Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.2 |
Addons | Everything is Unique! 1.1.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens DLC Class 1.2.2Donators/Buyers bonus! Monk 1.1.5Monk for versions b42 and above. Doctornull's Class Pack 1.1.6This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Faerie Race 1.1.5This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Stoic class 1.0.5Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Items Vault 1.2.0Donators/Buyers bonus! Turtle race 1.1.5This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Draconian |
Class | Berserker |
Level / Exp | 20 / 82% |
Size | medium |
Lifes / Deaths | Killed by skeleton master archer at level 8 on the 1st Time of Equilibrium 122nd year of Ascendancy at 13:53 / 23Killed by dread at level 10 on the 12nd Haze 122nd year of Ascendancy at 07:12 Killed by orc corruptor at level 10 on the 12nd Haze 122nd year of Ascendancy at 08:30 Killed by orc corruptor at level 10 on the 12nd Haze 122nd year of Ascendancy at 09:39 Killed by red crystal at level 11 on the 19th Haze 122nd year of Ascendancy at 01:18 Killed by Aerowyn the fire drake hatchling at level 11 on the 19th Haze 122nd year of Ascendancy at 18:18 Killed by fire drake hatchling at level 11 on the 19th Haze 122nd year of Ascendancy at 19:05 Killed by Yvira the giant fire ant at level 11 on the 20th Haze 122nd year of Ascendancy at 09:15 Killed by white crystal at level 12 on the 21st Haze 122nd year of Ascendancy at 07:27 Killed by Xanuletha the black bear at level 12 on the 22nd Haze 122nd year of Ascendancy at 05:36 Killed by Xanuletha the black bear at level 12 on the 22nd Haze 122nd year of Ascendancy at 06:04 Killed by Shardskin at level 12 on the 22nd Haze 122nd year of Ascendancy at 07:10 Killed by white crystal at level 13 on the 22nd Haze 122nd year of Ascendancy at 10:37 Killed by ice turtle at level 13 on the 23rd Haze 122nd year of Ascendancy at 09:42 Killed by moss turtle at level 13 on the 23rd Haze 122nd year of Ascendancy at 10:45 Killed by moss turtle at level 13 on the 23rd Haze 122nd year of Ascendancy at 11:24 Killed by blade horror at level 13 on the 24th Haze 122nd year of Ascendancy at 08:11 Killed by Xerylemina the blade horror at level 13 on the 24th Haze 122nd year of Ascendancy at 14:42 Killed by Xerylemina the blade horror at level 13 on the 24th Haze 122nd year of Ascendancy at 15:26 Killed by bloated horror at level 14 on the 25th Haze 122nd year of Ascendancy at 05:24 Killed by bloated horror at level 14 on the 25th Haze 122nd year of Ascendancy at 05:57 Killed by Siluth the bandit lord at level 16 on the 2nd Allure 123rd year of Ascendancy at 15:58 Killed by Akarie the thalore at level 18 on the 5th Allure 123rd year of Ascendancy at 09:36 |
Antimagic | Follower |
Primary Stats
Strength | 71 (base 48) |
Dexterity | 14 (base 11) |
Constitution | 54 (base 43) |
Magic | 17 (base 10) |
Willpower | 31 (base 10) |
Cunning | 13 (base 10) |
Resources
Life | 659/688 |
Stamina | 178/190 |
Healing Factor | 1.3 |
Regeneration | 6.7828110694309 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 4 |
Infravision | 5 |
See Invisible | 8 |
Offense: Mainhand
Damage | 144 |
Accuracy | 44 |
Crit Chance | 15% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.5 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 26.45 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 48.8 (92%) |
Defense | 8.4 |
Ranged Defense | 8.4 |
Fatigue | 31 |
Physical Save | 43.916666666667 |
Spell Save | 27.75 |
Mental Save | 31.2 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Teleport Resistance | 15% |
Pinning Resistance | 71% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Knockback Resistance | 40% |
Stun Resistance | 78% |
Poison Resistance | 15% |
Blind Resistance | 12% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 104 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Draconian | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 0/5 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
talent | Berserker Rage |
beneficial effect | Increases critical hit chance by 2%. Berserker Rage |
beneficial effect | The target is recovering 38 life each turn. Recovery |
beneficial effect | You gain 7% resistance against fire. Resolve |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Strength by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 21. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed sandworm tooth. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
On feet | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Uloran (0 def, 4 armour)Uloran (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +4 Fatigue: +3% Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +7%(-7%) lightning / +8% temporal / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) acid Changes resistances penetration: +0%(-12%) lightning Physical save: +9 Spell save: +0 (-7) Mental save: +20 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Summertide PhialSummertide Phial Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +30% light / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Changes damage: +10% light Spell save: +0 (-7) Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] miner's dwarven-steel helm (0 def, 6 armour)miner's dwarven-steel helm (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +6 Fatigue: +4% Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Tooth of the Mouth (dig speed 12 turns)Tooth of the Mouth (dig speed 12 turns) Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour penetration: +5 Damage (Melee): 0(-15) item light blind Damage when hit (Melee): 15 blight Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Changes damage: +4% blight Spell save: +0 (-7) When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
