the cooler campaign the level 50 Higher Annihilator by minmay

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeInsane Roguelike
SexFemale
RaceHigher
ClassAnnihilator
Level / Exp50 / 2672%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 13)
Dexterity110 (base 60)
Constitution63 (base 47)
Magic61 (base 60)
Willpower17 (base 10)
Cunning125 (base 60)

Resources

Life1314/1314
Steam100/100
Stamina254/254
Psi97/97
Healing Factor1.6146192134511
Regeneration8.4767508706182

Speed

Mental+15%
Attack+15%
Movement+50%
Spell+15%
Global+100%

Vision

Sight15
Lite7.9230090491866
Infravision17
See Stealth65
See Invisible65
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage111
Accuracy60
Crit Chance72%
APR21
Speed1.30

Offense: Spell

Spellpower40
Crit Chance34%
Speed0.8695652173913

Offense: Mind

Mindpower45
Crit Chance43%
Speed0.8695652173913

Offense: Damage Bonus

Lightning+48%
Light+39%
Mind+36%
Blight+56%
Physical+30%
Fire+84%
All+18%

Offense: Damage Penetration

Mind+15%
Physical+32%
Fire+71%
All0%

Defense: Base

Armour (hardiness)44 (38.594633868923%)
Defense76
Ranged Defense76
Fatigue0
Physical Save57
Spell Save37
Mental Save41

Defense: Resistances

Acid+ 46%( 70%)
Arcane+ 34%( 70%)
Cold+ 35%( 70%)
All+ 25%( 70%)
Lightning+ 70%( 70%)
Physical+ 39%( 70%)
Mind+ 55%( 70%)
Fire+ 70%( 70%)
Nature+ 27%( 70%)

Defense: Immunities

Stun Resistance50%
Disarm Resistance50%
Knockback Resistance0%
Silence Resistance49%
Instadeath Resistance100%
Blind Resistance100%

Inscriptions (5/5)

Implants
Implants
Implants
Infusions
Implants

Class Talents

Steamtech / Gadgets1.30
5/5
5/5
5/5
1/5
Steamtech / Magnetism1.30
0/5
0/5
0/5
0/5
Steamtech / Demolition1.30
1/5
5/5
5/5
5/5
Steamtech / Artillery1.30
2/5
1/5
5/5
5/5
Steamtech / Heavy weapons1.30
5/5
1/5
0/5
0/5
Steamtech / Turrets1.30
5/5
1/5
5/5
5/5

Generic Talents

Steamtech / Engineering1.20
1/5
3/5
1/5
5/5
Race / Higher1.00
1/5
1/5
1/5
1/5
Technique / Combat training1.30
5/5
2/5
1/5
0/5
0/5
0/5
Steamtech / Physics1.40
3/5
2/5
1/5
0/5
Steamtech / Chemistry1.40
3/5
1/5
2/5
0/5
Technique / Mobility1.00
1/5
1/5
1/5
5/5
Psionic / Augmented mobility1.00
1/5
5/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

active
active
active
done
done
done
done
done
done
done
done
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

