at 12:58 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Fiona the Halfling Anorithil level 19
33rd Dusk 122nd year of Ascendancy at 09:23 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Fiona the Halfling Anorithil level 20
2nd Haze 122nd year of Ascendancy at 18:24 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Fiona the Halfling Anorithil level 27
79th Haze 122nd year of Ascendancy at 16:46 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Fiona the Halfling Anorithil level 7
2nd Mirth 122nd year of Ascendancy at 05:57 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Fiona the Halfling Anorithil level 27
79th Haze 122nd year of Ascendancy at 16:46 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Fiona the Halfling Anorithil level 7
79th Pyre 122nd year of Ascendancy at 21:43 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Fiona the Halfling Anorithil level 24
55th Haze 122nd year of Ascendancy at 13:09 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Fiona the Halfling Anorithil level 19
64th Dusk 122nd year of Ascendancy at 11:02 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Fiona the Halfling Anorithil level 30
2nd Regrowth 123rd year of Ascendancy at 22:51 see stats
Log
Fiona is no longer weakened.
Fiona is no longer evading attacks.
Talent Sunburst is ready to use.
Deadly Poison from Zuboriagatira the corrupted protoplasmic controller hits Fiona for 38 nature damage.
Bloated ooze is knocked back!
Arcane amplification drone resists the knockback!
Zuboriagatira the corrupted protoplasmic controller is knocked back!
Zuboriagatira the corrupted protoplasmic controller shares damage with his oozes!
Fiona's sanctity area effect hits Arcane amplification drone for 0 light damage.
Fiona's sanctity area effect hits Zuboriagatira the corrupted protoplasmic controller for 13 light damage.
Fiona's defensive darkness area effect hits Arcane amplification drone for 0 darkness damage.
Fiona's defensive darkness area effect hits Zuboriagatira the corrupted protoplasmic controller for 12 darkness damage.
Fiona's prismatic repulsion area effect hits Zuboriagatira the corrupted protoplasmic controller for 7 light, 8 darkness (15 total damage).
Fiona's prismatic repulsion area effect hits Bloated ooze for 11 light, 12 darkness, 11 light, 12 darkness (46 total damage).
Fiona's prismatic repulsion area effect hits Arcane amplification drone for 0 light, 0 darkness (0 total damage).
Your summoned arcane amplification drone disappears.
Fiona's prismatic repulsion area effect killed Bloated ooze!
Fiona struggles against the beckoning.
Zuboriagatira the corrupted protoplasmic controller uses Flurry.
Zuboriagatira the corrupted protoplasmic controller performs a melee critical strike against Fiona!
Fiona is jolted to attention by the damage and is no longer being beckoned.
Fiona is no longer beckoned.
Fiona tries to evade attacks.
Fiona evades Zuboriagatira the corrupted protoplasmic controller.
Fiona evades Zuboriagatira the corrupted protoplasmic controller.
Fiona evades Zuboriagatira the corrupted protoplasmic controller.
Zuboriagatira the corrupted protoplasmic controller performs a melee critical strike against Fiona!
Zuboriagatira the corrupted protoplasmic controller hits Fiona for 469 physical, 450 physical, 173 physical, 17 mind (1108 total damage).
Melee retaliation hits Zuboriagatira the corrupted protoplasmic controller for 16 physical, 3 darkness, 1 acid, 16 physical, 3 darkness, 1 acid, 16 physical, 3 darkness, 1 acid (58 total damage).
Fiona the level 30 halfling anorithil was mentally tortured to death by Zuboriagatira the corrupted protoplasmic controller on level 1 of The Godfeaster.
























































































