On fingers | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Ring of GrowthRing of Growth Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +4(-1) Str / +0(-3) Dex / +0(-5) Mag / +4(+2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-21%) cold / +0%(-6%) blight / +0%(-17%) fire / +10% nature / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Changes damage: +8% nature / +8% physical Physical save: +8 Spell save: +0 (-7) Life regen: +0.15 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] gladiator's gold ring of perseverancegladiator's gold ring of perseverance Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Physical power: +5 Damage (Melee): 0(-15) item light blind Changes stats: +4(-1) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +6(+3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) Stun/Freeze immunity: +22% Life regen: +1.40 Rings can have magical properties. |
Around waist | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Mighty GirdleMighty Girdle Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 It is part of a set of items. Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +4 Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Maximum encumbrance: +70 Spell save: +0 (-7) Knockback immunity: +40% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr)voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 59.0 - 88.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 (-) Physical crit. chance: +8.0% (-) Attack speed: 100% (-) On weapon hit: * 20% chance to daze Damage (Melee): +21(-) nature / +17(-) temporal Burst (radius 1) on hit: +8(-) light When wielded/worn: Effects on melee hit: * 15% chance to blind Damage (Melee): 0(-15) item light blind Changes stats: +5(-) Str / +3(-) Dex / +5(-) Mag / +2(-) Wil / +3(-) Cun / +3(-) Con Changes resistances: +14%(-) acid / +6%(-) blight / +17%(-) fire / +21%(-) cold / +14%(-) lightning Changes resistances penetration: +12%(-) lightning Spell save: +7 (-) Massive two-handed battleaxes. |
On hands | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] dwarven-steel gauntlets of strength (+3) (0 def, 2 armour)dwarven-steel gauntlets of strength (+3) (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Physical power: +8 Armour: +2 Damage (Melee): 0(-15) item light blind Changes stats: +3(-2) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Erelarehir the dwarven-steel plate armour (5 def, 11 armour)Erelarehir the dwarven-steel plate armour (5 def, 11 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +3% temporal / +0%(-21%) cold / +0%(-6%) blight / +0%(-17%) fire / +0%(-14%) lightning / +6% physical Changes resistances penetration: +0%(-12%) lightning Physical save: +11 Spell save: +0 (-7) Poison immunity: +15% Disease immunity: +5% Pinning immunity: +15% A suit of armour made of metal plates. |
Cloak | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] cashmere cloak 'Gorodudil' (2 def, 0 armour)cashmere cloak 'Gorodudil' (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Defense: +2 Damage (Melee): 0(-15) item light blind Changes stats: +2(-3) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +1(-2) Con Changes resistances: +9%(-5%) lightning / +0%(-21%) cold / +0%(-6%) blight / +0%(-17%) fire / +3% mind / +0%(-14%) acid Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) Teleport immunity: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | [vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] AbyssboneAbyssbone Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Damage when hit (Melee): 4 darkness / 4 fire Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +6(+4) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +6%(-11%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning / +15% fire Spell save: +0 (-7) Mental save: +7 Blindness immunity: +12% Confusion immunity: +10% Mindpower: +6 Infravision radius: +3 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
Inventory
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] movement infusion of the sneak (405% speed; 5 turns)movement infusion of the sneak (405% speed; 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 405% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] biting gale rune of the titan (117 cold damage; 49 apply power)This item will automatically be transmogrified when you leave the level. biting gale rune of the titan (117 cold damage; 49 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 116.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 49. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Necklace of Dragon TeethNecklace of Dragon Teeth Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +1(-4) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +1(-2) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Talent mastery: +0.20 Race / Draconian Spell save: +0 (-7) It can be used to commune with nature, costing 10 power out of 15/15. A tribal necklace made from dragon teeth. You sense primal energies within. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] steel battleaxe of projection (23-34.5 power, 2 apr)This item will automatically be transmogrified when you leave the level. steel battleaxe of projection (23-34.5 power, 2 apr) Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 23.0 - 34.5(-36.0 - -54.