Across the Narrow Sea (Insane (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By the cooler campaign the Higher Annihilator level 15
10th Mirth 122nd year of Ascendancy at 13:37
see stats
An Other Brick in the Wall (Insane (Roguelike) difficulty) Defeated Aeryn in the Gates of Morning without destroying the Observatory nor using ritches help.
By the cooler campaign the Higher Annihilator level 50
79th Dusk 122nd year of Ascendancy at 00:55
see stats
Blood on the Moon (Insane (Roguelike) difficulty) Kill all of the Star Gazers within 7 game turns.
By the cooler campaign the Higher Annihilator level 50
11st Haze 122nd year of Ascendancy at 05:09
see stats
Bookception! (Insane (Roguelike) difficulty) Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".
By the cooler campaign the Higher Annihilator level 50
13rd Haze 122nd year of Ascendancy at 21:18
see stats
Dragon's Greed (Insane (Roguelike) difficulty) Amassed 8000 gold pieces.
By the cooler campaign the Higher Annihilator level 50
1st Time of Equilibrium 122nd year of Ascendancy at 07:17
see stats
Exterminator (Insane (Roguelike) difficulty) Killed 1000 creatures.
By the cooler campaign the Higher Annihilator level 33
16th Dusk 122nd year of Ascendancy at 10:33
see stats
Imp'ing Away (Insane (Roguelike) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By the cooler campaign the Higher Annihilator level 50
27th Haze 122nd year of Ascendancy at 17:49
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By the cooler campaign the Higher Annihilator level 10
2nd Mirth 122nd year of Ascendancy at 05:31
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By the cooler campaign the Higher Annihilator level 20
6th Flare 122nd year of Ascendancy at 06:30
see stats
Level 30 (Insane (Roguelike) difficulty) Got a character to level 30.
By the cooler campaign the Higher Annihilator level 30
12nd Dusk 122nd year of Ascendancy at 02:42
see stats
Level 40 (Insane (Roguelike) difficulty) Got a character to level 40.
By the cooler campaign the Higher Annihilator level 40
66th Dusk 122nd year of Ascendancy at 15:12
see stats
Level 50 (Insane (Roguelike) difficulty) Got a character to level 50.
By the cooler campaign the Higher Annihilator level 50
73rd Dusk 122nd year of Ascendancy at 19:27
see stats
No Steam, No Palace. No Palace, No Palace! (Insane (Roguelike) difficulty) Destroyed the Palace of Fumes without first destroying the geothermal valves in the Steam Quarry.
By the cooler campaign the Higher Annihilator level 48
72nd Dusk 122nd year of Ascendancy at 19:55
see stats
One Ill Turn Deserves Another (Insane (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By the cooler campaign the Higher Annihilator level 48
72nd Dusk 122nd year of Ascendancy at 19:55
see stats
Overpowered! (Insane (Roguelike) difficulty) Did over 6000 damage in one attack.
By the cooler campaign the Higher Annihilator level 50
79th Dusk 122nd year of Ascendancy at 00:53
see stats
Size is everything (Insane (Roguelike) difficulty) Did over 1500 damage in one attack.
By the cooler campaign the Higher Annihilator level 40
67th Dusk 122nd year of Ascendancy at 06:24
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By the cooler campaign the Higher Annihilator level 27
8th Dusk 122nd year of Ascendancy at 22:57
see stats
The Dead God Rests (Insane (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By the cooler campaign the Higher Annihilator level 50
27th Haze 122nd year of Ascendancy at 07:30
see stats
The High Lady's Destiny (Finale) (Insane (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By the cooler campaign the Higher Annihilator level 50
79th Dusk 122nd year of Ascendancy at 00:55
see stats
The Restless Dead (Insane (Roguelike) difficulty) Disturbed an old battlefield and survived the consequences.
By the cooler campaign the Higher Annihilator level 50
5th Haze 122nd year of Ascendancy at 05:39
see stats
The bigger the better! (Insane (Roguelike) difficulty) Did over 3000 damage in one attack.
By the cooler campaign the Higher Annihilator level 40
67th Dusk 122nd year of Ascendancy at 15:06
see stats
This will make a big Omelette! (Insane (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By the cooler campaign the Higher Annihilator level 29
11st Dusk 122nd year of Ascendancy at 19:50
see stats
Total Annihilation: Redundancy (Insane (Roguelike) difficulty) Wield the Annihilator as an Annihilator.
By the cooler campaign the Higher Annihilator level 50
19th Haze 122nd year of Ascendancy at 00:56
see stats
Treasure Hoarder (Insane (Roguelike) difficulty) Amassed 3000 gold pieces.
By the cooler campaign the Higher Annihilator level 34
18th Dusk 122nd year of Ascendancy at 08:12
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By the cooler campaign the Higher Annihilator level 18
4th Flare 122nd year of Ascendancy at 11:58
see stats
You were not supposed to see that! (Insane (Roguelike) difficulty) Read a Forbidden Tome.
By the cooler campaign the Higher Annihilator level 50
11st Haze 122nd year of Ascendancy at 14:59
see stats

Log

Resting starts...
Rested for 41 turns (stop reason: chat started).


You gain 15.90 gold from the melting of
restful drakeskin leather gloves of magic (+5) (0 def, 3 armour).
You collect a new ingredient:
lump of stralite (1).
You gain 9.88 gold from the melting of
enlightening stralite mail armour of command (14 def, 16 armour).
You collect a new ingredient:
lump of stralite (1).
You gain 5.18 gold from the melting of
stralite shield of crushing (0 def, 8 armour, 162% power, 148 block).
You collect a new ingredient:
lump of voratun (1).
You gain 4.94 gold from the melting of
tundral pouch of voratun shots of annihilation (23/23, 173% power, 16 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 4.30 gold from the melting of
psychokinetic pouch of voratun shots of torment (21/21, 165% power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 5.15 gold from the melting of
psychokinetic pouch of voratun shots of crippling (20/20, 165% power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 3.25 gold from the melting of
pouch of voratun shots of corruption (20/20, 164% power, 6 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 1.25 gold from the melting of
pouch of voratun shots (19/19, 165% power, 6 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 15.10 gold from the melting of
enhanced dwarven-steel steamgun of tinkering (+9).
You collect a new ingredient:
stack of herbs (goldleaf) (1).
You gain 11.80 gold from the melting of
hateful living mindstar of flames (115% power, 40 apr, mind damage).
You gain 7.78 gold from the melting of
lifebinding dragonbone starstaff (136% power, 6 apr, physical element).
You gain 6.40 gold from the melting of
titan's voratun ring of warding.
You gain 12.12 gold from the melting of
restful voratun amulet of manastreaming.
There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Personal New Achievement: Imp'ing Away (Insane (Roguelike) difficulty)!