Aleie the level 15 Shalore Archmage by Doctornull

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignInfinite Farportal
ModeNormal Roguelike
SexFemale
RaceShalore
ClassArchmage
Level / Exp15 / 69%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity17 (base 10)
Constitution14 (base 11)
Magic43 (base 41)
Willpower40 (base 31)
Cunning22 (base 11)

Resources

Life230/230
Mana258/258
Healing Factor1.1
Regeneration2.585

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage20
Accuracy18
Crit Chance24%
APR4
Speed1.00

Offense: Spell

Spellpower36
Crit Chance17%
Speed1

Offense: Mind

Mindpower34.9
Crit Chance18%
Speed1

Offense: Damage Bonus

Blight+12%
Arcane+20%
Light+13%
All0%

Offense: Damage Penetration

Blight+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense28.225
Ranged Defense29.225
Fatigue0
Physical Save28.2875
Spell Save31.4625
Mental Save41.858333333333

Defense: Resistances

Blight+ 3%( 70%)
Darkness+ 10%( 70%)
Light+ 30%( 70%)
Mind+ 12%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
4/5
2/5
4/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
0/5
0/5
0/5
Spell / Aether1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.44
1/5
4/5
1/5
1/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
3/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5

Effects

talent
talent

Quests

active

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Aleie the Shalore Archmage level 10
74th Pyre 122nd year of Ascendancy at 11:00
see stats
That was close (Roguelike) Killed your target while having only 1 life left.
By Aleie the Shalore Archmage level 13
76th Pyre 122nd year of Ascendancy at 17:33
see stats

Log

You gain 1.48 gold from the transmogrification of ash longbow of fire.
You gain 0.50 gold from the transmogrification of
ash longbow.
You gain 2.60 gold from the transmogrification of
huntsman's cured leather whip (9.5-10.45 power, 1 apr).
You gain 1.40 gold from the transmogrification of
flaming steel swordbreaker (6.5-8.45 power, 3 apr).
You gain 3.13 gold from the transmogrification of
cruel ash starstaff (15-18 power, 3 apr, temporal damage).
You gain 0.70 gold from the transmogrification of
steel spear of massacre (20-28 power, 5 apr).
You gain 20.00 gold from the transmogrification of
Frozen Light (8-11.2 power, 10 apr).
You gain 3.58 gold from the transmogrification of
paladin's iron mace of massacre (12.5-17.5 power, 2 apr).
You gain 3.29 gold from the transmogrification of
heavy steel greatsword of erosion (21.5-34.4 power, 2 apr).
You gain 2.60 gold from the transmogrification of
quick ash greatclub (26-39 power, 2 apr).
You gain 1.70 gold from the transmogrification of
tangling steel dagger of crippling (10.5-13.65 power, 6 apr).
You gain 1.73 gold from the transmogrification of
insidious steel dagger of massacre (16-20.8 power, 6 apr).
You gain 3.09 gold from the transmogrification of
flaming steel dagger of paradox (11-14.3 power, 6 apr).
You gain 2.63 gold from the transmogrification of
iron dagger of corruption (5-6.5 power, 5 apr).
You gain 4.04 gold from the transmogrification of
balanced steel battleaxe of banishment (18-27 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 1.03 gold from the transmogrification of
teleportation rune of the sneak (range 42).
You feel mildly anxious, and walk with caution.

Lore found:
Honeywood Chalice
You can read all your collected lore in the game menu, by pressing Escape.

Bought:
tentacled yew totem of healing [power 130] (35 cooldown) for 26.40 gold.
Aleie wears:
tentacled yew totem of healing [power 130] (4/35 cooldown).

Resting starts...

Talent Invoke Tentacle is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Saving done.

You enter the swirling portal and in the blink of an eye you set foot in an unfamiliar zone, with no trace of the portal...