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-2) Physical crit. chance: +5.0% (-3.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-17) temporal / +12 mind / +0(-21) nature Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] balanced dwarven-steel dagger of erosion (20.5-26.65 power, 7 apr)This item will automatically be transmogrified when you leave the level. balanced dwarven-steel dagger of erosion (20.5-26.65 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7(-38.5 - -61.8) Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 (+3) Physical crit. chance: +6.0% (-2.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +8(-9) temporal / +7(-14) nature Burst (radius 1) on hit: +0(-8) light When wielded/worn: Accuracy: +6 Defense: +6 Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) Sharp, short and deadly. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] manaburning steel greatsword of erosion (22.5-36 power, 2 apr)This item will automatically be transmogrified when you leave the level. manaburning steel greatsword of erosion (22.5-36 power, 2 apr) Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.5 - 36.0(-36.5 - -52.5) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 (-2) Physical crit. chance: +3.0% (-5.0%) Attack speed: 100% (-) On weapon hit: * 14 arcane resource burn (+14) * 0% chance to daze (-20%) Damage (Melee): +7(-10) temporal / +13(-8) nature Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) Massive two-handed swords. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] gifted vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage)This item will automatically be transmogrified when you leave the level. gifted vined mindstar of balance (5.5-6.05 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1(-53.5 - -82.5) Uses stats: 35% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 (+14) Physical crit. chance: +3.0% (-5.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Physical save: +3 Spell save: +3 (-4) Mental save: +4 Equilibrium when hit: +0.70 Mindpower: +4 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] earthen ash magestaff of might (15-18 power, 3 apr, lightning element)This item will automatically be transmogrified when you leave the level. earthen ash magestaff of might (15-18 power, 3 apr, lightning element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0(-44.0 - -70.5) Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 (-1) Physical crit. chance: +3.0% (-5.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +3 Armour Hardiness: +3% Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +3 Spell save: +0 (-7) Spellpower: +6 Spell crit. chance: +9% Staves designed for wielders of magic, by the greats of the art. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Nerusekira (19.5-27.3 power, 3 apr)This item will automatically be transmogrified when you leave the level. Nerusekira (19.5-27.3 power, 3 apr) Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 19.5 - 27.3(-39.5 - -61.2) Uses stat: 100% Str Damage type: Blight Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 (-1) Physical crit. chance: +4.0% (-4.0%) Attack speed: 100% (-) On weapon hit: * 13% chance to daze (-7%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Accuracy: +7 Defense: +6 Damage (Melee): 0(-15) item light blind Changes stats: +1(-4) Str / +3(-) Dex / +1(-4) Mag / +4(+2) Wil / +2(-1) Cun / +2(-1) Con Changes resistances: +0%(-14%) lightning / +6%(-) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) acid Changes resistances penetration: +8%(-4%) lightning Spell save: +0 (-7) One-handed war axes. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] hateful pouch of steel shots (21/21, 20-24 power, 2 apr)This item will automatically be transmogrified when you leave the level. hateful pouch of steel shots (21/21, 20-24 power, 2 apr) Requires: - Dexterity 16 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0(-39.0 - -64.5) Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-2) Physical crit. chance: +4.5% (-3.5%) Attack speed: 100% (100%) Capacity: 21 On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Damage (Ranged): +7 darkness Burst (radius 1) on hit: +0(-8) light Damage against: +8% Living When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) Shots are used with slings to pummel your foes to death. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] pouch of dwarven-steel shots of accuracy (18/18, 32.5-39 power, 3 apr)This item will automatically be transmogrified when you leave the level. pouch of dwarven-steel shots of accuracy (18/18, 32.5-39 power, 3 apr) Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.5 - 39.0(-26.5 - -49.5) Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +3 (-1) Physical crit. chance: +5.0% (-3.0%) Attack speed: 100% (100%) Capacity: 18 On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) Shots are used with slings to pummel your foes to death. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] cured leather armour of resilience (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. cured leather armour of resilience (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) Maximum life: +20.00 A suit of armour made of leather. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] 9 agate9 agate 0.00 Encumbrance. Type: gem / black ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +1(-4) Str / +1(-2) Dex / +1(-4) Mag / +1(-1) Wil / +1(-2) Cun / +1(-2) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] 5 spinel5 spinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Defense: +2 Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Physical save: +2 Spell save: +2 (-5) Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] 11 ametrine11 ametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Physical crit. chance: +1.0% Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Changes damage: +2% all Spell save: +0 (-7) Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] 4 citrine4 citrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] 6 zircon6 zircon 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +1 Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-21%) cold / +0%(-6%) blight / +0%(-17%) fire / +0%(-14%) lightning / +1% all Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] aquamarineaquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Armour: +2 Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-21%) cold / +0%(-6%) blight / +0%(-17%) fire / +0%(-14%) lightning / +2% all Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] 5 opal5 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +2(-3) Str / +2(-1) Dex / +2(-3) Mag / +2(-) Wil / +2(-1) Cun / +2(-1) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] 6 topaz6 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Defense: +4 Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Physical save: +4 Spell save: +4 (-3) Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] 7 amethyst7 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Physical crit. chance: +2.0% Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Changes damage: +4% all Spell save: +0 (-7) Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] onyxonyx 0.00 Encumbrance. Type: gem / black ; tier 3 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +3(-2) Str / +3(-) Dex / +3(-2) Mag / +3(+1) Wil / +3(-) Cun / +3(-) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Scrying OrbScrying Orb Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) When carried: This orb will automatically identify items you find. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Cinderbrawn the ash totem of cure ailments [power 3] (24 cooldown)Cinderbrawn the ash totem of cure ailments [power 3] (24 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +0(-2) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +21%(+4%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning / +5% fire Talent granted: +2 Lay Web Spell save: +0 (-7) It can be used to remove up to 3 poisons or diseases from the target, placing all other charms into a 24 cooldown. Natural totems are made by powerful wilders to store nature power. |
[vs. voratun battleaxe 'Lustregrit' (59-88.5 power, 4 apr) (In main hand)] Mayomibeth [power 28] (20 cooldown)Mayomibeth [power 28] (20 cooldown) Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 Armour Penetration: +0 (-4) Physical crit. chance: +0.0% (-8.0%) Attack speed: 100% (100%) On weapon hit: * 0% chance to daze (-20%) Damage (Melee): +0(-21) nature / +0(-17) temporal Burst (radius 1) on hit: +0(-8) light When wielded/worn: Damage (Melee): 0(-15) item light blind Changes stats: +0(-5) Str / +0(-3) Dex / +0(-5) Mag / +1(-1) Wil / +0(-3) Cun / +0(-3) Con Changes resistances: +0%(-14%) acid / +0%(-6%) blight / +0%(-17%) fire / +0%(-21%) cold / +0%(-14%) lightning Changes resistances penetration: +0%(-12%) lightning Spell save: +0 (-7) See invisible: +6 It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40%, placing all other charms into a 20 cooldown. When used: 200% chance to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Jade the Draconian Berserker level 14
25th Haze 122nd year of Ascendancy at 11:46 see stats
By Jade the Draconian Berserker level 10
12nd Haze 122nd year of Ascendancy at 12:29 see stats
By Jade the Draconian Berserker level 20
9th Allure 123rd year of Ascendancy at 03:44 see stats
By Jade the Draconian Berserker level 15
47th Haze 122nd year of Ascendancy at 10:33 see stats
By Jade the Draconian Berserker level 18
6th Allure 123rd year of Ascendancy at 06:26 see stats
By Jade the Draconian Berserker level 14
25th Haze 122nd year of Ascendancy at 12:09 see stats
By Jade the Draconian Berserker level 10
6th Haze 122nd year of Ascendancy at 10:22 see stats
By Jade the Draconian Berserker level 20
8th Allure 123rd year of Ascendancy at 22:10 see stats
By Jade the Draconian Berserker level 7
38th Dusk 122nd year of Ascendancy at 17:15 see stats
By Jade the Draconian Berserker level 19
8th Allure 123rd year of Ascendancy at 22:02 see stats
By Jade the Draconian Berserker level 6
79th Pyre 122nd year of Ascendancy at 05:09 see stats
By Jade the Draconian Berserker level 18
3rd Allure 123rd year of Ascendancy at 13:51 see stats
Log
Jade hits Snow giant for 142 physical, 23 nature, 17 temporal, 9 light (190 total damage).
Snow giant hits Jade for 5 cold damage.
Snow giant is not dazed anymore.
You collect a new ingredient: snow giant kidney.
Jade is invigorated by the attack!
Jade is no longer pinned.
Jade receives 50 healing.
Jade hits Snow giant for 181 physical damage.
Snow giant hits Jade for 4 cold damage.
Jade killed Snow giant!
Giant fire ant uses Flamespit.
Jade is invigorated by the attack!
Giant fire ant hits Jade for 9 fire damage.
Jade receives 50 healing.
Giant fire ant uses Flamespit.
Jade is invigorated by the attack!
Giant fire ant hits Jade for 8 fire damage.
Jade receives 50 healing.
Jade receives 50 healing.
Giant fire ant uses Flamespit.
Jade receives 50 healing.
Jade receives 50 healing.
Jade's rage subsides!